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<p>[QUOTE="Scorps, post: 6977219, member: 3623"]</p><p><em><span style="font-size: 18px"><p style="text-align: center"><img src="http://icons.iconarchive.com/icons/mattahan/ultrabuuf/72/Comics-Captain-America-Shield-2-icon.png" data-url="http://icons.iconarchive.com/icons/mattahan/ultrabuuf/72/Comics-Captain-America-Shield-2-icon.png" class="bbImage " style="" alt="" title="" /></p></span></em></p><p style="text-align: center"><em><span style="font-size: 18px"><span style="color: Navy">Sound Based Techniques</span></p><p></span></em></p><p><span style="font-size: 15px"><div style="text-align: justify; max-width: ">N/A</div></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">[SPOILER]</span></p><p><span style="font-size: 15px"><strong>( Ototon: Hakushu Kangizu Onore ! ) ɸ Sound Release: Applause Can Hurt You !</strong></span></p><p><span style="font-size: 15px"><strong></strong>Rank: B</span></p><p><span style="font-size: 15px">Type: Offensive</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra cost: 25</span></p><p><span style="font-size: 15px">Damage Points: 50 ( 75 in water )</span></p><p><span style="font-size: 15px">A technique based on the ability of a sudden sharp noise of low frequency creating waves of pressure that can compress fluid media proportionate to their closeness of the atomic matrix. The user claps their hands, and the sound echoes around the area. When it hits a living being except for the user or anyone he willingly excludes from the technique, the air around a limb is forced to compress, causing potential fractures and perhaps broken bone to an unguarded limb. Should the limb be surrounded by water, the effects of the technique are increased by 50%, and will definitely cause broken bone. The technique does possess some inherent weaknesses and restrictions:</span></p><p><span style="font-size: 15px">• This technique may be used only thrice per battle.</span></p><p><span style="font-size: 15px">• The limb must not be coated with anything dense, including but not limited to earth, metal or rock. In such a case, the technique fails and will merely raise a bruise, at maximum impact in air, and create a mild hairline fracture in water.</span></p><p><span style="font-size: 15px">• If the limb is made of water, then there will be no damage, but merely the limb appearing to disperse violently into small pieces.</span></p><p><span style="font-size: 15px">• No Sound element techniques for the next turn.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=486965">Learnt here</a></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Ototon/Genjutsu: Doppurā kōka | Sound/Illusionary Arts: Doppler Effect</strong></span></p><p><span style="font-size: 15px"><strong></strong>Type: Supplementary</span></p><p><span style="font-size: 15px">Rank: B-Rank</span></p><p><span style="font-size: 15px">Range: Short-Mid</span></p><p><span style="font-size: 15px">Chakra: 40 Chakra</span></p><p><span style="font-size: 15px">Damage: N/A</span></p><p><span style="font-size: 15px">Description: After shooting or throwing a projectile or ninja weapon, the user uses the sound of the moving object as a trigger for a powerful illusion. The sound of the object would not be enough on it's own to trigger the illusion, so the user has to use his chakra in order to amplify the sound. The powerful illusion consists of tricking the opponents hearing, using the basic principle of incoming sound, called Doppler effect. The doppler effect works by making the sound of an incoming object much louder than it is, as it's moving away from the person. This happens because the sound waves of the incoming object get shorter and shorter as it's getting closer to the listener and longer and longer as it's receding. Using his ability to control sound with his chakra, the user would disturb the opponents chakra flow, causing confusion in his hearing and making incoming objects appear much closer. Using the genjutsu he can also make the opponent hear the object coming from behind, or any other side of choice. The purpose of this genjutsu is to effectively confuse the opponent and trick his senses, making him unsure whether to trust his hearing or vision, giving the user a short window to take advantage against the opponent.</span></p><p><span style="font-size: 15px">Note: Usable only twice per battle</span></p><p><span style="font-size: 15px">Note: Only McRazor can teach this</span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=231700&page=4">Learned Here</a></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Ototon: Kussetsu | Sound Release: Refraction</strong></span></p><p><span style="font-size: 15px"><strong></strong>Type: Supplementary</span></p><p><span style="font-size: 15px">Rank: A-Rank</span></p><p><span style="font-size: 15px">Range: Short-Mid</span></p><p><span style="font-size: 15px">Chakra: 30</span></p><p><span style="font-size: 15px">Damage: N/A</span></p><p><span style="font-size: 15px">Description: The user can use his sound chakra in order to refract a soundwave that he already performed by altering the transmission medium, i.e air. After performing a sound jutsu the user can thicken or thin out the air in the path of the jutsu in order to redirect it, mostly if the opponent tries to dodge it or to dodge incoming projectiles. He can do this twice in a quick succession but with the double chakra cost. Since he's altering soundwaves he has to be really quick and have complete sound mastery. To perform the technique he can snap his finger if he's altering the soundwave at short range, or a handseal if it's at medium range.</span></p><p><span style="font-size: 15px">Note: Can refract soundwaves up to (including) A rank</span></p><p><span style="font-size: 15px">Note: If refracting twice in a quick succession then only up to B rank</span></p><p><span style="font-size: 15px">Note: Usable thrice per conflict</span></p><p><span style="font-size: 15px">Note: Only McRazor can teach this</span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=231700&page=4">Learned Here</a></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Ototon: Hirō | Sound Release: Exhaustion</strong></span></p><p><span style="font-size: 15px"><strong></strong>Type: Supplementary</span></p><p><span style="font-size: 15px">Rank: A-Rank</span></p><p><span style="font-size: 15px">Range: Short-Mid</span></p><p><span style="font-size: 15px">Chakra: 30</span></p><p><span style="font-size: 15px">Damage: N/A</span></p><p><span style="font-size: 15px">Description: After performing a handseal, the user hums an infrasound wave and directs it at the opponent. Infrasound waves have frequency below the 20Hz that human ears can hear. This frequency has, specifically, 5Hz because of its unique effects on the human body. Because of its short frequency it causes exhaustion, shortness of breath and even nausea for a short period of time. It happens because it affects the opponents lungs and causes the air to rapidly and intensively move in and out, distupting his regular breathing patterns, which in return jumpstarts all the other effects.</span></p><p><span style="font-size: 15px">Note: Effects last for 1 turn</span></p><p><span style="font-size: 15px">Note: Can only be used twice per battle</span></p><p><span style="font-size: 15px">Note: Only McRazor can teach this</span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=231700&page=4">Learned Here</a></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>( Ototon: Gobo ) ɸ Sound Release: Frigid Imperial Jewels</strong></span></p><p><span style="font-size: 15px"><strong></strong>Rank: S</span></p><p><span style="font-size: 15px">Type: Offensive</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra cost: 40</span></p><p><span style="font-size: 15px">Damage Points: 80</span></p><p><span style="font-size: 15px">A technique based on the ability of a sudden sharp sound to agitate bubbles in water and cause intense heat. The user makes four handseals, and a wave of sound erupts from the user in all directions. Should it contact with water, it activates the principle of sonoluminescence, agitating the bubbles and causing intense heat that evaporates the water instantly. It is especially useful if the opponent is in contact with water, plunging him into a burning sea, but is at its most deadly when the opponent IS water, due to a jutsu, killing him with its evaporative ability.</span></p><p><span style="font-size: 15px">The technique does possess some inherent weaknesses and restrictions -</span></p><p><span style="font-size: 15px">• This technique may be used only once per battle.</span></p><p><span style="font-size: 15px">• The sound is useless against anything aside from water. If there is no water in the area, the technique is useless.</span></p><p><span style="font-size: 15px">• Even if there is water, and the opponent is not in contact with it, he will still not be hurt. In that case, the water will merely evaporate and this is used as a defense.</span></p><p><span style="font-size: 15px">• No Sound element techniques for the next turn.</span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=486965">Learnt Here</a></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Merodīāto: Kyoku | Melody Art: Music</strong></span></p><p><span style="font-size: 15px">Rank: Forbidden</span></p><p><span style="font-size: 15px">Type: Defensive/Supplementary/Offensive</span></p><p><span style="font-size: 15px">Range: The whole field.</span></p><p><span style="font-size: 15px">Chakra cost: 60 (10 every round)</span></p><p><span style="font-size: 15px">Damage points: N/A</span></p><p><span style="font-size: 15px">Description: Kyoku is a technique that allows the user to drastically increase the natural effects music has on all living beings by using his chakra and very life-force as a catalyst. To utilize this technique the user will need an instrument, almost everything can be used for this task, including the users own voice and the ability to whistle. By playing different genres of music, and music with different paces and beats, the user is able to invoke several effects. In general, responses to music are able to be observed. It has been proven that music influences humans both in good and bad ways. These effects are instant and some long lasting. Music can be used to change a person’s mood, and has been found to cause physical responses in many people simultaneously. Music also has the ability to strengthen or weaken emotions. To remove the factor of perception, which would otherwise often causes the listener(s) and the performer to perceive the music in completely different ways, the user will infuse every tune with chakra. This is not sound-related, since it doesn’t involve any manipulation of sound; it is merely a chakra infusion of the sound-waves produced by the instrument, which strengthens the effects they have on the listener(s). Generally, the chakra-enhanced effects produced by the user are rooted in the ability to feel different moods and emotions; the overall technique is therefore called Mood. There is a limit to how many beings the user can affect with the chakra-enhanced sound waves, for the rest of the listeners it will be like listening to perfectly normal music.</span></p><p><span style="font-size: 15px">機嫌 (Kibun) | Mood</span></p><p><span style="font-size: 15px">Music can be used to change a person’s mood, with or without his cooperation and willingness to listen. Music can be used to induce several moods, it can rob the most bloodthirsty warrior of his will to fight, and give even the lowest human the courage to fight a God. There are an infinite amount of moods and emotions, but the general overview of Kibuns mood-inducing abilities during battle looks as such:</span></p><p><span style="font-size: 15px">娯楽 (Goraku) | Entertainment – At the most fundamental level, music provides stimulation. This branch of Kibun gives the affected a strong will to fight that cannot be quelled. This branch of Kibun also slightly increases the effectiveness of the affected, giving them a slight boost of strength and speed due to their induced will to fight and survive.</span></p><p><span style="font-size: 15px">再生 (Saisei) | Revival – When used correctly, music can decrease the negative backlash of injuries. This branch of Kibun serves as a strong painkiller; it can calm the affected down and release the tension in their bodies. Without being so tense, the affected will become more flexibility, and the music will assist them in getting a calm overview of their surroundings.</span></p><p><span style="font-size: 15px">強い感じ (Tsuyoi Kanji) | Strong Sensation – If the right music is played, it is possible for music to provoke strong sensations in the affected. This branch of Kibun can send the affected into a state similar to that of a mad adrenaline rush, simply by awakening their bloodlust with music. It is also possible to cause a painful sensation to hit the affected; the pain can affect almost any point on the affected bodies and can easily be mistaken for an attack. The strong sensation can also be one of pure ecstasy and glee; such a strong sensation can overwhelm all but the most strong willed, and will often cause the affected to act rashly and interrupt their current action.</span></p><p><span style="font-size: 15px">転換 (Tenkan) | Diversion – Music naturally distracts the mind from unpleasant thoughts, this can be finely tuned to serve a number of purposes. This branch of Kibun can momentarily distract and interrupt the affected. Diversion can also be used to slightly manipulate the affected beings thoughts to use another tactic. The distraction music creates can also be used to avoid negative emotions and feelings temporarily. With mastery of music, it is also possible to slightly project the music towards another area to mask the user’s precise location.</span></p><p><span style="font-size: 15px">排出 (Haishutsu) | Discharge – When used correctly, it is possible to release emotions with music and free the mind. This branch of Kibun allows the user to rid the affected persons of any undesirable emotions and replace them with another. Discharge can also be used to free the affected from illusions by rearranging the emotions they feel, thereby shattering the illusion, or by simply playing a very loud sound that will induce pain in the affected beings eardrums.</span></p><p><span style="font-size: 15px">精神作品 (Seishin Sakuhin) | Mental Work – Music can affect the memory and brain in a number of ways. This branch of Kibun allows the user to manipulate the memory slightly. Some genres of music, and especially classical music, are able to activate both the left and right half of the brain. The simultaneous left and right brain action maximizes learning and retention of information. The information being studied activates the left brain while the music activates the right brain. The simultaneous usage of both half’s of the brain allows the affected beings brain to process information much easier, and therefore react faster. This branch of Kibun can also be used to place affected in states similar to illusion, this can be achieved by making the affected explore their minds and become lost in old memories, or simply by inducing daydreams.</span></p><p><span style="font-size: 15px">慰安 (Ian) | Solace – Music can be a great source of solace for the lost. This branch of Kibun allows the user to greatly increase a group’s efficiency. Solace forges a bond between the affected that binds them together and strengthens them as a whole. The strengthening isn’t as much physical as it is psychological. It involves making the affected share some of their immediate and more obvious emotions through the music and by forcibly making their bodies release more adrenaline into their system, making it feel natural due to their sudden urge to protect their comrades. Solace also allows the affected to feel a greater degree of acceptance towards the possible outcome of the battle they are participating in, removing the chance of hesitation and other lingering doubts.</span></p><p><span style="font-size: 15px">Restrictions:</span></p><p><span style="font-size: 15px">-The user must be playing some kind of music at all times as long as this technique is active.</span></p><p><span style="font-size: 15px">-This technique can only be used once.</span></p><p><span style="font-size: 15px">-This technique lasts until deactivated.</span></p><p><span style="font-size: 15px">-This technique can maximally affect 5 beings. When the technique is activated the user chooses maximally 5 targets and thereafter he can only change 1 target once per turn.</span></p><p><span style="font-size: 15px">-All illusion and illusion-like states this technique employs can be broken free of through pain, though not through a chakra infusion/foreign source of chakra or by the usage of Kai.</span></p><p><span style="font-size: 15px">-The usage of one of the branches of Kibun counts as 1 of the 3 moves that can be used per turn, the same counts for the abilities of each branch.</span></p><p><span style="font-size: 15px">-Elemental Ninjutsu, Genjutsu, Fuuinjutsu, clones and summoning technique cannot be utilized while Kyoku is active, and all existing clones will disappear during activation, as will all summonings.</span></p><p><span style="font-size: 15px">-Elemental Taijutsu can be used, but there is a 15+ added chakra cost to every technique utilized.</span></p><p><span style="font-size: 15px">-As it is the very life-force of the user that is used for this technique, the users body will shut down and he go into a coma 2 turns after the technique ends, only fully trained medical personnel will be able to stabilize him. If stabilized, the user will awaken exactly 1 week after the technique ends.</span></p><p><span style="font-size: 15px">-Ather the technique ends, the user will be unable to use S-ranked and above techniques.</span></p><p><span style="font-size: 15px">-No more than 1 branch of Kibun can be activated simultaneously.</span></p><p><span style="font-size: 15px">-Can only be taught by Zero Kelvin.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=352456&page=2">Learned from Zero Kelvin here</a>[/SPOILER]</span></p><p>[/QUOTE]</p>
[QUOTE="Scorps, post: 6977219, member: 3623"] [FONT="Palatino Linotype"][I][SIZE="5"][CENTER][IMG]http://icons.iconarchive.com/icons/mattahan/ultrabuuf/72/Comics-Captain-America-Shield-2-icon.png[/IMG] [COLOR="Navy"]Sound Based Techniques[/COLOR][/CENTER][/SIZE][/I] [SIZE="4"][Justify]N/A[/justify] [SPOILER] [B]( Ototon: Hakushu Kangizu Onore ! ) ɸ Sound Release: Applause Can Hurt You ! [/B]Rank: B Type: Offensive Range: Short-Long Chakra cost: 25 Damage Points: 50 ( 75 in water ) A technique based on the ability of a sudden sharp noise of low frequency creating waves of pressure that can compress fluid media proportionate to their closeness of the atomic matrix. The user claps their hands, and the sound echoes around the area. When it hits a living being except for the user or anyone he willingly excludes from the technique, the air around a limb is forced to compress, causing potential fractures and perhaps broken bone to an unguarded limb. Should the limb be surrounded by water, the effects of the technique are increased by 50%, and will definitely cause broken bone. The technique does possess some inherent weaknesses and restrictions: • This technique may be used only thrice per battle. • The limb must not be coated with anything dense, including but not limited to earth, metal or rock. In such a case, the technique fails and will merely raise a bruise, at maximum impact in air, and create a mild hairline fracture in water. • If the limb is made of water, then there will be no damage, but merely the limb appearing to disperse violently into small pieces. • No Sound element techniques for the next turn. [URL="http://narutobase.net/forums/showthread.php?t=486965"]Learnt here[/URL] [B]Ototon/Genjutsu: Doppurā kōka | Sound/Illusionary Arts: Doppler Effect [/B]Type: Supplementary Rank: B-Rank Range: Short-Mid Chakra: 40 Chakra Damage: N/A Description: After shooting or throwing a projectile or ninja weapon, the user uses the sound of the moving object as a trigger for a powerful illusion. The sound of the object would not be enough on it's own to trigger the illusion, so the user has to use his chakra in order to amplify the sound. The powerful illusion consists of tricking the opponents hearing, using the basic principle of incoming sound, called Doppler effect. The doppler effect works by making the sound of an incoming object much louder than it is, as it's moving away from the person. This happens because the sound waves of the incoming object get shorter and shorter as it's getting closer to the listener and longer and longer as it's receding. Using his ability to control sound with his chakra, the user would disturb the opponents chakra flow, causing confusion in his hearing and making incoming objects appear much closer. Using the genjutsu he can also make the opponent hear the object coming from behind, or any other side of choice. The purpose of this genjutsu is to effectively confuse the opponent and trick his senses, making him unsure whether to trust his hearing or vision, giving the user a short window to take advantage against the opponent. Note: Usable only twice per battle Note: Only McRazor can teach this [URL="http://narutobase.net/forums/showthread.php?t=231700&page=4"]Learned Here[/URL] [B]Ototon: Kussetsu | Sound Release: Refraction [/B]Type: Supplementary Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: The user can use his sound chakra in order to refract a soundwave that he already performed by altering the transmission medium, i.e air. After performing a sound jutsu the user can thicken or thin out the air in the path of the jutsu in order to redirect it, mostly if the opponent tries to dodge it or to dodge incoming projectiles. He can do this twice in a quick succession but with the double chakra cost. Since he's altering soundwaves he has to be really quick and have complete sound mastery. To perform the technique he can snap his finger if he's altering the soundwave at short range, or a handseal if it's at medium range. Note: Can refract soundwaves up to (including) A rank Note: If refracting twice in a quick succession then only up to B rank Note: Usable thrice per conflict Note: Only McRazor can teach this [URL="http://narutobase.net/forums/showthread.php?t=231700&page=4"]Learned Here[/URL] [B]Ototon: Hirō | Sound Release: Exhaustion [/B]Type: Supplementary Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: After performing a handseal, the user hums an infrasound wave and directs it at the opponent. Infrasound waves have frequency below the 20Hz that human ears can hear. This frequency has, specifically, 5Hz because of its unique effects on the human body. Because of its short frequency it causes exhaustion, shortness of breath and even nausea for a short period of time. It happens because it affects the opponents lungs and causes the air to rapidly and intensively move in and out, distupting his regular breathing patterns, which in return jumpstarts all the other effects. Note: Effects last for 1 turn Note: Can only be used twice per battle Note: Only McRazor can teach this [URL="http://narutobase.net/forums/showthread.php?t=231700&page=4"]Learned Here[/URL] [B]( Ototon: Gobo ) ɸ Sound Release: Frigid Imperial Jewels [/B]Rank: S Type: Offensive Range: Short-Long Chakra cost: 40 Damage Points: 80 A technique based on the ability of a sudden sharp sound to agitate bubbles in water and cause intense heat. The user makes four handseals, and a wave of sound erupts from the user in all directions. Should it contact with water, it activates the principle of sonoluminescence, agitating the bubbles and causing intense heat that evaporates the water instantly. It is especially useful if the opponent is in contact with water, plunging him into a burning sea, but is at its most deadly when the opponent IS water, due to a jutsu, killing him with its evaporative ability. The technique does possess some inherent weaknesses and restrictions - • This technique may be used only once per battle. • The sound is useless against anything aside from water. If there is no water in the area, the technique is useless. • Even if there is water, and the opponent is not in contact with it, he will still not be hurt. In that case, the water will merely evaporate and this is used as a defense. • No Sound element techniques for the next turn. [URL="http://narutobase.net/forums/showthread.php?t=486965"]Learnt Here[/URL] [B]Merodīāto: Kyoku | Melody Art: Music[/B] Rank: Forbidden Type: Defensive/Supplementary/Offensive Range: The whole field. Chakra cost: 60 (10 every round) Damage points: N/A Description: Kyoku is a technique that allows the user to drastically increase the natural effects music has on all living beings by using his chakra and very life-force as a catalyst. To utilize this technique the user will need an instrument, almost everything can be used for this task, including the users own voice and the ability to whistle. By playing different genres of music, and music with different paces and beats, the user is able to invoke several effects. In general, responses to music are able to be observed. It has been proven that music influences humans both in good and bad ways. These effects are instant and some long lasting. Music can be used to change a person’s mood, and has been found to cause physical responses in many people simultaneously. Music also has the ability to strengthen or weaken emotions. To remove the factor of perception, which would otherwise often causes the listener(s) and the performer to perceive the music in completely different ways, the user will infuse every tune with chakra. This is not sound-related, since it doesn’t involve any manipulation of sound; it is merely a chakra infusion of the sound-waves produced by the instrument, which strengthens the effects they have on the listener(s). Generally, the chakra-enhanced effects produced by the user are rooted in the ability to feel different moods and emotions; the overall technique is therefore called Mood. There is a limit to how many beings the user can affect with the chakra-enhanced sound waves, for the rest of the listeners it will be like listening to perfectly normal music. 機嫌 (Kibun) | Mood Music can be used to change a person’s mood, with or without his cooperation and willingness to listen. Music can be used to induce several moods, it can rob the most bloodthirsty warrior of his will to fight, and give even the lowest human the courage to fight a God. There are an infinite amount of moods and emotions, but the general overview of Kibuns mood-inducing abilities during battle looks as such: 娯楽 (Goraku) | Entertainment – At the most fundamental level, music provides stimulation. This branch of Kibun gives the affected a strong will to fight that cannot be quelled. This branch of Kibun also slightly increases the effectiveness of the affected, giving them a slight boost of strength and speed due to their induced will to fight and survive. 再生 (Saisei) | Revival – When used correctly, music can decrease the negative backlash of injuries. This branch of Kibun serves as a strong painkiller; it can calm the affected down and release the tension in their bodies. Without being so tense, the affected will become more flexibility, and the music will assist them in getting a calm overview of their surroundings. 強い感じ (Tsuyoi Kanji) | Strong Sensation – If the right music is played, it is possible for music to provoke strong sensations in the affected. This branch of Kibun can send the affected into a state similar to that of a mad adrenaline rush, simply by awakening their bloodlust with music. It is also possible to cause a painful sensation to hit the affected; the pain can affect almost any point on the affected bodies and can easily be mistaken for an attack. The strong sensation can also be one of pure ecstasy and glee; such a strong sensation can overwhelm all but the most strong willed, and will often cause the affected to act rashly and interrupt their current action. 転換 (Tenkan) | Diversion – Music naturally distracts the mind from unpleasant thoughts, this can be finely tuned to serve a number of purposes. This branch of Kibun can momentarily distract and interrupt the affected. Diversion can also be used to slightly manipulate the affected beings thoughts to use another tactic. The distraction music creates can also be used to avoid negative emotions and feelings temporarily. With mastery of music, it is also possible to slightly project the music towards another area to mask the user’s precise location. 排出 (Haishutsu) | Discharge – When used correctly, it is possible to release emotions with music and free the mind. This branch of Kibun allows the user to rid the affected persons of any undesirable emotions and replace them with another. Discharge can also be used to free the affected from illusions by rearranging the emotions they feel, thereby shattering the illusion, or by simply playing a very loud sound that will induce pain in the affected beings eardrums. 精神作品 (Seishin Sakuhin) | Mental Work – Music can affect the memory and brain in a number of ways. This branch of Kibun allows the user to manipulate the memory slightly. Some genres of music, and especially classical music, are able to activate both the left and right half of the brain. The simultaneous left and right brain action maximizes learning and retention of information. The information being studied activates the left brain while the music activates the right brain. The simultaneous usage of both half’s of the brain allows the affected beings brain to process information much easier, and therefore react faster. This branch of Kibun can also be used to place affected in states similar to illusion, this can be achieved by making the affected explore their minds and become lost in old memories, or simply by inducing daydreams. 慰安 (Ian) | Solace – Music can be a great source of solace for the lost. This branch of Kibun allows the user to greatly increase a group’s efficiency. Solace forges a bond between the affected that binds them together and strengthens them as a whole. The strengthening isn’t as much physical as it is psychological. It involves making the affected share some of their immediate and more obvious emotions through the music and by forcibly making their bodies release more adrenaline into their system, making it feel natural due to their sudden urge to protect their comrades. Solace also allows the affected to feel a greater degree of acceptance towards the possible outcome of the battle they are participating in, removing the chance of hesitation and other lingering doubts. Restrictions: -The user must be playing some kind of music at all times as long as this technique is active. -This technique can only be used once. -This technique lasts until deactivated. -This technique can maximally affect 5 beings. When the technique is activated the user chooses maximally 5 targets and thereafter he can only change 1 target once per turn. -All illusion and illusion-like states this technique employs can be broken free of through pain, though not through a chakra infusion/foreign source of chakra or by the usage of Kai. -The usage of one of the branches of Kibun counts as 1 of the 3 moves that can be used per turn, the same counts for the abilities of each branch. -Elemental Ninjutsu, Genjutsu, Fuuinjutsu, clones and summoning technique cannot be utilized while Kyoku is active, and all existing clones will disappear during activation, as will all summonings. -Elemental Taijutsu can be used, but there is a 15+ added chakra cost to every technique utilized. -As it is the very life-force of the user that is used for this technique, the users body will shut down and he go into a coma 2 turns after the technique ends, only fully trained medical personnel will be able to stabilize him. If stabilized, the user will awaken exactly 1 week after the technique ends. -Ather the technique ends, the user will be unable to use S-ranked and above techniques. -No more than 1 branch of Kibun can be activated simultaneously. -Can only be taught by Zero Kelvin. [url=http://narutobase.net/forums/showthread.php?t=352456&page=2]Learned from Zero Kelvin here[/url][/SPOILER][/SIZE][/FONT][SIZE="4"][/SIZE] [/QUOTE]
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