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Ω Dominion of Darkness Ω
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[QUOTE="Vayne, post: 21140424, member: 102133"] [CENTER][IMG width="149px"]http://i.imgur.com/6HaIQok.png[/IMG] [COLOR=rgb(44, 130, 201)][SIZE=18px][FONT=Papyrus]Ganmi Clan Hiden[/FONT][/SIZE][/COLOR][/CENTER] [spoiler] [B][U]Name:[/U][/B] Ganmi Clan [B][U]Founder:[/U][/B] "The Candymaker" [B][U]History of the Clan:[/U][/B] “The Candymaker” is a bedtime story told to many children in Kirigakure, as well as all over the Water Country, even spreading as far as the continent and other countries. It is used as a disciplinary scare, where a benefic action grants them a candy or a treat, and a malign action grants them the threat of the Candymaker, a demonic beast that preys the night and eats them whole. Yet few know the actual story, of terrible mass murders and political intrigue, which ended in the creation of one of the more influential clans of the Land of Water. To expand on the subject, I set upon myself to create 7 over-arching stories about distinguished events or people that marked and molded the clan to what it is currently. The series is called “Of Tales and Tastes”. The first story, “The Candymaker” will tell the events that led to the creation of the clan. [URL='http://narutobase.net/forums/showthread.php?t=386599'][Of Tales and Tastes] The Candymaker[/URL] [B][U]Special Abilities:[/U][/B] The Ganmi Clan gene pool has 2 very unique proprieties. The first one relates to physical appearance. Any appearance the user has is, genetically, passive, with the exception of a certain genetic Handsomeness. What this mean is, when a Ganmi procreates with someone from a different Clan the offspring's appearance will always be picked from the second clan's gene pool, yet have a very striking handsomeness and beauty characteristic of the Ganmi. Being the perfect infiltrators, they look exactly like they belong, and their attractiveness will make assure their path to the higher hierarchies is much easier and secure. This is why it is so hard to spot a Ganmi inside another clan, though it is most likely that, if one exists, he or she is in the higher or more influential ranks, which contributed to the widespread of the Ganmi across the world. The second one relates to their Kekkei Genkai. The Ganmi, not unlike the Inuzuka, developed a very strong sense of Taste, over generations, culminating in very sophisticated and powerful taste based techniques. This is a dominant gene, opposite to their physical appearance genes. A Ganmi will most often than not pass on their KG, instead of the other clan's parent. [B]For bio purposes, this is entirely up to the checker's judgement. As a guideline, you are able to name your character however you'd like, but you can only choose one clan. For a bio that has white hair and comes from the Kaguya Clan, but has a Ganmi parent and inherited that parent's KG, then the name could be Fodder Kaguya, but the Clan is Ganmi, not Kaguya and not Gamni/Kaguya. And while one could link their entire life with the Uzumaki Clan, down to their appearance, hair, and costumes, if one choses to be Ganmi, they won't be able to access Uzumaki abilities. And one can say they were friends with the Sage of Six Paths, does not mean the bio checker will approve it ( He/She will not ). [I]Taste Sensory Skill[/I][/B] [I](Mikaku Henkanshi no Ki)[/I] It's similar to specific techniques, like Sound Release's Inner Sonar Skill, but always active. Unlike skills, this ability is basically an enhanced form of a sense that any animal possesses and, as such, is always active and unconsciously controlled. It works by passively engrossing the chakra flow around the mouth, throat and tongue areas, associated with Taste, augmenting their sensitivity, like the Sonar Skill increases the chakra flow around the ears. This permits the user to acquire a super-human sense of taste, allowing one to sense even the faintest remnants of substances and pinpoint their origin, concentration and nature and, through this ability, the user acquires the ability to taste chakra itself. Every person has a unique chakra signature, which leaves behind a unique chakra taste. Simultaneously, each element stimulates different parts of the tongue, and is thus associated with the different base flavors ( Sweet - Fire, Sour - Wind, Bitter - Lightning, Salty - Earth, Savory - Water ), which can then complexity into the advanced Elements. [B]The Ganmi's taste sensory perception is heightened and quite dexterous. A Ganmi is able to taste the different concentrations of a sample, in order to gauge the quantity and distance from the taste source, as anyone would a smell or a sound, for example. The nature of the taste, is associated with a taste map, every chemical and mineral will activate a different cell, which will be associated with several taste groups. Each individual taste will activate more than one taste group, and the brain will come to the conclusion of the nature of the taste through this cross checking. A lemon may activate group B, C, D and not A, and that is the composition of what the brain perceives as Lemon. The more exposed a Ganmi is to the elements, the more complex their taste map is. An unknown taste will still activate a specific set of groups, and it is up to the user to associate with with something, for future reference. This, of course, makes their chakra nature sensing, while quite better than sharingan's, still similar, in the sense that there is not a direct link to a chakra nature, as if each had a specific taste ( or color in the sharingan's case), which it actually doesn't have, but it does allow an experienced user to deduct it quite accurately ( through heat, ashy smell, carbonization, etc for Fire, liquidy, mineraly, wet and cold for Water, etc etc ), along with other sensory cues, like sight, sound, etc. The complexity of the Gamni Taste is similar to that of other advanced chemical-sensor animals, such as the highly advanced dog smelling sense. Emotions are nothing but hormonal and chemical unbalances, and even dogs, with their subpar intelligence, are able to innately distinguish a wide range of emotions in other animals, humans inclusive, from Happiness to Fear, Sadness to Excitement. It's a fusion between body language and heightened sensory. A panicked person will sweet more, which the dog is able to smell. Lust will invariable release sexual hormones, that, while not as noticeable as pheromones in other species, are still there and noticeable to someone with heightened senses. Gamni thus ally their animalistic advanced senses with the human innate brain capabilities, to bring these Emotion sensing to new heights, in a much more complex sensory map than dogs, capable of greater empathy and thus, better distinguish the nuances of similar emotions.[/B] [I]Restrictions:[/I] [LIST] [*]Every chakra signature is different and individual, and so is it's taste.. [*]Every chakra modulation is distinguishable by user, quantity, nature and type. [*]Basic Chakra, Elemental Chakra, Bijuu Chakra, and other type of chakra related energies are able to be tasted, even if the user can't access them or is able to understand or define them. [*]Non-Chakra related Energy sources can't be tasted unless they come from a chakra-requiring technique, this only entails alternative spiritual sources, like untouched Force, or un-gathered Natural Energy, for example. [*]The user is able to taste certain emotions or conditions in people, similar to other animals with highly advanced chemical senses (like Dogs). They thrive in it and developed the Taste Genjutsu with it. [*]The power and range of the sensory technique varies with the rank of the user both in power and in the clan. [B][*]According to the speed chart, Ganmi's natural prowess would be somewhat equal to that of an Inuzuka clansmen, thus 1.5x. Upon reaching the highest level within the clan, this ability is increased to x3, similar to that of Emotion Sensing.[/B] [/LIST] [B][I]Taste Illusionary Arts[/I][/B] [I]Ganmi no Genjutsu[/I] These techniques combine concepts of Ninjutsu and Genjutsu. The Taste Genjutsu pertain to a set of illusions that use Taste/Smell as a medium. To do so, the Gamni exude a type of toxin, pheromone-based, that, through inhalation or ingestion/absorption through the mouth's mucosa ( Taste or Smell ) are carried on to the brain, together with chakra and trigger an illusion. Through this type of Genjutsu, the user acquires a greater grip on the target's physiology and psyche, going as far as being able to induce emotional disturbances in addition to the distortion of the senses, as is normal with any Genjutsu. Apart of Taste and Smell, which trigger the illusion, these Ganmi Toxins are almost imperceptible (if one looks carefully and in certain conditions, a slight distortion in the air (similar to the effect of hot air rising from the ground in a very hot day) is present around the user). Yet they are produced through chakra, and, thus, are easily detected by any Chakra Sensing Ability, such as Doujutsu or the default Chakra Sensing Technique or any similar technique. They can be destroyed by Lightning and pushed by Wind or Water ( Rain, for example, lessens the Toxin's spread ), disabled by cold and are enhanced by Fire, otherwise being unaffected and unphased by other elements (Earth and most simple solid elements). The Toxins are exuded from the users body or mouth or can be a byproduct of the users own Saliva. [B]Fundamental Effect - Flavor[/B] These deal with the main body of the Gamni Toxin and it is used to modulate the taste in order to get the whole variety of flavors possible. This allows the user to mimic any taste, and is used to give certain hues of flavor to every technique, or simply be used to create more diverse and realistic flavors. In essence, it means any genjutsu cast by a Ganmi can have a different perceived flavor, apart from the illusion the toxin triggers. This flavor will stay present throughout the duration of the illusion and cannot be hidden or masked by the illusion itself; its the trigger, the signature but also the weakness of the skill. [B]Primary Effect - Illusion[/B] This is the illusion triggered by the Toxin. It works similarly to any normal Genjutsu, where the chakra, carried and inserted by the pheromone-based toxin, is absorbed by the Taste and Smell receptors of the target and carried on to the brain, where they will disturb the chakra system and create an illusion, following the rules of Genjutsu. These do not necessarily pertain to Taste-based illusions, they can be as diverse as normal Genjutsu in terms of effects. [B]Secondary Effect - Emotion[/B] This is essentially the difference between Ganmi Genjutsu and normal Genjutsu, as the pheromones , unlike other Genjutsu, can infuse the target with different Emotions, varying in degree, that will condition the target when perceiving the Illusion. [LIST] [*][I]Anger[/I] - The sense of anger will usually prompt the target to react, normally negatively, against the object of anger. This can be used to make the target focus on something, by making it the object of anger. Anger is usually accompanied with the need to get rid or destroy the object of anger. Anger will remove the ability to perform complex mind techniques, such as Genjutsu, and incite the target to utilize offensive techniques (by preventing Supplementary and Defense) up to a certain extent. [*][I]Disgust[/I] - The sense of disgust will usually prompt the target to avoid and even repudiate something. Rather than meaning to destroy, the target will be less willing to come in contact with the object of disgust, and is usually accompanied with personal sickness and repulsion. Disgust will remove the target's sensory abilities, clouding the user's perception of reality ( doujutsu, chakra sensing, etc) and incites the target to utilize defensive techniques, ( by preventing Offensive and Offensive) up to a certain extent. [*][I]Fear[/I] - The sense of fear will usually prompt the target to suspect and even shut down when exposed to the object of fear. It works, essentially, to create paranoia or actual paralysis, in a more refine version of Killing Intent. Fear will remove the target's ability to act, or, at least, hesitate, when exposed to the object of fear, up to a certain extent. [*][I]Happiness[/I] - The sense of happiness will usually prompt the target to become content, or even attract the target to the object of happiness. It will essentially calm and lure the target, creating a sense of comfort or want for contact. It will usually lessens the target's intention of harming or negatively targeting the target ( with the exception of non harming binding techniques ), and prevents the target from using offensive techniques, while summons won't be able to attack at all, up to a certain extent. [*][I]Sadness[/I] - The sense of sadness will usually remove the will of the opponent, when exposed to the object of sadness. It evokes negative and exhausting reactions on the target. Sadness will prevent the target from using Taijutsu techniques, as well as Supplementary techniques, opting for the more instantly gratifying Defensive or Offensive techniques, up to a certain degree. [/LIST] The degree of which these effects take place depend on the technique used and are specific to each of the Genjutsu that will be submitted as clan arts. However, they are illusionary effects that can be countered same as any Genjutsu. Not only that but, since they are toxin/pheromone induced, they can be countered if the toxin/pheromone is removed from the system of the target. Because the pheromone has to be absorbed and introduced into the targets body, there is a small time window between tasting/smelling the pheromone and feeling the effects of the Genjutsu, normally one turn, with higher and complex techniques requiring sometimes more time. Basic rules also spread across all techniques in which a paralysis due to Fear (or similar) can only be affect up to same ranked targets; technique restrictions vary and are defined in each technique specifically; rain, extremely dry environments and other hindering environmental conditions reduce effects by half and increase induction time by x2. [B]After-Taste[/B] This is the remnant of the Ganmi Genjutsu after it is countered. For twice as long as the Ganmi Genjutsu was in place, the target will still experience the fundamental flavor that triggered the technique. This will mean that the target will taste that (bitter, sweet, etc) despite being out of the illusion which in turn will prevent him from tasting any other Ganmi Genjutsu within that time frame. [I]Restrictions:[/I] [LIST] [*]All 3 types of Effect happen simultaneously in a Ganmi Genjutsu Technique. [*]Only one type of Secondary Effect can happen per Ganmi Genjutsu [*]Throughout the duration of a Ganmi Genjutsu, no other Ganmi Genjutsu can be used. [*]Ganmi Genjutsu follow Genjutsu Layering and Countering Rules, as well as the normal restrictions and mechanics of regular Genjutsu. [/LIST] [B][I]Corrosive Saliva[/I][/B] [I]( Tsuba no Ki )[/I] With the constant output of chakra into the user's mouth, they began developing a much greater control over the their own saliva, altering it's [B]toxicity[/B] to accomodate the constant tasting and taste-related actions, and even using it in battle. This allows the user to passively manipulate their own saliva through basic chakra, Ninjutsu, similar to Cloth, Paper and Flower users, by infusing their Glands and actual Saliva with their own chakra. It does not stand as the ability to turn chakra into Saliva, as this is not an Elemental Technique. If the user's saliva producing glands are inviable, he/she won't be able to access this ability. This ability will have actual techniques to support it, created with the proper format. The techniques are similar to Water jutsu, and have similar strength and weaknesses, with the exception of its [B]corrosive[/B] properties which are able to dissolve all biological matter ( strong against biological elements like Wood, Mushroom, Plant, Flesh, etc ). [B]The ability came into play from the Ganmi's natural curiosity and earn for experiencing multiple tastes, to increase their Taste Map. Over the time, their saliva would pick up toxic waste and pathological bacteria, that that would adapt to and control. The Ganmi Corrosive Saliva adaptation, which they refer to as Black Tongue, is similar to the adaptations of Komodo Dragons, or other poisonous (but not venomous) animals and plants. They are able to mask the natural fetid scent (which is actually alluring and pleasant to other Ganmi, in their passive and unfocused state), through innate taste-manipulation techniques, making their breath smell as normal as other humans, but still allowing the alive to be toxic and corrosive to biological matter, which helps with their digestion. In offensive usages, the techniques will unleash their smell restriction, and will be corrosive even to other Ganmi. They achieve this increase in their saliva's toxicity by augmenting the concentration and volume, through chakra stimulation and infusion.[/B] [I]Restrictions:[/I] [LIST] [*]The user cannot create Saliva from chakra, only induce the production of Saliva. [*]The user is able to change the [B]toxicity and corrosion of[/B] the saliva and is granted a degree of immunity to only his own saliva, not other user's or other [B]toxic/poisonous/corrosive[/B] elements. [*]Saliva is manipulated in liquid form, similar to water [*]Saliva follows Water's elemental S&W, except in it's strength against Biological Elements (Wood, Mushroom, Plant, Germ, etc) [*]If the user's glands aren't functional, saliva production ceases as normal. [*]Saliva techniques will be submitted individually. [*]Power and quantity depends on the user's rank in power and within the clan.[/i] [/LIST] [B][U]Location:[/U][/B] While they're spread across the world, in positions of strong influence or political power, they're mostly found within the walls of Kirigakure and surrounding terrains all across the Water Country, their birth land. It is said that a Ganmi parent will carry two genetic gifts to their offspring. The first being the Taste-Based abilities, the second being the structural appearance, both handsome and alluring. They share nothing else, going as far as being completely similar in appearance to any other clan member, as the physical phenotype of the non-Ganmi parent silences the physical phenotype of the Ganmi parent. When a beautiful child is born anywhere in the world, especially in the more prominent and influential clans, there is a chance that child has Ganmi powers, instead of their clan’s. [B][U]Purpose:[/U][/B] The clan's customs are closely related with their own unique genetic traits and ability. Given their enhanced tasting sense, going as far as sense molecules that pertain to certain feelings, they aim to cultivate an environment rich in strong emotions. This practice has the members of the clan strive for positions of great influence, either religious or political, and spread them across the globe. They are, in essence, in search for self-indulgence. They also share a sense of detachment to the places they’re born in, specially outside of the Land of Water, having a pungent sense of legacy and kinship, along with the ideas of grandeur and influence. [B][U]Special Info:[/U][/B] The efficiency and strength of a member's ability is proportional to their rank within the clan. In order to advance through ranks, one has to fit the requirements for it and have permission from the clan's head, and only then will it be given training. It also to be noted that the tasting ability and the Ganmi Genjutsu work best within [B]a hot and humid[/B] or water-saturated environment like the mist [B]( with the exception of rainy weather, which pushes the toxins or chemicals into the ground)[/B] and are hindered in extremely dry or windy enviroments. The values written bellow are for normal or average conditions, when within a mist or highly hydrated environment, the value doubles, [B]and it halves when within a harsh rainy or dry environment.[/B] [LIST] [*][I]Bud or Tonsil [Rank 1]:[/I] [/LIST] Lowest rank among the clan. They possess the clan's inherited ability of Taste Sensory, allowing them to pinpoint tastes and their sources with great accuracy within a radius of 50 meters. They are able to distinguish between different people and animals, and a huge variety of different molecules and elements. The men are referred to as Buds and variants, and the female are referred to as 'Sils or Tonsils. The same connotation are used to refer to people outside the clan, as a mocking/familiar name. They don't have access to the Clan's techniques. [LIST] [*][I][B]Taester[/B] [Rank 2]:[/I] [/LIST] They possess the clan's inherited ability of Taste Sensory, allowing them to pinpoint tastes and their sources with great accuracy within a radius of 120 meters. They are able to distinguish between different people and animals, and a huge variety of different molecules and elements. They are known as [B]Taesters[/B], due to the introduction to the Taste Arts, and thus have access to some Clan's techniques, namely those related to Taste based Genjutsu. To achieve this rank, one needs to be at least Chunnin. [LIST] [*][I][B]Biiter[/B] [Rank 3]:[/I] [/LIST] They possess the clan's inherited ability of Taste Sensory, allowing them to pinpoint tastes and their sources with great accuracy within a radius of 300 meters. They are able to distinguish between different people and animals, and a huge variety of different molecules and elements. They have access to more Clan's techniques, including Saliva techniques. They're known as [B]Biiters,[/B] due to their introduction to Saliva Manipulation. To achieve this rank, one needs to be at least Jonin. [LIST] [*][I]Savor [Rank 4]:[/I] [/LIST] They possess the clan's inherited ability of Taste Sensory, allowing them to pinpoint tastes and their sources with great accuracy within a radius of 500. They are able to distinguish between different people and animals, and a huge variety of different molecules and elements. They have access to more Clan's techniques. The members who reach this rank are considered full shinobi. They're known as Savors, as a general name. To achieve this rank, one needs to be at least S-Class. [LIST] [*][I]Paladar [Rank 5]:[/I] [/LIST] Highest among the clan, only surpassed by the Head of the clan. They possess the clan's inherited ability of Taste Sensory, allowing them to pinpoint tastes and their sources with great accuracy within a radius of 1 kilometer. They are able to distinguish between different people and animals, and a huge variety of different molecules and elements. They have access to nearly all Clan's techniques and gain the honorific of Paladar, in honor of the children of the founder of the Clan, the Candymaker. [B]As Paladar they specialize in one of the three great categories of the Ganmi, Taste Sensory, Taste Genjutsu, and Saliva Manipulation [LIST] [*][I]Sansor Paladar[/I] - Specialized in Taste Sensory, it is able to surpass the weaknesses of the inherited skill, allow it's perception to have no drawback from the rain or harsh environments. Additionally, they have an increase in reaction, becoming on par with the highest rank within the clan. Due to their heightened sense of taste, they are able to clearly and undoubtly distinguish between the exact nature of the chakra they're tasting, including the elemental components of advanced elements, even if they can't use, mimic or even comprehend them. Their heightened taste is so accurate that it translates into an increased proficiency with both Ganmi Genjutsu and Saliva Manipulation techniques. By using their heightened senses, Sansor Paladars can manipulate the toxin/pheromone they release with more precision, allowing it to spread further (up to long range, regardless of the range of the technique) but also allows them to be able to use their Saliva Manipulation techniques with a higher range and speed. Still, the most important ability this heightened sense brings is the ability to know the chemical details of any toxin or poison that might have entered their bodies and, by manipulating the enzymes, PH levels, etc of their saliva, they can quickly produce an antidote from their own Saliva which they can then apply to a wound or swallow. This limitation is that this can only be done 3 times per battle, serves as a momentary "cure" and will not work against metallic based poisons/toxins or living pathological agents (bacteria, virus, fungi, etc). [*][I]Flavoron Paladar[/I] - Specialized in Taste Genjutsu, they can use 3 abilities a few times per battle: 1) they can decrease the chakra cost by half of up to 4 Ganmi Genjutsu technique per battle; 2) they can combine 2 Ganmi Genjutsu illusions once per battle; 3) they can bypass the induction time and allow all the Ganmi Genjutsu techniques to take effect almost instantly 3 times per battle. They have access to the ultimate Taste Genjutsu Technique, to be submitted. [*][I]Toxire Paladar[/I] - Specialized in Saliva Manipulation, it achieves a more powerful saliva. Once every three turns, it is able to ignore the weakness of the Saliva ( Earth ), becoming neutral to it. Along with that ability, their saliva's stench can be used to physically stun an opponent short range for the user's mouth ( less than 2 meters ), sickening them into submission, this counts as a jutsu and can only affect enemies 2 ranks lower than the user. They have access to the ultimate Saliva Manipulation Technique. [/LIST][/B] To achieve this rank, one needs to be at least Sannin. [LIST] [*][I]Candymaker [Head of the Clan]:[/I] [/LIST] The one acting as the head of the clan possesses the clan's inherited ability of Taste Sensory, unrivaled to anyone else, allowing him or her to pinpoint tastes and their sources with great accuracy within a radius of 5 kilometer. The head of the clan is able to distinguish between different people and animals, and a huge variety of different molecules and elements. He or she has access to every Clan technique, [B]incorporating the skills and techniques of each type of Paladar,[/B] including some exclusive to the head of the clan. The leaders of the Clan are called Candymakers, as an honorific, in respect of the founder of the clan, the original Candymaker. Ex-Heads of Clan[B], with the exception of the creator, Lili-Chwan, retain many of these attributes, but lose the access to the exclusive techniques (of the clan and the Paladar, while retaining the other properties).[/B] Their radius is 4,5 kilometers. To achieve this rank, one needs to be at least Kage. [B][U]Requirements:[/U][/B] The members of the Ganmi clan are the direct descendants of the clan's founder, yet, given their inherited urge to spread across multiple clans and countries, it is not unusual to find members with double Clan or Nationality. To be a part of the clan, one only needs to link their character to the clan by birth, with either both parents of Ganmi descent, or one of the parents of a different clan. A member of Gamni can be purely of Ganmi descent, or have a secondary clan descent. It can’t be a canon character, though it can have ties to canon characters in the history. The bio can thus obtain the clan’s name and appearance, yet it will be listed under Ganmi in the clan section, and will have no KG of the secondary clan, instead sharing the KG of the Ganmi and the genetic handsomeness. This is because the genetic traits that manifest the general appearance are forcefully recessive, while the traits that manifest the Ganmi's KG and the characteristic structure (Good-Looks, Handsomeness) are forcefully dominant. When paired with the DNA from a foreign clan, the genes will always manifest the foreign clan's look, while retaining the clan's abilities. If both parents are Ganmi, the lineage's appearance will follow Mendelian rules, as the forceful passiveness of both will neutralize each other. Requires authorization from the current Clan Founder, Lili-Chwan, or the current Clan Leader in my absence. Songbird, Essence, Omnom and Reborn are ready to join the clan. ____________________ C u s t o m C l a n C e r t i f i c a t e I, Scorps, Moderator of NarutoBase's RolePlay, in this day, 13th of November of the 7th Year of NB, by the power vested in me by Versuvio, Caliburn and all the RP gods before them, after reading the above submission and validating all the needed requirements, give you, [B]Lili-chwan[/B], our loyal member, property and patent of the following custom clan: [B]Ganmi[/B] [IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG] Ganmi Powered by Caliburn Copyright ©2014, Lili-chwan, NarutoBase.net[/spoiler] [B](Ganmi Genjutsu: Mihoufu ⋓ Minori ) Taste Illusionary Arts: Fruitful Bounty ⋓ Harvest[/B] [spoiler]Type: Supplementary/Offensive Rank: D-S Range: Short-Mid Chakra Points: 10-40 Damage Points: 20-80 Description: Harvest is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceives the world around them with the 5 basic senses, similar to False Surroundings. It does not change how the targets see people, animals, or even themselves, only creates or alters terrains, and inanimate objects or beings. The Secondary Taste allows the user to alter the way the opponents feel their surroundings, or how the surroundings make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. They fall under one of 5 category: [LIST] [*]Anger: The changes done to the terrain will be perceived negatively. This is usually meant to create a decoy of focus onto the surroundings, rather than entities within the battlefield. The target will chase after the terrain or target the terrain or a specific inanimate object. Ex: Create a red curtain behind the opponent, which will prompt him to direct his attacks at the curtain. A wall created with this will be a target to destroy, not to avoid. [*]Disgust: This is meant to guide the target away from the terrain creations, and guide them into a specific place or just make them lose focus on their surroundings or specific directions. The target will be disgusted by the terrain constructions and move away from it. Ex: Create a wall of mucus that will prompt the target to move away from it, or go around it, not targeting it but rather avoiding it. [*]Fear: This is meant to paralyze or make a person suspect of the terrain changed. The object of the illusion will cause great fear upon the target. Ex: Create a black wall that will seem too big, too imposing, too insurmountable for the opponent to destroy or evade, or do anything but stare at it. [*]Happiness: This is meant to calm and attract the target to the terrain feature. This could attrack someone into it, or guide them in this way. Ex: Create a yellow pillar which the target will focus on and travel to, rather than avoiding or wanting to destroy. [*]Sadness: This is meant to remove the will of the opponent into doing anything. The terrain will elicit more extreme action of either defend from it or attack it. Ex: Create a blue wall that saddens the opponent, making him sad and exhausted and prompt him to do something gratifying, either destroy it or hide from it. [/LIST] A person targeted by this technique can still perceive damage from the surroundings, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the terrain, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, trees appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu. The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong. The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s). Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal. Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required. All the inherent restrictions of the Clan apply to this technique.[/spoiler] [B]( Ganmi Genjutsu: Satoukashi ⋓ Shuen ) Taste Illusionary Arts: Sugary Pastry ⋓ Banquet[/B] [Spoiler] Type: Supplementary/Offensive Rank: D-S Range: Short-Mid Chakra Points: 10-40 Damage Points: 20-80 Description: Banquet is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive others,based on the 5 basic senses, similar to Myriad of Mockingbirds. It does not change how the targets sees the terrain or themselves, only creates or alters people or animals, and any techniques other people or the illusionary people use. The Secondary Taste allows the user to alter the way the opponents feel about others or thrown techniques, or how they make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description.They fall under one of 5 category: [LIST] [*]Anger: The changes done to someone else will evoke destructive sentiments, opponent will want to target that person aiming to destroy it. Ex: Put the face of the target's enemy on someone else, prompting him to attack him. [*]Disgust: This is meant to guide the target away from person, and avoid him/her without paying attention to small details like handseals or whatever they're saying. Ex: Make someone's hands turn into pus, which will prompt the target to avoid that person or even looking at their hands. [*]Fear: This is meant to paralyze or make a person suspect he person affected by the illusionary change. The object of the illusion will cause great fear upon the target. Ex: Create the face of a dead person behind someone, which will cause fear upon the target when looking at that person. [*]Happiness: This is meant to calm and attract the target to the person. This could attract someone into it, or guide them in this way. Ex: Make someone's face look like a cute puppy, prompting someone to get close to them. [*]Sadness: This is meant to remove the will of the opponent into doing anything. The person will elicit more extreme actions of either defend from it or attack it, but mostly just disable the target. Ex: Turn someone's face into their dead allies, prompting them to become exhaustively sad. [/LIST] A person targeted by this technique can still perceive damage from the illusions, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the other beings, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, animals appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu. The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong. The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s). Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal. Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required. All the inherent restrictions of the Clan apply to this technique.[/spoiler] [B]( Ganmi Genjutsu: Kyoushokora ⋓ Koumenzaifu ) Taste Illusionary Arts: Chocolate Pleasure ⋓ Indulgence[/B] [Spoiler] Type: Supplementary/Offensive Rank: D-S Range: Short-Mid Chakra Points: 10-40 Damage Points: 20-80 Description: Indulgence is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive themselves, based on the 5 basic senses, similar to The Voodoo of the Headless Chicken.They fall under one of 5 category: [LIST] [*]Anger: The changes done to himself will be perceived negatively. This is usually meant to create a decoy of focus that change or body part, and make the target want to destroy it. Ex: Create a reptile skin on someone's hands which will make them want to destroy it, and, with it, the hand itself. [*]Disgust: This is meant to guide the target away from the change. The user will not want to use the body part or focus on it. Ex: Create blisters on someone's hand, preventing them from wanting to use the to make handseals or hand gestures. [*]Fear: This is meant to paralyze or make a person suspect of the changed body part. The object of the illusion will cause great fear upon the target. Ex: Turn their feet into demons that will scare the target into paralysis. [*]Happiness: This is meant to calm and attract the target to the terrain feature. This could attract someone into it, or guide them in this way. Ex: Make someone's hands into a strawberry cheesecake, so yummy, making them want to eat their hands. [*]Sadness: This is meant to remove the will of the opponent into doing anything. The body part will elicit more extreme of either defend from it or attack it. Ex: The user's eyes are blind, what's the point of even seeing or doing anything? [/LIST] It does not change how the targets see other people, animals, or even the terrain only creates or alters body parts, and techniques used by the target. The Secondary Taste allows the user to alter the way the opponents feel about themselves and their techniques, or how certain parts or his techniques make them feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. A person targeted by this technique can still perceive damage, being constricted or even cut, by altering the body directly or by using the opponent's techniques against him, within the illusion. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the target, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, the opponent appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu.The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong. The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s). Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal. Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required. All the inherent restrictions of the Clan apply to this technique.[/spoiler] [B](Tsuba Kijutsu: Myousake ⋓ Meiwain ) Black Tongue Arts: Dark Licorish ⋓ Nectar[/B] [spoiler]Type: Supplementary,Offensive, Defensive Rank: N/A /(E – S) Range: N/A /(Short – Long) Chakra Cost : +10 chakra for each water technique/(5 – 40) Damage Points: N/A /( 10 – 80) Description: Nectar is the most basic application of the Black Tongue Techniques. Because it’s intimately connected with the basic element Water, in behavior, weaknesses and strengths, the primary purpose of this technique is to describe and adapt Ganmi’s corrosive Saliva to any known Water Techniques that are or can be spat from the mouth. Through this technique, the user will activate the salivary glands and infuse them with chakra, spitting out any amount of saliva and then modelling it after a known spat Water Technique. The user pulls from the mouth, instead of the gut, but the saliva will follow everything else about the original water technique that is being adapted, including handseals and restrictions. While intimately related to water, a clansmen doesn’t necessarily require the water element to use this basic technique, though becomes severely restricted by the lack of it. For Ganmi lacking a water affinity or for those who do have it, this technique can be merely used a basic creation technique for the clan; ranging from forming the saliva into constructs, projectiles, tools to wield on hand like swords, kunai or even blasst of saliva, that can take the form of a thin stream or a scattered splash and can only be used up to A rank. This is the active portion of the this technique, requiring the needed amount of chakra to manipulate the saliva, thus dealing damage based on the rank of the technique. The creation method of this technique is only limited to the user’s own imagination. Adapted defensive/supplementary techniques gain offensive properties due to the corrosive nature of the saliva if applicable and logical, dealing damage equivalent to its rank. Ganmi with Water affinity will need to post this technique alongside the desired water technique; it will not count as a move despite requiring more chakra than the water technique original requires. S rank version of active ability can only be thrice per battle and A can only be used 4 times, requiring a cool down of two turns before being able to be used again while leaving the user unable to use Black Tongue Arts above B rank in the same or next turn. B rank requires one hand seal, A rank requires 3 and S rank requires four. [/spoiler] [B]( Ganmi Jutsu: Pekotaberu ⋓ Pekogakidou ) Taste Technique: Insatiable Desire ⋓ Dulce de Leche[/B] [Spoiler] Rank: C- S Type: Offensive/Supplementary/Defensive Range: Short – Long Chakra Cost: 15-40 Damage Points: N/A Description : This technique encompasses the one of the most complex techniques within the clan, making use of the user's Taste senses and Saliva manipulation, by taking the enemies techniques and actually “eating” the chakra of the technique, digesting it and turning the neutralized chakra into saliva, which the user can then shoot out back at the opponent. The user will inhale, manipulating their Saliva glands to create a syphon of chakra-filled saliva that is connected towards the user’s mouth. The syphon, through shape manipulation and its corrosive properties, will takeover the enemies technique and begin to dissolve chakra located inside of the technique, actually breaking it down, as user draws the technique inside their gullets, “eating” the weakened and now harmless chakra. The technique can also be used on techniques that are in direct contact with user by simply biting the technique or siphoning it in, with the Saliva and repeating the process but much quicker. This siphon and digestion of chakra can only happen in situations where the saliva technique, with it's described S&W, is capable of neutralizing ( equal ) or overpowering ( stronger ) the targetted technique. When the user is capable of neutralizing the technique, the user will simply eat the chakra and metabolize it into their own chakra resources, in an ammount equal to the technique eaten. When the user is capable of overpowering the technique, then the full amount of chakra dissolved will be converted into damage, 1:2 ratio, sending back a blast of corrosive saliva at the opponent. The end technique is a Saliva technique. *Siphon is short-range, while the blast can reach up to Mid-Range ( Savors and bellow ) or Long-Range ( Paladar and above ). *Can only be used 5 times and requires 1 turn cooldown before using again. Savours can use the technique up to A-Rank, rest of the lower ranks can use the technique up to B-Rank. S-Rank can only be used by Paladars and above and once used renders the technique only usable one more time.[/spoiler] [B]( Tsuba Oukijutsu: Ryuukuro ⋓ Ryuukomi ) Black Tongue Supreme Arts: Visceral Pitch ⋓ Pitahaya[/B] [Spoiler] Rank: S Rank Type: Offensive/Supplementary Range: Short (Long range reach, Long range projectiles) Chakra Cost: 40 (+5 per turn) Damage Points: 80 Description : One of the most powerful Ganmi Clan techniques accessible to only those with the Toxire Paladar Rank. The user gathers a large amount of his/her saliva within their gullet and focuses a vast amount of chakra within it. As the user channels the chakra through the saliva, he compresses it greatly, causing it to change in nature, becoming incredibly dense before releasing it from their mouths. As the user releases the malevolent chakra, he manipulates it by transforming it into a large, fierce and demonic looking Komodo Dragon with total length of 20 meters, with a black outer skin and dilated scales like the skin of the dragon fruit. It's mouth and bowels are translucent white with black granules, as are the large globules of saliva that he can spit out up to long-range. Pitahaya becomes closely attached to the users chakra allowing the user to control its each and every movement. It is made of a particularily dense saliva, which incorporates the especial abilities of the Toxire Paladars, particularily in their interaction with Earth ( Loosing their natural weakness and becoming neutral ) and the pungent smell that stuns opponents within short range of it ( 2 meters ). In addition to that, the saliva acquires a certain syrup-like density, which allows it to cling to objects, almost suctioning them in, while exponentially corroding them. The denser, blacker, granules of the bowel saliva, which is also the secretion that composes the spat out globules, are infused with unstable chakra, which gives the salive the ability to implode upon demand, compressing a target within the saliva's grasp and then pushing out a corrosive shockwave. The Pitahaya can spit out up to 2 large globules of saliva. They have exactly half the size of the Dragon, and they consume actual saliva that composes the dragon's body. Each are considered A rank, meaning each holds half of the dragon's volume. After both are shot, the dragon disappears in residual black goo. The implosion of each globule is also considered A rank. Alternatively, the user can prompt the Pitahaya to devour a target (or multiple) with or without halving it's power, creating a potential implosion with the equivalent of an S rank, or A rank after spitting 1 globule. It is able to whip its tail and swing its paws and body with the strength of a gigantic 20 meters (or 10 meters after the first globule is shot) dragon, and the inherent power of an S rank ( or A rank ). This technique can only be used by a Toxire Paladar. The user is only able to use it twice a fight, with a 4 turn break in between usage. To maintain the dragon in the fiel, and continuously keep prompting it to move, the user is required to keep pouring 5 chakra points. The Pitahaya can stay in the fielduntil it spits out both globules, implodes or until destroyed by the opponent. Each globule counts as a jutsu towards the jutsu count, the implosions don't count as a jutsu, with the exception of the implosion of the Pitahaya itself. The user can't use Ganmi techniques in the turn the dragon is created or the previous turn.[/spoiler] [B]( Ganmi Oujutsu: Kentan Keishi ⋓ Kami ) Taste Supreme Technique: Gluttony Execution ⋓ Ambrosia[/B] [spoiler] Type: Offensive/Supplementary Rank: Forbidden Range: Short Chakra Cost: 50 Damage Points: 90 ( -10 to the user ) Description: Throughout the history of the clan, there hasn't been a technique as controversial as this one. It signifies prestige among clansmen, and the subjugation of others to your will. Because of it, Ambrosia, or, most colloquially known as "Last Drink", is the execution technique of the Ganmi clan. It is said that it is not the Candymaker the one who possesses the Gluttony Execution, but rather the one who possesses it that is the Candymaker. Using their innate knowledge of the mechanism behind the salivary glands, the Candymaker is able to infuse chakra and his own toxins onto the target's chakra system, which will overload the current around the glands, causing them to malfunction, and inflate and strain the chakra system, causing it to behave poorly. When the glands go haywire, they start to produce uncontrollable amounts of saliva. As it overloads the glands, the chakra will seal shut the target's lips, creating a strong chakra adhesive force, preventing the saliva from leaking out, forcing it into stomach, nose and lungs, until the target drowns in their own saliva. It is even more terrible when used against other Ganmi, as Ambrosia overloads not just the quantity of the saliva, but also its toxicity, causing horrid wounds as the corrosive saliva melts through any weakened section of the body, while the drowning is in place, leaving leaking holes on the target's throat, chest or gut. The place of contact will behave similar to a seal, carving the kanji for "Heavenly Taste" on the target's flesh, marking the target as guilty. The strain on the body causes a restriction onto the target's chakra system, through the overload that latches on and strains the chakra system, preventing the usage of chakra above C rank for the duration of the execution. The drowning happens within a turn, if the opponent is unable to block it. The kanji will have appeared on the user's, signaling the activation of this technique, before touching either the upper torso ( Chest or Back ), neck or head of the target, which will then execute the technique. This technique requires contact with the targeted area to implant the seal. The Heavenly Taste kanji will show on the user's hand upon activation, and glow, which will warn the possible target before contact is made. Afterwards, the seal can be destroyed by carving out the kanji, though that requires nearly-fatal wounds, like scalping or peeling one's skin. The user can still live for 2 turns, including the one where he performs the wound, but will die from the wound afterwards. This technique is preventable, but rather less block-able, as it fit the ultimate Ganmi technique. Opponents unable to prevent the user from tagging them will face the option of dying within a turn or ripping the seal, and attempting to kill the user within those 2 turns without chakra restriction. Otherwise, a third party can destroy the seal itself with any fitting technique. This technique is exclusive to the current Candymaker Activating this technique will seal away all Ganmi abilities for 5 turns, including the Taste Sensory, whether the technique follows through or not. If the technique is executed, as in, contact is made, the restriction is maintained for the rest of the ongoing battle, the user regaining the abilities at the end of it, and maintaining them for the rest of an ongoing event, regardless of the technique being countered or not. This technique can only be used once per ongoing event/battle The seal is functional on the user's hand for 2 turns, throughout which the user can attempt to touch a target. Afterwards, it stays 3 more turns carved on the user's hand. Through those 5 turns, the hand is useless to make handseals or release chakra. Since Ambrosia is directly derivative of the Candymaker's saliva toxins, it can be healed by a proper Medical technique, or similar method.[/spoiler] [/QUOTE]
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