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±± The Chest of Endless Wisdom ±±
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<p>[QUOTE="Scorps, post: 6977133, member: 3623"]</p><p style="text-align: center"><img src="http://icons.iconarchive.com/icons/mattahan/ultrabuuf/96/TV-Snake-Eyes-icon.png" data-url="http://icons.iconarchive.com/icons/mattahan/ultrabuuf/96/TV-Snake-Eyes-icon.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><em><span style="color: dimgrey"><span style="font-size: 18px">Ninjutsu</span></span></em></p><p></p><p><span style="font-size: 15px"><div style="text-align: justify; max-width: "></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">1.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Kougu no Pangu | Tools of the Creator</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong></strong>[SPOILER]Type: Offensive/Defensive/Supplementary</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: B-Rank</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short-Mid</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra: 20</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage: 40</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description:</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Can only be taught by Scorps or Zenryoku</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note2: Constructs are created within short range of the user</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note3: Can only be used once per turn, up to 4 times.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://www.narutobase.net/forums/showthread.php?t=228172">1±Taught to Solf J. Kimblee Here</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=231700">2± Taught to McRazor</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=462805">3± Taught to Mathias</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">[/SPOILER]</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">2.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain!</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong></strong>[SPOILER]Type: Offensive/Defensive</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: B-Rank</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra: 20</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage: 20 (+10 if he hits something)</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description:</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Can only be taught by Scorps</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: This jutsu is as harmful as a direct punch</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note2: Can only be used once per turn up to 4 times</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Looks like this at 0:13s</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">[SPOILER][YOUTUBE_WS]FdaLYvF6jTY[/YOUTUBE_WS][/SPOILER]</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=231700">1± Taught to McRazor</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=462805">2± Taught to Mathias</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">[/SPOILER]</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">3.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Hlín No Te | Hlín's Hand</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong></strong>[SPOILER]Type: Defensive</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: A-Rank</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra: 30</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage: N/A</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description:</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Can only be taught by Scorps</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note2: Can only be used once per turn to a maximum of 3 times</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=231700">1± Taught to McRazor</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=462805">2± Taught to Mathias</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">[/SPOILER]</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">4.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">[SPOILER]Type: Defensive</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: S-Rank</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short-Mid</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra: 40</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage: N/A</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description: </div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">A special ninjutsu of the highest caliber that can only be done by those who have excelled in ninjutsu. The user takes out a scroll which he previously prepared by writing a text in Jõko Nihongo (Ancient Japanese) with Hiragana and Katakana scripts instead of Kanji. As he takes the scroll out and unfolds it in air in front of him in a semi crescent gesture, he claps his hands focusing chakra, performing 3 hand seals (Horse+Hare+Boar) and touching the scroll. The Hiragana and Katakana caracters, glow in a light blue color and rapidly converge from the scroll, like snakes, raging towards the target. As they reach the target, they wrap around it like chains and bind its movement completely. This jutsu has a more powerful yet more limited performing method: the user will take a smaller scroll (only slightly larger than his hand) with the same caracters and slam it with his palm on the enemy. The moment there is contact, the rows of Katakana and Hiragana caracters spread across the enemy's body as chains, resctriting his movement. Although faster and having no need for hand seals, this alternative method has the same binding strength as the normal method. This jutsu can be done to restrict anything solid, with equal strength regardless of size or mass.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note1: Can only use jutsu up to S-rank in the same turn</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note2: Usable only twice</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note3: Because of the advanced shape manipulation required, this jutsu can only be broken by equal rank elemental or regular ninjutsu or taijutsu</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note4: User can't use other regular ninjutsu in the same turn</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note5: The binding doesn't require user to maintain contact and lasts until broken or released </div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note7: Can only be taught by Scorps</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://www.narutobase.net/forums/showpost.php?p=4517335&postcount=4851">Approved Here</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=231700">1± Taught to McRazor</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=462805">2± Taught to Mathias</a>[/SPOILER]</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">35.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Ninpou Hijutsu: Mazu Tsumibito | Hidden Ninja Art: The First Sinner</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">[Spoiler]Type: Offensive/Defensive</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: S-Rank</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra: 40 (-10 per turn)</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage: N/A</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description:</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">The user will use hand gestures to infuse a patch of solid earth or rock with a given elemental chakra. Upon doing so, the material will fragment and rise into the form of a protector, with the fragments of its body connected to each other by a raw form of the element used. The material used is nothing but a vessel for the chakra infused in it and makes up the body of the guardian and its main form. The various clumps of the material will be engraved in several kanji markings, reminiscent of a fuuinjutsu technique, that will serve as the chakra's path way. The clumps will then be lifted, seamlessly held together in the raw humanoid form of the guardian by the chakra used. Depending on the chakra used, the guardian will have different attributes and abilities, but will always be about the same size, namely, twice as big as a normal human. The guardian floats above ground (between 10 and 20 cms) and lacks real lower limbs but does have rudimentary hands and facial features, carved upon the rock that makes up his head. The guardian can use techniques the user knows of its elemental chakra up to S-Rank without handseals (his rudimentary hands are used to substitute the handseals with simple hand gestures). The guardian cannot speak but its chakra link with the user allows a hidden form of instant communication between the user and the guardian. The guardian is a sentient entity, capable of acting on its own but, due to its elemental composition, cannot be mentally or sensorily manipulated. Likewise, if the user loses conscious or the ability to sustain the guardian, it will collapse on the ground.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><em>Kaminari Tsumibito (Thunder Sinner): </em>This guardian is produced using lightning chakra to infuse the rocks. Capable of using lightning techniques, it passively numbs and zaps (harmlessly) any enemy nearby due to the lightning chakra that keeps the clumps together. Once per battle, the user can either detonate the Tsumibito, producing an S-Rank lightning blast, short range in radius or make the Tsumibito collapse upon itself, attracting any small metal object the enemy may possess or that happens to be in the battle field, up to mid range upon itself (kunais, shurikens, senbons, etc).</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><em>Kazan Tsumibito (Volcano Sinner): </em>This guardian is produced using fire chakra to infuse the rocks. Capable of using fire techniques, it burns any enemy on contact and is immune to basic weapons (shuriken, kunais, etc) which simply melt upon contact with it. Once per battle the user can detonate the Tsumibito producing an S-Rank Fire blast, mid range in radius, that will scatter countless molten earth debris.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><em>Arashi Tsumibito (Storm Sinner):</em> This guardian is produced using wind chakra to infuse the rocks. Capable of using wind techniques, it has the unique ability to fly. Its flight abilities are strong enough to carry the user while easily out maneuvering most flying summons of his size. Due to the aura of wind that surrounds him and enables flight, its completely immune to Lightning techniques but very vulnerable to Fire techniques. Once per battle the user can make the Tsumibito collapse upon itself, effectively creating a miniature S-Rank "wind hole", sucking anything short-range from its center into it and crushing/shredding it in the process.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><em>Jishin Tsumibito (Earthquake Sinner): </em>This guardian is produced using earth chakra to infuse the rocks. Capable of using earth techniques, it has the unique ability to reform if hit by any technique apart from Lightning or Lava, while being immune to Water techniques. Once per battle the user can make the Tsumibito merge with the earth, negating its use by both the user and any enemy for 3 turns.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><em>Umi Tsumibito (Sea Sinner): </em>This guardian is produced using water chakra to infuse the rocks. Capable of using water techniques without the need for a water source, its completely immune to Fire or otherwise, high temperature related Techniques. Once per battle the user can siphon any and every heat or fire from the battle field on to the Tsumibito, negating it completely. </div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Usable 3 times per match, with each Tsumibito being used only once per match.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Each Tsumibito can only be sustained for 5 turns.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: The ultimate ability of each Tsumibito results in its destruction.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: The user cannot mold techniques above A-Rank of the element he used for the Tsumibito on the same turn.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Can only be taught by Scorps.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">This is based upon The Elder Scrolls: Skyrim's Storm Atronach:</span></p><p style="text-align: center"><span style="font-size: 15px">[spoiler]<img src="http://i45.tinypic.com/2cxjbs4.jpg" data-url="http://i45.tinypic.com/2cxjbs4.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p></div> <div style="text-align: justify; max-width: "><a href="http://narutobase.net/forums/showthread.php?t=157594&p=10971935&viewfull=1#post10971935">Approved Here</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=331297&page=2">1± Taught to Lili-Chwan</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=352456&page=3">2± Taught to ZeroKelvin</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=462805">3± Taught to Mathias</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=548441">4± Taught to Edward</a>[/spoiler]</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">30.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Ninpou Hijutsu: Genzai No Ya | Ninja Art Hidden Technique: The Arrow of the Original Sin</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong></strong>[Spoiler]Type: Offensive/Defensive</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: Forbidden Rank</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short-Long</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra: 50</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage: N/A (-20 to the user)</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description:</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Usable twice and counts as 2 techniques of the 3 per turn.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: User will be unable to use techniques above S-Rank in the same and next turn.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Can only be taught by Scorps</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://www.narutobase.net/forums/showthread.php?t=157594&p=8946830&viewfull=1#post8946830">Approved here</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=331297">1± Taught to Lili-Chwan</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">[/spoiler]</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">[SPOILER]</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Kuchiyose no Jutsu: Eda no Yoi Yoroi | Summoning Technique: The Golden Branch Armor</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong></strong>Type: Supplementary</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: C-Rank</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short-Mid</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra: 15</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage: N/A (60 if used offensively)</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description:</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">All Konoha ninjas sign a contract which links them to a secret bunker inside the village. In this bunker, hundred of thousands of different weapons exist, from basic ones, to more elaborate ones, making the whole of the villages arsenal and armory. With a simple chakra cost and using the basic summoning method (blood + handseals + slam hand on air/surface) the user can call forth any number of these weapons to aid and use in battle. If he wishes, he can summon them anywhere around him up to mid range, which can result in damage if used correctly. However, as they are summoned they carry little to no momentum thus the damage is only possible if the user summons the weapons above his opponent which will enable them to fall under the effects of gravity and thus do damage (summoning a large amount of weapons more than 10 meters above the target will induce the mentioned damage). The technique can be used in tandem and in a fast sequence with the (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu, which doubles its damage and its lethality by multiplying the number of weapons almost to infinity. The list of weapons one can summon encompass any basic weapon known to exist in the ninja world though the most common variations are: Shurikens, Kunais, Knifes, Needles, Swords, Axes, Spears, Staffs, Shields, Bows, Nun-chucks, etc. The user can summon from each type specific weapons, like summoning a windmill shuriken instead of a normal one or a broad sword instead of a katana or a ninjato. </div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Usable only by Konohagakure Ninjas </div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: The user can use this technique with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu to double its damage, costing 2 moves but being done in the time frame of a single move</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Kuchiose no Jutsu: Niiro oyobi Kiiro no Kyouku | Summoning Technique: Red and Yellow Stability</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong></strong>Rank: C</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Self</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra Cost: 15</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage Points: N/A</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description: Allows the user to summon either Cranberry Juice or Lemon Juice in controlled ammounts into the user's own stomach. The summon is just like any other weapon summon, and the seal is found on the user's belly.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>(Ninjutsu: Dorobō Neko) Ninja Arts: Burgler Cat</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: C</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short-Mid</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra Cost: 15</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage Points: N/A</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description: With one handseal, the user is able to create a small chakra burst on the palms of the opponent, when he/she's holding something (such as a sword, or a kunai, etc). The burst will invariably make the hand open, and shoot the object outwards. If in short-range, the user can choose to make the object fall on her hand.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Mainly this is a distraction jutsu, as most opponents, Sannin and above, will have the necessary reflexes to re-catch the weapon again after it is shot a small distance (arm's range or elbow's range).</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">The user can shout: "Expelliarmus", if the user is a geek.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Ninjutsu: Nezumi no Hoohige | Ninja Arts: Rat Whiskers</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong></strong>Rank: A</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short-Mid</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra Cost: 30</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage Points: 60</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description: The user will make one handseal and expel her chakra outwards, from her hands. The chakra will create a set of thin and sharp but strong wires, this chakra wires, which will have an Elemental Nature in order to be effective, will immediately wrap around the opponent. Wind will make the wires much sharper. Lightning would numb the opponent, and make the wires sharper. Fire would burn the opponent and make add to the sharpness of the wires melting properties, Earth will make the wires thinner but stronger. Water is useless to the effect desired.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Upon trapping the opponent, the user will quickly constrict the wires, severing the thinner limbs and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">*This jutsu can only be used twice per battle*</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: The wires created aren't enough no envelop the whole body, so only a limb/body part can me affected.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: A</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Type: Supplementary</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra Cost: 30</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage Points: N/A</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Doujutsu can see through this technique.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Can only make invisible something up to the size of the user.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Useable 4 times.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>(Shintou Shuuha) - Concussive Wave</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong></strong>Type: Supplementary</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank:A</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short-Mid</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra Cost:30</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage Points:N/A</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description: The User gathers a large amount of chakra in their hands and quickly claps them together. The clap releases a condensed wave of chakra in all directions. Once the wave reaches the opponents ears (the wave moves very quickly) it will sound like a loud blast followed by a high pitched ringing in the ears which deafens the opponent for 3 turns. This will also result in a noticeable, but not completely impairing, loss of balance in the opponent. The user will concentrate chakra into their ears to provide protection to themselves during the use of this jutsu.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Restrictions: </div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">-Can only be used 2 times per battle.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">-User cannot hear at the moment the wave is released due to chakra ear protection.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://www.narutobase.net/forums/showthread.php?t=171422">Learned from Scary Yamato here</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>(Shikaisha Hijutsu: KamiKorosu Aburana no Jutsu) – Moderator Secret Technique: Yawn Rape technique</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: S</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Type: Pawner</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra Cost: 40</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage points: 80</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description: The user will release fire chakra into the air creating the temperature to rise and making the enemy become drowsy and then yawn. As the enemy yawns the user pokes their finger into the enemies mouth releasing chakra to enter their throat and cause muscle retraction and making it hard for them to breathe.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Can only be used 3 times </div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Must Be a Moderator </div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>(Kuchiyose - kashakutaku ) - Summoning: Torture table</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong></strong>Type: Attack</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: S rank</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short-Mid</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra Cost: 40</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage Points: N/a</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description: The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Useable once</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Target must be distracted</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: User cant use elemental jutsu while concerntrating on this jutsu.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Odin Yari | Spear of Odin</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Type:Attack</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: S</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range:Mid to long</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra cost:40</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage Points:80</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note:Can be used 3 times.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Created by Chan.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Davy Jones Todana | Davy Jones Locker</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Type: Summon</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: S</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short - Mid</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra Cost: 40</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage Points: 80</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description:</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">This summon is very similar to "Iron Maiden" summon. The user able to summon a old, sea forged, metal crate that is the size of a human under the enemy at either short or mid range. Once summoned the crate very quickly rises out of the ground and trapping the enemy, the opening in which the target is engulfed is similar to the way a puppet traps an enemy. Once the target is trapped then a summoning of chains even faster wraps around the entire crate just like the "Iron Maiden". The crate has many holes on the top of it. The user can either keep the enemy trapped in the locker or if near water the user can kick the locker into the water up to mid range, causing the enemy to sink very fast because the locker is very heavy and drown in the process.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Notes:</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">- Trap lasts for 1 turn</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">- Drowning happens within 2 turns</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">- Unable to use water and/or earth technique in same turn as summon</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">- User must have some type of Taijutsu training to be able to kick "Locker" in water</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">- Only usable/trainable by Dexter..</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>(Soshi kishimu Kuchiyos) - Elemental summoning gourd</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: S</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Type: Attack/defence</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short – Mid</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra cost: 40 (-10 per turn)</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage points: 80</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description: The user will peform 2 handseals slamming their hands down performing a summoning. The two handseals will depend on the element they choose. The user will summon a gourd that they have prepared before the battle. Each gourd was prepared with a barrier in it and will contain one of the 5 elements that will be infused with the users chakra. The element will act as an extension of the user. The user is able to control the element on their back with their chakra, much like Gaara can with his sand just not as fast. The way the elements are released in the gourd, is that the gourd is filled with fuuin seals which contain the desired element, like a scroll can contain fire. The use will release that seal releasing the element with each gourd.The elements are:</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Katon: This gourd will have special flames sealed within it that were created by the user and are infused with the users chakra. The user can control these flames with hand movements or special handseals.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Suiton: This gourd will contain a portion of water infused with the users chakra allowing him to control it and bend it into shapes. The user can control the shape of the water and movements by moving their hands or using handseals.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Fuuton: This gourd will contain spiralling, violent winds that are visible to everyone and are infused with the users chakra. The user can control these winds for attack and defence with their hands or handseals.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Raiton: This gourd will contain pure lightning sealed within the gourds barrier infused with the users chakra that the user can release, bend and control, reshape, attack and defend with using their hand motions or handseals.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Doton: This gourd contains mud infused with the users chakra. This Mud can be controlled through hand motions or handseals or handmotions. Upon performing 1 handseal, the user can harden the mud to solid stone.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Each gourd has taken a long time to be created and only the user can control the contents due to the amount of chakra infused within the elements. If the use is using their hand motions to control the shape and motion of the elements, they are unable to use other jutsu. All the gourds have the same one ability, the user can perform the snake handseal and the element from within the gourd will surround them in an orb creating a protecting barrier.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Only one gourd can be summoned by a person or clone at at a time and only one gourd can be present in the battlefield at a time.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Each person or clone can only control the one gourd at a time.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Once the element has been destroyed it can no long be used. An exampe would be if the fire was overpowered by water, it would be gone for good.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: The gourd only lasts on the field for 4 turns</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Each gourd can only be summoned once</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Can only use this jutsu 3 times per battle.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Controlling the movement of the element counts as one of the users 3 jutsu per turn.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: The speed of the elements is the same as that of normal elemental jutsu of that nature.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>(Ōdoen'you: Muge Kamigaka ) - Royal Domain Invocation: Fetterless Mother of the Gods</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong></strong>Type: Supplementary</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: S</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Self-Affecting</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra Cost: 40</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage Points: N/A</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">This technique is an extremely useful method of avoiding what would otherwise be a sure battle loss. The user, when he is paralysed or tied down by the effects of any chakra based technique, concentrates to create a slight weakness in the technique, enough for him to pull up some of his chakra reserves into a sphere shape inside his body at the region of the heart. The sphere then expands suddenly, washing away traces of the opponent's chakra from the binding technique from every part of his body and the outer layer of his skin, releasing him to move free again.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">However, the concentration required to make a slight weakness takes a toll of 10 damage to the user, and the sphere also washes away any of his chakra already existing in his body due to one of his jutsu, meaning that any "Modes" such as Sage Mode or Eight Gates or anything activated will also automatically dissipate away. He also cannot attack the opponent during the same turn or the next turn, and has to be content with Jutsu that are listed Defense or Supplementary.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=486965">Learnt here</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Sono Izō no Senju: Hachi Mie no Moji | The Legacy of Senju: Trigram of Eight</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong></strong>Type: Offensive/Supplementary</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: S-Rank (S-Rank)</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short-Long</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra: N/A (40 per stage)</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage: N/A (80 for the first stage)</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description: A simple yet devastating summoning technique, the Legacy of Senju was a technique designed by the Senju clan elders in the war thorn era of their feud with the Uchiha Clan. Designed to be effective against large enemies or large groups of enemies, the technique stands as a vicious and enormous attack using basic weapons to their fullest. The user will draw blood and perform the Rat+Tiger handseals while focusing copious amounts of chakra. As it glows red, the user will point his palm at a target. From 8 points around the target, in an octagon formation, 8 Senju Clan crests appear mid air, glowing in light blue. From them, a torrent of swords, daggers, kunais, shuriken, etc shoot out, faster than any ninja can throw them. As the technique triggers, above the target, a final symbol appears, the crest of Konoha, before a large octagonal prism is summoned, falling on the target from above. The prism will always be proportionate to the size of the target as are the weapons shot in the first stage of the technique. The prism is made of chakra conducting metal and has a smaller hollow area, allowing it to imprison the enemy inside. If the user knows fuuinjutsu, he can clap his hands upon the completion of the technique and focus a huge amount of chakra. The 9 crests will converge upon the prism and activate a powerful sealing technique, containing the target inside. The first stage of the technique carries 80 damage and is equal to an S-Rank Weapon attack, the second stage carries no damage but carries an S-Rank strength with it, while the sealing technique is a S-rank sealing technique, with 40 chakra cost. Sealing technique can be released by the user by spending 50 chakra points and doing the confrontation handseal. Enemies caught inside can release the sealing through whatever method is valid to release a sealing technique of that same rank.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Each step counts as a move but the first two can be done in the time frame of a single one and simultaneously</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Cannot use summoning techniques above A-Rank for 3 turns; if the sealing technique is triggered, cannot use sealing techniques for the next 2 turns</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Can only be completely used once (with all three stages); however, one can use the first and second steps of the technique up to 3 times</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Can only be used by Konoha Ninjas</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong>Hijutsu: Konohagakure no Rō | Hidden Technique: The Law of the Leaf</strong></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><strong></strong>Type: Offensive</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Rank: Forbidden</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Range: Short-Long</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Chakra: 70</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Damage: 90 per each enemy on the field (-15 to the user)</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Description:</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">A technique developed to protect the hidden leaf, ages ago, the Law of the Leaf is an offensive technique that has no equal in terms of power. The user will gather an immense chakra and mold it into his primary elemental chakra nature, focusing it in his hands and will clap them. Depending on what elemental chakra the user is primarily linked to, the effects will vary, though a unique characteristic will be kept: bearers of the Will of Fire or the Will of Darkness will suffer no harm from any of its variations. The technique itself is designed as a punishment to anyone who the caster sees as an enemy of the Hidden Leaf and was made specifically to fight more than one enemy at a time.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><em>Earth:</em> as the user claps his hands and the technique is triggered, the earth around the user shatters outwards in a gigantic shockwave-like effect (as if the earth was punched by a large, invisible fist from above). The jagged rocks lifted from the ground, rise up into gigantic spikes, chasms, fissures, plateaus, etc, altering the terrain in a dramatic fashion. As the ground is cracked outwards all around, the large rocks will converge upon any enemy nearby. The rocks will lift up and converge upon them with drastic force and speed, pilling themselves upon the enemy in rocky layers, eventually crushing the enemy within.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><em>Water:</em> as the user claps his hands and the technique is triggered, countless droplets of water materialize and seemingly grow out of thin air all around the field. The thick and gluey spheres of water rapidly converge upon any enemy on the field from all directions, first heavily impacting upon his body and then rapidly spreading across it. Once the enemy is fully covered in the gluey water, he'll begin to suffocate as the water, even when the technique ends, will retain its stickiness and be incredibly hard to get rid of. Seemingly simple, the speed of the small droplets and the sheer number of them add up to make one of the deadliest techniques.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><em>Fire:</em> as the user claps his hands and the technique is triggered, an inferno of flames rapidly rages outwards from his body in tendrils, waves and large arcs, as the user releases more and more flames. Rapidly resembling a sun, the user will shine in a bright orange color as the flame arcs and tendris spread chaos all around. The flames, once released will be attracted to any enemy on the field and surround them in a mayhem inferno of rotating flames and reducing them to ash.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><em>Wind:</em> as the user claps his hands and the technique is triggered, the air all around shifts as if a large shockwave passed through the field. As this happens, strong currents of wind ravage through the field seemginly out of nowhere in rapid speed as the skies darken and the weather shifts, converging upon any enemy around and rapidly surrounding them. Forming large spheres of ravaging rotating winds, the currents tear upon any enemy in the field, cutting and bashing their bodies inside until nothing is left.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><em>Lightning:</em> as the user claps his hands and the technique is triggered, electrical arcs span away from the users body as he glows in a golden light. Small minute electrical discharges will be felt all around the user and the sky will rapidly become charged with great amounts of electricity. Suddenly, Lightning will fall from above in the form of a large cylinder of golden light, hiting the ground with the user as its center. The effect is drastic and the speed ridiculous. Ravaging the field all around, the lightning will only affect enemies who will be electrified and killed if they can't defend or escape from the technique.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: Usable only once per battle</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: The technique can only be used for the element in which the bio who is using it specializes (this means, the element it is able to use with one handseal). In the case a bio has no elemental specialty, the user will need to do 5 handseals prior to clapping his hands and pick one of the 5 elements above. Bios that can wield more than one elemental specialty can pick between the available ones to use.</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">Note: The element used for the technique cannot be used above B-Rank for 2 turns and the user cannot use any other Forbidden Rank techniques for 2 turns</div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"><a href="http://narutobase.net/forums/showthread.php?t=101997">Konoha Village Custom</a></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px"></div></span></p><div style="text-align: justify; max-width: "><span style="font-size: 15px">[/SPOILER]</div></span></p><p>[/QUOTE]</p>
[QUOTE="Scorps, post: 6977133, member: 3623"] [CENTER][IMG]http://icons.iconarchive.com/icons/mattahan/ultrabuuf/96/TV-Snake-Eyes-icon.png[/IMG] [I][COLOR="dimgrey"][FONT="Palatino Linotype"][SIZE="5"]Ninjutsu[/SIZE][/FONT][/COLOR][/I][/CENTER] [SIZE="4"][Justify][FONT="Palatino Linotype"] 1. [B]Kougu no Pangu | Tools of the Creator [/B][SPOILER]Type: Offensive/Defensive/Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps or Zenryoku Note2: Constructs are created within short range of the user Note3: Can only be used once per turn, up to 4 times. [URL="http://www.narutobase.net/forums/showthread.php?t=228172"]1±Taught to Solf J. Kimblee Here[/URL] [url=http://narutobase.net/forums/showthread.php?t=231700]2± Taught to McRazor[/URL] [URL="http://narutobase.net/forums/showthread.php?t=462805"]3± Taught to Mathias[/URL] [/SPOILER] 2. [B]Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain! [/B][SPOILER]Type: Offensive/Defensive Rank: B-Rank Range: Short Chakra: 20 Damage: 20 (+10 if he hits something) Description: User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons. Note: Can only be taught by Scorps Note: This jutsu is as harmful as a direct punch Note2: Can only be used once per turn up to 4 times Looks like this at 0:13s [SPOILER][YOUTUBE_WS]FdaLYvF6jTY[/YOUTUBE_WS][/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=231700]1± Taught to McRazor[/URL] [URL="http://narutobase.net/forums/showthread.php?t=462805"]2± Taught to Mathias[/URL] [/SPOILER] 3. [B]Hlín No Te | Hlín's Hand [/B][SPOILER]Type: Defensive Rank: A-Rank Range: Short Chakra: 30 Damage: N/A Description: Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps Note2: Can only be used once per turn to a maximum of 3 times Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn [url=http://narutobase.net/forums/showthread.php?t=231700]1± Taught to McRazor[/URL] [URL="http://narutobase.net/forums/showthread.php?t=462805"]2± Taught to Mathias[/URL] [/SPOILER] 4. [B]Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words[/B] [SPOILER]Type: Defensive Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: N/A Description: A special ninjutsu of the highest caliber that can only be done by those who have excelled in ninjutsu. The user takes out a scroll which he previously prepared by writing a text in Jõko Nihongo (Ancient Japanese) with Hiragana and Katakana scripts instead of Kanji. As he takes the scroll out and unfolds it in air in front of him in a semi crescent gesture, he claps his hands focusing chakra, performing 3 hand seals (Horse+Hare+Boar) and touching the scroll. The Hiragana and Katakana caracters, glow in a light blue color and rapidly converge from the scroll, like snakes, raging towards the target. As they reach the target, they wrap around it like chains and bind its movement completely. This jutsu has a more powerful yet more limited performing method: the user will take a smaller scroll (only slightly larger than his hand) with the same caracters and slam it with his palm on the enemy. The moment there is contact, the rows of Katakana and Hiragana caracters spread across the enemy's body as chains, resctriting his movement. Although faster and having no need for hand seals, this alternative method has the same binding strength as the normal method. This jutsu can be done to restrict anything solid, with equal strength regardless of size or mass. Note1: Can only use jutsu up to S-rank in the same turn Note2: Usable only twice Note3: Because of the advanced shape manipulation required, this jutsu can only be broken by equal rank elemental or regular ninjutsu or taijutsu Note4: User can't use other regular ninjutsu in the same turn Note5: The binding doesn't require user to maintain contact and lasts until broken or released Note7: Can only be taught by Scorps [URL="http://www.narutobase.net/forums/showpost.php?p=4517335&postcount=4851"]Approved Here[/URL] [url=http://narutobase.net/forums/showthread.php?t=231700]1± Taught to McRazor[/URL] [URL="http://narutobase.net/forums/showthread.php?t=462805"]2± Taught to Mathias[/URL][/SPOILER] 35. [B]Ninpou Hijutsu: Mazu Tsumibito | Hidden Ninja Art: The First Sinner[/B] [Spoiler]Type: Offensive/Defensive Rank: S-Rank Range: Short Chakra: 40 (-10 per turn) Damage: N/A Description: The user will use hand gestures to infuse a patch of solid earth or rock with a given elemental chakra. Upon doing so, the material will fragment and rise into the form of a protector, with the fragments of its body connected to each other by a raw form of the element used. The material used is nothing but a vessel for the chakra infused in it and makes up the body of the guardian and its main form. The various clumps of the material will be engraved in several kanji markings, reminiscent of a fuuinjutsu technique, that will serve as the chakra's path way. The clumps will then be lifted, seamlessly held together in the raw humanoid form of the guardian by the chakra used. Depending on the chakra used, the guardian will have different attributes and abilities, but will always be about the same size, namely, twice as big as a normal human. The guardian floats above ground (between 10 and 20 cms) and lacks real lower limbs but does have rudimentary hands and facial features, carved upon the rock that makes up his head. The guardian can use techniques the user knows of its elemental chakra up to S-Rank without handseals (his rudimentary hands are used to substitute the handseals with simple hand gestures). The guardian cannot speak but its chakra link with the user allows a hidden form of instant communication between the user and the guardian. The guardian is a sentient entity, capable of acting on its own but, due to its elemental composition, cannot be mentally or sensorily manipulated. Likewise, if the user loses conscious or the ability to sustain the guardian, it will collapse on the ground. [I]Kaminari Tsumibito (Thunder Sinner): [/I]This guardian is produced using lightning chakra to infuse the rocks. Capable of using lightning techniques, it passively numbs and zaps (harmlessly) any enemy nearby due to the lightning chakra that keeps the clumps together. Once per battle, the user can either detonate the Tsumibito, producing an S-Rank lightning blast, short range in radius or make the Tsumibito collapse upon itself, attracting any small metal object the enemy may possess or that happens to be in the battle field, up to mid range upon itself (kunais, shurikens, senbons, etc). [I]Kazan Tsumibito (Volcano Sinner): [/I]This guardian is produced using fire chakra to infuse the rocks. Capable of using fire techniques, it burns any enemy on contact and is immune to basic weapons (shuriken, kunais, etc) which simply melt upon contact with it. Once per battle the user can detonate the Tsumibito producing an S-Rank Fire blast, mid range in radius, that will scatter countless molten earth debris. [I]Arashi Tsumibito (Storm Sinner):[/I] This guardian is produced using wind chakra to infuse the rocks. Capable of using wind techniques, it has the unique ability to fly. Its flight abilities are strong enough to carry the user while easily out maneuvering most flying summons of his size. Due to the aura of wind that surrounds him and enables flight, its completely immune to Lightning techniques but very vulnerable to Fire techniques. Once per battle the user can make the Tsumibito collapse upon itself, effectively creating a miniature S-Rank "wind hole", sucking anything short-range from its center into it and crushing/shredding it in the process. [I]Jishin Tsumibito (Earthquake Sinner): [/I]This guardian is produced using earth chakra to infuse the rocks. Capable of using earth techniques, it has the unique ability to reform if hit by any technique apart from Lightning or Lava, while being immune to Water techniques. Once per battle the user can make the Tsumibito merge with the earth, negating its use by both the user and any enemy for 3 turns. [I]Umi Tsumibito (Sea Sinner): [/I]This guardian is produced using water chakra to infuse the rocks. Capable of using water techniques without the need for a water source, its completely immune to Fire or otherwise, high temperature related Techniques. Once per battle the user can siphon any and every heat or fire from the battle field on to the Tsumibito, negating it completely. Note: Usable 3 times per match, with each Tsumibito being used only once per match. Note: Each Tsumibito can only be sustained for 5 turns. Note: The ultimate ability of each Tsumibito results in its destruction. Note: The user cannot mold techniques above A-Rank of the element he used for the Tsumibito on the same turn. Note: Can only be taught by Scorps. This is based upon The Elder Scrolls: Skyrim's Storm Atronach: [center][spoiler][img]http://i45.tinypic.com/2cxjbs4.jpg[/img][/spoiler][/center] [URL=http://narutobase.net/forums/showthread.php?t=157594&p=10971935&viewfull=1#post10971935]Approved Here[/URL] [URL="http://narutobase.net/forums/showthread.php?t=331297&page=2"]1± Taught to Lili-Chwan[/URL] [URL="http://narutobase.net/forums/showthread.php?t=352456&page=3"]2± Taught to ZeroKelvin[/URL] [URL="http://narutobase.net/forums/showthread.php?t=462805"]3± Taught to Mathias[/URL] [URL="http://narutobase.net/forums/showthread.php?t=548441"]4± Taught to Edward[/URL][/spoiler] 30. [B]Ninpou Hijutsu: Genzai No Ya | Ninja Art Hidden Technique: The Arrow of the Original Sin [/B][Spoiler]Type: Offensive/Defensive Rank: Forbidden Rank Range: Short-Long Chakra: 50 Damage: N/A (-20 to the user) Description: Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength. Note: Usable twice and counts as 2 techniques of the 3 per turn. Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed. Note: User will be unable to use techniques above S-Rank in the same and next turn. Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story. Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills. Note: Can only be taught by Scorps [URL="http://www.narutobase.net/forums/showthread.php?t=157594&p=8946830&viewfull=1#post8946830"]Approved here[/URL] [url=http://narutobase.net/forums/showthread.php?t=331297]1± Taught to Lili-Chwan[/URL] [/spoiler] [SPOILER] [B]Kuchiyose no Jutsu: Eda no Yoi Yoroi | Summoning Technique: The Golden Branch Armor [/B]Type: Supplementary Rank: C-Rank Range: Short-Mid Chakra: 15 Damage: N/A (60 if used offensively) Description: All Konoha ninjas sign a contract which links them to a secret bunker inside the village. In this bunker, hundred of thousands of different weapons exist, from basic ones, to more elaborate ones, making the whole of the villages arsenal and armory. With a simple chakra cost and using the basic summoning method (blood + handseals + slam hand on air/surface) the user can call forth any number of these weapons to aid and use in battle. If he wishes, he can summon them anywhere around him up to mid range, which can result in damage if used correctly. However, as they are summoned they carry little to no momentum thus the damage is only possible if the user summons the weapons above his opponent which will enable them to fall under the effects of gravity and thus do damage (summoning a large amount of weapons more than 10 meters above the target will induce the mentioned damage). The technique can be used in tandem and in a fast sequence with the (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu, which doubles its damage and its lethality by multiplying the number of weapons almost to infinity. The list of weapons one can summon encompass any basic weapon known to exist in the ninja world though the most common variations are: Shurikens, Kunais, Knifes, Needles, Swords, Axes, Spears, Staffs, Shields, Bows, Nun-chucks, etc. The user can summon from each type specific weapons, like summoning a windmill shuriken instead of a normal one or a broad sword instead of a katana or a ninjato. Note: Usable only by Konohagakure Ninjas Note: The user can use this technique with (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu to double its damage, costing 2 moves but being done in the time frame of a single move [B]Kuchiose no Jutsu: Niiro oyobi Kiiro no Kyouku | Summoning Technique: Red and Yellow Stability [/B]Rank: C Range: Self Chakra Cost: 15 Damage Points: N/A Description: Allows the user to summon either Cranberry Juice or Lemon Juice in controlled ammounts into the user's own stomach. The summon is just like any other weapon summon, and the seal is found on the user's belly. [B](Ninjutsu: Dorobō Neko) Ninja Arts: Burgler Cat[/B] Rank: C Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: With one handseal, the user is able to create a small chakra burst on the palms of the opponent, when he/she's holding something (such as a sword, or a kunai, etc). The burst will invariably make the hand open, and shoot the object outwards. If in short-range, the user can choose to make the object fall on her hand. Mainly this is a distraction jutsu, as most opponents, Sannin and above, will have the necessary reflexes to re-catch the weapon again after it is shot a small distance (arm's range or elbow's range). The user can shout: "Expelliarmus", if the user is a geek. [B]Ninjutsu: Nezumi no Hoohige | Ninja Arts: Rat Whiskers [/B]Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user will make one handseal and expel her chakra outwards, from her hands. The chakra will create a set of thin and sharp but strong wires, this chakra wires, which will have an Elemental Nature in order to be effective, will immediately wrap around the opponent. Wind will make the wires much sharper. Lightning would numb the opponent, and make the wires sharper. Fire would burn the opponent and make add to the sharpness of the wires melting properties, Earth will make the wires thinner but stronger. Water is useless to the effect desired. Upon trapping the opponent, the user will quickly constrict the wires, severing the thinner limbs and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head). *This jutsu can only be used twice per battle* Note: The wires created aren't enough no envelop the whole body, so only a limb/body part can me affected. [B](Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique[/B] Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight. Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work. Note: Doujutsu can see through this technique. Note: Can only make invisible something up to the size of the user. Note: Useable 4 times. [B](Shintou Shuuha) - Concussive Wave [/B]Type: Supplementary Rank:A Range: Short-Mid Chakra Cost:30 Damage Points:N/A Description: The User gathers a large amount of chakra in their hands and quickly claps them together. The clap releases a condensed wave of chakra in all directions. Once the wave reaches the opponents ears (the wave moves very quickly) it will sound like a loud blast followed by a high pitched ringing in the ears which deafens the opponent for 3 turns. This will also result in a noticeable, but not completely impairing, loss of balance in the opponent. The user will concentrate chakra into their ears to provide protection to themselves during the use of this jutsu. Restrictions: -Can only be used 2 times per battle. -User cannot hear at the moment the wave is released due to chakra ear protection. [URL="http://www.narutobase.net/forums/showthread.php?t=171422"]Learned from Scary Yamato here[/URL] [B](Shikaisha Hijutsu: KamiKorosu Aburana no Jutsu) – Moderator Secret Technique: Yawn Rape technique[/B] Rank: S Type: Pawner Range: Short Chakra Cost: 40 Damage points: 80 Description: The user will release fire chakra into the air creating the temperature to rise and making the enemy become drowsy and then yawn. As the enemy yawns the user pokes their finger into the enemies mouth releasing chakra to enter their throat and cause muscle retraction and making it hard for them to breathe. Note: Can only be used 3 times Note: Must Be a Moderator [B](Kuchiyose - kashakutaku ) - Summoning: Torture table [/B]Type: Attack Rank: S rank Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description: The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work. Note: Useable once Note: Target must be distracted Note: User cant use elemental jutsu while concerntrating on this jutsu. [B]Odin Yari | Spear of Odin[/B] Type:Attack Rank: S Range:Mid to long Chakra cost:40 Damage Points:80 Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius Note:Can be used 3 times. Created by Chan. [B]Davy Jones Todana | Davy Jones Locker[/B] Type: Summon Rank: S Range: Short - Mid Chakra Cost: 40 Damage Points: 80 Description: This summon is very similar to "Iron Maiden" summon. The user able to summon a old, sea forged, metal crate that is the size of a human under the enemy at either short or mid range. Once summoned the crate very quickly rises out of the ground and trapping the enemy, the opening in which the target is engulfed is similar to the way a puppet traps an enemy. Once the target is trapped then a summoning of chains even faster wraps around the entire crate just like the "Iron Maiden". The crate has many holes on the top of it. The user can either keep the enemy trapped in the locker or if near water the user can kick the locker into the water up to mid range, causing the enemy to sink very fast because the locker is very heavy and drown in the process. Notes: - Trap lasts for 1 turn - Drowning happens within 2 turns - Unable to use water and/or earth technique in same turn as summon - User must have some type of Taijutsu training to be able to kick "Locker" in water - Only usable/trainable by Dexter.. [B](Soshi kishimu Kuchiyos) - Elemental summoning gourd[/B] Rank: S Type: Attack/defence Range: Short – Mid Chakra cost: 40 (-10 per turn) Damage points: 80 Description: The user will peform 2 handseals slamming their hands down performing a summoning. The two handseals will depend on the element they choose. The user will summon a gourd that they have prepared before the battle. Each gourd was prepared with a barrier in it and will contain one of the 5 elements that will be infused with the users chakra. The element will act as an extension of the user. The user is able to control the element on their back with their chakra, much like Gaara can with his sand just not as fast. The way the elements are released in the gourd, is that the gourd is filled with fuuin seals which contain the desired element, like a scroll can contain fire. The use will release that seal releasing the element with each gourd.The elements are: Katon: This gourd will have special flames sealed within it that were created by the user and are infused with the users chakra. The user can control these flames with hand movements or special handseals. Suiton: This gourd will contain a portion of water infused with the users chakra allowing him to control it and bend it into shapes. The user can control the shape of the water and movements by moving their hands or using handseals. Fuuton: This gourd will contain spiralling, violent winds that are visible to everyone and are infused with the users chakra. The user can control these winds for attack and defence with their hands or handseals. Raiton: This gourd will contain pure lightning sealed within the gourds barrier infused with the users chakra that the user can release, bend and control, reshape, attack and defend with using their hand motions or handseals. Doton: This gourd contains mud infused with the users chakra. This Mud can be controlled through hand motions or handseals or handmotions. Upon performing 1 handseal, the user can harden the mud to solid stone. Each gourd has taken a long time to be created and only the user can control the contents due to the amount of chakra infused within the elements. If the use is using their hand motions to control the shape and motion of the elements, they are unable to use other jutsu. All the gourds have the same one ability, the user can perform the snake handseal and the element from within the gourd will surround them in an orb creating a protecting barrier. Note: Only one gourd can be summoned by a person or clone at at a time and only one gourd can be present in the battlefield at a time. Note: Each person or clone can only control the one gourd at a time. Note: Once the element has been destroyed it can no long be used. An exampe would be if the fire was overpowered by water, it would be gone for good. Note: The gourd only lasts on the field for 4 turns Note: Each gourd can only be summoned once Note: Can only use this jutsu 3 times per battle. Note: Controlling the movement of the element counts as one of the users 3 jutsu per turn. Note: The speed of the elements is the same as that of normal elemental jutsu of that nature. [B](Ōdoen'you: Muge Kamigaka ) - Royal Domain Invocation: Fetterless Mother of the Gods [/B]Type: Supplementary Rank: S Range: Self-Affecting Chakra Cost: 40 Damage Points: N/A This technique is an extremely useful method of avoiding what would otherwise be a sure battle loss. The user, when he is paralysed or tied down by the effects of any chakra based technique, concentrates to create a slight weakness in the technique, enough for him to pull up some of his chakra reserves into a sphere shape inside his body at the region of the heart. The sphere then expands suddenly, washing away traces of the opponent's chakra from the binding technique from every part of his body and the outer layer of his skin, releasing him to move free again. However, the concentration required to make a slight weakness takes a toll of 10 damage to the user, and the sphere also washes away any of his chakra already existing in his body due to one of his jutsu, meaning that any "Modes" such as Sage Mode or Eight Gates or anything activated will also automatically dissipate away. He also cannot attack the opponent during the same turn or the next turn, and has to be content with Jutsu that are listed Defense or Supplementary. [URL="http://narutobase.net/forums/showthread.php?t=486965"]Learnt here[/URL] [B]Sono Izō no Senju: Hachi Mie no Moji | The Legacy of Senju: Trigram of Eight [/B]Type: Offensive/Supplementary Rank: S-Rank (S-Rank) Range: Short-Long Chakra: N/A (40 per stage) Damage: N/A (80 for the first stage) Description: A simple yet devastating summoning technique, the Legacy of Senju was a technique designed by the Senju clan elders in the war thorn era of their feud with the Uchiha Clan. Designed to be effective against large enemies or large groups of enemies, the technique stands as a vicious and enormous attack using basic weapons to their fullest. The user will draw blood and perform the Rat+Tiger handseals while focusing copious amounts of chakra. As it glows red, the user will point his palm at a target. From 8 points around the target, in an octagon formation, 8 Senju Clan crests appear mid air, glowing in light blue. From them, a torrent of swords, daggers, kunais, shuriken, etc shoot out, faster than any ninja can throw them. As the technique triggers, above the target, a final symbol appears, the crest of Konoha, before a large octagonal prism is summoned, falling on the target from above. The prism will always be proportionate to the size of the target as are the weapons shot in the first stage of the technique. The prism is made of chakra conducting metal and has a smaller hollow area, allowing it to imprison the enemy inside. If the user knows fuuinjutsu, he can clap his hands upon the completion of the technique and focus a huge amount of chakra. The 9 crests will converge upon the prism and activate a powerful sealing technique, containing the target inside. The first stage of the technique carries 80 damage and is equal to an S-Rank Weapon attack, the second stage carries no damage but carries an S-Rank strength with it, while the sealing technique is a S-rank sealing technique, with 40 chakra cost. Sealing technique can be released by the user by spending 50 chakra points and doing the confrontation handseal. Enemies caught inside can release the sealing through whatever method is valid to release a sealing technique of that same rank. Note: Each step counts as a move but the first two can be done in the time frame of a single one and simultaneously Note: Cannot use summoning techniques above A-Rank for 3 turns; if the sealing technique is triggered, cannot use sealing techniques for the next 2 turns Note: Can only be completely used once (with all three stages); however, one can use the first and second steps of the technique up to 3 times Note: Can only be used by Konoha Ninjas [B]Hijutsu: Konohagakure no Rō | Hidden Technique: The Law of the Leaf [/B]Type: Offensive Rank: Forbidden Range: Short-Long Chakra: 70 Damage: 90 per each enemy on the field (-15 to the user) Description: A technique developed to protect the hidden leaf, ages ago, the Law of the Leaf is an offensive technique that has no equal in terms of power. The user will gather an immense chakra and mold it into his primary elemental chakra nature, focusing it in his hands and will clap them. Depending on what elemental chakra the user is primarily linked to, the effects will vary, though a unique characteristic will be kept: bearers of the Will of Fire or the Will of Darkness will suffer no harm from any of its variations. The technique itself is designed as a punishment to anyone who the caster sees as an enemy of the Hidden Leaf and was made specifically to fight more than one enemy at a time. [I]Earth:[/I] as the user claps his hands and the technique is triggered, the earth around the user shatters outwards in a gigantic shockwave-like effect (as if the earth was punched by a large, invisible fist from above). The jagged rocks lifted from the ground, rise up into gigantic spikes, chasms, fissures, plateaus, etc, altering the terrain in a dramatic fashion. As the ground is cracked outwards all around, the large rocks will converge upon any enemy nearby. The rocks will lift up and converge upon them with drastic force and speed, pilling themselves upon the enemy in rocky layers, eventually crushing the enemy within. [I]Water:[/I] as the user claps his hands and the technique is triggered, countless droplets of water materialize and seemingly grow out of thin air all around the field. The thick and gluey spheres of water rapidly converge upon any enemy on the field from all directions, first heavily impacting upon his body and then rapidly spreading across it. Once the enemy is fully covered in the gluey water, he'll begin to suffocate as the water, even when the technique ends, will retain its stickiness and be incredibly hard to get rid of. Seemingly simple, the speed of the small droplets and the sheer number of them add up to make one of the deadliest techniques. [I]Fire:[/I] as the user claps his hands and the technique is triggered, an inferno of flames rapidly rages outwards from his body in tendrils, waves and large arcs, as the user releases more and more flames. Rapidly resembling a sun, the user will shine in a bright orange color as the flame arcs and tendris spread chaos all around. The flames, once released will be attracted to any enemy on the field and surround them in a mayhem inferno of rotating flames and reducing them to ash. [I]Wind:[/I] as the user claps his hands and the technique is triggered, the air all around shifts as if a large shockwave passed through the field. As this happens, strong currents of wind ravage through the field seemginly out of nowhere in rapid speed as the skies darken and the weather shifts, converging upon any enemy around and rapidly surrounding them. Forming large spheres of ravaging rotating winds, the currents tear upon any enemy in the field, cutting and bashing their bodies inside until nothing is left. [I]Lightning:[/I] as the user claps his hands and the technique is triggered, electrical arcs span away from the users body as he glows in a golden light. Small minute electrical discharges will be felt all around the user and the sky will rapidly become charged with great amounts of electricity. Suddenly, Lightning will fall from above in the form of a large cylinder of golden light, hiting the ground with the user as its center. The effect is drastic and the speed ridiculous. Ravaging the field all around, the lightning will only affect enemies who will be electrified and killed if they can't defend or escape from the technique. Note: Usable only once per battle Note: The technique can only be used for the element in which the bio who is using it specializes (this means, the element it is able to use with one handseal). In the case a bio has no elemental specialty, the user will need to do 5 handseals prior to clapping his hands and pick one of the 5 elements above. Bios that can wield more than one elemental specialty can pick between the available ones to use. Note: The element used for the technique cannot be used above B-Rank for 2 turns and the user cannot use any other Forbidden Rank techniques for 2 turns [URL="http://narutobase.net/forums/showthread.php?t=101997"]Konoha Village Custom[/URL] [/SPOILER][/FONT][/justify][/SIZE] [/QUOTE]
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