Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Ω Dominion of Darkness Ω
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Vayne, post: 22105831, member: 102133"]</p><p style="text-align: center"><img src="https://64.media.tumblr.com/609b802e1b7d2e69ba550c7169e73c8d/d82005f179c385b5-1a/s500x750/f88716f8069667a85dd8131c2772b0ab3c47691a.png" data-url="https://64.media.tumblr.com/609b802e1b7d2e69ba550c7169e73c8d/d82005f179c385b5-1a/s500x750/f88716f8069667a85dd8131c2772b0ab3c47691a.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Cochin'"><img src="https://comicvine1.cbsistatic.com/uploads/original/11112/111126941/3234582-dccyborg.jpg" data-url="https://comicvine1.cbsistatic.com/uploads/original/11112/111126941/3234582-dccyborg.jpg" class="bbImage " style="" alt="" title="" /><span style="font-size: 28px"><em><span style="color: rgb(243, 121, 52)">" <em>One is truly one's own master... Zero. You've gotta love yourself.</em>"[hr][/hr]</span></em></span><strong>Name:</strong> Buddha [img2=right]https://pm1.narvii.com/7816/1dcdca5096fbf4a02aab04eb591ca1fac376d5e3r1-490-588v2_128.jpg[/img2][img2=left]https://pm1.narvii.com/7816/1dcdca5096fbf4a02aab04eb591ca1fac376d5e3r1-490-588v2_128.jpg[/img2]</span></p> <p style="text-align: center"><span style="font-family: 'Cochin'"><strong>Nickname:</strong> Gautama Siddhartha</span></p> <p style="text-align: center"><span style="font-family: 'Cochin'"><strong>Gender:</strong> Male</span></p> <p style="text-align: center"><span style="font-family: 'Cochin'"><strong>Age:</strong> 2500+ </span></p> <p style="text-align: center"><span style="font-family: 'Cochin'"><strong>Clan:</strong> Surgebinders</span></p><p><span style="font-family: 'Cochin'">[hr][/hr]</span></p><p style="text-align: center"><span style="font-family: 'Cochin'"><strong>Appearance & Personality</strong></span></p><p></p><p><span style="font-family: 'Cochin'">[hr][/hr]</span></p><div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">Buddha takes the form of a tall, muscular man in a tank top with glasses along with robes tied around his waist wrapping back to his hands. He wears a <a href="http://en.wikipedia.org/wiki/Bindi_(decoration)">bindi</a> on his forehead, and has his light green hair, black on the sides, tied backwards in a classical/old-fashioned way with what seems to be a golden type of crown. He also dons earrings, a pair of rectangular glasses, and has elongated earlobes. He has sharp canines and is seen most of the time sucking a lollipop. The tank top he wears is accompanied an eyepatch-wearing rabbit design with the word "USACHAN" written right below it. The rabbit is possibly in reference to the Buddhist tale of the moon rabbit, which symbolizes an ultimate act of altruism. Buddha's eyes are usually completely black without pupils, but occasionally, a lily appears in each eye representing the seven lilies that appeared when he took his first steps.</span></div> </p><p><span style="font-family: 'Cochin'">Buddha has an easygoing attitude and does not seem to take anything seriously. He is also quite confident in his power as seen when he challenged the Seven Lucky Gods and Loki all by himself His confidence is so great he said he wouldn't mind challenging Zeus to his face.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">He is also unabashed and extroverted; he talks comfortably with anyone he meets, sometimes expressing his thoughts aloud and acting in any way he pleases in front of any audience. Furthermore, he is extremely ballsy, not willing to let anyone push him around, regardless of whether its a god or a human, saying that only <em>he</em> can move himself</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">[hr][/hr]</span></p><p><span style="font-family: 'Cochin'"><span style="font-size: 22px"><strong>Village Information</strong></span>[hr][/hr]</span></p><p><span style="font-family: 'Cochin'"><strong>Land of Birth:</strong> Land of Lightning </span></p><p><span style="font-family: 'Cochin'"><strong>Warring States Clan:</strong> -</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><span style="font-size: 22px"><strong>Rank & Chakra Information</strong></span>[hr][/hr]</span></p><p><span style="font-family: 'Cochin'"><strong>Ninja Rank</strong>: Jounin (160,2600)</span></p><p><span style="font-family: 'Cochin'"><strong>Specialties</strong>: Increased Tracking Resistance, Advanced Speed Specialist, Apex Tracking Specialist, and Yang </span></p><p><span style="font-family: 'Cochin'"><strong>Elements:</strong></span></p><p><span style="font-family: 'Cochin'">Fire Release </span></p><p><span style="font-family: 'Cochin'">Wind Release</span></p><p><span style="font-family: 'Cochin'">Earth Release</span></p><p><span style="font-family: 'Cochin'">Water Release</span></p><p><span style="font-family: 'Cochin'">Lightning Release [img2=right]https://i.pinimg.com/236x/a1/29/4d/a1294d9cf858a197e0e78b9dd718c58e.jpg[/img2]</span></p><p><span style="font-family: 'Cochin'">Osmium Release </span></p><p><span style="font-family: 'Cochin'">Dream Sand Release</span></p><p><span style="font-family: 'Cochin'">Magnesium Dust Release </span></p><p><span style="font-family: 'Cochin'">Nocturnal Thunder Release</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>Ninjutsu:</strong></span></p><p><span style="font-family: 'Cochin'">Prana</span></p><p><span style="font-family: 'Cochin'">Body Arts (Adv)</span></p><p><span style="font-family: 'Cochin'">Ninja Arts</span></p><p><span style="font-family: 'Cochin'">Sealing Arts (Adv)</span></p><p><span style="font-family: 'Cochin'">Medical Arts</span></p><p><span style="font-family: 'Cochin'">Forbidden Arts</span></p><p><span style="font-family: 'Cochin'">Illusionary Arts</span></p><p><span style="font-family: 'Cochin'">Olm Summoning </span></p><p><span style="font-family: 'Cochin'">Scientific Ninja Tools</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>Custom Fighting Styles:</strong></span></p><p><span style="font-family: 'Cochin'">Whip Arts</span></p><p><span style="font-family: 'Cochin'">Fatal Impact </span></p><p><span style="font-family: 'Cochin'">Nine Arts Dragon</span></p><p><span style="font-family: 'Cochin'">[hr][/hr]</span></p><p></p><p style="text-align: center"><span style="font-family: 'Cochin'"><span style="font-size: 22px"><strong>History & Background Information</strong></span></span></p><p><span style="font-family: 'Cochin'"> [hr][/hr]</span></p><p><span style="font-family: 'Cochin'">Narrator: This is the tail of one of Humanity's Greatest Figures, taking place in a time long before the current events of history...</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">In Ancient Central Nepal, Kapilavastu, a prince by the name of Gautama Siddhartha (later known as Gautama Buddha) lived in the royal palace with the best of everything within his grasp, the best status, clothing, food, dwelling and education. Siddhartha's father, King Suddhodana, approached a fortune teller when Siddhartha was an infant, who prophesied that his son would be a great and respected leader, stating that he would become the greatest among all of humanity and destined to rule the world. During his adolescent years, Siddhartha headed to the nation of Malla, which lies in Ancient North India, to meet his distant relative, King Jataka, who was bedridden due to terminal illness, and did not have much longer left to live. Siddhartha complimented Jataka on how much Malla had prospered since his reign, with the citizens leading delightful and satisfactory lives, and that Jataka was fortunate to lead such a wonderful and happy life.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">However, Jataka disagrees, stating that all this time, he had been living a life dictated by those above him since birth, born only to rule the nation, and never had a chance to explore the vast, limitless outside world. During Jataka's funeral, Siddhartha recalled his conversation, and began to question that the life he had been living all along.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">He realized that his life so far was no different from Jataka's, having his own will and fate dictated and imposed by other people since the beginning and having been raised to rule his kingdom. This realization resulted in him attaining enlightenment. Siddhartha barged into Jataka's funeral ceremony, and placed his coffin on a river stream to fulfill his lifelong wish of exploring the outside world, much to everyone else's horror and chagrin. Following Jataka's funeral, Siddhartha cast away his royalty, along with his wife and son, giving up his possessions and set out into the wilderness, travelling alone and opposing religions that imposed fate upon innocent beings, such as human sacrifices, stating that if the gods want to harm anyone, he will gladly take them on. Siddhartha also founded his own religion, Buddhism, and later became known to many as the Buddha, as he continued traveling place to place to ease people's suffering and guiding them to the path of achieving enlightenment.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">For a period of time <span style="font-family: 'Cochin'">Gautama, now known as Buddha, </span>would continue on his path in the world now more commonly known as the Ninja World, achieving enlightenment. His adventures in the world would be plenty, spreading his word and ideals worldwide, until he would disappear for centuries without a trace. Despite his disappearance, a portion of his teachings would remain and survive the tries of times, being passed down generationally by those truly devote. </span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Buddha would finally reappear into the world, emerging out of nowhere to a changed world to embark on a certain path. </span></p><p><span style="font-family: 'Cochin'">[hr][/hr]</span></p><p style="text-align: center"><span style="font-family: 'Cochin'"><span style="font-size: 22px"><img src="https://i.imgur.com/F97gID4.jpeg" data-url="https://i.imgur.com/F97gID4.jpeg" class="bbImage " style="" alt="" title="" /></span></span></p> <p style="text-align: center"><span style="font-family: 'Cochin'"><span style="font-size: 22px"><strong>Other Information</strong></span></span></p><p><span style="font-family: 'Cochin'">[hr][/hr]</span></p><div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'"><strong>Durability</strong> Due to his proficiency in combat over many years, Buddha has gained heightened vitality and increased durability, granting him 1000 more chakra and enabling him to shave 30 dmg from techniques. </span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'"><strong>Speed and Tracking </strong>Buddha has a higher speed level of +2 when compared to others, whilst also having increased tracking capabilities of 2.5x. This combines with Buddha himself being harder to track, as he exerts a natural force that lessens opponent's base tracking by 4.</span></div> </p><p><strong><span style="font-family: 'Cochin'">Surgebinders </span></strong><span style="font-family: 'Cochin'">As a Surgebinder, Buddha's body is essentially a doorway to a unique ethereal energy called Prana. Prana energy constantly enters and exists his chakra systems and any quantity of foreign chakra or energy inserted into Buddha's body is immediately transported to the Throne before they can take effect. Chakra inserted into his bodies for the use of illusions will be absorbed before their induction time is complete, meaning the genjutsu never occurs. However this also means Buddha is incapable of having a Curse Mark or using Sage Mode. It also becomes impossible for others to heal them through medical Ninjutsu or transfer chakra to them. If an ally or opponent tries to absorb the chakra of Buddha into their own body, they will instead absorb this ambient Prana energy and be frozen internally. Beyond that, Buddha is of the Divergent class with his Prana colour being silver, although it does occasionally fluctuate to different colours, all with hints of silver in them however. </span></p><p></p><div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'"><strong>Tools, seals, and weapons:</strong> Buddha wields a number of tools that serve a variety of purposes in battle, ranging from technology to medicinal items, to jutsu specific scrolls and seals.. As a user of Medical Ninjutsu, he carries a set of pills that augment his performance in combat, and due to his wide proficiency in combat, he often carries a different assortment of weapons, with the most renown one being the Dragon Fang, a shapeshifting weapon, and the Holy Bow. Buddha posses an assortment of technological weaponry that makes him quite versatile. All of these tools and skills are further made deadlier to Buddha's Dark Times seal, which coats his equipment and tool with Yumeton, granting them a basic protection up to C rank level, in addition to administering traits of Yumeton if contact is made. Notably, Buddha Holy Bow has become sentient due to Buddha's influence, with the weapon gaining the shameful aspect of Buddha's personality, rendering the man himself shameless. </span></div> </p><p><span style="font-family: 'Cochin'">[Infobox=Body Seals][/Infobox]</span>[Infobox=Body Seals]</p><p>(Fuinjutsu: Sutāku kōka ) Sealing Technique: Starrk Effect</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: 20 (+10 to technique)</p><p>Damage: N/A</p><p>Description: The Starrk effect is a unique sealing technique crafted by a man that was alone for many years, only to find a way to gain companions by creating things. He was blessed with the ability to give things life, but these things still didn't keep him company. They had no motive. No personality. No sense of uniqueness to them at all. They were just drones that reacted and acted on his whims. Then he finally found a way to give them everything they were missing, with a simple seal. The seal simply takes a part of the user's personality and seals it into an object, technique or weapon that has sentience or life. With this, the host that the personality is sealed within becomes much more unique depending on what sort of personality the user chose to gift the host; Gaining speech, deeper thinking and other things connected with actually thinking for ones self and having a personality to make unique decisions. Though this does give things a uniqueness, it would also strip the one it is used on of part of his/her personality. Meaning if they sealed the happy part of their personality into another host, that host would be happy and outgoing, while the one the happiness came from in the first place would most likely be an unhappy personality when interacting with them. This works especially well with people whom have multiple personality disorder. One could potentially strip themselves or others of those personalities specifically and place them into a different host. This seal can be used passively next to the creation of anything sentient, or can be pre placed on things such as custom weapons and such, though would need to be placed in the user's bio or stated before a fight/event.</p><p></p><p><span style="font-family: 'Cochin'">( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times</span></p><p><span style="font-family: 'Cochin'">Rank: A-S</span></p><p><span style="font-family: 'Cochin'">Type: Supplementary</span></p><p><span style="font-family: 'Cochin'">Range: Short-Long</span></p><p><span style="font-family: 'Cochin'">Chakra: 30/40</span></p><p><span style="font-family: 'Cochin'">Damage: N/A</span></p><p><span style="font-family: 'Cochin'">Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.</span></p><p><span style="font-family: 'Cochin'">A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">(Iryō Fuinjutsu: 1000 Koe) - Medical Sealing Style: 1000 Voices</span></p><p><span style="font-family: 'Cochin'">Rank: S</span></p><p><span style="font-family: 'Cochin'">Type: Supplamentary</span></p><p><span style="font-family: 'Cochin'">Range: Self</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: N/a (-10 per technique used)</span></p><p><span style="font-family: 'Cochin'">Damage points: N/a</span></p><p><span style="font-family: 'Cochin'">Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Note: Can essentially use twice</span></p><p><span style="font-family: 'Cochin'">Note: The amount of Chakra stored is adding to the chakra pool</span></p><p><span style="font-family: 'Cochin'">Note: In order to activate the buffs the user needs more than 200 chakra points in the seal</span></p><p><span style="font-family: 'Cochin'">Note: The Seal has a pre amount of 300 chakra into it</span></p><p><span style="font-family: 'Cochin'">Note: Technique last for five turns before it wears off.</span></p><p><span style="font-family: 'Cochin'">Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage</span></p><p><span style="font-family: 'Cochin'">Note: Cant use Fuinjutsu S rank or above for 2 turns after technique ends</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Applied to God of The Wind/Basic Sword if Wind sword not being used</span></p><p><span style="font-family: 'Cochin'">(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades</span></p><p><span style="font-family: 'Cochin'">Rank: S</span></p><p><span style="font-family: 'Cochin'">Type: Offensive</span></p><p><span style="font-family: 'Cochin'">Range: Short</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: 40</span></p><p><span style="font-family: 'Cochin'">Damage points: N/a</span></p><p><span style="font-family: 'Cochin'">Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.</span></p><p><span style="font-family: 'Cochin'">Note: Can use two times per battle</span></p><p><span style="font-family: 'Cochin'">Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below</span></p><p><span style="font-family: 'Cochin'">Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)</span></p><p><span style="font-family: 'Cochin'">Note: Seal stays dormant until clashes with other technique</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">(Fuuinjutsu: Kokan Ni Seizon) - Sealing Arts: Exchange For Survival</span></p><p><span style="font-family: 'Cochin'">Type: Defense</span></p><p><span style="font-family: 'Cochin'">Rank: C-S</span></p><p><span style="font-family: 'Cochin'">Range: N/A (depends on the point of interaction)</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: 15-40 (+10 more when used on the user themselves)</span></p><p><span style="font-family: 'Cochin'">Damage Points: N/A (Equivalent to the jutsu)</span></p><p><span style="font-family: 'Cochin'">Description: This seal is laced on two places of the user, their palms, and their shoulders. The seal is basic in its usage, due to the overabundance threat of chakra absorption, the seal when placed on a variety of the users techniques, or on themselves, will activate in a violent explosion. The activation of the explosion occurs when the user or technique in question begins to have its chakra absorbed. Essentially, the chakra being absorbed will be the "key" for the seal, which will create the violent reaction. The explosion is of size and strength equivalent to the medium that is absorbing the chakra, thus the damage is proponent to the medium jutsu. The multi-rank of the jutsu allows for the seal to destroy other higher ranked jutsus despite whatever rank of the users jutsu it might be attached to, this allows for C-Ranks with the seal be able to negate the absorption of S-Ranks (the seal will automatically draw the needed chakra from the user to acceptably defend against the absorption technique). The seal is written in Kanji form (生) and means survival. Methods of placing this seal on techniques include performing earth based jutsus through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. Lastly, the explosion will be directed outward away from the user to assure no damage placed on him/herself or the technique, but rather just the medium. Though the activation/creation of this seal spends no time, when clashing against other jutsus, the laced jutsu will naturally slow down as it makes its way to the target.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Note: Can only be taught by Joker. S-Rank version can only be used twice, with two turn cool down before re-use and no fuuinjutsu above A-Rank that same turn. A-Rank and below can be used up to three times.</span></p><p></p><p>[/infobox]</p><p></p><p><span style="font-family: 'Cochin'">[infobox=Medical Pills & Tools]</span></p><p><span style="font-family: 'Cochin'">(Heishi Piru) Soldier Pills[/infobox]</span>[infobox=Medical Pills & Tools]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">Type: Supplementary</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">Description of Side Effects:</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">-Costs a move per turn to use.</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">(Hyōrōgan) Military Ration Pills</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">Type: Healing</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">Description of Side Effects:</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">-Costs a move per turn to use.</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">(Ketsueki no Zōka Piru) Blood Replenishing Pill</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">Type: Healing</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach</span></div> </p><div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">Description of Side Effects:</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Cochin'">-Costs a move per turn to use.</span></div> </p><p><span style="font-family: 'Cochin'">Prize:</span></p><p><span style="font-family: 'Cochin'">Dragon Fang</span></p><p><span style="font-family: 'Cochin'">Dragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon.</span></p><p>[/infobox]</p><p></p><p><span style="font-family: 'Cochin'">[infobox=Scientific Nina Tools]</span></p><p><span style="font-family: 'Cochin'">(Hairihhi Bōgun) - Holy Bow</span></p><p><span style="font-family: 'Cochin'">Type: Weapon</span></p><p><span style="font-family: 'Cochin'">Rank: N/A</span></p><p><span style="font-family: 'Cochin'">Range: N/A</span></p><p><span style="font-family: 'Cochin'">Chakra: N/A</span></p><p><span style="font-family: 'Cochin'">Damage: N/A</span></p><p><span style="font-family: 'Cochin'">Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">(Za Desudīringu) - The Deathdealing</span></p><p><span style="font-family: 'Cochin'">The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">(Hairihhi Pufairu) - Sacred Destruction Arrows</span></p><p><span style="font-family: 'Cochin'">Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">(Hasuhain) - God's Posion Taster</span></p><p><span style="font-family: 'Cochin'">Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Seruvitora - Servitora</span></p><p><span style="font-family: 'Cochin'">Type: Tool</span></p><p><span style="font-family: 'Cochin'">Rank: C</span></p><p><span style="font-family: 'Cochin'">Range: Short-Long</span></p><p><span style="font-family: 'Cochin'">Chakra: 5 per copy</span></p><p><span style="font-family: 'Cochin'">Damage: N/A</span></p><p><span style="font-family: 'Cochin'">Description: Servitora is a unique ninja tool split into small series of mirrors shaped like regular octahedrons, floating thanks to a ring of the user's chakra. When activated, they create three-dimensional copies of the user. Should a mirror be destroyed, its corresponding copy will disappear, too. As the user's chakra interacts with the mirrors, they reflect the chakra like they would light waves projecting a three-dimensional copy of them, however, these copies are only optical illusions similar to the E-ranked Clone Technique. As such, they cannot harm an opponent but are useful in disorienting them since they will be unable to discern which is the real one or where the next attack will come from. Each clone also possesses the user's chakra signature making it difficult for chakra sensors and even a Sharingan user to determine which is the real one. Since the duplicates are reflections, left and right will be inverted; however, if a copy is reflected, left and right will be inverted again, thus matching the user's image perfectly. Further confusion can be created if the user switches their own left and right with a disguising technique. This tool automatically creates up to 4 of these optical illusion clones at the beginning of every battle unless the user chooses not to activate it.</span></p><p><span style="font-family: 'Cochin'">Note:</span></p><p><span style="font-family: 'Cochin'">Regular ninja may carry four of these into battle, only two copies allowed on the field at one time.</span></p><p><span style="font-family: 'Cochin'">Cyborgs may carry up to 8 and are capable of having four copies on the field at one time.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">( Sandāu~ēbu ) - Thunderwave</span></p><p><span style="font-family: 'Cochin'">Type: Tool</span></p><p><span style="font-family: 'Cochin'">Rank: A</span></p><p><span style="font-family: 'Cochin'">Range: Short - Long</span></p><p><span style="font-family: 'Cochin'">Chakra: N/A ( - 5 per turn when used )</span></p><p><span style="font-family: 'Cochin'">Damage: N/A</span></p><p><span style="font-family: 'Cochin'">Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.</span></p><p><span style="font-family: 'Cochin'">The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.</span></p><p><span style="font-family: 'Cochin'">Note: Sound techniques can only be canceled once per turn three times per battle.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">(Iryō-yō Gantoretto ) - Medical Gauntlet</span></p><p><span style="font-family: 'Cochin'">Type: Tool</span></p><p><span style="font-family: 'Cochin'">Rank: A</span></p><p><span style="font-family: 'Cochin'">Range: Short-Long</span></p><p><span style="font-family: 'Cochin'">Chakra: N/A</span></p><p><span style="font-family: 'Cochin'">Damage: N/A</span></p><p><span style="font-family: 'Cochin'">Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.</span></p><p><span style="font-family: 'Cochin'">Note: Must be placed in the user's bio or posted at the beginning of the fight</span></p><p><span style="font-family: 'Cochin'">Note: Must be taught by Korra</span></p><p><span style="font-family: 'Cochin'">Note: Only 1 Gauntlet per bio</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">( Kyuu-tsuki ) - September</span></p><p><span style="font-family: 'Cochin'">Type: Tool</span></p><p><span style="font-family: 'Cochin'">Rank: S</span></p><p><span style="font-family: 'Cochin'">Range: Short - Long</span></p><p><span style="font-family: 'Cochin'">Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )</span></p><p><span style="font-family: 'Cochin'">Damage: N/A ( -20 to an opponent's technique )</span></p><p><span style="font-family: 'Cochin'">Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.</span></p><p><span style="font-family: 'Cochin'">Note: The wielder can only carry a single chakra battery</span></p><p><span style="font-family: 'Cochin'">Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">[/infobox]</span></p><p><span style="font-family: 'Cochin'">[hr][/hr]</span></p><p style="text-align: center"><span style="font-family: 'Cochin'"><span style="font-size: 22px"><strong>Background Music:</strong></span></span></p> <p style="text-align: center"><span style="font-family: 'Cochin'">[hr][/hr]</span></p> <p style="text-align: center"><span style="font-family: 'Cochin'">[MEDIA=YOUTUBE]cuTtNAf2raM[/MEDIA]</span></p><p></p><p><span style="font-family: 'Cochin'">[[hr][/hr]</span></p><p></p><p style="text-align: center"><span style="font-family: 'Cochin'"><span style="font-size: 22px"><strong>Battles</strong></span>[hr][/hr]</span></p> <p style="text-align: center"><span style="font-family: 'Cochin'"></span></p> <p style="text-align: center"><span style="font-family: 'Cochin'"><strong>Won:</strong> 0</span></p> <p style="text-align: center"><span style="font-family: 'Cochin'"></span></p> <p style="text-align: center"><span style="font-family: 'Cochin'"><strong>Lost:</strong> 0</span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[spoiler][/spoiler]</p><p>[spoiler]</p><p><strong>(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods</strong></p><p>[Spoiler]</p><p>Type: Offensive, Defensive, Supplementary</p><p>Rank: D – S</p><p>Range: Short – Long</p><p>Chakra Cost: 10 – 40</p><p>Damage Points: N/A</p><p>Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.</p><p></p><p>Pride of Gilgamesh – Gates of Babylon</p><p>The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. A-Rank and S-Rank constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every two turns and no Prana above A-Rank in the turn after the deactivation of an S-Rank application.</p><p></p><p>Embrace of Ishtar – Armory of Akkadia</p><p>This variant allows the user to manifest armors, auras, and coatings of Prana around their body. This can be used to enshroud a single or multiple body parts in a layer of colored energy. These defenses can be made to fit the body like conventional armors or enveloping it in a formless manner. The first type can be created with additional limbs and appendages such as wings which enable flight. The user can also constantly reshape it and create small-scale weapons from the body of the armor, though at the cost of one of the user's three moves. It should be noted that these constructs remain attached to the main body of the armor and so act as an extension of it. The second type generates a “flowing aura” that appears to flicker like an open flame. This aura is often made as an upwards column that is streamed into the sky with its base remaining around the user. It should be noted that its power is not split or divided as all of the Prana energy is part of one whole. The armors can exhibit tangibility, although this does not hinder the user’s techniques and their passing which can freely move in and out of the armor per the user’s will. B-Rank and below applications require being sustained with 5 chakra per turn while A and S Ranks require 10 chakra per turn. A-Rank and S-Rank applications can last a maximum of three turns, with A-Ranks usable thrice per battle and S-Ranks twice per battle. After an S-Rank application expires the user is unable to utilize Prana above A-Rank for a single turn.</p><p></p><p>Divinity of Merlin – Garden of Avalon</p><p>The Divinity of Merlin allows the user to produce Prana in the same way as the Pride of Gilgamesh and can be shaped in the same way, limited by rank and imagination. However, unlike the Pride of Gilgamesh which creates static constructs the Divinity of Merlin creates constructs imbued with a limited form of sentience – familiars. These familiars can be created anywhere on the battlefield, with the exception of short-range of the opponent unless the user is also within that range; in this case the familiar cannot be created within two meters of the opponent. This restriction does not apply if the user chooses to release the Prana from their body. Familiars are capable of taking numerous shapes, not simply limited to animals. These familiars are also capable of taking solid form at the user’s volition. Familiars are capable of remaining on the battlefield for four turns. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. S-Rank applications can only be used twice per battle and no Prana above A-Rank in the user’s next turn after deactivation.</p><p></p><p>Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.</p><p>Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank[/spoiler]</p><p><strong>(Kanki: Ouchou no Kindachi) – Surge of Evocation: Dynasty of Kings</strong></p><p>[Spoiler]</p><p>Type: Offensive, Defensive, Supplementary</p><p>Rank: D – S</p><p>Range: Short – Long</p><p>Chakra Cost: 10 – 40</p><p>Damage Points: N/A</p><p>Description: This technique encompasses the advanced applications of the Surge of Evocation. Unlike the Era of Gods, which manipulates raw Prana, this technique is used to bring techniques previously transported back onto the field. The two applications of this technique, Conquest and Domination, deal with returning entities within the Throne to the field; thus these two applications require previous absorptions to have already occurred.</p><p></p><p><strong>Conquest of Alexander – Bastion of Achaemenid</strong></p><p>Through this ability, the user will be able to return absorbed objects, techniques, and parts of the terrain to the field. They will be manifested on the field in the form of Prana before becoming corporeal and usable as tangible entities. Upon becoming corporeal, the transported entities will still possess all of the effects and properties they possessed prior to absorption; this is because the Throne places objects within it in a stasis-like state. Objects returned will continue to move with the same speed and momentum that they had. This creates the effect that appears almost as if time had stopped and then later resumed for them, a trait of the Throne. It can be summoned facing a different side and/or in a new location altogether, although it must be outside of five meters of the opponent unless the user is within short-range. Techniques returned through Conquest possess the same damage they did prior to absorption. The technique’s rank applied is directly proportional to the technique rank, size of matter, and complexity; this means returning an A-Rank boulder would require an A-Rank application of Conquest. The S-Rank version of this ability can be used once every three turns and no Prana above A-Rank in the user’s next turn. Bastion of Achaemenid can only be used four times per battle.</p><p></p><p><strong>Domination of Vlad – Tower of Yggdmillenia</strong></p><p>Unlike Conquest, Domination involves concentrating on returning the chakra contained within objects or techniques to the user’s body. The user systematically isolates all of the chakra contained within a number of techniques they’ve sent to the Throne, even if only chakra is present (in the case of raw chakra techniques and similar abilities). It will then be returned to the user’s body as Prana energy in order to seamlessly integrate into their chakra network, making it available for later use. The user can utilize this ability four times per battle and the maximum amount of chakra that can be returned with each use is capped at a maximum of 100 chakra points. This does not mean this ability will always return that amount, the value is always dictated by how many techniques the user has absorbed and how much chakra they contained. For example, absorbing 10 A-Rank techniques and integrating them with the user’s system will increase the user’s pool by a full 100 chakra per turn. Objects that Domination is applied to will no longer carry their damage value once used on; this is because the objects, while stored in the Throne, will become chakra-void and instead become classified as simple terrain usages when used with Conquest of Alexander. Naturally, this is only possible with matter-based techniques and not those composed of energy. Domination of Vlad is considered an S-Rank technique, costing a move to activate but not taking a slot in the timeframe.[/spoiler]</p><p><strong>(Zokyo: Kiseki no Sedai) – Surge of Augmentation: Generation of Miracles</strong></p><p>[Spoiler]</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40 (-10 chakra per turn)</p><p>Damage Points: N/A</p><p>Description: This technique deals primarily in augmenting the user’s chakra system and ability to control it through an infusion of Prana. Activating this ability is instant and occurs in the same time-frame as another technique. Each Augmentation can last up to four turns and can be used twice per battle. However this technique can only be used three times per battle. After an Augmentation ends, the user suffers a backlash related and proportional to the ability used and how long it was active. The cool down before re-using any of the augmentations is proportional to the duration it was previously activated for.</p><p></p><p>Crown of the Ruler - Munificence of Jeanne</p><p>In this Augmentation the user will augment their chakra system with Prana to increase the efficiency and scale of their techniques, allowing them to travel further and cover a greater scope. Both the range at which they can be created or manifested and the size/scale of the techniques can be influenced with this ability; although, this cannot bypass creation limitations. This means that techniques cannot directly manifest themselves on an opponent, unless the base technique already allows for this like Swamp of the Underworld. While this ability is active, short-range techniques will reach mid-range and mid-range techniques will reach long-range. Techniques which span long-range in size and initial reach are not affected by or subject to this ability. The same goes for techniques which affect the user's body or anything on their person or those which do not physically travel (e.g. techniques which require physical contact with another person). To demonstrate this technique in use, if the user applied this to the Great Stone Golem technique, it could be created at a mid-range distance from the user but its maximum size would remain unaffected. When this ends, for the same duration Crown of the Ruler was active, the range of all of the user's techniques will be decreased by one (except short-range techniques). Both the size and reach of long-range techniques will decrease to mid-range, while mid-range ones will decrease to short-range.</p><p></p><p>Helm of the Avenger - Wrath of Dantes</p><p>In this Augmentation the user will augment their chakra system with Prana in order to increase the strength and potency of their techniques. This Augmentation can be selectively applied to certain elements and abilities, or simply universally applied, but in the case of the former, they must be specified beforehand. The chosen elements and abilities will gain one rank if they are A-Rank or below and in the case of S-Ranks and above they will gain +20 damage. In the case of Defensive/Supplementary techniques which possess no inherent damage, they too will gain a rank in effective strength (capable of defending against 20 more damage). This ability can also affect advanced elements/abilities without being applied to one or any of their individual components. When this enhancement ends, the user will be subject to backlash proportional to how long the Helm of the Avenger was used. For the same duration as the Helm of the Avenger was active, techniques of the fields that were boosted will now be decreased by one rank. In the case where all techniques were subject to the boost, the loss in rank after the technique's end will affect all of the user's jutsu.</p><p></p><p>Aegis of the Shielder - Devotion of Galahad</p><p>In this Augmentation the user will augment their chakra system with Prana in order to increase the power of their techniques. This will enable them to empower all of their techniques or only selected fields by an additional ten chakra. Sealing and absorption-type techniques will be effective against jutsu with ten more chakra than their usual limit. When Aegis of the Shielder ends, techniques of every field boosted by Aegis will utilize ten less chakra for the same number of turns the Augmentation was active.[/spoiler]</p><p><strong>(Zokyo: Eiyuu no Nendai) - Surge of Augmentation: Age of Heroes</strong></p><p>[Spoiler]</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: C-S</p><p>Range: Short</p><p>Chakra Cost: 15-40</p><p>Damage Points: N/A</p><p>Description: This technique deals primarily in augmenting the user's physical body and attributes through the infusion of prana. Activating this technique is instant and will take no slot in the timeframe but it will still cost a move. Upon activating one of the below augmentations, the user's body will develop a glowing aura of prana energy to signify the change. Each Augmentation will have four tiers, level 1 being the lowest and level 4 being the highest. Only Servant ranked and above Surgebinders will be capable of using Level 3 Augmentations and Heroic Spirits and above can use up to Level 4. Each individual Augmentation can last up to four turns and can be used twice per battle, however this technique can only be used four times in all, and each Level 4 application can only be used once per battle. The user can combine several augmentations, as long as their collective Level doesn't exceed four (e.g. 1 + 3, 2 + 2, etc). In the turn following an S-Rank usage, the user's Prana is restricted to A-Rank and below, and the user cannot reactivate Age of Heroes.</p><p></p><p><strong>Strength of Heracles - The Twelve Labours</strong></p><p>Through this augmentation, the user will increase the physical strength of their whole body. They will become capable of resisting the effects of and breaking out of techniques which restrain, bind or prevent movement of one rank above through physical exertion alone. The user will also become capable of shattering physical and solid techniques equal to the damage of their Taijutsu attacks without incurring recoil damage. In terms of lifting strength, levels one and two will enable the user to lift Dropping Lid, level three would let the user carry the Great Stone Golem and level four would bestow the strength to lift boss summons such as Manda 2. Thus the user will be capable of grabbing and stopping solid techniques without incurring damage, and throwing them back towards the opponent. Level 1 will increase their Taijutsu damage by +15, Level 2 will increase it by +20, Level 3 will boost it by +25 and Level 4 will boost it by +30. To quantify this beyond digits, level one will give the user's freeform strikes bone-breaking force, level two will enable them to punch through steel, levels three and four will enable the destruction of whole buildings with a single strike. Striking the floor with level two will create craters that are short-range in radius, level three will create mid-range craters and level four will create long-range craters. The user will also be capable of leaping with explosive power. This will translate to an ability to cover large distances or reach great heights in a single leap (ten meters for level one and increases by intervals of ten for every additional level). Once this ends, the user's physical strength and taijutsu damage will fall by the same value it was boosted by for a duration equivalent to its use (excluding level one).</p><p></p><p><strong>Speed of Atalanta - Huntress of the Wild</strong></p><p>Through this augmentation, the user will increase the speed of their whole body. This boost will extend past the user's running speed and even encompass things like the speed of their strikes and how quickly they can perform handseals. Level one will double the user’s speed, Level two would multiply it by x2.5, Level three will triple it and Level four will multiply it by x3.5. When the infusion ends, the user’s speed will fall by the same degree, for the same duration it was used, except for the Level 1 usage. For example, using Level 3 speed will divide the user’s speed by three for the same number of turns that it was used.</p><p></p><p><strong>Invincibility of Achilles - Immortal Vessel</strong></p><p>Through this augmentation, the user will increase the durability of their body. This will extend far past a physical toughness that enables the body to sustain massive impact forces without sustaining damage. The user's very being will become stronger than most metals and minerals, their skin will become numb to pain and they will become immune to all kinds of burning, freezing, electrocution or corrosion. Level 1 will reduce physical damage the user takes by 20, Level 2 will reduce damage by 30, Level 3 will reduce the damage the user takes by 40, Level 4 will reduce the damage by 50. When this augmentation ends, the user's body will become extremely fragile in proportion to the level used (excluding level one). Level 2 will make it so the user sustains 30 more damage from freeform attacks and offensive techniques, Level 3 will make them take 40 more damage and Level 4 will do so for 50 damage. This state of vulnerability will persist for as long as Invincibility of Achilles Augmentation was used.</p><p></p><p><strong>Agility of Perseus - Blessing of Hermes</strong></p><p>Unlike speed, agility focuses on moving and changing direction quickly and effectively. It is a combination of nimbleness and explosive movements to accelerate to the user's maximum speed in the shortest time possible. The user will use prana to augment both their reaction time and movement speed, though unlike Atalanta, it will not be a continuous speed boost but rather a 'reactive' one that will only manifest in momentary bursts. Level 1 will increase the user's tracking by x2, Level 2 multiples it by 2.5, Level 3 triples it and Level 4 quadruples it. This will be signified by streaks of light in the colour of the user's prana appearing to emanate from the eyes as the pupils dart from left to right. Essentially, it will increase the user's tracking ability and bestow them with the ability to move as fast as they can track but only for a single instant at a time. For example, if an opponent moving at x4 speed launches a kick at their body, the user could sidestep the attack in a sudden burst of speed. In effect, the speed boost will only apply for the time it takes to perform one action, before fading again. Thus it cannot be used in prolonged ways such as running in order to blitz an opponent at a distance but rather in short bursts. When used to avoid techniques, the user will be capable of performing other jutsu in the same timeframe. When the infusion ends, the user’s tracking will fall by the same degree, for the same duration it was used (excluding level one).[/spoiler]</p><p>(Kanki: Ouchou no Kindachi) – Surge of Evocation: Dynasty of Kings</p><p>[spoiler]Type: Offensive/Defensive/Supplementary</p><p>Rank: D - S</p><p>Range: Short - Long</p><p>Chakra: 10 - 40</p><p>Damage: N/A</p><p>Description: This technique encompasses the advanced applications of the Surge of Evocation. Unlike the Era of Gods, which manipulates raw Prana, this technique is used to bring techniques previously transported back onto the field. The two applications of this technique, Conquest and Domination, deal with returning entities within the Throne to the field; thus these two applications require previous absorptions to have already occurred.</p><p></p><p>Conquest of Alexander – Bastion of Achaemenid</p><p>Through this ability, the user will be able to return absorbed objects, techniques, and parts of the terrain to the field. They will be manifested on the field in the form of Prana before becoming corporeal and usable as tangible entities. Upon becoming corporeal, the transported entities will still possess all of the effects and properties they possessed prior to absorption; this is because the Throne places objects within it in a stasis-like state. Objects returned will continue to move with the same speed and momentum that they had. This creates the effect that appears almost as if time had stopped and then later resumed for them, a trait of the Throne. It can be summoned facing a different side and/or in a new location altogether, although it must be outside of five meters of the opponent unless the user is within short-range. Techniques returned through Conquest possess the same damage they did prior to absorption. The technique’s rank applied is directly proportional to the technique rank, size of matter, and complexity; this means returning an A-Rank boulder would require an A-Rank application of Conquest. The S-Rank version of this ability can be used once every three turns and no Prana above A-Rank in the user’s next turn. Bastion of Achaemenid can only be used four times per battle.</p><p></p><p>Domination of Vlad – Tower of Yggdmillenia</p><p>Unlike Conquest, Domination involves concentrating on returning the Chakra contained within objects or techniques to the user’s body. The user systematically isolates all of the Chakra contained within a number of techniques they’ve sent to the Throne, even if only Chakra is present (in the case of raw Chakra techniques and similar abilities). It will then be returned to the user’s body as Prana energy in order to seamlessly integrate into their Chakra network, making it available for later use. The user can utilize this ability four times per battle and the maximum amount of Chakra that can be returned with each use is capped at a maximum of 100 Chakra points. This does not mean this ability will always return that amount, the value is always dictated by how many techniques the user has absorbed and how much Chakra they contained. For example, absorbing 10 A-Rank techniques and integrating them with the user’s system will increase the user’s pool by a full 100 Chakra per turn. Objects that Domination is applied to will no longer carry their damage value once used on; this is because the objects, while stored in the Throne, will become Chakra-void and instead become classified as simple terrain usages when used with Conquest of Alexander. Naturally, this is only possible with matter-based techniques and not those composed of energy. Domination of Vlad is considered an S-Rank technique, costing a move to activate but not taking a slot in the timeframe.[/spoiler]</p><p></p><p>[spoiler]</p><p></p><p></p><p>[/spoiler]</p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Vayne, post: 22105831, member: 102133"] [CENTER][IMG]https://64.media.tumblr.com/609b802e1b7d2e69ba550c7169e73c8d/d82005f179c385b5-1a/s500x750/f88716f8069667a85dd8131c2772b0ab3c47691a.png[/IMG] [FONT=Cochin][IMG]https://comicvine1.cbsistatic.com/uploads/original/11112/111126941/3234582-dccyborg.jpg[/IMG][SIZE=28px][I][COLOR=rgb(243, 121, 52)]" [I]One is truly one's own master... Zero. You've gotta love yourself.[/I]"[hr][/hr][/COLOR][/I][/SIZE][B]Name:[/B] Buddha [img2=right]https://pm1.narvii.com/7816/1dcdca5096fbf4a02aab04eb591ca1fac376d5e3r1-490-588v2_128.jpg[/img2][img2=left]https://pm1.narvii.com/7816/1dcdca5096fbf4a02aab04eb591ca1fac376d5e3r1-490-588v2_128.jpg[/img2] [B]Nickname:[/B] Gautama Siddhartha [B]Gender:[/B] Male [B]Age:[/B] 2500+ [B]Clan:[/B] Surgebinders[/FONT][/CENTER] [FONT=Cochin][hr][/hr][/FONT] [CENTER][FONT=Cochin][B]Appearance & Personality[/B][/FONT][/CENTER] [FONT=Cochin][hr][/hr][/FONT] [JUSTIFY][FONT=Cochin]Buddha takes the form of a tall, muscular man in a tank top with glasses along with robes tied around his waist wrapping back to his hands. He wears a [URL='http://en.wikipedia.org/wiki/Bindi_(decoration)']bindi[/URL] on his forehead, and has his light green hair, black on the sides, tied backwards in a classical/old-fashioned way with what seems to be a golden type of crown. He also dons earrings, a pair of rectangular glasses, and has elongated earlobes. He has sharp canines and is seen most of the time sucking a lollipop. The tank top he wears is accompanied an eyepatch-wearing rabbit design with the word "USACHAN" written right below it. The rabbit is possibly in reference to the Buddhist tale of the moon rabbit, which symbolizes an ultimate act of altruism. Buddha's eyes are usually completely black without pupils, but occasionally, a lily appears in each eye representing the seven lilies that appeared when he took his first steps.[/FONT][/JUSTIFY] [FONT=Cochin]Buddha has an easygoing attitude and does not seem to take anything seriously. He is also quite confident in his power as seen when he challenged the Seven Lucky Gods and Loki all by himself His confidence is so great he said he wouldn't mind challenging Zeus to his face. He is also unabashed and extroverted; he talks comfortably with anyone he meets, sometimes expressing his thoughts aloud and acting in any way he pleases in front of any audience. Furthermore, he is extremely ballsy, not willing to let anyone push him around, regardless of whether its a god or a human, saying that only [I]he[/I] can move himself [hr][/hr] [SIZE=22px][B]Village Information[/B][/SIZE][hr][/hr] [B]Land of Birth:[/B] Land of Lightning [B]Warring States Clan:[/B] - [SIZE=22px][B]Rank & Chakra Information[/B][/SIZE][hr][/hr] [B]Ninja Rank[/B]: Jounin (160,2600) [B]Specialties[/B]: Increased Tracking Resistance, Advanced Speed Specialist, Apex Tracking Specialist, and Yang [B]Elements:[/B] Fire Release Wind Release Earth Release Water Release Lightning Release [img2=right]https://i.pinimg.com/236x/a1/29/4d/a1294d9cf858a197e0e78b9dd718c58e.jpg[/img2] Osmium Release Dream Sand Release Magnesium Dust Release Nocturnal Thunder Release [B]Ninjutsu:[/B] Prana Body Arts (Adv) Ninja Arts Sealing Arts (Adv) Medical Arts Forbidden Arts Illusionary Arts Olm Summoning Scientific Ninja Tools [B]Custom Fighting Styles:[/B] Whip Arts Fatal Impact Nine Arts Dragon [hr][/hr][/FONT] [CENTER][FONT=Cochin][SIZE=22px][B]History & Background Information[/B][/SIZE][/FONT][/CENTER] [FONT=Cochin] [hr][/hr] Narrator: This is the tail of one of Humanity's Greatest Figures, taking place in a time long before the current events of history... In Ancient Central Nepal, Kapilavastu, a prince by the name of Gautama Siddhartha (later known as Gautama Buddha) lived in the royal palace with the best of everything within his grasp, the best status, clothing, food, dwelling and education. Siddhartha's father, King Suddhodana, approached a fortune teller when Siddhartha was an infant, who prophesied that his son would be a great and respected leader, stating that he would become the greatest among all of humanity and destined to rule the world. During his adolescent years, Siddhartha headed to the nation of Malla, which lies in Ancient North India, to meet his distant relative, King Jataka, who was bedridden due to terminal illness, and did not have much longer left to live. Siddhartha complimented Jataka on how much Malla had prospered since his reign, with the citizens leading delightful and satisfactory lives, and that Jataka was fortunate to lead such a wonderful and happy life. However, Jataka disagrees, stating that all this time, he had been living a life dictated by those above him since birth, born only to rule the nation, and never had a chance to explore the vast, limitless outside world. During Jataka's funeral, Siddhartha recalled his conversation, and began to question that the life he had been living all along. He realized that his life so far was no different from Jataka's, having his own will and fate dictated and imposed by other people since the beginning and having been raised to rule his kingdom. This realization resulted in him attaining enlightenment. Siddhartha barged into Jataka's funeral ceremony, and placed his coffin on a river stream to fulfill his lifelong wish of exploring the outside world, much to everyone else's horror and chagrin. Following Jataka's funeral, Siddhartha cast away his royalty, along with his wife and son, giving up his possessions and set out into the wilderness, travelling alone and opposing religions that imposed fate upon innocent beings, such as human sacrifices, stating that if the gods want to harm anyone, he will gladly take them on. Siddhartha also founded his own religion, Buddhism, and later became known to many as the Buddha, as he continued traveling place to place to ease people's suffering and guiding them to the path of achieving enlightenment. For a period of time [FONT=Cochin]Gautama, now known as Buddha, [/FONT]would continue on his path in the world now more commonly known as the Ninja World, achieving enlightenment. His adventures in the world would be plenty, spreading his word and ideals worldwide, until he would disappear for centuries without a trace. Despite his disappearance, a portion of his teachings would remain and survive the tries of times, being passed down generationally by those truly devote. Buddha would finally reappear into the world, emerging out of nowhere to a changed world to embark on a certain path. [hr][/hr][/FONT] [CENTER][FONT=Cochin][SIZE=22px][IMG]https://i.imgur.com/F97gID4.jpeg[/IMG] [B]Other Information[/B][/SIZE][/FONT][/CENTER] [FONT=Cochin][hr][/hr][/FONT] [JUSTIFY][FONT=Cochin][B]Durability[/B] Due to his proficiency in combat over many years, Buddha has gained heightened vitality and increased durability, granting him 1000 more chakra and enabling him to shave 30 dmg from techniques. [/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin][B]Speed and Tracking [/B]Buddha has a higher speed level of +2 when compared to others, whilst also having increased tracking capabilities of 2.5x. This combines with Buddha himself being harder to track, as he exerts a natural force that lessens opponent's base tracking by 4.[/FONT][/JUSTIFY] [B][FONT=Cochin]Surgebinders [/FONT][/B][FONT=Cochin]As a Surgebinder, Buddha's body is essentially a doorway to a unique ethereal energy called Prana. Prana energy constantly enters and exists his chakra systems and any quantity of foreign chakra or energy inserted into Buddha's body is immediately transported to the Throne before they can take effect. Chakra inserted into his bodies for the use of illusions will be absorbed before their induction time is complete, meaning the genjutsu never occurs. However this also means Buddha is incapable of having a Curse Mark or using Sage Mode. It also becomes impossible for others to heal them through medical Ninjutsu or transfer chakra to them. If an ally or opponent tries to absorb the chakra of Buddha into their own body, they will instead absorb this ambient Prana energy and be frozen internally. Beyond that, Buddha is of the Divergent class with his Prana colour being silver, although it does occasionally fluctuate to different colours, all with hints of silver in them however. [/FONT] [JUSTIFY][FONT=Cochin][B]Tools, seals, and weapons:[/B] Buddha wields a number of tools that serve a variety of purposes in battle, ranging from technology to medicinal items, to jutsu specific scrolls and seals.. As a user of Medical Ninjutsu, he carries a set of pills that augment his performance in combat, and due to his wide proficiency in combat, he often carries a different assortment of weapons, with the most renown one being the Dragon Fang, a shapeshifting weapon, and the Holy Bow. Buddha posses an assortment of technological weaponry that makes him quite versatile. All of these tools and skills are further made deadlier to Buddha's Dark Times seal, which coats his equipment and tool with Yumeton, granting them a basic protection up to C rank level, in addition to administering traits of Yumeton if contact is made. Notably, Buddha Holy Bow has become sentient due to Buddha's influence, with the weapon gaining the shameful aspect of Buddha's personality, rendering the man himself shameless. [/FONT][/JUSTIFY] [FONT=Cochin][Infobox=Body Seals][/Infobox][/FONT][Infobox=Body Seals] (Fuinjutsu: Sutāku kōka ) Sealing Technique: Starrk Effect Type: Supplementary Rank: B Range: N/A Chakra: 20 (+10 to technique) Damage: N/A Description: The Starrk effect is a unique sealing technique crafted by a man that was alone for many years, only to find a way to gain companions by creating things. He was blessed with the ability to give things life, but these things still didn't keep him company. They had no motive. No personality. No sense of uniqueness to them at all. They were just drones that reacted and acted on his whims. Then he finally found a way to give them everything they were missing, with a simple seal. The seal simply takes a part of the user's personality and seals it into an object, technique or weapon that has sentience or life. With this, the host that the personality is sealed within becomes much more unique depending on what sort of personality the user chose to gift the host; Gaining speech, deeper thinking and other things connected with actually thinking for ones self and having a personality to make unique decisions. Though this does give things a uniqueness, it would also strip the one it is used on of part of his/her personality. Meaning if they sealed the happy part of their personality into another host, that host would be happy and outgoing, while the one the happiness came from in the first place would most likely be an unhappy personality when interacting with them. This works especially well with people whom have multiple personality disorder. One could potentially strip themselves or others of those personalities specifically and place them into a different host. This seal can be used passively next to the creation of anything sentient, or can be pre placed on things such as custom weapons and such, though would need to be placed in the user's bio or stated before a fight/event. [FONT=Cochin]( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times Rank: A-S Type: Supplementary Range: Short-Long Chakra: 30/40 Damage: N/A Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal. A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version. (Iryō Fuinjutsu: 1000 Koe) - Medical Sealing Style: 1000 Voices Rank: S Type: Supplamentary Range: Self Chakra Cost: N/a (-10 per technique used) Damage points: N/a Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra. Note: Can essentially use twice Note: The amount of Chakra stored is adding to the chakra pool Note: In order to activate the buffs the user needs more than 200 chakra points in the seal Note: The Seal has a pre amount of 300 chakra into it Note: Technique last for five turns before it wears off. Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage Note: Cant use Fuinjutsu S rank or above for 2 turns after technique ends Applied to God of The Wind/Basic Sword if Wind sword not being used (Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades Rank: S Type: Offensive Range: Short Chakra Cost: 40 Damage points: N/a Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed. Note: Can use two times per battle Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does) Note: Seal stays dormant until clashes with other technique (Fuuinjutsu: Kokan Ni Seizon) - Sealing Arts: Exchange For Survival Type: Defense Rank: C-S Range: N/A (depends on the point of interaction) Chakra Cost: 15-40 (+10 more when used on the user themselves) Damage Points: N/A (Equivalent to the jutsu) Description: This seal is laced on two places of the user, their palms, and their shoulders. The seal is basic in its usage, due to the overabundance threat of chakra absorption, the seal when placed on a variety of the users techniques, or on themselves, will activate in a violent explosion. The activation of the explosion occurs when the user or technique in question begins to have its chakra absorbed. Essentially, the chakra being absorbed will be the "key" for the seal, which will create the violent reaction. The explosion is of size and strength equivalent to the medium that is absorbing the chakra, thus the damage is proponent to the medium jutsu. The multi-rank of the jutsu allows for the seal to destroy other higher ranked jutsus despite whatever rank of the users jutsu it might be attached to, this allows for C-Ranks with the seal be able to negate the absorption of S-Ranks (the seal will automatically draw the needed chakra from the user to acceptably defend against the absorption technique). The seal is written in Kanji form (生) and means survival. Methods of placing this seal on techniques include performing earth based jutsus through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. Lastly, the explosion will be directed outward away from the user to assure no damage placed on him/herself or the technique, but rather just the medium. Though the activation/creation of this seal spends no time, when clashing against other jutsus, the laced jutsu will naturally slow down as it makes its way to the target. Note: Can only be taught by Joker. S-Rank version can only be used twice, with two turn cool down before re-use and no fuuinjutsu above A-Rank that same turn. A-Rank and below can be used up to three times.[/FONT] [/infobox] [FONT=Cochin][infobox=Medical Pills & Tools] (Heishi Piru) Soldier Pills[/infobox][/FONT][infobox=Medical Pills & Tools] [JUSTIFY][FONT=Cochin]Type: Supplementary[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]Description of Side Effects:[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]-Costs a move per turn to use.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin](Hyōrōgan) Military Ration Pills[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]Type: Healing[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]Description of Side Effects:[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]-Costs a move per turn to use.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin](Ketsueki no Zōka Piru) Blood Replenishing Pill[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]Type: Healing[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]Description of Side Effects:[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Cochin]-Costs a move per turn to use.[/FONT][/JUSTIFY] [FONT=Cochin]Prize: Dragon Fang Dragon Fang is a Dragon Blade that can take any other held weapon form and can boost an element it is applied to by +25 and can seal any Jutsu up to S rank without chakra cost by the user as long as the technique uses less than 60 chakra. Does not count as a Custom Weapon.[/FONT] [/infobox] [FONT=Cochin][infobox=Scientific Nina Tools] (Hairihhi Bōgun) - Holy Bow Type: Weapon Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them. (Za Desudīringu) - The Deathdealing The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn. (Hairihhi Pufairu) - Sacred Destruction Arrows Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank. (Hasuhain) - God's Posion Taster Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another. Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active. Seruvitora - Servitora Type: Tool Rank: C Range: Short-Long Chakra: 5 per copy Damage: N/A Description: Servitora is a unique ninja tool split into small series of mirrors shaped like regular octahedrons, floating thanks to a ring of the user's chakra. When activated, they create three-dimensional copies of the user. Should a mirror be destroyed, its corresponding copy will disappear, too. As the user's chakra interacts with the mirrors, they reflect the chakra like they would light waves projecting a three-dimensional copy of them, however, these copies are only optical illusions similar to the E-ranked Clone Technique. As such, they cannot harm an opponent but are useful in disorienting them since they will be unable to discern which is the real one or where the next attack will come from. Each clone also possesses the user's chakra signature making it difficult for chakra sensors and even a Sharingan user to determine which is the real one. Since the duplicates are reflections, left and right will be inverted; however, if a copy is reflected, left and right will be inverted again, thus matching the user's image perfectly. Further confusion can be created if the user switches their own left and right with a disguising technique. This tool automatically creates up to 4 of these optical illusion clones at the beginning of every battle unless the user chooses not to activate it. Note: Regular ninja may carry four of these into battle, only two copies allowed on the field at one time. Cyborgs may carry up to 8 and are capable of having four copies on the field at one time. ( Sandāu~ēbu ) - Thunderwave Type: Tool Rank: A Range: Short - Long Chakra: N/A ( - 5 per turn when used ) Damage: N/A Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system. The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference. Note: Sound techniques can only be canceled once per turn three times per battle. (Iryō-yō Gantoretto ) - Medical Gauntlet Type: Tool Rank: A Range: Short-Long Chakra: N/A Damage: N/A Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent. Note: Must be placed in the user's bio or posted at the beginning of the fight Note: Must be taught by Korra Note: Only 1 Gauntlet per bio ( Kyuu-tsuki ) - September Type: Tool Rank: S Range: Short - Long Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent ) Damage: N/A ( -20 to an opponent's technique ) Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply. Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down. Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle. Note: The wielder can only carry a single chakra battery Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery [/infobox] [hr][/hr][/FONT] [CENTER][FONT=Cochin][SIZE=22px][B]Background Music:[/B][/SIZE] [hr][/hr] [MEDIA=YOUTUBE]cuTtNAf2raM[/MEDIA][/FONT][/CENTER] [FONT=Cochin][[hr][/hr][/FONT] [CENTER][FONT=Cochin][SIZE=22px][B]Battles[/B][/SIZE][hr][/hr] [B]Won:[/B] 0 [B]Lost:[/B] 0[/FONT] [spoiler][/spoiler][/CENTER][spoiler] [B](Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods[/B] [Spoiler] Type: Offensive, Defensive, Supplementary Rank: D – S Range: Short – Long Chakra Cost: 10 – 40 Damage Points: N/A Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy. Pride of Gilgamesh – Gates of Babylon The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. A-Rank and S-Rank constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every two turns and no Prana above A-Rank in the turn after the deactivation of an S-Rank application. Embrace of Ishtar – Armory of Akkadia This variant allows the user to manifest armors, auras, and coatings of Prana around their body. This can be used to enshroud a single or multiple body parts in a layer of colored energy. These defenses can be made to fit the body like conventional armors or enveloping it in a formless manner. The first type can be created with additional limbs and appendages such as wings which enable flight. The user can also constantly reshape it and create small-scale weapons from the body of the armor, though at the cost of one of the user's three moves. It should be noted that these constructs remain attached to the main body of the armor and so act as an extension of it. The second type generates a “flowing aura” that appears to flicker like an open flame. This aura is often made as an upwards column that is streamed into the sky with its base remaining around the user. It should be noted that its power is not split or divided as all of the Prana energy is part of one whole. The armors can exhibit tangibility, although this does not hinder the user’s techniques and their passing which can freely move in and out of the armor per the user’s will. B-Rank and below applications require being sustained with 5 chakra per turn while A and S Ranks require 10 chakra per turn. A-Rank and S-Rank applications can last a maximum of three turns, with A-Ranks usable thrice per battle and S-Ranks twice per battle. After an S-Rank application expires the user is unable to utilize Prana above A-Rank for a single turn. Divinity of Merlin – Garden of Avalon The Divinity of Merlin allows the user to produce Prana in the same way as the Pride of Gilgamesh and can be shaped in the same way, limited by rank and imagination. However, unlike the Pride of Gilgamesh which creates static constructs the Divinity of Merlin creates constructs imbued with a limited form of sentience – familiars. These familiars can be created anywhere on the battlefield, with the exception of short-range of the opponent unless the user is also within that range; in this case the familiar cannot be created within two meters of the opponent. This restriction does not apply if the user chooses to release the Prana from their body. Familiars are capable of taking numerous shapes, not simply limited to animals. These familiars are also capable of taking solid form at the user’s volition. Familiars are capable of remaining on the battlefield for four turns. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. S-Rank applications can only be used twice per battle and no Prana above A-Rank in the user’s next turn after deactivation. Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three. Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank[/spoiler] [B](Kanki: Ouchou no Kindachi) – Surge of Evocation: Dynasty of Kings[/B] [Spoiler] Type: Offensive, Defensive, Supplementary Rank: D – S Range: Short – Long Chakra Cost: 10 – 40 Damage Points: N/A Description: This technique encompasses the advanced applications of the Surge of Evocation. Unlike the Era of Gods, which manipulates raw Prana, this technique is used to bring techniques previously transported back onto the field. The two applications of this technique, Conquest and Domination, deal with returning entities within the Throne to the field; thus these two applications require previous absorptions to have already occurred. [B]Conquest of Alexander – Bastion of Achaemenid[/B] Through this ability, the user will be able to return absorbed objects, techniques, and parts of the terrain to the field. They will be manifested on the field in the form of Prana before becoming corporeal and usable as tangible entities. Upon becoming corporeal, the transported entities will still possess all of the effects and properties they possessed prior to absorption; this is because the Throne places objects within it in a stasis-like state. Objects returned will continue to move with the same speed and momentum that they had. This creates the effect that appears almost as if time had stopped and then later resumed for them, a trait of the Throne. It can be summoned facing a different side and/or in a new location altogether, although it must be outside of five meters of the opponent unless the user is within short-range. Techniques returned through Conquest possess the same damage they did prior to absorption. The technique’s rank applied is directly proportional to the technique rank, size of matter, and complexity; this means returning an A-Rank boulder would require an A-Rank application of Conquest. The S-Rank version of this ability can be used once every three turns and no Prana above A-Rank in the user’s next turn. Bastion of Achaemenid can only be used four times per battle. [B]Domination of Vlad – Tower of Yggdmillenia[/B] Unlike Conquest, Domination involves concentrating on returning the chakra contained within objects or techniques to the user’s body. The user systematically isolates all of the chakra contained within a number of techniques they’ve sent to the Throne, even if only chakra is present (in the case of raw chakra techniques and similar abilities). It will then be returned to the user’s body as Prana energy in order to seamlessly integrate into their chakra network, making it available for later use. The user can utilize this ability four times per battle and the maximum amount of chakra that can be returned with each use is capped at a maximum of 100 chakra points. This does not mean this ability will always return that amount, the value is always dictated by how many techniques the user has absorbed and how much chakra they contained. For example, absorbing 10 A-Rank techniques and integrating them with the user’s system will increase the user’s pool by a full 100 chakra per turn. Objects that Domination is applied to will no longer carry their damage value once used on; this is because the objects, while stored in the Throne, will become chakra-void and instead become classified as simple terrain usages when used with Conquest of Alexander. Naturally, this is only possible with matter-based techniques and not those composed of energy. Domination of Vlad is considered an S-Rank technique, costing a move to activate but not taking a slot in the timeframe.[/spoiler] [B](Zokyo: Kiseki no Sedai) – Surge of Augmentation: Generation of Miracles[/B] [Spoiler] Type: Supplementary Rank: S Range: Short Chakra Cost: 40 (-10 chakra per turn) Damage Points: N/A Description: This technique deals primarily in augmenting the user’s chakra system and ability to control it through an infusion of Prana. Activating this ability is instant and occurs in the same time-frame as another technique. Each Augmentation can last up to four turns and can be used twice per battle. However this technique can only be used three times per battle. After an Augmentation ends, the user suffers a backlash related and proportional to the ability used and how long it was active. The cool down before re-using any of the augmentations is proportional to the duration it was previously activated for. Crown of the Ruler - Munificence of Jeanne In this Augmentation the user will augment their chakra system with Prana to increase the efficiency and scale of their techniques, allowing them to travel further and cover a greater scope. Both the range at which they can be created or manifested and the size/scale of the techniques can be influenced with this ability; although, this cannot bypass creation limitations. This means that techniques cannot directly manifest themselves on an opponent, unless the base technique already allows for this like Swamp of the Underworld. While this ability is active, short-range techniques will reach mid-range and mid-range techniques will reach long-range. Techniques which span long-range in size and initial reach are not affected by or subject to this ability. The same goes for techniques which affect the user's body or anything on their person or those which do not physically travel (e.g. techniques which require physical contact with another person). To demonstrate this technique in use, if the user applied this to the Great Stone Golem technique, it could be created at a mid-range distance from the user but its maximum size would remain unaffected. When this ends, for the same duration Crown of the Ruler was active, the range of all of the user's techniques will be decreased by one (except short-range techniques). Both the size and reach of long-range techniques will decrease to mid-range, while mid-range ones will decrease to short-range. Helm of the Avenger - Wrath of Dantes In this Augmentation the user will augment their chakra system with Prana in order to increase the strength and potency of their techniques. This Augmentation can be selectively applied to certain elements and abilities, or simply universally applied, but in the case of the former, they must be specified beforehand. The chosen elements and abilities will gain one rank if they are A-Rank or below and in the case of S-Ranks and above they will gain +20 damage. In the case of Defensive/Supplementary techniques which possess no inherent damage, they too will gain a rank in effective strength (capable of defending against 20 more damage). This ability can also affect advanced elements/abilities without being applied to one or any of their individual components. When this enhancement ends, the user will be subject to backlash proportional to how long the Helm of the Avenger was used. For the same duration as the Helm of the Avenger was active, techniques of the fields that were boosted will now be decreased by one rank. In the case where all techniques were subject to the boost, the loss in rank after the technique's end will affect all of the user's jutsu. Aegis of the Shielder - Devotion of Galahad In this Augmentation the user will augment their chakra system with Prana in order to increase the power of their techniques. This will enable them to empower all of their techniques or only selected fields by an additional ten chakra. Sealing and absorption-type techniques will be effective against jutsu with ten more chakra than their usual limit. When Aegis of the Shielder ends, techniques of every field boosted by Aegis will utilize ten less chakra for the same number of turns the Augmentation was active.[/spoiler] [B](Zokyo: Eiyuu no Nendai) - Surge of Augmentation: Age of Heroes[/B] [Spoiler] Type: Offensive/Defensive/Supplementary Rank: C-S Range: Short Chakra Cost: 15-40 Damage Points: N/A Description: This technique deals primarily in augmenting the user's physical body and attributes through the infusion of prana. Activating this technique is instant and will take no slot in the timeframe but it will still cost a move. Upon activating one of the below augmentations, the user's body will develop a glowing aura of prana energy to signify the change. Each Augmentation will have four tiers, level 1 being the lowest and level 4 being the highest. Only Servant ranked and above Surgebinders will be capable of using Level 3 Augmentations and Heroic Spirits and above can use up to Level 4. Each individual Augmentation can last up to four turns and can be used twice per battle, however this technique can only be used four times in all, and each Level 4 application can only be used once per battle. The user can combine several augmentations, as long as their collective Level doesn't exceed four (e.g. 1 + 3, 2 + 2, etc). In the turn following an S-Rank usage, the user's Prana is restricted to A-Rank and below, and the user cannot reactivate Age of Heroes. [B]Strength of Heracles - The Twelve Labours[/B] Through this augmentation, the user will increase the physical strength of their whole body. They will become capable of resisting the effects of and breaking out of techniques which restrain, bind or prevent movement of one rank above through physical exertion alone. The user will also become capable of shattering physical and solid techniques equal to the damage of their Taijutsu attacks without incurring recoil damage. In terms of lifting strength, levels one and two will enable the user to lift Dropping Lid, level three would let the user carry the Great Stone Golem and level four would bestow the strength to lift boss summons such as Manda 2. Thus the user will be capable of grabbing and stopping solid techniques without incurring damage, and throwing them back towards the opponent. Level 1 will increase their Taijutsu damage by +15, Level 2 will increase it by +20, Level 3 will boost it by +25 and Level 4 will boost it by +30. To quantify this beyond digits, level one will give the user's freeform strikes bone-breaking force, level two will enable them to punch through steel, levels three and four will enable the destruction of whole buildings with a single strike. Striking the floor with level two will create craters that are short-range in radius, level three will create mid-range craters and level four will create long-range craters. The user will also be capable of leaping with explosive power. This will translate to an ability to cover large distances or reach great heights in a single leap (ten meters for level one and increases by intervals of ten for every additional level). Once this ends, the user's physical strength and taijutsu damage will fall by the same value it was boosted by for a duration equivalent to its use (excluding level one). [B]Speed of Atalanta - Huntress of the Wild[/B] Through this augmentation, the user will increase the speed of their whole body. This boost will extend past the user's running speed and even encompass things like the speed of their strikes and how quickly they can perform handseals. Level one will double the user’s speed, Level two would multiply it by x2.5, Level three will triple it and Level four will multiply it by x3.5. When the infusion ends, the user’s speed will fall by the same degree, for the same duration it was used, except for the Level 1 usage. For example, using Level 3 speed will divide the user’s speed by three for the same number of turns that it was used. [B]Invincibility of Achilles - Immortal Vessel[/B] Through this augmentation, the user will increase the durability of their body. This will extend far past a physical toughness that enables the body to sustain massive impact forces without sustaining damage. The user's very being will become stronger than most metals and minerals, their skin will become numb to pain and they will become immune to all kinds of burning, freezing, electrocution or corrosion. Level 1 will reduce physical damage the user takes by 20, Level 2 will reduce damage by 30, Level 3 will reduce the damage the user takes by 40, Level 4 will reduce the damage by 50. When this augmentation ends, the user's body will become extremely fragile in proportion to the level used (excluding level one). Level 2 will make it so the user sustains 30 more damage from freeform attacks and offensive techniques, Level 3 will make them take 40 more damage and Level 4 will do so for 50 damage. This state of vulnerability will persist for as long as Invincibility of Achilles Augmentation was used. [B]Agility of Perseus - Blessing of Hermes[/B] Unlike speed, agility focuses on moving and changing direction quickly and effectively. It is a combination of nimbleness and explosive movements to accelerate to the user's maximum speed in the shortest time possible. The user will use prana to augment both their reaction time and movement speed, though unlike Atalanta, it will not be a continuous speed boost but rather a 'reactive' one that will only manifest in momentary bursts. Level 1 will increase the user's tracking by x2, Level 2 multiples it by 2.5, Level 3 triples it and Level 4 quadruples it. This will be signified by streaks of light in the colour of the user's prana appearing to emanate from the eyes as the pupils dart from left to right. Essentially, it will increase the user's tracking ability and bestow them with the ability to move as fast as they can track but only for a single instant at a time. For example, if an opponent moving at x4 speed launches a kick at their body, the user could sidestep the attack in a sudden burst of speed. In effect, the speed boost will only apply for the time it takes to perform one action, before fading again. Thus it cannot be used in prolonged ways such as running in order to blitz an opponent at a distance but rather in short bursts. When used to avoid techniques, the user will be capable of performing other jutsu in the same timeframe. When the infusion ends, the user’s tracking will fall by the same degree, for the same duration it was used (excluding level one).[/spoiler] (Kanki: Ouchou no Kindachi) – Surge of Evocation: Dynasty of Kings [spoiler]Type: Offensive/Defensive/Supplementary Rank: D - S Range: Short - Long Chakra: 10 - 40 Damage: N/A Description: This technique encompasses the advanced applications of the Surge of Evocation. Unlike the Era of Gods, which manipulates raw Prana, this technique is used to bring techniques previously transported back onto the field. The two applications of this technique, Conquest and Domination, deal with returning entities within the Throne to the field; thus these two applications require previous absorptions to have already occurred. Conquest of Alexander – Bastion of Achaemenid Through this ability, the user will be able to return absorbed objects, techniques, and parts of the terrain to the field. They will be manifested on the field in the form of Prana before becoming corporeal and usable as tangible entities. Upon becoming corporeal, the transported entities will still possess all of the effects and properties they possessed prior to absorption; this is because the Throne places objects within it in a stasis-like state. Objects returned will continue to move with the same speed and momentum that they had. This creates the effect that appears almost as if time had stopped and then later resumed for them, a trait of the Throne. It can be summoned facing a different side and/or in a new location altogether, although it must be outside of five meters of the opponent unless the user is within short-range. Techniques returned through Conquest possess the same damage they did prior to absorption. The technique’s rank applied is directly proportional to the technique rank, size of matter, and complexity; this means returning an A-Rank boulder would require an A-Rank application of Conquest. The S-Rank version of this ability can be used once every three turns and no Prana above A-Rank in the user’s next turn. Bastion of Achaemenid can only be used four times per battle. Domination of Vlad – Tower of Yggdmillenia Unlike Conquest, Domination involves concentrating on returning the Chakra contained within objects or techniques to the user’s body. The user systematically isolates all of the Chakra contained within a number of techniques they’ve sent to the Throne, even if only Chakra is present (in the case of raw Chakra techniques and similar abilities). It will then be returned to the user’s body as Prana energy in order to seamlessly integrate into their Chakra network, making it available for later use. The user can utilize this ability four times per battle and the maximum amount of Chakra that can be returned with each use is capped at a maximum of 100 Chakra points. This does not mean this ability will always return that amount, the value is always dictated by how many techniques the user has absorbed and how much Chakra they contained. For example, absorbing 10 A-Rank techniques and integrating them with the user’s system will increase the user’s pool by a full 100 Chakra per turn. Objects that Domination is applied to will no longer carry their damage value once used on; this is because the objects, while stored in the Throne, will become Chakra-void and instead become classified as simple terrain usages when used with Conquest of Alexander. Naturally, this is only possible with matter-based techniques and not those composed of energy. Domination of Vlad is considered an S-Rank technique, costing a move to activate but not taking a slot in the timeframe.[/spoiler] [spoiler] [/spoiler] [/spoiler] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Ω Dominion of Darkness Ω
Top