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<p>[QUOTE="Scorps, post: 6977169, member: 3623"]</p><p style="text-align: center"><em><img src="http://icons.iconarchive.com/icons/mattahan/ultrabuuf/72/Things-Badge-icon.png" data-url="http://icons.iconarchive.com/icons/mattahan/ultrabuuf/72/Things-Badge-icon.png" class="bbImage " style="" alt="" title="" /></em></p> <p style="text-align: center"></p> <p style="text-align: center"><em><span style="font-size: 18px"><span style="color: Blue">Water Release | Suiton</span></span></em></p><p></p><p><span style="font-family: 'Book Antiqua'">41.</span></p><p><span style="font-family: 'Book Antiqua'"><strong>(Yōton/Suiton: Megami no Renrakusen) Yang/Water Release: Touch of the Goddess</strong></span></p><p><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B-Rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description:</span></p><p><span style="font-family: 'Book Antiqua'">One of the unique properties of Water Release is its ability to serve as a medium to facilitate the use of Medical Ninjutsu. This is due to Water being the major component in most living beings; from mammals to plants, Water is essential to life. Water is a medium for proteins, energy, ions, its what gives cells their "volume" and form, etc etc. Using this principle, Medical Ninjas have long since been able to use water to remove poisons, make healing less painful, create medicine, deliver medication and other substances, dilute poison, etc. With the mastery over Yang Release and Medical Ninjutsu, one can further explore and improve those characteristics and employ them more pratically. The Touch of the Goddess is a technique in which the user will be able to embue into his water techniques healing properties as well as use them as a medium for Medical Ninjutsu or Yang Release Techniques. An activation (passive) technique, it gives all Water techniques used afterwards the ability to heal any ally in contact with them for the same amount of chakra used for the technique. For example, using an A-Rank Water technique will allow the user to heal an ally (or himself) 30 points. This is limited to some factors, the main one being that the technique used needs to be one that can be shaped and used in a non offensive manner (even if its original use or type is offensive or defensive). Additionally, techniques that don't "last" and are "one shots", will only produce a momentary, "one shot" healing. On the other hand, techniques that last and are sustained, will heal while they last, for the same amount as the chakra needed to create it. Besides the additional healing effect given to the users water techniques, this technique also allows the user to use Water and Water techniques as a medium for his Medical Ninjutsu or Yang Release Techniques. For example, if the user and an ally are in a lake and the user wants to heal him using Mystical Palm Technique, he needs only to use the technique and put his hand into the body of water. Passive abilities that Medical Ninja have such as Diagnosis Methods, that are used normally before healing a target can be used with Water Techniques and Water as a medium as well. The downside to using a Medical Ninjutsu or Yang Release Techniques through a body of Water or a Water technique using this method is the additional chakra needed to be used with each Water technique (10 additional chakra points) or Medical Ninjutsu/Yang Release Techniques (20 additional chakra points)</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used by Scorps</span></p><p><span style="font-family: 'Book Antiqua'">Note: Techniques labeled as Medical Ninjutsu or healing techniques labeled as Yang Release, as well as other healing techniques, can all be used with this technique.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Lasts 5 turns and, once it ends, the user will need to wait 2 turns to activate it again, can be used three times in total.</span></p><p><span style="font-family: 'Book Antiqua'"><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22029312">Approved here</a>[/SPOILER] </span></p><p></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">32.</span></div> <span style="font-size: 15px"><strong>Suiton: Megami Kontorōru | Water Release: The Goddess Control</strong></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">[spoiler]Type: Supplementary/Offensive</span></p><p><span style="font-size: 15px">Rank: A-Rank</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra: 30</span></p><p><span style="font-size: 15px">Damage: N/A (up to 60 if used offensively)</span></p><p><span style="font-size: 15px">Description:</span></p><p><span style="font-size: 15px">A powerful ability, the Goddess Control can be used in two ways. One can use the ability passively to seize control over nearby moisture or water molecules (even from mist, clouds, rain, etc) and exert his will over them through hand gestures. While the damage produced by the technique is directly related to the amount of water manipulated and the momentum one can induce, one can even alter weather patterns (mists, rain, clouds, etc) or defend from enemy techniques, making the possible uses of the technique much more defense oriented than offensive. The second use of the technique is to use it to enable a water source of other techniques that would otherwise require it. The user will take control of the moisture in the atmosphere or anywhere nearby and condense it as he shapes it for the following technique that would require it. While the user will perform two techniques, the first one will act as a simple ability and the second one as the technique, meaning that while he'll spend 2 moves, he will be able to do it in almost the same time he'd take to do the second technique.</span></p><p><span style="font-size: 15px">Note: usable 5 times per battle</span></p><p><span style="font-size: 15px">Note: if the atmosphere is depleted of moisture the technique will serve no effect as moisture has to be present on the field to be usable</span></p><p><span style="font-size: 15px">Note: can only be taught by Scorps</span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=157594&p=9798822&viewfull=1#post9798822">Approved Here</a>[/spoiler]</span>[spoiler][/spoiler][spoiler]</p><p>[/spoiler]</p><p></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">12.</span></div> <span style="font-size: 15px"><strong>Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water</strong></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">[SPOILER]Type: Supplementary/Defensive</span></p><p><span style="font-size: 15px">Rank: S-Rank</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra: 40</span></p><p><span style="font-size: 15px">Damage: N/A</span></p><p><span style="font-size: 15px">Description: </span></p><p><span style="font-size: 15px">With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.</span></p><p><span style="font-size: 15px">Note: Can only be taught by Scorps</span></p><p><span style="font-size: 15px">Note2: Doesn't require a water source and can be used as one</span></p><p><span style="font-size: 15px">Note3: Usable only thrice</span></p><p><span style="font-size: 15px">Note4: In the same turn the user can't use techniques above S-Rank</span></p><p><span style="font-size: 15px"><a href="http://www.narutobase.net/forums/showpost.php?p=4886793&postcount=5213">Approved Here</a></span></p><p><span style="font-size: 15px"><a href="http://www.narutobase.net/forums/showthread.php?t=207758">1± Taught to Mathias</a></span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=231700">2± Taught to McRazor</a></span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=298618">3± Taught to Flash07</a></span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=352456">4± Taught to Zero Kelvin</a></span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=548441">5± Taught to Edward</a>[/SPOILER]</span>[SPOILER][/spoiler][SPOILER]</p><p>[/SPOILER]</p><p></p><p></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">25.</span></div> <span style="font-size: 15px"><strong>Suiton: Sono Kirai Mizu | Water Release: The Loathsome Water</strong></span></p><p></p><p>[Spoiler]<span style="font-size: 15px">Type: Defensive/Offensive</span></p><p><span style="font-size: 15px">Rank: S-Rank</span></p><p><span style="font-size: 15px">Range: Short</span></p><p><span style="font-size: 15px">Chakra: 40 (-10 per turn)</span></p><p><span style="font-size: 15px">Damage: 80</span></p><p><span style="font-size: 15px">Description:</span></p><p><span style="font-size: 15px">The user does one simple hand seal (Ram) and releases a burst of chakra all around his body. By doing so the user forcefully rejects all water molecules around him up to short range by pushing them away with his chakra. As the moisture in the air and all around the user is pushed away from him in an omnidirectional burst, a thin but strong sphere of moisture/water is formed at the limits of the technique (roughly short-range around the user). This technique serves as a defense from incoming water techniques (by forcefully pushing them away and around the user) and fire techniques (by creating the thin spherical "bubble" of water around the user). The technique is so fast and precise that if an enemy is caught within its range, he's pushed back also, as the chakra is able to repel even the water in the enemies body. While the damage isn't that severe, its still powerful enough to knock the enemy backwards several meters. The user can maintain this repulsion effect by continuously feeding it with chakra although doing so restricts the chakra available for other techniques. </span></p><p><span style="font-size: 15px">Note: Can only be used 3 times</span></p><p><span style="font-size: 15px">Note: Can be maintained for 3 turns at a time but if so, the user is limited to 2 techniques per turn and only up to S-Rank</span></p><p><span style="font-size: 15px">Note: Can't mold Water above S-Rank the following turn</span></p><p><span style="font-size: 15px">Note: Can only be taught by Scorps</span></p><p><span style="font-size: 15px"><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=54&p=7817961#post7817961">Approved Here</a></span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=331297">1± Taught to Lili-Chwan</a></span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=231700">2± Taught to McRazor</a></span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=356177">3± Taught to Hellsbadass</a></span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=462805">4± Taught to Mathias</a></span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=548441">5± Taught to Edward</a></span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=627174">6± Taught to Scaze</a></span></p><p>[/spoiler]</p><p></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">18.</span></div> <span style="font-size: 15px"><strong>Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess</strong></span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">[SPOILER]Type: Offensive/Defensive</span></p><p><span style="font-size: 15px">Rank: Forbidden</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra: 50</span></p><p><span style="font-size: 15px">Damage: 90 (-20 to the user)</span></p><p><span style="font-size: 15px">Description:</span></p><p><span style="font-size: 15px">The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra.</span></p><p><span style="font-size: 15px">Note: can only be taught by Scorps</span></p><p><span style="font-size: 15px">Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn.</span></p><p><span style="font-size: 15px">Note3: user can't use anything above S-Rank the following turn</span></p><p><span style="font-size: 15px">Note4: usable only once</span></p><p><span style="font-size: 15px"><a href="http://www.narutobase.net/forums/showpost.php?p=5788956&postcount=131">Approved here</a></span></p><p><span style="font-size: 15px"><a href="http://www.narutobase.net/forums/showthread.php?t=207758">1± Taught to Mathias</a></span></p><p><span style="font-size: 15px"><a href="http://www.narutobase.net/forums/showthread.php?t=207749">2± Taught to Wesobi</a></span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=207749">3± Taught to Lili-Chwan</a></span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=231700">4± Taught to McRazor</a></span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=548441">5± Taught to Edward</a>[/SPOILER]</span>[SPOILER][/spoiler][SPOILER]</p><p>[/SPOILER]</p><p></p><p>[SPOILER]</p><p><span style="font-size: 15px"><strong>(Suiton: Ten no namida) Water style: Tears in heavens</strong></span></p><p><span style="font-size: 15px">Type: Supplementary</span></p><p><span style="font-size: 15px">Rank: C-Rank</span></p><p><span style="font-size: 15px">Range: Short - Long</span></p><p><span style="font-size: 15px">Chakra: 15</span></p><p><span style="font-size: 15px">Damage: N/A</span></p><p><span style="font-size: 15px">Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is blown away by the wind till the water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent.</span></p><p><span style="font-size: 15px">Note: Can only be taught by Flash07.</span></p><p><span style="font-size: 15px">- Requires a previous or existing water source.</span></p><p><span style="font-size: 15px">- Lasts only six turns before water molecules evaporate or until water source is destroyed.</span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=298618">Learnt Here</a></span></p><p><span style="font-size: 15px"><strong>Suiton: Hebi no Naitei | Water Style: Serpent's Harem</strong></span></p><p><span style="font-size: 15px">Rank: B</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra Cost: 20</span></p><p><span style="font-size: 15px">Damage Points: 40</span></p><p><span style="font-size: 15px">Description: The user stomps on the ground, releasing a wave of oil, knee-high, that can either be spread in a radial manner to Mid range, or straight forward to Long range, leaving behind a shallow layer of oil. As soon as the wave is released, with 3 handseals, the user can turn the oil layer into tons of snakes-like structures that will bite and restrain the target.</span></p><p><span style="font-size: 15px">*can only be used once every two turns, and a maximum of thrice*</span></p><p><span style="font-size: 15px"><strong>Suiton: Ikigai | Suiton release: Breath of Life</strong></span></p><p><span style="font-size: 15px">Rank: B</span></p><p><span style="font-size: 15px">Type: Defensive </span></p><p><span style="font-size: 15px">Range: Short </span></p><p><span style="font-size: 15px">Chakra Cost: 60</span></p><p><span style="font-size: 15px">Damage Points: N/A</span></p><p><span style="font-size: 15px">Description: Allows the user to create a bubble of air encased in a water mask around their own mouth or another users mouth so they can breath.</span></p><p><span style="font-size: 15px">- One use per battle/spar</span></p><p><span style="font-size: 15px">- Will only last 2 turns</span></p><p><span style="font-size: 15px">- Taught by meimei only</span></p><p><span style="font-size: 15px"><strong>Suiton: Chika mizu | Water Release: Subterranean Waters</strong></span></p><p><span style="font-size: 15px">Type: Supplementary</span></p><p><span style="font-size: 15px">Rank: B</span></p><p><span style="font-size: 15px">Range: Short/Long</span></p><p><span style="font-size: 15px">Chakra: 20</span></p><p><span style="font-size: 15px">Damage: N/A</span></p><p><span style="font-size: 15px">Description: Using his own chakra the user can, unbeknownst to his opponent, can create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 seperate sources but their size altogether can't exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques.</span></p><p><span style="font-size: 15px">Note: Usable only thrice (3) per battle</span></p><p><span style="font-size: 15px">Note: Only McRazor can teach this</span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=231700&page=4">Learned Here</a></span></p><p><span style="font-size: 15px"><strong>Suiton: Puchibuta Ginkou | Water Style: Piggy Bank</strong></span></p><p><span style="font-size: 15px">Rank: A</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra Cost: 30</span></p><p><span style="font-size: 15px">Damage Points: 60</span></p><p><span style="font-size: 15px">Description: The user expells a great ammount of Water chakra throughout her body, quickly growing a thick water sphere outwards until it reaches the limits of short range. This thick sphere is not connected with the user, it's merely around her.</span></p><p><span style="font-size: 15px">With one handseals (One hand) the sphere condenses on itself, concentrating all on the user's hand, still not touching it, which can then be released as an horizontal crescent.</span></p><p><span style="font-size: 15px">*The user can't use water jutsus higher than S rank in the next turn, and will have to wait at least two turns to be used again*</span></p><p><span style="font-size: 15px"><strong>Suiton: Hazumo Ibo no Kerokero | Water Release: Bouncy Frog Warts</strong></span></p><p><span style="font-size: 15px">Rank: A</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra Cost: 30</span></p><p><span style="font-size: 15px">Damage Points: 60</span></p><p><span style="font-size: 15px">Description: After 3 handseals, the user spits out up to 5 spheres of water (The water has sticky properties, similair to Water Style: Syrup Capture Field), in a quick succession and at great speeds. Utilizing her Water Chakra, the user drastically increased the cohesion of the water molecules and decreased the adhesion of the water molecules, thus creating thick beads of water that will bounce off any object. The user can redirect the beads of water by stomping on the ground, thus erupting (up to 10) small pillars of earth (Counts towards the jutsu count) , until either she decides to pop them (using one handseal) or the beads collide with a sharp object, thus breaching the spheres and blasting the sticky substance inside onto the target. the user can infuse Fire or Lightning into the balls (For Boiling Beads or Electrified Bead, isntead of Sticky Beads), without changing the Adhesion and Cohesion levels. Wind jutsus might burst the ball aswell.</span></p><p><span style="font-size: 15px">With one handseal, the user can make each bead burst into 10-20 smaller yet faster beads, with the same characteristics, despite the size.</span></p><p><span style="font-size: 15px">*Can only be used 3 times per battle. Can only be used once every 2 turns*</span></p><p><span style="font-size: 15px"><strong>Suiton: Bouhatei no Hanamizu | Water Release: Mole Snot</strong></span></p><p><span style="font-size: 15px">Rank: A</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra Cost: 30</span></p><p><span style="font-size: 15px">Damage Points: 60</span></p><p><span style="font-size: 15px">Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground.</span></p><p><span style="font-size: 15px">In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead.</span></p><p><span style="font-size: 15px">*Can only be used thrice per match*</span></p><p><span style="font-size: 15px">*Created by Lili-Chwan*</span></p><p><span style="font-size: 15px"><strong>Suiton: Mizu Kakujuu | Water Style: Water Expansion </strong></span></p><p><span style="font-size: 15px">Type: Attack/Defence</span></p><p><span style="font-size: 15px">Rank: A</span></p><p><span style="font-size: 15px">Range: Short - long</span></p><p><span style="font-size: 15px">Chakra Cost:30</span></p><p><span style="font-size: 15px">Damage Points: +25</span></p><p><span style="font-size: 15px">Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.</span></p><p><span style="font-size: 15px">Note: Can only use used on water the user or the users summon has created</span></p><p><span style="font-size: 15px">Note: Can only be used once one each water jutsu creates</span></p><p><span style="font-size: 15px">Note: can only be used 3 times</span></p><p><span style="font-size: 15px"><strong>Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion</strong></span></p><p><span style="font-size: 15px">Rank: S</span></p><p><span style="font-size: 15px">Type: Supplementary</span></p><p><span style="font-size: 15px">Range: Short </span></p><p><span style="font-size: 15px">Chakra cost: 40</span></p><p><span style="font-size: 15px">Damage points: N/A</span></p><p><span style="font-size: 15px">Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself</span></p><p><span style="font-size: 15px">-Lasts up to four turns (within the four turns the users water techniques are infused)</span></p><p><span style="font-size: 15px">-Twice per battle</span></p><p><span style="font-size: 15px"><strong>Suiton: Kiri Kawarimi | Mist Replacement</strong></span></p><p><span style="font-size: 15px">Rank: S rank</span></p><p><span style="font-size: 15px">Type: Supplementary</span></p><p><span style="font-size: 15px">Range: Short</span></p><p><span style="font-size: 15px">Chakra cost: 20</span></p><p><span style="font-size: 15px">Damage Points: N/A</span></p><p><span style="font-size: 15px">Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.</span></p><p><span style="font-size: 15px">Note: Lasts for up to 2 turns</span></p><p><span style="font-size: 15px">Note: Must know hidden mist jutsu</span></p><p><span style="font-size: 15px">Note: Cant attack in the form</span></p><p><span style="font-size: 15px">Note: useable Once</span></p><p><span style="font-size: 15px"><strong>Suiton: Mizu Bakuha | Water Style: Water Explosion</strong></span></p><p><span style="font-size: 15px">Rank: A-S</span></p><p><span style="font-size: 15px">Type: Attack</span></p><p><span style="font-size: 15px">Range: Short - long</span></p><p><span style="font-size: 15px">Chakra: (A rank: 30) (S Rank: 50)</span></p><p><span style="font-size: 15px">Damage: (A rank: 60) (S Rank: 100)</span></p><p><span style="font-size: 15px">Descriptions: With just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. Note once used the jutsu the water will be still there, it wont disappear, it will be just scattered every where and the larger the source of water the greater the damage.</span></p><p><span style="font-size: 15px">Once used = No S-rank jutsus next turn</span></p><p><span style="font-size: 15px">Used twice= No S rank or A rank jutsus next turn</span></p><p><span style="font-size: 15px">*Created by Hellsbadass* </span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=356177">Learnt Here</a></span></p><p><span style="font-size: 15px"><strong>(Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig</strong></span></p><p><span style="font-size: 15px">Rank: S</span></p><p><span style="font-size: 15px">Type: Supplementary/Defensive</span></p><p><span style="font-size: 15px">Range: Short-Long</span></p><p><span style="font-size: 15px">Chakra cost: 40</span></p><p><span style="font-size: 15px">Damage points: N/A</span></p><p><span style="font-size: 15px">Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.</span></p><p><span style="font-size: 15px">Note: Can only be used four times per battle</span></p><p><span style="font-size: 15px">Note: Can only be Taught by Negative Knight</span></p><p><span style="font-size: 15px">Note: Cannot be used on consecutive turns</span></p><p><span style="font-size: 15px">Note: Can only be used on elements/materials and not on people directly</span></p><p><span style="font-size: 15px">Note: Follows elemental weaknesses and strengths</span></p><p><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=436672">Learnt Here</a></span></p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Scorps, post: 6977169, member: 3623"] [CENTER][I][IMG]http://icons.iconarchive.com/icons/mattahan/ultrabuuf/72/Things-Badge-icon.png[/IMG][/I] [FONT=Palatino Linotype][I][SIZE=18px][COLOR=Blue]Water Release | Suiton[/COLOR][/SIZE][/I][/FONT][/CENTER] [FONT=Book Antiqua]41. [B](Yōton/Suiton: Megami no Renrakusen) Yang/Water Release: Touch of the Goddess[/B] [SPOILER]Type: Supplementary Rank: B-Rank Range: N/A Chakra: N/A Damage: N/A Description: One of the unique properties of Water Release is its ability to serve as a medium to facilitate the use of Medical Ninjutsu. This is due to Water being the major component in most living beings; from mammals to plants, Water is essential to life. Water is a medium for proteins, energy, ions, its what gives cells their "volume" and form, etc etc. Using this principle, Medical Ninjas have long since been able to use water to remove poisons, make healing less painful, create medicine, deliver medication and other substances, dilute poison, etc. With the mastery over Yang Release and Medical Ninjutsu, one can further explore and improve those characteristics and employ them more pratically. The Touch of the Goddess is a technique in which the user will be able to embue into his water techniques healing properties as well as use them as a medium for Medical Ninjutsu or Yang Release Techniques. An activation (passive) technique, it gives all Water techniques used afterwards the ability to heal any ally in contact with them for the same amount of chakra used for the technique. For example, using an A-Rank Water technique will allow the user to heal an ally (or himself) 30 points. This is limited to some factors, the main one being that the technique used needs to be one that can be shaped and used in a non offensive manner (even if its original use or type is offensive or defensive). Additionally, techniques that don't "last" and are "one shots", will only produce a momentary, "one shot" healing. On the other hand, techniques that last and are sustained, will heal while they last, for the same amount as the chakra needed to create it. Besides the additional healing effect given to the users water techniques, this technique also allows the user to use Water and Water techniques as a medium for his Medical Ninjutsu or Yang Release Techniques. For example, if the user and an ally are in a lake and the user wants to heal him using Mystical Palm Technique, he needs only to use the technique and put his hand into the body of water. Passive abilities that Medical Ninja have such as Diagnosis Methods, that are used normally before healing a target can be used with Water Techniques and Water as a medium as well. The downside to using a Medical Ninjutsu or Yang Release Techniques through a body of Water or a Water technique using this method is the additional chakra needed to be used with each Water technique (10 additional chakra points) or Medical Ninjutsu/Yang Release Techniques (20 additional chakra points) Note: Can only be used by Scorps Note: Techniques labeled as Medical Ninjutsu or healing techniques labeled as Yang Release, as well as other healing techniques, can all be used with this technique. Note: Lasts 5 turns and, once it ends, the user will need to wait 2 turns to activate it again, can be used three times in total. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22029312']Approved here[/URL][/SPOILER] [/FONT] [JUSTIFY][FONT=Palatino Linotype][SIZE=15px]32.[/SIZE][/FONT][/JUSTIFY] [FONT=Palatino Linotype][SIZE=15px][B]Suiton: Megami Kontorōru | Water Release: The Goddess Control[/B] [spoiler]Type: Supplementary/Offensive Rank: A-Rank Range: Short-Long Chakra: 30 Damage: N/A (up to 60 if used offensively) Description: A powerful ability, the Goddess Control can be used in two ways. One can use the ability passively to seize control over nearby moisture or water molecules (even from mist, clouds, rain, etc) and exert his will over them through hand gestures. While the damage produced by the technique is directly related to the amount of water manipulated and the momentum one can induce, one can even alter weather patterns (mists, rain, clouds, etc) or defend from enemy techniques, making the possible uses of the technique much more defense oriented than offensive. The second use of the technique is to use it to enable a water source of other techniques that would otherwise require it. The user will take control of the moisture in the atmosphere or anywhere nearby and condense it as he shapes it for the following technique that would require it. While the user will perform two techniques, the first one will act as a simple ability and the second one as the technique, meaning that while he'll spend 2 moves, he will be able to do it in almost the same time he'd take to do the second technique. Note: usable 5 times per battle Note: if the atmosphere is depleted of moisture the technique will serve no effect as moisture has to be present on the field to be usable Note: can only be taught by Scorps [URL='http://narutobase.net/forums/showthread.php?t=157594&p=9798822&viewfull=1#post9798822']Approved Here[/URL][/spoiler][/SIZE][spoiler][/spoiler][/FONT][spoiler] [/spoiler] [JUSTIFY][FONT=Palatino Linotype][SIZE=15px]12.[/SIZE][/FONT][/JUSTIFY] [FONT=Palatino Linotype][SIZE=15px][B]Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water[/B] [SPOILER]Type: Supplementary/Defensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: N/A Description: With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape. Note: Can only be taught by Scorps Note2: Doesn't require a water source and can be used as one Note3: Usable only thrice Note4: In the same turn the user can't use techniques above S-Rank [URL='http://www.narutobase.net/forums/showpost.php?p=4886793&postcount=5213']Approved Here[/URL] [URL='http://www.narutobase.net/forums/showthread.php?t=207758']1± Taught to Mathias[/URL] [URL='http://narutobase.net/forums/showthread.php?t=231700']2± Taught to McRazor[/URL] [URL='http://narutobase.net/forums/showthread.php?t=298618']3± Taught to Flash07[/URL] [URL='http://narutobase.net/forums/showthread.php?t=352456']4± Taught to Zero Kelvin[/URL] [URL='http://narutobase.net/forums/showthread.php?t=548441']5± Taught to Edward[/URL][/SPOILER][/SIZE][SPOILER][/spoiler][/FONT][SPOILER] [/SPOILER] [JUSTIFY][FONT=Palatino Linotype][SIZE=15px]25.[/SIZE][/FONT][/JUSTIFY] [FONT=Palatino Linotype][SIZE=15px][B]Suiton: Sono Kirai Mizu | Water Release: The Loathsome Water[/B][/SIZE][/FONT] [Spoiler][FONT=Palatino Linotype][SIZE=15px]Type: Defensive/Offensive Rank: S-Rank Range: Short Chakra: 40 (-10 per turn) Damage: 80 Description: The user does one simple hand seal (Ram) and releases a burst of chakra all around his body. By doing so the user forcefully rejects all water molecules around him up to short range by pushing them away with his chakra. As the moisture in the air and all around the user is pushed away from him in an omnidirectional burst, a thin but strong sphere of moisture/water is formed at the limits of the technique (roughly short-range around the user). This technique serves as a defense from incoming water techniques (by forcefully pushing them away and around the user) and fire techniques (by creating the thin spherical "bubble" of water around the user). The technique is so fast and precise that if an enemy is caught within its range, he's pushed back also, as the chakra is able to repel even the water in the enemies body. While the damage isn't that severe, its still powerful enough to knock the enemy backwards several meters. The user can maintain this repulsion effect by continuously feeding it with chakra although doing so restricts the chakra available for other techniques. Note: Can only be used 3 times Note: Can be maintained for 3 turns at a time but if so, the user is limited to 2 techniques per turn and only up to S-Rank Note: Can't mold Water above S-Rank the following turn Note: Can only be taught by Scorps [URL='http://www.narutobase.net/forums/showthread.php?t=157594&page=54&p=7817961#post7817961']Approved Here[/URL] [URL='http://narutobase.net/forums/showthread.php?t=331297']1± Taught to Lili-Chwan[/URL] [URL='http://narutobase.net/forums/showthread.php?t=231700']2± Taught to McRazor[/URL] [URL='http://narutobase.net/forums/showthread.php?t=356177']3± Taught to Hellsbadass[/URL] [URL='http://narutobase.net/forums/showthread.php?t=462805']4± Taught to Mathias[/URL] [URL='http://narutobase.net/forums/showthread.php?t=548441']5± Taught to Edward[/URL] [URL='http://narutobase.net/forums/showthread.php?t=627174']6± Taught to Scaze[/URL][/SIZE][/FONT] [/spoiler] [JUSTIFY][FONT=Palatino Linotype][SIZE=15px]18.[/SIZE][/FONT][/JUSTIFY] [FONT=Palatino Linotype][SIZE=15px][B]Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess[/B] [SPOILER]Type: Offensive/Defensive Rank: Forbidden Range: Short-Long Chakra: 50 Damage: 90 (-20 to the user) Description: The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra. Note: can only be taught by Scorps Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn. Note3: user can't use anything above S-Rank the following turn Note4: usable only once [URL='http://www.narutobase.net/forums/showpost.php?p=5788956&postcount=131']Approved here[/URL] [URL='http://www.narutobase.net/forums/showthread.php?t=207758']1± Taught to Mathias[/URL] [URL='http://www.narutobase.net/forums/showthread.php?t=207749']2± Taught to Wesobi[/URL] [URL='http://narutobase.net/forums/showthread.php?t=207749']3± Taught to Lili-Chwan[/URL] [URL='http://narutobase.net/forums/showthread.php?t=231700']4± Taught to McRazor[/URL] [URL='http://narutobase.net/forums/showthread.php?t=548441']5± Taught to Edward[/URL][/SPOILER][/SIZE][SPOILER][/spoiler][/FONT][SPOILER] [/SPOILER] [SPOILER] [FONT=Palatino Linotype][SIZE=15px][B](Suiton: Ten no namida) Water style: Tears in heavens[/B] Type: Supplementary Rank: C-Rank Range: Short - Long Chakra: 15 Damage: N/A Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is blown away by the wind till the water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent. Note: Can only be taught by Flash07. - Requires a previous or existing water source. - Lasts only six turns before water molecules evaporate or until water source is destroyed. [URL='http://narutobase.net/forums/showthread.php?t=298618']Learnt Here[/URL] [B]Suiton: Hebi no Naitei | Water Style: Serpent's Harem[/B] Rank: B Range: Short-Long Chakra Cost: 20 Damage Points: 40 Description: The user stomps on the ground, releasing a wave of oil, knee-high, that can either be spread in a radial manner to Mid range, or straight forward to Long range, leaving behind a shallow layer of oil. As soon as the wave is released, with 3 handseals, the user can turn the oil layer into tons of snakes-like structures that will bite and restrain the target. *can only be used once every two turns, and a maximum of thrice* [B]Suiton: Ikigai | Suiton release: Breath of Life[/B] Rank: B Type: Defensive Range: Short Chakra Cost: 60 Damage Points: N/A Description: Allows the user to create a bubble of air encased in a water mask around their own mouth or another users mouth so they can breath. - One use per battle/spar - Will only last 2 turns - Taught by meimei only [B]Suiton: Chika mizu | Water Release: Subterranean Waters[/B] Type: Supplementary Rank: B Range: Short/Long Chakra: 20 Damage: N/A Description: Using his own chakra the user can, unbeknownst to his opponent, can create a single or multiple water sources within the earth. The water sources can vary in size, depending on the need of the user. The user can create up to 3 seperate sources but their size altogether can't exceed the size of a human sized pond. They don't form too deep in the ground, but about a meter or two beneath the surface. They can be used only as a source for other water techniques. Note: Usable only thrice (3) per battle Note: Only McRazor can teach this [URL='http://narutobase.net/forums/showthread.php?t=231700&page=4']Learned Here[/URL] [B]Suiton: Puchibuta Ginkou | Water Style: Piggy Bank[/B] Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user expells a great ammount of Water chakra throughout her body, quickly growing a thick water sphere outwards until it reaches the limits of short range. This thick sphere is not connected with the user, it's merely around her. With one handseals (One hand) the sphere condenses on itself, concentrating all on the user's hand, still not touching it, which can then be released as an horizontal crescent. *The user can't use water jutsus higher than S rank in the next turn, and will have to wait at least two turns to be used again* [B]Suiton: Hazumo Ibo no Kerokero | Water Release: Bouncy Frog Warts[/B] Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: After 3 handseals, the user spits out up to 5 spheres of water (The water has sticky properties, similair to Water Style: Syrup Capture Field), in a quick succession and at great speeds. Utilizing her Water Chakra, the user drastically increased the cohesion of the water molecules and decreased the adhesion of the water molecules, thus creating thick beads of water that will bounce off any object. The user can redirect the beads of water by stomping on the ground, thus erupting (up to 10) small pillars of earth (Counts towards the jutsu count) , until either she decides to pop them (using one handseal) or the beads collide with a sharp object, thus breaching the spheres and blasting the sticky substance inside onto the target. the user can infuse Fire or Lightning into the balls (For Boiling Beads or Electrified Bead, isntead of Sticky Beads), without changing the Adhesion and Cohesion levels. Wind jutsus might burst the ball aswell. With one handseal, the user can make each bead burst into 10-20 smaller yet faster beads, with the same characteristics, despite the size. *Can only be used 3 times per battle. Can only be used once every 2 turns* [B]Suiton: Bouhatei no Hanamizu | Water Release: Mole Snot[/B] Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground. In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead. *Can only be used thrice per match* *Created by Lili-Chwan* [B]Suiton: Mizu Kakujuu | Water Style: Water Expansion [/B] Type: Attack/Defence Rank: A Range: Short - long Chakra Cost:30 Damage Points: +25 Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased. Note: Can only use used on water the user or the users summon has created Note: Can only be used once one each water jutsu creates Note: can only be used 3 times [B]Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion[/B] Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself -Lasts up to four turns (within the four turns the users water techniques are infused) -Twice per battle [B]Suiton: Kiri Kawarimi | Mist Replacement[/B] Rank: S rank Type: Supplementary Range: Short Chakra cost: 20 Damage Points: N/A Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks. Note: Lasts for up to 2 turns Note: Must know hidden mist jutsu Note: Cant attack in the form Note: useable Once [B]Suiton: Mizu Bakuha | Water Style: Water Explosion[/B] Rank: A-S Type: Attack Range: Short - long Chakra: (A rank: 30) (S Rank: 50) Damage: (A rank: 60) (S Rank: 100) Descriptions: With just one seal, the user can make any water substance and water source explode in a huge blast. this just can be mixed wit other water jutsu, even water clone jutsu. Note once used the jutsu the water will be still there, it wont disappear, it will be just scattered every where and the larger the source of water the greater the damage. Once used = No S-rank jutsus next turn Used twice= No S rank or A rank jutsus next turn *Created by Hellsbadass* [URL='http://narutobase.net/forums/showthread.php?t=356177']Learnt Here[/URL] [B](Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig[/B] Rank: S Type: Supplementary/Defensive Range: Short-Long Chakra cost: 40 Damage points: N/A Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids. Note: Can only be used four times per battle Note: Can only be Taught by Negative Knight Note: Cannot be used on consecutive turns Note: Can only be used on elements/materials and not on people directly Note: Follows elemental weaknesses and strengths [URL='http://narutobase.net/forums/showthread.php?t=436672']Learnt Here[/URL][/SIZE][/FONT] [/SPOILER] [/QUOTE]
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