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Naruto Role Playing
Jutsu
Custom Jutsu Users
Ω Dominion of Darkness Ω
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[QUOTE="Vayne, post: 11935352, member: 102133"] [CENTER][B][COLOR=rgb(163, 143, 132)]Sealing Arts[/COLOR][/B] [/CENTER] [url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-29#post-22056954](Kage Fūinjutsu: Tarutarosu) - Shadow Sealing Arts: Tartarus[/url] [spoiler]Type: Supplementary Rank: B Range: Short - Long Chakra: 20 (+10) Damage: N/A Description: Created by those who heavily use their shadow in combat, Tatarus is a technique that serves the process of supplementing one's usage of scroll, object, and tag based techniques through the utilization of one's shadow. By tagging the user's shadow with the kanji of Tartarus (タルタロス), it becomes possible to utilize the user's shadow as the medium/vessel of techniques that employ their usage, enabling a more unique approach to their usage that eliminates the need of scroll/tags/objects. Two approaches exist for Tartarus depending on the nature of the original technique. For techniques that are inherently offensive/defensive in nature and deal with the release/unsealing of objects from them, such as the Manipulated Tools/Ink Release set of techniques, they become usable through the user's shadow with an additional cost of ten chakra, subverting the need to carry multiple scrolls or tags. This usage would be passive after the placement of the seal, only costing five additional chakra to the utilize the desired technique, with the user being restricted to two pre-mentioned techniques per usage of Tartarus and said techniques themselves naturally taking a move slot when used. While applicable to techniques such as Fire Release: Exploding Dragon Strike, usage on techniques that are naturally harmful to shadows through light would logically result in the removal of the seal, canceling further use of the technique. As for techniques that don't release and rather uses objects to seal or restrict, such as the case with elemental sealing method or sealing tag, these would constitute an active usage of Tatarus wherein the user would manipulate his shadow to form a replica of the scroll/tag and utilize it through his shadow, costing ten additional chakra to the technique, with the user being restricted to two techniques replicated per usage. While Tartarus serves as an independent technique after it's kanji is placed, the user can also utilize it's effects in the same timeframe of performing other shadow manipulation techniques, costing ten chakra to the cost of the shadow technique, in addition to ten to the technique being replicated. Usable thrice and must be separated by two turn intervals. Scroll/Kanji techniques that deal with releasing objects/techniques must be mentioned in bio, first post, or upon using the technique the first time in battle(if the user has the original scroll/tags/objects). This can only be used with techniques that require sealing tags, scrolls, and physical objects(kunais, swords etc), with the user's shadow becoming the replacement. If the users shadows are completely destroyed or momentarily extinguished (high level lights), the pre-stored techniques would be destroyed as well. Notably, for Fūinjutsu techniques, they can only be chained with B rank or lower Nara clan techniques, or alternatively only B rank or lower Fūinjutsu can be applied for higher ranked Nara technique usages.[/spoiler] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-28#post-22053879'](Fūinjutsu: Rain No Owari) - Sealing Arts: End of the Line[/URL] [spoiler]Type: Supplementary/Defensive Rank: [B]A[/B] Range: Short - Long Chakra: [B]30[/B] Damage: N/A Description: Created by those who heavily use tools in combat, End of the Line is a technique that serves the process of defending and empowering the tools one uses in battle. The user would simply need to mark their tools beforehand with a kanji of Immutable (不変) in order to give them the effects. The seal would remain largely unused until an opposing technique/entity attempts to negatively affect the user's tools in some fashion. This would trigger the expansion of a barrier short range around the tool that would be capable of absorbing both chakra and physical components. Chakra wise, the absorbed chakra would simply be used to power the SNT, utilsing said chakra as a power source rather than relying on it's own chakra source/battery. Dependent of the tools and amount of chakra absorbed, this could potentially extend the usability of the tools, such as if a tool required 10 chakra per turn to be maintained and the seal absorbed 20 chakra, it would be maintained for an additional two turns. Physical components would refer to techniques that aren't fully reliant on chakra, such as an EMP attack or elements that inherently affect tools. In such cases, the seal would simply serve to absorb them rather than using for a power source for the tools. While applied in short range, the seal could be triggered at any range, with it's being usable 3x, separated by a two turn interval. Notably if used by Cyborgs whom have multiple tools overlapping within their bodies or similar, the seal would serve to protect the various tools.[/spoiler] [B][URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-13#post-21951402'](Kage Fūinjutsu: Omona tsunagari) - Shadow Sealing Arts: The Primal Connection[/URL][/B] [Spoiler] Type: Supplementary Rank: A Range: Short - Long Chakra: 30 (+5 per object) Damage: N/A Description: The Primal Connection, is a technique that bridges the gap between Naras and Ink Release, somewhat considered as the inverse of Batman With Prep Time. Through this iteration, the user can apply a seal, Primal (プライマル), on Ink techniques of his choosing. The seal would serve as a means of allowing the user to manipulate the shadows of ink techniques as he would manipulate his own. The user can apply the seal in the same timeframe of using an ink technique, or activate the technique beforehand to have the next ink technique used have the seal applied to it. Techniques utilised through the ink techniques would be manipulated by the user, but would have the ranges based on the ink techniques position, allowing for a form of remote assaults. Usable 3x, with the seals lasting only a single turn and dispersing after a shadow technique is used from the Ink Technique's shadow. For ink techniques that produce multiple objects, each would have the seal applied to it, with each additional object costing 5 more chakra in both applying.[/spoiler] [B][URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-13#post-21951402'](Kage Fūinjutsu: Hikarinonakani) - Shadow Sealing Arts: Into the Light[/URL][/B] [Spoiler] Type: Supplementary Rank: A Range: Short - Long Chakra: 30 (-10) Damage: N/A (Dependent) Description: Into the Light is a sealing technique that builds on the concepts of Hiding in Shadow & Shadow Killer, a technique that allows the user to enter shadows, and a technique that allows the user to store equipment in their shadows, respectively. By adding a unique seal, Store (格納), to the user's shadow, these abilities are bolstered, allowing the user to store/[/b]rerelease[/b] techniques into/from the shadow in a similar fashion. Techniques that would be stored in the shadow must be of equivalent size or smaller than the shadow itself, and it must be a physical technique. Techniques 1-2X larger than the shadow get reduced by 20 points, and techs 2-3X larger get reduced by 10 points, due to the partial 'absorption' of force/momentum. The portion of the opposing technique's initial contact with the shadow is what determines it's size, and length is generally insignificant. For techniques that are wider in one portion that the other, they would follow the previously stated deduction aspect. Into the Light can be applied in the same t/f of another shadow technique, and each shadow this is applied to can only absorb up to two opposing techniques, without having them destroy eachother in the shadow. Techniques within the shadow can not be manipulated or sensed by opponents, and they would be in a form of stasis that preserves them as they were absorbed. If the shadow used for storage was destroyed (or the shadow technique expires/ends), the techniques would be released back, with the user having a mental control on the release's direction. In cases where the user is incapable of making such a decision for one reason or another, it would always be angled away from the user towards the nearest foreign chakra source. It should be noted that when techniques are released, that the opponents can control them if possible (Depends on the technique the used), although for most cases, such as projectiles and similar, they lose the ability to do so. The user can apply this to his shadow beforehand, allowing the next shadow technique to carry the aforementioned abilities. (Must be posted in first post or in bio) Into the Light can be used thrice per battle with a two turn cooldown in between usages, costing an additional ten chakra points to maintain per turn, otherwise the techniques stored would be released.[/spoiler] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-11#post-21932382'](Kage Fūinjutsu: Battoman To Junbi Jiksn) - Shadow Sealing Arts: Batman With Prep Time[/URL] [Spoiler] Type: Supplementary/Offensive/Defensive Rank: A Range: Short - Long Chakra: 30 Damage: N/A (Dependant) Description: Similar to the concept of having ink tattoos, this collaboration technique essentially allows the user to apply tattoos to his very own shadow. Naturally, this must be done when the shadow is in a tangible state. The user can either use this technique to give his shadow the required tangible form, or simply employ the tattoos on a preexisting tangible shadow. The tattoos are quite similar to those of Body of Creation, as in the user needs to merely draw the shape or kanji(s) of the desired objects, then utilise them at a latter point. The tattoos, at the cost of 5 chakra points, can passively be repurposed into different shapes and constructs similar to Body of Creation. The user can have up to four tattoos placed on his shadow at one point. A single tattoo contains B rank strength, meaning that when repurposing 4 tattoos, the user can create up to and including S rank ink techniques. A single tattoo can expand up to 10 meters length, allowing the user to have a degree of leniency over the size of his creations. Releasing a single pre-set tattoo costs 20 chakra points, releasing two costs 30, while releasing three or all four costs 40. When using a repurposed tattoo into its technique the user must use 10 additional chakra points to the technique's chakra cost. Pre-set tattoos also have a reaction ability which is dependent on the shadows strength. When an opposing technique of sufficient strength meets an active shadow to completely neutralise or overcome it, the tattoos would be automatically released in the direction the technique came from, clashing with it and interacting based on s/w. (Would not work if the user wasn't using a shadow technique for instance). Depending on the number of tattoos present at the point in time, the chakra cost can vary from 20 to 30 to 40. However, for tattoos purposed for specific techniques, it would cost said techniques chakra cost + 10, similar to the release portion of the technique. The pre-set tattoos must be stated in the user's biography or the beginning of a battle. The technique can be used 4 times per battle, with preset tattoos not counting towards the 4 times limit if stated in bio, or at the beginning of the battle. The implementation of Fūin allows the ink to essentially blend and be sealed into the shadow and keep it indistinguishable from a normal shadow, allowing for it's release at a latter point. The chakra used to release a tattoo or repurpose it doesn't factor into how the Jutsu operates, i.e. if it operates based on chakra, this additional chakra wont bolster its effects. Counts towards the Fūin seal limit.[/spoiler] [url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-29#post-22056954](Kage Fūinjutsu: Teiden) - Shadow Sealing Arts: Blackout[/url] [spoiler]Type: Supplementary/Defensive Rank: A - S Range: Short - Mid Chakra: 30 (5) -70 (10) Damage: N/A Description: After marking an object or themselves with the kanji of blackout (停電), the user would perform a hand seal and erect a translucent barrier all around the marked spot, with the barrier reaching 10 meters in each direction. The barrier serves to create a zone that favors the user, while keeping the events occurring inside hidden from those outside of the barrier as no physical (sound, smell, vision etc) or chakra cues leak outside of the barrier. Inside this zone a 'dampening' effect is triggered upon it's erection, as the barrier's internal walls will be used to cast shadows across the area in a non-damaging fashion. These shadows can appear in various shapes and forms, typically changing the scenery into a darker foreboding one, but regardless of the iteration of shapes used, a layer of shadow is always produced on the entirety of the ground/terrain itself. This dampening field serves to augment and protect shadow manipulation performed by the user. Protection wise, techniques from energy light producing elements (fire, lightning, light etc) of A rank and lower would be immediately sealed away, preventing their use for both the user and opposition, while higher ranked would be weakened by a rank. Should the user have marked themselves with the blackout seal, their techniques would not be affected, but at the cost of Blackout lasting less. Augmentation wise, the shadows produced in the zone would enable physical shadow techniques used by the user to carry the ability of non-physical shadow techniques, specifically in regards to being hidden when moving across other shadows. This would allow the physical shadow technique to essentially merge with the zone's shadows and move to emerge from a different point to attack the targets. This would be usable once per turn passively, with emerging following spawning rules unless the user is within short range of their target. Blackout when applied to an object lasts for 4 turns, while it lasts for 3 turns if applied on the user. Usable thrice and must be separated by a two turn interval. The S rank variation requires Adv.Fuinjutsu training, and is capable of stopping all hostile light producing techniques which those who have a chakra cost of 70 and below. S ranked variant is only able to be used once. The S ranked Variant only emcompasses the user's short range.[/spoiler] Jutsu Taught/Allowed [spoiler] [CENTER][B][COLOR=rgb(163, 143, 132)]D Ranks C Ranks [/COLOR][/B][/CENTER] (Fuuinjutsu: Kokan Ni Seizon) - Sealing Arts: Exchange For Survival [spoiler]Type: Defense Rank: C-S Range: N/A (depends on the point of interaction) Chakra Cost: 15-40 (+10 more when used on the user themselves) Damage Points: N/A (Equivalent to the jutsu) Description: This seal is laced on two places of the user, their palms, and their shoulders. The seal is basic in its usage, due to the overabundance threat of chakra absorption, the seal when placed on a variety of the users techniques, or on themselves, will activate in a violent explosion. The activation of the explosion occurs when the user or technique in question begins to have its chakra absorbed. Essentially, the chakra being absorbed will be the "key" for the seal, which will create the violent reaction. The explosion is of size and strength equivalent to the medium that is absorbing the chakra, thus the damage is proponent to the medium jutsu. The multi-rank of the jutsu allows for the seal to destroy other higher ranked jutsus despite whatever rank of the users jutsu it might be attached to, this allows for C-Ranks with the seal be able to negate the absorption of S-Ranks (the seal will automatically draw the needed chakra from the user to acceptably defend against the absorption technique). The seal is written in Kanji form (生) and means survival. Methods of placing this seal on techniques include performing earth based jutsus through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. Lastly, the explosion will be directed outward away from the user to assure no damage placed on him/herself or the technique, but rather just the medium. Though the activation/creation of this seal spends no time, when clashing against other jutsus, the laced jutsu will naturally slow down as it makes its way to the target. Note: Can only be taught by Joker. S-Rank version can only be used twice, with two turn cool down before re-use and no fuuinjutsu above A-Rank that same turn. A-Rank and below can be used up to three times.[/spoiler] [CENTER][B][COLOR=rgb(163, 143, 132)]B Ranks[/COLOR][/B] [/CENTER] (Fuuinjutsu: Kensaku) - Sealing Arts: Retrieval [spoiler]Type: Supplementary Rank: B Range: Short - Long Chakra Cost: N/A Damage Points: N/A Description: The user will place their seals on various material and jutsus through basic creation methods such as, placing the seal on earth techniques through the palm of the users hands or always slamming their hands on the ground to release the seal (this includes for all matter-like subjects such as steel, water, etc) for energy, they would have to be created directly from the users palm for the seal to contact it. This jutsu works by retrieving lost chakra when performing jutsus. Essentially, when the users techniques are no longer under control (such as streams or humanoids) or on the battlefield (terrain changing jutsus like the swamp or topography) after the jutsu is either released by the user, or destroyed, the dormant chakra that was sustaining the jutsu(s) will automatically be sent back at the user so no chakra is wasted. The mathematics of the retrieved chakra is basically the user will obtain three quarters a turn, and each turn a jutsu is active, another quarter is taken away. Example: 40 CP jutsu, first turn the jutsu is released, 30 CP is sent back at the user; second turn the jutsu is released, 20 CP is sent back at the user, and so on and so forth. The user will place a seal on their bio (can be mentioned in their bio) which acts as a destination for the chakra to be sent at. What the seal does is absorb lingering chakra after a jutsu has been deactivated or destroyed, this way their will be no weakening of the users jutsu. Chakra will only be sapped when deactivated or destroyed, not while the jutsu is active, that way the jutsu doesn't become weakened either, this is primarily why projectiles are relatively inapplicable (but not impossible) to this technique, it usually depends on the type of projectile, jutsus like water dragon bullet and thunder vortex dragon can work as a projectile, but fireballs, not as much. Note: Can only be used five times. Every turn times used, two turn cool down is displayed. Can only be taught by Joker. When it comes to be using on streams, that includes everything that requires consistent control from the user.[/spoiler] (Fuin Inkupo: Jutsushiki) Sealing Ink Art: Jutsu Formulae [spoiler]Rank: B-Rank Type: Supplementary Range: N/A (Short – Long, Active Portion) Chakra Cost: N/A (+10 Active Ability) Damage Points: N/A Description: Jutsushiki is a unique hybrid technique which takes advantage on the mutual relationship ink ninjutsu and Fuinjutsu share. This is clearly visible in the Sealing Art: Crouched Tiger Bullet in which the drawn tiger is able of sealing others – however in the case of Jutsushiki this isn’t the case. What it does is act as a preemptive method of creating seals located on the body, modifying the scripts in their dormant state. By tattooing and infusing the appropriate kanji/formulae for the seal – the user is able to recreate the seal and its initial purpose with this ability via the ink or in other methods such as drawing it on paper etc. An example of this would be the Fire/Water/Wind/Earth/Lightning Sealing Method which the user pre writes the seal, however instead uses the ink from the ninja art instead. This causes all affected Fuinjutsu techniques to become treated as Ink Ninjutsu/Fuinjutsu based technique’s thus certain ink techniques can become effective with it such as the boosts which normally applies only to ink ninjutsu (if plausible) now applies to the Fuinjutsu in question as well by taking the infused chakra and simply adding onto the technique, however, the damage boosts themselves can only be applied to Fuinjutsu which originally utilizes a script in is formation/composition . Thus techniques such as Multiple Infinite Embraces cannot gain the benefit of the boost even if a script is added later into it via infusions etc. Offensive and Defensive Barriers which originate from a seal with script gains this as well. This technique doesn’t take up a move slot in battle, as it is applied outside of combat however the user may create a seal in battle with the ink if needed via control it and shaping it into the desired form. The latter ability is an active can only be used thrice per battle with a cool down of three turns though may be performed in the same time frame as the original technique while the former simply needs to be stated at the start of the battle or within the user’s bio. In spite of all this, this ability can only be used on Fuinjutsu/Barrier Ninjutsu which employs the usage of actual sealing scripts thus those which lack this are unable to be affected [URL unfurl="true"]https://animebase.me/threads/xxfallenuchichaxx-mangekyo-byakugan.746328/[/URL][/spoiler] (Fuinjutsu: Sutāku kōka ) Sealing Technique: Starrk Effect [spoiler]Type: Supplementary Rank: B Range: N/A Chakra: 20 (+10 to technique) Damage: N/A Description: The Starrk effect is a unique sealing technique crafted by a man that was alone for many years, only to find a way to gain companions by creating things. He was blessed with the ability to give things life, but these things still didn't keep him company. They had no motive. No personality. No sense of uniqueness to them at all. They were just drones that reacted and acted on his whims. Then he finally found a way to give them everything they were missing, with a simple seal. The seal simply takes a part of the user's personality and seals it into an object, technique or weapon that has sentience or life. With this, the host that the personality is sealed within becomes much more unique depending on what sort of personality the user chose to gift the host; Gaining speech, deeper thinking and other things connected with actually thinking for ones self and having a personality to make unique decisions. Though this does give things a uniqueness, it would also strip the one it is used on of part of his/her personality. Meaning if they sealed the happy part of their personality into another host, that host would be happy and outgoing, while the one the happiness came from in the first place would most likely be an unhappy personality when interacting with them. This works especially well with people whom have multiple personality disorder. One could potentially strip themselves or others of those personalities specifically and place them into a different host. This seal can be used passively next to the creation of anything sentient, or can be pre placed on things such as custom weapons and such, though would need to be placed in the user's bio or stated before a fight/event. [URL unfurl="true"]https://animebase.me/threads/sage-of-pits.770753/#post-22010640[/URL] [/spoiler] [CENTER][B][COLOR=rgb(163, 143, 132)]A Ranks[/COLOR][/B] [/CENTER] (Fuuinjutsu: Akiresu Ihan)- Sealing Arts: Achilles' Breach [spoiler]Type: Defense/Offense Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: N/A (varies) Description: The process of this jutsu is done through direct contact with the opponent if in short range, or weaving through two seals, then the slamming of the hands of the user if in middle, erecting a barrier around the opponent, in a very similar fashion to that of (Tajū Mugen Hōyō ) - Multiple Infinite Embraces. What makes this technique different, however, is the barrier works to "rip" apart any chakra based armors up to A rank on the opponent's body. The actual process is the barrier will act to absorb the chakra based armor, with the visual illusion looking like the armor is being torn from the body of the user. One may compare this visual to when the tool of the sage of six paths (Kohaku no Johei) traps somebody inside of itself. The process is similar, where the barrier acts to tear the chakra armor from the body of the opponent, with the armor traveling and attaching itself to the inner walls of the barrier, being no longer "connected" to the user in a physical stand point, and a chakra stand point, it will be weakened slightly (down to one rank) allowing for it to be torn off the body of the opponent with more ease, and as the armors chakra mixed with the users own chakra, it will become volatile, causing an explosion from the inside, with the explosion being composed of pure chakra with damage characteristics similar to that of the armor that was absorbed (so if the armor was heat based, it will be a burning explosion, if it was lightning based, a more shocking explosion). This barrier can also be used against material/matter based elements, by simply tearing the material from the body of the opponent, and the explosion being composed of the debris/material that was composed of the armor. This barrier can work against virtually any kind of element (up to A-Rank), and in some cases against jutsus that require the opponent to hold, or have the jutsu be on the opponent's body, so it isn't narrowed down to just armors, but it is simply a more practical usage due to the longevity of an armor. What the user will do in stripping away specific elemental jutsus that correlate with the purpose of this jutsu, the user will erect the barrier with a specific chakra nature infused into the barrier, the chakra nature infused will target those jutsus specifically. Example, the user can summon the fire version of this barrier, and in doing so, can strip away fire armors. This allows for the barrier to hone in on specifics and focus its strengths on these specific elemental jutsus. Notes: Can only be taught by Joker. Can only be used three times with a 2 turn cool down period. No fuuinjutsu above A-Rank same turn this is used, and no fuuinjutsu above S-Rank next turn. [URL unfurl="true"]https://animebase.me/threads/joker-and-i.777259/#post-22043050[/URL][/spoiler] (Fuuinjutsu: Kanpekina rippōtai)- Sealing Arts: Perfect Cube [spoiler]Rank: A Type: Supplementary Range: Short-Mid Chakra: 30 (-10 per turn) Damage: N/A Description: Perfect cube is a very intricate fuin technique. The user will do a set of three handseals, ending with the tiger. Doing this, the user will cause a barrier to erect from short range around the user in haste taking on a translucent purple color and expanding from there. Once the cube fully forms, anything inside the barrier excluding humans and summons, will be drained and absorbed, completely dispersing said technique. The unique thing about perfect cube is that, once you are in the cube, no jutsu containing chakra is able to be used without the cube completely absorbing it, and any jutsu that is directed towards the cube from the outside will be reflected back towards the opponent. Though the cube is not unbreakable, being able to be broke by completely overpowering the cube by means greater than the rank of the custom or non chakra infused techniques of equal rank (such as taiutsu, kenjutsu etc) Note: Can only be use twice with a two turn cool down Note: Last a total of three turns before dispersing Note: No jutsus that contain chakra are able to fully form inside the cube without being absorbed [URL unfurl="true"]https://animebase.me/threads/hola.769578/[/URL][/spoiler] (Fuuinjutsu: Disupurēsa Kabei) Sealing Arts: Displacer Wall [spoiler]Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 (-10 each turn) Damage: N/A Description: The user will erect from their body a translucent, wisteria barrier that spreads throughout the battlefield. The barrier is intangible and carries no physical or damaging properties, allowing it to spread instantly to its full perimeter. This can also be used at the same time as another technique. The barrier carries a chakra-detecting property, allowing it to "analyze" techniques that exist within its range. The barrier is capable of detecting infusions or other techniques that serve to enhance the opponent's jutsu; upon detection of such a technique, the barrier will activate, forcibly stripping away the technique that causes the boost and absorbing its boosting power into itself. The barrier does not weaken the opponent's techniques in any way beyond that. In addition to the previous effect, the user is capable of weaving an additional seal, allowing the absorbed power to be released back into a technique of their own. This action consumes a move slot in the turn used but can be used in the same timeframe as the technique to which it is applied. The user can only do this with one "stored" infusion at a time but is capable of choosing which in the event that multiple have been stripped. In the event that an infusion is stripped and stored, the chakra used is "purified" by the barrier, allowing the power to be applied to the user's jutsu even in the event that the original boost was only applicable to a certain type of technique. Notes: - No Fuuinjutsu above A-rank can be used in the same turn or next turn. - Can only be used three times per battle, lasting for two turns per usage. - Requires a two-turn cooldown between erection of barriers [URL unfurl="true"]https://animebase.me/threads/shadow-dogs.775125/#post-22051620[/URL][/spoiler] Gizen mushi) Sealing Arts: Fiendish Neglect [spoiler]Type: Offensive/Defensive/Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user will first perform two hand seals and cause for a magenta colored barrier to peel off of their skin and continue moving up to ten meters away. This barrier will take the form of a spherical and translucent barrier that continues to expand in size as it moves away from the user. For example, once released from the user the barrier will begin to expand towards everything ten meters around where it was released. The thing so special about this barrier is that in the turn it was released the user will select a specific target for it. For example, the user could choose the Fire element and by doing so would cause the barrier to push away all signs of the fire element near the user. This is basically a technique the user can use to push away attacks that happen to form very close to their person, in fact, due to how the barrier is emitted from their body it can affect just about anything nearby. Essentially, the specified target will be pushed up to ten meters away. It is important to note that this technique does not cause damage to the target, but instead just pushes them away. Logically speaking though, this technique can be used to neutralize attacks. Of course, this technique has limits, it can only affect techniques up to A-rank and can be opposed or stopped by attacks above that rank. Additionally, when selecting a target for the technique, it can be any of the five base elements or any Custom Element. This technique also does not affect any other person or jutsu besides the ones chosen and will simply phase through it. Note: Can only be used four time with a turn cool down Note: No Fuin A-rank and above next turn [URL unfurl="true"]https://animebase.me/threads/shadows-and-puppets.773518/[/URL][/spoiler] [CENTER][B][COLOR=rgb(163, 143, 132)]S Ranks[/COLOR][/B] [/CENTER] (Fuinjutsu/Senjutsu: Kurukuru umi no doragon) - Sealing Sage Art: Cradle Of The Sea Dragon [spoiler]Rank: S Type: Supplementary Range: Short - Mid Chakra Cost: 40 Damage points: N/a Description: Cradle Of The Sea Dragon is a very intricate type of fuin jutsu, utilized only by those who are in sage mode. The user once enters into sage mode will utilize the moisture in the air instead of having to use a water source (Thus why its sage mode exclusive). Doing this, the user will create a huge orb of water roughly the size of Kisames water wave dome used against the 8 tails (Mid range reach). Due to the water being infused with senjutsu it makes it harder to break through the technique, while even restricting the opponent on breathing underwater and making absorbing the water dangerous, turning their body into the psuedo form of the sage mode uncontrolled, throwing off their chakra balance, not allowing usage of jutsus of A rank or above. Once the dome is placed, A Seal will appear and form on the top of the water dome, sealing any and everybody who is caught within the dome and sealing any and all forms of chakra. This technique is similar to gaaras sand pyramid sealing technique. Thus making it that once you are sealed within, you cant get out unless the seal from the outside is undone. Note: Can use twice per battle Note: Cant use any fuinjutsu above S rank in the same turn Note: No Water technique above S rank in the same turn Note: No Fuin of S rank or above in the next turn Note: For the affects of the sage petrification the opponent has to absorb a total of 80 Chakra cost worth of Senjutsu[/spoiler] (Fuinjutsu: Naiha suru ō no kyūden) Sealing Arts: Palace Of The Imploding God [spoiler]Type: Offensive Rank: S Range: Mid Chakra: 40 Damage: 80 Description: World trigger is a unique fuin style technique, utilizing both the supplementary aspects of fuin, such as the draining of chakra portion, while utilizing the offensive portion, creating barriers for damage/destructive manner. By stringing together a set of three handseals, the user will create a barrier that forms mid range around the opponent the size of a cube, similar to when oonoki used dust style on sauske at the kage sumit (in shape not usage). Once done, the barrier will begin draining chakra from the user, restricting the use of high levels of chakra or techniques that require concentration. As time go on the cube will continue to get smaller, constricting the opponent, while also continuing to drain chakra. After a certain amount of time, the barrier will implode, crushing the opponent to death. The unique thing about this technique is that upon contact with the barrier, will trigger an explosion up to mid range, but this only refers to contact after the barrier has fully formed.[/spoiler] (Fuinjutsu: Gyaku rirīsu) Sealing Technique: Release Inverse [spoiler]Type: Supplementary Rank: S Range: Self Chakra: N/A (-40 Upon Activation) Damage: N/A Description: Reverse Inverse is a very intricate fuinjutsu technique, applied to the users body as a body seal. This technique is used in response to techniques that bind the users, this ranges from anything such as genjutsu or yamanaka techniques all the way to a fuuinjutsu , physical handcuffs or even an earth technique that physically binds the user (This applies to any elemental technique that binds/hinders the user). Upon being the binded, the seal will instantly activate, flooding chakra. If the user is binded by elemental means or physical means, chakra will flood into the technique or weapon breaking it, dispersing it or destroying it as a whole. If the technique is mental, it will flood the users body with chakra, refreshing the users chakra network system. This will break the mental binding. Note: Technique can only be used once Note: Must State this in bio, or start of bio. Note: Cant use any fuinjutsu above S rank in the same or following turn.[/spoiler] (Fuuinjutsu: Majutsu-shi no kyōse) Sealing Arts: Compression Of A Magician [spoiler]Type: Supplementary Rank: S Range: Short Chakra: 40 Damage: N/a Description: Compression of A Magician is a technique utilizing the barrier function of the Fuin while also incorporating normal sealing functions. This technique can only be activated upon touch, making this technique dangerous in its execution. The user will use one or both of their hands at their intended targets and/or allies. By doing this, a large barrier will instantly erect around them, quickly compressing to the size of a marble. By doing this, normally it would destroy the body but upon compressing the size of the barrier into a marble, the body also compresses as well, leaving their bodies unharmed. This technique also can be used on individual body parts, being used offensively. Upon the compression of the opponents chakra is sealed as well. This restricts the opponent from breaking out through ordinary means, or it allows the user to use it as an infiltration tactic with their allies. Though due to its nature the marbles are essentially indestructible and cant be broke from the outside thus keeping them safe from outside damage. The user is able to reverse this technique by snapping their fingers, putting them back to their original size. Note: Can use twice per battle Note: Can use on a max of two people at a turn Note: Cant use techniques back to back Note: Cant compress anything or anyone above 3x the size of the user. Note: If used on a body part it turns offensive and does 80 Damage, while castrating that body part. (Cant be used on the head or torso, meaning no insta kills) Note: Can break out of the technique if they wish using a full body surge technique above S rank, anything below is sealed. Note: Can use twice per battle with a cool down Note: No Fuinjutsu above S rank for the next two turns Note: Takes two turns to fully implode Note: Cant use Techniques above S rank and Techniques that require concentration for the first turn. Second turn restricts the usage of S rank and above Note: Technique has to be destroyed with collective damage. Meaning the user can restore the barrier if not completely destroyed with the cost of -20 chakra.[/spoiler] (Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades [spoiler]Rank: S Type: Offensive Range: Short Chakra Cost: 40 Damage points: N/a Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed. Note: Can use two times per battle Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does) Note: Seal stays dormant until clashes with other technique[/spoiler] (Iryō Fuinjutsu: 1000 Koe) - Medical Sealing Style: 1000 Voices [spoiler]Rank: S Type: Supplamentary Range: Self Chakra Cost: N/a (-10 per technique used) Damage points: N/a Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra. Note: Can essentially use twice Note: The amount of Chakra stored is adding to the chakra pool Note: In order to activate the buffs the user needs more than 200 chakra points in the seal Note: The Seal has a pre amount of 300 chakra into it Note: Technique last for five turns before it wears off. Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage Note: Cant use Fuinjutsu S rank or above for 2 turns after technique ends[/spoiler] (Fuinjutsu: Anubisu no norowareta shukufuku) - Sealing Style: Blessed Cursed Of Anubis [spoiler]Rank: S Type: Supplementary Range: Mid Chakra Cost: 40 Damage points: N/a Description: Blessed Cursed Of Anubis is a very unique type of fuin technique, created to offset those who boost themselves and to balance the haves and have nots in term of power a powerful fuinjutsu was created. The user will do a set of five handseals ending with the tiger seal, creating a large sealing symbol to take form on the ground. Once the seal appears it will encompass all those who are within it acting as a barrier, sealing off the exits, unless a collective damage of S rank was done. The Seal can have both a cursed or blessed response, and even the user is not immune to the affects. The Seal acts as a reverse for bodily boost (This excludes things such as leg weights or boost done by physically training the body as such). By activating a boost, it will actually curse the body causing the opponent (and/or user) to experience negative affects. Meaning if the opponent was to boost himself or technique by +20 then it will actually have a -25 to their damage. This is done with speed and strength as well such as chakra enhancement and even EIG. If the opponent activates a technique to increase their speed by +3 it will decrease their speed by -3. Though this technique has a blessed portion. If negative affects were to be applied onto the user be it by themselves or the opponent (via means of things such as poisons, or side affects of a jutsu it would boost them. So if a jutsu was done on the user to decrease their tracking by -3 it would boost their tracking by +3 instead, making this a technique to keep everybody on even fields. Note: This excludes specialties in the bio, physical alteration to the body such as leg weights being released. Note: Can only be twice per battle with a 5 turn cool down Note: Once the technique is cast, the user cant use any fuin until technique is finished Note: Last four turns[/spoiler] (Fuinjutsu :Kasukana ōmen) - Sealing Arts: Faint Omen [spoiler]Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage points: N/a Description: Faint omen is a very unique type of technique, imposing on medical but doesnt actually heal the body. The user will do two handseals, while placing their hand on themselves, allies or the opponent. By doing this, the a kanji symbol will appear on the persons body. With this happening it will seal away all the damage the user or said person has received from the start of the battle. This is done by the seal, blocking all the pain receptors in the opponent's body, causing them to not register the pain they felt beforehand. Doing this will allow said person to be able to stay in combat. Though this should not always be used and has a major downside. This damage is temporarily sealed and once the seal is removed, the damage is applied back to the user. Meaning if the user takes more damage than what they can take, it will take longer for them to recover. Note: Can use Once per person Note: Damage is sealed for only four turns. Note: The user can self activate this by sacrificing twice the amount of chakra (meaning 80) Note: Does not revert castration Note: Cant use any fuinjutsu S rank and above for two turns after usage.[/spoiler] Fuinjutsu| Kage Bushin Fuin no Jutsu - Sealing Arts| Shadow Clone Sealing Technique [spoiler]Rank: S Type: Supplementary Range: Short-Mid Chakra: 40 Damage: 80 Description: A variation of the Shadow Clone Jutsu, much along the lines of the Shadow Clone Explosion. At first glance these clones appear to be normal tangible clones, however, each clone is branded with the Reverse Four Symbols Seal. When the clone is defeated or detonated at will by the user, the seal activates and pulls any target(s), into the clone's body and seals them. The clone will then disappear in a puff of smoke and effectively destroy the object. The user, if nearby when this occurs can also be affected by this technique. Note: These clones may only use regular ninjutsu and taijutsu. The user may only create two of these clones per battle. Other techniques which produce clones cannot be used while this technique is active No S-Rank or above Fūinjutsu can be used during the turn of this technique's activation [URL unfurl="true"]https://animebase.me/threads/250-kumi-broke-ganggang.768149/[/URL][/spoiler] [URL='https://animebase.me/threads/250-kumi-broke-ganggang.768149/']Fuinjutsu| Anka - Sealing Arts | Anchor[/URL][spoiler] Rank: S Type: Supplementary Range: Short - Mid Chakra: 40 Damage: NA Description: A sealing technique which forms as the kanji for anchor (錨) is placed on the body. The Anchor Seal technique utilizes the properties of the Earth Release: Super Added Weight Technique and can be placed upon an opponent through direct contact, initiated by either the opponent or user. In a similar fashion to Leg Weights, by combining the seal's formula with the user's Earth chakra this seal forms into to a black, large weighted object upon the opponent. This weighted object will encase area surrounding the seal while weighting down the opponent which effectively seals the opponent's movement by utilizing the weight as an anchor. The seal makes it harder for the opponent to move while reducing them to half their base speed and preventing movement based abilities/techniques (Flight, Flicker Evasion, etc) until the seal is removed following the S/W of S-rank Earth Release. This Anchor's Seal's only function is to limit the target's mobility by combining the seal with the properties of the Super-Added Weight Rock Technique. Since this weight inherently does no damage, the Anchor seal can be applied to other restrictive techniques to afford them with the added properties of this seal by adding two handseals to the total. If used this way, it is applied within the same time frame of the technique but can only be combined with A-rank and below restrictive techniques. When used this way, the technique is raised by a single rank. This seal may be activated immediately or lay dormant as a trap that activates when the opponent rids themselves of the initial restrictive technique. Note: Can only be used twice per battle. Requires Adv. Fuuin, after use no Fuuinjutsu may be used for two turns.[/spoiler][/spoiler] [/QUOTE]
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