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Ω Dominion of Darkness Ω
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[QUOTE="Vayne, post: 10735418, member: 102133"] [CENTER][COLOR=rgb(65, 168, 95)]Body/Sword Arts[/COLOR][/CENTER] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=96&p=10311403&highlight=Ankle%20Lock#post10311403']1[COLOR=rgb(0, 0, 0)].[/COLOR][/URL][COLOR=rgb(0, 0, 0)]Submission Style: Ankle Lock (Shoufuku Fuukaku: Kurubushi Joumae)[/COLOR][spoiler] Rank: B rank Type: Offensive Range: Short Chakra: N/A Damage: 40 Description: When in near proximity of an opponent who is on the ground, the user will grab the leg of the opponent specifically in the ankle area, the user will use both of his/her arms and twist the grabbed ankle of the opponent either left or right, causing the opponent intense pain. -The longer the technique is used the more damage is delivered. [LIST] [*][URL='http://narutobase.net/forums/showthread.php?t=308702']Vasto Lorde[/URL] [*][URL='http://narutobase.net/forums/showthread.php?t=346110']Ezio..[/URL] [*][URL='http://narutobase.net/forums/showthread.php?t=357904']Gecko[/URL] [*][URL='http://narutobase.net/forums/showthread.php?t=393610&p=12196297&posted=1#post12196297']Light/Percy[/URL][SIZE=9px]["Voided"][/URL][/SIZE] [*][URL='http://narutobase.net/forums/showthread.php?t=283938']Lili-Chwan[/URL] [*][URL='http://narutobase.net/forums/showthread.php?t=461878']Ace.[/URL] [/LIST] [URL='http://narutobase.net/forums/showthread.php?t=500860&highlight=Submission+Style%3A+Ankle+Lock']http://narutobase.net/forums/showthread.php?t=500860&highlight=Submission+Style:+Ankle+Lock[/URL] better[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&p=11541545&viewfull=1#post11541545']7.[/URL][COLOR=rgb(0, 0, 0)]Earth release: Broad Kick - Doton: Hiroi Kikku[/COLOR][spoiler] Type: Offensive Rank: B Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: Broad Kick originally started off a simple taijutsu attack; the user would dash towards the opponent, jump and deliver a kick to the opponents chest/face thus sending them backwards. Now in the improved version the user would channel earth chakra into their kicking foot, and upon the contact with the opponent the user will cause the a pillar of earth to 'shoot' from his foot, the pillar would send the opponent flying into mid range. Then user can even choose to add some basic shape manipulation to the pillar. -Usbale 4 X -The earth would be connected to the users foot, but through a simple chakra burst the user can seperate his foot from the earth. -Compeltion of Earth & Taijutsu training are required. [LIST] [*][URL='http://narutobase.net/forums/showthread.php?t=384652']Gecko[/URL] [*][URL='http://narutobase.net/forums/showthread.php?t=393610&p=12196297&posted=1#post12196297']Light/Percy[/URL] X [*][URL='http://narutobase.net/forums/showthread.php?t=283938']Lili-Chwan[/URL] [*][URL='http://narutobase.net/forums/showthread.php?t=442908']Naizen[/URL] [/LIST] [URL='http://narutobase.net/forums/showthread.php?t=711327&highlight=Dementor%27s+Kiss']http://narutobase.net/forums/showthread.php?t=711327&highlight=Dementor's+Kiss[/URL] Prof issue to solve[/spoiler] [URL='http://narutobase.net/forums/showthread.php?t=157594&page=280&p=19428849#post19428849']10[/URL][COLOR=rgb(0, 0, 0)](Dizorubu) Dissolve[/COLOR][spoiler] Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: Once in a suitable range the user would take a step forwards with his left(right) foot, then raise his right(left) leg in an attempt to deliver a front roundhouse kick in which his shin is drawn back. The kick would be aimed towards the opponent's stomach. Naturally, the kick follows a counter clockwise arc pattern. The attack would appear simple but it is actually a set up. The roundhouse kick was simply a ploy. A ploy that sets up the crescent kick. The moment the opponents guard is brought up the user would perform multiple actions simultaneously: He would unexpectedly move his left(right) leg around so that the tip of his foot is away from the opponent (heel is facing the opponent ). The user would snap his right(left) leg chin upwards, not losing momentum while doing so. This is done with adequate hip movement, naturally. The entire process leads to the user's right(left) foot slamming onto the targets unprotected face. The attack could be used to send the opponent flying several meters back. -4x per battle. -Completion of basic tai training. prof [URL='http://narutobase.net/forums/showthread.php?t=711327&highlight=Dementor%27s+Kiss']http://narutobase.net/forums/showthread.php?t=711327&highlight=Dementor's+Kiss[/URL][/spoiler] Jutsu Taught/Allowed [spoiler] [CENTER][COLOR=rgb(65, 168, 95)][B]D Ranks[/B][/COLOR] [/CENTER] [URL='https://animebase.me/threads/quirk-less.774337/'][B](Iaidō: Zen no Idō) - Art of Quick Draw and Re-sheathing the Sword: Moving Zen[/B][/URL][Spoiler] Rank: N/A Type: Supplementary Range: Short Chakra: N/A (-10 for each iaijutsu performed) Damage: N/A Description: Over the years, Samurai had often practiced Iaidō based on the understanding that it is an almost ritualistic form of combat, born from practices that strive to impart the morals of a classical warrior such as building a spiritually harmonious being possessed of high intellect, sensitivity, and resolute will. While this is correct, the root teachings of the art were lost over time; in truth, the purpose of Iai is founded on the principle of being in the psychological state of the present and responding to an attack before striking with speed. Thus, Zen no Idō reintroduces this concept into modern day Iaidoka. This is a skill that is taught to masters of the art who have completed all forms of Iai training and who have maximized their reflexes in regards to drawing and re-sheathing the sword. In essence, after training to increase their proficiency in applying rapid and sudden movements while performing iaijutsu, it allows the Iaidoka to inherently evade incoming techniques within reason while simultaneously executing any Iaidō techniques they use. By fueling more chakra into their movements during the ritual of Iaidō, they can move in any direction at a slightly increased speed (x2, equal to that of Leg Weight speed) prior to or during the use of Iaidō. The limitations are that they may only use this speed to travel in any direction within five meters of their original position, and once the Iaidō technique is complete or stopped, Zen no Idō immediately ceases. Restrictions: Note: Must be posted in the samurai's biography. Note: No other techniques besides those revolving around Iai can be used while Zen no Idō is active. Note: This is a passive trait that automatically activates prior to or during the execution of any Iaidō based technique; reserved only for those who hold true mastery over the art (must state Iaidō as a specialization in one's biography), once learned, Zen no Idō comes naturally and without thought, in a manner akin to the Shinobi's Water Walking skill.[/spoiler] [CENTER][COLOR=rgb(65, 168, 95)][B]C Ranks [/B][/COLOR] [/CENTER] [B][URL='https://animebase.me/threads/shadow-dogs.775125/'](Kenjutsu: Yamato Takeru ) - Sword Technique: Gathering Clouds[/URL][/B][spoiler] Type: Defensive/Supplementary Rank: C - S Range: Short Chakra: N/A Damage: N/A Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short-range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user. Notes: - The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank two times. - If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased.[/spoiler] [CENTER][COLOR=rgb(65, 168, 95)][B]B Rank[/B][/COLOR][/CENTER] [URL='http://narutobase.net/forums/showthread.php?t=308702'][B](Furea ) - Flare[/B][/URL][spoiler] Type: Offensive Rank: B Range: Short Chakra: 20 Damage: 40 Description: The user first Stands and extends his right leg in front of him and his left leg to the left of him. Then he places his hands on the ground with his right hand on the ground in between his legs. Then the user lifts his left hand in the air to help with both balance and momentum, after that he puts his weight on his left leg and swings his right leg up hitting the opponent's leg, thigh, or knee which ever the user needs to throws him off balance and into the air sideways. The user rotates his legs around his body, shifting his weight from one hand to the other and once his head is tilted infront of his body he pushes himself off the ground with his hand and does a front flip where the back of his heel hits the opponent in his abdomen region slamming him into the ground. This process can be done noticeably faster if the user was of Sannin rank and higher. Note: Can only be taught by Ł Lawliet.[/spoiler] [CENTER][COLOR=rgb(65, 168, 95)][B]A Ranks[/B][/COLOR][/CENTER] (Fenikkusu Handou ) - Phoenix Kick [spoiler]Rank: A Type:Attack Range:Short Chakra Cost:30 Damage Points:60 Description: The user focuses chakra into their leg. The goes for a low kick towards the opponent. But instead of going for a hit, they let their foot hit the ground. The shockwave of the kick hitting the ground is transferred into the ground by the chakra. The user then releases the chakra into the ground underneath the user. Suddenly the chakra shoots up out the ground as a vortex that hit the opponent violently causing severe damage. - Can only be taught by Daemon [URL unfurl="true"]https://animebase.me/threads/dae-vay.775434/[/URL][/spoiler] [CENTER][B][COLOR=rgb(65, 168, 95)]S Ranks[/COLOR][/B] [/CENTER] (Karei ni ikou! Rooringu...Sandaa!) - Keep it classy! Rolling Thunder! [Spoiler] Type: Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: The user begins by lowering his head while tucking his arms in a boxing stance and starts a swaying movement pattern, weaving his torso back and forth and using the torque to add power to a barrage of left and right hooks as he sways. Each hook follows from a diferent angle than the previous one. The Rolling Thunder is comprised of five rolling punches - If the final rolling punch connects the user follows with an uppercut directly to the chin. This sends the foe hurled through the air and sprawling across the field. Because the technique is based on the user's swaying dexterity, if used while in Drunken Fist, the attack's overall efficiency increases, gaining +10 damage. ~ Usable twice per battle. [URL unfurl="true"]https://animebase.me/threads/012-squad.767957/[/URL][/spoiler] (Tansen Taijutsu: Ryusoken) - Seishou Taijutsu: Dragon Claw [Spoiler] Type: Offensive/Defense Rank: S Range: Short Chakra: 40 Damage: 80 Description: The user clenches his fist into a three-fingered claw hand strike (very similar to the ones used in Chinese martial arts) virtually representing a Dragon's claw. It can then be infused if wanted with Doton natured chakra. By itself it can cause shortness of breath or muscle numbness/crambs depending on the inflicted area; however when focused with doton chakra it will give the user a great increase in crushing power, capabable of hardening the three-fingered claw to the point it allows the user to shatter regular swords/weapons and pierce through armors/shields (rankless ones) given the claw is hardened to high levels. It's hardness is such, that it can be used to counter up to B ranked earth techniques. The Doton's Dragon Claw allows the user to land a heavy bone breaking strike, while doing minimal damage to the internal organs it is capable of fracturing bones with relative ease. Taijutsu masters can use a double handed Dragon's Claw, in which case the Doton chakra would be split into A rank strength per hand. • Can only be used thrice per battle. • After using, the user cannot use any Taijutsu above B rank the next turn. [URL unfurl="true"]https://animebase.me/threads/012-squad.767957/[/URL][/spoiler] (Hachimon: Shou-Lao) - Eight Gates: Undying Dragon ♦ The Living Weapon [Spoiler] Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user opens the 6th Gate, the Gate of View, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that the user is great empowered. In this state the user throws back his arms and rapidly performs a punch motion with both fists at the air or he/she can also rub their palms against each other. Doing so at high speed will make both hands of the user catch on Fire. Once done so, the user will punch the target with a scorching fist into the air (if they aren't already there) and continue with a combination of up to 6 flaming blows to the body. The user concludes the assault by manifesting the flames in the form of an Aura, shaped like a Dragon of large magnittude and proportions above or infront of the target. The Dragon upon launching "eats" the target and drags them into the ground, leaving a giant crater with black smoke resting along the body of the victim. If used in distanced combat, the user can skip the flaming combo of punches and launch the Dragon forth. ~ Use of technique will result in -15 damage to the user's hands, leaving them unable to use S rank Taijutsu next turn. ~ No techniques above S rank in the same turn. ~ Can only be used once per battle and only by EIGMs. [URL unfurl="true"]https://animebase.me/threads/012-squad.767957/[/URL][/spoiler] (Hachimon: Kyokushin kaikan) - Eight Gates: Full Contact ♦ Ultimate Basic [Spoiler] Rank: S Type: Offensive Range: Short - Mid Chakra cost: 40 Damage points: 80 Description: The user opens atleast the 4rd Gate, the Gate of Pain, located in the spinal cord, which increases strength and speed. Opening of this gate releases such enormous amounts of chakra that the user is great empowered. In this state the user throws back his arms and circulates the air around their hand (either hand works) in a much similiar effect of "Konoha Ryujin" by shaping the air currents however under the influence of the Hachimon, the effect and power is greatly empowered. As they don't shape the air at all, but rather gather it. The energy and the wind then will be released by a simple punch, while simply to the regular eye, in reality the user has thrown a singular fist charged with the weight of the gates open and the air amassed through the preparation. The attack is so powerful that one victim said he felt like being "hit with a mountain" such is not the case however, not literally. It also leave behind a deep crater, with the area of effect being a "dome" of crushing air up to Mid range infront of the user. ~ Cannot use any other Taijutsu in the same turn after using this technique and no S rank or above in the next one. ~ Can only be used once per battle and twice per event, only by EIGMs. ~ User cannot use the hand they used it with to perform any seals in the same and next turn. ~ Any attacks blocked through the hands will deal recoil damage, taking 1/4th of the technique's damage despite the defense used through the hands. [URL unfurl="true"]https://animebase.me/threads/012-squad.767957/[/URL][/spoiler][/spoiler] [/QUOTE]
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