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<p>[QUOTE="Zaphkiel, post: 21836744, member: 190764"]</p><p><strong>Kumi Accounting</strong></p><p>[SPOILER]</p><p>Current Void Energy: 36</p><p>Available Kumi: 2,300</p><p></p><p>Transaction Log:</p><p>+1000 - 08/27/18 - Starting Kumi</p><p><a href="https://narutobase.net/forums/showthread.php?t=756508&p=21823632&viewfull=1#post21823632">+650 - 08/27/18 - Mission</a> (B-Rank)</p><p><a href="https://narutobase.net/forums/showthread.php?t=756508&p=21829479&viewfull=1#post21829479">+1,500 - 09/11/18 - Mission</a> (S-Rank)</p><p><a href="https://narutobase.net/forums/showthread.php?t=756508&p=21836554&viewfull=1#post21836554">+1,500 - 10/15/18 - Mission</a> (S-Rank)</p><p><a href="https://narutobase.net/forums/showthread.php?t=756508&p=21836554&viewfull=1#post21836554">+650 - 10/15/18 - Mission</a> (B-Rank)</p><p><a href="https://narutobase.net/forums/showthread.php?t=757308&p=21841326&viewfull=1#post21841326">-5,000</a> - 10/15/18 - CJ Purchase</p><p><a href="https://narutobase.net/forums/showthread.php?t=757308&p=21844621&viewfull=1#post21844621">+2000</a> - 10/22/18 - CJ Sold</p><p>-2000</p><p>-2000</p><p>+1000</p><p>+2000</p><p></p><p>Auramancy - CFS</p><p></p><p></p><p style="text-align: center"><img src="https://i.imgur.com/qvoJuU0.png" data-url="https://i.imgur.com/qvoJuU0.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p><p>Fervor Idea</p><p>The sensation grows in accordance to the amount of the user's Yang chakra present in their bodies as Fervor, and if enough of that chakra is within their system the golden flames will burst from their bodies at various spots; a sign of the oversaturation of Yang energy. If these aren't enough to alert the target of the imbalance, the pitch-black steam that the flames leave behind would. This 'steam' is actually the opponent's Yin chakra being expelled from their bodies as it is replaced by surplus Yang. The amount of steam and size of the flames coming from affected targets is also proportional to the amount of the user's Yang chakra present within their bodies in the form of Fervor. Once more the golden flames do not burn or carry heat; can be considered cosmetic in this instance of the fighting style's effects; are mainly indicators to the target that they have excess Yang energy. Depending on how much of the target's Yin chakra gets displaced, certain debilitating effects of the imbalance will affect them, such as the inability to perform Yin-related techniques, diminishing chakra pool, and malfunctions of the body's physical energy which has its own symptoms such as spasms and paralysis. The golden flames of Fervor cannot be sealed due to their enhanced vitality/sentience and Fūinjutsu influence of the Extraordinary Vessels. They also ignore the physical defenses of a target such as damage reduction as they attack the Meridians, or flow of Yang chakra within the body directly. The accompanying Taijutsu movements can still be reduced and defended from however.</p><p></p><p>Body Seal: Re-Legion</p><p>AoE/Self: Well Within</p><p>Sky strike: Palo Volador</p><p>Fuin: Guess and Fathom</p><p></p><p></p><p>Summoning Contract: Displacer Beasts (Cats)</p><p>Unique Ability: Voidling - Voidseer</p><p>Unique Ability: Displace (erratic summoning technique)</p><p>Standard Ability: Nimble grace (Speed)</p><p>Standard Ability: Spatial Predator (Sensory)</p><p>Standard Ability: Grooming (healing)</p><p></p><p>SWORD SAINT</p><p>Farewell Sonata - Ultra lethal, high frequency sound attack.</p><p></p><p></p><p>Custom Element - Helwinter</p><p>Type: Yang + Kinjutsu + Wind</p><p>Decription and Proof: Spirituality after death is the game. Yang infused smokey wind to erode a target's physical energy and nature--killing them. Then, that same wind that took their breath is gonna sweep up their souls (suction effect to Spiritual Entities) and use that to increase the strength of Helwinter attacks. This works for creations and people alike: If Helwinter reduces your health to 0 it will own your soul and use that to empower itself.</p><p></p><p>[/SPOILER]</p><p></p><p><strong>Ryo Accounting</strong></p><p>[SPOILER]Available Ryo: 4,300</p><p></p><p>Transaction Log:</p><p><a href="https://narutobase.net/forums/showthread.php?t=756508&p=21823632&viewfull=1#post21823632">+650 - 08/27/18 - Mission</a> (B-Rank)</p><p><a href="https://narutobase.net/forums/showthread.php?t=756508&p=21829479&viewfull=1#post21829479">+1,500 - 09/11/18 - Mission</a> (S-Rank)</p><p><a href="https://narutobase.net/forums/showthread.php?t=756508&p=21836554&viewfull=1#post21836554">+1,500 - 10/15/18 - Mission</a> (S-Rank)</p><p><a href="https://narutobase.net/forums/showthread.php?t=756508&p=21836554&viewfull=1#post21836554">+650 - 10/15/18 - Mission</a> (B-Rank).</p><p></p><p></p><p></p><p></p><p></p><p><strong>(Fūin-Seraphumizuton: Sonzai no Shison) - Sealing/Seraphic Water Release: Descendants of The Presence</strong></p><p>Type: Defensive/Offensive/Supplementary</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra cost: N/A</p><p>Damage: N/A</p><p>Description: Prowess with both the Seraphic Water element and Fūinjutsu, Sonzai no Shison is considered to be the pinnacle of both. The user will place a seal on their puppet before battle that will slowly release and regulate Seraphic Water throughout the puppet's body similar to how blood circulates in living things. The amount isn't enough to weigh or slow the puppet down, but instead augment their physical movements through the precise transferring of heat in a manner similar to hydraulics. Whenever the puppet moves, the grinding of its many gears would generate heat, which is then transferred by the Seraphic Water to various parts of their bodies such as the legs, hands, and torso. This coupled with the natural lubricating properties of water allows the puppet to move with frightening fluidity similar to a human. Puppets will gain the ability to perform normal, non-chakra oriented body art techniques such as Kenjutsu (if they have weapons) and Taijutsu as well as free form fighting with increased damage (+20). This also makes the puppet more fragile, as the puppets are able to 'bleed out' if they are damaged by anything surpassing the rank of this technique The final ability of this seal is activated whenever the puppet is destroyed. The seal will release copious amounts of Seraphic Water equivalent to an A ranked, omnidirectional wave that is capable of crushing everything within 10 meters of the puppet. This wave cannot be controlled by the user but can be used for Seraphic Water techniques after a turn has passed. Can be placed on up to four puppets. Must be mentioned in biography or at beginning of battle.</p><p></p><p><strong>(Fūinjutsu: Kain no Noroi) - Sealing Technique: Mark of Cain</strong></p><p>Type: Defensive/Offensive/Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra cost: N/A</p><p>Damage: N/A</p><p>Description: [Barrier around weapons/puppets that reflects attacks with 10 less damage than they came with]</p><p></p><p>Resubmitting from <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21858999">here</a>. Adv Fuin completed here.</p><p><strong>(Fūinjutsu: Pararia no Ōkan)- Sealing Arts: Pariah's Crown</strong></p><p>Type: Defensive</p><p>Rank: D - <strong>S</strong></p><p>Range: Self</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: This technique, with the kanji for "We Protect" is always-present body seal directly connected to the user's chakra network and is activated the instant foreign chakra enters it. How it works is that once the user gains chakra from an outside source such as from a siphoning attack or techniques such as MIE the seal activates, and behaves like a gateway for the incoming chakra. As the chakra flows through the seal it passively expels the energy in the form of a transparent, skin-tight barrier around the user <strong>that does not interfere with any of the user's other active techniques</strong>. The barrier's strength is proportional to the amount of chakra absorbed where it gains a rank for ever ten points of chakra absorbed, starting at D. So, if thirty chakra is absorbed the barrier's strength is moved up to A-Ranked. <strong>Twice per arc/event, at the cost of a move, the user may increase the barrier's strength to S-rank. This requires double the amount of chakra normally used for max evolution (i.e 60 chakra) and can only be done if the barrier is already at max strength for at least one turn. </strong>Being a barrier-type defensive technique, it is able to contend with opposing techniques of equal or lesser chakra. This barrier can stay until completely destroyed by an enemy and once this happens the seal goes on a two turn cool down. Unique to this seal is its ability to continuously regenerate (unless completely destroyed) per turn <strong>so long as the user is able to gain chakra from an outside source</strong>. After which any excess chakra goes straight to the user, <strong>unless they choose to store it within the seal to boost it to S-rank</strong>. Due to the fluent nature of the technique to turn incoming chakra into a defense the seal's activation doesn't take up space in the time frame, but still costs a move. As an aesthetic touch, a Black Crown will form above the user's head whenever the seal is active. Can only be activated three times overall.</p><p></p><p>Appearance:</p><p>[SPOILER][/SPOILER]</p><p></p><p>(Approvable, just need Adv Fuin)</p><p></p><p><strong>(Oto/Taijutsu: Shōkan no Uta) - Sound Body Art: Redemption Song</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Self</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: N/A</p><p>Description: By focusing a specific tune or frequency of sound within the body, Redemption Song is able to keep the user in a perpetual state of ease. This comes from high frequency, low energy sounds more akin to Illusionary Sound Waves that reverberate throughout their body, relaxing the muscles while also affecting the brain and thus perception in a very peculiar way. The user will essentially always have this 'song' playing in the back of their head and it allows an elevated perception of their own bodies as well as that of other living creatures through an elaborate, self-inflicted Sound Genjutsu. Similar to the Sharingan, the user will 'see' the muscles of their opponent's even beyond any clothing or armor they may be wearing through a body-focused listening method just as effective, if not better than Inner Sonar. When the opponent moves or prepares to do so, using their express knowledge of Taijutsu and the body whilst also under the effects of their own Genjutsu, the user is able to hear and see the minute details of their opponent's movements and are able to predict and devise a counter-action in return. This does not allow the user to counter-attack in the same time-frame as an incoming attack but rather find the opportune moment and location to land a disabling strike. For example, if the opponent makes to kick the user, while under the effects of this technique, the user will be able to determine the weak-point in their opponent's leg, the part weakest, according to basic anatomy: their joints, and strike it. This carries no damage in itself, and can be performed in the same time-frame whilst dodging or attacking with a weapon or limb, instead it disables the limbs of opponents for one turn each time. This comes in the form of a minor sound infusion of the Redemption Song transferred directly from the user's body into theirs through physical contact. The high frequency, low energy waves will cause the opponent's muscle to relax suddenly which takes time to regain control of (1 turn) or dispelled through surges of higher chakra. Alternatively, Redemption Song can be performed as a chakra surge to release the user from Genjutsu, pushing out the foreign chakra and replacing the opponent's Genjutsu with the user's own controlled one. Can only be performed thrice, with a two turn cooldown between activations, but remains active as long as the user pays chakra. No other Sound techniques above B-ranked can be performed the same turn this is activated.</p><p></p><p>[SPOILER][/SPOILER]</p><p></p><p></p><p><strong>(Ken/Fūinjutsu: Mugen Ha) - Sword Sealing Arts: Infinity Edge</strong></p><p>Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 50</p><p>Damage: N/A</p><p>Description: Mugen Ha is an advanced seal that is applied to a weapon/tool the user is in contact with. The application of the seal is passive, as is its activation which causes black lines similar to that of Reverse Four Symbols Sealing to stretch over and engulf the weapon entirely. Whenever the user swings his weapon at an opposing technique the seal, with its kanji for 'devour' will activate and trigger an absorption effect which can be seen as a distortion around the weapon. As it travels it seals foreign chakra of equal or lesser value within short-range of user into the seal on the weapon. Once the chakra of at least one technique has been absorbed the user may have the seal reverse, at the cost of a move, to release its stored chakra onto the weapon itself, acting like a makeshift Samurai Sabre, the difference being its strength is proportional to the chakra taken from opposing techniques. For every 10 points of chakra absorbed through this seal the user's weapon will gain +10 damage via the chakra shroud, at a maximum of +30 damage for 30 chakra, with the remainder being added to the user's reserves. This release is also passive in nature, being able to be incorporated with Kenjutsu techniques, but can only be maintained for the turn it was activated and destroys the seal in the process. Can only be applied thrice, with a two turn cool down between uses.</p><p></p><p></p><p></p><p></p><p><strong>King Gambit/Scintilla</strong></p><p>Type: Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: N/A</p><p>Description: The user makes a one handed block with one hand while readying his sword or weapon with the other. A barrier is formed in front of his hand that when it comes in contact with another person it dispells a quick stun effect on them, causing them to pause as the user follows through with a return strike.</p><p></p><p></p><p><strong>(Oto/Fūinjutsu: Ōshū Daru) - Sound Sealing Arts: Dahl Riposte </strong></p><p>Type: Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: N/A</p><p>Description: The user will form a barrier in the shape of a 5x5m square oriented anyway they please within their short-ranged area to deal with an incoming attack through an infusion of his Sound chakra similar to that of (Ototon: Chūnyū no Jutsu) - Sound Release: Infusion Technique, wherein the barrier will become very reactive to physical interaction, able to rebound any physical attack (within reason) of equal or lesser chakra back at its source. Due to the quick formation and effect of this technique it may be performed quickly in close-quarters for adequate defense. The barrier may also be repaired and maintained through a constant supply of chakra from the user at a rate of -10 per turn for up to two turns. Once activated the user will be unable to perform any other Sound techniques above A-rank for as long as it remains in play. Both barrier and sound infusions are A-ranked. Can be activated thrice, with a three turn cooldown between uses.</p><p></p><p></p><p></p><p></p><p><strong>Emissaries of the One-Eyed King</strong></p><p>Type: Weapon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra:</p><p>Damage: 80</p><p>Description: A pair of daggers. Deal 40 damage each but can be augmented one at a time.</p><p></p><p><strong>(Fuin-Entropoton: ) Sealing Entropy ∞ Ode to Disorder </strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: 80</p><p>Description: the radiation of this infusion is in no way solid during its execution, as it serves only to affect techniques and opponents that come within range of the augmented attack. The veil of radiation will be able to immediately disperse the kinetic energies of objects, living things, and techniques, with energy types being the quickest affected, within 4m of the affected technique. This will cause people and objects to become almost frozen in place as the Entropy robs them of energy to move. In specific cases this would allow a technique the surety of connecting with a dodging opponent. Ode to Disorder is activated during the same time frame as the affected technique. Can be done once every three turns</p><p></p><p><strong>( Fūin/Entropoton: Shōgai e no Omoide ) Sealing Entropy ∞ Ode to Disorder</strong></p><p>Type: Supplementary/Defensive/Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 (+10 per turn)</p><p>Damage: N/A (Adaptive)</p><p>Description: With three hand seals the user will focus his Entropoton chakra into creating a floating orb of sealing scripts <strong>infused</strong> with Entropic Radiation in his vicinity. Each script repeats the same kanji meaning "steal & subjugate" and are oriented in a way that they create a hazy blue sphere that leaks Entropic Radiation. As this is a lingering type of technique, the sphere's properties will coincide with time spent on the field. It begins at a meter wide, resting anywhere within five meters of the user, and permeates the area of short ranged around him with radiation. By the second turn the orb grows to three meters wide, and influences up to mid ranged of the user, and by the third turn the orb doubles in diameter and becomes able to exert influence up to long-ranged away in all directions. What the radiation does is siphon and seal away a sizable amount of latent energy from chakra sources specifically such as people, summons, and seals. Persons and summons (including allies) caught in the sphere's influence will be forced to spend an extra ten chakra for any and every technique being performed <strong>above B-Ranked</strong> while the user spends an extra five. <strong>B-Ranked is the chakra threshold for this technique as every technique above it carries just enough chakra to "share" while those below carry far too little latent chakra</strong> The radiating sphere passively seals away five points of ambient chakra from the environment and ten from every technique (<strong>B-Ranked and above</strong>) performed under its influence per turn. Fuinjutsu seals/tags above B ranked will be rendered inert and will "fade" as their chakra is literally taken away <strong>while those below this rank carry too little chakra stored to be considered by this technique</strong>. For Taijutsu techniques, or those that don't require chakra, the affected will instead be unable to perform techniques above B ranked. The user is able to make minor tweaks to the radiation's spread to avoid friendly seals above B-ranked but cannot have the radiation pardon allies such as shinobi and summons. The second half to the technique comes into place after the sphere has sealed at least thirty points worth of "extra" chakra from sources. The sealed chakra will then be released like a supernova where the sphere will explode in a maelstrom of Entropic blue flames, just ravishing the area depending on what turn this final act was released. The maelstrom holds no supplementary properties but instead carries a lot of damage and can defend from certain techniques--within reason. The damage done is directly proportional to the amount of chakra siphoned where thirty chakra will equal an A-ranked worth of damage, forty is S-ranked, and fifty is Forbidden ranked. The final release/explosion is utter and indifferent: it will nuke allies just the same as enemies if they don't evacuate/counter. This technique can only be performed thrice, and requires a two turn cool down between uses. While active, no other Entropy techniques above A-ranked can be performed and no Fuinjutsu seals/barrier techniques above B ranked in the next turn. Lasts four turns at ten chakra per turn.</p><p></p><p><strong>(Entropoton: ) Entropy ∞ Primordial Artifacts </strong></p><p>Type: Defensive/Offensive/Supplementary</p><p>Rank: A - S</p><p>Range: Short - Long</p><p>Chakra: 30 - 40 (-10 per turn)</p><p>Damage: 60 - 80</p><p>Description: " " is a jutsu which deals exclusively with compressed Entropy, giving it the ability to contend with physical techniques directly rather than through irradiation. With a solid form, Entropy will appear like shimmering constructs with a glowing outer edge. The compressed weapons can be made in any shape the user can imagine such as swords, spears & halberds, shields, bows, or even just rudimentary defensive plates to cover the body. They may be manifested from the user's body in most short-range occasions, and from the surrounding space up to long-range, except for five meters of an opponent, unless the user is also in that range. Entropy moves a lot quicker in this form, as fast as an arrow or thrown kunai, and possesses an intrinsic shroud of radiation that behaves differently depending on the type of 'Artifact' summoned during the activation of this jutsu:</p><p></p><p>Bow of Orion:</p><p></p><p>Cassiopeia's Scepter:</p><p></p><p>Sword of Cosmogensis:</p><p></p><p>Shield of Achilles:</p><p></p><p></p><p><strong>(Sōseiji no Shin Jidai) Twin Flames of The New Age</strong></p><p>Type: Puppet(s)</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: N/A (30/40)</p><p>Damage: N/A (60/80)</p><p>Description: The Twin Flames are two near identical Ōtsutsuki puppets that belong to the Hands of God lineage, Sandolphon and Metatron. Being 'Angels', they can only be summoned through the Heaven's Host seal and return there upon being destroyed. They are each six foot in height appearing like slim, athletic humans from a distance due to having all the qualifying humanoid features such as torsos, legs, arms, and heads. They have no faces, but rather an opening in their bulbous heads that show small flames (orange for Metatron and gray for Sandolphon). Due to their uniquely designed abilities that synnergize with each other more so than the user, some of the Twins' abilities can be activated individually or in tandem (in the same time frame) but at the cost of two of the user's allotted moves per turn. Each combination move places both component techniques on their respective cool downs simultaneously.</p><p></p><p>Grand Divide/Crusader's Hymn: The first half of this technique, Crusader's Hymn, involves Metatron, the vangaurd of the two. The user will pay 30 chakra have seals on both its palms with the kanji for "destroy" activate. This can be seen as orange-red flames erupting from the puppet's hands that are not unlike those of the Four Violet Flames Battle Encampment technique. Each seal is B-ranked in strength and has the power to seal away opposing techniques up to its rank upon contact (within reason). Alternatively, Metatron can focus the attack into one hand, being able to seal a technique up to A-ranked in strength, but doing so places this technique on cool down immediately. It is also able to use this ability alongside non chakra-aided Taijutsu. Grand Divide also costs 30 chakra after which the user will have Sandolphon strike from a distance through its unique inner system of spear-tipped chains that stay neatly coiled within its body. Each of Sandolphon's palms have openings to allow these chains to come flying out at the speed of a flung kunai up to 10 meters of its body. Upon activation, Sandolphon's spearheads become conduits to a seal within its body. This will cause a gray flames to enshroud the weapons (cosmetic) while giving them the ability to each pierce through techniques up to B-ranked in strength. Like Metatron, Sandolphon can release a single chain instead of two, granting the ability to pierce techniques up to A-ranked in strength. Doing this also immediately places Grand Divide on cool down. Both abilities can be combined seamlessly to have the twins seal a technique up to S-rank in strength (within reason) by striking it at the same time. This combination requires 40 chakra from the user can only be done three times per conflict with a two turn cool down. Individually, they can only use these abilities once every other turn.</p><p></p><p>Holy Terror/Kingdom Come: Holy Terror is Sandolphon's unique move where the puppet sends a pulse of chakra through its chains to detonate any or both of its spearheads, be it while in motion or lodged in an obstacle. The ensuing explosion covers a short-ranged distance and is A-ranked in strength, playing on equal terms with elemental Ninjutsu. Each detonation counts as a move. Kingdom Come is meant to be a follow-up, where Metatron is able to release concussive blasts of chakra from its hands that can reach up to short-range of its body and is able to push targets back another five meters, to the edges of mid-range. This can also be done alongside non chakra-aided Taijutsu due to Metatron's surprisingly agile form. Thrice per conflict with a two turn cool down, the user can combine these abilities by having Metatron use it's concussive chakra blast to throw Sandolphon's detached spearhead at an opponent up to Long-range at twice the user's base speed. Should the spearhead connect with the target or a physical obstacle it will detonate in a massive explosion spanning ten meters in radius and dealing S-ranked damage. After performing this combination the Twin Flames will be unable to use any of their abilities for one turn (excluding non chakra-aided Taijutsu). Individually, the Twins can use these abilities once every other turn.</p><p></p><p>AT-Field Generation: This ability, seemingly innate to puppets of the Hands of God lineage, takes the form of a protective barrier that conforms to the puppets' bodies to protect from attacks. The Twin Flames are no different. One each of their chests are seals that when activated, will cover the Twins in a shimmering, translucent barrier that is B-ranked in strength. Once broken the barriers will become unavailable for two turns, after which this technique can be re-activated. The user may also bestow a single puppet with an A-ranked barrier when activating this technique, leaving the other unprotected. Doing so places this technique on a two three turn cool down instead. This ability is A-ranked, costing 30 chakra regardless of method used, can only be activated three times.</p><p></p><p><strong>Dumah, Emissary of Dreams</strong></p><p>Type: Puppet</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Dumah is a strange puppet like the rest of the Hands of God lineage. It stands slightly taller than the average human at seven feet with a feminine physique, including the curves and gait of a female. Its limbs are covered in a gold colored metal known only to its Ōtsutsuki creators and instead of a head Dumah has a cage-like formation that rises from its shoulders and 'encases' the swirling mass of white hair that is its head. Dumah carries no weapons on the outside but is rather is able to exude a unique, hallucinogenic poison that can affect living things within range.</p><p></p><p><strong>(Tengoku no Tatsujin: Yasuraka ni Nemuru) Heaven's Host: Return In Peace </strong></p><p>Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: By sending a fixed amount of chakra into the Heaven's Host seal, the user is able to reverse summon</p><p></p><p>[SPOILER]</p><p></p><p></p><p><strong>Type:</strong></p><p><strong>Background:</strong></p><p><strong>How It Works:</strong>[/SPOILER]</p><p></p><p><strong>Kuronoō <img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /> The Dark Monarch </strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S - Forbidden</p><p>Range: Short - Long</p><p>Chakra: 40 - 50 (-20/-30 per turn)</p><p>Damage: 80 - 120</p><p>Description:</p><p></p><p><strong>Fugina Netsujō </strong><img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /><strong>Unholy</strong> <strong>Fervor</strong></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: A latent ability of Jin's, utilizing his Hunger as an advantage. Each time</p><p></p><p><img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /><strong> Ghoul</strong></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Increase efficiency of absorption type techniques by 50%.</p><p></p><p></p><p><img class="smilie smilie--emoji" alt="♎" title="Libra :libra:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264e.png" data-shortname=":libra:" /><strong> Shadow of War</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: 80</p><p>Description: The Shadow of War is a humanoid construct of Kurochi that is manifested and kept within the confines of the Claymore's body. Due to the natural and unique properties that Claymores share with their chakra nature, the Shadow is formed as a sort of second layer beneath the skin. Once created the Shadow can released from the body at a maximum of mid-ranged distances to attack, defend, or otherwise confuse an enemy. The Shadow of War's unique ability is that it can perform all non-chakra aided Taijutsu and Kenjutsu (if in possession of a sword) the user knows, similar to a clone. Though not physically, the Shadow is tethered to the Claymore in that certain traditional clan techniques such as Primeval Gluttony and Life Eternal can be used by it to restore itself and transfer devoured chakra directly to the user.</p><p></p><p>Anything the Shadow touches will be essentially 'eaten' as per the natural characteristics of Kurochi. If this is performed on techniques lower in power than that of the Shadow, it will feed on the chakra left after the clash to restore itself to peak condition. For</p><p></p><p><strong>(Entropoton: Eto Muko) Entropy ∞ Zodiac Armory </strong></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p></p><p></p><p>Yīnsù Kokoro - Sonic Mind</p><p>Type: Sound + (Medjutsu) + Taijutsu/Kenjutsu</p><p>Background:</p><p>Description (How it Works): Reverberation through the body, a sonic tuning fork able to resonate with battlefield sound. Repeating waves wash over the user's body allowing them to channel that sound with direct contact in addition to taijutsu. If contact is made the waves are channeled through the target, damaging their liquid insides and then exiting behind them as a sonic boom/shockwave. This is not like Frog-Kata which uses Senjutsu energy around the limbs to damage an opponent as it requires direct contact for the waves to be channeled. The style also has another ability, where it draws its name from, to reverberate within the user's skull, stimulating their brain through special, low frequency waves. These waves are hypnotic in a sense that they send the user into a waking trance. The user's perception of reality shifts, according to the waves, into that of a lucid dream. The user moves with enhances speed and precision, succeeding in otherwise risky maneuvers while Inhibitions like fear and doubt are seemingly erased, leading to powerful strikes that are unrestrained from the fear of self-harm, simply because 'This Isn't Real'. Of course, self-inflicted damage still affects the user but that is where the barrier comes in, which acts as a natural defense and means of attack through the channeling of sound. With both these abilities comb</p><p></p><p></p><p>Additional Effects & Restrictions:</p><p></p><p></p><p></p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Zaphkiel, post: 21836744, member: 190764"] [B]Kumi Accounting[/B] [SPOILER] Current Void Energy: 36 Available Kumi: 2,300 Transaction Log: +1000 - 08/27/18 - Starting Kumi [URL='https://narutobase.net/forums/showthread.php?t=756508&p=21823632&viewfull=1#post21823632']+650 - 08/27/18 - Mission[/URL] (B-Rank) [URL='https://narutobase.net/forums/showthread.php?t=756508&p=21829479&viewfull=1#post21829479']+1,500 - 09/11/18 - Mission[/URL] (S-Rank) [URL='https://narutobase.net/forums/showthread.php?t=756508&p=21836554&viewfull=1#post21836554']+1,500 - 10/15/18 - Mission[/URL] (S-Rank) [URL='https://narutobase.net/forums/showthread.php?t=756508&p=21836554&viewfull=1#post21836554']+650 - 10/15/18 - Mission[/URL] (B-Rank) [URL='https://narutobase.net/forums/showthread.php?t=757308&p=21841326&viewfull=1#post21841326']-5,000[/URL] - 10/15/18 - CJ Purchase [URL='https://narutobase.net/forums/showthread.php?t=757308&p=21844621&viewfull=1#post21844621']+2000[/URL] - 10/22/18 - CJ Sold -2000 -2000 +1000 +2000 Auramancy - CFS [CENTER][IMG]https://i.imgur.com/qvoJuU0.png[/IMG] [/CENTER] Fervor Idea The sensation grows in accordance to the amount of the user's Yang chakra present in their bodies as Fervor, and if enough of that chakra is within their system the golden flames will burst from their bodies at various spots; a sign of the oversaturation of Yang energy. If these aren't enough to alert the target of the imbalance, the pitch-black steam that the flames leave behind would. This 'steam' is actually the opponent's Yin chakra being expelled from their bodies as it is replaced by surplus Yang. The amount of steam and size of the flames coming from affected targets is also proportional to the amount of the user's Yang chakra present within their bodies in the form of Fervor. Once more the golden flames do not burn or carry heat; can be considered cosmetic in this instance of the fighting style's effects; are mainly indicators to the target that they have excess Yang energy. Depending on how much of the target's Yin chakra gets displaced, certain debilitating effects of the imbalance will affect them, such as the inability to perform Yin-related techniques, diminishing chakra pool, and malfunctions of the body's physical energy which has its own symptoms such as spasms and paralysis. The golden flames of Fervor cannot be sealed due to their enhanced vitality/sentience and Fūinjutsu influence of the Extraordinary Vessels. They also ignore the physical defenses of a target such as damage reduction as they attack the Meridians, or flow of Yang chakra within the body directly. The accompanying Taijutsu movements can still be reduced and defended from however. Body Seal: Re-Legion AoE/Self: Well Within Sky strike: Palo Volador Fuin: Guess and Fathom Summoning Contract: Displacer Beasts (Cats) Unique Ability: Voidling - Voidseer Unique Ability: Displace (erratic summoning technique) Standard Ability: Nimble grace (Speed) Standard Ability: Spatial Predator (Sensory) Standard Ability: Grooming (healing) SWORD SAINT Farewell Sonata - Ultra lethal, high frequency sound attack. Custom Element - Helwinter Type: Yang + Kinjutsu + Wind Decription and Proof: Spirituality after death is the game. Yang infused smokey wind to erode a target's physical energy and nature--killing them. Then, that same wind that took their breath is gonna sweep up their souls (suction effect to Spiritual Entities) and use that to increase the strength of Helwinter attacks. This works for creations and people alike: If Helwinter reduces your health to 0 it will own your soul and use that to empower itself. [/SPOILER] [B]Ryo Accounting[/B] [SPOILER]Available Ryo: 4,300 Transaction Log: [URL='https://narutobase.net/forums/showthread.php?t=756508&p=21823632&viewfull=1#post21823632']+650 - 08/27/18 - Mission[/URL] (B-Rank) [URL='https://narutobase.net/forums/showthread.php?t=756508&p=21829479&viewfull=1#post21829479']+1,500 - 09/11/18 - Mission[/URL] (S-Rank) [URL='https://narutobase.net/forums/showthread.php?t=756508&p=21836554&viewfull=1#post21836554']+1,500 - 10/15/18 - Mission[/URL] (S-Rank) [URL='https://narutobase.net/forums/showthread.php?t=756508&p=21836554&viewfull=1#post21836554']+650 - 10/15/18 - Mission[/URL] (B-Rank). [B](Fūin-Seraphumizuton: Sonzai no Shison) - Sealing/Seraphic Water Release: Descendants of The Presence[/B] Type: Defensive/Offensive/Supplementary Rank: B Range: Short - Mid Chakra cost: N/A Damage: N/A Description: Prowess with both the Seraphic Water element and Fūinjutsu, Sonzai no Shison is considered to be the pinnacle of both. The user will place a seal on their puppet before battle that will slowly release and regulate Seraphic Water throughout the puppet's body similar to how blood circulates in living things. The amount isn't enough to weigh or slow the puppet down, but instead augment their physical movements through the precise transferring of heat in a manner similar to hydraulics. Whenever the puppet moves, the grinding of its many gears would generate heat, which is then transferred by the Seraphic Water to various parts of their bodies such as the legs, hands, and torso. This coupled with the natural lubricating properties of water allows the puppet to move with frightening fluidity similar to a human. Puppets will gain the ability to perform normal, non-chakra oriented body art techniques such as Kenjutsu (if they have weapons) and Taijutsu as well as free form fighting with increased damage (+20). This also makes the puppet more fragile, as the puppets are able to 'bleed out' if they are damaged by anything surpassing the rank of this technique The final ability of this seal is activated whenever the puppet is destroyed. The seal will release copious amounts of Seraphic Water equivalent to an A ranked, omnidirectional wave that is capable of crushing everything within 10 meters of the puppet. This wave cannot be controlled by the user but can be used for Seraphic Water techniques after a turn has passed. Can be placed on up to four puppets. Must be mentioned in biography or at beginning of battle. [B](Fūinjutsu: Kain no Noroi) - Sealing Technique: Mark of Cain[/B] Type: Defensive/Offensive/Supplementary Rank: B Range: Short Chakra cost: N/A Damage: N/A Description: [Barrier around weapons/puppets that reflects attacks with 10 less damage than they came with] Resubmitting from [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21858999']here[/URL]. Adv Fuin completed here. [B](Fūinjutsu: Pararia no Ōkan)- Sealing Arts: Pariah's Crown[/B] Type: Defensive Rank: D - [B]S[/B] Range: Self Chakra: N/A Damage: N/A Description: This technique, with the kanji for "We Protect" is always-present body seal directly connected to the user's chakra network and is activated the instant foreign chakra enters it. How it works is that once the user gains chakra from an outside source such as from a siphoning attack or techniques such as MIE the seal activates, and behaves like a gateway for the incoming chakra. As the chakra flows through the seal it passively expels the energy in the form of a transparent, skin-tight barrier around the user [B]that does not interfere with any of the user's other active techniques[/B]. The barrier's strength is proportional to the amount of chakra absorbed where it gains a rank for ever ten points of chakra absorbed, starting at D. So, if thirty chakra is absorbed the barrier's strength is moved up to A-Ranked. [B]Twice per arc/event, at the cost of a move, the user may increase the barrier's strength to S-rank. This requires double the amount of chakra normally used for max evolution (i.e 60 chakra) and can only be done if the barrier is already at max strength for at least one turn. [/B]Being a barrier-type defensive technique, it is able to contend with opposing techniques of equal or lesser chakra. This barrier can stay until completely destroyed by an enemy and once this happens the seal goes on a two turn cool down. Unique to this seal is its ability to continuously regenerate (unless completely destroyed) per turn [B]so long as the user is able to gain chakra from an outside source[/B]. After which any excess chakra goes straight to the user, [B]unless they choose to store it within the seal to boost it to S-rank[/B]. Due to the fluent nature of the technique to turn incoming chakra into a defense the seal's activation doesn't take up space in the time frame, but still costs a move. As an aesthetic touch, a Black Crown will form above the user's head whenever the seal is active. Can only be activated three times overall. Appearance: [SPOILER][/SPOILER] (Approvable, just need Adv Fuin) [B](Oto/Taijutsu: Shōkan no Uta) - Sound Body Art: Redemption Song[/B] Type: Supplementary Rank: S Range: Self Chakra: 40 (-10 per turn) Damage: N/A Description: By focusing a specific tune or frequency of sound within the body, Redemption Song is able to keep the user in a perpetual state of ease. This comes from high frequency, low energy sounds more akin to Illusionary Sound Waves that reverberate throughout their body, relaxing the muscles while also affecting the brain and thus perception in a very peculiar way. The user will essentially always have this 'song' playing in the back of their head and it allows an elevated perception of their own bodies as well as that of other living creatures through an elaborate, self-inflicted Sound Genjutsu. Similar to the Sharingan, the user will 'see' the muscles of their opponent's even beyond any clothing or armor they may be wearing through a body-focused listening method just as effective, if not better than Inner Sonar. When the opponent moves or prepares to do so, using their express knowledge of Taijutsu and the body whilst also under the effects of their own Genjutsu, the user is able to hear and see the minute details of their opponent's movements and are able to predict and devise a counter-action in return. This does not allow the user to counter-attack in the same time-frame as an incoming attack but rather find the opportune moment and location to land a disabling strike. For example, if the opponent makes to kick the user, while under the effects of this technique, the user will be able to determine the weak-point in their opponent's leg, the part weakest, according to basic anatomy: their joints, and strike it. This carries no damage in itself, and can be performed in the same time-frame whilst dodging or attacking with a weapon or limb, instead it disables the limbs of opponents for one turn each time. This comes in the form of a minor sound infusion of the Redemption Song transferred directly from the user's body into theirs through physical contact. The high frequency, low energy waves will cause the opponent's muscle to relax suddenly which takes time to regain control of (1 turn) or dispelled through surges of higher chakra. Alternatively, Redemption Song can be performed as a chakra surge to release the user from Genjutsu, pushing out the foreign chakra and replacing the opponent's Genjutsu with the user's own controlled one. Can only be performed thrice, with a two turn cooldown between activations, but remains active as long as the user pays chakra. No other Sound techniques above B-ranked can be performed the same turn this is activated. [SPOILER][/SPOILER] [B](Ken/Fūinjutsu: Mugen Ha) - Sword Sealing Arts: Infinity Edge[/B] Type: Defensive/Supplementary Rank: A Range: Short Chakra: 50 Damage: N/A Description: Mugen Ha is an advanced seal that is applied to a weapon/tool the user is in contact with. The application of the seal is passive, as is its activation which causes black lines similar to that of Reverse Four Symbols Sealing to stretch over and engulf the weapon entirely. Whenever the user swings his weapon at an opposing technique the seal, with its kanji for 'devour' will activate and trigger an absorption effect which can be seen as a distortion around the weapon. As it travels it seals foreign chakra of equal or lesser value within short-range of user into the seal on the weapon. Once the chakra of at least one technique has been absorbed the user may have the seal reverse, at the cost of a move, to release its stored chakra onto the weapon itself, acting like a makeshift Samurai Sabre, the difference being its strength is proportional to the chakra taken from opposing techniques. For every 10 points of chakra absorbed through this seal the user's weapon will gain +10 damage via the chakra shroud, at a maximum of +30 damage for 30 chakra, with the remainder being added to the user's reserves. This release is also passive in nature, being able to be incorporated with Kenjutsu techniques, but can only be maintained for the turn it was activated and destroys the seal in the process. Can only be applied thrice, with a two turn cool down between uses. [B]King Gambit/Scintilla[/B] Type: Defensive/Supplementary Rank: S Range: Short Chakra: 40 (-10 per turn) Damage: N/A Description: The user makes a one handed block with one hand while readying his sword or weapon with the other. A barrier is formed in front of his hand that when it comes in contact with another person it dispells a quick stun effect on them, causing them to pause as the user follows through with a return strike. [B](Oto/Fūinjutsu: Ōshū Daru) - Sound Sealing Arts: Dahl Riposte [/B] Type: Defensive/Supplementary Rank: S Range: Short Chakra: 40 (-10 per turn) Damage: N/A Description: The user will form a barrier in the shape of a 5x5m square oriented anyway they please within their short-ranged area to deal with an incoming attack through an infusion of his Sound chakra similar to that of (Ototon: Chūnyū no Jutsu) - Sound Release: Infusion Technique, wherein the barrier will become very reactive to physical interaction, able to rebound any physical attack (within reason) of equal or lesser chakra back at its source. Due to the quick formation and effect of this technique it may be performed quickly in close-quarters for adequate defense. The barrier may also be repaired and maintained through a constant supply of chakra from the user at a rate of -10 per turn for up to two turns. Once activated the user will be unable to perform any other Sound techniques above A-rank for as long as it remains in play. Both barrier and sound infusions are A-ranked. Can be activated thrice, with a three turn cooldown between uses. [B]Emissaries of the One-Eyed King[/B] Type: Weapon Rank: S Range: Short Chakra: Damage: 80 Description: A pair of daggers. Deal 40 damage each but can be augmented one at a time. [B](Fuin-Entropoton: ) Sealing Entropy ∞ Ode to Disorder [/B] Type: Offensive/Defensive/Supplementary Rank: S Range: Short Chakra: 40 (-10 per turn) Damage: 80 Description: the radiation of this infusion is in no way solid during its execution, as it serves only to affect techniques and opponents that come within range of the augmented attack. The veil of radiation will be able to immediately disperse the kinetic energies of objects, living things, and techniques, with energy types being the quickest affected, within 4m of the affected technique. This will cause people and objects to become almost frozen in place as the Entropy robs them of energy to move. In specific cases this would allow a technique the surety of connecting with a dodging opponent. Ode to Disorder is activated during the same time frame as the affected technique. Can be done once every three turns [B]( Fūin/Entropoton: Shōgai e no Omoide ) Sealing Entropy ∞ Ode to Disorder[/B] Type: Supplementary/Defensive/Offensive Rank: S Range: Short - Long Chakra: 40 (+10 per turn) Damage: N/A (Adaptive) Description: With three hand seals the user will focus his Entropoton chakra into creating a floating orb of sealing scripts [B]infused[/B] with Entropic Radiation in his vicinity. Each script repeats the same kanji meaning "steal & subjugate" and are oriented in a way that they create a hazy blue sphere that leaks Entropic Radiation. As this is a lingering type of technique, the sphere's properties will coincide with time spent on the field. It begins at a meter wide, resting anywhere within five meters of the user, and permeates the area of short ranged around him with radiation. By the second turn the orb grows to three meters wide, and influences up to mid ranged of the user, and by the third turn the orb doubles in diameter and becomes able to exert influence up to long-ranged away in all directions. What the radiation does is siphon and seal away a sizable amount of latent energy from chakra sources specifically such as people, summons, and seals. Persons and summons (including allies) caught in the sphere's influence will be forced to spend an extra ten chakra for any and every technique being performed [B]above B-Ranked[/B] while the user spends an extra five. [B]B-Ranked is the chakra threshold for this technique as every technique above it carries just enough chakra to "share" while those below carry far too little latent chakra[/B] The radiating sphere passively seals away five points of ambient chakra from the environment and ten from every technique ([B]B-Ranked and above[/B]) performed under its influence per turn. Fuinjutsu seals/tags above B ranked will be rendered inert and will "fade" as their chakra is literally taken away [B]while those below this rank carry too little chakra stored to be considered by this technique[/B]. For Taijutsu techniques, or those that don't require chakra, the affected will instead be unable to perform techniques above B ranked. The user is able to make minor tweaks to the radiation's spread to avoid friendly seals above B-ranked but cannot have the radiation pardon allies such as shinobi and summons. The second half to the technique comes into place after the sphere has sealed at least thirty points worth of "extra" chakra from sources. The sealed chakra will then be released like a supernova where the sphere will explode in a maelstrom of Entropic blue flames, just ravishing the area depending on what turn this final act was released. The maelstrom holds no supplementary properties but instead carries a lot of damage and can defend from certain techniques--within reason. The damage done is directly proportional to the amount of chakra siphoned where thirty chakra will equal an A-ranked worth of damage, forty is S-ranked, and fifty is Forbidden ranked. The final release/explosion is utter and indifferent: it will nuke allies just the same as enemies if they don't evacuate/counter. This technique can only be performed thrice, and requires a two turn cool down between uses. While active, no other Entropy techniques above A-ranked can be performed and no Fuinjutsu seals/barrier techniques above B ranked in the next turn. Lasts four turns at ten chakra per turn. [B](Entropoton: ) Entropy ∞ Primordial Artifacts [/B] Type: Defensive/Offensive/Supplementary Rank: A - S Range: Short - Long Chakra: 30 - 40 (-10 per turn) Damage: 60 - 80 Description: " " is a jutsu which deals exclusively with compressed Entropy, giving it the ability to contend with physical techniques directly rather than through irradiation. With a solid form, Entropy will appear like shimmering constructs with a glowing outer edge. The compressed weapons can be made in any shape the user can imagine such as swords, spears & halberds, shields, bows, or even just rudimentary defensive plates to cover the body. They may be manifested from the user's body in most short-range occasions, and from the surrounding space up to long-range, except for five meters of an opponent, unless the user is also in that range. Entropy moves a lot quicker in this form, as fast as an arrow or thrown kunai, and possesses an intrinsic shroud of radiation that behaves differently depending on the type of 'Artifact' summoned during the activation of this jutsu: Bow of Orion: Cassiopeia's Scepter: Sword of Cosmogensis: Shield of Achilles: [B](Sōseiji no Shin Jidai) Twin Flames of The New Age[/B] Type: Puppet(s) Rank: S Range: Short - Long Chakra: N/A (30/40) Damage: N/A (60/80) Description: The Twin Flames are two near identical Ōtsutsuki puppets that belong to the Hands of God lineage, Sandolphon and Metatron. Being 'Angels', they can only be summoned through the Heaven's Host seal and return there upon being destroyed. They are each six foot in height appearing like slim, athletic humans from a distance due to having all the qualifying humanoid features such as torsos, legs, arms, and heads. They have no faces, but rather an opening in their bulbous heads that show small flames (orange for Metatron and gray for Sandolphon). Due to their uniquely designed abilities that synnergize with each other more so than the user, some of the Twins' abilities can be activated individually or in tandem (in the same time frame) but at the cost of two of the user's allotted moves per turn. Each combination move places both component techniques on their respective cool downs simultaneously. Grand Divide/Crusader's Hymn: The first half of this technique, Crusader's Hymn, involves Metatron, the vangaurd of the two. The user will pay 30 chakra have seals on both its palms with the kanji for "destroy" activate. This can be seen as orange-red flames erupting from the puppet's hands that are not unlike those of the Four Violet Flames Battle Encampment technique. Each seal is B-ranked in strength and has the power to seal away opposing techniques up to its rank upon contact (within reason). Alternatively, Metatron can focus the attack into one hand, being able to seal a technique up to A-ranked in strength, but doing so places this technique on cool down immediately. It is also able to use this ability alongside non chakra-aided Taijutsu. Grand Divide also costs 30 chakra after which the user will have Sandolphon strike from a distance through its unique inner system of spear-tipped chains that stay neatly coiled within its body. Each of Sandolphon's palms have openings to allow these chains to come flying out at the speed of a flung kunai up to 10 meters of its body. Upon activation, Sandolphon's spearheads become conduits to a seal within its body. This will cause a gray flames to enshroud the weapons (cosmetic) while giving them the ability to each pierce through techniques up to B-ranked in strength. Like Metatron, Sandolphon can release a single chain instead of two, granting the ability to pierce techniques up to A-ranked in strength. Doing this also immediately places Grand Divide on cool down. Both abilities can be combined seamlessly to have the twins seal a technique up to S-rank in strength (within reason) by striking it at the same time. This combination requires 40 chakra from the user can only be done three times per conflict with a two turn cool down. Individually, they can only use these abilities once every other turn. Holy Terror/Kingdom Come: Holy Terror is Sandolphon's unique move where the puppet sends a pulse of chakra through its chains to detonate any or both of its spearheads, be it while in motion or lodged in an obstacle. The ensuing explosion covers a short-ranged distance and is A-ranked in strength, playing on equal terms with elemental Ninjutsu. Each detonation counts as a move. Kingdom Come is meant to be a follow-up, where Metatron is able to release concussive blasts of chakra from its hands that can reach up to short-range of its body and is able to push targets back another five meters, to the edges of mid-range. This can also be done alongside non chakra-aided Taijutsu due to Metatron's surprisingly agile form. Thrice per conflict with a two turn cool down, the user can combine these abilities by having Metatron use it's concussive chakra blast to throw Sandolphon's detached spearhead at an opponent up to Long-range at twice the user's base speed. Should the spearhead connect with the target or a physical obstacle it will detonate in a massive explosion spanning ten meters in radius and dealing S-ranked damage. After performing this combination the Twin Flames will be unable to use any of their abilities for one turn (excluding non chakra-aided Taijutsu). Individually, the Twins can use these abilities once every other turn. AT-Field Generation: This ability, seemingly innate to puppets of the Hands of God lineage, takes the form of a protective barrier that conforms to the puppets' bodies to protect from attacks. The Twin Flames are no different. One each of their chests are seals that when activated, will cover the Twins in a shimmering, translucent barrier that is B-ranked in strength. Once broken the barriers will become unavailable for two turns, after which this technique can be re-activated. The user may also bestow a single puppet with an A-ranked barrier when activating this technique, leaving the other unprotected. Doing so places this technique on a two three turn cool down instead. This ability is A-ranked, costing 30 chakra regardless of method used, can only be activated three times. [B]Dumah, Emissary of Dreams[/B] Type: Puppet Rank: A Range: Short - Mid Chakra: N/A Damage: N/A Description: Dumah is a strange puppet like the rest of the Hands of God lineage. It stands slightly taller than the average human at seven feet with a feminine physique, including the curves and gait of a female. Its limbs are covered in a gold colored metal known only to its Ōtsutsuki creators and instead of a head Dumah has a cage-like formation that rises from its shoulders and 'encases' the swirling mass of white hair that is its head. Dumah carries no weapons on the outside but is rather is able to exude a unique, hallucinogenic poison that can affect living things within range. [B](Tengoku no Tatsujin: Yasuraka ni Nemuru) Heaven's Host: Return In Peace [/B] Type: Supplementary/Defensive Rank: A Range: N/A Chakra: 30 Damage: N/A Description: By sending a fixed amount of chakra into the Heaven's Host seal, the user is able to reverse summon [SPOILER] [B]Type: Background: How It Works:[/B][/SPOILER] [B]Kuronoō ♎ The Dark Monarch [/B] Type: Offensive/Defensive/Supplementary Rank: S - Forbidden Range: Short - Long Chakra: 40 - 50 (-20/-30 per turn) Damage: 80 - 120 Description: [B]Fugina Netsujō [/B]♎[B]Unholy[/B] [B]Fervor[/B] Type: Supplementary Rank: B Range: N/A Chakra: N/A Damage: N/A Description: A latent ability of Jin's, utilizing his Hunger as an advantage. Each time ♎[B] Ghoul[/B] Type: Supplementary Rank: B Range: N/A Chakra: N/A Damage: N/A Description: Increase efficiency of absorption type techniques by 50%. ♎[B] Shadow of War[/B] Type: Offensive/Defensive/Supplementary Rank: S Range: Short - Mid Chakra: 40 (-10 per turn) Damage: 80 Description: The Shadow of War is a humanoid construct of Kurochi that is manifested and kept within the confines of the Claymore's body. Due to the natural and unique properties that Claymores share with their chakra nature, the Shadow is formed as a sort of second layer beneath the skin. Once created the Shadow can released from the body at a maximum of mid-ranged distances to attack, defend, or otherwise confuse an enemy. The Shadow of War's unique ability is that it can perform all non-chakra aided Taijutsu and Kenjutsu (if in possession of a sword) the user knows, similar to a clone. Though not physically, the Shadow is tethered to the Claymore in that certain traditional clan techniques such as Primeval Gluttony and Life Eternal can be used by it to restore itself and transfer devoured chakra directly to the user. Anything the Shadow touches will be essentially 'eaten' as per the natural characteristics of Kurochi. If this is performed on techniques lower in power than that of the Shadow, it will feed on the chakra left after the clash to restore itself to peak condition. For [B](Entropoton: Eto Muko) Entropy ∞ Zodiac Armory [/B] Type: Supplementary/Offensive/Defensive Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: Yīnsù Kokoro - Sonic Mind Type: Sound + (Medjutsu) + Taijutsu/Kenjutsu Background: Description (How it Works): Reverberation through the body, a sonic tuning fork able to resonate with battlefield sound. Repeating waves wash over the user's body allowing them to channel that sound with direct contact in addition to taijutsu. If contact is made the waves are channeled through the target, damaging their liquid insides and then exiting behind them as a sonic boom/shockwave. This is not like Frog-Kata which uses Senjutsu energy around the limbs to damage an opponent as it requires direct contact for the waves to be channeled. The style also has another ability, where it draws its name from, to reverberate within the user's skull, stimulating their brain through special, low frequency waves. These waves are hypnotic in a sense that they send the user into a waking trance. The user's perception of reality shifts, according to the waves, into that of a lucid dream. The user moves with enhances speed and precision, succeeding in otherwise risky maneuvers while Inhibitions like fear and doubt are seemingly erased, leading to powerful strikes that are unrestrained from the fear of self-harm, simply because 'This Isn't Real'. Of course, self-inflicted damage still affects the user but that is where the barrier comes in, which acts as a natural defense and means of attack through the channeling of sound. With both these abilities comb Additional Effects & Restrictions: [/SPOILER] [/QUOTE]
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