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<p>[QUOTE="Scorps, post: 6977199, member: 3623"]</p><p><em><span style="font-size: 18px"><p style="text-align: center"><img src="http://icons.iconarchive.com/icons/mattahan/ultrabuuf/72/Comics-Rulk-Angry-icon.png" data-url="http://icons.iconarchive.com/icons/mattahan/ultrabuuf/72/Comics-Rulk-Angry-icon.png" class="bbImage " style="" alt="" title="" /></p></span></em></p><p style="text-align: center"><em><span style="font-size: 18px"><span style="color: Darkred">Multiple Elements</span></p><p></span></em></p><p><span style="font-size: 15px"><div style="text-align: justify; max-width: "></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">15.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Doton/Fuuton: Semai Meimei Oberisuku | Earth/Wind Release: Small Divine Obelisk</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">[SPOILER]Type: Offensive/Defensive</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: A-Rank</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short-Long (on throwing)</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra: 30 (-10 each turn)</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage: 60</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description:</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">User does 3 hand seals (Dog+Ox+Bird) and 1 Rock Obelisk breaks from the ground within short range of the user. This obelisk is about 4 meters high and 2 meters wide. This Obelisk is then infused with wind chakra which makes it rise from the ground and hover above ground between short to mid range around the user. The user can direct the obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire. When the Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. The Obelisk can also be used to attack the enemy, by throwing it against the enemy. </div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: can only be used 3 times</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note2: stays active maximum of 3 turns</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note3: can only be taught by Scorps[/SPOILER]</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">16.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Doton/Fuuton: Meimei Oberisuku No Yougo | Earth/Wind Release: Divine Obelisks of Protection</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">[SPOILER]Type: Offensive/Defensive</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: S-Rank</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short-Long (on throwing)</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra: 40 (-15 each turn)</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage: 80</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description:</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">User does 5 hand seals (Dog+Ox+Bird+Ox+Bird) and 2 Rock Obelisks breaks from the ground within short range of the user. Each obelisk is about 4 meters high and 2 meters wide. These Obelisks are then infused with wind chakra which makes them rise from the ground and hover above ground between short to mid range around the user making them each an A-Rank Doton/Fuuton. The user can direct each obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire or both to defend against up to Forbidden Rank Lightning and Water, S-Rank Fire, Earth or Wind. When an Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. These Obelisks can also be used to attack the enemy, by throwing them against the enemy.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: can only be used 2 times</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note2: stays active maximum of 3 turns</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note3: can only be taught by Scorps</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note4: can't use wind in the next turn</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note5: even if one obelisk is destroyed or used, the other still remains in play[/SPOILER]</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">17.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Doton/Raiton: Sono Su-pa Akutibu Torikkusuta-Kinezumi | Earth/Lightning Release: The Super Active Trickster Squirrels</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">[SPOILER]Type: Offensive/Defensive</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: Forbidden</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short-Long</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra: 50</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage: 100 (-10 to the user)</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description:</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">The user makes 2 hand seals (snake+monkey) and 9 normal sized squirrels made of rock and dense earth chakra rise from the ground within range. The squirrels are then infused with an enormous amount of lightning chakra, glowing in a bright blueish color. The lightning enables them to move (above ground or underneath) at enormous speeds that only 3T Sharingan and Byakugan can follow. The squirrels surround the enemy in a nonagon pattern facing him. They then link to each other and unleash the combined Earth and Lightning chakras into the nonagon. Within the nonagon, a mayhem of raging vortexes of electromagnetic and geoenergies starts to petrify, rip and shock everything caught in it, releasing heat, (the user can engulf the whole battleground but, if so, takes his own life also) and leaving only a crater behind. The squirrels can also surround the user short range from him and face outwards, using the combination of Earth and Lightning chakras to produce a perfect spherical shield that can protect the user against up to F-Rank Earth, Lightning and Water and S-Rank Fire and Wind. If a squirrel is hit, a non-focused lightning burst is released around him, stunning everything short range around it. However, as long as there is at least 3 squirrels, the technique can be used (3 Squirrels=A-Rank, 4-8 Squirrels=S-Rank). Due to the massive amount of chakra and concentration needed, the user will experience great pain and exhaustion upon use of this technique. </div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: User can't mold Lightning or Earth in the next turn.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note2: In the turn its used, user can only cast one more jutsu</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note3: Usable only once</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note4: The severe exhaustion left by the amount of chakra spent to use this jutsu leaves the user unable to use ninjutsu (elemental or not) above S-Rank for 2 turns</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note5: Can only be taught by Scorps</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://www.narutobase.net/forums/showpost.php?p=4827632&postcount=5154">Approved Here</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=231700">1± Taught to McRazor</a>[/SPOILER]</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">[SPOILER]</span></p><p><span style="font-size: 15px"><strong>( Suiton/Raiton: Ito no Unagi ) Water/Lightning Style: Eel's Silk</strong></span></p><p><span style="font-size: 15px"><strong></strong>Rank: A</span></p><p><span style="font-size: 15px">Type: Offensive</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra Cost: 30</span></p><p><span style="font-size: 15px">Damage Points: N/a</span></p><p><span style="font-size: 15px">Description: The user focuses chakra on the tip of his finger and produces a thin thread of water, nearly invisible to the naked eye, before shooting it in any direction, at the speed of an arrow. The thread itself has the flexibility of water, and can curve and bend at wish. Once it reaches a target, it is able to pierce through clothes and skin, connecting the user's finger to the target, at which point the user releases a powerful current of lightning, which is able to paralyze the opponent completely frozen, for 2 turns. Depending on the area struck, the opponent can even loose consciousness (head) or have difficulty breathing (chest). After contact is made, through what seems like a vaccine sting, the lightning reaches up Mid-Range ( 15m ) in half a second.</span></p><p><span style="font-size: 15px">Likewise, the user is able to create a net made of water strings, covering an area of 2 meters radius, anywhere short range from the user. Using the same principle as above, the user can send a current though the strings in order to shock the opponent and paralyze him for 1 turn.</span></p><p><span style="font-size: 15px">*The jutsu ends once the lightning is released</span></p><p><span style="font-size: 15px">*The chakra natures are divided unevenly, with the lightning part being considered as B rank, and the water part being considered as C rank</span></p><p><span style="font-size: 15px">*The laid down threads last 2 turns, in case the lightning is not triggered</span></p><p><span style="font-size: 15px">*No other jutsu can be done while the thread is active</span></p><p><span style="font-size: 15px">*Cannot use Lightning jutsus above S rank for 2 turns</span></p><p><span style="font-size: 15px">*Cannot be used again for 4 turns after it is used</span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=331297">Learned Here</a></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Katon/Raiton: Mure Sai no Shuuren | Fire/Lightning Style: The Drill of the Rhinoceros Crash</strong></span></p><p><span style="font-size: 15px"><strong></strong>Rank: S</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra Cost: 40</span></p><p><span style="font-size: 15px">Damage Point: 80</span></p><p><span style="font-size: 15px">Description: The user will preform 3 handseals, and quickly spit a continuous stream of fire, which will start to spin with a great speed forming a huge drill. This rotation can be either around the user or near the user, the tip of the drill being pointed towards anywhere the user wishes it to point. As the user starts spitting the fire, the user will preform a different handseal, which will then start enveloping the fire drill with lightning chakra. As both elements start to friction on each other, the drill starts spinning substantially faster and will increase the temperature largely, all adding to the piercing power of the technique. At the user's wish, the bright drill can be shot at great speed towards the desired location, going on a straight line until the user decides to make it explode, blasting outwards multiple similar drills, significantly smaller in side.</span></p><p><span style="font-size: 15px">*The large drill can shoot to Long Range, the small drills will be shot in a short range radius*</span></p><p><span style="font-size: 15px">*Both phases can be done at the same time by two shinobis*</span></p><p><span style="font-size: 15px">*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*</span></p><p><span style="font-size: 15px">*Can't use Lightning or Fire Techniques above S rank in the next 2 turns*</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Doton/Katon: Ichida no Danpen Harinezumi | Earth/Fire Release: The Blow of the Shredding Echidna</strong></span></p><p><span style="font-size: 15px"><strong></strong>Rank: S</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra Cost: 40</span></p><p><span style="font-size: 15px">Damage Points: 80</span></p><p><span style="font-size: 15px">Description: The user preforms 6 handseals, while charging earth chakra on the ground, erupting up to 3 huge shields, about 3 meters radius, made of silicate minerals found in the earth. Afterwards, the user can preform 5 handseals, while charging fire chakra on the shields, which will make the shields explode outwards, turning into a shredding blast of hot glass particles, made from the crystallization of the silicate minerals. Likewise, the user can choose to preform only one handseal, and slam her hand on the shields, coated in fire chakra, which will take less time.</span></p><p><span style="font-size: 15px">Wind can be added to make the blasts stronger.</span></p><p><span style="font-size: 15px">*Can only be used once every 3 turns*</span></p><p><span style="font-size: 15px">*The user is only able to use Earth or Fire jutsus up to S rank the next two turns.*</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Fuuton/Katon: Ikusen no Houou | Wind/Fire Release: The Squad of the Scorching Falcons</strong></span></p><p><span style="font-size: 15px"><strong></strong>Rank: S</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra Cost: 40</span></p><p><span style="font-size: 15px">Damage Points: 80</span></p><p><span style="font-size: 15px">Description: This technique consists in two different steps, which can be preformed simultaneously, using an ally, or in a quick succession. The first part consist in stringing together 4 handseals before spitting a huge quantity of seriously hot ashes, which will then burst into an hellish flock of about 10-15 bird-like ash structures. The birds will fly out in different directions, some will fly high into the sky, while others (Only a few 2-3) will attack the opponent(s) directly.</span></p><p><span style="font-size: 15px">The second part of the jutsu consists in preforming 3 handseals. The first will quickly gather air around each individual bird. The second will concentrate the gathered wind into the ash-hawks, which will make them burst ablaze. At that point, the birds will be sharper and faster, aswell as hotter. The third handseal will make all of the birds fall onto the opponent. Much like real birds of prey, the free-falling bird-structures will acquire great speeds, and will violently explode upon impact (At the scale of a Paper Bomb induced Explosion). The few birds that directly attacked the opponent will simple burst outwards, burning anything close to them.</span></p><p><span style="font-size: 15px">*This jutsu can only be done once per battle*</span></p><p><span style="font-size: 15px">*The user will the ability to call forth Fire or Wind Chakra to preform techniques higher than B rank in the turn after usage, higher than A in the next and higher than S in next*</span></p><p><span style="font-size: 15px">*The user will suffer a damage loss of 20 damage points*</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Suiton/Fuuton: Koketsu no Waniguchi | Water/Wind Style: The Jaws of the Alligator</strong></span></p><p><span style="font-size: 15px"><strong></strong>Rank: S</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra Cost: 40</span></p><p><span style="font-size: 15px">Damage Points: 80</span></p><p><span style="font-size: 15px">Description: After a row of 6 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment). With 3 additional handseals, the user will infuse the charging alligator with wind chakra, which will drop to bellow freezing temperatures. Because the wind will keep the water within the alligator moving, it won't turn to ice, instead it will increase it's piercing and slashing power. Once in lake form, temperatures only slightly above freezing, the user will be able to keep up to 6 smaller normal sized alligators colder than the lake, which can attack any underwater opponent freely, for 2 turns.</span></p><p><span style="font-size: 15px">*the smaller alligators do not reform if destroyed, and have the speed and strength of average alligators, it is not enhanced*</span></p><p><span style="font-size: 15px">*Can only be used once per battle*</span></p><p><span style="font-size: 15px">*Given the chakra strain, the user won't be able to use Water and Wind above S rank for 3 turns*</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Raiton/Fuuton: Houkou no Kora-Hanta | Lightning/Wind Style: The Growl of the White Tigress</strong></span></p><p><span style="font-size: 15px"><strong></strong>Rank: S </span></p><p><span style="font-size: 15px">Range: Short-Long </span></p><p><span style="font-size: 15px">Chakra Cost: 40 </span></p><p><span style="font-size: 15px">Damage Points: 80 </span></p><p><span style="font-size: 15px">Description: The user charges wind or lightning chakra on the hand. When the hand is pulled back, simulating a string of a bow being pulled, a concentrated wind arrow appears charged. Upon release, the arrow disappears to the eye of the opponent, but actually it turns into several sharper arrows, that travel just a little bit faster than a normal arrow, and hit the opponent's body several times in multiple places. Depending on the accuracy and weapon's mastery of the user, the arrows can hit random body points or specific nerves, arteries or organs, though easily traceable even to a first-tomoe sharingan, after creating the arrow, user can enlarge it with a second layer of chakra. Upon releasing, the Lightning/Wind will combine to maximize the piercing and speed abilities, being so that it is a combination of the two fastest and sharpest elements. The barrage of tiny arrows will increase it's range and speed drastically, while the arrows themselves will be drastically smaller and more piercing. </span></p><p><span style="font-size: 15px">*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain* </span></p><p><span style="font-size: 15px">*Can't use Lightning or Wind Techniques above S rank in the next 2 turns*</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Doton/Raiton: Tobu no Kangaru Bokushingu | Earth/Lightning: The Jump of the Boxing Joeys</strong></span></p><p><span style="font-size: 15px"><strong></strong>Rank: S</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra Cost: 40</span></p><p><span style="font-size: 15px">Damage Points: 80</span></p><p><span style="font-size: 15px">Description: The user will make 2 handseals, and charge earth chakra on the field. This will cause several earth features, (The ground and/or stagnant earth feature chakra or non chakra created) to implode on themselves, concentrating into head sized black balls, which will be extremely thick and heavy. But with a third handseal, the user will coat the with lightning, which will make them shoot out at great speeds. The lightning coat will not only protect the balls from lighting, making it spread harmlessly along the surface of the balls, but will also expel small electrical discharges whenever they touch anything, which will only make the balls propel further way. With the handseal meant to create the lightning chakra, the user can focus the attack on a target, by forcing the balls to be propelled off the ground into chosen directions. The heavy balls are capable of smashing the bones, and will kill if left unprotected.</span></p><p><span style="font-size: 15px">*Great speed does not mean Lightning speed*</span></p><p><span style="font-size: 15px">*This technique creates up to 4 balls*</span></p><p><span style="font-size: 15px">*The lightning is able to protect the balls from all lightning jutsus up to his rank, being overpowered by wind jutsu the same and higher ranks.*</span></p><p><span style="font-size: 15px">*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*</span></p><p><span style="font-size: 15px">*Can't use Earth or Lightning Techniques above S rank in the next 2 turns*</span></p><p><span style="font-size: 15px">*The user cannot perform other jutsu as long as they are controlling the bounce of the balls*</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>( Katon/Suiton: Ojika Enten no Keiteki ) Fire/Water Style: The Antlers of the Blazing Stag</strong></span></p><p><span style="font-size: 15px"><strong></strong>Rank: S</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra Cost: 40</span></p><p><span style="font-size: 15px">Damage Points: 80</span></p><p><span style="font-size: 15px">Description: After 4 handseals, the user spits out a large structure of fire in the shape of a flaming stag, which can be sent towards the opponent at great speed. The stag will have the consciousness of a normal clone, but will not have any ability to make jutsus, just to move like an above average stag in terms of power, strength, speed and size. With 1 handseal though, the user can apply water into the fire, which will create a coat of vapor across it, honing it to make it thicker and more tangible. The usage of water and chakra enhances and heavily induces a phenomenon called the Leidenfrost effect, where the water vapor coating the fire will force every and all liquid, water especially, to hover over it, allowing the stag to dive into water and water jutsus, piercing through them without them actually touching the fire, while just overall increasing the tangibility of the fire.</span></p><p><span style="font-size: 15px">*The stag remains in play for 2 turns before the fire consumes itself*</span></p><p><span style="font-size: 15px">*This jutsu can only be used once every 3 turns*</span></p><p><span style="font-size: 15px">*The user is unable to preform Fire or Water jutsus higher than S rank in the next turn*</span></p><p><span style="font-size: 15px">*Can only be used thrice per battle*</span></p><p><span style="font-size: 15px">*The user can apply the water effect to a different fire jutsu by the cost of 30 chakra, increasing the damage of the fire jutsu +10 and making it impervious to water jutsus of the same rank. It counts as a jutsu towards the jutsu count and can only be used 4 times per battle*</span></p><p><span style="font-size: 15px">*A strong enough water can push through the vapor coat, streams or masses of water of the same rank as fire being coated by the vapor, or a pressurized stream of water of a rank bellow will block the protection*</span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=331297">Learned Here</a></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>( Doton/Suiton: Hiuchiishi Sanshouuo no Ura ) Earth/Water Style: The Back of the Flint Salamander</strong></span></p><p><span style="font-size: 15px"><strong></strong>Rank: S</span></p><p><span style="font-size: 15px">Type: Defensive/Offensive</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra Cost: 40</span></p><p><span style="font-size: 15px">Damage Points: 80</span></p><p><span style="font-size: 15px">Description: The user performs 3 handseals and stomps the ground, charging chakra through it in a radius manner. This will quickly create a large wave of earth which will spread out jagged chunks of jagged rock and gravel from the ground, unbalancing and knocking down the opponent, as well as rising a sharp barrier of flint around the user. The barrier experiences the elemental weakness and strengths of any A rank wall of Earth, protecting the user from outside projectiles and other attacks, as it reaches an height greater than the user by a meter. Afterwards, the user will weave an additional 3 hand seals and expel outwards water-chakra, by means of a great blast of dark flammable oil, like the one used in Water Style: Black Clouds. While the barrier is strong against frontal impact, when hit from behind by the oil blast, the shield will break apart into several chunks of gravel and jagged rock debris, which will thicken and strengthen the fast oil blast. As it runs through the rough ground, the oil ignites violently, in a directional shockwave of flame, debris and scalding oil, hitting the opponent unaware after he/she's been knocked down by the initial earth wave.</span></p><p><span style="font-size: 15px">*Can only be used thrice per battle*</span></p><p><span style="font-size: 15px">*Requires the user to wait 2 turns in between usages*</span></p><p><span style="font-size: 15px">*Can't use Earth or Water techniques above S rank in the same and next turn*</span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=331297">Learned Here</a></span></p><p><span style="font-size: 15px">[/SPOILER]</span></p><p>[/QUOTE]</p>
[QUOTE="Scorps, post: 6977199, member: 3623"] [FONT="Palatino Linotype"][I][SIZE="5"][CENTER][IMG]http://icons.iconarchive.com/icons/mattahan/ultrabuuf/72/Comics-Rulk-Angry-icon.png[/IMG] [COLOR="Darkred"]Multiple Elements[/COLOR][/CENTER][/SIZE][/I] [SIZE="4"][Justify] 15. [B]Doton/Fuuton: Semai Meimei Oberisuku | Earth/Wind Release: Small Divine Obelisk[/B] [SPOILER]Type: Offensive/Defensive Rank: A-Rank Range: Short-Long (on throwing) Chakra: 30 (-10 each turn) Damage: 60 Description: User does 3 hand seals (Dog+Ox+Bird) and 1 Rock Obelisk breaks from the ground within short range of the user. This obelisk is about 4 meters high and 2 meters wide. This Obelisk is then infused with wind chakra which makes it rise from the ground and hover above ground between short to mid range around the user. The user can direct the obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire. When the Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. The Obelisk can also be used to attack the enemy, by throwing it against the enemy. Note: can only be used 3 times Note2: stays active maximum of 3 turns Note3: can only be taught by Scorps[/SPOILER] 16. [B]Doton/Fuuton: Meimei Oberisuku No Yougo | Earth/Wind Release: Divine Obelisks of Protection[/B] [SPOILER]Type: Offensive/Defensive Rank: S-Rank Range: Short-Long (on throwing) Chakra: 40 (-15 each turn) Damage: 80 Description: User does 5 hand seals (Dog+Ox+Bird+Ox+Bird) and 2 Rock Obelisks breaks from the ground within short range of the user. Each obelisk is about 4 meters high and 2 meters wide. These Obelisks are then infused with wind chakra which makes them rise from the ground and hover above ground between short to mid range around the user making them each an A-Rank Doton/Fuuton. The user can direct each obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire or both to defend against up to Forbidden Rank Lightning and Water, S-Rank Fire, Earth or Wind. When an Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. These Obelisks can also be used to attack the enemy, by throwing them against the enemy. Note: can only be used 2 times Note2: stays active maximum of 3 turns Note3: can only be taught by Scorps Note4: can't use wind in the next turn Note5: even if one obelisk is destroyed or used, the other still remains in play[/SPOILER] 17. [B]Doton/Raiton: Sono Su-pa Akutibu Torikkusuta-Kinezumi | Earth/Lightning Release: The Super Active Trickster Squirrels[/B] [SPOILER]Type: Offensive/Defensive Rank: Forbidden Range: Short-Long Chakra: 50 Damage: 100 (-10 to the user) Description: The user makes 2 hand seals (snake+monkey) and 9 normal sized squirrels made of rock and dense earth chakra rise from the ground within range. The squirrels are then infused with an enormous amount of lightning chakra, glowing in a bright blueish color. The lightning enables them to move (above ground or underneath) at enormous speeds that only 3T Sharingan and Byakugan can follow. The squirrels surround the enemy in a nonagon pattern facing him. They then link to each other and unleash the combined Earth and Lightning chakras into the nonagon. Within the nonagon, a mayhem of raging vortexes of electromagnetic and geoenergies starts to petrify, rip and shock everything caught in it, releasing heat, (the user can engulf the whole battleground but, if so, takes his own life also) and leaving only a crater behind. The squirrels can also surround the user short range from him and face outwards, using the combination of Earth and Lightning chakras to produce a perfect spherical shield that can protect the user against up to F-Rank Earth, Lightning and Water and S-Rank Fire and Wind. If a squirrel is hit, a non-focused lightning burst is released around him, stunning everything short range around it. However, as long as there is at least 3 squirrels, the technique can be used (3 Squirrels=A-Rank, 4-8 Squirrels=S-Rank). Due to the massive amount of chakra and concentration needed, the user will experience great pain and exhaustion upon use of this technique. Note: User can't mold Lightning or Earth in the next turn. Note2: In the turn its used, user can only cast one more jutsu Note3: Usable only once Note4: The severe exhaustion left by the amount of chakra spent to use this jutsu leaves the user unable to use ninjutsu (elemental or not) above S-Rank for 2 turns Note5: Can only be taught by Scorps [URL="http://www.narutobase.net/forums/showpost.php?p=4827632&postcount=5154"]Approved Here[/URL] [url=http://narutobase.net/forums/showthread.php?t=231700]1± Taught to McRazor[/URL][/SPOILER] [/justify] [SPOILER] [B]( Suiton/Raiton: Ito no Unagi ) Water/Lightning Style: Eel's Silk [/B]Rank: A Type: Offensive Range: Short-Long Chakra Cost: 30 Damage Points: N/a Description: The user focuses chakra on the tip of his finger and produces a thin thread of water, nearly invisible to the naked eye, before shooting it in any direction, at the speed of an arrow. The thread itself has the flexibility of water, and can curve and bend at wish. Once it reaches a target, it is able to pierce through clothes and skin, connecting the user's finger to the target, at which point the user releases a powerful current of lightning, which is able to paralyze the opponent completely frozen, for 2 turns. Depending on the area struck, the opponent can even loose consciousness (head) or have difficulty breathing (chest). After contact is made, through what seems like a vaccine sting, the lightning reaches up Mid-Range ( 15m ) in half a second. Likewise, the user is able to create a net made of water strings, covering an area of 2 meters radius, anywhere short range from the user. Using the same principle as above, the user can send a current though the strings in order to shock the opponent and paralyze him for 1 turn. *The jutsu ends once the lightning is released *The chakra natures are divided unevenly, with the lightning part being considered as B rank, and the water part being considered as C rank *The laid down threads last 2 turns, in case the lightning is not triggered *No other jutsu can be done while the thread is active *Cannot use Lightning jutsus above S rank for 2 turns *Cannot be used again for 4 turns after it is used [URL="http://narutobase.net/forums/showthread.php?t=331297"]Learned Here[/URL] [B]Katon/Raiton: Mure Sai no Shuuren | Fire/Lightning Style: The Drill of the Rhinoceros Crash [/B]Rank: S Range: Short-Long Chakra Cost: 40 Damage Point: 80 Description: The user will preform 3 handseals, and quickly spit a continuous stream of fire, which will start to spin with a great speed forming a huge drill. This rotation can be either around the user or near the user, the tip of the drill being pointed towards anywhere the user wishes it to point. As the user starts spitting the fire, the user will preform a different handseal, which will then start enveloping the fire drill with lightning chakra. As both elements start to friction on each other, the drill starts spinning substantially faster and will increase the temperature largely, all adding to the piercing power of the technique. At the user's wish, the bright drill can be shot at great speed towards the desired location, going on a straight line until the user decides to make it explode, blasting outwards multiple similar drills, significantly smaller in side. *The large drill can shoot to Long Range, the small drills will be shot in a short range radius* *Both phases can be done at the same time by two shinobis* *Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain* *Can't use Lightning or Fire Techniques above S rank in the next 2 turns* [B]Doton/Katon: Ichida no Danpen Harinezumi | Earth/Fire Release: The Blow of the Shredding Echidna [/B]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user preforms 6 handseals, while charging earth chakra on the ground, erupting up to 3 huge shields, about 3 meters radius, made of silicate minerals found in the earth. Afterwards, the user can preform 5 handseals, while charging fire chakra on the shields, which will make the shields explode outwards, turning into a shredding blast of hot glass particles, made from the crystallization of the silicate minerals. Likewise, the user can choose to preform only one handseal, and slam her hand on the shields, coated in fire chakra, which will take less time. Wind can be added to make the blasts stronger. *Can only be used once every 3 turns* *The user is only able to use Earth or Fire jutsus up to S rank the next two turns.* [B]Fuuton/Katon: Ikusen no Houou | Wind/Fire Release: The Squad of the Scorching Falcons [/B]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: This technique consists in two different steps, which can be preformed simultaneously, using an ally, or in a quick succession. The first part consist in stringing together 4 handseals before spitting a huge quantity of seriously hot ashes, which will then burst into an hellish flock of about 10-15 bird-like ash structures. The birds will fly out in different directions, some will fly high into the sky, while others (Only a few 2-3) will attack the opponent(s) directly. The second part of the jutsu consists in preforming 3 handseals. The first will quickly gather air around each individual bird. The second will concentrate the gathered wind into the ash-hawks, which will make them burst ablaze. At that point, the birds will be sharper and faster, aswell as hotter. The third handseal will make all of the birds fall onto the opponent. Much like real birds of prey, the free-falling bird-structures will acquire great speeds, and will violently explode upon impact (At the scale of a Paper Bomb induced Explosion). The few birds that directly attacked the opponent will simple burst outwards, burning anything close to them. *This jutsu can only be done once per battle* *The user will the ability to call forth Fire or Wind Chakra to preform techniques higher than B rank in the turn after usage, higher than A in the next and higher than S in next* *The user will suffer a damage loss of 20 damage points* [B]Suiton/Fuuton: Koketsu no Waniguchi | Water/Wind Style: The Jaws of the Alligator [/B]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: After a row of 6 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment). With 3 additional handseals, the user will infuse the charging alligator with wind chakra, which will drop to bellow freezing temperatures. Because the wind will keep the water within the alligator moving, it won't turn to ice, instead it will increase it's piercing and slashing power. Once in lake form, temperatures only slightly above freezing, the user will be able to keep up to 6 smaller normal sized alligators colder than the lake, which can attack any underwater opponent freely, for 2 turns. *the smaller alligators do not reform if destroyed, and have the speed and strength of average alligators, it is not enhanced* *Can only be used once per battle* *Given the chakra strain, the user won't be able to use Water and Wind above S rank for 3 turns* [B]Raiton/Fuuton: Houkou no Kora-Hanta | Lightning/Wind Style: The Growl of the White Tigress [/B]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user charges wind or lightning chakra on the hand. When the hand is pulled back, simulating a string of a bow being pulled, a concentrated wind arrow appears charged. Upon release, the arrow disappears to the eye of the opponent, but actually it turns into several sharper arrows, that travel just a little bit faster than a normal arrow, and hit the opponent's body several times in multiple places. Depending on the accuracy and weapon's mastery of the user, the arrows can hit random body points or specific nerves, arteries or organs, though easily traceable even to a first-tomoe sharingan, after creating the arrow, user can enlarge it with a second layer of chakra. Upon releasing, the Lightning/Wind will combine to maximize the piercing and speed abilities, being so that it is a combination of the two fastest and sharpest elements. The barrage of tiny arrows will increase it's range and speed drastically, while the arrows themselves will be drastically smaller and more piercing. *Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain* *Can't use Lightning or Wind Techniques above S rank in the next 2 turns* [B]Doton/Raiton: Tobu no Kangaru Bokushingu | Earth/Lightning: The Jump of the Boxing Joeys [/B]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user will make 2 handseals, and charge earth chakra on the field. This will cause several earth features, (The ground and/or stagnant earth feature chakra or non chakra created) to implode on themselves, concentrating into head sized black balls, which will be extremely thick and heavy. But with a third handseal, the user will coat the with lightning, which will make them shoot out at great speeds. The lightning coat will not only protect the balls from lighting, making it spread harmlessly along the surface of the balls, but will also expel small electrical discharges whenever they touch anything, which will only make the balls propel further way. With the handseal meant to create the lightning chakra, the user can focus the attack on a target, by forcing the balls to be propelled off the ground into chosen directions. The heavy balls are capable of smashing the bones, and will kill if left unprotected. *Great speed does not mean Lightning speed* *This technique creates up to 4 balls* *The lightning is able to protect the balls from all lightning jutsus up to his rank, being overpowered by wind jutsu the same and higher ranks.* *Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain* *Can't use Earth or Lightning Techniques above S rank in the next 2 turns* *The user cannot perform other jutsu as long as they are controlling the bounce of the balls* [B]( Katon/Suiton: Ojika Enten no Keiteki ) Fire/Water Style: The Antlers of the Blazing Stag [/B]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: After 4 handseals, the user spits out a large structure of fire in the shape of a flaming stag, which can be sent towards the opponent at great speed. The stag will have the consciousness of a normal clone, but will not have any ability to make jutsus, just to move like an above average stag in terms of power, strength, speed and size. With 1 handseal though, the user can apply water into the fire, which will create a coat of vapor across it, honing it to make it thicker and more tangible. The usage of water and chakra enhances and heavily induces a phenomenon called the Leidenfrost effect, where the water vapor coating the fire will force every and all liquid, water especially, to hover over it, allowing the stag to dive into water and water jutsus, piercing through them without them actually touching the fire, while just overall increasing the tangibility of the fire. *The stag remains in play for 2 turns before the fire consumes itself* *This jutsu can only be used once every 3 turns* *The user is unable to preform Fire or Water jutsus higher than S rank in the next turn* *Can only be used thrice per battle* *The user can apply the water effect to a different fire jutsu by the cost of 30 chakra, increasing the damage of the fire jutsu +10 and making it impervious to water jutsus of the same rank. It counts as a jutsu towards the jutsu count and can only be used 4 times per battle* *A strong enough water can push through the vapor coat, streams or masses of water of the same rank as fire being coated by the vapor, or a pressurized stream of water of a rank bellow will block the protection* [URL="http://narutobase.net/forums/showthread.php?t=331297"]Learned Here[/URL] [B]( Doton/Suiton: Hiuchiishi Sanshouuo no Ura ) Earth/Water Style: The Back of the Flint Salamander [/B]Rank: S Type: Defensive/Offensive Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user performs 3 handseals and stomps the ground, charging chakra through it in a radius manner. This will quickly create a large wave of earth which will spread out jagged chunks of jagged rock and gravel from the ground, unbalancing and knocking down the opponent, as well as rising a sharp barrier of flint around the user. The barrier experiences the elemental weakness and strengths of any A rank wall of Earth, protecting the user from outside projectiles and other attacks, as it reaches an height greater than the user by a meter. Afterwards, the user will weave an additional 3 hand seals and expel outwards water-chakra, by means of a great blast of dark flammable oil, like the one used in Water Style: Black Clouds. While the barrier is strong against frontal impact, when hit from behind by the oil blast, the shield will break apart into several chunks of gravel and jagged rock debris, which will thicken and strengthen the fast oil blast. As it runs through the rough ground, the oil ignites violently, in a directional shockwave of flame, debris and scalding oil, hitting the opponent unaware after he/she's been knocked down by the initial earth wave. *Can only be used thrice per battle* *Requires the user to wait 2 turns in between usages* *Can't use Earth or Water techniques above S rank in the same and next turn* [URL="http://narutobase.net/forums/showthread.php?t=331297"]Learned Here[/URL] [/SPOILER][/SIZE][/FONT][SIZE="4"][/SIZE] [/QUOTE]
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