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○ Dexter's Laboratory ○
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<p>[QUOTE="Akuma, post: 10216695, member: 95370"]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">≡≡ Water Jutsu ≡≡ </span></strong>[hr][/hr]</p> <p style="text-align: center"></p><p></p><p></p><p>[SPOILER]<span style="color: #B22222"><strong>[Suiton: Rippou Fuzen] - Water Style: Cube of Mischief</strong></span></p><p>[SPOILER]Type: Offensive/Attack</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: This technique can only be used when the target is standing on water. The user will first wave 1 hand-seal. Doing so, will focus chakra into the water below the opponent, then the water opens up in a square shaped box below the target, making them fall in. Afterwards the user if wanted may wave 1 more handseal and cause the sides of the cube to close in on each other with tremendous strength, violently crushing the victim to a bone-breaking degree due to the pressure of the water. This technique is very versatile, for it can be as wide and as deep as the user wants, within narutoverse logic and reason; to fit the entire body or just a part, meaning the user can open it only wide enough to make 1 of the opponent's foot fall in and then crush it [ if wanted ]. This can be done wide enough to make 5 bodies lined up fall inside, and as deep as 10 meters, however, the larger the space, the more it takes to close in. Nevertheless the process in which it opens and shuts is rather fast. It can be shut just enough to prevent foot or body movement, not crushing the trapped body [part].</p><p>- May only be used x3 per battle.</p><p>- Must be taught by Loki</p><p></p><p><strong><u>Taught:</u></strong></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=439750">Ace.</a> </p><p>- <a href="http://narutobase.net/forums/showthread.php?t=422566">Lucifer</a> </p><p>- <a href="http://narutobase.net/forums/showthread.php?t=433222">Light</a> </p><p>- <a href="http://narutobase.net/forums/showthread.php?t=497449">Afro</a></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=382843">Shady Doctor</a></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=522089&p=15663621#post15663621">Noni</a>[/SPOILER]</p><p><span style="color: #B22222"><strong>(Suiton: Kanui Batsu) - Water Style: Water Blitz</strong></span></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: A water variation of Wind Blitz. After infusing water chakra into a kunai, and coating it in malleable water [which takes the shape of the Kunai it's surrouding]. The user will then hurl it at the intended target, and when deemed necessary, the user may wave 1 handseal, controlling the water coating the kunai to expand and spin rapidly around the kunai. Taking the shape of a spinning spear; with the kunai as it's epicenter while spinning. Said spear is 6 feet long and 3 feet wide, capable of piercing and shreadring human flesh with ease. This technique follows a sraight path, thus, only moves foward and in a single direction.</p><p></p><p>*Only usable with 1 kunai per usage.</p><p>*Only usable x3 per battle.</p><p>*Must be taught by Loki</p><p></p><p><strong><u>Taught:</u></strong></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=497449">Afro</a> </p><p>- <a href="http://narutobase.net/forums/showthread.php?t=513142">Akasha</a> </p><p>- <a href="http://narutobase.net/forums/showthread.php?t=523629&p=15662805#post15662805">-L-</a> </p><p>- <a href="http://narutobase.net/forums/showthread.php?t=523860&p=15665118#post15665118">Ace.</a></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=382843">Shady Doctor</a></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=638778&p=18655814#post18655814">Baldy</a>[/SPOILER]</p><p><strong><span style="color: #B22222">(Suiton: Mizukami Rinrin Gokusha) - Water Release: Water Wolf - Biting Prison</span></strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: S</p><p>Range: Short/Long</p><p>Chakra: 40 (+15 per turn)</p><p>Damage: 80</p><p>Description: The user will perform two handseals in order to pool his Suiton chakra into the ground beneath the selected target, afterward ending the hand movements with a clap of their hands. At this point the water shoots from the surface as five (5) towering streams of water, each from a diferent location around the target with the ends resembling that of a Wolf's head. The pillars of rushing water will attempt to bite onto the target and hold them tightly in place as the fifth head (and final one) deals a decisive blow against the target. The water of this technique is of that nature that resembles "Water Style: Starch Syrup Capture Field" technique, however these properties are only located at the jaw of the Wolf heads, as such when biting onto the target they'll stick endlessly to them as means to prevent forced escapes. Aside from the additional damage of their teeth (which are compressed to sustain enough hardness to pierce flesh) their jaws are rather strong, enough to damage a limb in a bite. When the water is used from a pre-existing water source, there is no need for handseals instead only the hand clap will be required. The user can either maintain the hands clapped to manually control the technique, or pay and extra chakra leech per turn to give the wolf heads a sentient-like role, in which they'll passively seek out targets (can cancel this jutsu with 1 seal). Additionally, the user can cast the technique in such manner that they rise near the user for protection, either by coiling around them or by forming a wall.</p><p></p><p>~ Can only be used twice per battle.</p><p>~ Must wait three turns prior second usage.</p><p>~ Cannot cast another S rank Sution in the same turn after this is used or the turn after.</p><p>~ Can only last two turns after the activation turn if the sentient option is used and the chakra toll payed.</p><p></p><p><u><strong>Taught:</strong></u></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=497449&page=2&p=19215687#post19215687">Afro</a></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=680273">Reborn</a></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=682678">Moxxi</a></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=638387">Anbu Junior</a>[/SPOILER]</p><p><strong>(Suiton:Sono Painappuru Sokutatsu) - Water Release: The Pineapple Express</strong></p><p>[SPOILER]Rank: A</p><p>Type:Attack</p><p>Range:Short-Mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description:The user begins by concentrating their Suiton chakra to the palm of their hands, and causing it to physically materialize as a rather large sphere of water. The water will initially hold no specific shape, but through the use of shape transformation, one will alter the shape of this water to resemble that of a Pineapple. Once formed, it is ideally thrown at the head of an intended target, but is often mistaken for being nothing more than a prank. The deception within this technique is that once thrown, the Pineapple acts as a 'grenade,' and can be remotely 'detonated' so that once it reaches the desired location, it blows out in all directions in the form of fragments of its former self (It will basically blow out in all directions like a grenade does, only in the form of several pencil eraser sized water bullets at the command of the user). The small water bullets act similar to the shrapnel of an actual grenade, and have great piercing power being able to easily pierce the skin of anyone nearby because of the incredible speed at which they move (They so fast that it is hard to keep up with the water droplets with the naked eye, considering their size). The 'shrapnel' hits anything within a 15 meter radius, leaving room for the user to escape the range. Once the Pineapple detonates, the shrapnel moves incredibly fast and is just as hard to avoid as it is fast.</p><p>~Can only be used 3 times per battle.</p><p><a href="http://narutobase.net/forums/showthread.php?p=8075925#post8075925">http://narutobase.net/forums/showthread.php?p=8075925#post8075925</a>[/SPOILER]</p><p><strong>Suiton: Kirigakure Ryuu-Tenbatsu Hebi ) - Water Release: Hidden Mist Style-Wrath of the Snake Empress</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offense</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points:60</p><p>Description: The user begins by performing a row of three handsels in order to create a large reservoir of water underground. With the performance of another handseal, the water can erupt from the ground in the form of anacondas. These snakes will come up from under the ground, and constrict an opponent, beginning at their legs and wrapping themselves around a person. Like an actual anaconda that squeezes its prey to death before consuming its meal, these water snakes will squeeze the enemy, breaking several bones as they do so.Up to a maximum of four snakes can erupt through the ground at a time. This underground reservoir is about the same size as a medium sized pond. The water can also be used as a water source for future Water Release techniques.</p><p>~Can only be used thrice per battle</p><p>~Cannot be used two turns consecutively</p><p>~One can only use A Rank and below Water next turn</p><p><a href="http://narutobase.net/forums/showthread.php?t=253282&p=8606720#post8606720">http://narutobase.net/forums/showthread.php?t=253282&p=8606720#post8606720</a>[/SPOILER]</p><p></p><p><strong>(Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot</strong></p><p>[SPOILER]Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground.</p><p>In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead.</p><p>*Can only be used thrice per match*</p><p><a href="http://narutobase.net/forums/showthread.php?t=352050">http://narutobase.net/forums/showthread.php?t=352050</a>[/SPOILER]</p><p><strong>(Suiton: Sutikkī denpun same ) - Water Style: Sticky starch Shark</strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A-rank</p><p>Range: Short/Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed.</p><p></p><p>- Only taught by william24</p><p>- Can only be used 3x per battle</p><p><a href="http://narutobase.net/forums/showthread.php?t=382843">http://narutobase.net/forums/showthread.php?t=382843</a>[/SPOILER]</p><p><strong>(Suiton: Mizu Assaku Katana) Water Release: Water Compression Blades</strong></p><p>[SPOILER]Type:Supplamentary</p><p>Rank: A - rank</p><p>Range: Mid- Long</p><p>Chakra:30</p><p>Damage:60</p><p>Description:The user performs the Rat, Boar, dragon and ram handseals and release several bullets (limit 8). After the bullets are release the user then claps their hands together while focusing their chakra turning the bullets into spiralling Disk like blades. These blades travel at the speed of common water projectile techniques and are very sharp . They can cut through C rank and lower Earth. The blades are so sharp that they are able to carve lines through the ground below. -Can only be taught by light</p><p>-Needs Mastery Over Water</p><p>- Has to be S-class ninja or higher</p><p>-Can only be used 2 times</p><p><a href="http://narutobase.net/forums/showthread.php?t=433222">http://narutobase.net/forums/showthread.php?t=433222</a>[/SPOILER]</p><p><strong>(Suiton: Suijou Souhou) – Water Release: Aquatic Touch</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary/Defensive</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacement techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object if they wish to. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)</p><p></p><p>Note: Lasts two turns</p><p>Note: Can only be used thrice per battle</p><p>Note: Can only be Taught by Negative Knight</p><p>Note: Follows elemental strengths and weaknesses</p><p><a href="http://narutobase.net/forums/showthread.php?t=440246&p=13382733#post13382733">http://narutobase.net/forums/showthread.php?t=440246&p=13382733#post13382733</a>[/SPOILER]</p><p><strong>Suiton: Pengins o Bakuhatsu - Water Style: Exploding Penguins</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user would begin to take five explosive tags from their ninja pouch and throw the tags in front of themselves as they flash the bird hand seal. After flashing the bird hand seal, five human sized penguins made of sticky water form around the explosive tags, leaving an air pocket inside themselves so that the explosive tags don't get dampened. Once the water penguins form around the explosive tags, the penguins either jump or dash straight forward at the opponent in hopes of wrapping themselves around the opponent. Once the penguin's wrap themselves around the opponent, the user flashes the seal of confrontation to detonate the explosive tag, causing the opponent massive damage.</p><p></p><p>Note: The user cannot use explosive tags for two turns after this jutsu is used</p><p>Note: Can only be used three times per battle</p><p>Note: Can only be taught by Penguin.</p><p><a href="http://narutobase.net/forums/showthread.php?t=573209&p=16903130#post16903130">http://narutobase.net/forums/showthread.php?t=573209&p=16903130#post16903130</a>[/SPOILER]</p><p><strong>(Suiton: Ribaiasan no nigiri) - Water Style: Leviathan's Grip</strong></p><p>[SPOILER]Type: Attack/Supplementary</p><p>Rank: A</p><p>Range: Mid - Long</p><p>Chakra: 30 (-10 per turn afterwards)</p><p>Damage: (-15 dmg per turn)</p><p>Description: The user performs 3 hand seals while focusing their water chakra into a given location on the battlefield creating a large supply of water underground. At the end of the third hand seal the user will manipulate the water to erupt from the earth in the form of a large serpent that then proceeds to swallow the target(s) whole within its body that is composed of raging water currents. From the time the beast fully erects from the earth, a process that is rather swift, it becomes sentient with the goal of swallowing every target that is within short range of the spot it rose from. Targets that leave short range of the eruption spot can escape the serpent's bite, but while inside short range they will be honed in on. Inside the opponent will become disoriented as they combat against the raging currents that has its way with their body as they are tossed around relentlessly although at this point the jutsu doesn't deal any damage. The water serpent has a length of 4m and a width and height of 2m, and its true ability happens after the water serpent has engulfed its targets into its body. The serpent will then rapidly coil around itself forming into a large sphere of water with a 3m diameter, and inside this sphere the raging water currents continue to circulate, but this time numerous portions of the water are compressed into miniature needles creating a trap of water that shreds the target apart with continuous exposure. The technique is nicknamed the red egg due to the extensive bleeding the target undergoes which shows as the water used for the technique becomes stained red. Two turns of constant exposure will leave the target with numerous cuts and at the risk of bleeding out if not treated in time while a full four turns will leave the opponent on the verge of death as they try to move their tattered body. The technique lasts for four turns making raiton techniques the best jutsu to follow up with due to how susceptible the water element is to the currents.</p><p>NOTES</p><p>►Can be used three per battle</p><p>►Has a 4 turn cooldown between each use</p><p>►Can only be taught by ZandaT</p><p><a href="http://narutobase.net/forums/showthread.php?t=653567&p=18979510#post18979510">http://narutobase.net/forums/showthread.php?t=653567&p=18979510#post18979510</a>[/SPOILER]</p><p><strong>(Suiton: Taki Chō Shi no Wana) - Water Release: Waterfall Butterfly Death Trap</strong></p><p>[SPOILER]Type: Offensive/Attack</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: By weaving six handseals, the user puts both hands forward and creates a construct composed of butterfly wings, a butterfly body and with the head of a Venus Flytrap plant a few feet away from the user's torso. This water beast is summoned with a slow chomping motion already developing as its head is formed, giving off a very intimidating appearance. As the user shoots it forward, the further it goes, the faster it chomps and the more pressure will be placed into its bite although the bite can be fatal at any range depending on how it is used. It is a streamed technique, so once the user sets this in motion, no technique can be used until after this technique is over with. This technique is very fast and very versatile, able to cut corners and take sharp turns very quickly and still meet its mark. Once it comes into contact with the target, the teeth of the Venus Flytrap bites down onto its prey, able to pierce flesh and bone and able to anchor an opponent in their current position by wrapping it's wings and body around the bitten target, making them vulnerable to another attack.</p><p></p><p>- Can only be used twice per battle</p><p>- Can only be taught by Moxxi</p><p><a href="http://narutobase.net/forums/showthread.php?t=682678">http://narutobase.net/forums/showthread.php?t=682678</a>[/SPOILER]</p><p><strong>(Suiton: Poseidon no Karamitikurappu) - Water Release: Calamity Clap of Poseidon</strong></p><p>[SPOILER]Type: Offensive/Attack</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: After weaving ten handseals, the user will channel their chakra into the air around their target, gathering existing moisture in the air and creating moisture out of their released chakra. Once the very visible but small water bubbles of moisture imprison their target, being exactly ten feet away from each side and angle of the opponent, the small bubbles of water turn into spikes, all facing towards the opponent. Once the user claps, controlling and commanding the spikes, they dart towards the opponent at an alarming rate, aiming to pierce all angles around the target, encasing them in a spiked water coffin. If the user has a water affinity, the technique is exceptionally fast.</p><p></p><p>- Can only be used once per battle</p><p>- Cannot use any water techniques in the next turn</p><p>- Can only be taught by Moxxi</p><p><a href="http://narutobase.net/forums/showthread.php?t=682678">http://narutobase.net/forums/showthread.php?t=682678</a>[/SPOILER]</p><p><strong>(Suiton: Hakai torentokomando)- Water Style: Destruction Torrent Command</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: A unique and tricky technique, requires the finesse of a water affinity to be completed perfectly due to its complexity and range. The technique begins with two hand seals (Ram➡Boar) where the user will begin an uppercut motion with his dominant arm, as he does this a thin film of water flat and round spanning 5m in diameter and mere centimeters in height would condense from the air above him. As he punches, his hand passes through this film sending splashes of water into the air above. As the splashes fly upward they grow exponentially in size gathering moisture from the atmosphere while joining together until 4 dense comets of water each the size of an adult bear come crashing down anywhere the user wills up to long ranged. The user can choose to release all comets at once for maximum splash damage or one at a time for strategic importance, however at one at a time the user has to remain focused on the technique and is unable to perform any other chakra needed techniques until the move is finished.</p><p>Note(s):</p><p>- Can only be done 2×</p><p>- Bios with Suiton primary affinity can perform this without the need for hand seals</p><p>- Requires a turn cool down</p><p><a href="http://narutobase.net/forums/showthread.php?t=557335">http://narutobase.net/forums/showthread.php?t=557335</a>[/SPOILER]</p><p>[/SPOILER]</p><p><u>Kirigakure Village Customs:</u></p><p>[SPOILER]</p><p><strong>(Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion</strong></p><p>Rank: A</p><p>Type: Defence/Supplementary</p><p>Range: Short-Medium</p><p>Chakra Cost: 30</p><p>Damage Points: -</p><p>Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist.</p><p>~ -10 damage to user per use</p><p>~ No water techniques of S rank and above next turn</p><p></p><p><strong>(Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist</strong></p><p>Rank: A</p><p>Type: Defence/Supplementary</p><p>Chakra cost: 30</p><p>Damage: N/A</p><p>Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower.</p><p>The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him.</p><p></p><p><strong>(Kirigakure no Kekkai Kinjutsu: Pyrrhus no Shiyouri ) - Forbidden Barrier Technique of Hidden Mist: Victory of Pyrrhus</strong></p><p>Rank: Forbidden</p><p>Type: Attack/Defence/Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 70</p><p>Damage Points: 100</p><p>Description: The user will need to place four tags which will have a shape of a square on a determined area. Once the seals are in place, the user will do a row of hand seals and clap his hands together. Suddenly, a huge burst of chakra will come out of the seals and will form a cube covering the area of the seals forming a barrier. Once inside the barrier, the shinobis can't escape and no one from the outside can enter here (unless with time/space techniques). No jutsu can break the barrier while it's active. In some cases, during the history of Kirigakure, some ninjas used the jutsu on themselves and on the opponent to ensure he would be defeated, in an act of sacrifice to save the village. The effectiveness of this jutsu is showed after a period of time, where everything inside of it is consumed by the chakra and dies, leaving nothing behind.</p><p>*Barrier needs to caught the user also</p><p>*Barrier lasts 5 turns until it destroys everything on it's inside and disappears</p><p>*Usable once per battle</p><p>*User gets -20 and will also die after usage because he will be caught by his own jutsu in an act of sacrifice</p><p></p><p><strong>( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 40 ( +10 per turn )</p><p>Damage Points: N/A</p><p>Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is.</p><p>* Can be used only once per battle</p><p>* Leeches user's chakra 10 per turn</p><p>* User cannot use Forbidden Rank techniques while it is active of any element.</p><p>* Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself.</p><p></p><p><strong>(Suiton: Kyuuketsuki Gesuidou) - Water Release: Vampiric Drain</strong></p><p>Rank: A</p><p>Type: Supplementary/Defensive</p><p>Range: Short - Long</p><p>Chakra cost: 30 (-10 chakra per turn)</p><p>Damage points: N/A</p><p>Description: The user will perform two handseals before focusing their chakra into a technique produced mist in order to grant it a unique chakra sapping quality. This technique takes a unique twist on a low-level Kirigakure technique (Water Release Secret Technique: Mist Rain) which drains chakra from the opponent's techniques for the sole purpose of weakening them by a small degree. In contrast, this technique allows the mist to absorb all of the chakra in the opponent's techniques for various purposes. Techniques which seek to locate the user through chakra sensing means (e.g. Rain Tiger at Will or Gaara's sensory sand) will prove to be futile as the substance being used will become devoid of chakra and will no longer be linked to the creator's senses. However, this will not affect ordinary chakra sensing (chakra sensing via the user's own body). Constructs and objects will simply simply dissipate and fall to the floor with nothing retaining their form or structure. The chakra sapping mist will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for non-earthen elements strong to Suiton). Furthermore, this technique will only work on non-solid techniques and certain solid techniques, so Earthen materials strong to water are immune to this jutsu's effects.</p><p></p><p>Note: Can only be used three times per battle</p><p>Note: Can only be used by Kirigakure Shinobi</p><p>Note: Chakra draining effects will only work on techniques, not on living creatures.</p><p></p><p><strong>(Suiton: Fuchi no Watatsumi Hebi) - Water Release: Abyss of the Leviathan</strong></p><p>Rank: S</p><p>Type: Supplementary/Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40 (-10 chakra per turn)</p><p>Damage points: N/A (80 damage if used to attack the opponent)</p><p>Description: The user will perform two handseals before focusing their chakra into a technique-produced mist. Through shape manipulation, the user will form portions of the surrounding mist into countless grotesque sea serpent-like creatures which appear to be "swimming" around inside of the mist itself. These hideous creatures are blind by nature, however they're capable of sensing anything (whether or not it possess chakra) in direct contact with the mist. Furthermore, these creatures exhibit certain but limited chakra draining qualities (Similar to Water Release: Grudge Rain Technique), so as long as the opponent remains in contact with the creatures they'll gradually be depleted of chakra (50 chakra per turn). Whenever the user wishes to, he can command the swarm to converge on the opponent from all sides in a furious feeding frenzy with such ferocity that the surrounding mist will begin to boil and churn, before being stained by the crimson blood. Despite the viciousness of the attack, the sea serpents are more than mindful not to harm their creator in the slightest.</p><p></p><p>Note: Lasts for three turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be used by Kirigakure Shinobi</p><p>Note: No Water Release above A-Rank in the user's next turn.</p><p>[SPOILER]<img src="http://static1.wikia.nocookie.net/__cb20131114202925/powerlisting/images/2/27/Leviathan_by_beloved_creature-d39y19b.jpg" data-url="http://static1.wikia.nocookie.net/__cb20131114202925/powerlisting/images/2/27/Leviathan_by_beloved_creature-d39y19b.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p><strong>(Suiton: Shouri no Caelus) - Water Release: Conquest of Caelus</strong></p><p>Rank: A</p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 30 (-10 chakra per turn)</p><p>Damage points: N/A (60 damage if used offensively)</p><p>Description: The user will focus their suiton chakra into the air in order to create a mist which possess a unique chakra-symbiotic quality. The mist itself will first absorb and then embody the properties of whatever it comes into contact with. For example, the mist will absorb fire and in turn, will become scalding to touch or it will absorb a corrosive gas and become capable of corroding matter. The absorption of techniques will begin immediately but the process of embodying the leeched traits will need be to initiated manually through the use of the Serpent handseal and its effects will only activate in the following turn. Not only that, but not all absorbed techniques can have their effects reciprocated but most can e.g. the majority water, earth or wind techniques. This absorption will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for elements strong to Suiton). Not all absorbed techniques can have their effects reciprocated e.g. the majority of water, earth or wind techniques. Due to the broad spectrum of the technique, logic will need to be applied to gauge if a technique's effects can be mimicked. Only techniques with unique traits can be embodied by mist (e.g. the stickiness of water, the numbing nature of lightning, the volatility of flammable mud and et cetera). Absorbing and reciprocating a technique's effects does not change this jutsu's elemental strengths and weaknesses. It will remain a Water Release jutsu, simply one with special traits.</p><p></p><p>Note: Lasts for three turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be used by Kirigakure Shinobi</p><p>Note: No Water Release above A-Rank in the user's next turn.</p><p></p><p><strong>(Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A</p><p>Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared.</p><p></p><p>Note: Lasts for two turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be used by Kirigakure Shinobi</p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Akuma, post: 10216695, member: 95370"] [CENTER][FONT=Palatino Linotype][hr][/hr][B][SIZE=6]≡≡ Water Jutsu ≡≡ [/SIZE][/B][hr][/hr] [/FONT][/CENTER][FONT=Palatino Linotype] [SPOILER][COLOR="#B22222"][B][Suiton: Rippou Fuzen] - Water Style: Cube of Mischief[/B][/COLOR] [SPOILER]Type: Offensive/Attack Rank: A Range: Short - Long Chakra: 20 Damage: 40 Description: This technique can only be used when the target is standing on water. The user will first wave 1 hand-seal. Doing so, will focus chakra into the water below the opponent, then the water opens up in a square shaped box below the target, making them fall in. Afterwards the user if wanted may wave 1 more handseal and cause the sides of the cube to close in on each other with tremendous strength, violently crushing the victim to a bone-breaking degree due to the pressure of the water. This technique is very versatile, for it can be as wide and as deep as the user wants, within narutoverse logic and reason; to fit the entire body or just a part, meaning the user can open it only wide enough to make 1 of the opponent's foot fall in and then crush it [ if wanted ]. This can be done wide enough to make 5 bodies lined up fall inside, and as deep as 10 meters, however, the larger the space, the more it takes to close in. Nevertheless the process in which it opens and shuts is rather fast. It can be shut just enough to prevent foot or body movement, not crushing the trapped body [part]. - May only be used x3 per battle. - Must be taught by Loki [B][U]Taught:[/U][/B] - [URL="http://narutobase.net/forums/showthread.php?t=439750"]Ace.[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=422566"]Lucifer[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=433222"]Light[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=497449"]Afro[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=382843"]Shady Doctor[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=522089&p=15663621#post15663621"]Noni[/URL][/SPOILER] [COLOR="#B22222"][B](Suiton: Kanui Batsu) - Water Style: Water Blitz[/B][/COLOR] [SPOILER]Type: Offensive Rank: A Range Short - Long Chakra: 30 Damage: 60 Description: A water variation of Wind Blitz. After infusing water chakra into a kunai, and coating it in malleable water [which takes the shape of the Kunai it's surrouding]. The user will then hurl it at the intended target, and when deemed necessary, the user may wave 1 handseal, controlling the water coating the kunai to expand and spin rapidly around the kunai. Taking the shape of a spinning spear; with the kunai as it's epicenter while spinning. Said spear is 6 feet long and 3 feet wide, capable of piercing and shreadring human flesh with ease. This technique follows a sraight path, thus, only moves foward and in a single direction. *Only usable with 1 kunai per usage. *Only usable x3 per battle. *Must be taught by Loki [B][U]Taught:[/U][/B] - [URL="http://narutobase.net/forums/showthread.php?t=497449"]Afro[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=513142"]Akasha[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=523629&p=15662805#post15662805"]-L-[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=523860&p=15665118#post15665118"]Ace.[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=382843"]Shady Doctor[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=638778&p=18655814#post18655814"]Baldy[/URL][/SPOILER] [B][COLOR="#B22222"](Suiton: Mizukami Rinrin Gokusha) - Water Release: Water Wolf - Biting Prison[/COLOR][/B] [SPOILER]Type: Offensive/Defensive Rank: S Range: Short/Long Chakra: 40 (+15 per turn) Damage: 80 Description: The user will perform two handseals in order to pool his Suiton chakra into the ground beneath the selected target, afterward ending the hand movements with a clap of their hands. At this point the water shoots from the surface as five (5) towering streams of water, each from a diferent location around the target with the ends resembling that of a Wolf's head. The pillars of rushing water will attempt to bite onto the target and hold them tightly in place as the fifth head (and final one) deals a decisive blow against the target. The water of this technique is of that nature that resembles "Water Style: Starch Syrup Capture Field" technique, however these properties are only located at the jaw of the Wolf heads, as such when biting onto the target they'll stick endlessly to them as means to prevent forced escapes. Aside from the additional damage of their teeth (which are compressed to sustain enough hardness to pierce flesh) their jaws are rather strong, enough to damage a limb in a bite. When the water is used from a pre-existing water source, there is no need for handseals instead only the hand clap will be required. The user can either maintain the hands clapped to manually control the technique, or pay and extra chakra leech per turn to give the wolf heads a sentient-like role, in which they'll passively seek out targets (can cancel this jutsu with 1 seal). Additionally, the user can cast the technique in such manner that they rise near the user for protection, either by coiling around them or by forming a wall. ~ Can only be used twice per battle. ~ Must wait three turns prior second usage. ~ Cannot cast another S rank Sution in the same turn after this is used or the turn after. ~ Can only last two turns after the activation turn if the sentient option is used and the chakra toll payed. [U][B]Taught:[/B][/U] - [URL="http://narutobase.net/forums/showthread.php?t=497449&page=2&p=19215687#post19215687"]Afro[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=680273"]Reborn[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=682678"]Moxxi[/URL] - [URL="http://narutobase.net/forums/showthread.php?t=638387"]Anbu Junior[/URL][/SPOILER] [B](Suiton:Sono Painappuru Sokutatsu) - Water Release: The Pineapple Express[/B] [SPOILER]Rank: A Type:Attack Range:Short-Mid Chakra Cost:30 Damage Points:60 Description:The user begins by concentrating their Suiton chakra to the palm of their hands, and causing it to physically materialize as a rather large sphere of water. The water will initially hold no specific shape, but through the use of shape transformation, one will alter the shape of this water to resemble that of a Pineapple. Once formed, it is ideally thrown at the head of an intended target, but is often mistaken for being nothing more than a prank. The deception within this technique is that once thrown, the Pineapple acts as a 'grenade,' and can be remotely 'detonated' so that once it reaches the desired location, it blows out in all directions in the form of fragments of its former self (It will basically blow out in all directions like a grenade does, only in the form of several pencil eraser sized water bullets at the command of the user). The small water bullets act similar to the shrapnel of an actual grenade, and have great piercing power being able to easily pierce the skin of anyone nearby because of the incredible speed at which they move (They so fast that it is hard to keep up with the water droplets with the naked eye, considering their size). The 'shrapnel' hits anything within a 15 meter radius, leaving room for the user to escape the range. Once the Pineapple detonates, the shrapnel moves incredibly fast and is just as hard to avoid as it is fast. ~Can only be used 3 times per battle. [url]http://narutobase.net/forums/showthread.php?p=8075925#post8075925[/url][/SPOILER] [B]Suiton: Kirigakure Ryuu-Tenbatsu Hebi ) - Water Release: Hidden Mist Style-Wrath of the Snake Empress[/B] [SPOILER]Rank: A Type: Offense Range: Short-Long Chakra Cost: 30 Damage Points:60 Description: The user begins by performing a row of three handsels in order to create a large reservoir of water underground. With the performance of another handseal, the water can erupt from the ground in the form of anacondas. These snakes will come up from under the ground, and constrict an opponent, beginning at their legs and wrapping themselves around a person. Like an actual anaconda that squeezes its prey to death before consuming its meal, these water snakes will squeeze the enemy, breaking several bones as they do so.Up to a maximum of four snakes can erupt through the ground at a time. This underground reservoir is about the same size as a medium sized pond. The water can also be used as a water source for future Water Release techniques. ~Can only be used thrice per battle ~Cannot be used two turns consecutively ~One can only use A Rank and below Water next turn [url]http://narutobase.net/forums/showthread.php?t=253282&p=8606720#post8606720[/url][/SPOILER] [B](Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot[/B] [SPOILER]Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground. In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead. *Can only be used thrice per match* [url]http://narutobase.net/forums/showthread.php?t=352050[/url][/SPOILER] [B](Suiton: Sutikkī denpun same ) - Water Style: Sticky starch Shark[/B] [SPOILER]Type: Attack Rank: A-rank Range: Short/Long Chakra Cost: 30 Damage Points: 60 Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed. - Only taught by william24 - Can only be used 3x per battle [url]http://narutobase.net/forums/showthread.php?t=382843[/url][/SPOILER] [B](Suiton: Mizu Assaku Katana) Water Release: Water Compression Blades[/B] [SPOILER]Type:Supplamentary Rank: A - rank Range: Mid- Long Chakra:30 Damage:60 Description:The user performs the Rat, Boar, dragon and ram handseals and release several bullets (limit 8). After the bullets are release the user then claps their hands together while focusing their chakra turning the bullets into spiralling Disk like blades. These blades travel at the speed of common water projectile techniques and are very sharp . They can cut through C rank and lower Earth. The blades are so sharp that they are able to carve lines through the ground below. -Can only be taught by light -Needs Mastery Over Water - Has to be S-class ninja or higher -Can only be used 2 times [url]http://narutobase.net/forums/showthread.php?t=433222[/url][/SPOILER] [B](Suiton: Suijou Souhou) – Water Release: Aquatic Touch[/B] [SPOILER]Rank: A Type: Supplementary/Defensive Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacement techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object if they wish to. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada) Note: Lasts two turns Note: Can only be used thrice per battle Note: Can only be Taught by Negative Knight Note: Follows elemental strengths and weaknesses [url]http://narutobase.net/forums/showthread.php?t=440246&p=13382733#post13382733[/url][/SPOILER] [B]Suiton: Pengins o Bakuhatsu - Water Style: Exploding Penguins[/B] [SPOILER]Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user would begin to take five explosive tags from their ninja pouch and throw the tags in front of themselves as they flash the bird hand seal. After flashing the bird hand seal, five human sized penguins made of sticky water form around the explosive tags, leaving an air pocket inside themselves so that the explosive tags don't get dampened. Once the water penguins form around the explosive tags, the penguins either jump or dash straight forward at the opponent in hopes of wrapping themselves around the opponent. Once the penguin's wrap themselves around the opponent, the user flashes the seal of confrontation to detonate the explosive tag, causing the opponent massive damage. Note: The user cannot use explosive tags for two turns after this jutsu is used Note: Can only be used three times per battle Note: Can only be taught by Penguin. [url]http://narutobase.net/forums/showthread.php?t=573209&p=16903130#post16903130[/url][/SPOILER] [B](Suiton: Ribaiasan no nigiri) - Water Style: Leviathan's Grip[/B] [SPOILER]Type: Attack/Supplementary Rank: A Range: Mid - Long Chakra: 30 (-10 per turn afterwards) Damage: (-15 dmg per turn) Description: The user performs 3 hand seals while focusing their water chakra into a given location on the battlefield creating a large supply of water underground. At the end of the third hand seal the user will manipulate the water to erupt from the earth in the form of a large serpent that then proceeds to swallow the target(s) whole within its body that is composed of raging water currents. From the time the beast fully erects from the earth, a process that is rather swift, it becomes sentient with the goal of swallowing every target that is within short range of the spot it rose from. Targets that leave short range of the eruption spot can escape the serpent's bite, but while inside short range they will be honed in on. Inside the opponent will become disoriented as they combat against the raging currents that has its way with their body as they are tossed around relentlessly although at this point the jutsu doesn't deal any damage. The water serpent has a length of 4m and a width and height of 2m, and its true ability happens after the water serpent has engulfed its targets into its body. The serpent will then rapidly coil around itself forming into a large sphere of water with a 3m diameter, and inside this sphere the raging water currents continue to circulate, but this time numerous portions of the water are compressed into miniature needles creating a trap of water that shreds the target apart with continuous exposure. The technique is nicknamed the red egg due to the extensive bleeding the target undergoes which shows as the water used for the technique becomes stained red. Two turns of constant exposure will leave the target with numerous cuts and at the risk of bleeding out if not treated in time while a full four turns will leave the opponent on the verge of death as they try to move their tattered body. The technique lasts for four turns making raiton techniques the best jutsu to follow up with due to how susceptible the water element is to the currents. NOTES ►Can be used three per battle ►Has a 4 turn cooldown between each use ►Can only be taught by ZandaT [url]http://narutobase.net/forums/showthread.php?t=653567&p=18979510#post18979510[/url][/SPOILER] [B](Suiton: Taki Chō Shi no Wana) - Water Release: Waterfall Butterfly Death Trap[/B] [SPOILER]Type: Offensive/Attack Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: By weaving six handseals, the user puts both hands forward and creates a construct composed of butterfly wings, a butterfly body and with the head of a Venus Flytrap plant a few feet away from the user's torso. This water beast is summoned with a slow chomping motion already developing as its head is formed, giving off a very intimidating appearance. As the user shoots it forward, the further it goes, the faster it chomps and the more pressure will be placed into its bite although the bite can be fatal at any range depending on how it is used. It is a streamed technique, so once the user sets this in motion, no technique can be used until after this technique is over with. This technique is very fast and very versatile, able to cut corners and take sharp turns very quickly and still meet its mark. Once it comes into contact with the target, the teeth of the Venus Flytrap bites down onto its prey, able to pierce flesh and bone and able to anchor an opponent in their current position by wrapping it's wings and body around the bitten target, making them vulnerable to another attack. - Can only be used twice per battle - Can only be taught by Moxxi [url]http://narutobase.net/forums/showthread.php?t=682678[/url][/SPOILER] [B](Suiton: Poseidon no Karamitikurappu) - Water Release: Calamity Clap of Poseidon[/B] [SPOILER]Type: Offensive/Attack Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: After weaving ten handseals, the user will channel their chakra into the air around their target, gathering existing moisture in the air and creating moisture out of their released chakra. Once the very visible but small water bubbles of moisture imprison their target, being exactly ten feet away from each side and angle of the opponent, the small bubbles of water turn into spikes, all facing towards the opponent. Once the user claps, controlling and commanding the spikes, they dart towards the opponent at an alarming rate, aiming to pierce all angles around the target, encasing them in a spiked water coffin. If the user has a water affinity, the technique is exceptionally fast. - Can only be used once per battle - Cannot use any water techniques in the next turn - Can only be taught by Moxxi [url]http://narutobase.net/forums/showthread.php?t=682678[/url][/SPOILER] [B](Suiton: Hakai torentokomando)- Water Style: Destruction Torrent Command[/B] [SPOILER]Type: Offensive Rank: S Range: Short - Long Chakra cost: 40 Damage: 80 Description: A unique and tricky technique, requires the finesse of a water affinity to be completed perfectly due to its complexity and range. The technique begins with two hand seals (Ram➡Boar) where the user will begin an uppercut motion with his dominant arm, as he does this a thin film of water flat and round spanning 5m in diameter and mere centimeters in height would condense from the air above him. As he punches, his hand passes through this film sending splashes of water into the air above. As the splashes fly upward they grow exponentially in size gathering moisture from the atmosphere while joining together until 4 dense comets of water each the size of an adult bear come crashing down anywhere the user wills up to long ranged. The user can choose to release all comets at once for maximum splash damage or one at a time for strategic importance, however at one at a time the user has to remain focused on the technique and is unable to perform any other chakra needed techniques until the move is finished. Note(s): - Can only be done 2× - Bios with Suiton primary affinity can perform this without the need for hand seals - Requires a turn cool down [url]http://narutobase.net/forums/showthread.php?t=557335[/url][/SPOILER] [/SPOILER] [U]Kirigakure Village Customs:[/U] [SPOILER] [B](Kirigakure Hijutsu: Mizu Ryuushi Sanran) - Hidden Mist's Secret Technique: Water Particle Dispersion[/B] Rank: A Type: Defence/Supplementary Range: Short-Medium Chakra Cost: 30 Damage Points: - Description: Once the opponent attacks the user with a water technique, the user will release water and wind chakra through the air. Suddenly, the water jutsu of the opponent disperses and turns into a thick mist correspondent to the amount of water dispersed, giving advantage to the Kiri ninja who are used to fighting in the Mist. ~ -10 damage to user per use ~ No water techniques of S rank and above next turn [B](Suiton: Hyouketsu Kiri) - Water Style: Freezing Mist[/B] Rank: A Type: Defence/Supplementary Chakra cost: 30 Damage: N/A Description: A variation of the Hidden Mist jutsu, but instead of releasing normal mist, the user makes extremely cold "freezing" mist. This mist is so cold that the evaporated water of the mist changes into ice crystals. The result of this is that the mist is a lot "heavier" which makes it more difficult to just blow away. It's most effective against people who user IG for example. The cold of the mist makes the joints of the opponent slower functioning, due to his fast breath his longs start to freeze at a rapid rate (he breaths fast the cold air in) but above all the ice crystals start to attach themselves to solid objects more easier than normal water of mist. This makes the opponent loose energy and heat rapidly, which makes his movements yet again a lot slower. The effect is the same on normal people, for instance the speed of making handseals slows down, same goes for their reflexes. Since the mist is made of the user's chakra, it does not affect him. [B](Kirigakure no Kekkai Kinjutsu: Pyrrhus no Shiyouri ) - Forbidden Barrier Technique of Hidden Mist: Victory of Pyrrhus[/B] Rank: Forbidden Type: Attack/Defence/Supplementary Range: Short-Long Chakra Cost: 70 Damage Points: 100 Description: The user will need to place four tags which will have a shape of a square on a determined area. Once the seals are in place, the user will do a row of hand seals and clap his hands together. Suddenly, a huge burst of chakra will come out of the seals and will form a cube covering the area of the seals forming a barrier. Once inside the barrier, the shinobis can't escape and no one from the outside can enter here (unless with time/space techniques). No jutsu can break the barrier while it's active. In some cases, during the history of Kirigakure, some ninjas used the jutsu on themselves and on the opponent to ensure he would be defeated, in an act of sacrifice to save the village. The effectiveness of this jutsu is showed after a period of time, where everything inside of it is consumed by the chakra and dies, leaving nothing behind. *Barrier needs to caught the user also *Barrier lasts 5 turns until it destroys everything on it's inside and disappears *Usable once per battle *User gets -20 and will also die after usage because he will be caught by his own jutsu in an act of sacrifice [B]( Kirigakure Hijutsu: Mujogihen ) - Kirgakure's Secret Technique - Artificial Mist Deception[/B] Rank: S Type: Supplementary Range: Short-Long Chakra Cost: 40 ( +10 per turn ) Damage Points: N/A Description: The user will focus chakra into his hands, and then slam them into the ground, creating an intricate pattern of glowing blue seals on the ground. The seals possess the ability to leech the user's chakra and then use it to produce a mist thicker than normal ones created by man-made techniques. The mist is continually produced at high rates, meaning blowing it away will not result in the area being cleared of mist, it will just lighten it slightly. The mist since it has the user's chakra, the user will be able to sense where the opponent is. * Can be used only once per battle * Leeches user's chakra 10 per turn * User cannot use Forbidden Rank techniques while it is active of any element. * Neither user nor opponent can see or sense each other ( via methods other than the creation of this mist ) - even usages of other Chakra Sensing abilities will be distorted because of the chakra present in the mist itself. [B](Suiton: Kyuuketsuki Gesuidou) - Water Release: Vampiric Drain[/B] Rank: A Type: Supplementary/Defensive Range: Short - Long Chakra cost: 30 (-10 chakra per turn) Damage points: N/A Description: The user will perform two handseals before focusing their chakra into a technique produced mist in order to grant it a unique chakra sapping quality. This technique takes a unique twist on a low-level Kirigakure technique (Water Release Secret Technique: Mist Rain) which drains chakra from the opponent's techniques for the sole purpose of weakening them by a small degree. In contrast, this technique allows the mist to absorb all of the chakra in the opponent's techniques for various purposes. Techniques which seek to locate the user through chakra sensing means (e.g. Rain Tiger at Will or Gaara's sensory sand) will prove to be futile as the substance being used will become devoid of chakra and will no longer be linked to the creator's senses. However, this will not affect ordinary chakra sensing (chakra sensing via the user's own body). Constructs and objects will simply simply dissipate and fall to the floor with nothing retaining their form or structure. The chakra sapping mist will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for non-earthen elements strong to Suiton). Furthermore, this technique will only work on non-solid techniques and certain solid techniques, so Earthen materials strong to water are immune to this jutsu's effects. Note: Can only be used three times per battle Note: Can only be used by Kirigakure Shinobi Note: Chakra draining effects will only work on techniques, not on living creatures. [B](Suiton: Fuchi no Watatsumi Hebi) - Water Release: Abyss of the Leviathan[/B] Rank: S Type: Supplementary/Offensive Range: Short - Long Chakra cost: 40 (-10 chakra per turn) Damage points: N/A (80 damage if used to attack the opponent) Description: The user will perform two handseals before focusing their chakra into a technique-produced mist. Through shape manipulation, the user will form portions of the surrounding mist into countless grotesque sea serpent-like creatures which appear to be "swimming" around inside of the mist itself. These hideous creatures are blind by nature, however they're capable of sensing anything (whether or not it possess chakra) in direct contact with the mist. Furthermore, these creatures exhibit certain but limited chakra draining qualities (Similar to Water Release: Grudge Rain Technique), so as long as the opponent remains in contact with the creatures they'll gradually be depleted of chakra (50 chakra per turn). Whenever the user wishes to, he can command the swarm to converge on the opponent from all sides in a furious feeding frenzy with such ferocity that the surrounding mist will begin to boil and churn, before being stained by the crimson blood. Despite the viciousness of the attack, the sea serpents are more than mindful not to harm their creator in the slightest. Note: Lasts for three turns Note: Can only be used twice per battle Note: Can only be used by Kirigakure Shinobi Note: No Water Release above A-Rank in the user's next turn. [SPOILER][IMG]http://static1.wikia.nocookie.net/__cb20131114202925/powerlisting/images/2/27/Leviathan_by_beloved_creature-d39y19b.jpg[/IMG][/SPOILER] [B](Suiton: Shouri no Caelus) - Water Release: Conquest of Caelus[/B] Rank: A Type: Supplementary/Defensive/Offensive Range: Short - Long Chakra cost: 30 (-10 chakra per turn) Damage points: N/A (60 damage if used offensively) Description: The user will focus their suiton chakra into the air in order to create a mist which possess a unique chakra-symbiotic quality. The mist itself will first absorb and then embody the properties of whatever it comes into contact with. For example, the mist will absorb fire and in turn, will become scalding to touch or it will absorb a corrosive gas and become capable of corroding matter. The absorption of techniques will begin immediately but the process of embodying the leeched traits will need be to initiated manually through the use of the Serpent handseal and its effects will only activate in the following turn. Not only that, but not all absorbed techniques can have their effects reciprocated but most can e.g. the majority water, earth or wind techniques. This absorption will only work on techniques B-Rank and below (A-Rank and below for Fire and other elements weak to Suiton ; C-Rank and below for elements strong to Suiton). Not all absorbed techniques can have their effects reciprocated e.g. the majority of water, earth or wind techniques. Due to the broad spectrum of the technique, logic will need to be applied to gauge if a technique's effects can be mimicked. Only techniques with unique traits can be embodied by mist (e.g. the stickiness of water, the numbing nature of lightning, the volatility of flammable mud and et cetera). Absorbing and reciprocating a technique's effects does not change this jutsu's elemental strengths and weaknesses. It will remain a Water Release jutsu, simply one with special traits. Note: Lasts for three turns Note: Can only be used twice per battle Note: Can only be used by Kirigakure Shinobi Note: No Water Release above A-Rank in the user's next turn. [B](Suiton: Kiseichuu Gesuidou) – Water Release: Symbiotic Cesspool[/B] Rank: A Type: Supplementary Range: Short - Long Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A Description: The user will focus their suiton chakra into the ground below to saturate the battlefield with with a large quantity of dense sticky water, similar in composition to the one produced in Water Release: Starch Syrup Capture Field. This user will then cause this adhesive liquid to seep from the ground in multiple places across the terrain as large circular "patches" of fluid, which will attach to anything they come into contact with, quickly binding the target object/person in place. The moment the sticky water attaches to something, it will begin to display symbiotic-like behaviour, attempting to envelop its unfortunate victim completely by slowly crawling up and around it, with this process varying in length depending on the size of the object/organism(s) being targeted. If used on living organism(s), the fluid behaves in a way comparable to quick sand, with the infestation spreading much more rapidly, the more the victim struggles against it. Small objects such as kunai, shuriken, swords and etc will be covered almost immediately, with the added effect of being ingested deep into the ground itself, clearing the battlefield of their presence. Underground travel of people/summons/objects will also be rendered almost impossible as the source of sticky water will ensnare whatever attempts to traverse through it. Alternatively, this jutsu is also extremely proficient against large ground-based summons, as they encompass a vast amount of space and will inevitably make contact with several patches of sticky water, resulting in them being covered at an accelerated rate. Using this jutsu gives the battlefield the appearance of a swamp, with several pond-sized patches of sticky water scattered across the terrain. As a result, this jutsu is often seen as the localized water-based counterpart of Earth Release: Swamp of the Underworld, with the inherent difference of the sticky fluid climbing up the user instead of them sinking into it. Each of these circular patches of fluid are two meters in diameter. This technique also acts as an effective defense against speed-based users, since the sticky patches of fluid can span out from the user's position to act as a "protective minefield". One wrong step can lead to the opponent being captured and ensnared. Note: Lasts for two turns Note: Can only be used twice per battle Note: Can only be used by Kirigakure Shinobi [/SPOILER][/FONT] [/QUOTE]
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