Menu
Forums
What's new
New posts
New social group messages
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Clubs
New social group messages
Social group list
Search Clubs
Search Club discussions
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
New social group messages
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Ω Dominion of Darkness Ω
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
[QUOTE="Vayne, post: 11923730, member: 102133"] [CENTER][B][COLOR=rgb(40, 50, 78)]Sage Mode[/COLOR][/B][/CENTER] Jutsu Taught/Allowed [spoiler] [CENTER][COLOR=rgb(40, 50, 78)][B]D Ranks C Ranks B Ranks[/B][/COLOR] [/CENTER] [B][URL='https://animebase.me/threads/dae-vay.775434'](Senpo/Fuuinjutsu: Burakkushīru) - Sage Art/Sealing Technique: Black Seal[/URL][/B][spoiler] Type: Supplementary Rank: B Range: Short Chakra: 20 (+20 to Taijutsu) Damage: N/A (+ 20 to Taijutsu ) Description: Sage Art: Black Seal is a Senjutsu Seal that is triggered by the user clasping their hands. Once their hands are clasped, thick white lines travel up their body, originating from their arms and spreads to their extremities. The Black Seal itself is the white lines that cover the user’s body. This fuuinjutsu works by absorbing Nature Energy into the white markings as soon as the technique is initiated. The white markings serve as a “reservoir” for the Nature Energy absorbed from the user’s environment. The purpose of this additionally absorbed Nature Energy is the user’s ability to access and utilize it when striking. As the user of Black Seal strikes an opponent, they are capable of releasing bursts of Natural Energy from the seal to increase the impact and a damage behind their hits (+20). Once this natural energy is released, it is injected into the opponent's chakra system if the hit lands. By injecting Nature Energy into the opponent, their chakra system balance will be thrown off. As a result, the target's body will begin to petrify and turn into stone. After one strike, the target will become notably slower, moving at 75% of his top speed. After more than 60 chakra has been inserted, the target will become half as fast. Should more chakra be inserted through this, the target will become stone. Once activated, Black Seal will remain active for alone as Sage Mode is active for an additional -5 chakra drained per turn. (Turns -10 per turn to sustain SM into -15 per turn.) Black Seal can be used a total of three times per battle. Can only be Taught by Daemon.[/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=727632&p=21261560#post21261560'][B](Senpo: Burasuto Jutsu) Sage Art: Blast Technique[/B][/URL][spoiler] Rank: B Type: Offensive Range: Short-Long(length it is thrown) Chakra Cost: 20 Damage Points: 40 Description: The user while in Sage Mode the user channels senjutsu chakra into an inanimate objects and can either throw the object or leaving it on a surface(ground, table, dresser etc). With a object hitting the inanimate object or the user perform the Seal of Confrontation, the channeled senjutsu chakra is released out into a small blast similar to that of Deidara's C-1 explosions so the radius of the blast is one meter around the object. The blast releases all the senjutsu chakra out in a 360 degrees pushing force of but would cause the air to push away and would be seen by none senjutsu users as a wind jutsu. The force is enough to destroy B rank and below elemental and raw ninjutsu jutsus. Note: Would reduce Sage Mode by one turn Note: Can be used three times per battle[/spoiler] [CENTER][COLOR=rgb(40, 50, 78)][B]A Ranks[/B][/COLOR][/CENTER] [B][URL='https://narutobase.net/forums/showthread.php?t=727632&p=21261560#post21261560'](Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body[/URL][/B][Spoiler] Rank: A Type: Supplementary Range: Short Charka Cost: 30// 15 Damage Points: N/A Description: Snake Sage Mode users discovered the ability to summon the scales of the White Snake Sage. With summoning the scales, they have the ability to absorb natural energy and transfer the energy to the user. The user would summon the scales along their body. The user doesn't have enhance protection but just summons the scales along their body. These scales attach their selves to the user and gather natural energy and transfer the energy per turn at a 10% rate of the user's chakra for the following four turns. The percentage is based on the user's max chakra reserve so for an example if the users has 1000 max chakra reserve 10% of that chakra is converted into senjutsu chakra which is 100 so that is what is transferred to the user that turn and the following turns. The first turn the scales are summoned it auto converts 10% of the chakra and when the chakra is converted, the user enters Sage Mode that turn also; if they have not already. While this technique is converting chakra the user can only use two other jutsus until this technique ends. This can be used for all forms of Snake Sage Mode(Imperfect and Perfect Sage Mode) This cannot be used to prolong Perfect Sage Mode as per the rules but can be used to enter Perfect Sage Mode and get to its max level of senjutsu chakra which is 40% max chakra reserve. -Only summoned by users of Sage Mode -This technique last four turns or when the user cancels the technique. -Can only be used twice per battle one turn cool down in between usage if a Perfect Sages but two turn cool down if Imperfect Sages. Perfect Sages can used this technique three times per battle -No other Sage Mode jutsus in the same turn as this tech[/spoiler] [B][URL='https://animebase.me/threads/is-this-legit.707962'](Senpō: ēesupī no hitokuchi | Sage Art: Bite of The Burrowing Asps )[/URL][/B][spoiler] Type: Offensive/Defensive Rank: A-rank Range: Short Chakra Cost: 30 Damage Points: 60 Description: ēesupī no hitokuchi is based off of the frog kata passed down in the toad contract, using Senjutsu mixed with an elemental nature to enhance the user's close quarters combat. The user would make use of the technique by creating an aura of Senjutsu around the limbs; specifically the arms, legs and the head. The aura would take on the shape of many snake heads, each limb having the head of the snake encompassing it, leaving the limb to act as the "tongue" within the snake mouths. On top of being Senjutsu based, the user also infuses the snakes with his wind natured chakra, giving it a slicing wind type of exterior along with having a faint greenish glow to them. Each snake head would be based off a specific species of snake, specifically the Burrowing Asp. The Burrowing Asp has a pair of fangs which are very flexible, enabling them to independently move each fang which in different directions when biting. The snake aura would act exactly like the Asp's bite, using the two fangs to make separate attacks simultaneous to Taijutsu used in conjunction. When the user does an attack, the snake heads extend from the user's limb about 5m (edge of short range), striking with the fangs in the most flexible manner if needed. The fangs would be capable moving around small obstacles to hit the target and even hit places that aren't typically reachable with an average close quarters assault. This allows the sage to become very dangerous, dealing piercing/slicing damage with his blows along with the actual blunt force of taijutsu. Note: Can only be used by Snake Sage Mode users. Note: Can only be used 4 times per battle/event, lasting one turn each use Note: Will shorten Sage Mode by 2 turns upon each activation. Must wait 1 turn to use it again Note: The Fangs power are A-rank damage split into two, unless only using one fang, which would cause the full 60dmg Note: No Senjutsu based techniques above A-rank are usable the turn after this is used[/spoiler] [B][URL='https://animebase.me/threads/shadowverse-shadow-keepers.773057/#post-22019543'](Senpō/Fuinjutsu: Gooruden Wairudo Hanto ) Sage Art/Sealing Technique: Golden Wild Hunt[/URL][/B][spoiler] Rank: A-Rank Type: Supplementary, Defensive Range: Short – Long Chakra cost: 30 Damage points: N/A Damage points: Utilizing’s one's connection to the natural energy around them, the user will create specialized cannons with the existing moisture in the air. Through the formation of two hand seals, the user will formulate two cylinder-shaped cannon composed of existing moisture in the air within the path of an enemy technique. Immediately on contact, the first cylinder near the user has the kanji for "ammunition" written in one of its openings. The kanji, which is the seal itself will immediately open - absorbing the technique in question and immediately seal it within - purifying it and converting it into senjutsu chakra. The second airborne cannon formed somewhere else in the terrain (must at least be formed five meters away from target unless already within short range of them" will have another seal that's connected to the first. After sealing and purifying the chakra in the first cannon, the second cannon immediately fires it afterward - releasing a 180-degree blast of senjutsu chakra moving twice the base speed of the user, traveling up to ten meters. Upon contact with the opponent, they are slowly petrified over time, becoming fully transformed into a statue after four turns have passed, which over time causes certain effects to trigger, with the first turn the opponent cannot make more than four hand seals per technique, second turn being unable to move any more than five meters, with third turn doubling the effect of the previous two (making it unable to make more than two seals nor move past two and a half meters) while the fourth turn is full-body petrification. This, however, can be prevented by surging their body with chakra of the equal rank in order to rid of the senjutsu chakra. An alternative use to this however as well, is used on the user via having the cannon fire at them. The senjutsu is simply fired as at their body, having the converted chakra be added back into their own pool (same amount as original technique), helping as a method of keeping Sage Mode active (only with Imperfect Sage Mode). It can only seal/absorb techniques up to A-Rank or 30 Chakra (unless this technique's or chakra amount is increased). This technique is only capable of being used thrice per battle with a cooldown of two turns after use, while also being unable to use Senjutsu above A-Rank in the same turn or next turn. [/spoiler] [CENTER][B][COLOR=rgb(40, 50, 78)]S Ranks[/COLOR][/B] [/CENTER] [B]([URL='http://narutobase.net/forums/showthread.php?t=707962']Senpo: Sēji no deburigōremu ) – Sage Art: Debris Serpent of the Sage[/URL][/B][spoiler] Rank: S-rank Type: Supplementary/Defensive/Offensive Range: Short-Long Chakra cost: 40 (-10 per turn) Damage points: 80 Description: Sēji no deburigōremu is a rare Senjutsu technique created by Shady. It uses the concept of Wind style Underworld debris dragon, but enhanced and personalized with the use of Senjutsu. Using the exact same concept of Shady's own technique, the user will pour Senjutsu into an earth or water source that is already existing. The Senjutsu would rapidly rise, breaking the ground on a small level in order to bring up dirt, rocks and other debris from the terrain, or in the case of water, it would bring the water up. As the Senjutsu rises, the user applies great chakra control in the form of shape manipulation so that they can form a large Serpent, which rivals the size of the water dragon technique. Typically a Senjutsu technique wouldn't be visible, though with the nature of this technique the senjutsu would infuse with the debris or water in order to give it a visual shape. The serpent's composition would be composed of the debris or water in the inside of the Serpent, while the outside is smooth Senjutsu that holds the shape together. Due to the outside being smoothly crafted, it allows the user to ride and interact with it without actually being harmed by his own technique. Once materialized into existence the Serpent uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the Senjutsu it's made of with the earthen material or water it brought up with it. From any part of its body, the Serpent can release large streams (similar to the water bullet jutsu) of Senjutsu that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. Or water. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the Serpent. Even though the Senjutsu infuses witumh the water or earth, it gains none of the element's strengths or weaknesses, but instead would still play on equal terms with elements and other techniques according to the strengths and weaknesses of Senjutsu. ☆ Usable twice per battle ☆ Can't be used in consecutive turns after ended ☆ Lasts three turns (unless cancelled) ☆ Each attack used by the Serpent counts as a move ☆ No S-Rank or above Sage arts while this is active ☆ The Serpent can only use his streaming ability 3 times, this so it has sufficient chakra left to sustain its own form. ☆ Decreases Sage mode by 2 turns upon activation [/spoiler] [URL='https://animebase.me/threads/snake-scroll.775325/#post-22009245'][B](Senjutsu: Shin Kusanagi) - Sage Technique: Constriction Of Jormungandr[/B][/URL][spoiler] Type: Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: This technique is a unique take on the inorganic reanimation ability. Designed to impede an opponent greatly. By focusing their natural energy in to the Moisture in a targeted radius up to twenty meters in diameter the user will cause the air molecules to become infused with large amounts of natural energy and control them in one of two unique ways. The first method involves the density of the moisture and will allow the user to in essence create a zone of high pressure that will greatly inhibit the movement of the opponent as though they were very far underwater and under a great amount of pressure. Causing them to lose any active speed modifiers while in the zone reverting to their base speed, and reducing that base speed level by 3 levels. Additionally it will take them twice as long to form handseals and they will be unable to string four or more handseals per turn due to the crushing weight. The second seemingly more simple method involves pushing the moisture molecules closer together to create what can be perceived as thick air, like in muggy weather, making it more difficult to breathe. While in the zone of low oxygen the opponent will be entirely unable to use fire release jutsu due to the dense moisture dampening the fire, they will also suffer effects of vertigo and confusion to begin with suffering blurred vision that will cause them to lose levels of tracking speed each turn they remain in the zone. After 3 turns in the zone the opponent will pass out due to a lack of oxygen in the body much like drowning. However both zones once placed can not be relocated and can be escaped by an opponent. Note: May be used twice per battle. Two turns between uses. Note: This technique can only be used during sage mode. Note: Both variations drain two turns of sage mode upon activation, but are both self sustaining once used. Note: May only be taught by Jhin Note: No senjutsu techniques above A rank in the turn the zones end.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=720165'][B](Ame Senpo: Shizen no Ame) - Rain Sage Arts: Nature's Rain[/B][/URL][spoiler] Type:Supplementary Rank: S Range: Short - Long Chakra: 40 (-10 per turn) Damage: 80 Description: The user will do the Ram sign and either channel their senchakra into an already existing rain source or use their chakra to make it start raining. The rain will be infused with natural chakra and the rain will span over to long range covering the entire terrain. The user has the rain hit their body and has their body absorbs the natural chakra. The user can use this to enter Sage Mode directly after 1 turn of getting hit by enough rain. If the user is already in Sage Mode when the use this jutsu they can use the rain to add 1 turn for each turn in the rain, the turn used not counting. Due to the senchakra powered clouds it would take a high level wind jutsu (S rank) to blow away the clouds away. Note: Must know Sage Mode Note: Usable 3 times a match, lasting 4 turns each use. Note: Requires a 2 turn cool down between uses Note: Must be taught by Korra.[/spoiler] [B][URL='https://animebase.me/threads/vayne-howard.761383'](Senpo: Derauea Sumasshu) - Sage Arts: Delaware Smash[/URL][/B][spoiler] Type: Offensive/Defensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The user will concentrate a massive amount of natural energy into one of their index fingers extending their respective arm out while bending the finger back with their thumb to a painful degree. The user continues to force immense amounts of natural energy into their finger as their arm and hand begin to glow slightly with their veins being outlined in a glowing aura before finally releasing the finger flicking it out towards an opponent. As they do this they release all of the built up natural energy creating a dense torrent of natural energy that picks up the wind around the users fingers creating an intense gust of wind accompanied by a dense, destructive and forceful burst of natural energy that collides with anything in it's path. Due to the sheer amount of stress placed on the finger it is broken by the release of so much energy. This torrent of natural energy is strong enough to pierce through the human body and it has a three inch radius being up to long range in length from where the user releases it. It is also strong enough to deal with any elemental nature on par with it nullifying anything S rank or below, continuing on if what it nullified was weaker than S rank. This torrent acts like a percussive shockwave when it comes in contact with a solid object traveling through it while also causing a fair amount of damage to it with it radiating out throughout the medium. It will crush and crumble earth, bend and break steel as well as other solid objects or elemental releases or blast away liquids like water or poison etc. If it comes into contact with an energy based object the shockwave with blow fire away and destabilize lightning while also breaking down wind or elements of a gaseous nature due to the colliding shockwave-like aspects. This applies to things weaker to, or neutral to it. Things that are stronger will be partially weakened in the ways specified but not completely nullified or destroyed. If it strikes a person at full strength it can pierce through them creating a six inch hole through their body while also radiating through the body like it would any solid medium breaking and snapping bones, bruising and tearing muscle and organ tissue as well as bursting and rupturing nerve endings causing excruciating pain all throughout the body. If it strikes a person after being weakened it has enough force to create the rippling effect breaking bones, tearing and bruising muscles and organs as well as rupturing nerve endings but cannot create the piercing effect which is the most substantial damaging aspect. Note: No other Sage Arts can be used in the same turn or the turn directly after Note: It breaks the finger involved and can only be used twice per battle once per index finger[/spoiler] [B]([URL='https://animebase.me/threads/sage-of-pits.770753/']Pitto No Kenjin) - Sage of Pits[/URL][/B][spoiler] Type: Supplementary Rank: S Range: N/A Chakra: N/A (-10 more to SM per turn cost) Damage: N/A Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the Crotalinae Species, or Pitvipers; A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode. Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot) Note: Must have learned Pitvipers Sub-species of Snakes[/spoiler] [B][URL='https://animebase.me/threads/snake-scroll.775325/#post-22009245'](Senpo: Kenja no Dai Haka) - Sage Arts: Grand Grave of the Sages[/URL][/B]][spoiler] Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of venom. Being incredibly deadly to fall in to. Elevated above the enormous venom baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode in regards to manipulating the ground for techniques such as earth. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed B rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn. Note: Can only be used by masters of sage mode Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques or the user runs out of sage mode duration which will cause them to return to the original area. The user's death also reverse summons the opponent back. Note: An S rank or higher Omni directional elemental blast (i.E tornado wall) would collapse the cave, causing the opponent and user to be reverse summoned out. Note: Can only be taught by Jhin[/spoiler] [B][URL='https://animebase.me/threads/dae-vay.775434'](Senpo: Majo no fukusō) - Sage Art: Witch's Garb[/URL][/B][spoiler] Type: Supplementary/Offensive/Defensive Rank: S Range: Short Chakra: 40 (-5 per turn) Damage: 80 Description: Witch's Garb is a Senjutsu technique that is based on the principles found in Sage Art: Inorganic Reincarnation. The user imbues their clothing with dense senjutsu chakra causing their clothing to glow white. Similar to the parent technique, the user's clothing has now been given a "life" of it's own able to be actively manipulated by the user in ways they never could before, thus adding to their close range lethality. The user is allowed harden, soften, sharpen, extend. etc. their clothing however they see fit as long as it is within reason, although it costs a move to do so after the initial activation. Witch's Garb, under the user's control, can be used in conjunction with other taijutsu techniques, occupying the same time frame as the taijutsu technique. For example, the user would be able to extend their cloak into a spiked protrusion to stab the opponent as the user uses a taijutsu technique. Witch's Garb can only be used twice per battle and lasts a total of 4 turns each usage. Can only be used in Snake Sage Mode. Can only be taught by Daemon[/spoiler] [/spoiler] [/QUOTE]
Insert quotes…
Name
Verification
What animal is associated with Naruto's inner demon?
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Ω Dominion of Darkness Ω
Top