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<p>[QUOTE="Skorm, post: 21917864, member: 253471"]</p><p style="text-align: center"><img src="https://1.bp.blogspot.com/-OoMh6c_GT4I/WF_AbrP69XI/AAAAAAAAOjw/CrWhyWD597Ez9RCD-XcIU0md80Lq5eMvgCLcB/s1600/tumblr_o26i9bx8Wf1r1izumo1_500.jpg" data-url="https://1.bp.blogspot.com/-OoMh6c_GT4I/WF_AbrP69XI/AAAAAAAAOjw/CrWhyWD597Ez9RCD-XcIU0md80Lq5eMvgCLcB/s1600/tumblr_o26i9bx8Wf1r1izumo1_500.jpg" class="bbImage " style="" alt="" title="" /></p><p></p><p>Taught[1]</p><p><a href="https://animebase.me/threads/the-grind-v2.779792/#post-22070234">1</a>.<strong> (Hairihhi Bōgun) - Holy Bow</strong></p><p>Spoiler</p><p>Type: Weapon</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them.</p><p></p><p>(Za Desudīringu) - The Deathdealing</p><p>The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn.</p><p></p><p>(Hairihhi Pufairu) - Sacred Destruction Arrows</p><p>Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank.</p><p></p><p>(Hasuhain) - God's Posion Taster</p><p>Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another.</p><p></p><p>Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active.</p><p><span style="color: rgb(255, 255, 255)">-</span></p><p>Created[2]</p><p><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-3#post-21903295">1.</a> <strong>(Gōruden'naitomea) - Golden Nightmare</strong></p><p>Type: Weapon</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).</p><p></p><p>Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.</p><p></p><p>Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.</p><p>Regular gun rules apply and only one round can be shot each time-frame.</p><p></p><p>Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.</p><p>Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.</p><p>Note: Can only be used by Skorm</p><p>Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.</p><p>Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-24#post-22029345">2.</a> <strong>(Darkiscie)</strong></p><p>Type: Weapon</p><p>Rank: Forbidden</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect.</p><p></p><p><u>Intrinsic Move</u></p><p>By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle.</p><p></p><p><u>Intrinsic Perk</u></p><p>The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.</p><p></p><p>Note: Can only be used by Skorm</p><p style="text-align: center"><img src="http://hdqwalls.com/wallpapers/game-boy-minimalism.jpg" data-url="http://hdqwalls.com/wallpapers/game-boy-minimalism.jpg" class="bbImage " style="" alt="" title="" /></p><p>Taught[1]</p><p><a href="https://animebase.me/threads/the-grind-v2.779792/#post-22070234">1</a>. <strong>(Arutemisukonjitto) The Artemis Conduit</strong></p><p>Type: Tool</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The Artemis Conduit, otherwise known as TAC, is a pair of twin miniature gauntlets that were crafted to be used in times of duress. TAC's main distinguishing feature is the internal functions of it's 'launching mechanism', which contains many rune-like scripts etched in ink. The arrows fired through these barrels are quite unique, as they are not composed of any run of the mill material, but rather shadows taken solid form. This results in the user not needing to carry extra ammunition and whatnot, as the arrows are formed directly in the chamber. However, this shadow arrow component allows the user to shoot chakra arrows from the gauntlets, and fire them with a shadow coating. This is due to the fact that the shadow arrows/coating would form in the barrel based on what's needed, as it is a shadow, meaning that it can also be used as a source for shadow based techniques, however the user can only use these shadows as a source for shadow techniques up to B rank. These arrows also carry the traits of the Shadow Imitation Shuriken technique, enabling them to prevent movement should they make contact with a target's shadow.</p><p></p><p>The second ability, denoted The Dark Walker, enables the arrows, if activated, upon contact with beings that have chakra networks or similar (sentient elemental creatures for instance) activation/utilisation of A Rank and above healing/HP recovery techniques. The limitation, if the bullet simply clashes with the target and does not pierce them, would last for a single turn. However, if the bullet manages to pierce the defenses/skin of the target, the effects would be more severe, as the bullet would be closer to the chakra network, enabling the sealing effects to last for two turns after contact is made. The Dark Walker can only be used thrice for an additional chakra cost of fourty, and must be separated by a two turn interval, with the chakra naturally not factoring into the strength of the arrows.</p><p></p><p>The shadow coatings have a low damage output being merely equivalent to fourty damage. Shooting these gauntlets, naturally require a move in a turn, at a cost of 20 chakra. The bullets can be fired off in semi, burst, or fully automatic modes, depending on the needs of the user, with the bullets moving as fast as lightning techniques. The user can chose to fire stronger bullets at a 1::2 rate, up to 45 chakra, usable five times per battle for outputs higher than 30.</p><p><span style="color: rgb(255, 255, 255)">-</span></p><p>Created[5]</p><p><a href="https://narutobase.net/forums/showthread.php?t=756943&page=3&p=21781141&viewfull=1#post21781141">1.</a> <strong>(Sonikkutorakutābīmu) - Sonic tractor beam</strong></p><p>Type: Tool</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40(-10/turn)</p><p>Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)</p><p>Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.</p><p></p><p>Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.</p><p>Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.</p><p>Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=756943&page=3&p=21781141&viewfull=1#post21781141">2.</a> <strong>(Toritonmasuku) - Triton Mask</strong></p><p>Type: Tool</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: 20(-5/turn)</p><p>Damage: N/A</p><p>Description: The triton mask is an advanced yet tiny mouthpiece that lets the user breathe under water and in other hazardous environments where gases that chokes humans could be a threat. The mask simply converts water into breathable air when used under water, while in other situations store enough oxygen for the user to survive in hazardous instances for one hour before getting too low. Warnings are always given to the user whenever the mask starts to run low on oxygen and will start run the same type of program as when submerged underwater, which is to convert the surrounding gases or liquids into breathable oxygen. Obviously this doesn't work for the most potent poisons but up to B rank it could still be very dependable. The mask will always work underwater though until the device is either broken or faced with enough water pressure that it breaks. The users needs to spend chakra constantly to convert gases into breathable oxygen but not for water.</p><p></p><p>Note: Can counter poisonous gases or other hazards that affects the users breathing up to B rank at the cost of chakra per turn.</p><p>Note: Lets the user breathe under water indefinitely.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=756943&page=6&p=21836955&viewfull=1#post21836955">3.</a> <strong>Mercy of Ahamkara</strong></p><p>Type: Tool</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Mercy of Ahamkara is an external miniature plate and classed as an advanced ninja tool that is placed behind the ear right on the skin on the wie</p><p>lder. The device is linked with the brain and uses ultra-sound to detect fluctuations and abnormal activity in the wielders mind. This means that it can detect mind altering techniques and classify them as abnormalties. While it cannot be used to break free from such techniques it can help the user realize their under one. This is done by sending very specific electrical stimulations that are coded to reveal the state of their brain. Even though they are still trapped in an illusion they can now determine the rank of a manipulative technique and the fact that they are manipulated. It occurs in the same timeframe as the illusion has been casted.</p><p></p><p>Note: Can only be used 2 times per battle with a 3 turn cooldown period after each use.</p><p>Note: Can detect up to S rank techniques.</p><p></p><p><a href="https://animebase.me/threads/custom-technology-submission.764499/#post-21862163">4.</a> <strong>Skorm’s Bow</strong></p><p>Type: Tool</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.</p><p>The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).</p><p>Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.</p><p></p><p><a href="https://animebase.me/threads/custom-item-submission.764499/page-14#post-22126973">5.</a> <strong>Eye of Riven</strong></p><p>Type: Tool</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30(-10/turn)</p><p>Damage: N/A</p><p>Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.</p><p>The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle. The monocle also has a secondary mode that can be switched to either as default (must be stated in biography) or switched to actively during a fight. This mode focuses on tracking high speed targets rather than seeing through layers of matter as the primary mode focuses on. The secondary mode uses a motor that renders photonic movement and makes the user experience things in slow-motion, in turn granting a visual x 2 tracking while the secondary mode is active and the user has the Eye of Riven applied. Both modes cannot be used at the same time, switching mode costs a moveslot in a battle and can only be done once every secound turn, costing 30 chakra. The turn cost is the same for the secondary mode.</p><p>Note: Can only be used by Skorm.</p><p>[/QUOTE]</p>
[QUOTE="Skorm, post: 21917864, member: 253471"] [CENTER][IMG]https://1.bp.blogspot.com/-OoMh6c_GT4I/WF_AbrP69XI/AAAAAAAAOjw/CrWhyWD597Ez9RCD-XcIU0md80Lq5eMvgCLcB/s1600/tumblr_o26i9bx8Wf1r1izumo1_500.jpg[/IMG][/CENTER] Taught[1] [URL='https://animebase.me/threads/the-grind-v2.779792/#post-22070234']1[/URL].[B] (Hairihhi Bōgun) - Holy Bow[/B] Spoiler Type: Weapon Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of 3 collared layers of Reishi in silver coloring with a tint of purple. In it's partial release, it assumes the shape of silver coloured bow that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous molecular sequenced purple Reishi that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them. (Za Desudīringu) - The Deathdealing The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the user is able to absorb said substances and infuse them into the Holy Bow at increased potency, allowing attacks performed through the Holy Bow to carry said traits. In regards to the increased potency aspect, the substances would either have their offensive capabilities increased by a rank/next level if applicable, or have their defensive capabilities increased, making them more resistant to cures or attacks that seek to destroy it. This comes at the cost of decreasing the time the substances would have lasted by a turn, with the infusions themselves lasting that duration. Notably, each substance can only be enhanced by one quality of the two. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five, with only two substances being absorbable per turn. (Hairihhi Pufairu) - Sacred Destruction Arrows Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank. (Hasuhain) - God's Posion Taster Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another. Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active. [COLOR=rgb(255, 255, 255)]-[/COLOR] Created[2] [URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-3#post-21903295']1.[/URL] [B](Gōruden'naitomea) - Golden Nightmare[/B] Type: Weapon Rank: S Range: N/A Chakra: N/A Damage: N/A Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects). Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot. Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine. Regular gun rules apply and only one round can be shot each time-frame. Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match. Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword. Note: Can only be used by Skorm Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn. Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-24#post-22029345']2.[/URL] [B](Darkiscie)[/B] Type: Weapon Rank: Forbidden Range: N/A Chakra: N/A Damage: N/A Description: Darkiscie is one of the two legendary swords said to have been crafted from the era of the perfect balance of Yin and Yang was introduced and formed the universe as a replacement of the world of nothingness. This particular blade share an extremely powerful bond with its sister blade, forged at the same day. They can only be used by those who are deems worthy and have learned the ways of Yin. Darkiscie is a physical blade that is fueled with Yin and the five elements. This blade has a monstrous amount of powers that it grants its wielder. Wielding this blade surrounds and infuses the user of a pulsar system that enhances their Yin ratio. This makes the sword sturdy, being able to resist the same amount of damage as pair of truth seeking balls(Yin version) while foreign touch on the sword will not just cause tremendous amount of damage but also siphons chakra from any opponent that touches the sword. This translates to a debuff on the opponent, limiting them to use up to A-rank techniques for one turn after having being struck or touched by the sword. Since the sword radiates of a 99% Yin ratio chakra constantly towards its wielder, its user will gain abilities from Darkiscie. This translates to a major buff to any field the user has that they chose, which must be stated in their bio as an abyssal aspect. [U]Intrinsic Move[/U] By spending one of the user moveslots, the user can strike the sword into the ground with the blade piercing it and the users hands resting on its hilt. Doing this, creates a huge pulse to spread through the battlefield in an omnidirectional manner(up to short-range, being channeled through the ground but also in a spherical pulse, affecting anything within the user that's close enough to them). The ground will then start to flicker and any opponent whos in contact with the ground, or in air from the sword will be affected by a strong genjutsu which manifests into their mind. This genjutsu will make it seem that the ground falls in towards itself and chunks will fall downwards into a black abyss, similar to as if the planet had lost its mantel or all layers of its crust. Unless broken this will genjutsu will force opponents to go airborne or they will be dealt an S-ranked ranked equivalent Yin ranked genjutsu mind damage. This can only be done once per battle. [U]Intrinsic Perk[/U] The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect. Note: Can only be used by Skorm [CENTER][IMG]http://hdqwalls.com/wallpapers/game-boy-minimalism.jpg[/IMG][/CENTER] Taught[1] [URL='https://animebase.me/threads/the-grind-v2.779792/#post-22070234']1[/URL]. [B](Arutemisukonjitto) The Artemis Conduit[/B] Type: Tool Rank: S Range: Short - Long Chakra: N/A Damage: N/A Description: The Artemis Conduit, otherwise known as TAC, is a pair of twin miniature gauntlets that were crafted to be used in times of duress. TAC's main distinguishing feature is the internal functions of it's 'launching mechanism', which contains many rune-like scripts etched in ink. The arrows fired through these barrels are quite unique, as they are not composed of any run of the mill material, but rather shadows taken solid form. This results in the user not needing to carry extra ammunition and whatnot, as the arrows are formed directly in the chamber. However, this shadow arrow component allows the user to shoot chakra arrows from the gauntlets, and fire them with a shadow coating. This is due to the fact that the shadow arrows/coating would form in the barrel based on what's needed, as it is a shadow, meaning that it can also be used as a source for shadow based techniques, however the user can only use these shadows as a source for shadow techniques up to B rank. These arrows also carry the traits of the Shadow Imitation Shuriken technique, enabling them to prevent movement should they make contact with a target's shadow. The second ability, denoted The Dark Walker, enables the arrows, if activated, upon contact with beings that have chakra networks or similar (sentient elemental creatures for instance) activation/utilisation of A Rank and above healing/HP recovery techniques. The limitation, if the bullet simply clashes with the target and does not pierce them, would last for a single turn. However, if the bullet manages to pierce the defenses/skin of the target, the effects would be more severe, as the bullet would be closer to the chakra network, enabling the sealing effects to last for two turns after contact is made. The Dark Walker can only be used thrice for an additional chakra cost of fourty, and must be separated by a two turn interval, with the chakra naturally not factoring into the strength of the arrows. The shadow coatings have a low damage output being merely equivalent to fourty damage. Shooting these gauntlets, naturally require a move in a turn, at a cost of 20 chakra. The bullets can be fired off in semi, burst, or fully automatic modes, depending on the needs of the user, with the bullets moving as fast as lightning techniques. The user can chose to fire stronger bullets at a 1::2 rate, up to 45 chakra, usable five times per battle for outputs higher than 30. [COLOR=rgb(255, 255, 255)]-[/COLOR] Created[5] [URL='https://narutobase.net/forums/showthread.php?t=756943&page=3&p=21781141&viewfull=1#post21781141']1.[/URL] [B](Sonikkutorakutābīmu) - Sonic tractor beam[/B] Type: Tool Rank: S Range: Short-Long Chakra: 40(-10/turn) Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance) Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather. Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down. Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range. Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long. [URL='https://narutobase.net/forums/showthread.php?t=756943&page=3&p=21781141&viewfull=1#post21781141']2.[/URL] [B](Toritonmasuku) - Triton Mask[/B] Type: Tool Rank: B Range: N/A Chakra: 20(-5/turn) Damage: N/A Description: The triton mask is an advanced yet tiny mouthpiece that lets the user breathe under water and in other hazardous environments where gases that chokes humans could be a threat. The mask simply converts water into breathable air when used under water, while in other situations store enough oxygen for the user to survive in hazardous instances for one hour before getting too low. Warnings are always given to the user whenever the mask starts to run low on oxygen and will start run the same type of program as when submerged underwater, which is to convert the surrounding gases or liquids into breathable oxygen. Obviously this doesn't work for the most potent poisons but up to B rank it could still be very dependable. The mask will always work underwater though until the device is either broken or faced with enough water pressure that it breaks. The users needs to spend chakra constantly to convert gases into breathable oxygen but not for water. Note: Can counter poisonous gases or other hazards that affects the users breathing up to B rank at the cost of chakra per turn. Note: Lets the user breathe under water indefinitely. [URL='https://narutobase.net/forums/showthread.php?t=756943&page=6&p=21836955&viewfull=1#post21836955']3.[/URL] [B]Mercy of Ahamkara[/B] Type: Tool Rank: S Range: N/A Chakra: 40 Damage: N/A Description: Mercy of Ahamkara is an external miniature plate and classed as an advanced ninja tool that is placed behind the ear right on the skin on the wie lder. The device is linked with the brain and uses ultra-sound to detect fluctuations and abnormal activity in the wielders mind. This means that it can detect mind altering techniques and classify them as abnormalties. While it cannot be used to break free from such techniques it can help the user realize their under one. This is done by sending very specific electrical stimulations that are coded to reveal the state of their brain. Even though they are still trapped in an illusion they can now determine the rank of a manipulative technique and the fact that they are manipulated. It occurs in the same timeframe as the illusion has been casted. Note: Can only be used 2 times per battle with a 3 turn cooldown period after each use. Note: Can detect up to S rank techniques. [URL='https://animebase.me/threads/custom-technology-submission.764499/#post-21862163']4.[/URL] [B]Skorm’s Bow[/B] Type: Tool Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra. The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory). Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each. [URL='https://animebase.me/threads/custom-item-submission.764499/page-14#post-22126973']5.[/URL] [B]Eye of Riven[/B] Type: Tool Rank: A Range: N/A Chakra: 30(-10/turn) Damage: N/A Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground. The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle. The monocle also has a secondary mode that can be switched to either as default (must be stated in biography) or switched to actively during a fight. This mode focuses on tracking high speed targets rather than seeing through layers of matter as the primary mode focuses on. The secondary mode uses a motor that renders photonic movement and makes the user experience things in slow-motion, in turn granting a visual x 2 tracking while the secondary mode is active and the user has the Eye of Riven applied. Both modes cannot be used at the same time, switching mode costs a moveslot in a battle and can only be done once every secound turn, costing 30 chakra. The turn cost is the same for the secondary mode. Note: Can only be used by Skorm. [/QUOTE]
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