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<p>[QUOTE="Skorm, post: 21955668, member: 253471"]</p><p style="text-align: center"><img src="https://i.imgur.com/MSft7p9.png" data-url="https://i.imgur.com/MSft7p9.png" class="bbImage " style="" alt="" title="" /></p><p>Cannon Dust release[1]</p><p></p><p><strong>1. (Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique</strong></p><p>Type: Offensive</p><p>Rank: C-S</p><p>Range: Short-Long</p><p>Chakra: 15-40</p><p>Damage: 30-80</p><p>Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..</p><p></p><p><u>Cuboid Structure</u>: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.</p><p></p><p><u>Conical Structure</u>: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.</p><p></p><p><u>Cylindrical Structure</u>: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.</p><p></p><p>Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.</p><p>Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.</p><p>Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.</p><p></p><p>Created[5]</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21955557"><strong>1.</strong></a><strong> (Jinton: Chūmon suru chikai | Dust Release: Oath to Order)</strong></p><p>Type: Supplementary</p><p>Rank: A/S</p><p>Range: N/A</p><p>Chakra: 30/40(-10/15 turn)</p><p>Damage: 60/80</p><p>Description: Oath to orde is a simple technique which combines dust release and advances chakra manipulation. The user touches any object they want to affect or weaves three seals to affect an object up to mid-range away from them this coating will originate from the users body and spread its way towards/around the object the user wants to use this technique on. The technique infuses a chosen object(as long as it has a physical structure, such as a solid or liquid, summonings, clones and the user themselves cannot) and coat it with a 3D barrier, only a mm thick. This barrier will disintigrate anything it touches and deal massive amount of damage following the S/W of dust release. This barrier can only coat one object at a time or if S-rank version is used, two objects can be coated at the same time but each coating will be of A-rank. The user can send additional chakra passively to fuel the technique, making it last longer at the cost of their chakra reserves.</p><p></p><p>Note: A-rank variation can only be used four times per battle while S-rank version can only be used twice.</p><p>Note: Requires a cooldown of two turns after usage for S-rank version but only one turn for A-rank version.</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21955557"><strong>2.</strong></a><strong> (Jinton: Rasutaraizu | Dust Release: Rasterize)</strong></p><p>Type: Offensive/Defensive</p><p>Rank: B-S</p><p>Range: Short-Long</p><p>Chakra: 20-40</p><p>Damage: 40-80</p><p>Description: The user will expand a 3D field using their own body as a base for the expansion of the technique. This means the 3D shape expands around the user in all directions. Depending on the rank of the technique it will reach short(B rank, up to 5 meters around the user), mid(A rank, up to 8 meters around the user) and long(S rank, up to 15 meters around the user). Everything that is captured in the field(that has a cubic formation at the edge) will be disintegrated which will essentially rasterized the user away from their surroundings and leave them intact while everything around them is disintegrated. B rank can be used at all times, requiring a single seal. A rank can be used <span style="color: rgb(0, 0, 0)">three times,</span> once every second turn and requires two seals. S rank can be used twice, requiring a cooldown of three turns and requires three handseals.</p><p></p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-16#post-21959448"><strong>3.</strong></a> <strong>(Jinton: Ibento no Chiheisen | Dust Release: Event Horizon)</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: C-S</p><p>Range: Short</p><p>Chakra: 20-40</p><p>Damage: 40-80</p><p>Description: Event Horizon is a supplementary technique that lets the user convert their physical structure either fully or partially to consist out of dust release. This has many different applications as it can be used to either disintegrate an incoming sword by turning the targeted area into dust chakra or enhancing a punch by converting ones fist into dust chakra to add disintegrating properties to the punch. The user choses how big a scale they want to convert their body and focuses different amounts of chakra depending on the scale of the technique. For easier description this technique is divided into levels. Each level has its own restrictions and the higher the level, the bigger restriction. It also goes without saying that failing to overcome/neutralise each levels impact of dust release chakra will disintegrate anything that flows through the converted area. This technique also counts as a chakra surge and can therefore be used to release the user from genjutsu up to the same chakra levels that are spent into the technique.</p><p></p><p><u>Antumbra - (C-rank)</u></p><p>This level can cover to to a full fist in size of a an affected area and applies the least amount of chakra. It is enough to disintegrate any technique/sword/taijutsu technique up to B-rank due to dust release’s strength to earth and its general properties, but it can be countered by elements of the same rank if they are neutral. If it is used to deal more damage in a taijutsu combination where the user uses their fists, that technique gains a damage boost equivalent of C ranked dust release in terms of S/W of the release. This levels adds restrictions towards the user in the sense that they can only use elements that consist of fire/wind/earth in the same turn this form has been taken. This form also lasts a maximum of one full turn. This can be used a maximum of four times per battle.</p><p></p><p><u>Penumbra - (B-rank)</u></p><p>This level covers up to arms and legs sized areas on the user which means the user can convert both arms/both legs/one arm one leg or anywhere else on the body. This scale is enough to disintegrate techniques of A rank in the same aspect as the lesser level. It deals B rank damage following s/w of dust release if combined with taijutsu. This scale needs a handseal upon activation - (Dragon). It also limits the users elemental capabilities as long as it is active and for a full turn after it is inactive to that of only being able to use either fire/wind/earth(or elements consisting of those) even if this application ends either naturally(after maximum of two turns) or intentionally. Since it can be used a bit longer it saps extra chakra from the user during the second turn(-5). This can be used a maximum of three times per battle.</p><p></p><p><u>Umbra - (A-rank)</u></p><p>This level lets the user convert half of their area, upper/lower/horizontal half etc. It also means the chakra output is greater and this lets the user disintegrate techniques up to S rank that are weak to dust release. The damage ouput if combined with physical techniques are increased by A-ranked dust release output.</p><p>This level can only be used two times per battle and requires a cooldown of one turn while also limiting the user from using dust release above A rank the same turn this level is used. This level can be kept going for three turns maximum. This level is quite advanced and requires two handseals - (Dragon & Snake). It limits the user from using elemental techniques above S rank during it is active and one full turn after it had been deactivated(either intentionally or naturally). Same elemental restrictions before as the lower levels of this technique is applied.</p><p></p><p><u>Celestial - (S-rank)</u></p><p>The user enables a full body surge and converts their entire body to dust release. This enables the user to disintegrate anything that touches them up to forbidden ranked interactions that are weak to dust release. It lets the user combine martial arts with an additional damage respecting S-rank levels of dust release. This level can be used once per battle while hinders the user to use any other dust release techniques in the same and next turn this technique is activated. It can last up to four turns. This is the highest level of the technique and requires three handseals - (Dragon & Snake & Boar). This technique limits the user from using elemental techniques above A rank while also limits the user from using any other techniques/skills above S rank for one full turn after the technique ends either intentionally or naturally. After one turn of it being deactive, the user gains the ability to use S rank elemental and below as well as using ither ninja skills to full extent. Same elemental restrictions are applied as the lower levels but for two turns after the cancelation/during this technique.</p><p></p><p>None of the levels are passive and counts as a move towards the users move count. A and S rank version drains -10 or -15 chakra per turn they are active. The surface passively disintegrates particles that touches it.</p><p></p><p>Note: Can only be taught by Skorm</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21972782"><strong>4</strong>.</a> <strong>(Jinton: Maethūum no Buki | Dust Release: Armaments of Maethūum)</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: D-S</p><p>Range: Short-Long</p><p>Chakra: 10-40</p><p>Damage: 40-80</p><p>Description: Armaments of Maethiūm lets the user configure their dust release chakra to create any shape of the release they wantehich would be ranging from spikes, hand-held weapons, armor, arrows etc. Since dust release is a very advanced elements as well as an element without physical properties the user will constantly need to fuel chakra into the creations they make in order to maintain their structure from collapsing. Depending on chakra levels, the density of the creations increase/decrease and will deal more/less damage. D and C rank levels requires no handseals while B rank requires a single seal and can be used three times per battle. A rank variation can be used up to two times per battle and requires a two-turn cooldown and requires two handseals.. S rank variation can be used once while requiring three seals and a three turn cooldown. All creations siphon chakra from the user and will be able to kept in form until destroyed or if the user uses any other element that dust release doesnt consists from(earth/wind/fire) or CEs/AEs that doesnt consist of any of those either. The user is drained -10 chakra per turn when using this technique in order to maintain it.</p><p></p><p>Note: Can only be taught by Skorm</p><p></p><p><a href="https://animebase.me/threads/mandatory-edits.780339/#post-22115440"><strong>5</strong>.</a> <strong>(Jinton/Inton: Shamen | Dust/Yin Release: Absolution)</strong></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 60 (-20/turn)</p><p>Damage: 120</p><p>Description: Absolution is an advanced form of Dust release in which the user incorporates the unique trait of Yin release to solidify the the naturally energetic form of the Dust chakra. Instead, the form of the Jinton will take that of a stream of easily manipulative shards with the same disintegrating properties as its pure energetic form. After forming 3 handseals, the user will create and cause these shards will travel through any target and disintegrate anything they touch. These shards are able to move and take the shape of anything due to Yin and Shape manipulation abilities. The shards will always originate from the users body and can have an extended duration on the field if the user wishes, which requires more chakra and extends the restrictions the user gets originally by the length the user keeps the technique active. In accordance to the properties of the Hungry Ghost technique, Absolution carries a debuff similar to that of the Hungry Ghost except it will only interract with techniques it clashes with and will not carry any parasitic properties once the technique defeats another(if it does) of course. The shards are a beautiful sight to behold, which is another property of the Yin aspect and gained passively. The shards are completely jet black and has a cyan flare to their exterior like a cold meteorite. This is purely an aesthetic property and carries no weight in battle.</p><p></p><p>Note: When the user has performed this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dust release techniques for two turns.</p><p>Note: Can only be used thrice per battle with a cooldown of 4 turns.</p><p>Note: Can be sustained up to 2 turns for each use, but sustaining the technique prolongs the restrictive effects during that time it is sustained.</p><p>Note: User cannot use any Jinton/Earth/Fire/Wind/Yin techniques while this technique is active.</p><p>Note: Due to the Yin influence, this technique has neutral Strengths and Weaknesses.</p><p>[/QUOTE]</p>
[QUOTE="Skorm, post: 21955668, member: 253471"] [CENTER][IMG]https://i.imgur.com/MSft7p9.png[/IMG][/CENTER] Cannon Dust release[1] [B]1. (Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique[/B] Type: Offensive Rank: C-S Range: Short-Long Chakra: 15-40 Damage: 30-80 Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure.. [U]Cuboid Structure[/U]: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used. [U]Conical Structure[/U]: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range. [U]Cylindrical Structure[/U]: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range. Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank. Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank. Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it. Created[5] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21955557'][B]1.[/B][/URL][B] (Jinton: Chūmon suru chikai | Dust Release: Oath to Order)[/B] Type: Supplementary Rank: A/S Range: N/A Chakra: 30/40(-10/15 turn) Damage: 60/80 Description: Oath to orde is a simple technique which combines dust release and advances chakra manipulation. The user touches any object they want to affect or weaves three seals to affect an object up to mid-range away from them this coating will originate from the users body and spread its way towards/around the object the user wants to use this technique on. The technique infuses a chosen object(as long as it has a physical structure, such as a solid or liquid, summonings, clones and the user themselves cannot) and coat it with a 3D barrier, only a mm thick. This barrier will disintigrate anything it touches and deal massive amount of damage following the S/W of dust release. This barrier can only coat one object at a time or if S-rank version is used, two objects can be coated at the same time but each coating will be of A-rank. The user can send additional chakra passively to fuel the technique, making it last longer at the cost of their chakra reserves. Note: A-rank variation can only be used four times per battle while S-rank version can only be used twice. Note: Requires a cooldown of two turns after usage for S-rank version but only one turn for A-rank version. Note: Can only be taught by Skorm. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21955557'][B]2.[/B][/URL][B] (Jinton: Rasutaraizu | Dust Release: Rasterize)[/B] Type: Offensive/Defensive Rank: B-S Range: Short-Long Chakra: 20-40 Damage: 40-80 Description: The user will expand a 3D field using their own body as a base for the expansion of the technique. This means the 3D shape expands around the user in all directions. Depending on the rank of the technique it will reach short(B rank, up to 5 meters around the user), mid(A rank, up to 8 meters around the user) and long(S rank, up to 15 meters around the user). Everything that is captured in the field(that has a cubic formation at the edge) will be disintegrated which will essentially rasterized the user away from their surroundings and leave them intact while everything around them is disintegrated. B rank can be used at all times, requiring a single seal. A rank can be used [COLOR=rgb(0, 0, 0)]three times,[/COLOR] once every second turn and requires two seals. S rank can be used twice, requiring a cooldown of three turns and requires three handseals. Note: Can only be taught by Skorm. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-16#post-21959448'][B]3.[/B][/URL] [B](Jinton: Ibento no Chiheisen | Dust Release: Event Horizon)[/B] Type: Offensive/Defensive/Supplementary Rank: C-S Range: Short Chakra: 20-40 Damage: 40-80 Description: Event Horizon is a supplementary technique that lets the user convert their physical structure either fully or partially to consist out of dust release. This has many different applications as it can be used to either disintegrate an incoming sword by turning the targeted area into dust chakra or enhancing a punch by converting ones fist into dust chakra to add disintegrating properties to the punch. The user choses how big a scale they want to convert their body and focuses different amounts of chakra depending on the scale of the technique. For easier description this technique is divided into levels. Each level has its own restrictions and the higher the level, the bigger restriction. It also goes without saying that failing to overcome/neutralise each levels impact of dust release chakra will disintegrate anything that flows through the converted area. This technique also counts as a chakra surge and can therefore be used to release the user from genjutsu up to the same chakra levels that are spent into the technique. [U]Antumbra - (C-rank)[/U] This level can cover to to a full fist in size of a an affected area and applies the least amount of chakra. It is enough to disintegrate any technique/sword/taijutsu technique up to B-rank due to dust release’s strength to earth and its general properties, but it can be countered by elements of the same rank if they are neutral. If it is used to deal more damage in a taijutsu combination where the user uses their fists, that technique gains a damage boost equivalent of C ranked dust release in terms of S/W of the release. This levels adds restrictions towards the user in the sense that they can only use elements that consist of fire/wind/earth in the same turn this form has been taken. This form also lasts a maximum of one full turn. This can be used a maximum of four times per battle. [U]Penumbra - (B-rank)[/U] This level covers up to arms and legs sized areas on the user which means the user can convert both arms/both legs/one arm one leg or anywhere else on the body. This scale is enough to disintegrate techniques of A rank in the same aspect as the lesser level. It deals B rank damage following s/w of dust release if combined with taijutsu. This scale needs a handseal upon activation - (Dragon). It also limits the users elemental capabilities as long as it is active and for a full turn after it is inactive to that of only being able to use either fire/wind/earth(or elements consisting of those) even if this application ends either naturally(after maximum of two turns) or intentionally. Since it can be used a bit longer it saps extra chakra from the user during the second turn(-5). This can be used a maximum of three times per battle. [U]Umbra - (A-rank)[/U] This level lets the user convert half of their area, upper/lower/horizontal half etc. It also means the chakra output is greater and this lets the user disintegrate techniques up to S rank that are weak to dust release. The damage ouput if combined with physical techniques are increased by A-ranked dust release output. This level can only be used two times per battle and requires a cooldown of one turn while also limiting the user from using dust release above A rank the same turn this level is used. This level can be kept going for three turns maximum. This level is quite advanced and requires two handseals - (Dragon & Snake). It limits the user from using elemental techniques above S rank during it is active and one full turn after it had been deactivated(either intentionally or naturally). Same elemental restrictions before as the lower levels of this technique is applied. [U]Celestial - (S-rank)[/U] The user enables a full body surge and converts their entire body to dust release. This enables the user to disintegrate anything that touches them up to forbidden ranked interactions that are weak to dust release. It lets the user combine martial arts with an additional damage respecting S-rank levels of dust release. This level can be used once per battle while hinders the user to use any other dust release techniques in the same and next turn this technique is activated. It can last up to four turns. This is the highest level of the technique and requires three handseals - (Dragon & Snake & Boar). This technique limits the user from using elemental techniques above A rank while also limits the user from using any other techniques/skills above S rank for one full turn after the technique ends either intentionally or naturally. After one turn of it being deactive, the user gains the ability to use S rank elemental and below as well as using ither ninja skills to full extent. Same elemental restrictions are applied as the lower levels but for two turns after the cancelation/during this technique. None of the levels are passive and counts as a move towards the users move count. A and S rank version drains -10 or -15 chakra per turn they are active. The surface passively disintegrates particles that touches it. Note: Can only be taught by Skorm [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21972782'][B]4[/B].[/URL] [B](Jinton: Maethūum no Buki | Dust Release: Armaments of Maethūum)[/B] Type: Offensive/Defensive/Supplementary Rank: D-S Range: Short-Long Chakra: 10-40 Damage: 40-80 Description: Armaments of Maethiūm lets the user configure their dust release chakra to create any shape of the release they wantehich would be ranging from spikes, hand-held weapons, armor, arrows etc. Since dust release is a very advanced elements as well as an element without physical properties the user will constantly need to fuel chakra into the creations they make in order to maintain their structure from collapsing. Depending on chakra levels, the density of the creations increase/decrease and will deal more/less damage. D and C rank levels requires no handseals while B rank requires a single seal and can be used three times per battle. A rank variation can be used up to two times per battle and requires a two-turn cooldown and requires two handseals.. S rank variation can be used once while requiring three seals and a three turn cooldown. All creations siphon chakra from the user and will be able to kept in form until destroyed or if the user uses any other element that dust release doesnt consists from(earth/wind/fire) or CEs/AEs that doesnt consist of any of those either. The user is drained -10 chakra per turn when using this technique in order to maintain it. Note: Can only be taught by Skorm [URL='https://animebase.me/threads/mandatory-edits.780339/#post-22115440'][B]5[/B].[/URL] [B](Jinton/Inton: Shamen | Dust/Yin Release: Absolution)[/B] Type: Supplementary/Offensive/Defensive Rank: S Range: Short-Long Chakra: 60 (-20/turn) Damage: 120 Description: Absolution is an advanced form of Dust release in which the user incorporates the unique trait of Yin release to solidify the the naturally energetic form of the Dust chakra. Instead, the form of the Jinton will take that of a stream of easily manipulative shards with the same disintegrating properties as its pure energetic form. After forming 3 handseals, the user will create and cause these shards will travel through any target and disintegrate anything they touch. These shards are able to move and take the shape of anything due to Yin and Shape manipulation abilities. The shards will always originate from the users body and can have an extended duration on the field if the user wishes, which requires more chakra and extends the restrictions the user gets originally by the length the user keeps the technique active. In accordance to the properties of the Hungry Ghost technique, Absolution carries a debuff similar to that of the Hungry Ghost except it will only interract with techniques it clashes with and will not carry any parasitic properties once the technique defeats another(if it does) of course. The shards are a beautiful sight to behold, which is another property of the Yin aspect and gained passively. The shards are completely jet black and has a cyan flare to their exterior like a cold meteorite. This is purely an aesthetic property and carries no weight in battle. Note: When the user has performed this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dust release techniques for two turns. Note: Can only be used thrice per battle with a cooldown of 4 turns. Note: Can be sustained up to 2 turns for each use, but sustaining the technique prolongs the restrictive effects during that time it is sustained. Note: User cannot use any Jinton/Earth/Fire/Wind/Yin techniques while this technique is active. Note: Due to the Yin influence, this technique has neutral Strengths and Weaknesses. [/QUOTE]
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