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[QUOTE="Vayne, post: 10865149, member: 102133"] [CENTER][B][COLOR=rgb(243, 121, 52)]Earth Style[/COLOR][/B][/CENTER] Jutsu Taught/Allowed [spoiler] [CENTER][COLOR=rgb(243, 121, 52)][B]D Ranks C Ranks[/B][/COLOR][/CENTER] [URL='http://narutobase.net/forums/showthread.php?t=283938'](Doton: Usagi no Bibiri) Earth Release: Cowardly Hare[/URL][spoiler] Rank: C Range: Short-Long Chakra Cost: 15 Damage Points: 30 Description: The user creates 10 small hare-like earth structures, which appear from the ground at least 20 meters from the opponent, all around. Their purpose is to approach the target and once they touch it, they blast outwards, with a small explosion, just like Paper Bombs. They're as fast as normal hares, but they're also as coward. They hide underground while the opponent is looking in their direction, and only move when in the opponent's blind spot. The transition between hidden and moving is almost instantaneous, and while underground they're undistiguishable to the naked eye (Can be seen or sensed by Byakugan and Chakra Sensors) *Can't be used twice or thrice at a time. The user can only create a new set of hares once the first one has either reached the target or blocked in the way there *can only be used thrice[/spoiler] ([URL='http://narutobase.net/forums/showthread.php?t=645628']Doton: Daichi Bokudan) - Earth Style: Earth Bomb[/URL][spoiler] Rank: C Type: Supplementary Range: Short/Mid Chakra Cost: 15 Damage Points: 30 Description: When this bomb hits anything, it will create a giant wall that will fall into the opponent.[/spoiler] [CENTER][B][COLOR=rgb(243, 121, 52)]B Ranks[/COLOR][/B][/CENTER] [URL='https://narutobase.net/forums/showthread.php?t=744362']Earth Release: Expedited Excavation[/URL][spoiler] Type: Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A Description: Expedited Excavation is a unique jutsu which is used in conjunction with earth techniques which are typically used in conjunction with an earth source such as the ground. Through means similar to the Sticky Earth Drop and Dropping Lid jutsus, the user will open a portal which will release the earth jutsu from a source of earth inside it. As the size of the portals scales with the size of the jutsu, they can be quite large, though the jutsu will only ever summon one at a time. This useful ability is however majorly limited. Not only will the user will be unable to open portals from a short range radius around an enemy, but they will also be unable to use this jutsu in conjunction with any of the earth jutsu which are released outside of an earth source (earth jutsu fired from the mouth, those which appear from the sky, etc). Furthermore, these portals can only be used in conjunction with earth jutsu, and must be formed at least five meters away from the opponent. After it is released from the portal, the earth jutsu will function as it normally does, with no added benefits. If a jutsu requires hands on the ground to perform, it won't be able to be released from a portal. Note: Usable four times per battle, with a two turn cooldown. Note: Cannot be used in conjunction with Mountain Smash or any Forbidden ranked jutsu.[/spoiler] ([URL='http://narutobase.net/forums/showthread.php?t=645628']Doton: Mokuzou Yaiba ) - Earth Style: Wooden Blade[/URL][spoiler] Type: Attack Rank: B Range: Short Chakra Cost: 20 Damage Points: 40 Description: The user creates a wooden blade. When the blade contacts something, it slices through just like any other blade. This blade evaporates when touched by fire.[/spoiler] [CENTER][B][COLOR=rgb(243, 121, 52)]A Ranks[/COLOR][/B] [/CENTER] [URL='http://narutobase.net/forums/showthread.php?t=645628']Funnu ) - Earth Style: Raging Land[/URL][spoiler] Type: Supplementary-Attack Rank: A Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user focuses chakra into the ground, causing pieces of land to rise up. Beside the rose up lands are sharp spikes that will also be created with chakra.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=645628'](Doton: Suraidingu Kabe) - Earth Style: Sliding Walls[/URL][spoiler] Rank: A Type: Defence Range: Short-Long Chakra cost: 30 Damage Points: N/A Descripton: This jutsu requires the dragon hand seal. It is only 2 moving walls that protect you from different jutsu[/spoiler] [CENTER][B][COLOR=rgb(243, 121, 52)]S Ranks[/COLOR][/B][/CENTER] [URL='http://narutobase.net/forums/showthread.php?t=451936']Doton: Daichi Kunai) - Earth Style: Earth Kunai[/URL][spoiler] Rank: S Type: Attack Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user shapes their chakra to make a kunai from the earth. When this kunai is hit on the opponent, the nearest organ turns into stone.[/spoiler] ([URL='http://narutobase.net/forums/showthread.php?t=509354']Doton- Jari Tatsu) Earth release: Gravel Dragon[/URL][spoiler] Type: Attack Rank: S-rank Range: Short-Long Chakra cost: 40 Attack points: 80 Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel. *Note: can only be used by Toku. *Note: can only be used 3x per battle. *Note: No s-rank earth and above can be used next turn.[/spoiler] [url=https://animebase.me/threads/akashaaaaaa.641007/](Doton/Katon: Gibil to Girra no adobento) - Earth/Fire Release: Advent of Gibil and Girra[/url] [spoiler]Type: Offensive / Supplementary Rank: S Range: Short - Mid Chakra: 40 (-10 per turn) Damage: 80 Description: Advent of Gibil and Girra is a technique where user will firstly release doton chakra within their vicinity as to take a shape of two skulls with an opening at the lowest point of it. These two skulls would be approximetely the size of human heads and their properties would actually be the one of adhesive mud. As soon as the skulls have been formed, user will release katon chakra where they are placed, making it arise from the ground taking shape of two spirits, with two hands, levitating through the battlefield and filling in the previously made skulls. These spirits would be formed of solid fire chakra, being capable of withstanding the weight of mud that would act as a protector from other techniques, however at all times they will have intangible layer of fire flowing through them. Both Gibil and Girra are capable of going to mid range from the user before dispersing however they can only be made in vicinity to the user, aka short range. Each turn they are active, user will only be capable of performing techniques of fire release and his chakra would be drained by ten points. They can stay on the battlefield up to three turns and can be made only twice per battle, however never in consequent turns. Now both Gibil and Girra have their specific traits. Gibil, is mostly known for his solidity. He is capable of extending different parts of his body as to form different solid form of fire that will aid him in battle and that he is capable of relasing which will upon impact form explosion, albeit they can only reach short range. It could be swords, shields and similar. Their size can vary as well as the rank, going up to B rank. However in the case where the extension has been destroyed, the rank from which it was will also effect the rank of the spirit itself. The main attack of Gibil however is to actually condense itself into the mud skull which represents its base after which it will propel towards the target. Because of the highly condensed fire within the mud, upon impact with a solid object it will explode forming a maelstorm which would be of A rank. Gibil would actually prematurely detonate in case where wind based attack is coming his way which would actually just add onto fire because of oxygen feading the flames, making it envelop it before descending towards them (the person who used wind attack). Girra on the other hand, is different from Gibil. Its main property is the one of light. Because of the brightness of its fire, upon its forming, it will blind opponent for few moments as he needs to get used to to its illumination. It is less solid than Gibil, and its main use is to actually send projectiles of fire towards the target. Projectiles size at its peak can be 3 meters in diameter and their shape varies depending on Girra's feeling which are reflected upon them. Projectiles can be of either C or D rank, and it can only release up to 4 projectiles of C rank before dispersing completely. Both Gibil and Girra can in case of danger actually condense themselfs into skulls which represent the base of them as to defend from attacks coming their way. Their reforming however would drain user of the technique by ten chakra points. Note: Can only be used twice per battle Note: No technique of S rank or higher of fire release in the turn they are made. Note: They can not be made in consequent turns. Note: They can be on the battlefield up to three turns before dispersing. Note: When it comes to elemental techniques, user can only use element of fire whilst they are active. Note: User would be drained proportioned amount of chakra to the rank of the ability that the spirit uses. (e.g. if spirit uses a projectile of C rank, user would be drained by 15 chakra point and similar) Note: Each ability they use will also count towards the three jutsus limit. Note: The ability of condensing themself into the skull will cost 10 chakra points as well as reforming back to their original shape. Note: The jutsu would take two slots of possible three upon its activation. Note: Can only be Taught by Akasha[/spoiler] [spoiler]Iwa VCJ I can use: [I]Unranked[/I] [SPOILER][B](Ephesians' Ishi) - Ephesians' Will Type:[/B] Supplementary [B]Range:[/B] N/A (Self) [B]Rank:[/B] N/A [B]Chakra:[/B] N/A [B]Damage:[/B] N/A [B]Description:[/B] A method of communication developed by those of the hidden rock. It allows the members of the village to communicate in a language unique to them and them alone. This proves to be very useful when secrecy is needed. The dialect is in constant change and evolution, often changing on a weekly basis(Removing vowels, adding vowels, different letters, etc). The dialect would serve as the main language of the villager. As such, if the villager were to be interrogated or there was an attempt to read their mind/thoughts, the offender would not understand a thing. If a member were to leave the village they would soon find themselves unable to understand the dialect due to its constant evolution.[/SPOILER] [I]B-rank[/I] [spoiler][B](Doton: Buatsui Kanadzuchi)- Earth Release: Titanic Hammer[/B] Type: Attack/Defense Rank: B Range: Short-Mid Chakra: 20 (+10 per turn used) Damage: 40 Description: The iwagakure ninja is well known for strength and his ability to use earth. With this jutsu, the user stomps his foot on the ground making a tall, skinny, but dense pillar shoot up from underneath him shooting him up. On the pillar, there is a handle, and the user can put his foot or hand through the handle to swing this large pillar as he pleases. The pillar is detached from the ground as soon as the handle is touched. The pillar is roughly 10 feet long and 6 inches in diameter, and its weight ranges in the metric tons. Because of its immense weight, the user must expend earth chakra to swing this pillar for use in taijutsu. [B](Doton- Hebi no sōkutsu) Earth release- Den of Snakes[/B] Type: Attack Rank: B-rank Range: Short-Long Chakra cost: 20 Damage points: 40 Description: the user will spit out mud that will form a large sphere of earth on the users left hand. The user will then begin to spin it w/ his right releasing countless earth spiked whips that will make their way towards the opponent binding them and impaling them. *Note: can only be used 3x per battle.[/spoiler] [I]A-rank[/I] [spoiler][B](Doton: Iwa Kyohaku Hougeki) Earth release: Rock Stars Bombardment[/B] Type: Attack Rank: A-Rank Range: Short-Long Chakra cost: 30 Attack points: 60 Description: the user summons a great amount of chakra into the sky where it gathers up earth to make a large rock boulder. The boulder then begins to break down creating rock windmill shurikens that rain down on the opponent making huge craters where they land. *Note: can only be used 3x per battle. [B](Iwadoton No Jutsu)- Rock Earth Style Technique[/B] Type: Attack/Defense/Supplimentary Rank: A Range: Short-Long Chakara Cost: 30 Damage Points: 60 Description:After the necessary hand seals, the user of this jutsu will place their hands on the ground and infuse the earth around them with chakra. Then they will erect a large amount of skinny but dense earth pillars from the ground, creating a earth pillar forest that rises up extremely fast striking multiple opponents from all angles around the whole terrian. This jutsu takes some seconds to perform but it is quick when released. *NOTE: Can only be used two times per match [B](Iwagakure Doton Kinjutsu- Chikyū no kurōn bakuhatsu) Village hidden in the Rocks Secret Earth release- Rock Clone Explosion[/B] Type: Attack Rank: A-rank Range: Short- Long Chakra cost: 30 Attack points: 60 Description: the user will focus his chakra into a previously made rock clone and make it unstable by compressing the charged chakra. His chakra will draw its particles closer together, building up pressure and making it as dense as it can be, till it explodes violently releasing rock shrapnel to add to the destruction. The explosion is as big as an explosion tag but the shrapnel covers short range around the location of the clone. *Note: Can only be used once per battle. *Note: Contact w/ the clone is not necessary. *Note: Requires special permission from the Tsuchikage to use. [B](Doton: Bafometto no Omo-Sa) - Earth Style: The Weight of Baphomet[/B] Rank: A Type: Defensive/Supplementary Range: Short - Long Chakra cost: 30 Damage Points: N/A Description: By manipulating their Earth chakra into the ground below, the user of this jutsu causes small particles of Dust to rise up. The dust particles are microscopic, making it so that they wouldn't be able to deal any damage to the opponent, even if they were to get inside their body through opening such as the nose, ears or even any cuts. Their small size allows them to rise up from below the opponent unnoticed, should they reach and enter the eyes of the opponent, they'd cause minor irritation, acting as a ditraction but dealing no real damage. The real ability of the dust particles comes into play when the user adds more chakra into the dust particles. The dust particles, which would have taken the liberty of settling onto objects and opponents, will begin to rapidly aggregate towards chosen areas while also drastically increasing in weight. This will result in said objects being weighed down drastically, to the point where any sort of complicated movement would be made impossible, with simple movement being able to occur at half the target's speed, appearing to almost be happening in slow motion. The weight added increases over time, with the initial increase making the target ten times heavier than their previous weight, and continiuing to increase drastically as time passes. Thus, within the space of two turns this technique could even seal the movements of those who have insane and, almost immeasurable physical strength; such as the Demonic Statue of the Outer Path. The weight would steadily continue to increase allowing it to easily way down even EIG users. The brilliance of this technique, is that if utilized within Iwagakure, the user can skip the first part of raising dust and simply utilize the earth particles that naturally float within the air of the Land of Earth. Allowing this jutsu to be used at a faster, more stealthy pace. ~ Can only be used three times ~ No Earth jutsu above S-rank in the same turn [B](Doton: Bafometto no Tsūru ) - Earth Style: Tools of Baphomet[/B] Rank: A Type: Attack/Defensive/Supplementary Range: Short - Long Chakra cost: 30 (+10 per turn) Damage Points: 60 Description: This technique allows the user to raise up dust and earthen particles from the ground, which are left to circulate in the air for up to three turns. The amount of dust raised is up to the users discretion, and could simply be the minimum amount required for the technique to work - and thus barely affecting the terrain, or it could even usher in a haze of airbourne earth particles that would reduce visibility. Once airbourne, the earthen particles can have additional chakra added to them, and through advanced manipulation they can undergo forced expansion so as to reach useful and manipulable sizes, expanding dust particles clumping together, and forming even larger aggregating expansions which can be shaped into constructs and tools according to the users desires. Up to two different constructs can be formed per activation, either individual constructs, or aggregational constructs (For instance a collection of spikes and a collection of boulders could be formed in the same turn, etc). These constructs can be utilized to attack or defend or for other purposes, and can be made to float regardless of mass, as the users constant drained chakra supply that is funneled into the dust (and by extension the created constructs) allows the user to maintain control and manipulate the tools, provided they do not perform any techniques above S rank. The brilliance of this technique is that, the user is capable of utilizing this within Iwagakure without the need of raising earthen particles, and instead utilizing the naturally airbourne earth particles. Utilization within Iwagakure means that the turn based chakra drain only occurs should the user choose to sustain a construct, otherwise this technique is simply activated through use of this technique, skipping out on the raising of dust and forming the constructs directly from the earthen particles. ~ Can only be used 3 times per battle, however a maximum of five activations can occur per battle. Meaning, that creating dust and earthen particles can be done 3 times but it is possible to use this dust once created, up to 5 times. ~ Earth particles can only be activated once per turn so as to form constructs, with each activation counting as a technique (Except for the turn in which this technique is first used). Each activation allows for the formation of constructs that altogether sum up to A rank in power. ~ The user cannot use techniques above S rank as long as this remains activate, unless utilized via the airbourne particles of Iwagakure, in which case the user cannot use techniques above S rank while sustaining the manipulation of a construct. This technique can be cancelled at any time ~ No other Earth jutsu above S-ranked next turn ~ Chakra sensors and Doujutsu users are able to still track chakra through the dust up to short range range ~ Expansion principles are similar to that displayed by Ninjutsu techniques that increase the size of weapons and so on, except simpler as it's merely enhancing a material producible by elemental chakra, rather than one that is not.[/spoiler] [I]S-rank[/I] [spoiler][B](Kuchiose: Kuji Yochi)- Summoning: Earthen Lottery[/B] Type: Attack Rank: S Range: Mid-Long Chakra: 40 (+15 for each extra turn used) Damage 80 Description: This jutsu causes one 8-foot tall two headed dragon that emerges from the ground instantly. The user then focuses chakra into his feet into the dragons heads making them release rasengan sized rock shurikens, boulders, sand/dirt bullets of varying sizes, or powerful mud streams. These dragon heads can be angled if constant chakra is added. [B](Doton:Yasen Gishi ) Earth style: Field Technician[/B] Type: Supplemantery Rank:S Range:Short-Mid Chakra cost: 50 for 2 turns Damage points: N/A Description: The user forms a series of handsigns and then applies their earth chakra into the ground at up to a mid range radius. When the user's chakra is in the ground, it makes it impossible for the opponent to use earth jutsus using earth from that ground for a short period of time. Because the user's chakra is diffused throughout an area of the earth, the opponent cannot manipulate that earth using earth jutsus. *NOTE: Can only be used once per battle *NOTE: Lasts for 2 turns *NOTE: No Earth Jutsu for 1 turn after the jutsu has ended [B](Iwagakure Doton Kinjutsu- Tsuchi no Hanabi) Village hidden in the Rocks Secret Earth release- Earthen Fireworks[/B] Type: Attack Rank: S-rank Range: Mid-Long Chakra cost: 40 Damage points: 80 (-15 to the user) Description: the user will string together a chain of hand seals and stomps his foot on the ground releasing huge amounts of earth chakra causing chunks of earth to protrude from under the opponent to jag him as they begin to explode causing even more damage from the shrapnel being released from the explosions. The radius of the jutsu, covers short range all around the opponent but the shrapnel reaches mid-range. If used within short range, the user will need to defend against this technique as well. *Note: No Earth for the next turn or S-rank the turn after that. *Note: Can only be used once per battle.[/spoiler] [I]F-rank[/I] [spoiler][B](Doton: Kangoku Hateshiganai)- Earth Release: Eternal Prison[/B] Type: Attack Rank: Forbidden Range: Mid Chakra: 60 Damage: Varies (+20 to user) Description: The user focuses enough chakra into the ground and makes one handsign making two huge boulders shoot out of the ground from the opponent's sides, slamming him dead on. They start encasing the opponent's body into the rock, soon encasing his hands to prevent handseals from being made. If the opponent doesn't find a way out by the end of his turn, he is completely encased and has died of suffocation and crushing damage. Once the rocks inside are destroyed they start to grow back shortly, similar to the jutsu Jirobo used. Unless the rocks are hit with a jutsu of significant power in a certain spot, they regrow very quickly. The constant encasing of the opponent within the boulders necesitates the constant replenishment of chakra into the boulder through the ground. This makes the ground under the boulder harder than usual and also makes the inside of the boulders impossible to merge with because the user's chakra is constantly flowing through them. *NOTE: Can only be used once per battle on one opponent at a time *NOTE: User cannot use any Earth jutsus above B-rank the next turn *NOTE: User cannot use any Earth forbiddens for the rest of the match [B](Iwagakure Kinjutsu) Village hidden in the Rocks Secret Technique[/B] Type: Attack/Supplemantery Rank: Forbbiden Range: Short-Long Chakra cost: 50 Damage points: 100 Description: the user inserts a certain amount of chakra into a rock making it unstable and highly explosive. Once charged, the rock can be thrown by the user towards the opponent and be detonated at will. The resulting explosion largely depends on the size of the rock thrown and on the amount of chakra put into the rock. The explosions can range in intensity from the strength of a frag grenade to the power of a large amount of C4. This jutsu is undoubtly dangerous because the shrapnel from the rock as well as the shockwave from the explosion can hurt the opponent. *note: the user can't use earth jutsu while charging the rock. *note: only usable 3x per battle. *note: not usable more than once every 2 turns. *note: time it takes to charge the rock is as follows... *same turn= B-rank explosion. *1 turn=A-rank explosion. *2 turns= S-rank explosion. *3 turns= Forbidden-rank explosion.[/spoiler] [/spoiler][/spoiler] [/QUOTE]
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