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Jutsu
Custom Jutsu Users
Ω Dominion of Darkness Ω
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[QUOTE="Vayne, post: 21140422, member: 102133"] [CENTER][B][COLOR=rgb(71, 85, 119)]Nara Clan Techniques[/COLOR][/B][/CENTER] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=67&p=21447994&viewfull=1#post21447994'](Kage: Kurechin) - Shadow Arts: Cretin[/URL][spoiler] Type: Supplementary Rank: E Range: Short - Long Chakra: 5 Damage: N/A Description: Used for the purpose of story telling, Cretin allows the user to manipulate his shadow in all of its forms in order to convey a story to an audience. The story can range from a simple manipulation that covers a few centimeters to a grand, up to scale, extravagant showing. The user's imagination is the only limit. The technique can last indefinitely due to it being inherently harmless and easy to use, though use prevents any other jutsu from being used. It costs 5 chakra points per turn to sustain. Update; [URL]https://narutobase.net/forums/showthread.php?t=711213&page=74&p=21565382#post21565382[/URL] [spoiler]Kage: Kurechin) - Shadow Arts: Cretin Type: Supplementary Rank: E Range: Short - Long Chakra: 5 Damage: N/A Description: Used for the purpose of story telling, Cretin allows the user to manipulate his shadow in all of its forms in order to convey a story to an audience. The story can range from a simple manipulation that covers a few centimeters to a grand, up to scale, extravagant showing. The user's imagination is the only limit. The technique can last 5 turns due to it being inherently harmless and easy to use. It costs 5 chakra points per turn to sustain, with a turn interval required between uses. [/spoiler][/spoiler] [url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-26#post-22043470] (Taijutsu/Kage: Ate No Itazura) - Body/Shadow Arts: Mischief of Ate[/url][spoiler] Type: Supplementary Rank: E Range: N/A Chakra: 5 Damage: N/A Description: Accessible to those who have become truly attuned with their shadows in combat, Mischief of Ate enables user's to gain increased control over their bodily movements through their connection with their shadows. Should the user feel the need to, their shadows would be manipulated to affect their own movement, either stopping or altering it, or a combination of both. This would only be a momentary feat, but it would serve well for dire situations that require immediate actions that the user would be otherwise incapable of doing on his own, such as abruptly stopping. User's can manipulate/paralyse their entire body or specific regions/limbs up to their own discretion, with redirecting/movement never exceeding 1.5 meters. For those who specialize in Nara arts Mischief of Ate is treated similar to walking on water skill, as in a passive skill, while for those who do not, it would count as a technique, albeit one that can be performed in conjunction with other techniques.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=328&p=20604348&viewfull=1#post20604348']Kage: (Ikinobiru) - Shadow Arts: Survive[/URL][spoiler] Type: Supplementary Rank: D Range: Short Chakra: 10 (-5 per turn) Damage: N/A Description: A simple technique that comes a long way. It enables the Nara to give a portion of his shadow tangible qualities. This allows the user to step on his shadow instead of the ground beneath him. This can be used to protect the user from stepping on/into enemy techniques. It lasts as long as the user wishes due to its basic application. Its as simple as walking on water. Note: Lasts a max of 4 turns[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=711213&page=22&p=20890791&viewfull=1#post20890791'](Kage: Chumon No Yogen-Sha) - Shadow Arts: Order of The Prophet[/URL][spoiler] Type: Supplementary Rank: D Range: Short - Long Chakra: 10 Damage: N/A Description: After capturing the target(s), either through this technique or others, the user is given the opportunity to humiliate the target(s). The user can choose to force the opponent to bend their knee(s) in order to kneel in front of the user, or to choose to cause the target(s) to close their mouths, preventing them from talking. The two are often used together to silence insubordinate mongrel. Other than the aesthetic uses of the technique it has a practical use. The user can choose to close the mouths of the target(s) as they are releasing a jutsu, thus effectively stopping the technique and potentially harm the target(s) depending on the nature of the released technique.[/spoiler] [url= https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-26#post-22043470](Taijutsu/Kage: Keiji No Dolos) - Body/Shadow Arts: Dolos of Revelations[/url][spoiler] Type: Supplementary/Offensive/Defensive Rank: C Range: Short Chakra: 15 (5) Damage: N/A Description: Dolos of Revelations is a technique that implements the user's shadow manipulation into CQC, wherein the user would coat their body with a layer of intangible shadows that are highly receptive and responsive to the user's movements. These shadows, referred to as Primordial Essence, serve to augment the user's fighting capabilities by providing a deceptive layer of shadows. The shadow's react to the movement's of the user's muscles and limbs, surging outwards in all directions to short range, creating a blockade of shadows that would hide the user's strikes and attacks from targets. Naturally, the user's vision is also blocked. The shadow's can be passively manipulated to have images or assume shapes as they expand, enabling user's to deceive opponents of their true intentions, such as forming a shadow fist to strike from one direction while the user actually strikes from somewhere else. This proves to be useful when the user is surrounded and moves in to strike, where opponents wouldn't be aware of who the true target of the user's attacks is. Dolos of Revelations can be used once and maintained for four turns, with it's surges being able to occur in the same timeframe of CQC attacks, and 'surges' potentially lasting for one turns if the user wishes.[/spoiler] [url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-26#post-22046205] (Kage: Karon No Michi) - Shadow Arts: Path of Charon[/url][spoiler] Type: Supplementary Rank: C - B Range: Short -Long Chakra: 15 - 20 (5) Damage: N/A Description: Based around the ability of infusing objects with 'shadow chakra' shown in the the Shadow Imitation Shuriken technique, Charon allows the user to imbue physical objects/techniques with 'shadow chakra', referred to as Primordial Darkness, granting them traits of the user's shadow techniques. At it's base (C Rank), Path of Charon would grant the object the ability to paralyse opponents if it makes contact with their shadows, lasting for as long as the object remains in contact with shadow. In this variation, the objects own shadow would be the source of it's Primordial Darkness, enabling this technique to be utilised at a range, as long as the chakra was channeled through a source, and the user is aware of the object/shadow. Primordial Darkness would manifest in the form of a coating of tangible shadow around infused objects (aesthetically changing them). In it's advanced variation, the user can imbue the effects of shadow techniques in the same timeframe of performing a tangible technique as long as the technique originates from the user's body, or makes contact with his shadow upon creation. For each turn active the technique draws 5 chakra, as do objects infused. The infusion lasts three turns, and the advanced variation can only be used four times per battle, separated by a two turn interval between infusions.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=711213&page=22&p=20890791&viewfull=1#post20890791'](Kage: Deddo Otoko Okingu) Shadow Arts: Dead Man Walking[/URL][spoiler] Type: Supplementary Rank: B Range: Short - Mid Chakra: 20 (5 per turn per person) Damage: N/A Description: A technique to be used when an individual is injured/incapable of proper movement on their own. The user would control their shadows through chakra and would follow the movements of their shadows. This allows the user to continue moving on the battlefield. It follows the basic technique of the Naras. While this is invoked the user can not use elemental chakra. It can be applied to others to control their movement however the allies can only use taijutsu, kenjutsu, and basically anything other than that which does not require chakra. This can be used on multiple targets(up to 4), thus allowing the user to control an army of puppets. This allows the user to control even dead bodies and use them as meat shields. -Usable 4 times -Lasts 3 turns -Mastery over Nara clan techniques. -The controlled people would move 2 levels slower than they normally do. If the user controls himself moves at his same speed. No speed boosts will be applied while active[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=317&p=20495651&viewfull=1#post20495651'](Kage: Hādodāku) Shadow Arts: Hard Dark[/URL][spoiler] Type: Supplementary Rank: B Range: Short-Long Chakra: 20 Damage: +1 Rank To A ranks and below. +20 To S ranks and above. Description: Shadow users have shown the ability to increase the strength of their shadows to steel like strength for some techniques. Hadodaku builds on that ability. It allows the user to increase the strength of his shadows to steel like quality. The user would perform an additional hand seal after using a shadow technique and give the shadow steel like qualities thus increasing its strength. The change happens in the same timeframe of using the original shadow technique. -The steel like quality lasts the duration of the original shadow technique, with each turn after the initial use having a -15 chakra cost. -Usable 4 times per battle.[/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=74&p=21565382#post21565382']Ninpou/Kage: Ryouiki No Helios ) - Ninjutsu/Shadow Arts: Domain of Helios [/URL][spoiler] Type: Supplementary Rank: B Range: Short - Long Chakra: 20 Damage: N/A Description: Using the very nature of how shadows react to light, the user would use a variation of the hiding with camouflage technique in order to manipulate how light hits his body in order transmit the shadow of his body to a distant location. This is reminiscent of the bat signal in the sky. When used during normal daylight time, the user can only transmit the user's shadow to mid range away, however, if it was darker, for instance raining, or dusk/dawn, the user can transmit the shadow up to long range. When used at night times, the user can transit the shadow up to 2 LMs away. In a battle, usage of Domain of Helios allows for the user to perform techniques from a longer range than normal. During daylight, it only allows for a single range increase to techniques, however the other cases allow for a long range usage. The user can choose to transmit a single body part, multiple, or his entire body. The technique can last for two turns, costing 10 chakra per turn, and usage must be separated by a turn interval. The technique can be used 3 times. The user can chain a nara clan technique in the same timeframe with Domain of Helios as long as the techniques core is B ranked or lower. Naturally, the shadow must be at least 5 meters away from an opponent, although it can be projected to lower than that in case of targeting an ally. [/spoiler] [b][url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-20#post-22010881](Suiton/Kage: Zoo) - Water Release/Shadow Arts: Abhorrence[/url][/b][spoiler] Type: Supplementary/Defensive Rank: B Range: Short - Long Chakra: 20 Damage: N/A Description: Through two hand seals, the user would imbue any physical shadow technique with water, mainly to counter fire based techniques that are commonly used against shadow techniques. The water used carries traits of both the Grudge Rain Technique and Starch Syrup Capture Field. This allows the shadow technique, upon contact with humans/summonings/sentient chakra, to drain chakra through the water, with the starch syrup element making escape harder. Per a single turn, the water/shadow combo sucks 40 chakra points, ending sustained techniques, and draining/ending modes, where modes that have pools such as SM are drained, whereas those that follow turn based systems are decreased by a turn for each turn in contact with the shadow. With every 80 chakra points taken, the duration of the shadow technique increases by one turn. The user is unaffected by the draining/sticky effects of the water. When clashing against techniques, the opposing technique is drained by increments of 5 chakra depending on the rank/strength, where equal ranked/strength techniques are drained by 10, while those weaker are drained by 15, 20, etc, being much more effective on weaker techniques, and draining 5 for techniques one rank higher, and none for those two ranks higher/stronger. The technique can be performed in the same timeframe of a physical shadow technique, and can be used three times per battle, lasting four turns with a three turn cool down. If the shadow hits multiple targets at the same time the chakra draining is split between them.[/spoiler] [b][url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-10#post-21923834](Kage: Bakuha No Seth) - Shadow Arts: Paroxysm of Seth[/url][/b][spoiler] Type: Supplementary Rank: B Range: Dependant Chakra: +20 Damage: Dependant Description: Paroxysm of Seth enables the user to detonate any physical shadow based technique through a simple chakra usage. The detonation combines elements of Creations of Tomorrow that enable shadow's to be separated from their source. Paroxysm of Seth achieves a similar feat, allowing for shadow techniques to violently erupt at speeds equaling the user's base speed. The shadow would erupt into a multitude of small triangular shadow shards that can cause deep laceration and inflict respectable damage. The shards would carry the traits of said shadow technique, and the eruption can be controlled to be either omnidirectional or through specific sides, allowing for the safety of the user in some cases. The damage dealt by the shards would be equivalent to that of the shadow technique's rank, with a boost of twenty points due to the influx of chakra and accompanied erupting speed. As for techniques that are defensive or supplementary and lack inherent damage, the shards would carry damage in respect to said techniques rank. For instance if used on a basic B rank physical wall of shadows, the shards would carry fourty damage points. Upon detonation, the shards can either travel short range all around the shadow technique, or reach up to mid range distance from the source if it was directed to a specific point. Overall the technique can be performed five times per conflict, and it's range of activation is directly tied to the technique to be detonated. So whereas it can potentially be activated from a long range, the explosion can only reach short to mid range, with short range for omnidirectional blasts as previously mentioned, and up to mid range if the blast was controlled towards a specific point.[/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=157594&page=267&p=18981041#post18981041'](Kage: Shotou) Shadow Art: Elementary[/URL][spoiler] Type: Offensive/Defensive/Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: After performing two hand seals the user will split his shadow into two halves. Each half could extend to mid range distance. The halves shape could be altered to the user's liking. For example, one half would be a fist while the second would be a dagger. One half can hold down the target and the other would stab said target. The halves can each reach 5 meters size if deemed necessary. Similar to other shadow art techniques the halves can rise upwards. As such, the user can use them as means to gain elevation for example. Lastly, the strength of the shadows is similar to that of steel. -Usable 3 times. -Shadow techniques can be performed through the halves[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=711213&page=19&p=20861561#post20861561']Kage: Kurieshonzu No Ashita) - Shadow Arts: Creations of Tomorrow[/URL][spoiler] Type: Attack/Defensive/Supplementary Rank: A Range: Short - Long Chakra: 30(+20 Per creation) Damage: 60 Description: A technique in which the user fully utilises the Nara's ability to shape his shadow into whatever form they want. The user can create constructs, weapons, and whatever may come to mind. The limitation of the technique is the user's creativity. The creations can be separated from the users shadow. This allows the user to, for example, use a sword composed of shadow in combat. Once a creation is separated that would give the user the opportunity to imbue different chakra elements into his style. The main advantage of the technique is that constructs have the same characteristics as the Shadow Imitation Shuriken/Shadow Paralysis Jutsu, which allows the created constructs, if they were to hit the targets shadow, to pin and stop the target in their place. The constructs last on their own for 2 turns. The user can choose to replenish the shadow(direct contact or through a medium) by sacrificing 20 chakra points, this counts as a move and can only be used 2 times per battle. The shadow construct would be replenished/maintained for another 2 turns. The user can create 3 constructs at a single go but if they choose to add additional constructs each construct costs 20 chakra points. Furthermore, the user can modify each created construct 2 times per battle without a jutsu cost, but a chakra cost of 20 points. However if the user chooses to modify for a 3rd time it would cost 30 points, a 4th time 40 points etc. These additional modifications would also count towards the users move per turn count. -Usable 4 times per battle. -Some constructs 'bypass' the construct number rules. These constructs are typically very small in size, like a handful of marbles or a deck of cards. These constructs would count as one. Like the deck of cards would be one construct instead of counting as 56 constructs. However, the power of the constructed cards would be divided among the number of cards. -Non-elemental chakra can be infused into the creations. -Requires two turn break in between usages.[/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=49&p=21242649&viewfull=1#post21242649'](Kage: Na No Hoho) - Shadow Arts: Protection of the Na[/URL][spoiler] Type: Supplementary Rank: A Range: Short Chakra: 30 (10 per Turn) Damage: - (60) Description: One of the ultimate defense mechanisms developed by Vayne of the Nara. Based on how the shadow reacts to light, this technique was born in order to turn a weakness into a strength. There are three ways to use this technique. The first, denoted Alpha, allows the user to spread his shadow around him and up to short range distance in the form of a circular shadow field. Once a target/object, moves past that shadow field and interrupts the light, the shadow would immediately rise, gaining physical form and attacking the target/object with spikes, thus effectively stopping the attack on the user. This is usually used as a means to allow the user to combat far away opponents without the fear of being blind sided by others. This ability can only be used 3 times per battle, counts as a move and delivers 60 damage to the object/target. This means that invisible objects/opponents can't be detected through this technique and as such would not be attacked. The second manner, denoted Beta, allows the user to achieve the same effect, but without the need to create a shadow field, instead the user would have the shadow separate into multiple copies of him. The shadows would still react to a target/object moving past them and stop them at the same time while attacking, but the difference with this ability is the manner of attack. In Alpha the method of attack is spikes, while in Beta the method of attack could by anything CQC related. The beauty of Beta is that the shadows could be erected, giving them physical form, thus allowing the user to be surrounded with shadow bodyguards. The shadows are all linked together, and are somewhat autonomous. They would attack anything that gets within their range, matching the objects speed and attacking it. This however results in the user being unable to have allies next to him as the shadows would attack them. The user can override the bodyguards autonomous defence, however that would require him constant focus, and would result in the user being incapable of fully focusing on other targets, while also resulting in the user having to control the shadows, thus resulting in much slower and less effective defence. This can be used three times per battle, with each usage lasting three turns. The user can only create up to 3 bodyguards, and the bodyguards can chose to attack while using basic shape manipulation(Turning their hands into swords, etc). In ability Alpha, the shadow would be capable of detecting attacks that are short range away from them. So in Alpha, the shadow field can detect attacks that are short range above it. This inversely gives the user the ability to sense objects via the shadow defense, however it is only restricted to knowing that an object it there, and not actually knowing what the object may be. This detection works through the shadow sensing any other shadow that gets past it. Notes: Usable 4 times per battle. [/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=711213&page=24&p=20914983#post20914983'](Kage: Ra No Hoho) Shadow Arts: Protection of the Ra[/URL][spoiler] Type: Offensive/Defensive/Supplementary Rank: A Range: Short - Long Chakra: 30 (-10 per turn) Damage: N/A (60) Description: One of the ultimate defense mechanisms developed by Vayne of the Nara. Based on the ability of the Nara to manipulate their shadow to become tangible and exhibit strong solid qualities this technique was born. The technique has two manners of usage. The first is erecting a defensive structure based on the users need. What sets the structure apart from any other defensive technique is how it interacts when damage is received. Instead of remaining solid and resistant to the oppressing technique the defensive structure would react in a unique way. Ability alpha would take place. Ability alpha leads to the negation of all power of the opposing technique. This is achieved through absorbing the power/damage of the technique and spreading it across the shadow then finally towards the ground, causing damage to the ground as a result. Depending on the strength of the technique it can cause damage from cracks to craters. This would stop the opposing technique from gaining any more distance, thus effectively protecting the user. The user can, 3X per battle and at a jutsu cost, choose to redirect the momentum of the stopped technique to somewhere else other than the ground. The momentum would be directed through (a) shadow tentacle(s) towards the intended target. If multiple tentacles are used the power is spread amongst them. The intended target would be sent flying backwards while receiving damage equivalent to the stopped technique but with a -10 damage due to the fact that some of the power would be lost during the execution of the technique.(A punch that delivered 30 damage initially would deliver 20 damage when its returned). The user can choose to give their defensive structures, 3X per battle, spikes. These shadow spikes would destroy the opposing technique. They would carry A rank strength. This is ability beta. It is commonly used to stop offensive techniques that the user does not wish to send back. The second and alternative usage of this technique is to apply it to other shadow techniques. This would give that technique powerful defense. Additional chakra would be added to said technique to make it behave like the following. The technique this is applied to would get up to 45 defensive points added to it. When an opposing technique hits the augmented shadow it would count towards the 45 defensive points. Alternatively, power/damage can be either sent towards the ground/target through a tentacle(s)(or direct contact) delivering 3/4 of that damage, or it can be used to augment the shadow technique's own strength. The strength increase is only 1/2 of the stopped technique.(A tangible shadow punch that absorbed the damage from a boulder for example would use the damage/power to propel the shadow punch forward, increasing its damage as a result.) This can be only applied 3X per battle. It would last the same duration as the technique it is applied to. This requires the user to perform a hand seal. It would only become active when the shadow tech it is applied to gets hit. However, it would still cost 15 chakra points per turn. The technique basicslly acts as a waterbed, distributing the damage but with a twist. The twist being that the damage would be 'presevered' then sent towards an outlet where it takes effect. -Requires mastery of shadows. -4 time per battle.[/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=56&p=21294057&viewfull=1#post21294057']Kage: Phantasos) - Shadow Arts: Phantasos[/URL][spoiler] Type: Offensive/Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: A technique based on the very core of the nara clan. It is essentially an advancement and refinement of the basic paralysation technique. A nara commonly takes control of the shadow of the target and inversely prevents their movement or move them around. This shows a direct correlation between the targets shadow and their muscles/body. Phantasos makes use of this correlation in order to grant the nara unprecedented advantage when combating durable target with great physical prowess. Phantasos allows the user to utilise his shadow in order to attack the targets muscle via their own shadow. Essentially the technique works in a modified way of the basic technique. Instead of controlling the target’s muscles to move the target, the user would forcibly move the targets muscle in order to cause damage. For instance, instead of moving the leg muscles in order to move the target, the user would have the muscles constrict on themselves, causing damage to the target’s legs, potentially preventing proper movement for future turns, similar to what the effects of a strong kick to the back of the leg could result in. The technique’s range can be increased similar to other shadow techniques, of course under the condition that the users shadow has enough area to increase it’s range. The technique can be used thrice per battle and four times per event. [/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=65&p=21416990#post21416990'](Kage: Kurieshonzu No Kinou) - Shadow Arts: Creations of Yesterday[/URL][spoiler] Type: Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: N/A Description: Similar to it's parent technique "Shadow Arts: Creations of Tomorrow" this technique allows the user to separate previously created shadow constructs from his shadow. The separated constructs would gain the traits of Shadow Imitation Shuriken/Shadow Paralysis Jutsu, similar to Creations of tomorrow, which allows the separated constructs, if they were to hit the targets shadow, to pin and stop the target in their place. After separation from the user the constructs can be mentally controlled by the user, thus allowing him to focus on other techniques more easily. Due to the influx of additional chakra to the technique, this technique can be used to sustain the separated technique for an additional 2 turns.(IF originally lasts 2 turns would last 4) The user also gains the ability to modify the shape of the constructs 2 times per battle without a jutsu cost, but a chakra cost of 20. Any additional modification would cost 30 chakra, then 40, then 50 etc and count towards the jutsu cost of the user. This is all in accordance with Creations of Tomorrow’s effects/restrictions. Using Kurieshonzu No Kinou occurs in the same instant of using a construct, happening in the same time frame but counting as a move. Furthermore, in regards to the constructs, they would be granted a degree of sentience (Movement and identifying friend from foe, but not strong enough to be cast in illusions). Constructs that lack adequate movements limbs or similar, would move through basic methods like slithering. These constructs would move at speeds equal to that of shadow techniques in broad daylight. Constructs that have proper limbs or similar would move at speeds equal to that of shadow techniques through translucent objects. Additionally, the constructs sentience would be restricted to commands given by the user, for instance having the constructs sole mission to rampage and attack a target. -This technique is only applicable on Nara techniques that give actual physical form to the shadow, as such, it can’t be used on techniques similar to kage mane. -Usable 4 times per battle with a turn interval between uses. -10 Chakra per turn for each separated construct.[/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=63&p=21356392#post21356392'](Kage/Doton/Ninpou: Asteria) - Shadow Arts/Earth Release/Ninja Arts: Asteria[/URL][spoiler] Type: Supplementary Rank: A Range: Short- Mid Chakra cost: 30 (-10per turn) Damage: +20 Description: Asteria is a technique made in order to combat a Nara’s vulnerability towards light. When using a physical shadow technique, the user would simultaneously, in the same timeframe, imbue the attack with properties of the super added weight rock technique, increasing it’s weight as a result. The weight increase results in the shadow technique moving slower, however allowing it to deal more brute force damage. However the main function of the technique comes due to Einstein’s law of general relativity, which is 'basically' that light curves around heavier objects. As such, light sources would need to be more potent/powerful than normal to ward of the shadows. Specifically one more rank than normally required (cannot be applied to Forbidden ranks). This technique also employs elements of hiding with camouflage in order to further drive home it’s effectiveness, not relying solely on the weight increase of the technique. This technique can be used four times per battle, lasting the duration of the technique it is applied on. Once the technique is countered/stopped the user must wait a turn before reusing it. Alternatively, the user can chose to imbue the effects of the super light weight technique, resulting in a speed increase of 2X to the technique, but a reduction of 20 damage.[/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=45&p=21190307&viewfull=1#post21190307'](Kage: Erebus) - Shadow Arts: Erebus[/URL][spoiler] Type: Supplementary Rank: A Range: Short Chakra: Equal to the technique that activated it, then five per turn Damage: Dependent on the technique that activated it Description: The technique entails the highest level of chakra usage, requiring one to be a master of ninjutsu, genjutsu, and nara clan techniques. The technique becomes active whenever a Nara Clan technique, or anything related is used. It remains active as long as the aforementioned technique is active, costing an additional five chakra points per turn. The techniques activation is passive and happens regardless of the user’s will. Essentially, it changes the user to intangible shadows, rendering them immune to physical damage. This has been compared to the Hozuki’s clan technique in one aspect and to Gaara’s 'subconscious’ ultimate defence in another. In some ways this is the opposite of the hiding in shadow technique, where instead of blending with a shadow, the user would become a shadow himself. While in this state the user is restricted to Nara Clan and Related techniques and non-elemental techniques. If the user wishes to use techniques outside of the restriction, then they must revert back to their normal state through sacrificing 10 chakra points. However, if a shadow technique is still in play, then the user would once again return to the shadow form. This means that if in turn one the user used a shadow technique that lasts multiple turns and he wishes to use water and wind techniques, he would be forced to use 10 more chakra point with each technique used. After the release of the technique the user would return to his shadow state. If the elemental technique can be maintained over multiple turns, it would not force the user back to his normal form. While in shadow state, the user becomes capable of using shadow techniques from his body, basically controlling himself like he would control a shadow. Furthermore, at a cost of 5 chakra, the user can change partially or fully between the different states of shadows, allowing the user to have offensive capabilities as well if needed. While in intangible shadow form, the user can move like a shadow at speeds equal to that of theirselves in normal sates. The technique’s chakra cost would be equal to that of the technique that triggers it. The damage delivered would be dependant on the rank of the technique used. While in this state the user becomes weak to a shadows weaknesses, like a strong fire would revert the intangible user back to his normal state while also delivering damage to a user, if feasible. The technique can be used 4 times per battle. As mentioned in the description the form lasts as long as the trigger technique.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=324&p=20576035&viewfull=1#post20576035'](Kage: Jama) Shadow Arts: Intrusion[/URL][spoiler] Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Mid Chakra: 40 (20 per turn) Damage: - Description: After performing 5 hand seals the Nara would extend his shadow all around him, the shadow would begin to rise. It maximum length is 15 meters. Then, through shape manipulation, the shadow would take one of two forms. Form 1: The shadow takes the form of an armored samurai. The samurai can transform his arms to shields and swords. The samurai has a max reach of mid range. The user can remain inside the samurai, he would only need to create a small opening where he wants to remain. To control the samurai the user has several options. The first is to perform one hand seal and 'become' the samurai. The samurai would imitate the movements of the user. The second is to control the movements of the samurai after performing one hand seal. This enables the user to move away from the samurai(max mid range otherwise 'connection' is lost) while the samurai deals with the targets(while under the user's control). Form 2: The shadow would take the form of a 4 legged, two headed, and 2 tailed creature. The creature would be grotesque in appearance having spikes and scales located throughout its body. The creature would be controlled by the user, it can reach mid range from the user. The creature can release shadow spikes from its body, the spikes can reach mid range from the creature. The spikes carry A rank strength. The spikes can penetrate defenses based on their 'elemental' strengths and weaknesses. In both forms the shadow has the strength of steel. Furthermore, a line of shadow always connects the user to the forms. If that line is countered the technique would end.The size of the forms can be increased/decreased with the maximum size being 15 meters. This allows for tactical attacks. Ex: Increasing the reach of the samurai from 3 meters to 6 meters in order to surprise opponents. -The forms have a striking power of 80 DMG points. -Shadow techniques can be performed through the forms. -Last 2 turns. -Usable twice with a 2 turn interval between uses. -No nara techniques one turn after use. -Whilst using the technique the user can only use nara clan related techniques, kenjutsu, taijutsu, and non chakra based techniques. -An ally, in synchronisation with the user, can channel chakra through the forms, using them as a medium. This allows the forms to become deadlier. For example channeling wind chakra to surround the samurais sword to increase the damaging effects. Of course the techniques used must be logical. An ally cant go and create a fire armour around the samurai because it would weaken the shadow, or even destroy/disperse it completely. Reason and logic is a must update[spoiler](Kage: Jama) Shadow Arts: Intrusion Type: Offensive/Defensive/Supplementary Rank: S Range: Short - Long Chakra: 40 (10 per turn) Damage: 80 Description: Following a sequence of 3 hand seals, the shadow would be manipulated into one of two forms(Cerebrus/Samurai), reaching a max of fifteen meters size in each, with the option of forming the structures around or besides the user. Each form can be controlled by the user directly, with the Samurai form being able to replicate the direct movements of the user, having it act as an avatar for the user's attacks if need be. Should the forms be created at a size smaller than their maximum, they can be expanded at a jutsu cost (Can occur in same t/f of other shadow techs) or simply passively decrease to lower sizes. When formed around the user, the shadow can be manipulated to move the user to an opening or room within the Intrusion creations. Distinctly, the Samurai form can be changed to have weaponry and shields on it's limbs. The Cerebrus form's distinction is it's ability to release detachable spikes of shadows up to mid range away from it, at A rank strength, with varying sizes, but never larger than the Cerebrus itself. Notably, Intrusion's forms can be used as a source for shadow techniques, having them potentially act at increased distances due to the form's size. Should the forms be created besides the user, they could reach up to 15 meters away from him, connected through a line of shadow that, if 'severed', would end the technique prematurely. The creations can remain in play up to three turns, but should the user chose to actively manipulate the creations, they would be incapable of using any new technique that is not shadow related, CQC, or Chakraless. Changing the limbs of the Samurai occurs passively, but costs twenty chakra. Usable twice, with a three turn interval between usages. [URL unfurl="true"]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-25#post-22036897[/URL][/spoiler][/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=711213&page=24&p=20914983#post20914983'](Kage: Giman No Rainzu) - Shadow Arts: Deception of Lines[/URL][spoiler] Type: Offensive/Defensive/Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: A rather simple technique that comes a long way. The user would erect a wall of shadow to his liking that could be used to block incoming attacks. The true purpose of the wall is to hide the tendrils of shadow that would pierce through the terrain and move towards the targets. Once below the targets the user can use the shadow tendril to decapitate them, pin them, or simply annoy them. Furthermore, the tendrils would have traits of Shadow Imitation Shuriken/Shadow paralysis, meaning that if they were to make contact with the opponents shadow they could immobilise them in their place. The shadow wall that would be used as a means to block incoming attacks would, after blocking said attack, either return to it's normal state, or remain as a wall. In either case it would be used to hide the point of entry of the tendrils in the terrain. -3 times per battle. -No juts above A rank in the same and following turn. update; [URL]https://narutobase.net/forums/showthread.php?t=711213&page=74&p=21565382#post21565382[/URL] [spoiler](Kage: Giman No Rainzu) - Shadow Arts: Deception of Lines Type: Offensive/Defensive/Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: A rather simple technique that comes a long way. The user would erect a wall of shadow to his liking that could be used to block incoming attacks. The true purpose of the wall is to hide the tendrils of shadow that would pierce through the terrain and move towards the targets. Once below the targets the user can use the shadow tendril to decapitate them, pin them, or simply annoy them. Furthermore, the tendrils would have traits of Shadow Imitation Shuriken/Shadow paralysis, meaning that if they were to make contact with the opponents shadow they could immobilise them in their place. The shadow wall that would be used as a means to block incoming attacks would, after blocking said attack, either return to it's normal state, or remain as a wall. In either case it would be used to hide the point of entry of the tendrils in the terrain. -3 times per battle. -No shadow jutsu above A rank in the following turn.[/spoiler][/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=36&p=21063480#post21063480'](Kage/Ninpou: Mugen Teiri) - Ninja Arts/Shadow Arts: Infinite Theory [/URL][spoiler] Type: Supplementary Rank: S Range: +1 To base technique Chakra: 40 (10 per Turn) Damage: - Description: A simple technique that can only be applied on shadow constructs with physical shape. It allows the user to manipulate the shadow that is created by the construct. Since the construct has a physical shape, then it would have a shadow of it's own. This technique allows the user to control said shadow in order to augment the damage done. It can be used in two ways. The first is to cause the shadow of the previously created construct to surround the construct. This gives the construct more defensive and offensive prowess. Defensively it would allow the construct to take one rank more damage than it normally would, and offensively it would give the construct one rank more damage points.For S rank that transaltes into +20. The second usage, and the more used one, is duplication. It allows the user to create duplicates of the existing constructs. The user can create 2 duplicates of the construct. The first duplicate would retain 1/2 of the original techniques strength, while the second duplicate would only retain 1/4 of the original techniques strength. This also applies to the size of the duplicates. When used with techniques that have physical form, but are used for restraints for example, this technique allows the techniques to reach longer distances, specifically 1 range more than it normally would. The duplicated constructs would retain any characteristics present in the original technique. Like if a physical shadow dog with long fangs was created, the duplicate dogs(puppies) would have the same long fangs. The duplication would normally work on techniques that create 'sets' of constructs, like a technique that created two shadow hands, each hand would have its owns duplicate. This technique alters the fact that shadows don't normally have shadows of their own. This is accomplished through a variation on the Hiding With Camouflage techniue, in which not only the way light affects the shadow is altered, but also how physical shadow constructs react to light. -Usable 3 times with a turn break between uses. -In the first usage it would last the same time as the original technique. -In the second the duplicated construct would last one extra turn than the original construct. [/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=53&p=21267098&viewfull=1#post21267098'](Kage: Toukai No Fuzen) - Shadow Arts: Extirpation of Sin [/URL][spoiler] Type: Supplementary/Offensive/Defensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: Due to the very nature of shadows they can exist/be inside any non-opaque construct. {X} {X}. Naturally, this would only work on techniques that the user's shadow appear in, such as a water technique originating from beneath the user. Using this fact the user can use his shadow to attack and destroy structures from the inside out. Depending on the user’s need two main ways of using the technique exist. In the first the user would expand his shadow inside the structure while solidifying it. Depending on what the user desires the shadow can completely break down the structures into nothingness, separate them, or simply render them useless. The second manner of usage is to manipulate the shadow to begin spreading inside and outside the structure. The shadow would intricately bind the structure and maintain its shape. However, the moment the shadow’s bind on the structure is stopped/interrupted, the previous structure would be rendered useless. This usage allows the user to take control of the constructs and move them as they desire. For example if used on a crystal fist technique the user would attack the target with the broken down crystals that are held together and surrounded by the users shadow. The beauty of this usage is that it adds more danger to the opponent, albeit in the form of a D ranked 'blast' of the material that the countered technique was composed off. The technique is usable three times per battle. The second manner of usage can be maintained for a cost of 10 chakra points per turn. No S-Rank or above Shadows in the next turn.[/spoiler] Jutsu Taught/Allowed [spoiler] [CENTER] [COLOR=rgb(71, 85, 119)][B]D Ranks C Ranks B Ranks [/B][/COLOR][/CENTER] (Kage Hōrudo)- Shadow Hold [spoiler]Type: Supplementary Rank: B Range: Short-Mid Chakra Cost: 15 Damage: N/A Description: The user gives his shadow jutsu adhesive properties to bind opponents to the user's shadow. Someone with immense strength can break free fom the shadows but when used with Shadow Imitation it becomes more difficult. The user is unaffected by this jutsu[/spoiler] (Kagemaru no hōhō) - Shadow Circle Way [Spoiler] Type: Attack Rank: B Range: Mid-Long Chakra Cost: 20 Damage Points: 40 Description: The user extends his shadow and then performs the Rat hand seal in order to divide his shadow. As the shadow splits, it goes right and left, moving towards the opponent in an arc. This way it forms a huge circle around the opponent, making him hard to focus on both and to choose which one to defend from. When either of the shadows reaches his shadow it makes him unable to move while the user is maintaining the Rat hand seal. Note : -Usable 3 times per battle - Must be a Nara Clan member to use this jutsu - Can only be taught by Oasis Nara[/spoiler] [CENTER] [COLOR=rgb(71, 85, 119)][B]A Ranks [/B][/COLOR][/CENTER] [URL='http://narutobase.net/forums/showthread.php?t=211262'](Kage Kobushi Sentou)- Shadow Fist Punch[/URL] [spoiler] Type: Attack Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 (if holding kunai +5) Description: The user will focus chakra into there shadow, their shadow then exteneds from their feet then molds it into 10 fists which then begin to pumel the opponent. The fists can also hold kunai and throw shuriken, if the fists hold kunai then they begin to slash ths opponent countless times. Note: Requires a row of 4 handseals. Note: Can only be used 4 times in battle. Note: Must have finished Shadow training. Note: Only Orange-Hokage can teach this jutsu.[/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=727637'](Kage: No fīrudo) - Shadow Field[/URL] [Spoiler] Type: Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user gathers his chakra in his shadow and uses it to expand his shadow in a circle with a radius from 2 meter. Thanks to the users chakra in the shadow he is able to feel every movement in it. However the shadow can't trap the enemy like the shadow mimic no jutsu. Note: One must have finished his shadow training. Note: One must be member of the Nara Clan (Social group). Note : Can only be used by Nara's Note: Can only be used with permission of MikeyDread[/spoiler] [URL='http://www.narutobase.net/forums/showthread.php?t=281338'](Kage: Hisan Gosunkugi)- Shadow Flying Spikes[/URL] [Spoiler] Type: Attack Rank: A Range: Short-Long Chakra Cost: 35 Damage Points: 60 Description: Once the user infused his shadow chakra into his kunai, he can throw it and when it get's close enough to the enemy the shadow will mold out of the kunai to create 5, 3 foot long shadow spikes coming off the kunai facing the way that the point of the kunai is facing. This is able to increase the span of impact that a ordinary kunai cannot do. Notes: -Only usable by Nara clan member -Only usable when Shadow training is complete -Can only be used 3 times per battle -Unable to use if chakra reserve is below 20% (towards end of battle likely) [/spoiler] [URL='http://www.narutobase.net/forums/showthread.php?t=281338'](Kage: Rippoutai)- Shadow Cube[/URL] [Spoiler] Type: Defense Rank: A Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: This is used to defend against enemy attacks all around the user. The user connects with their shadow, then they expand the shadow all around them then manipulate the shadow to build walls on all sides of the user creating a shadow cube. This move can also be applied to trap an enemy. Only works when the user has connected with the enemies shadow. Once the connection is made the same rules apply, the shadow walls are made all around the enemy to trap them for 1 turn. If it blocks one A-Rank Jutsu it is destroyed, any other jutsu rank needs to hit the cube twice before it's destroyed i.e. two B-Ranks, 1 C-Rank and 1 B-Rank. The cube is fast enough to stop mid - long range attacks. Notes: -Able to protect user from A-Rank and below jutsu's -Only usable against mid - long range abilities -Cube can protect user for 1 turn -Cube can trap enemy for 1 turn -Usable 3 times per battle (Trap and Protection are each counted as one) -User cannot use Shadow abilities C-Rank and below for 1 turn after cube has been made -Only usable by Nara Clan members -Must be trained by Dexter.. -Only usable for those who completed shadow training[/spoiler] (Kage Beruto)- Shadow Belt [spoiler]Type: Attack/Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage: 60 Description: With two handseals user creates several, 2 ft wide, belts of shadow that wrap around the target and crush it. They can also grab and move large objects. -Usable 3 times per battle -Can only be used by a Nara clan member -Can only be taught by Katonpwnz[/spoiler] (Kage Masuku)- Shadow Mask [spoiler]Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage: N/A Description: The user creates a pattern of shadow all over his skin that lets him perform shadow jutsu originating from the shadows on his body. This allows jutsu such as Shadow Sewing to be used in mid-air. -Lasts for 3 turns -Can only be used by a Nara clan member -Can only be used twice per match[/spoiler] (Bekutoru Yajirushi)- Vector Arrow [spoiler]Type: Attack/Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage: 60 Description: The user materializes numerous arrow-like belts from his shadow that can both cut and pierce the opponent acting somewhat as blades. These arrows can restrain an opponent by wrapping around his body. -Usable 3 times per battle -Can only be used by a Nara clan member[/spoiler] (Kage Kumo) - Shadow Spider [spoiler]Rank: A Type: Attack/Supplementary Range: Short-Mid Chakra cost: 30 Damage points: 60 Description: The user materializes an orb from his shadow from which multiple shadow tendrils emerge. They allow the orb move swiftly in the way a spider does and pursue targets. Targets caught by the spider's tendrils can be pulled into its body where they are immobilized and suffocated by the shadows covering them. It is strong enough to hold three people inside of itself without losing much speed. The body of the spider can be destroyed with an A-rank attack but is more vulnerable to light-emitting attacks such as fire or lightning. -Usable 3 times per battle -Lasts for 3 turns -Can only be used by a Nara clan member[/spoiler] [B](Kage: No fīrudo) - Shadow Field[/B] [spoiler]Type: Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user gathers his chakra in his shadow and uses it to expand his shadow in a circle with a radius from 2 meter. Thanks to the users chakra in the shadow he is able to feel every movement in it. However the shadow can't trap the enemy like the shadow mimic no jutsu. Note: One must have finished his shadow training. Note: One must be member of the Nara Clan (Social group). Note : Can only be used by Nara's Note: Can only be used with permission of MikeyDread [URL unfurl="true"]https://animebase.me/threads/yoshi-and-i.727637/[/URL] [/spoiler] Kagemane Bushin | Shadow Imitation Clone [spoiler]Type: Supplementary/Offensive/Defensive Rank: A Range: Short Chakra: -100 per clone Damage: N/A Description: Developed as an advanced variant of the Shadow Clone technique, the Nara Clan's manipulation of shadows created the concept for the Shadow Imitation Clone technique. The user begins by concentrating chakra into their shadow while preforming three hand seals (Ram-Hare-Dragon). Chakra is fed into the user's shadow which is imitating the hand seals and rather then the user creating a actual tangible clone, the shadow will begin to replicate itself into one or more additional intangible shadows of the user imparting 100 chakra each. This technique may be preformed within the same time frame of another shadow technique, and upon creation, or while in use, the clones may stay upon the ground like normal shadows or manifest themselves above ground depending on the needs of the user. These literal shadow clones move separate from the user and move as fast as a standard Kage shinobi or faster depending on the time of day (being twice as fast at dawn and midmorning). The silhouette clones are capable of blending into other shadows to hide and surmount a surprise attack from an opponent's blindside or bind the opponent in place and manipulate their movements counting towards the user's move count. The shadowy clones also move without producing sound and are able to materialize into a solid 3 dimensional form with up to steel like quality counting towards the user's total move count. This allows them to confuse the enemy by making them believe it's the user and/or preform the user's known taijutsu, kenjutsu, or other physical based non-elemental attacks while giving them the binding properties of the shadow and granting said techniques an additional +10 damage due to the hardness. The shadow/user retains complete control over this, and can make all or only part of their body solidify allowing things to pass through them, or blocked entirely (only effective on ninja tools/weapons/physical attacks). Unlike the normal shadow clone technique, these clones cannot be destroyed by physical means as they are purely shadows. The clones can also preform Shadow Techniques, using their bodies as a source. However unlike the parent technique, these clones are only capable of preforming shadow manipulation and physical based non elemental techniques up to A-rank. Note: -Only usable by Nara Clan biographies. -Counts towards the user's total clones per battle. -Only up to 2 "shadow clones" can be created at a time. -As with all Nara techniques, Nara clan members have a sensory link at all times with these clones. -Each clone last three turns, at the end of these turns or if they are destroyed prematurely the clone's unused chakra is returned to the user. [URL]https://animebase.me/threads/250-kumi-broke-ganggang.768149/[/URL][/spoiler] [CENTER][COLOR=rgb(71, 85, 119)][B]S Ranks[/B][/COLOR] [/CENTER] (Kage no Ki)- Tree of Shadows [spoiler]Type: Attack/Defence/Supplementary Rank: S Range: Short-Mid Chakra Cost: 40 Damage: 80 Description: The user forms 3 handseals and materializes his shadow into one large tendril much stronger than Shadow Sewing that can branch out many times to cover a large area and deal more damage to impaled opponents. The tendril can pierce the earth and branch out underground to uplift sections of earth for defence and offence. -Usable 3 times per battle -No A-rank or higher shadow jutsu next turn -Can only be used by a Nara clan member[/spoiler] (Kage Shinkō)- Shadow Emerging [spoiler]Type: Attack/Defense/Supplementary Rank: S Range: Short-Mid Chakra Cost: 40 Damage: 80 Description: After forming 2 handseals, the user slams his hands on the ground. Using the darkness underground, the user causes a large mass of shadow tendrils larger than Shadow Sewing to emerge from the ground anywhere within range and impale the opponent before branching out to inflict multiple wounds. -Usable 2 times per battle -No B-rank or higher shadow jutsu next turn -Can only be taught by Katonpwnz -Must be a member of the Nara clan to use.[/spoiler] (Kage no ō)- Shadow King [spoiler]Type: Supplementary Rank: Forbidden Range: Short Chakra Cost: 50 Damage: N/A Description: The user forms the rat handseal and makes a pattern of shadow all over his skin. While in this form, only 2 jutsu can be used per turn, not including the turn this jutsu was used, and only shadow jutsu may be used. The speed of shadow jutsu are doubled, they require no handseals, can be done simultaneously, and moves such as Shadow Sewing can originate from the user's body. Dojutsu can read the speed of the shadows and they are not hidden while moving through another shadow. When this jutsu ends, no shadow jutsu can be used for the rest of the battle and for two turns the user's movements are slowed and painful. -Usable once per battle -Lasts up to 3 turns -Can only be used by a Nara clan member -Can only be taught by Katonpwnz [URL]https://narutobase.net/forums/showthread.php?t=536892[/URL][/spoiler][/spoiler] [/QUOTE]
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