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Ω Dominion of Darkness Ω
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[QUOTE="Vayne, post: 10865097, member: 102133"] [CENTER][B][COLOR=rgb(40, 50, 78)]Ninja Arts[/COLOR][/B][/CENTER] Created Techniques [COLOR=Red][B][URL='http://narutobase.net/forums/showthread.php?t=711213&page=19&p=20861561#post20861561']X)[/URL][/B][/COLOR][COLOR=rgb(0, 0, 0)](Sodaina Gyorai Shin) - Grand Torpedo Needles[/COLOR] [Spoiler]Rank: A Type: Attack/Supplementary Range: Short - Mid (Long range activation) Chakra Cost: 30 Damage Points: 60 Description: Similar to how torpedo needles work, the user would throw/place any nail like constructs onto the field/surface(After infusing them with chakra). Upon impact the nails would dig themselves into the ground/surface. Unlike the original technique in which hundreds of small nails would shoot out of the ground/surface, hundreds of chakra infused nails would shoot out. The nails would have a small coating of pure chakra surrounding them once they are shot, thus they would be bigger(1.5 meters) and deadlier. This however removes the stealth trait of the original technique but does more damage. -Five times per battle. -The nails can travel up to mid range length(15m). However they can be activated with a hand seal from long range distance. - Can only be triggered in the same turn -[B][URL='http://narutobase.net/forums/showthread.php?t=720165']Korra[/URL][/B] update (Sodaina Gyorai Shin) - Grand Torpedo Needles Rank: A Type: Attack/Supplementary Range: Short - Mid (Long range activation) Chakra Cost: 30 Damage Points: 60 Description: Similar to how torpedo needles work, the user would throw/place any nail like constructs onto the field/surface(After infusing them with chakra). Upon impact the nails would dig themselves into the ground/surface. Unlike the original technique in which hundreds of small nails would shoot out of the ground/surface, hundreds of chakra infused nails would shoot out. The nails would have a small coating of pure chakra surrounding them once they are shot, thus they would be bigger(1.5 meters) and deadlier. This however removes the stealth trait of the original technique but does more damage. Alternatively, the user can apply this as an infusion to projectile techniques such as those of Guns and similar, allowing them to have a second somewhat stealthy follow up attack. This variation would cost +10 for the projectile technique. -Five times per battle. -The nails can travel up to mid range length(15m). However they can be activated with a hand seal from long range distance. - Can be triggered up to two turns after their initial usage, or simply post contact for projectile technique variation. [URL unfurl="true"]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-28#post-22050422[/URL][/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=711213&page=38&p=21098810&viewfull=1#post21098810'](Ninpou: Hime Hogo) - Ninja Arts: Goddess Protection[/URL][spoiler] Type: Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: - Description: After performing 3 additional hand seal the user would become capable of sharing the traits of any defensive technique with other people/summons, objects, or techniques. The technique works by creating a duplicate of the defensive technique. The armours created on others would have half the power of the original defensive technique.The power of the defensive technique is basically split between those it is shared with.. The armours would last one turn less than the original technique. The technique can only be used 4 times per battle with a turn interval between uses. The technique doesn't work on special techniques such as the Raikage's Lightning Armour or a Biju's chakra cloack.[/spoiler] Jutsu Taught/Allowed [spoiler] [CENTER][B][COLOR=rgb(85, 57, 130)]D Ranks[/COLOR][/B] [/CENTER] [B](Senbon Kusa)-Grass Senbon[/B][spoiler] Type:Atack Rank: D Range:Short-Mid Chakra:10 Damage:20 Description:The user sends his chakra into the grass near him and hardens it.After that the user would be able to fire the hardened grass from the ground like senbons at the oponent. ~Note:Can be only used on terains with short grass. [/spoiler] [CENTER][B][COLOR=rgb(85, 57, 130)]C Ranks[/COLOR][/B] [/CENTER] [B][URL='http://narutobase.net/forums/showthread.php?t=283938&p=13277154#post13277154'](Ninjutsu: Dorobō Neko) Ninja Arts: Burgler Cat[/URL][/B][spoiler] Rank: C Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: With one handseal, the user is able to create a small chakra burst on the palms of the opponent, when he/she's holding something (such as a sword, or a kunai, etc). The burst will invariably make the hand open, and shoot the object outwards. If in short-range, the user can choose to make the object fall on her hand. Mainly this is a distraction jutsu, as most opponents, Sannin and above, will have the necessary reflexes to re-catch the weapon again after it is shot a small distance (arm's range or elbow's range).[/spoiler] [B][URL='http://narutobase.net/forums/showthread.php?t=645628'](Kumokasumi Saezuru) - Disappearing Chirps[/URL][/B][spoiler] Type: Supplementary Rank: C Range: Short Chakra Cost: 10 Damage Points: N/A Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away. You reappear 30 meters away from where you disappeared.[/spoiler] [CENTER][B][COLOR=rgb(85, 57, 130)]B Ranks[/COLOR][/B] [/CENTER] [B][URL='http://narutobase.net/forums/showthread.php?t=645628'](Kyoujin Hachimitsu) - Stiff Honey[/URL][/B][spoiler] Rank: B Type: Supplementary Range: Mid-Long Chakra Cost: 20 Damage Points:N/A Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move.[/spoiler] [URL='https://animebase.me/threads/with-inethas.768561/#post-22058327'](Dōbutsu Geijutsu: Koyōte o Nogaremasu) - Animal Arts: Escape the Coyote[/URL] [spoiler]Type: Supplementary Rank: B-Rank Range: Short Chakra: N/A (+5 per animal the summoning technique contains) Damage: N/A Description: It is not uncommon to summon an animal in order to ride them to evade an incoming enemy technique, but sometimes, it is of such large scale that it becomes nearly impossible to escape. This technique serves the purpose of enhancing this specific manner of escaping attacks when performing a summoning technique. This is done by allowing the animal(s) in said summoning technique to possess greater speed for a brief moment upon being summoned. When under the process of performing an animal summoning technique, the user simply invests an additional amount of chakra depending on the amount of animals contained in said summoning technique alongside the chakra spent to perform the summoning technique itself. This extra chakra serves as helpful fuel aswell as a signal for the animal(s) that are being summoned, informing them that they would have to move at exceedingly fast speed for the first few moments when appearing at the battlefield. The user's additional chakra, aswell as the chakra the animal(s) from the summoning technique spend on themselves would be specifically focused on the animal(s)' body parts that helps their movement, allowing them to achieve this sudden high speed upon entering the battlefield. With this sudden speed, the animal(s) would be able to move away or arc around and even behind the enemy aswell as evading the harmful technique at a speed slightly above the speed of a crossbow bolt. A delayed trail of dust/water would be left behind if the animal(s) ran on ground/water surface. This being purely supplementary, the summoned animal(s) would have to maintain a mid-range distance away from the enemy shinobi once behind them or once they've simply evaded the incoming attack. If the summoning technique contains more than one animal, then both can move independently from one another. Alongside their animal summons, the user is capable of escaping the likes of "Fire release: Great Fire Majestic Annihilation", "Earth Release: Mountain Smash" and other large scaled attacks at great speed. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an animal summoning technique. This technique only serves the purpose of improving the evasion ability that is already existent without the use of "Escape the Coyote". Note: Cannot be used on summoning techniques containing 3 or more animals Note: Cannot be used on summoning techniques that are, by themselves, initially extremely slow or immobile. Note: Although extremely fast, most shinobi of kage rank or above can easily track the animal.[/spoiler] [CENTER][B][COLOR=rgb(85, 57, 130)]A Ranks[/COLOR][/B] [/CENTER] [URL='http://narutobase.net/forums/showthread.php?t=500923'][B](Bishamon-Mura) - War-Lots of Grass[/B][/URL][spoiler] Rank: A Type: Offensive Range: Short-Long Chakra cost: 20 Damage points: 40 Description: The user will materlize a high amount of blades made out of visible chakra in the air, at the users desired location. These blades emit a distinctive and intimidating howling sound upon generation but despite the evident danger they possess from being suspended precariously around/above the intended victims, both of these qualities serve only to belie the technique's true nature. The attack's actual threat lies within its fragility, which results in the production of numerous razor-sharp shards that descend down at the target when disturbed by the foreign chakra(Opponent's), which would cause the swords to trigger and they will subsequently mincing the enemy to pieces. If one blade triggers, the rest triggers aswell. ~Can be use twice per battle. ~The Blades last aslong they haven't been destroyed. ~The blades would 'detonate' when foreign chakra goes through the air, past them, or jutsu being fired from target's location.[/spoiler] [CENTER][B][COLOR=rgb(85, 57, 130)]S Ranks[/COLOR][/B] [/CENTER] [B][URL='http://narutobase.net/forums/showthread.php?t=344400'](Pa-Fekuto-Shi-Rudo) Perfect Shield[/URL][/B][spoiler] Type: Attack Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 Description:While the user is in possesion of his sword he holds it with one of his hand and tranfers pure chakra in it and rotates it in a circular motion and a shield of pure chakra is formed which is capable enough of blocking all the elemental jutsu upto A rank(shield is broken completely) and below (Shiel suffers a little damage but can take on one more attack) ~need to be taught by gitanshu~ ~Can only be used 2 time~[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=710840'][B](Ninjutsu: oshi kokuou) Ninja Art: Pressure Of A King[/B][/URL][spoiler] Type: Supplementary Rank: E - S Range: Short - Long Chakra: 5 - 40 Damage: N/a Description: This technique is used as another form of intimidation, by showcasing the amount of chakra the user currently wields/posses. The user will exert chakra from all over their body releasing their chakra causing it to take on a transparent hue but visible to the eye. Resembling a distortion in the air. This chakra due to it being very powerful becomes very dense, meaning others though its not offensive, can feel it. As if their body got slightly heavier then normal. Depending on how much chakra is released, depends on how far the chakra can be felt from a distance. Note: This jutsu is mainly for rping purposes but the effects of S rank can stun a chounin and genin Note: The S rank can only be used twice Note: A-S rank reaches up to long range C-B reaches up to mid range E-D Short range Note: This is offensive in no way at all. This jutsu though it makes the opponent feel slightly heavier its for cosmetic purposes and does not effect the speed what so ever[/spoiler] [/spoiler] [/QUOTE]
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What animal is associated with Naruto's inner demon?
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