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<p>[QUOTE="Skorm, post: 21702493, member: 253471"]</p><p style="text-align: center"><img src="https://i.imgur.com/FqEkU2z.png" data-url="https://i.imgur.com/FqEkU2z.png" class="bbImage " style="" alt="" title="" /></p><p>Taught[...]</p><p></p><p>Created[4]</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21955557">1.</a><strong> (Shikotsumyaku/Meiton: Pokettoinfiniti | Pocket Infinity)</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Pocket Infinity is a technique that incorporates the combination of dark and dead bone pulse KG's. The user needs to absorb a technique of S rank/higher through their dark mark before using this technique. This technique is started off by the user channeling their charged dark release mark into one of their fists and thus make it glow purple. The user then slams their closed fist into the ground and lets out a massive amount of energy knock back and cause internal damage to anything that is in close/mid range towards the user through sheer force. When their fist touches the ground, spikes of bones will start to root in the impact area and travel in a 360 degree fashion under the ground. This is completely hidden towards an opponent unless they can sense chakra or see through solid ground. The bones will spread and excavated behind the target as they are knocked back by the blast they get impaled by razor sharp spikes of bones(A-rank) that have protruded all around the field(up to mid-range). This technique can also counter ground based techniques weak/neutral towards dead bone pulse/dark of the same rank of the technique. This jutsu can be performed a maximum amount of three times per battle and with a two turn cool-down. In the same turn the technique is used, the user may not use dark/dead bone pulse above A rank. The Dark Shockwave is equivalent to A rank and the Bone spikes are equivalent to A rank totalling S rank in strength for the technique.</p><p></p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21956239">2.</a> <strong>(Shikotsumyaku/Meiton: Puran C | Plan C)</strong></p><p>Type: Supplementary/Defensive/Offensive</p><p>Rank: A/S</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60-80</p><p>Description: Plan C is a technique that combines dark release and dead bone pulse. The user absorbs either an A or S rank technique through their marks, whichever rank the absorption is is directly translated to the rank this technique will become. If A rank chakra is absorbed, this technique becomes A rank for example. They will then channel that dark chakra towards their dormant leg. The user will then stomp with the leg and channel a massive amount of bones in a 360 degree circle around them. The bones will escavate into razor sharp claws all lines up without any space in-between them. This stretches up to short range for A-rank usage but mid range for S-rank. As these bones form, the user channels the converted dark chakra through their feet and into the claws, coating them in dark chakra. The claws can get up to 5 meters tall for A-rank and 10 meters for S-rank. The dead bone pulse and dark chakra is divided 50/50 in this technique. B+B rank, A+A rank respectively. A rank can be used 3 times with a single turn cool down, S rank can be used twice with a two turn cooldown.</p><p></p><p>Note: Can only be taught by Skorm</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21956834">3</a><strong>.(Shikotsumyaku/Meiton: Savūtūn no me | Eye of Savathūn)</strong></p><p>Type: Supplementary/Defensive/Offensive</p><p>Rank: Forbidden</p><p>Range: N/A</p><p>Chakra: 50(-20/turn)</p><p>Damage: N/A</p><p>Description: Eye of Savathūn is a creation that combines dead bone pulse with dark release and requires both KGs to work. The user needs to absorb an S rank technique or higher through their dark marks before they can create this technique. When they have done so, the user then performs four handseals and creates a large orb of dark chakra that is casted inside a thick husk. It looks like a floating black orb with the characteristic dark flames inside it. The Eye of Savathūn has a pair of bone wings attached to it and is capable of flight. As far as usage goes, the Eye can completely shut itself together and form a very strong defense(once per turn and counts as a move). This combines the s/w of dark release and dead bone pulse of S rank individually, making it equivalent of forbidden in total. Eye of Savathūn <span style="color: rgb(0, 0, 0)">can absorb chakra (based on Dark's absorption S&W) and redirect it towards a target like a projectile of dark flames(chakra). The damage of the projectile will reflect the power of the technique absorbed (1:1 conversion).</span> This technique is majorly to mark a territory on the battlefield and can be used as an excellent protection. The shrieker stays on the field until it is destroyed or for a maximum of four turns. It can harden itself for protection once per turn. The size of the Eye of Savathūn stays the same at all times and has a diameter of five meters. This technique can be used once per battle. No dark or shikotsumyaku technique above A rank in the same turn this technique has been used. After the technique naturally ends or is destroyed, the user cannot perform release form dark jutsus for two turns or use dead bone pulse techniques for two turns either. The passive dmg resistance of Shikotsumyaku is not affected.</p><p></p><p>Note: Can only be taught by Skorm</p><p>[SPOILER]<img src="https://heavyeditorial.files.wordpress.com/2017/10/d2_strike_savanthuns_song_03.jpg?quality=65&strip=all&w=782&strip=all" data-url="https://heavyeditorial.files.wordpress.com/2017/10/d2_strike_savanthuns_song_03.jpg?quality=65&strip=all&w=782&strip=all" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22021950">4</a>. <strong>(Shikotsumyaku: Jigoku no hōyō | Hell Embrace)</strong></p><p>Type: Defensive</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Hell Embrace is a particular shape manipulation that is used when a user needs to brace for a really hard impact that they cannot avoid or have the tools to defeat with their current situation. The user channels a large amount of chakra throughout their body and lets their skeletal structure manifest in such a state that it quadruples its density as well as fortifies vital organs with shielded coating outside their body with a bone armor that covers the users body but particular in those areas. The users spine gets locked in position to minimize back pain and paralysis. On the users feet, there are tendrils that grows out from the users heel and toes, creating a grappling hook to attach them to whatever surface they are standing on as they prepare for impact. Because the chakra is spread thoroughly from the user it counts as a full body surge of chakra which also can be used to cleanse the user from genjutsu one rank below(as per genjutsu instructions follow). The technique can be fortified further with coating techniques or other advanced fields such as Yang or Yin. The user practically immobilizes themselves for impact and lets them tank S-ranked damage following S/W of DBP.</p><p></p><p>Note: Needs two-turn cooldown.</p><p>Note: No other DBP jutsu in the same turn.</p><p>Note: Can only be used 3x per battle.</p><p>Note: Can only be taught by Skorm.</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-28#post-22050287">5</a>. <strong>(Shikotsumyaku: Hone shifuto | Bone Shift)</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Bone Shift is a technique that uses the possibilities to make a user merge themselves with the bones created from their body as seen in the last Kagyua dance. The user weaves a single handseal and creates two pillars of bones that are connected to eachother underground through a physical connection of bones. The first pillar will grow from the users presence and dig itself underground and then reappearing anywhere on the field the user wants up to long-range. The user can then merge themselves with the bone pillar created right next to them and then re-emerge from the other pillar. This technique doesn't just work for the user however, and lets the user merge other Shikotsumyaku techniques within the pillars to allow them to travel through the bone tunnel and end up on the other side, as long as the technique is a projectile. Bone shift can be destroyed and act like just any other dead bone pulse technique. Destroying one pillar doesn't automatically destroy the other though unless a large scaled jutsu is used.</p><p></p><p>Note: Can only be used four times per battle with a turn cool down</p><p>[/QUOTE]</p>
[QUOTE="Skorm, post: 21702493, member: 253471"] [CENTER][IMG]https://i.imgur.com/FqEkU2z.png[/IMG][/CENTER] Taught[...] Created[4] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21955557']1.[/URL][B] (Shikotsumyaku/Meiton: Pokettoinfiniti | Pocket Infinity)[/B] Type: Offensive Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description: Pocket Infinity is a technique that incorporates the combination of dark and dead bone pulse KG's. The user needs to absorb a technique of S rank/higher through their dark mark before using this technique. This technique is started off by the user channeling their charged dark release mark into one of their fists and thus make it glow purple. The user then slams their closed fist into the ground and lets out a massive amount of energy knock back and cause internal damage to anything that is in close/mid range towards the user through sheer force. When their fist touches the ground, spikes of bones will start to root in the impact area and travel in a 360 degree fashion under the ground. This is completely hidden towards an opponent unless they can sense chakra or see through solid ground. The bones will spread and excavated behind the target as they are knocked back by the blast they get impaled by razor sharp spikes of bones(A-rank) that have protruded all around the field(up to mid-range). This technique can also counter ground based techniques weak/neutral towards dead bone pulse/dark of the same rank of the technique. This jutsu can be performed a maximum amount of three times per battle and with a two turn cool-down. In the same turn the technique is used, the user may not use dark/dead bone pulse above A rank. The Dark Shockwave is equivalent to A rank and the Bone spikes are equivalent to A rank totalling S rank in strength for the technique. Note: Can only be taught by Skorm. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21956239']2.[/URL] [B](Shikotsumyaku/Meiton: Puran C | Plan C)[/B] Type: Supplementary/Defensive/Offensive Rank: A/S Range: Short-Mid Chakra: 30 Damage: 60-80 Description: Plan C is a technique that combines dark release and dead bone pulse. The user absorbs either an A or S rank technique through their marks, whichever rank the absorption is is directly translated to the rank this technique will become. If A rank chakra is absorbed, this technique becomes A rank for example. They will then channel that dark chakra towards their dormant leg. The user will then stomp with the leg and channel a massive amount of bones in a 360 degree circle around them. The bones will escavate into razor sharp claws all lines up without any space in-between them. This stretches up to short range for A-rank usage but mid range for S-rank. As these bones form, the user channels the converted dark chakra through their feet and into the claws, coating them in dark chakra. The claws can get up to 5 meters tall for A-rank and 10 meters for S-rank. The dead bone pulse and dark chakra is divided 50/50 in this technique. B+B rank, A+A rank respectively. A rank can be used 3 times with a single turn cool down, S rank can be used twice with a two turn cooldown. Note: Can only be taught by Skorm [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-15#post-21956834']3[/URL][B].(Shikotsumyaku/Meiton: Savūtūn no me | Eye of Savathūn)[/B] Type: Supplementary/Defensive/Offensive Rank: Forbidden Range: N/A Chakra: 50(-20/turn) Damage: N/A Description: Eye of Savathūn is a creation that combines dead bone pulse with dark release and requires both KGs to work. The user needs to absorb an S rank technique or higher through their dark marks before they can create this technique. When they have done so, the user then performs four handseals and creates a large orb of dark chakra that is casted inside a thick husk. It looks like a floating black orb with the characteristic dark flames inside it. The Eye of Savathūn has a pair of bone wings attached to it and is capable of flight. As far as usage goes, the Eye can completely shut itself together and form a very strong defense(once per turn and counts as a move). This combines the s/w of dark release and dead bone pulse of S rank individually, making it equivalent of forbidden in total. Eye of Savathūn [COLOR=rgb(0, 0, 0)]can absorb chakra (based on Dark's absorption S&W) and redirect it towards a target like a projectile of dark flames(chakra). The damage of the projectile will reflect the power of the technique absorbed (1:1 conversion).[/COLOR] This technique is majorly to mark a territory on the battlefield and can be used as an excellent protection. The shrieker stays on the field until it is destroyed or for a maximum of four turns. It can harden itself for protection once per turn. The size of the Eye of Savathūn stays the same at all times and has a diameter of five meters. This technique can be used once per battle. No dark or shikotsumyaku technique above A rank in the same turn this technique has been used. After the technique naturally ends or is destroyed, the user cannot perform release form dark jutsus for two turns or use dead bone pulse techniques for two turns either. The passive dmg resistance of Shikotsumyaku is not affected. Note: Can only be taught by Skorm [SPOILER][IMG]https://heavyeditorial.files.wordpress.com/2017/10/d2_strike_savanthuns_song_03.jpg?quality=65&strip=all&w=782&strip=all[/IMG] [/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22021950']4[/URL]. [B](Shikotsumyaku: Jigoku no hōyō | Hell Embrace)[/B] Type: Defensive Rank: S Range: N/A Chakra: 40 Damage: N/A Description: Hell Embrace is a particular shape manipulation that is used when a user needs to brace for a really hard impact that they cannot avoid or have the tools to defeat with their current situation. The user channels a large amount of chakra throughout their body and lets their skeletal structure manifest in such a state that it quadruples its density as well as fortifies vital organs with shielded coating outside their body with a bone armor that covers the users body but particular in those areas. The users spine gets locked in position to minimize back pain and paralysis. On the users feet, there are tendrils that grows out from the users heel and toes, creating a grappling hook to attach them to whatever surface they are standing on as they prepare for impact. Because the chakra is spread thoroughly from the user it counts as a full body surge of chakra which also can be used to cleanse the user from genjutsu one rank below(as per genjutsu instructions follow). The technique can be fortified further with coating techniques or other advanced fields such as Yang or Yin. The user practically immobilizes themselves for impact and lets them tank S-ranked damage following S/W of DBP. Note: Needs two-turn cooldown. Note: No other DBP jutsu in the same turn. Note: Can only be used 3x per battle. Note: Can only be taught by Skorm. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-28#post-22050287']5[/URL]. [B](Shikotsumyaku: Hone shifuto | Bone Shift)[/B] Type: Supplementary Rank: A Range: N/A Chakra: 30 Damage: N/A Description: Bone Shift is a technique that uses the possibilities to make a user merge themselves with the bones created from their body as seen in the last Kagyua dance. The user weaves a single handseal and creates two pillars of bones that are connected to eachother underground through a physical connection of bones. The first pillar will grow from the users presence and dig itself underground and then reappearing anywhere on the field the user wants up to long-range. The user can then merge themselves with the bone pillar created right next to them and then re-emerge from the other pillar. This technique doesn't just work for the user however, and lets the user merge other Shikotsumyaku techniques within the pillars to allow them to travel through the bone tunnel and end up on the other side, as long as the technique is a projectile. Bone shift can be destroyed and act like just any other dead bone pulse technique. Destroying one pillar doesn't automatically destroy the other though unless a large scaled jutsu is used. Note: Can only be used four times per battle with a turn cool down [/QUOTE]
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