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Ω Dominion of Darkness Ω
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[QUOTE="Vayne, post: 10865111, member: 102133"] [CENTER][B][COLOR=rgb(184, 49, 47)]Fire Style[/COLOR][/B][/CENTER] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=324&p=20576035&viewfull=1#post20576035']X[/URL](Katon: Tesuro Teshita) - Fire Release: Tesla's Creations[spoiler] Type: Attack/Defensive/Supplementary Rank: C Range: Short - Mid Chakra: 15 (5 per turn) Damage: 30 Description: A technique that creates numerous(up to 10) little solid flying orb like creatures(max size is 5 cm radius). These creatures are sentient and there offensive/defensive prowess are, as individual creatures, not impressive. However, there supplementary prowess is what sets them apart. Each Tesla, being composed of fire, produces light. The power of the light can be controlled by each Tesla, at will, ranging from the lowest visible to ultraviolet. The light can reach mid range distance from the Tesla. The light can be used tactically to, for example, suddenly blind an opponent for one turn by increasing the power of the light from low to high. This ability is only effective in terrains with low visibility/light and it is usable 4 times per battle. The ultraviolet light can, under the presence of glass(usually bulbs with openings carried by the user), be used to produce black light. Mostly for cosmetic reasons. If used to blind, it lasts for 1 turn. -Usable 3 times per battle with a turn interval between use. -Lasts for 2 turns.[/spoiler] Jutsu Taught/Allowed [spoiler][center] [B][COLOR=rgb(184, 49, 47)]D Ranks C Ranks[/COLOR][/B] Katon:Hitoshirenu Hisaki):Fire release:Hidden Flames[spoiler] Type:Supplementary Rank:C Range:Short Chakra cost:20 Damage: (15 whenever it's steped on) Description:The user spits out tiny bearly visible sparks to the ground. They will continue to burn as tiny flame sparks almost invisible. If anybody steps on a spark it would engulf the persons feet/legs/lower body in a sudden burst of flames. {Before new rules}[/spoiler] [CENTER][B][COLOR=rgb(184, 49, 47)]B Ranks[/COLOR][/B] [/CENTER] [URL='https://narutobase.net/forums/showthread.php?t=744362'](Katon: Kokoro no Hi)-Fire Release: Heart of Fire[/URL][spoiler] Type: Supplementary Rank: B Range: Short-Mid Chakra Cost: (Same as targeted jutsu) Damage Points: N/A Description: Heart of Fire is a unique jutsu supplementary in nature which exclusively augments other fire jutsu, meaning it naturally bears the ability to be activated in the same timeframe slot as them. Essentially, Heart of Fire pushes the principles of fire that acts like a solid to the limit in any jutsu it is applied to, though in a unique way. Rather than turning all the flames in the technique solid, only select flames in the center of the fire will be selected. Moreover, the only solid aspect within the fire will be a knight composed of condensed, solid flames, his size scaling no larger than the realms of the chosen technique. The knight and the surrounding fire will initially appear and behave as outlined in the other jutsu (ex. being shot from the user’s mouth as a linear fireball), but the knight can exit that action and act as he please at any time, as he is sentient in nature. The knight is capable of flight, and moves at a speed matching the technique. The knight does not, however, empower the jutsu in any way, as his power is derived directly from it, nor can he reshape it. Rather, he just takes control of the jutsu and turns it into a hybrid state as the flame which surrounds him, the shape of the original technique, is still quite dangerous. Naturally, the knight attacks anything which entire the confines of that fire. This technique does however come with some heavy restrictions. Only one knight may ever be created from this, so a jutsu that splits its power into three fireballs would result in one knight stunted in power in one of those fireballs, the other two unaffected. The jutsu ends after three turns, and carries a two turn cooldown before reuse. While it is active, the user will be limited to fire release and advanced elements which use it. Note: Only usable thrice per battle [/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=709560&page=2'](Katoni: Minami Reiji) | Fire Release: Corona’s Blessing[/URL][spoiler] Type: Supplementary Rank: B Range: Short Chakra Cost: 20 Damage Points: N/A Description: Sister technique to Corona's Compendium, Corona's Blessing is an infusion technique that, when used, will alter the nature of the next used fire technique. Instead of producing tangible flames, the users next fire technique will instead take the form of pure fire chakra which, just like in Corona's Compendium, will phase into physical constructs on contact to deal internal damage. That is, instead of an external clash of flames versus an opposing matter, the produced fire technique will instead phase into the opposing matter and either turn it to ash, or vaporise it into a harmless gas, from the inside out. In the case of energy based elements that a fire technique altered by Corona's Blessing cannot phase into, it simply interacts normally as a fire-elemental chakra clash. Due to having no independent effect of its own, Corona's Blessing and the affected fire jutsu can be performed in virtually the same timeframe. Notes: - Can only be performed 3x - Once used the user must wait a turn before using again. - When clashing against stronger constructs, the fire technique will merely deliver internal damage that reduces the structural integrity of the object, rather than turning the entire entity to ash/vapour.[/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=709560&page=2'](Katon: Minami Reiji) | Fire Release: Thanatos’ Testament[/URL][spoiler] Type: Supplementary Rank: B Range: Short Chakra Cost: 20 Damage Points: N/A Description: Thanatos' Testament is an infusion that was developed to rectify some of the perceived faults of ash based fire techniques. Of the basic five elements, Fire release is undoubtedly the most inherently destructive, as even the tiniest flame can, under the right conditions, spread like wildfire to burn down entire habitants or even civilisations. This raw proficiency for destruction however is neutered in the ash based fire techniques as ash generally lacks the ability to set structures alight. Thanatos' Testament however seeks to remedy this. Ash based techniques infused with Thanatos' treasury will, upon contact with a weaker inorganic structure, rapidly corrupt said structure and convert it to ash - just as a normal fire technique would set alight that which it contacts. As this technique has no independent uses of its own, but is instead reliant on being performed alongside an ash based fire technique, it can be performed within virtually the same timeframe as another technique. Notes: - Can only be used 4x. - Cannot be used on consecutive turns. - No ash based Fire techniques above A rank next turn. - Cannot not work on living beings - In the case that the Ash technique clashes with a stronger jutsu, the aforementioned technique will only have superficial portions turned into Ash. The technique will, however, still maintain its structural integrity and function normally.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=309434']Katon: Fenikkusu no Mai - Fire Release: Dance of the Phoenix[/URL][spoiler] Type: Offensive Rank: B Range: short-long Chakra: 20 Damage: 40 Description: The user performs two hands seals and gathers up katon chakra into their hands and feet, the user then begins to break dance, while breaking dancing the user releases 8 orbs of flame from their hands and feet towards the opponent. Note: - Can only be taught by Kage Phoenix - Can only be used 3 times[/spoiler] ([URL='http://narutobase.net/forums/showthread.php?t=645628']Katon: Katana Kaji) - Fire Style: Blade of Fire[/URL][spoiler] Rank: B Type: Attack Range: Short/Mid Chakra Cost: 20 Damage Points: 40 Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames. Note: No sword intended[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=645628'](Katon:Yuudoku Kaen Hari ) - Fire Style: Toxic Flame Needle[/URL][spoiler] Type: Attack Rank: B Range: Mid-Long Chakra Cost: 20 Damage Points: 40 Description: The user lights their hari with their chakra. When the needles tips of the needles contact skin, they burn the opponents skin and inject poison into their body.[/spoiler] [CENTER][B][COLOR=rgb(184, 49, 47)]A Ranks [/COLOR][/B] [/CENTER] [URL='https://animebase.me/threads/flame-up.774467/'][B]Katon/Fuuinjutsu: Kuro Sanshō̄o no Seimei-Sen | Fire Release/Sealing Technique: Lifeblood of the Black Salamander[/B][/URL][spoiler] Type: Supplementary Rank: A Range: N/A Chakra Cost: 30 (Fire jutsu with this effect applied cost 10 more chakra to create.) Damage Points: N/A Description: This technique was developed in response to the chakra draining and chakra absorbitve abilities displayed by certain water and earth techniques. Made in an attempt to achieve a similar effect for fire, the resulting technique was deemed too destructive and was classed as a jutsu too dangerous to be used. Like the chakra draining properties of earth and water, the developed technique was highly effective at targeting chakra in its incorporeal states - however instead of draining or absorbing chakra this technique invoked the most fundamental property of Katon - Burning, and applied it to incorporeal interactions. Under the influence of this technique the flames of produced fire jutsu will be sculpted and recoloured so that the Kanji for 'Burn' will appear embossed and patterned across the surface of the flame. As a result the affected fire techniques will burn away foreign chakra within their proximity. There will be little noticeable change for physical clashes such as fire against earth or water, although a sensor will be capable of discerning that the chakra of the technique clashing against the flame is disappearing even before the techniques physical body fades. Against techniques that fire would not have much interaction with however, such as lightning or sound, or techniques that it would not affect at all - such as incorporeal chakra barriers, the true strength of this technique is displayed. As the flames come into 'contact' (Not physical as it generally cannot directly interact with these techniques, but instead overlapping on the same area or being in the same vicinity/pane) the opposing chakra will be burned away, as under the influence of this technique the users fire natured chakra will adopt a singularly destructive property when it encounters opposing chakra and, true to its nature, will not absorb but will rather burn - flooding out to attack the chakra and erasing the opposition completely. When such a flame encounters the body of a living being such as a Summon or Human, it will burn away at their chakra supply for as long as they remain near the flame (short range), destroying more of their chakra each turn, starting at the amount of chakra used to create the fire technique for the first turn, and increasing by double each turn (i.e, 40 the first, 80 the second, 160 the third and so on) until they have absolutely nothing left - and as such fire techniques under the influence of the Black Salamander serve as the bane to beings that cannot be burned or posses powerful regenerative abilities. Against techniques however, elemental weaknesses and strengths will apply, and the strength of the fire technique will reduce accordingly as it expends the very chakra that comprises it to burn away at enemy techniques. Upon the first use of this technique on a fire jutsu, a crest of ash will appear on the users chest, appearing as a salamander that, like an ouroboros is seen to be devouring its own tail. The Salamander Crest will act as a medium for sustaining this technique, should the crest be destroyed then this technique will also end, likewise, for as long as the crest persists, so too will this jutsu. Should the chakra of a fire technique under the influence of the Black Salamander be absorbed, then then absorbed fire chakra will act as a virus - rapidly burning away at the chakra of its new host until nothing is left. The only counter then, is to produce a full bodied chakra surge equal to or greater than the amount of chakra absorbed. (Starts at double the chakra cost of the technique this time, i.e a technique costing 30 chakra would burn away 60 the first turn, and so on, this time as it is directly within an opponents chakra system and as such can wreak havoc more easily). The chakra burn is easily detectable however as an opponent will feel as if their chakra is 'boiling' (a little like the discomfort that Naruto felt upon his first uses of the Kyuubi chakra), although an infected can still produce techniques as usual, albeit they cannot utilise forbidden ranks. Note: - Made of ash the crest is virtually immune to any technique that will smash or break it apart as it can simply reform and regenerate, and is counted as a fire/fuuinjutsu combination, A ranked in power, that can only be destroyed by water - which is the natural enemy of fire, or techniques that can completely burn or blast it from existence such as fire or lightning. After four turns the crest will fade, signifying the end of this technique. If Symphony of the Dragon is either active or used afterwards, the Crest of the Black Salamander will combine with the Crest of the Unburnt Dragon, the Salamander wrapping around the Dragon's head and, the two crests will combine, becoming destroyable only by techniques equal to or greater than their now combined strength. When they combine, the crest of the Black Salamander, being weaker, will adopt the turn limit of the Dragon's Crest, if it has two turns left then this crest will also crumble in two turns and so on. While it makes the crest harder to destroy, it also has the drawback of potentially ending the duration of this technique prematurely depending on how, and when the crests are created. - While this technique is active the user is capable of, once per turn, producing raw blasts of S ranked fire chakra from any point of their body which - incapable of interacting with physical substances, will instead interact with and destroy those made of chakra, for instance if used against earth the blast will phase into the earth, erasing it of all the chakra that fuels it and, by destroying its source of strength will also undermine the earth's corporeality, leaving it to crumble to dust. (Although it does not interact so much on a physical level, it can still be countered by a technique of equal power as the flame will attack the chakra within the technique, and respecting elemental weaknesses and strengths, will falter when overwhelmed or equalized.) The chakra is visible as it takes a translucent gold or black hue, and be can form various shapes and sizes at the users whim, and the user can maintain control over it should they so wish, however they will be limited to non elemental and fire elemental jutsu during this time. This count as one of the user's three moves per turn. - When this technique ends it cannot be reactivated again for the next two turns, and no fire techniques above S rank can be utilized during this period. It can also only be activated 2x, and the user is immune to have their own chakra devoured by their flames. - This technique is also capable of working against chakra, or uses of physical/spiritual energy that have a slightly different make-up than usual, such as Senjutsu chakra and Kiyoshi energy. However it cannot target physical or natural energies in their raw, un-combined state; it can do so for spiritual energy however. - The user can choose to not apply this effect to a created fire technique, and affected fire techniques will appear an imperial black, red and gold in colour. - As this technique has no effect on its own, its activation is instant and can be performed in the same timeframe as the following technique. The crest will appear upon the creation of the first Black Salamander Fire technique, and this works on ash too. - When used by an Inuzuka this technique will not adversely affect their Ninken as, accustomed to their presence, this jutsu, while largely indiscriminate, will have the users Ninken labelled as something related to and bound to the user, as a result just as the user is immune to the effects of this technique, so too will Ninken be. (Same for cursed seals as they are a part of the users being) - Can only be taught by Scaze[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=645628'](Katon: Bareru) - Fire Style: Barrel[/URL][spoiler] Rank: A Type: Defence Range: Short/Mid Chakra Cost: 30 Damage Points: N/A Description: A wall of fire surrounds the user all around, protecting them from any attacks. Each attack (Except for Water) is most likely to be burnt. Note: It is shaped like a cylinder. It does not have any open spaces except inside.[/spoiler] ([URL='http://narutobase.net/forums/showthread.php?t=645628']Katon: Kaji Mitsukai ) - Fire Stlye: Fire Angels[/URL][spoiler] Type: Attack/Supplementary Rank: A Range: Short-Mid Chakra Cost: 40 (40 for 20 Clones) Damage Points: 80 Description: The user preforms the Rat,Tiger,Dragon and Dog handseals. These angels are like clones, but instead, they are made out of fire. When you get attacked the Angels/Clones will defend you or attack the opponent back.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=709560']Fire Release: Hephaestus's Burning Blade[/URL][spoiler] Type: Offensive/Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user channels their Katon chakra to their lungs and expels out a single large kunai shaped projectile of fire. The kunai is really dense thus allowing it to penetrate through most defenses as well. At any point after the kunai is released, the user can choose to have the single kunai explode into hundreds of normal sized ones which would continue to move in the same direction, encompassing an area of 8m. The kunais, regardless of whether it is the larger kunai or the smaller ones will explode when the user weaves a single handseal. Upon exploding, they will release a lot of heat as well as a bright light, covering an area with a roughly 5m radius from the point at which they exploded. The light can lead to temporary blindness for the opponent if he sees it, whilst the heat can deliver first-degree burns. Note: It depends upon the user whether he chooses to have the larger kunai divide into the smaller ones or not. Note: The original larger kunai is roughly 5m in length, and 6m in width. Note: Can be used thrice per battle Note: Can only be taught by Hell Autarch[/spoiler] [URL='https://narutobase.net/forums/showthread.php?t=709560&page=2'](Katon: Minami Reiji) | Fire Release: Corona’s Compendium[/URL][spoiler] Type: Offensive Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: Brother technique to Ifrit’s Inventory, Corona’s Compendium also allows for the materialization of constructs through the rapid release and conversion of fire chakra. Corona’s Compendium however is far more specialised than Ifrit’s Inventory. For starters, the released chakra does not form into the normal flames of fire release as it instead opts for a more incorporeal form of pure fire chakra. The constructs, typically orbs but capable of adopting any shape, whether it be that of tools, shapeless blasts, spikes, shields or so on, do not interact with tangible matter on a physical level but instead phase into them on account of their lack of a physical form. However in wake of their phasing the original substance is not left untouched, but is instead turned to ash (or vaporized into gas in the case of water-based liquids). In the case of energy based elements that Corona’s Compendium cannot phase into, it simply interacts normally as a fire-elemental chakra clash. The constructs created by Corona’s Compendium can be utilised for attack or defense, sustained and freely controlled. Note: - Flames can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra - When clashing against stronger constructs, Corona’s Compendium will merely deliver internal damage that reduces the structural integrity of the object, rather than turning the entire entity to ash/vapour. - Constructs can only be created through Corona’s Compenium 3x - No Fire techniques above A rank for the rest of the turn and next turn.[/spoiler] [CENTER][B][COLOR=rgb(184, 49, 47)]S Ranks[/COLOR][/B][/CENTER] [B][URL='https://animebase.me/threads/flame-up.774467/'](Katon: Ryū no Shinfonī) - Fire Release: Symphony of the Dragon[/URL][/B][spoiler] Type: Supplementary/Offensive/Defensive Rank: S Range: Short Chakra: 40 - 25 per turn Damage: N/A Description: Inspired by draconic mythos, this technique seeks to imitate the legendary beings that were fabled to have been fire made flesh. Through a surge of chakra the user will activate a technique that, courtesy of having no purpose on its own, is instant and can therefore be performed in the same timeframe as the following technique. The technique, once activated, serves to alter future fire techniques; as the flames of the utilised fire technique flourish into existence they will immediately exude copious amounts of ash. The released ash will immediately compress into the shape of a dragon, mimicking the visage of oriental or western dragons to the users liking. The dragons, made of black superheated ash, are self sustaining and can roam the battlefield freely; furthermore, like clones they are sentient, and are capable of acting in the users best wishes or according to their commands. However the user will always maintain absolute control over a Dragon's sentience, capable of stripping it - rendering the dragon a mere projectile attack, or passively destroying the dragon should they so wish. While the dragons are birthed from fire techniques they do not directly affect the power of the mother technique, instead they coat it, like an armour, with the ashes strength being a replica of the fire technique that birthed it. The dragons however cannot exist separately from their source fire technique which, like a heart, will exist at the core of the ash dragon - heating the ash even further. Should the flame be extinguished, they too will die, and as such techniques that can directly strike at the flames while bypassing the draconic exterior are particularly effective at snuffing out the lives of these legendary beings. Should the dragon exterior be destroyed however, the housed flames will be free to violently burst out as either a unidirectional or omnidirectional attack. Dragons are capable of attacking with either fang or claw, can fly regardless of design and, being made of condensed and superheated ash are capable of carving through earth and lesser techniques like a knife through hot butter, although the user will be capable of interacting with the Dragons freely and without consequence. This is due to a crest that will form upon the users chest upon the creation of their first dragon - the crest, an ornate black necklace made of sculpted ash, marks the user as the 'Unburnt' and acts as the medium of the sustaining of this technique - should the crest be destroyed then this technique will end too, however made of ash, the crest is virtually immune to any technique that will smash or break it apart, as it can simply reform, instead techniques that burn it from existence will work, such as equal or stronger fire or lightning, (So S rank and above) while water, the natural enemy of fire, will also be effective in its destruction. A dragon can, at the command of the user, fuse its body with its flaming heart and adopt explosive properties, then at will, the dragon will be capable of exploding in a violent blast of heat and fire that will affect the area short range around it - to signify this change the dragon will turn gold. (The explosion will always be angled away from the user, thus a dragon could surround the user and explode outwards as a defensive blast, and can be made unidirectional too - reaching up to mid range in a specific direction). This fusion will not combine the damage of the separate techniques, they will simply adopt the damage of the stronger jutsu. Notes: - If the crest is completely destroyed then this technique ends, however for as long as the crest persists this technique, too, will remain active. However after four turns it will crumble and fade away, signifying the jutsus end. - Once this technique is over, the user is incapable of using Fire techniques above A rank for the rest of, and the next turn. - Dragons are capable of harnessing the furnace that functions as their heart to release bursts of flame from their mouth or body, however should they use up all of the flames of the original fire technique they will crumble an die. - Can only be used 2x, with a three turn cooldown between uses. (Cooldown begins when the technique ends.) - Works on techniques that can logically be affected, such as streams - forming long serpentine like dragons, fireballs, bursts of fire and so on. In the case of multiple projectiles making up a single technique, multiple smaller, weaker dragons will likewise be produced. Logically, it will not work on gas and ash fire techniques. - Cannot be utilized on Forbidden ranked fire techniques, nor can it be used alongside the canon 120 damage fire technique 'Great Fireball Shower'. - The ash that creates the dragons is obviously incombustible - The crest is part fuuin, part fire - Can only be used by Scaze[/spoiler] [B][URL='https://animebase.me/threads/flame-up.774467'](Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption[/URL][/B][spoiler] Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally. Notice: - Can only be used 2x - No fire techniques above B rank for the rest of the turn - Cannot be used on consecutive turns - Can only be taught by Scaze[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=645628'](Katon: Yuudoku Kaen ) - Fire Style: Toxic Flame[/URL][spoiler] Type: Attack Rank: S Range: Short-Mid Chakra Cost: 40 (+10 if used twice in a row) Damage Points: 80 Description: After preforming Bird,Ram,Dog and Tiger hand seals, the user focuses their chakra into their left hand. When the fire contacts the opponent, it should burn through their organs and spine, causing a large hole in their body.[/spoiler] ([URL='http://narutobase.net/forums/showthread.php?t=344422']Katon:Kinsei Honoo Sogeki-hei) - Fire Release: Mars Flame Sniper[/URL][spoiler] Type: Offensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user performs several hand seals and creates a medium sized flame orb. The user then concentrates and shapes and compacts the flame orb into a heated arrow with a red-orange glow facing the opponent. The user then stretches out their left hand near the arrow and pulls back their right hand as if they were pulling back a bow. Once the stance has been performed the sides of the arrowhead will begin to spew out flames. The user then fires the arrow towards the opponent. The spewing flames then encircles around the arrow as it travels towards the opponent. Upon impact the arrow will pierce through the opponent leaving the area it pierced burned. Note: -Can only be taught by Kage Phoenix -Must have Katon Mastered -Can only be used 2x[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=371257&highlight=Login']Katon: Teikoku hi gādo ) - Fire Release: Imperial fire Guard[/URL][spoiler] Type: Offensive/Supplementary/Defensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: 80 Description: The user first does several Hand seals the last one being the Bird Hand seal, then gets on one knee and Releases a humongous amount of Fire chakra infront of him which forms a shield infront of him made of fire. The shield's size is enough to protect the user's whole body, if hit by a Large water technique then steam will rise. If wanted the user can release the shield which results in an A-Rank fire ball charging towards the target (counts as a move). Notes: *Can only be used by fire Specialists. *Can only be Taught By -Vasto Lorde-[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=536892'](Katon: Suisei Dengeki)- Fire Release: Comet Blitz[/URL][spoiler] Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user forms 3 handseals and exhales a meteor-sized fireball at the opponent trailed by several smaller fireballs that can be used to attack multiple targets. They can all be manipulated freely. -Usable 2 times per battle -No A-rank or higher fire jutsu next turn -Can only be taught by Katonpwnz[/spoiler] ([URL='http://narutobase.net/forums/showthread.php?t=283938&p=13277154#post13277154']Katon/Suiton: Ojika Enten no Keiteki ) Fire/Water Style: The Antlers of the Blazing Stag[/URL][spoiler] Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: After 4 handseals, the user spits out a large structure of fire in the shape of a flaming stag, which can be sent towards the opponent at great speed. The stag will have the consciousness of a normal clone, but will not have any ability to make jutsus, just to move like an above average stag in terms of power, strength, speed and size. With 1 handseal though, the user can apply water into the fire, which will create a coat of vapor across it, honing it to make it thicker and more tangible. The usage of water and chakra enhances and heavily induces a phenomenon called the Leidenfrost effect, where the water vapor coating the fire will force every and all liquid, water especially, to hover over it, allowing the stag to dive into water and water jutsus, piercing through them without them actually touching the fire, while just overall increasing the tangibility of the fire. *The stag remains in play for 2 turns before the fire consumes itself* *This jutsu can only be used once every 3 turns* *The user is unable to preform Fire or Water jutsus higher than S rank in the next turn* *Can only be used thrice per battle* *The user can apply the water effect to a different fire jutsu by the cost of 30 chakra, increasing the damage of the fire jutsu +10 and making it impervious to water jutsus of the same rank. It counts as a jutsu towards the jutsu count and can only be used 4 times per battle* *A strong enough water can push through the vapor coat, streams or masses of water of the same rank as fire being coated by the vapor, or a pressurized stream of water of a rank bellow will block the protection.[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=393610&p=12196297&posted=1#post12196297'](Katon: x-ba-na-)| Fire Release: X-Burner[/URL][spoiler] Type: Attack/Defence Rank:Forbidden Range:Mid-Long Chakra: 50 Damage: 90 Description: For this technique, the user will extend his/her hands forward, focusing a large amount of Katon chakra. The user will then condense/charging this chakra into both of their palms. The user will then use two of their jutsu slots to make sure that their chakra is evenly charged in both arm or this won't work. Because of the strength of this technique, the user has to put one hand behind them, and then the other hand to release the stream. The user will turn to their side, achieving perfect symmetry then they will yell "X-Burner" releasing the large mass of flame from both arms. The arm that is facing away from the opponent is not to attack, but for support or-else the user would be sent flying because of the extreme pressure from the arm they fired the technique. The x-burner is a beam of pure fire chakra that is sent toward the opponent in one direction which means it can be easily avoided, but does extensive damage if it makes a direct hit. This beam is about 4 meters in width. Drawbacks and notes: -When the user uses this technique, the user can't use ANY katon techniques for the Next 2 turns -User becomes very tired because of the extensive amount of chakra used and can hardly move -The user must stay stationary when using -No s-ranks the same turn and the turn after this technique is used -After this is used, the user becomes sluggish, not moving as fast as they did before, their speed is cut by half. -Can only be fired once. -Can only be used by Light[/spoiler][/center][/spoiler][center][/center] [/QUOTE]
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What animal is associated with Naruto's inner demon?
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