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Naruto Role Playing
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Custom Jutsu Users
Ω Dominion of Darkness Ω
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[QUOTE="Vayne, post: 13490027, member: 102133"] [CENTER][B][COLOR=rgb(147, 101, 184)]Advanced Ninjutsu[/COLOR] [COLOR=rgb(44, 130, 201)]Rain[/COLOR][/B][/CENTER] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=328&p=20604348&viewfull=1#post20604348'](Kage No Kumo) - Shadow of the Clouds[/URL] [Spoiler] Type: Supplementary/Defensive Rank: A Range: Short - Mid Chakra: 30 (-10 per turn) Damage: N/A Description: Expanding on how Storm Cloud Shell is used to allow the user to produce rain from their body. Kage No Kumo allows the user to build on that concept. It would allow the user, after 2 hand seals, to draw in rain clouds and place them on beings/objects. The rain clouds can act as full body shells or partial. The clouds would allow the creation of rain techniques from and to the body that they surround. The clouds would also serve as a protection from fire/water and fire/water based techniques, defending the body that is surrounds based on elemental interactions. This technique can only be applied on objects, the user's allies, and summons on the field. It can not be directly applied to the opponent. -Allows the usage of Rain/water techs up to A rank. -Usable 3 times per battle. -Lasts 2 turns. -Rain and Water training must be complete. -Turn interval between usage[/spoiler] Jutsu Taught/Allowed [spoiler]N/A[/spoiler] [CENTER][COLOR=rgb(61, 142, 185)][B]Ice[/B][/COLOR] [/CENTER] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=91&p=8871286&viewfull=1#post8871286']Ice release: Ice phasing (Hyouton: Hyouton sou)[/URL][spoiler] Type: Supplementary Rank: A rank Range: Self Chakra: 30 Damage: N/A Description: This technique allows the user after performing three hand seals to phase through ice techniques of his creation of B rank and below for example in 1000 needles the user will no longer have to jump to avoid the needles, the techniques also enables the user to phase through C rank ice techniques created by the user. -Must be member of Yuki clan. -Usable four times per battle. -Can only be used by mangekyo byakugan and those taught by him.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=91&p=8871286&viewfull=1#post8871286']Ice Release: Sticky Ice( Hyouton : Betabeta Hyouton)[/URL](Donated)[spoiler] Type: Supplemenatry Rank: B rank Range: Self Chakra: 20 Damage: n/a Description: Now ice release is based on water and wind now in the water element there are techniques that derive from the normal water uses into different categories like (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field the user will use the characteristics of the chakra used in that technique and cause his ice techniques to be sticky for example ice release technique can be used to trap the opponent and create a medium for ice techniques. -Usable on a total of 3 ice techniques. -when used the user will use the normal technique as he will normally do but the technique will have sticky characteristics. -Must be member of Yuki clan. -Can only be used by mangekyo byakugan and those taught by him[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=95&p=8999176#post8999176']Hyouton: Handanryoku (Ice Release: Pillars of Judgment)[/URL][spoiler] Type: Supplementary Rank: A Rank Range: Mid range Chakra: 30 Damage: N/A Description: The user first performs three hand seals and causes 4 pillars of ice to emerge from The ground or be created around the opponent(s). The pillars are arranged so that they form a parallelogram with point A(left of opponent) 6 meters away from point B(right of opponent) and point A 4 meters away from point C(back left of opponent) and point D like point C but from B, the user then performs another hand seal and causes ice to emerge from the pillars and connect to the other points so a parm is made(Ice does not cover the ground nut it covers the "roof" and there are no diagonals) the ice that emerges from the pillars are from inside reflective like a mirror and from the outside are similar to this found in investigation rooms so the user can see his opponent while they are inside but the opponent can only see his reflection, this technique serve as a capturing technique. More techniques related to it will be added like "Sin", "Slice" etc -Usable four times per battle. -Lasts until destroyed or escaped from. -No S rank ice on same and next turn.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=103&p=9317178&viewfull=1#post9317178']Hyouton: Zairu (Ice Release: Spiked Laso)[/URL][spoiler] Type: Attack Rank: A Rank Range: Short-Mid Range Chakra: 30 Damage: 60 Description: The user will first perform two hand seals and send his chakra to his hands as the chakra is in his/her hand the user will "swing" his/her hand towards the opponent and a rope completely made of ice will appear and head towards the opponent, the rope is like a Laso so it has a circular area on the front side of it. The user will capture a part of the opponents body with the circular area and will follow it up by clapping his/her hands together causing the rope to tighten, the user will once again clap and cause spikes to emerge from any location of the Laso/Rope. -The size of the circular areacreated by this technique can be controlled as the user whises, the smallest size of the circular area is 2 centimeters and the Maximum size of the circle is 4 meters -The user can choose not to use the secondary ability of the technique(spikes) but if he uses it on another turn it will count to the three Jutsu limit -User will be attached to the laso by an ice rope. If he lets go of it, the technique disperses. -Must have mastered Ice release. -Usable three times per battle. -No s rank ice and above on the same turn.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=85']Ice Release: Advanced Ice Phasing(Hyouton: Koudo Hyouton Sou)[/URL][spoiler] Type: Supplementary Rank: S rank Range: self Chakra: 40 Damage: N/A Description: This technique is an advanced version of ice phasing technique, this version allows the user after performing six hand seals to phase through ice techniques of his creation of A rank and below, and B rank and below techniques created by the opponent. -Usable Twice per battle. -No ice moves above A-Rank that turn. -Must have mastered ice and be a Yuki clan member.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=131&p=10866018&viewfull=1#post10866018']Hyouton: Tenkyo Kōri Waku) Ice Style: Moving Ice Slide[/URL](Donated)[spoiler] Type: Supplementary Rank: C rank Range: Short-Long Chakra: 15(+10 for each turn active) Damage: N/A Description: This is a ripoff of Marvel Ice-Man's Ice Slide. The user focuses his/her Hyouton chakra to the hands and legs and while constantly coating his legs in ice chakra, he also continously releases a stream of ice from one or both his/her hand which he/she extends a little bit forward so that a long ice slide is formed conveying the user along as it extends. The ice he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a icy liquid-like material while the lower half is solid. The user then while his legs is coated with ice creates a small ride-able ice wave from the top molten half of the mudslide. It appears that the user is riding a very narrow ice wave on an equally narrow solid ice sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick maneuverability. -Can't use any jutsu apart from ice/wind/water while using this although the user can't make handseals to sustain this -Dormant ice slide crumbles one turn after user passes it(this is due to the user chakra timely depletion from the slide and also prevents unnecessary narrow bridges formed*from the conveyance) -Can carry only one person who holds on to the user while he rides the ice.[/spoiler] Jutsu Taught/Allowed [spoiler] [CENTER][COLOR=rgb(61, 142, 185)][B]D Ranks C Ranks B Ranks [/B][/COLOR][/CENTER] [URL='http://narutobase.net/forums/showthread.php?t=269805']Hyouton shuriken | Ice Release: Ice Darts[/URL][spoiler] Typeffensive/Attack Rank: B rank Range: Mid-Long Chakra: 20 Chakra Damage: 40 Damage Description: For this technique, the user quickly focuses their hyouton chakra in there mouths molding the chakra into dart shaped ice. As this shape has been formed the user then can spit the darts out allowing them to move as fast as Fuuton bullets. Because of the sharp tip of the ice darts they can easily pierce the body/target that they hit. -Must be sannin or higher to use -Must have a Ice release bio -Can only be used 3 times per battle -Can only be taught by light...[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=288316']Hyouton: Kōrudotatchi | Ice Release: Cold Touch[/URL][spoiler] Type: Supplementary Rank: B-Rank Range: Short/Long Chakra cost: 20 Damage points: N/A Description: While standing on a water surface, user simply gathers Hyouton chakra in both hands and places them on the surface. As his hands gets in contact with the surface his chakra spreads through the water and freezes it, creating an around one meter thick layer of ice. If the opponent is caught standing on the water surface while the water underneath him is freezing he will be trapped. Once the freezing process completely ends the surface is safe to walk on. Note: Usable only four times per battle Note: Only McRazor can use this[/spoiler] [CENTER][COLOR=rgb(61, 142, 185)][B]A Ranks [/B][/COLOR] [/CENTER] [URL='http://narutobase.net/forums/showthread.php?t=269805']Hyouton: Dyuaru ken | Ice Release: Dual Blades[/URL][spoiler] Typeffensive/Attack Rank: A rank Range: Short Chakra: 30 Chakra Damage: N/A ( + 60 Damage from fatal hit) Description: For this technique, the user claps his/her hands together whilst focusing his/her hyouton chakra in the palm of there hands. As they spread there hands apart you will notice that the chakra that they are pulling away from the clap has formed into two swords made of pure ice.m These swords are durable and can cut through A-rank and lower wind/water. When ever a person is hit with this, it leaves a light blue tint on the body. If the opponent is hit again on the same spot that area starts to become numb. -Must be kage rank to use -Mus have An ice bio -Can only be taught by light -Can only be used 2 times per battle[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=287530'](Hyouton: Kagi Tenka) - Ice Release: Eternal Snow[/URL][spoiler] Type: Supplementary Rank: A rank Range: Short - Mid Chakra: 30 Chakra Damage: 60 Damage Description: Afer using "(Hyouton no Jutsu) Ice Release Technique" and the 3 or 4 turns have passed and the snow has covered the field, the user will hold control of the snow around the opponent with use of chakra control and make it start to attach the target to the ground by having snow cover the feet and legs, and manipulating it further to put preassure behind it so that the opponent isn't even able to move their legs, the user can manipulate the snow further into surronding the opponent's entire body with the same process. If used on the opponents face, due to the lack of oxygen to breath and the preassure behind the snow, the opponent may faint or die depending on the strength and chakra the user is putting on the snow. - May only be used 3 times per battle. - May only be taught by -Castiel-[/spoiler] [CENTER][COLOR=rgb(61, 142, 185)][B]S Ranks[/B][/COLOR] [/CENTER] [URL='http://narutobase.net/forums/showthread.php?t=344419'](Hyouton: Aisuu~ēbu)-Ice Release: Ice Wave[/URL][spoiler] Type: Offensive Rank: S-Rank Range: Short-Med Chakra Cost: 40 Damage Points: 80 Description: The user makes four hand seals and stomps there foot on the ground. As they do so, they make a large 'wave' of icicles appear out of the ground, which are in turn directed at a target. The icicles are positioned so that the tips are pointed directly at the target. The icicles are extremely sharp and dense. The wave measures to be around 3 meters tall and 8 meters wide. Note: Can only be used twice per match. Note: No S-Rank or above Ice Jutsu next turn. Note: Must wait three full turns before using again.[/spoiler] [/spoiler] [CENTER][COLOR=rgb(71, 85, 119)][B][I]Ink Ninjutsu[/I][/B][/COLOR] [/CENTER] [URL='https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-64#post-21373567'](Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation[/URL] [spoiler]Type: Supplementary/Defensive Rank: C Range: Short-Long Chakra cost: N/A (-5 per turn) Damage: N/A Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below: Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages. Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery. Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops. Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws. Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths. Note: Must be stated in the user's biography or beginning of the battle. Note: Up to 3 tattoos can be made in one go. Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes. [/spoiler] [URL='https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-64#post-21373567'](Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color[/URL] [spoiler]Type: Supplementary/Defensive Rank: B Range: Short-Mid Chakra cost: 20 (-5 per turn) Damage: 40 (+20 to Ink Ninjutsu) Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is viscous and sticky similar to starch syrup technique. Doton channeled Black Ink contains properties of Super Added Weight Rock Technique. When contact is made with the ink technique the affected target would have its’s/their weight increased.(Initially 10x, then 30x, 50x, etc). The weight increase remains as long as contact with the ink exists + one turn after the removal of the ink for 10x increase, two turn after for 30x, three turns after for 50x etc. Purple Ink numbs whatever it touches due to lightning coursing through. [B](Numbing would last for one turn)[/B]Lightning would work similar to how lightning is channeled through liquid and water, having the ink technique electrolysed in a sense, which in turn affects the target. Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs the wind would surround the ink construct similar to a shroud, thus removing the possibility of negatively affecting the ink technique. This technique can be used as a standalone to create weapons, animals, and constructs of ink using scrolls [B]or other methods of ink usage. It can also be applied in the same timeframe of another Ink technique for added damage.[/B] Note(s): [B]-Usable three times per battle, with a turn cool down in between.[/B] -The user can imbue the ink technique with more than one element once every three turns, although elements strong/weak to eachother can not be infused at the same time. The damage increase remains at +20 to the ink technique. -Can't be coupled with other Ink boosts. Update; [URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-13#post-21951402[/URL] (Ninpo: Iro no Tatchi)- Ninja Art: Touch of Color Type: Supplementary/Defensive Rank: B Range: Short-Mid Chakra cost: 20 (-5 per turn) Damage: 40 (+20 to Ink Ninjutsu) Description: With the ability to manipulate Ink, the user will go through the delicate process of infusing the substance with elemental chakra. In doing so the ink will change color depending on the nature of chakra present within it, with the exception of Doton chakra. Katon turns the ink blood red, Suiton turns it blue, Raiton turns it purple, and Futon turns it into a faded grey color. In addition to changing the color, each elemental nature also changes how the ink behaves. Red Ink becomes scalding to the touch, like boiling water while Blue Ink is viscous and sticky similar to starch syrup technique. Doton channeled Black Ink contains properties of Super Added Weight Rock Technique. When contact is made with the ink technique the affected target would have its’s/their weight increased.(Initially 10x, then 30x, 50x, etc). The weight increase remains as long as contact with the ink exists + one turn after the removal of the ink for 10x increase, two turn after for 30x, three turns after for 50x etc. Purple Ink numbs whatever it touches due to lightning coursing through. (Numbing would last for one turn)Lightning would work similar to how lightning is channeled through liquid and water, having the ink technique electrolysed in a sense, which in turn affects the target. Grey Ink is given great cutting capabilities when used in pressurized streams or solid constructs the wind would surround the ink construct similar to a shroud, thus removing the possibility of negatively affecting the ink technique. This technique can be used as a standalone to create weapons, animals, and constructs of ink using scrolls or other methods of ink usage. It can also be applied in the same timeframe of another Ink technique for added damage, costing +10 infusion to the ink technique. Note(s): -Usable [B]three[/B] times per battle, with a turn cool down in between. -The user can imbue the ink technique with more than one element once every three turns. The damage increase remains at +20 to the ink technique. [/spoiler] [URL='https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-89#post-21815117'](Inku Ninpou/Fūinjutsu: Tsubasa Kouse) Ink Arts/Sealing Arts: Wings of Aggression[/URL] [spoiler]Type[B]:[/B] Offensive/Defensie/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short - Long [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] Through manipulating an existing ink source, either through hand movements or simply drawing, the user would have the opportunity to create a 3 meter large mosquito/fly hybrid, similar to ink techniques that create animals from scrolls. The creature is capable of flight, administering consecutive bites/stabs/sucks, and laying eggs. The creature has two main abilities, each related to the creature’s abilities. [B]Power[/B]: Through utilising it’s proboscis('mouth'), the creature can administer a powerful strike to a target, causing great pain while also taking in some of the targets blood and chakra. Alternatively, the user can have the creature take some of his/targets blood and chakra, in a non lethal manner. When used in a lethal manner, the creature can suck up to 30 chakra points, while delivering A rank damage. When used in a non lethal manner, it can consume up to 60 chakra points. In both cases, any technique the target is sustaining would be prematurely ended. (This can be used two times, lethally, and two time non lethally. However, it’s only usable once on the user) When Power is used on a technique, it would absorb all the chakra in the technique, weakening it by a rank while also piercing it with power. [B]The absorption quality stems from combining Fūinjutsu, specifically in the form of a seal that gives the creature the aforementioned abilities. Life:[/B] Only usable after Power has taken place and both blood and chakra has been consumed. The creature(s) would be capable of laying an egg(s), through which a miniature version of it would emerge, adding to the overall power of the technique, specifically 10 points per 30 chakra points. This is unusable unless blood is present, and due to it being reliant on power, it can occur in the same t/f of Power, but costing a move. [B]The maximum power that can be increased is 20 points, but it should be noted that each 'Life' usage requires it's own 'Power' usage in which blood is taken. The eggs created would double the amount of creatures on the field, so for a big mosquito/fly only one.[/B] Usable [B]twice[/B] per battle, lasting [B]3[/B] turns, with a three-turn interval between usages.[/spoiler] Jutsu Taught/Allowed [spoiler] [CENTER][B][I][COLOR=rgb(71, 85, 119)]Unranked[/COLOR][/I][/B] [/CENTER] (Inkupo/Kuchiyose: Chikai no Sain ) Ink Arts/Summoning: Oath Sign [spoiler]Type: Supplementary Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: A rather unique technique in terms of composition, being rather tame in its effects due to not being an offensive nor defensive technique. Through the manipulation of specialized chakra absorbing ink, this brew of ink is merged with chakra of the user and actual blood - causing it to take a murky crimson coloring. The ink however has special properties, allowing for those who frequently uses summoning a new unique way in order to summon. By kneading chakra into the ink, drawing on a surface( be it on the ground, on a scroll or airborne) the user creates the kanji for the animal they are summoning i.e dog would be written as “犬” which then allows them to summon the animal. This makes the load easier for the user, due to the ink carrying their chakra and blood within the ink,acting as a medium for the appropriate summoning. The ink provides half of the needed chakra, thus the user only needs to pay half the total amount it would normally need to summon the animal.While primarily used for contract summonings, the user may also use this method for techniques such as Summoning Technique: Rashōmon by drawing a kanji associated with the technique i.e gates. This technique must be mentioned in the user’s bio or before battle in order to utilize and is passive in nature, not taking up a move nor time in the the timeframe though must be referenced while performing said techniques. The user may also say incantations, speaking in unique languages or phrases purely for cosmetic purposes.[/spoiler] (Inkupo: Arusu Shasuuru) Ink Arts: Ars Chasseur [spoiler]Type: N/A Rank: N/A Range: N/A Chakra: N/A ( +10 Infusion) Damage: N/A Description: A rather unique technique that naturally has no inherent offensive nor defensive power - but rather is a tool utilized by those who are capable of utilizing Ink Ninjutsu. This selective brand of ink is different from the others used, as it's intention is to capture the true essence of an animals predatory sense - in which the ink has the ability to form invisible works of art. This isn't to be confused with true invisibility but rather a contribution of the ink's ability to retract light away from it due to the translucent coloration and a minor infusion of chakra. Once the ink is used, the creation is formed, preventing the enemy from being able to see said work of art and thus is ideal for stealth attacks though it should be known that when within short range of the opponent, the creations cameo is easier to see due to distortions in the air or even from moving along the ground causing prints to appear etc. The user is able to also apply this to his/her ink techniques within scrolls by simply having it pre-drawn or even conceal ink created tattoos on their body in which the user simply has to pay an extra infusion of chakra to "activate" the effect. Must be posted in user's bio or at the start of battle, though this only pertains in carrying the ink where as the infusion requires a move. The cameo affect only lasts for three turns before naturally a wearing off.[/spoiler] [CENTER][B][I][COLOR=rgb(71, 85, 119)]D Ranks[/COLOR][/I][/B] [/CENTER] (Inkupo: Kaiga Natsu ) [B]Ink Arts: Painting Summer[/B] [spoiler]Type: Supplementary Rank: D Range: Short - Long Chakra: 10 (-5 per turn) Damage: N/A Description: Usually used as a means for teaching other’s how to paint with ink, Painting Summer allows the user to manipulate their ink in various forms for different reasons such as demonstrating the applications of the ninjutsu. The range of this technique starts from short range as usual, painting the work of art into life such as furniture to sit on due to ink techniques having been known to sustain themselves, small animals for entertainment etc. The vast possibilities are endless, leaving it up to the user’s own imagination – though this technique has no offensive applications inherently though they may draw things such as weapons for demonstrations. These creations cannot be no bigger than five meters in height.[/spoiler] (Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World [spoiler]Type: Supplementary | Offensive | Defensive Rank: D - S Rank Range: Short -Long Chakra: 10 - 40 Damage: 20 - 80 Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).[/spoiler] [CENTER][B][I][COLOR=rgb(71, 85, 119)]C Ranks B Ranks[/COLOR][/I][/B] [/CENTER] (Inkpo: Re:Seikatsu) Ink Arts: Re:Life [spoiler]Type: Supplementary Rank: B - Rank Range: N/A Chakra Cost: N/A (+ 10 Infusion) Damage: N/A Description: Re:Life is a simplistic technique in terms of its end goal, but it’s versatility speaks volume in the eyes of the artist. Passively activated, the technique acts as a mere infusion of chakra, but this applies the effects of “reshaping” towards the work of art. To narrow it down, the user is capable of allowing the work of art the ability to reshape itself into any other form, such as a rabbit shifting its form into that of a dog, an ink kunai taking the form of a sword etc. This allows for a degree of on demand changes, allowing them to perfectly manipulate it into any situation they can think of but of course, there is some restriction to this. The work of art in question cannot grow bigger than it originally was. However, it can become smaller, but cannot be less than half the original size. This ability is possible as it takes the concept from “Ninjutsu: Ink Flow” as it’s basis – allowing for the user to actively change its form. A unique property of this technique also allows certain ink techniques which demonstrate sentience (i.e ink animals that Sai has drawn) to passively change form without the user's input, capable of using it as a form of evasive tactic such as growing smaller to avoid a technique. In the case of the latter, it will be treated as an active technique and thus counts as a move. This technique may only be used once per turn for its active portion, while the passive ability can only be used once per work of art and overall 4 times per battle.[/spoiler] (Inkupo: Koiru) Ink Arts: Calling Out To Within [spoiler]Type: Supplementary Rank: B - Rank Range: N/A Chakra: N/A (+10 Infusion) Damage: N/A Description: A technique that seeks to enhance the nature of ink based techniques, through which this technique comes in two different forms. The first version of this technique is aimed towards turning ink based techniques into more “offensive” versions of themselves, in which when creating a work of art - the user will have drawn the technique in a far more aggressive way as opposed to the normal elegant and expressive manner. This actually comes into play, as with this technique - the drawings they create are far more “shaper” to the touch, in some cases delivering a more “blunt” hit as opposed to normal, while some, in terms of animal like creations, gain the characteristics of the former mentioned but they are also drawn to be more “feral” or “wild”, and thus attack more violently as opposed to normal. What this seeks to do is, through the expression of emotion and creativity, as seen that emotional states of the user can indeed influence the way techniques are created, allows for their own works of art to inherit such unique traits for their own purpose. This turns techniques which are usually labelled with “N/A” as damage in order to gain power. The damage is equal to and rivals the ranking of the original technique i.e A Ranks will deal 60 damage. This technique can be applied to any sort of works by the user, whether they are drawing it on the moment, have it pre drawn or even in the form of ink tattoos. The characteristics must be mentioned when using this technique in order to get a more detailed idea of how the works will be dealing damage. The most notable example of this is when Sai was unable to utilize a certain ink technique due to his mind not being mentally prepared/emotionally ready in order to do so, showing that emotions can indeed have an influence on one's ink techniques upon creation. The second part of this technique is much like the first, but instead it applies it to already damage-dealing techniques in the same way. What this version seeks to do now is increase the damage output of the technique, allowing it to increase the rank of an ink technique by one rank, or in the case of S-ranks and above, getting an additional +20 damage. The first variant is a passive skill, not taking up a move nor a slot in time frame and must simply be mentioned as a reference when performing the desired technique, though it can only be used once every two turns. The second variant can only be used four times per battle, needing a cool down of one turn between each use, and acts as an infusion technique, thus being able to be performed within the same time frame of another technique. When applying the second variant to pre-drawn/tattoos, the user simply needs to infuse the same amount of chakra in order to “activate” the augmented state.[/spoiler] (Inkupo: Renkinjutsu) Ink Arts: Alchemy [spoiler]Type: Supplementary Rank: B Range: N/A Chakra: N/A (+10 Infusion) Damage: N/A Description: A rather simple technique that is tame in nature compared to traditional Ink Ninjutsu Techniques. While creating a work or having it pre drawn/tattooed on the body of the user, through an additional amount of chakra. This technique allows the expansion of the creations by the user, allowing for it to increase in size by twice the amount using the extra infused chakra as a surplus to the techniques expansion. This means i.e a five meter drawn lion will increase in size, now reaching up to ten meters instead. Can be used twice every turn, going on cool down equal to the amount of usages used prior. i.e. if used twice in a turn, one must wait two turns before using it again. Due to its nature as an infusion, it can be done within the same time frame as another ink technique. This also can't be used on anything exceeding 10 meters in size.[/spoiler] (Inkupo: Warui Appuru ) Ink Art: Bad Apple [spoiler]Type: Supplementary Rank: B - Rank Range: N/A Chakra: 20 Damage: N/A Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.[/spoiler] (Inkupo: Chizu Sakusei) Ink Art: Cartography [spoiler]Type: Supplementary Rank: B- A Rank Range: Short - Mid Chakra: 30 Damage: N/A Description: This technique through the inspiration of Earth Style: Wheel Of Fortune, takes a similar twist in its formation in which the user will have pre drawn maps on scrolls in which they can through the use of their chakra bring these maps to life. What it does for the ink artist is allow for them to create 3D models of terrains they have been in before or created through imagination - allowing for them to create mazes, temples and all sorts of terrains through the pre drawn maps. To even further the beliefs of these creations, the user can use differing colors of ink in order to add more life to the creations. The larger the terrain, the bigger the scroll needed for the user to carry in order to draw. The created terrains are capable of being used as a source of the user’s ink creations if needed, thus removing the need for drawing them. This technique must be mentioned in the user’s biography or before battle, while each rank corresponds to how big the scale of the terrain can be. B Ranked scales up to short range, A ranks can scale up to mid range, with B ranks three times per battle and A rank twice per battle. Much like Ninja Art: Super Beast Imitation these creations are capable of existing outside the need of the user’s chakra, keeping an inanimate and realistic look. Lasts 3 turns.[/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=746328'](Inkupo: Kyōkai no Kanata) Ink Arts: Beyond the Boundary[/URL] [spoiler]Type: Supplementary Rank: B - Rank Range: Short -Long Chakra: 20 Damage: N/A Description: Through the use of a scroll the user will toss it into the sky about five meters in which it will poof open, while unwinding in order to allow a pre drawn work of art in the form of large amount of clouds to fly into the skies. Once the clouds fly up, they will deceptively blend in with the real ones and begin to downpour ink in the form of rain drops. Due to the unique coloring of the rain drops, it will be difficult to tell the difference between the real rain and the fake rain at first glance, but upon impact with the ground or person, it rapidly loses its colouring and turns black in colour like the original ink. The ink will continue to fall from the sky above, forming puddles of “water” while also soaking into other non sentient objects. The ink is connected to the user’s chakra, and thus can be used as a source to create their ink techniques, but the other use of it is that the user is mentally aware of when the ink touches something, acting as a unique form of sensory for the user. Can be used three times per battle, lasting four turns each[/spoiler] [CENTER][B][I][COLOR=rgb(71, 85, 119)]A Ranks[/COLOR][/I][/B] [/CENTER] (Inkupo: Batafurai Eisha) Ink Art: Butterfly Swimmer [spoiler]Type: Offensive, Supplementary Rank: A - Rank Range: Short - Mid Chakra: 30 Damage: 60 Description: Having pre drawn on a scroll, the user will toss it into the air where the scroll will unwind and reveal the artwork. It is a lovely depicted river, drawn in colorful ink in order to mask the true nature of it secretly appearing as an water based technique. Through the methods of Ink Ninjutsu, the user will cause the 2D image to form into a 3D, flooding the area with ink. The amount of ink formed is enough to rival that of Water Release: Great Exploding Water Colliding Wave in terms of the amount of end resulting water made, being enough to flood the entire battle ground. Due to the nature of this technique, it's near impossible for the enemy to adjust their chakra into the ink as it is laced with the user's own chakra (similar to how Earth Release: Swamp of the Underworld is) and thus can’t stand on it causing them to sink down, potentially drowning while also restraining them, preventing them from moving properly. The amount of ink released only spans out enough leaving a two meter gap between the user in order to avoid self infliction, while being able to use this technique three times per battle with a two turn cool down. This technique carries the same s/w of regular Ink.[/spoiler] (Inkupo: Gandr) Ink Art: Gandr [spoiler]Type: Offensive Rank: A Rank Range: Short - Mid Chakra: 30 Damage: 60 Description: The user will have three distinct tattoos located on each hand, each representing a single shot with this technique. After aiming at a target location, the user will shape their hand into a finger gun and shoot a piercing bullet of hardened ink, capable of piercing through rock easily while also moving twice the user's base speed though can only travel in a linear path thus making it quite easy to dodge at range. Can only be used thrice per battle, with a cool down of related to how much bullets where fired in a turn (i.e firing three will cause a three turn cool down). A max of three bullets can be fired per turn (with the power being divided per shot, though firing all three counts as one move). There is some aesthetics to this technique, such as the color of the fired ink blast and the dormant tattoo state, all being up to personal preference of the user.[/spoiler] [B](Inkupo/Genjutsu/Raiton: Shuuru Fantazumu) Ink/Illusion/Lightning Technique: Surreal Phantasm[/B] [spoiler]Type: Supplementary Rank: A Range: N/A (Same as Genjutsu; to which how far the flash will reach) Chakra: X + 30 Infusion (X being the original illusions chakra cost) Damage: N/A Description: Through the use of some unique in tattoos on the user’s body; the user may will infuse their lightning chakra into the tattoos in order to cause them to begin to glow bright. This causes a flash of light to occur, which spans up to long range (depends on original technique's range) away from the user’s position – causing those who see the light to be inflicted into an illusion. This allows a new and unique way of casting techniques, utilizing the tattoos as a mean to cast an illusion; with the user being able to us any illusion they desire. This technique costs a move, but is use in tandem with the illusion, needing the same amount of hand seals, chakra etc for the original technique though with minor infusion of chakra for the flash of light. This method can follow with any Genjutsu the user knows up to A-Rank but is can only be used once every three turns. The tattoos must be posted before battle or within the user’s bio.[/spoiler] [CENTER][B][I][COLOR=rgb(71, 85, 119)]S Ranks [/COLOR][/I][/B] [/CENTER] (Inkupo Fūinjutsu: Arusu Rooza ) Ink Arts: Ars Rosa [spoiler]Type: Offensive Rank: S-Rank Range: Short - Long Chakra: 40 ( -10 to sustain) Damage: 80 Description: Arusu Rooza utilizes a unique application of controlling ink once it takes form by drawing it right on the spot. This causes a vast array of thorny whips with roses to grow and rampage across the ground as the ink soaks into the surface and resurfaces from below the ground. It's range is wide, devastating the terrain fifteen meters in front of the user whilst also reaching up to five meters in altitude. The user can also infuse the ink with fire chakra in order to cause the thorns to deal burning damage upon contact with the target (user can interact with it without suffering any adverse effect while also following the S/W of Fire). This can only be used twice per battle, remaining active for two turns while being unable to use S Rank and above Ink/Katon in same and next turn. Fire infusion isn't mandatory, leaving it up to the user's choice. They may also control the whips via hand movement for more precise strikes.[/spoiler] Learned: [url=https://animebase.me/threads/hall-of-the-ink-masters.733260/page-4]1[/url] & [url=https://animebase.me/threads/xxfallenuchichaxx-mangekyo-byakugan.746328/#post-21953529]2[/url][/spoiler] [/QUOTE]
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