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<p>[QUOTE="Zaphkiel, post: 15683125, member: 190764"]</p><p style="text-align: center"><em><img src="https://i.imgur.com/eqoYZfA.png" data-url="https://i.imgur.com/eqoYZfA.png" class="bbImage " style="" alt="" title="" /></em></p> <p style="text-align: center"><em><strong>Katon - Fire Release</strong></em></p> <p style="text-align: center">[HR][/HR]</p><p>I: <a href="http://narutobase.net/forums/showthread.php?t=624801&p=18265874#post18265874"><strong>(Katon: Nan Hōchō) - Fire Release: Flame Cleaver</strong></a>[SPOILER]Type: Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Similar to the Wind Return technique, this technique is meant to counter a Fire jutsu launched against the user. While channeling their chakra into the ground, the user will weave the necessary hand seals [Ram → Snake]. After doing so, they will clap their hands together, which results in a 3 meter tall flame pillar quickly emerging from the ground, 2 meters in front of the user. When the opponent's fire technique comes into contact with the pillar, it will automatically spilt in two; thus splitting the opponent's fire technique in two & is directed away from the user.</p><p></p><p>◊ Must be taught by Yānks</p><p>◊ Can only be used 3x per battle</p><p>◊ Can only block Fire techniques up to A-Rank</p><p>◊ Can't be used to defend against multi-projectile techniques</p><p>[/SPOILER]</p><p>[HR][/HR]II: <a href="http://narutobase.net/forums/showthread.php?t=629388&p=18387684#post18387684"><strong>(Katon: Inferunosuraisu) Fire Release: Inferno Slice </strong></a></p><p>[SPOILER]Type: Offense</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will take a kunai in each hand and channel Katon into it. He will then spin the kunai in his hands while streaming the Katon, creating two large circles of Katon that resemble wheels. He will then throw the flaming wheels at his opponent, who will then be inflicted significant damage from burning and cutting.</p><p>-Usable 4 times per conflict</p><p></p><p>[/SPOILER]</p><p>[HR][/HR]III: <strong><a href="http://narutobase.net/forums/showthread.php?t=671062">(Katon: Ryuhi)- Fire Release: Dragon Fire </a><span style="font-size: 9px">*</span></strong></p><p>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points:60(+10 when in contact with Wind)</p><p>Description: The user channels fire to his fist and it explodes and creates a cyclone around the user. The user then launches himself at the opponent and high speeds, giving them the appearance of a spinning tornado-like torpedo of fire with a dragon's head where the fist is located. Afterwards, the user is left with a few burns left on the hand that does the move</p><p>~Must have Rikerslade's permission~</p><p>~This can only be used twice~</p><p>~Can be blocked by B-rank water~ or above</p><p>~Due to high movement speeds, the user needs a Dojutsu or chakra-sensing method to use accurately~</p><p><span style="font-size: 9px">* custom was approved sans Japanese translation.</span></p><p>[/SPOILER][HR][/HR]IV: <a href="http://narutobase.net/forums/showthread.php?t=678484&p=19575362#post19575362"><strong>(Katon: Hotarubi) - Fire Release: Firefly Light</strong></a></p><p>[SPOILER]Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user creates many small, glowing redish crimson fireballs that is shot torwards the enemies by pointing both hands at the target, releasing a large amount of fire chakra into the air and compressing it into tiny balls, firing it out of the fingers-tips which apparently look like fireflies releasing exactly 10 fireflies, the size of gaara's eyebal, flying above the targets head (about 3 meters). Hence the name, the user then forms the 'serpent' handseal and sends them all flying into the target all at once detonating them, each emitting blinding light after making impact, creating massive explosions. These explosions will stay within short range of the target(s), and the size of the explosions are roughly the same as the fireball jutsu, each of them but the explosions are more intense thus more powerful, the user can detonate them each one of these fireflies at will. [<a href="http://dumpshare.net/images/9579402Ace_4[1].gif">Example</a>]</p><p></p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: This jutsu can only be taught by Lucifer.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: This jutsu can only be used trice per battle.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: The user cannot use any fire techniques the following turn.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: The user cannot perform any other jutsu while controlling the fireflies.</p><p>[/SPOILER]</p><p>[HR][/HR]V: <strong><a href="http://narutobase.net/forums/showthread.php?t=708715&p=20535885&viewfull=1#post20535885">(Uchiha Ichizoku Shin Katon: Sōdaikakyū no Jutsu) Uchiha Clan True Fire Release: Grand Fireball Jutsu</a></strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Mid - Long (Mid Range AoE)</p><p>Chakra: 50</p><p>Damage: 90 (50 from the Fireball, 40 from the Embers) (20 to the user)</p><p>Description: The user starts by performing the Horse → Tiger → Rat → Dog → Horse seals, and kneads a tremendous amount of Fire Style Chakra within their stomach, as they take a deep breath. The user then combines the air in their lungs with the kneaded Chakra and leaps high into the air, then sharply exhales all the Chakra-infused air at their designated target. As they do, they apply Shape Manipulation to the Chakra-infused breath, creating a massive variant on the all-to-common Fireball Jutsu, with the end product resembling the Sun more than a Fireball Jutsu. This Fireball, having a considerably larger size than a regular Fireball, travels considerably slower in comparison, but requires a considerably larger amount of Water to destroy. Once the Fireball hits it's target, or any dense solid surface, it explodes as any other Fireball would, causing a massive explosion with a terrifying amount of force, however, that is only the first stage of this Jutsu. As the Fireball explodes, it also releases innumerable tiny embers into the air. These gently fall to the ground where, upon contact with any physical surface, violently erupt, releasing great amounts of Fire which are channelled straight up in a large rotating pillar of flame. Even if the initial stage is disrupted, countered or destroyed, the Fireball still explodes and releases these embers, which completely blanket up to Mid Range of the Fireball's location with a fiery storm, enveloping all within this range in a violent inferno. The massive amount of required Chakra, combined with the high level of Chakra Control required to achieve the Change in the Chakra's Shape for the second stage of this Jutsu take it's toll on the user, resulting in self-harm from overexertion, in addition to taking it's toll on the user's usage of Elemental Chakra, specifically Fire Release Jutsu.</p><p></p><p>Ninja World Terraformation: The Kiln - In addition to the standard usage, this technique may be performed in the Ninja World itself, instead of a fight, to either devastate entire landscapes, or engage a large number or group of enemies in combat at once. If used in such a way, the user causes a violent form of Terraformation to occur, completely burning, scorching and otherwise destroying the Landmark they perform the technique in, leaving nothing but ash and cinders in their wake. Everyone present within the Landmark, including the user, collectively share in the total damage of the Jutsu (90 Damage split amongst all present Shinobi (Disregarding Clones, Summons, Etc.). In addition to the damage of the Jutsu being split collectively, the high level of damage done to the entire Landmark creates a hell on Earth, quite literally, as flames flicker off of every surface, and the remains of whatever once stood in the Landmark burn out to a crisp, leaving naught but a sea of ash as a reminder. This causes a persistent damage over time effect to anyone and everyone within the Landmark at ground level, due to the entire Landscape perpetually burning around them, causing 10 damage per turn, while also acting as a constant source of flames and ash, for Jutsu that can take advantage of pre-existing sources of both of these forms of Fire Release. These effects, both the damage over time and the natural source of flames and ash, last for a maximum of 6 of the user's turns (Posts in a non-battle/ Landmark Thread), at which time the DoT effect triggers and inflicts the 10 damage to everything that was able to withstand the Fireball's impact. However, all of these after-effects of this Jutsu can be removed if a large enough Water Release Jutsu is performed to combat the flames, requiring a Water Jutsu of considerable scale to be successful, simply due to the sheer scale of the destruction, and the overall volume of flames and ash present within the Landmark.</p><p></p><p>Note: Can only be used once per battle/ event, and the "Terraformation" usage counts as it's one usage.</p><p>Note: After this Jutsu's usage, no Fire Release Jutsu of S-Rank or higher can be performed by the user for 2 turns. Additionally, the next Fire Release Jutsu that the user performs loses 1 Rank.</p><p>Note: Can only be used by an Uchiha Biography.</p><p>Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.[/SPOILER]</p><p>[HR][/HR]VI: (Katon: Kikokanten) Fire Release: Climatic Drought [<a href="http://narutobase.net/forums/showthread.php?t=714910"><span style="color: #b22222">VCJ</span></a>]</p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain. In addition to that, low-level moisture based suiton jutsus will be removed from the battlefield such as "Hidding in Mist Jutsu".</p><p></p><p></p><p>~ Usable once per battle</p><p>~ Prevents up to A rank rain Jutsu for 4 turns</p><p>~ Prevents B-Rank and below moisture based suiton jutsu for 4 turns</p><p>[/SPOILER]</p><p></p><p>VII: <a href="https://narutobase.net/forums/showthread.php?t=708715&p=21597863&viewfull=1#post21597863">(Nanatsu Shukenja Kaen) Seven Sovereign Flames</a></p><p>[SPOILER]Type: Supplementary</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.</p><p></p><p>The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.</p><p></p><p>The Sovereign Flames themselves are as follows;</p><p></p><p style="margin-left: 20px">Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.</p><p></p><p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px">Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.</p><p></p><p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px">Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.</p><p></p><p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px">Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.</p><p></p><p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px">Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.</p><p></p><p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px">Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.</p><p></p><p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px">Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.</p><p></p><p>Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.</p><p>Note: Chosen flame must be stated in the user's bio.</p><p>Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Zaphkiel, post: 15683125, member: 190764"] [CENTER][FONT=palatino linotype][I][IMG]https://i.imgur.com/eqoYZfA.png[/IMG] [B]Katon - Fire Release[/B][/I][/FONT] [HR][/HR][/CENTER] I: [URL='http://narutobase.net/forums/showthread.php?t=624801&p=18265874#post18265874'][B](Katon: Nan Hōchō) - Fire Release: Flame Cleaver[/B][/URL][SPOILER]Type: Defensive Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: Similar to the Wind Return technique, this technique is meant to counter a Fire jutsu launched against the user. While channeling their chakra into the ground, the user will weave the necessary hand seals [Ram → Snake]. After doing so, they will clap their hands together, which results in a 3 meter tall flame pillar quickly emerging from the ground, 2 meters in front of the user. When the opponent's fire technique comes into contact with the pillar, it will automatically spilt in two; thus splitting the opponent's fire technique in two & is directed away from the user. ◊ Must be taught by Yānks ◊ Can only be used 3x per battle ◊ Can only block Fire techniques up to A-Rank ◊ Can't be used to defend against multi-projectile techniques [/SPOILER] [HR][/HR]II: [URL='http://narutobase.net/forums/showthread.php?t=629388&p=18387684#post18387684'][B](Katon: Inferunosuraisu) Fire Release: Inferno Slice [/B][/URL] [SPOILER]Type: Offense Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user will take a kunai in each hand and channel Katon into it. He will then spin the kunai in his hands while streaming the Katon, creating two large circles of Katon that resemble wheels. He will then throw the flaming wheels at his opponent, who will then be inflicted significant damage from burning and cutting. -Usable 4 times per conflict [/SPOILER] [HR][/HR]III: [B][URL='http://narutobase.net/forums/showthread.php?t=671062'](Katon: Ryuhi)- Fire Release: Dragon Fire [/URL][SIZE=9px]*[/SIZE][/B] [SPOILER]Type: Attack Rank: A Range: Short Chakra Cost: 30 Damage Points:60(+10 when in contact with Wind) Description: The user channels fire to his fist and it explodes and creates a cyclone around the user. The user then launches himself at the opponent and high speeds, giving them the appearance of a spinning tornado-like torpedo of fire with a dragon's head where the fist is located. Afterwards, the user is left with a few burns left on the hand that does the move ~Must have Rikerslade's permission~ ~This can only be used twice~ ~Can be blocked by B-rank water~ or above ~Due to high movement speeds, the user needs a Dojutsu or chakra-sensing method to use accurately~ [SIZE=9px]* custom was approved sans Japanese translation.[/SIZE] [/SPOILER][HR][/HR]IV: [URL='http://narutobase.net/forums/showthread.php?t=678484&p=19575362#post19575362'][B](Katon: Hotarubi) - Fire Release: Firefly Light[/B][/URL] [SPOILER]Type: Attack Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user creates many small, glowing redish crimson fireballs that is shot torwards the enemies by pointing both hands at the target, releasing a large amount of fire chakra into the air and compressing it into tiny balls, firing it out of the fingers-tips which apparently look like fireflies releasing exactly 10 fireflies, the size of gaara's eyebal, flying above the targets head (about 3 meters). Hence the name, the user then forms the 'serpent' handseal and sends them all flying into the target all at once detonating them, each emitting blinding light after making impact, creating massive explosions. These explosions will stay within short range of the target(s), and the size of the explosions are roughly the same as the fireball jutsu, each of them but the explosions are more intense thus more powerful, the user can detonate them each one of these fireflies at will. [[URL='http://dumpshare.net/images/9579402Ace_4[1].gif']Example[/URL]] ♦ Note: This jutsu can only be taught by Lucifer. ♦ Note: This jutsu can only be used trice per battle. ♦ Note: The user cannot use any fire techniques the following turn. ♦ Note: The user cannot perform any other jutsu while controlling the fireflies. [/SPOILER] [HR][/HR]V: [B][URL='http://narutobase.net/forums/showthread.php?t=708715&p=20535885&viewfull=1#post20535885'](Uchiha Ichizoku Shin Katon: Sōdaikakyū no Jutsu) Uchiha Clan True Fire Release: Grand Fireball Jutsu[/URL][/B] [SPOILER]Type: Offensive Rank: Forbidden Range: Mid - Long (Mid Range AoE) Chakra: 50 Damage: 90 (50 from the Fireball, 40 from the Embers) (20 to the user) Description: The user starts by performing the Horse → Tiger → Rat → Dog → Horse seals, and kneads a tremendous amount of Fire Style Chakra within their stomach, as they take a deep breath. The user then combines the air in their lungs with the kneaded Chakra and leaps high into the air, then sharply exhales all the Chakra-infused air at their designated target. As they do, they apply Shape Manipulation to the Chakra-infused breath, creating a massive variant on the all-to-common Fireball Jutsu, with the end product resembling the Sun more than a Fireball Jutsu. This Fireball, having a considerably larger size than a regular Fireball, travels considerably slower in comparison, but requires a considerably larger amount of Water to destroy. Once the Fireball hits it's target, or any dense solid surface, it explodes as any other Fireball would, causing a massive explosion with a terrifying amount of force, however, that is only the first stage of this Jutsu. As the Fireball explodes, it also releases innumerable tiny embers into the air. These gently fall to the ground where, upon contact with any physical surface, violently erupt, releasing great amounts of Fire which are channelled straight up in a large rotating pillar of flame. Even if the initial stage is disrupted, countered or destroyed, the Fireball still explodes and releases these embers, which completely blanket up to Mid Range of the Fireball's location with a fiery storm, enveloping all within this range in a violent inferno. The massive amount of required Chakra, combined with the high level of Chakra Control required to achieve the Change in the Chakra's Shape for the second stage of this Jutsu take it's toll on the user, resulting in self-harm from overexertion, in addition to taking it's toll on the user's usage of Elemental Chakra, specifically Fire Release Jutsu. Ninja World Terraformation: The Kiln - In addition to the standard usage, this technique may be performed in the Ninja World itself, instead of a fight, to either devastate entire landscapes, or engage a large number or group of enemies in combat at once. If used in such a way, the user causes a violent form of Terraformation to occur, completely burning, scorching and otherwise destroying the Landmark they perform the technique in, leaving nothing but ash and cinders in their wake. Everyone present within the Landmark, including the user, collectively share in the total damage of the Jutsu (90 Damage split amongst all present Shinobi (Disregarding Clones, Summons, Etc.). In addition to the damage of the Jutsu being split collectively, the high level of damage done to the entire Landmark creates a hell on Earth, quite literally, as flames flicker off of every surface, and the remains of whatever once stood in the Landmark burn out to a crisp, leaving naught but a sea of ash as a reminder. This causes a persistent damage over time effect to anyone and everyone within the Landmark at ground level, due to the entire Landscape perpetually burning around them, causing 10 damage per turn, while also acting as a constant source of flames and ash, for Jutsu that can take advantage of pre-existing sources of both of these forms of Fire Release. These effects, both the damage over time and the natural source of flames and ash, last for a maximum of 6 of the user's turns (Posts in a non-battle/ Landmark Thread), at which time the DoT effect triggers and inflicts the 10 damage to everything that was able to withstand the Fireball's impact. However, all of these after-effects of this Jutsu can be removed if a large enough Water Release Jutsu is performed to combat the flames, requiring a Water Jutsu of considerable scale to be successful, simply due to the sheer scale of the destruction, and the overall volume of flames and ash present within the Landmark. Note: Can only be used once per battle/ event, and the "Terraformation" usage counts as it's one usage. Note: After this Jutsu's usage, no Fire Release Jutsu of S-Rank or higher can be performed by the user for 2 turns. Additionally, the next Fire Release Jutsu that the user performs loses 1 Rank. Note: Can only be used by an Uchiha Biography. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.[/SPOILER] [HR][/HR]VI: (Katon: Kikokanten) Fire Release: Climatic Drought [[URL='http://narutobase.net/forums/showthread.php?t=714910'][COLOR=#b22222]VCJ[/COLOR][/URL]] [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain. In addition to that, low-level moisture based suiton jutsus will be removed from the battlefield such as "Hidding in Mist Jutsu". ~ Usable once per battle ~ Prevents up to A rank rain Jutsu for 4 turns ~ Prevents B-Rank and below moisture based suiton jutsu for 4 turns [/SPOILER] VII: [URL='https://narutobase.net/forums/showthread.php?t=708715&p=21597863&viewfull=1#post21597863'](Nanatsu Shukenja Kaen) Seven Sovereign Flames[/URL] [SPOILER]Type: Supplementary Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways. The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface. The Sovereign Flames themselves are as follows; [INDENT]Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.[/INDENT] [INDENT][/INDENT] [INDENT]Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.[/INDENT] [INDENT][/INDENT] [INDENT]Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.[/INDENT] [INDENT][/INDENT] [INDENT]Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.[/INDENT] [INDENT][/INDENT] [INDENT]Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.[/INDENT] [INDENT][/INDENT] [INDENT]Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.[/INDENT] [INDENT][/INDENT] [INDENT]Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.[/INDENT] Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle. Note: Chosen flame must be stated in the user's bio. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.[/SPOILER] [/QUOTE]
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