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[QUOTE="Vayne, post: 13895033, member: 102133"] [CENTER][COLOR=rgb(251, 160, 38)][B]Flying Thunder God[/B][/COLOR] [/CENTER] [url=https://narutobase.net/forums/showthread.php?t=711213&page=62&p=21334680#post21334680](Jikūkan Tama) Space-Time Sphere[/url] [spoiler]Type: Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: - Description: A refinement of the S/T barrier technique, in which the user has the ability to extend the area the barrier encompasses into a sphere of 5 meters or less all around the user. This builds on the barrier that commonly exists only in front of the user. With the barrier extending to a larger spherical shape, it allows the user to deal with techniques that might originate from the ground or from a blindspot. Furthermore, the user can control the sphere/barrier to not transport objects/individuals within the sphere, allowing allies to be safe when near the user. Similar to the parent technique, it requires the user to perform the ram hand seal, however, unlike the parent technique, the user can be up to and including 5 meters away from the FTG seal/marked object. The technique is usable thrice per battle[/spoiler] [url=https://narutobase.net/forums/showthread.php?t=711213&page=62&p=21334680#post21334680](Jacko o sono Hako) Jack in the Box[/url] [spoiler]Type: Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: - Description: Similar to the concept employed by the Space Time Sphere, this technique allows the user to create a sphere up to 5 meters radius, however in this version it affects the 'transported to' area rather than the area of creation the barrier. It allows the user to create a sphere up to 5 meter radius in the area of transport. In this area, the transported attack or object would continuously loop inside the sphere, rampaging inside it from one point to the other, instantly. For techniques that are bigger than the area of the sphere, they would constantly teleport to the center of the sphere, stopping any momentum the technique may have. The technique occurs in the same timeframe of a space-time barrier technique, but counts towards the jutsu per turn limit. This technique must be used alongside an S/T barrier technique and cannot be used on it's own. The technique is usable three times per battle.[/spoiler] Jutsu Taught/Allowed[spoiler] [CENTER] [COLOR=rgb(251, 160, 38)][B]Unranked [/B][/COLOR][/CENTER] Flying Thunder God Explosive tag | Hiraishin Kibaku Fuda [spoiler] Type: Supplementary | Offensive Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: After years of fighting and training with Hiraishin no jutsu and Bukijutsu, Minato thought of a way to implement both together and make it more versatile than his FTG kunai. He made a new type of explosive tags that is slightly larger that the normal explosive tag. The main difference between this explosive tag and the normal explosive tag is that, on the right side of this particular type of Explosive tag, the FTG seal is present. This enables the user to perform FTG seal based techniques with this explosive tag. Another thing to note is that, the FTG that is placed is quite big such that it will be easy for others to differentiate it from other normal explosive tags like Minato's FTG kunais. However only a person with FTG knowledge will know that it's an FTG seal that is present in it. Once the tag goes off and explodes, the FTG seal preset will be nullified and becomes useless.[/spoiler] [CENTER][COLOR=rgb(251, 160, 38)][B]D Ranks C Ranks B Ranks [/B][/COLOR] [/CENTER] (Hiraishin: Fantomu no Suteppu) Flying Thunder God: Phantom Step [spoiler]Type: Supplementary Rank: B - Rank Range: Short - Long Chakra: 20 Damage: N/A Description: A rather unique technique in which the user will make an extra single hand seal while performing a ninjutsu of theirs or even that of an ally. This will cause a barrier to form around the technique in question instantly and within the same time frame of it's creation. This acts on the same principles of Space Time Barrier, allowing the user to teleport the ninjutsu to another marked object, be it on a weapon, a surface etc. The user is capable of redirecting the momentum of the technique if it's linear in movement. This allows the user a quick way of moving techniques closer to an enemy without having to travel all of the distance though it cannot be spawned on a FTG marking within short range of an enemy. Can only be used four times per batttle, with a cool down of two turns after use and can only be used by bios with access to Hiraishin no Jutsu.[/spoiler] [CENTER][COLOR=rgb(251, 160, 38)][B]A Ranks[/B][/COLOR] [/CENTER] Sashisematta Bakuhatsu | Impending Explosion[spoiler] Type: Offensive | Supplementary Rank: A rank Range: Short - Long Chakra: 30 Damage: +20 the Explosive tag related and FTG seal related techniques Description: This technique is based on the concept of The Hiraishin no jutsu. In order to use this technique, the user must be using the FTG explosive tag variant found here. This technique is more of a supplementary technique. The working of the technique is pretty simple, All this technique does is continuously feed an existing FTG seal with multitude of FTG sealed explosive paper tags by teleporting the FTG explosive tags to the seal with the help of Hiraishin no jutsu and exploding them. Just before one tags explodes, another tag get's teleported there thereby creating a chain of explosion. Example say if the user is using the Hidden Explosive Tags Technique technique with the FTG explosive tags. The user by using this technique will keep teleporting additional FTG explosive tags to feed the parent technique thereby making the explosion a continuous one until the user stops feeding it with explosive tags. By teleporting the Explosive tags to the seal and making them explode, this technique creates a continuous chain of explosion which not only keeps the explosion going on but also increase the damage created by the parent technique. This technique can not only be used on explosive tag related ninjutsu but on any technique that involves a FTG seal in it. For example say if a Explosive shadow clone with a FTG seal on it is set to detonate, just before the clone gets detonated, the user can use this technique to make FTG explosive tags to teleport to the seal present on the clone thereby making the explosion of the clone a continuous and a powerful one. Restriction: *Lasts a maximum of one turn* *Can only be used Four times per battle* *Can be used simultaneously in the same time time frame with the parent technique* *Needs a turn gap before using it again in the battle* *Can only be taught by -Best-*[/spoiler] [CENTER][COLOR=rgb(251, 160, 38)][B]S Ranks [/B][/COLOR] [/CENTER] Ninpo/Hiraishin : Bakuhatsu odoroki ♚ Ninja arts/Flying Thunder God : Explosive surprise ♚ [spoiler] Type: Offensive Rank: S rank Range: Short - Long ( Short - Mid ) Chakra: 40 Damage: 80 Description: A combination concept of "the replacement technique" along with "Hiraishin no jutsu". When the user is right about to be teleported, He replaces himself with 20 - 30 explosive tags infused with the user's chakra in it, in his current position before teleporting to another marked location. These explosive tags theater itself together with the chakra present in it covering an area of the circumference of the user's body such that it appears as a explosive tagged replica of the user. Now this tethered tag can be used in two ways - One way of using this is, These tags can be simply made to explode with a single special hand seal like Deidara's Katsu creating a violent massive explosion with a short range radius. If any target is present within short range of the tags, the user can manipulate the tags to quickly attach itself to the target, surround his entirety and explode or just explode. - Another way is, By maintaining the special hand seal, these explosive tags can be controlled in order to reach anywhere within mid rage and explode in the desired location. Due to the chakra coating in these explosive tags, they have the property to easily slash/ slightly penetrate through human/summon's flesh and then explode in order to increase the intensity of the damage. The penetrative property is low hence even a C ranked armour can protect from the piercing attack of the explosive tags. Restrictions: *Can only be used by bios capable of using FTG* *No Ninjutsu above B rank in the same turns and above A rank in the next turn* *No FTG technique in the same turn* *Consumes two jutsu slot* *Can only be taught by -Best-*[/spoiler] Wind style/Flying Thunder God: Divine Wind Teleportation | ⊱Futon/Hiraishin : KamiKaze Terepoteshon⊰[spoiler] Type: Offensive/Defensive Rank: S Range: Short ( Mid - Long after Teleport) Chakra: 40 Damage: N/A(Equal to the Teleported technique's damage) Description: With a FTG kunai held in his hand, The user would dash towards the incoming projectile technique. When the user is almost short range from the technique, Ceasing his movement momentarily, The user will release wind chakra through all the chakra points in his body to create a tangible replica of himself around him. The kunai held in the user's hand will be carried away and held by the replica which will continue towards the jutsu as the user ceases his movement. As soon as the replica and the technique clashes with each other, the user with the help of the kunai in the replica's hand will teleport the replica and Kunai along with the incoming technique that hit the replica to another Kunai or any place/object/target that is marked with the FTG seal using the Flying thunder god technique. This will result in a huge blast damaging anything short range around the area where the technique was teleported. The after effects of the blast depends upon technique that is intercepted which is detailed as follows. Can teleport projectiles up to the size of a Vacuum Great sphere. Fire: Up to and including S-ranked projectile based fire techniques can be teleported. The resultant will be a huge explosion leading to a humongous maelstrom of fire in the teleported region burning everything to crisp caught within the explosion. Water: Up to and including S-ranked projectiles can be teleported. The resultant will be a blast of water damaging anything short range around the teleported region. More than slash damage, it produced blunt damage. Wind: Up to and including S-ranked Wind projectiles can be teleported. The resultant will be a huge blast of wind developing into a stationary tornado sucking in everything short range around it. More than blunt damage, it produces severe slashing damage chopping anything caught within the radius. Lightning: Up to and including S-ranked Projectiles can be teleported. The resultant will be a huge blast of lightning destroying anything short range around it. This pierces and paralyses the opponent. Earth: Up to and including S-ranked Earth Projectiles can be teleported. The resultant will be a huge blast Earth With multiple shards of Earth impaling anything within short range around the teleported mark. For other KG's Projectiles the resultant will be a humongous blast with the characteristic of the respective KG destroying anything short range around the teleported mark. Restrictions: *Can be used twice per battle. *No wind technique above B rank in the same turn as well as no wind technique above A rank for next turn. No S/T techniques in the same turn* *Consumes two jutsu slots* *Needs a two turn gap before another usage* *Can only be used by Minato/Tobirama biographies* *Can only be taught by -Best-*[/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=749707']1[/URL] & [URL='https://narutobase.net/forums/showthread.php?t=746328']2[/URL] [/spoiler] [/QUOTE]
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