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<p>[QUOTE="Serpent, post: 20861974, member: 44848"]</p><p style="text-align: center"><strong><span style="font-size: 18px">Construction Post</span></strong></p> <p style="text-align: center"><span style="font-size: 12px">(To be Submitted)</span></p><p>[SPOILER="Custom Clan Construction"]</p><p><strong>Name:</strong> Cerberus<img src="https://i.imgur.com/drAC1Nv.png" data-url="https://i.imgur.com/drAC1Nv.png" class="bbImage fr-fir" style="" alt="" title="" /></p><p></p><p><strong>Founder:</strong> Serpent</p><p></p><div style="text-align: justify; max-width: "><strong>History of the Clan: </strong>Cerberus arose from the tumult of what they call the First Contact War, a conflict between humanity and a group of Otsutsuki attempting to cultivate a divine tree they had encountered. During the Otsutsuki occupation of the land of Theodoro (LM 202), a trio of human scientist/mercenaries, Jack Harper, Eva Core, and Ben Hislop, served with the alliances of human forces led by General Williams and resisted the Otsutsuki occupation. After capturing an Otsutsuki general, the alliance became embroiled in the general's conspiracy to use an ancient artifact fueled by a substance called "Element Zero" to transform humans into a race of super soldier slaves under his command. With the aid of the others, Harper was able to foil the plot, but both Core and Hislop were lost. In the aftermath, Harper realized that although the earth was abundant with knowledge and wealth, it was also unprotected, and a dark time was coming for humanity. It was humanity's duty to meet this challenge, and Harper resolved to do everything in his power to better humanity and ensure their place atop other races. With that, Harper published the manifesto of Cerberus and assumed the identity of the Illusive Man.</div> </p><p><strong>Special Abilities:</strong> Advancing in the art of Bio-Cybernetics using the unique substance known as "Element Zero" gained after defeating the Otsutsuki in the first contact event. Cerberus has developed implants called "Biotics" That are fitted with an electronic brain implant during childhood. Once the implant is installed, it can only be replaced or altered through extremely dangerous brain surgery, so most individuals keep the same implant their entire lives. These modules generate and distribute Element Zero throughout the body, allowing for Cerberus members to manipulate what they call "Mass Effect Fields" for combat to an effective degree.</p><ul> <li data-xf-list-type="ul"><div style="text-align: justify; max-width: "><strong>Passive Traits & Abilities:</strong> All Cerberus members are Cyborgs and as such follow all rules and restrictions applied to them. Through advanced research and experimentation from around the world Cerberus has streamlined their biotics flow of Element Zero creating powerful super soldiers that are highly effective in combat. Having a base speed and tracking increase (+4) and no longer having the Cyborgs weakness to lightning release.</div></li> <li data-xf-list-type="ul"><div style="text-align: justify; max-width: "><strong>Kekkei Genkai (or equivalent):</strong> Cerberus members use biotics to constantly inject themselves with 'Element Zero' allowing them to use it's unique properties to manipulate and control 'Mass Effect Fields'; that are created through the use of element zero to increase or decrease the mass content of space-time when subjected to a energy current via chakra. With a positive current, mass is increased. With a negative current, mass is decreased. The stronger the current, the greater the magnitude of the mass effect. By manipulating the mass of space-time a virality endless possibility of effects could be produced, most resolving around the gravitational affects caused by the mass effect for enhanced combat. Here is a video that showcases some of the base effects that can be achieved by manipulating Mass Effect Fields. [youtube]bxS-RRzhx_4[/youtube] What differs from other abilities like that of the Rinnegan's Diva Path or Tenseigan is that they manipulate gravity itself, being an absolute force. While mass effect fields are less powerful but more versatile, as they don't manipulate gravity, but the mass content of space-time, often times having gravitational side effects, but not always. Biotics require higher chakra costs then standard techniques to maintain the stability of Element Zero, taxing 10 more chakra per technique of equivalent rank but they also deal higher damage, being 20 damage more then standard techniques of equivalent rank. This only applies to Biotic techniques (Clan techniques that use biotics to induce element zero and manipulate mass effect fields) and not other Scientific Ninja Tools.</div></li> </ul> <div style="text-align: justify; max-width: "><strong>Location:</strong> Theodoro (LM 202). It is green and lush along the coastline, but the further inland one travels the more savannah-like the landscape becomes, with trees becoming successively more widely spaced and the grass being replaced by dirt. Using the terrain as natural obstacles Cerberus has built it's HQ at ground zero of the first contact event, building a massive fortress and memorial for those who were lost.</div> </p><div style="text-align: justify; max-width: "><strong>Purpose: </strong>Cerberus is a <a href="https://masseffect.fandom.com/wiki/Human">human</a>-survivalist paramilitary group led by the enigmatic Illusive Man. Cerberus' core belief is that humans deserve to stand at the pinnacle of all beings. To have a Greater role then even the Otsutsuki, and that the Alliances of humanity are too hamstrung by law and public opinion to stand up effectively to other worldly beings. Cerberus supports the principle that any methods of advancing humanity's ascension are entirely justified, including illegal or dangerous experimentation, terrorist activities, sabotage and assassination. Cerberus operatives accept that these methods are brutal, but believe history will vindicate them.</div> </p><p><strong>Special Info:</strong> Cerberus follows a structure more akin to a corporation then a clan and as such has a chain of command to ensure the successful endeavors the clan takes on. The rankings are as follows:</p><ul> <li data-xf-list-type="ul">Employees: New members to Cerberus, they are still developing their skills in the use of Biotics</li> <li data-xf-list-type="ul">Supervisors: Members that have been promoted for successfully completing their training in Biotics</li> <li data-xf-list-type="ul">Managers: Two members that have directly been promoted to serve as the right and left hands of the CEO</li> <li data-xf-list-type="ul">CEO: The Leader of Cerberus</li> </ul><p><strong>Requirements:</strong></p><p>-Cannot be paired with any Mode</p><p>-Cannot be paired with any Dual Ability</p><p>-Requires chunin rank or higher to join Clan</p><p>-Requires Cyborg in Inventory</p><p>-Requires permission from Cerberus CEO</p><p></p><p>[SPOILER="Custom Clan Jutsu Construction"]</p><p><strong>(Seibutsu-teki: Shitsuryō Kōgeki) Biotics: Mass Offense</strong></p><p>Type: Supplementary/Offensive</p><p>Rank: B - S</p><p>Range: Short - Mid</p><p>Chakra: 20 - 40</p><p>Damage: 40 - 80</p><p>Description: (Nova/Shockwave/Lance)</p><p><strong>Notes:</strong></p><p>-Can only be used by Cerberus clan members</p><p>-Can only use S-ranked variant three times per battle</p><p>-S-ranked variant requires a two turn cooldown</p><p>-Can only be taught by Serpent</p><p></p><p><strong>(Seibutsu-teki: Shitsuryō Mamoru) Biotics: Mass Defense</strong></p><p>Type: Supplementary/Defensive</p><p>Rank: B - S</p><p>Range: Short - Mid</p><p>Chakra: 20 - 40</p><p>Damage: N/A</p><p>Description: (Throw-Pull/Barrier/Mobility)</p><p><strong>Notes:</strong></p><p>-Can only be used by Cerberus clan members</p><p>-Can only use S-ranked variant three times per battle</p><p>-S-ranked variant requires a two turn cooldown</p><p>-Can only be taught by Serpent</p><p></p><p><strong>(Seibutsu-teki: Yameru) Biotics: Stasis</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: (Prevents target movement)</p><p><strong>Notes:</strong></p><p>-Can only be used by Cerberus clan members</p><p>-Can only be used twice per battle</p><p>-Requires a two turn cooldown</p><p>-Can only be taught by Serpent</p><p></p><p><strong>(Seibutsu-teki: Jūden) Biotics: Charge</strong></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: (Speed rush with shockwave)</p><p><strong>Notes:</strong></p><p>-Can only be used by Cerberus clan members</p><p>-Can only be used three times per battle</p><p>-Requires a three turn cooldown</p><p>-Can only be taught by Serpent</p><p></p><p><strong>(Seibutsu-teki: Bakkurasshu) Biotics: Backlash</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: N/A (Equal to technique reflected)</p><p>Description: (reflective barrier)</p><p><strong>Notes:</strong></p><p>-Can only be used by Cerberus clan members</p><p>-Can only be used three times per battle</p><p>-Can only be taught by Serpent</p><p></p><p><strong>(Seibutsu-teki: Bakkurasshu) Biotics: Overdrive</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: 40 (-30 per turn)</p><p>Damage: N/A (+20/30/40 to Biotics)</p><p>Description: (Increases power output)</p><p><strong>Notes:</strong></p><p>-Can only be used by Cerberus clan members</p><p>-Associate/Supervisor: Increases the damage output of Biotics by +20, Lasts 4 turns, but requires a two turn cooldown</p><p>-Manager: Increases the damage output of Biotics by +30, Lasts 4 turns, but requires a three turn cooldown</p><p>-CEO: Increases the damage output of Biotics by +40, Lasts 4 turns, but requires a four turn cooldown</p><p>-Can only be used three times per battle</p><p>-Can only be taught by Serpent</p><p></p><p><strong>(Seibutsu-teki: Shōmetsu) Biotics: Annihilation</strong></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: Forbidden</p><p>Range: Mid - Long</p><p>Chakra:</p><p>Damage:</p><p>Description: (White Hole)</p><p><strong>Notes:</strong></p><p>-Can only be used by Cerberus clan members</p><p>-Associate/Supervisor: Requires a four turn cooldown</p><p>-Manager: Requires a three turn cooldown</p><p>-CEO: Requires a two turn cooldown</p><p>-Can only be used twice per battle</p><p>-Can only be taught by Serpent</p><p></p><p><strong>(Seibutsu-teki: Tokui-ten) Biotics: Singularity </strong></p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Mid - Long</p><p>Chakra:</p><p>Damage:</p><p>Description: (Black Hole)</p><p><strong>Notes:</strong></p><p>-Can only be used by Cerberus clan members</p><p>-Associate/Supervisor: Requires a four turn cooldown</p><p>-Manager: Requires a three turn cooldown</p><p>-CEO: Requires a two turn cooldown</p><p>-Can only be used twice per battle</p><p>-Can only be taught by Serpent</p><p>[/SPOILER][/SPOILER][SPOILER="Technique Construction"]<strong>(Chakra Shokuyō no Wakagaeri) Chakra Edible of Rejuvenation</strong></p><p><strong>Type: </strong>Healing</p><p><strong>Description and Background:</strong> A unique edible that looks like a small yellow chakra fruit that has been cultivated from rare plants grown from the enriched soils where a Divine Tree once rooted. Remanence's of the vast nature energy and chakra absorbed by the tree remained in the localized soil providing the perfect harvesting ground to grow these fruit. Upon first eating the fruit the user will feel a complete rejuvenation of their being. An overhauling sensation of energy will overcome them as all illnesses and injure are cured, returning the user to their maximum health. However, thereafter the user will feel a sudden shock to their system as their chakra drastically depletes, taxing three times the amount of chakra as health healed. <em>(I.E. 100 heath will cost 300 chakra)</em> As a result the user will feel a sudden drain limiting them to only being able to use one other chakra based technique that on the turn the chakra fruit is consumed.</p><p><strong>Description of Side Effects:</strong></p><p>-Consuming the fruit stuns the users chakra, only allowing them to use one other chakra based technique that turn.</p><p>-Can only be consumed once by any individual, and given to others twice per battle/arc.</p><p></p><p><strong>(Kakuremino) Cloak of Invisibility</strong></p><p>Type: Tool<img src="https://i.imgur.com/tEN8JtB.png" data-url="https://i.imgur.com/tEN8JtB.png" class="bbImage fr-fir" style="" alt="" title="" /></p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: N/A (-10 per turn)</p><p>Damage points: N/A</p><p>Description: The Cloak of Invisibility is a unique ninja tool designed and developed by the Sage of Time. It is speculated that wearing the cloak can even render the wearer invisible to Death himself and is the reason for the Temporal Sages longevity. In reality the cloak is nothing more then a scientific cloaking mesh imbedded with fuuinjutsu scripts for concealment. On it's own the cloak appears as nothing more then a white hooded cloak with black trim and two black rings around the bottom and tomoe along it's collar. The cloak normally does nothing unique and provides no defense of any kind. To activate it's cloaking ability, the user simply needs to passively lift the hood over their head, triggering the fuuinjutsu scripts and circuitry within it's mesh. Once activated, the user will become completely invisible from visual based perception, including Doujutsu. (w/ exception to Byakugan, Jogan and Hyuga Tenseigan) This cloaks invisibility even extends to other parts of the users body not completely covered like arms, legs, face, etc. This cloaking does not prevent sensory abilities form detecting them, only visual based perception. The user will still need to be careful not to disrupt the environment around them as some small changes could give away their position. For example running could kick up dirt etc. This means that dust storms, mist and/or fog/gas type techniques could be used to create visual disturbances to locate the user. The fuuinjutsu script passively drains chakra from the user per turn active, lasting a short time before it needs to recharge for an equal amount of time.</p><p><strong>Note:</strong></p><p>-Can only be activated for three turns, then requiring a three turn cooldown</p><p>-Requires Fuuinjutsu knowledge to activate</p><p>-Can only be taught by Serpent</p><p>[/SPOILER][SPOILER="Summoning Construction"]</p><p><img src="https://i.imgur.com/9ymeASz.png" data-url="https://i.imgur.com/9ymeASz.png" class="bbImage fr-fir" style="" alt="" title="" /><strong>(Densetsu Kuchiyose: Ōzaru Senpai) Legendary Summoning: Oozaru Elder</strong></p><p>Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: N/A</p><p>Chakra: 80</p><p>Damage: N/A</p><p>Description: The user will clasp his hands together for the summoning, using their chakra as sacrifice instead of blood. The Oozaru Elders are the largest of the Oozaru, appearing almost identical to them. They have wild white fur with tanned leathery skin and red eyes. Oozaru Elders specializes in three of the basic five elemental fields, being able to use all canon techniques in those fields up to S-rank. <em>(to be stated when summoned)</em> Requiring only arm movements or to be released from the mouth. They also have a passive +30 damage to Oozaru techniques. <em>(Ki energy)</em> They boost an additional +20 physical damage reduction as listed on the summoning contract and have 200 health points and 600 chakra points. With their massive size they are able to extend their Taijutsu out to long range <em>(30m reach)</em> and can 'free from' Taijutsu damage of 100 damage at a cost of a move. Like the other Oozaru, Elders unique style of fighting makes them Strong Fist specialist</p><p><strong>Notes:</strong></p><p>-Can only have one Oozaru on the field at a time</p><p>-Can only be summoned three times per battle</p><p>-Can only be used by Serpent</p><p></p><p><strong><img src="https://i.imgur.com/7VGiqHp.png" data-url="https://i.imgur.com/7VGiqHp.png" class="bbImage fr-fir" style="" alt="" title="" /></strong></p><p><strong>(Densetsu Kuchiyose: Erīto Ōzaru) Legendary Summoning: Elite Oozaru</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: 60</p><p>Damage: N/A</p><p>Description: The user will clasp his hands together for the summoning, using their chakra as sacrifice instead of blood. Elite Oozaru are massive monkeys that rival the size of large summoning's, being slightly larger then standard Oozaru and appearing almost identical to them with only minor differences. Having jagged, rougher and darker brown fur with tanned leathery skin and red eyes. Elite Oozaru specializes in two of the basic five elemental fields, being able to use all canon techniques in those fields up to S-rank. <em>(to be stated when summoned)</em> Requiring only arm movements or to be released from the mouth. They also have a passive +20 damage to Oozaru techniques. <em>(Ki energy)</em> They boost an additional +10 physical damage reduction as listed on the summoning contract and have 180 health points and 500 chakra points. With their massive size they are able to extend their Taijutsu out to long range <em>(30m reach)</em> and can 'free from' Taijutsu damage of 80 damage at a cost of a move. Like the other Oozaru, Elites unique style of fighting makes them Strong Fist specialist</p><p><strong>Notes:</strong></p><p>-Can only have one Oozaru on the field at a time</p><p>-Can only be summoned twice times per battle</p><p>-Can only be used by Serpent</p><p></p><p><strong><img src="https://i.imgur.com/J1IKSpJ.png" data-url="https://i.imgur.com/J1IKSpJ.png" class="bbImage fr-fir" style="" alt="" title="" /></strong></p><p><strong>(Densetsu Kuchiyose: Ōzaru) Legendary Summoning: Oozaru</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will clasp his hands together for the summoning, using their chakra as sacrifice instead of blood. Oozaru are massive monkeys that rival the size of large summoning's. Having smooth brown fur with tanned leathery skin and red eyes. Each Oozaru specializes in one of the basic five elemental fields, being able to use all canon techniques in that field up to S-rank. <em>(to be stated when summoned) </em>Requiring only arm movements or to be released from the mouth. They boost the normal stats as listed on the summoning contract and have 160 health points and 400 chakra points. With their massive size they are able to extend their Taijutsu out to long range <em>(30m reach)</em> and can 'free from' Taijutsu damage of 60 damage at a cost of a move per turn. Like the other Oozaru their unique style of fighting makes them Strong Fist specialist</p><p><strong>Notes:</strong></p><p>-Can only have one Oozaru on the field at a time</p><p>-Can only be summoned three times per battle</p><p>-Can only be used by Serpent</p><p style="text-align: center">[hr][/hr] <strong>Oozaru Summoning Ninjutsu</strong> [hr][/hr]</p><p></p><p><strong>(Ōzaru no Jutsu: Sūpā Saiya-jin) Oozaru Technique: Super Saiyan</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: N/A (+10/20/30 to Oozaru Techniques)</p><p>Description: It was originally believed that the Super Saiyan transformation comes in response to a need, not a desire. However through training the user is able to master the form and can access it at will by harnessing the natural energy (Ki Energy) within themselves to achieve the state, unlike sage mode which harnesses the natural energy around them. Super Saiyan has three levels to the transformation and is used to enhance the users Ki energy and speed output. The most noticeable physical change is that the users hair becomes golden blond in color and seems to stand on end, giving it a rising, flame-like appearance. Their natural eye color changes to a greenish-blue, muscle tone becomes more defined, and the skin tone (and clothing) becomes lighter mainly due to the energy and light output of the golden aura. As the natural floodgates of the body are opened with the transformation, excess energy is radiated from the body in the form of a pulsing, flame-like aura. There is also a marked personality alteration, where the Saiyan becomes unusually aggressive and more prone to acting on impulse.</p><p style="margin-left: 20px"><strong>Super Saiyan:</strong> The first level of the transformation, the users' hair will flow upward as it turns golden as a golden flame like aura radiates from them. This enhances the users damage output for Oozaru techniques (Ki energy) and Taijutsu by +10 and increases the users speed by x1.5. This level lasts 6 turns and requires a two turn cooldown</p> <p style="margin-left: 20px"><strong>Super Saiyan 2:</strong> The second level of the transformation, the users' hair will stand on end, becoming more sharp and the flame like aura becomes more jagged as small arcs of static energy radiates from it. This enhances the users damage output for Oozaru techniques (Ki energy) and Taijutsu by +20 and increases the users speed by x2. This level lasts 5 turns and requires a three turn cooldown</p> <p style="margin-left: 20px"><strong>Super Saiyan 3:</strong> The final level of the transformation, the user's hair will now flows wild as it lengthens down their back. Their aura becomes even more rough as even more static energy radiates from it. This enhances the users damage output for Oozaru techniques (Ki energy) and Taijutsu by +30 and increases the users speed by x3. This level lasts three turns and requires a four turn cooldown</p><p><strong>Notes:</strong></p><p>-Each level can be access at any time but when the transformation ends the user needs to wait the required cooldown period before they can activate it again.</p><p>-Can only be used by Oozaru or contract holder/signer</p><p>-Cannot be used with other states/modes</p><p>-Can only be used by Serpent</p><p></p><p><strong>(Ōzaru Kinjutsu: Genki Doma) Forbidden Oozaru Technique: Spirit Bomb</strong></p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra: 80</p><p>Damage: 140</p><p>Description: The strongest Oozaru technique in existence, user of the spirit bomb will rise their hands to the sky and act as a conduit as they focus and pull in energy from within themselves and around the field forming said nature energy into a massive sphere of destructive power. This energy takes the form of sparkling, glittering glowing light blue wisps that gather into the spherical mass known as the spirit bomb. The creation of the attack forms a calm breeze that is softly pushed away from it's focal point that quickly grows into a powerful gale that expels and radiates colorful northern light-esque aroura. <em>(Note: this gale of wind is purely cosmetic)</em> The spirit bomb is quite swift when used, being propelled down upon a target and if not careful can obliterate the battlefield. This technique's destructive nature and potential for collateral damage has deemed it Kinjutsu, even among Oozaru. If the user or their allies are caught in the blast they suffer the same damage and will need to defend from it as we. The radius of this technique's blast is 50m wide when used in battle, or can be used to completely destroy a landmark when used outside of battle in the Ninja World. When faced against energy based attacks/defenses the spirit bomb only consumes that energy rendering it null making such techniques ineffective against it. <em>(This does not enhance the power of the Spirit Bomb in any way.)</em> Requiring physical solid techniques to defend from it's might. This technique taxes a high amount of the users Senjutsu chakra not only making it risky to use, but also limits its usage all together. Unlike other Oozaru techniques, this one requires the user to be in Sage Mode to use.</p><p><strong>Notes:</strong></p><p>-Can only be used by Oozaru or contract holder/signer while in sage mode</p><p>-Can only use one other technique the turn this is used</p><p>-Requires Kinjutsu and Custom Kinjutsu</p><p>-Can only be used once per battle</p><p>-Can only be used by Serpent[/SPOILER]</p><p>[SPOILER="Custom Technique Construction"]</p><p><strong>(Fuuinjutsu: Rinku Sankaku) Sealing Technique: Triangle Link</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (-5 per message sent)</p><p>Damage: N/A</p><p>Description: The user will place their hand on a target while focusing chakra and create duel markings on the target and themselves. This Fuuinjutsu script takes the form of small kenji that form a small triangle. These markings link the users and targets chakra networks together creating a chakra bond. Through this bond, the user and target are able to passively transmit signals to each other through chakra fulgurations to one another, even over vast distances providing a useful form of communication. <em>(does not transmit across ocean landmarks) </em>This technique can only be applied to a single target at a time, and placing it upon another target will disperse any previous marking and sever the link created. Though the user's chakra networks are linked, techniques that would otherwise be harmful, such as Genjutsu or Senjutsu though the use of Sage Mode does not transfer or harm the other.</p><p>Notes:</p><p>-Requires Fuuinjutsu and Advanced Fuuinjutsu</p><p>-Fuuinjutsu seal only lasts for one Arc</p><p>-Can only be taught by Serpent</p><p></p><p><strong>(Shakuhou Kyouka) Reinforced Release</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Through the use of "Sealing Technique: Triangle Link" the user will transfer their chakra through the created bond into their target causing the influx of 30 chakra to purge the targets chakra of harmful techniques such as Genjutsu or Yamanaka techniques. This release follows the rules of the "foreign chakra and energies" release method. Logically, the user needs to be aware of the others influence under such a technique to release it. While the chakra link can reach over vast distances. This large influx of chakra is limited in scope, only being able to travel and aid another within the same landmark.</p><p>Notes:</p><p>-Can only be used twice per battle</p><p>-Requires a three turn cooldown</p><p>-Can only be taught by Serpent</p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Serpent, post: 20861974, member: 44848"] [CENTER][B][SIZE=18px]Construction Post[/SIZE][/B] [SIZE=12px](To be Submitted)[/SIZE][/CENTER] [SPOILER="Custom Clan Construction"] [B]Name:[/B] Cerberus[IMG align="right"]https://i.imgur.com/drAC1Nv.png[/IMG] [B]Founder:[/B] Serpent [JUSTIFY][B]History of the Clan: [/B]Cerberus arose from the tumult of what they call the First Contact War, a conflict between humanity and a group of Otsutsuki attempting to cultivate a divine tree they had encountered. During the Otsutsuki occupation of the land of Theodoro (LM 202), a trio of human scientist/mercenaries, Jack Harper, Eva Core, and Ben Hislop, served with the alliances of human forces led by General Williams and resisted the Otsutsuki occupation. After capturing an Otsutsuki general, the alliance became embroiled in the general's conspiracy to use an ancient artifact fueled by a substance called "Element Zero" to transform humans into a race of super soldier slaves under his command. With the aid of the others, Harper was able to foil the plot, but both Core and Hislop were lost. In the aftermath, Harper realized that although the earth was abundant with knowledge and wealth, it was also unprotected, and a dark time was coming for humanity. It was humanity's duty to meet this challenge, and Harper resolved to do everything in his power to better humanity and ensure their place atop other races. With that, Harper published the manifesto of Cerberus and assumed the identity of the Illusive Man.[/JUSTIFY] [B]Special Abilities:[/B] Advancing in the art of Bio-Cybernetics using the unique substance known as "Element Zero" gained after defeating the Otsutsuki in the first contact event. Cerberus has developed implants called "Biotics" That are fitted with an electronic brain implant during childhood. Once the implant is installed, it can only be replaced or altered through extremely dangerous brain surgery, so most individuals keep the same implant their entire lives. These modules generate and distribute Element Zero throughout the body, allowing for Cerberus members to manipulate what they call "Mass Effect Fields" for combat to an effective degree. [LIST] [*][JUSTIFY][B]Passive Traits & Abilities:[/B] All Cerberus members are Cyborgs and as such follow all rules and restrictions applied to them. Through advanced research and experimentation from around the world Cerberus has streamlined their biotics flow of Element Zero creating powerful super soldiers that are highly effective in combat. Having a base speed and tracking increase (+4) and no longer having the Cyborgs weakness to lightning release.[/JUSTIFY] [*][JUSTIFY][B]Kekkei Genkai (or equivalent):[/B] Cerberus members use biotics to constantly inject themselves with 'Element Zero' allowing them to use it's unique properties to manipulate and control 'Mass Effect Fields'; that are created through the use of element zero to increase or decrease the mass content of space-time when subjected to a energy current via chakra. With a positive current, mass is increased. With a negative current, mass is decreased. The stronger the current, the greater the magnitude of the mass effect. By manipulating the mass of space-time a virality endless possibility of effects could be produced, most resolving around the gravitational affects caused by the mass effect for enhanced combat. Here is a video that showcases some of the base effects that can be achieved by manipulating Mass Effect Fields. [youtube]bxS-RRzhx_4[/youtube] What differs from other abilities like that of the Rinnegan's Diva Path or Tenseigan is that they manipulate gravity itself, being an absolute force. While mass effect fields are less powerful but more versatile, as they don't manipulate gravity, but the mass content of space-time, often times having gravitational side effects, but not always. Biotics require higher chakra costs then standard techniques to maintain the stability of Element Zero, taxing 10 more chakra per technique of equivalent rank but they also deal higher damage, being 20 damage more then standard techniques of equivalent rank. This only applies to Biotic techniques (Clan techniques that use biotics to induce element zero and manipulate mass effect fields) and not other Scientific Ninja Tools.[/JUSTIFY] [/LIST] [JUSTIFY][B]Location:[/B] Theodoro (LM 202). It is green and lush along the coastline, but the further inland one travels the more savannah-like the landscape becomes, with trees becoming successively more widely spaced and the grass being replaced by dirt. Using the terrain as natural obstacles Cerberus has built it's HQ at ground zero of the first contact event, building a massive fortress and memorial for those who were lost.[/JUSTIFY] [JUSTIFY][B]Purpose: [/B]Cerberus is a [URL='https://masseffect.fandom.com/wiki/Human']human[/URL]-survivalist paramilitary group led by the enigmatic Illusive Man. Cerberus' core belief is that humans deserve to stand at the pinnacle of all beings. To have a Greater role then even the Otsutsuki, and that the Alliances of humanity are too hamstrung by law and public opinion to stand up effectively to other worldly beings. Cerberus supports the principle that any methods of advancing humanity's ascension are entirely justified, including illegal or dangerous experimentation, terrorist activities, sabotage and assassination. Cerberus operatives accept that these methods are brutal, but believe history will vindicate them.[/JUSTIFY] [B]Special Info:[/B] Cerberus follows a structure more akin to a corporation then a clan and as such has a chain of command to ensure the successful endeavors the clan takes on. The rankings are as follows: [LIST] [*]Employees: New members to Cerberus, they are still developing their skills in the use of Biotics [*]Supervisors: Members that have been promoted for successfully completing their training in Biotics [*]Managers: Two members that have directly been promoted to serve as the right and left hands of the CEO [*]CEO: The Leader of Cerberus [/LIST] [B]Requirements:[/B] -Cannot be paired with any Mode -Cannot be paired with any Dual Ability -Requires chunin rank or higher to join Clan -Requires Cyborg in Inventory -Requires permission from Cerberus CEO [SPOILER="Custom Clan Jutsu Construction"] [B](Seibutsu-teki: Shitsuryō Kōgeki) Biotics: Mass Offense[/B] Type: Supplementary/Offensive Rank: B - S Range: Short - Mid Chakra: 20 - 40 Damage: 40 - 80 Description: (Nova/Shockwave/Lance) [B]Notes:[/B] -Can only be used by Cerberus clan members -Can only use S-ranked variant three times per battle -S-ranked variant requires a two turn cooldown -Can only be taught by Serpent [B](Seibutsu-teki: Shitsuryō Mamoru) Biotics: Mass Defense[/B] Type: Supplementary/Defensive Rank: B - S Range: Short - Mid Chakra: 20 - 40 Damage: N/A Description: (Throw-Pull/Barrier/Mobility) [B]Notes:[/B] -Can only be used by Cerberus clan members -Can only use S-ranked variant three times per battle -S-ranked variant requires a two turn cooldown -Can only be taught by Serpent [B](Seibutsu-teki: Yameru) Biotics: Stasis[/B] Type: Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: (Prevents target movement) [B]Notes:[/B] -Can only be used by Cerberus clan members -Can only be used twice per battle -Requires a two turn cooldown -Can only be taught by Serpent [B](Seibutsu-teki: Jūden) Biotics: Charge[/B] Type: Supplementary/Offensive/Defensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: (Speed rush with shockwave) [B]Notes:[/B] -Can only be used by Cerberus clan members -Can only be used three times per battle -Requires a three turn cooldown -Can only be taught by Serpent [B](Seibutsu-teki: Bakkurasshu) Biotics: Backlash[/B] Type: Supplementary Rank: S Range: Short - Mid Chakra: 40 Damage: N/A (Equal to technique reflected) Description: (reflective barrier) [B]Notes:[/B] -Can only be used by Cerberus clan members -Can only be used three times per battle -Can only be taught by Serpent [B](Seibutsu-teki: Bakkurasshu) Biotics: Overdrive[/B] Type: Supplementary Rank: S Range: N/A Chakra: 40 (-30 per turn) Damage: N/A (+20/30/40 to Biotics) Description: (Increases power output) [B]Notes:[/B] -Can only be used by Cerberus clan members -Associate/Supervisor: Increases the damage output of Biotics by +20, Lasts 4 turns, but requires a two turn cooldown -Manager: Increases the damage output of Biotics by +30, Lasts 4 turns, but requires a three turn cooldown -CEO: Increases the damage output of Biotics by +40, Lasts 4 turns, but requires a four turn cooldown -Can only be used three times per battle -Can only be taught by Serpent [B](Seibutsu-teki: Shōmetsu) Biotics: Annihilation[/B] Type: Supplementary/Offensive/Defensive Rank: Forbidden Range: Mid - Long Chakra: Damage: Description: (White Hole) [B]Notes:[/B] -Can only be used by Cerberus clan members -Associate/Supervisor: Requires a four turn cooldown -Manager: Requires a three turn cooldown -CEO: Requires a two turn cooldown -Can only be used twice per battle -Can only be taught by Serpent [B](Seibutsu-teki: Tokui-ten) Biotics: Singularity [/B] Type: Offensive Rank: Forbidden Range: Mid - Long Chakra: Damage: Description: (Black Hole) [B]Notes:[/B] -Can only be used by Cerberus clan members -Associate/Supervisor: Requires a four turn cooldown -Manager: Requires a three turn cooldown -CEO: Requires a two turn cooldown -Can only be used twice per battle -Can only be taught by Serpent [/SPOILER][/SPOILER][SPOILER="Technique Construction"][B](Chakra Shokuyō no Wakagaeri) Chakra Edible of Rejuvenation Type: [/B]Healing [B]Description and Background:[/B] A unique edible that looks like a small yellow chakra fruit that has been cultivated from rare plants grown from the enriched soils where a Divine Tree once rooted. Remanence's of the vast nature energy and chakra absorbed by the tree remained in the localized soil providing the perfect harvesting ground to grow these fruit. Upon first eating the fruit the user will feel a complete rejuvenation of their being. An overhauling sensation of energy will overcome them as all illnesses and injure are cured, returning the user to their maximum health. However, thereafter the user will feel a sudden shock to their system as their chakra drastically depletes, taxing three times the amount of chakra as health healed. [I](I.E. 100 heath will cost 300 chakra)[/I] As a result the user will feel a sudden drain limiting them to only being able to use one other chakra based technique that on the turn the chakra fruit is consumed. [B]Description of Side Effects:[/B] -Consuming the fruit stuns the users chakra, only allowing them to use one other chakra based technique that turn. -Can only be consumed once by any individual, and given to others twice per battle/arc. [B](Kakuremino) Cloak of Invisibility[/B] Type: Tool[IMG align="right"]https://i.imgur.com/tEN8JtB.png[/IMG] Rank: A Range: N/A Chakra Cost: N/A (-10 per turn) Damage points: N/A Description: The Cloak of Invisibility is a unique ninja tool designed and developed by the Sage of Time. It is speculated that wearing the cloak can even render the wearer invisible to Death himself and is the reason for the Temporal Sages longevity. In reality the cloak is nothing more then a scientific cloaking mesh imbedded with fuuinjutsu scripts for concealment. On it's own the cloak appears as nothing more then a white hooded cloak with black trim and two black rings around the bottom and tomoe along it's collar. The cloak normally does nothing unique and provides no defense of any kind. To activate it's cloaking ability, the user simply needs to passively lift the hood over their head, triggering the fuuinjutsu scripts and circuitry within it's mesh. Once activated, the user will become completely invisible from visual based perception, including Doujutsu. (w/ exception to Byakugan, Jogan and Hyuga Tenseigan) This cloaks invisibility even extends to other parts of the users body not completely covered like arms, legs, face, etc. This cloaking does not prevent sensory abilities form detecting them, only visual based perception. The user will still need to be careful not to disrupt the environment around them as some small changes could give away their position. For example running could kick up dirt etc. This means that dust storms, mist and/or fog/gas type techniques could be used to create visual disturbances to locate the user. The fuuinjutsu script passively drains chakra from the user per turn active, lasting a short time before it needs to recharge for an equal amount of time. [B]Note:[/B] -Can only be activated for three turns, then requiring a three turn cooldown -Requires Fuuinjutsu knowledge to activate -Can only be taught by Serpent [/SPOILER][SPOILER="Summoning Construction"] [IMG align="right"]https://i.imgur.com/9ymeASz.png[/IMG][B](Densetsu Kuchiyose: Ōzaru Senpai) Legendary Summoning: Oozaru Elder[/B] Type: Supplementary Rank: Forbidden Range: N/A Chakra: 80 Damage: N/A Description: The user will clasp his hands together for the summoning, using their chakra as sacrifice instead of blood. The Oozaru Elders are the largest of the Oozaru, appearing almost identical to them. They have wild white fur with tanned leathery skin and red eyes. Oozaru Elders specializes in three of the basic five elemental fields, being able to use all canon techniques in those fields up to S-rank. [I](to be stated when summoned)[/I] Requiring only arm movements or to be released from the mouth. They also have a passive +30 damage to Oozaru techniques. [I](Ki energy)[/I] They boost an additional +20 physical damage reduction as listed on the summoning contract and have 200 health points and 600 chakra points. With their massive size they are able to extend their Taijutsu out to long range [I](30m reach)[/I] and can 'free from' Taijutsu damage of 100 damage at a cost of a move. Like the other Oozaru, Elders unique style of fighting makes them Strong Fist specialist [B]Notes:[/B] -Can only have one Oozaru on the field at a time -Can only be summoned three times per battle -Can only be used by Serpent [B][IMG align="right"]https://i.imgur.com/7VGiqHp.png[/IMG] (Densetsu Kuchiyose: Erīto Ōzaru) Legendary Summoning: Elite Oozaru[/B] Type: Supplementary Rank: S Range: N/A Chakra: 60 Damage: N/A Description: The user will clasp his hands together for the summoning, using their chakra as sacrifice instead of blood. Elite Oozaru are massive monkeys that rival the size of large summoning's, being slightly larger then standard Oozaru and appearing almost identical to them with only minor differences. Having jagged, rougher and darker brown fur with tanned leathery skin and red eyes. Elite Oozaru specializes in two of the basic five elemental fields, being able to use all canon techniques in those fields up to S-rank. [I](to be stated when summoned)[/I] Requiring only arm movements or to be released from the mouth. They also have a passive +20 damage to Oozaru techniques. [I](Ki energy)[/I] They boost an additional +10 physical damage reduction as listed on the summoning contract and have 180 health points and 500 chakra points. With their massive size they are able to extend their Taijutsu out to long range [I](30m reach)[/I] and can 'free from' Taijutsu damage of 80 damage at a cost of a move. Like the other Oozaru, Elites unique style of fighting makes them Strong Fist specialist [B]Notes:[/B] -Can only have one Oozaru on the field at a time -Can only be summoned twice times per battle -Can only be used by Serpent [B][IMG align="right"]https://i.imgur.com/J1IKSpJ.png[/IMG] (Densetsu Kuchiyose: Ōzaru) Legendary Summoning: Oozaru[/B] Type: Supplementary Rank: S Range: N/A Chakra: 40 Damage: N/A Description: The user will clasp his hands together for the summoning, using their chakra as sacrifice instead of blood. Oozaru are massive monkeys that rival the size of large summoning's. Having smooth brown fur with tanned leathery skin and red eyes. Each Oozaru specializes in one of the basic five elemental fields, being able to use all canon techniques in that field up to S-rank. [I](to be stated when summoned) [/I]Requiring only arm movements or to be released from the mouth. They boost the normal stats as listed on the summoning contract and have 160 health points and 400 chakra points. With their massive size they are able to extend their Taijutsu out to long range [I](30m reach)[/I] and can 'free from' Taijutsu damage of 60 damage at a cost of a move per turn. Like the other Oozaru their unique style of fighting makes them Strong Fist specialist [B]Notes:[/B] -Can only have one Oozaru on the field at a time -Can only be summoned three times per battle -Can only be used by Serpent [CENTER][hr][/hr] [B]Oozaru Summoning Ninjutsu[/B] [hr][/hr][/CENTER] [B](Ōzaru no Jutsu: Sūpā Saiya-jin) Oozaru Technique: Super Saiyan[/B] Type: Supplementary Rank: S Range: N/A Chakra: 40 (-10 per turn) Damage: N/A (+10/20/30 to Oozaru Techniques) Description: It was originally believed that the Super Saiyan transformation comes in response to a need, not a desire. However through training the user is able to master the form and can access it at will by harnessing the natural energy (Ki Energy) within themselves to achieve the state, unlike sage mode which harnesses the natural energy around them. Super Saiyan has three levels to the transformation and is used to enhance the users Ki energy and speed output. The most noticeable physical change is that the users hair becomes golden blond in color and seems to stand on end, giving it a rising, flame-like appearance. Their natural eye color changes to a greenish-blue, muscle tone becomes more defined, and the skin tone (and clothing) becomes lighter mainly due to the energy and light output of the golden aura. As the natural floodgates of the body are opened with the transformation, excess energy is radiated from the body in the form of a pulsing, flame-like aura. There is also a marked personality alteration, where the Saiyan becomes unusually aggressive and more prone to acting on impulse. [INDENT][B]Super Saiyan:[/B] The first level of the transformation, the users' hair will flow upward as it turns golden as a golden flame like aura radiates from them. This enhances the users damage output for Oozaru techniques (Ki energy) and Taijutsu by +10 and increases the users speed by x1.5. This level lasts 6 turns and requires a two turn cooldown[/INDENT] [INDENT][B]Super Saiyan 2:[/B] The second level of the transformation, the users' hair will stand on end, becoming more sharp and the flame like aura becomes more jagged as small arcs of static energy radiates from it. This enhances the users damage output for Oozaru techniques (Ki energy) and Taijutsu by +20 and increases the users speed by x2. This level lasts 5 turns and requires a three turn cooldown[/INDENT] [INDENT][B]Super Saiyan 3:[/B] The final level of the transformation, the user's hair will now flows wild as it lengthens down their back. Their aura becomes even more rough as even more static energy radiates from it. This enhances the users damage output for Oozaru techniques (Ki energy) and Taijutsu by +30 and increases the users speed by x3. This level lasts three turns and requires a four turn cooldown[/INDENT] [B]Notes:[/B] -Each level can be access at any time but when the transformation ends the user needs to wait the required cooldown period before they can activate it again. -Can only be used by Oozaru or contract holder/signer -Cannot be used with other states/modes -Can only be used by Serpent [B](Ōzaru Kinjutsu: Genki Doma) Forbidden Oozaru Technique: Spirit Bomb[/B] Type: Offensive Rank: Forbidden Range: Short - Long Chakra: 80 Damage: 140 Description: The strongest Oozaru technique in existence, user of the spirit bomb will rise their hands to the sky and act as a conduit as they focus and pull in energy from within themselves and around the field forming said nature energy into a massive sphere of destructive power. This energy takes the form of sparkling, glittering glowing light blue wisps that gather into the spherical mass known as the spirit bomb. The creation of the attack forms a calm breeze that is softly pushed away from it's focal point that quickly grows into a powerful gale that expels and radiates colorful northern light-esque aroura. [I](Note: this gale of wind is purely cosmetic)[/I] The spirit bomb is quite swift when used, being propelled down upon a target and if not careful can obliterate the battlefield. This technique's destructive nature and potential for collateral damage has deemed it Kinjutsu, even among Oozaru. If the user or their allies are caught in the blast they suffer the same damage and will need to defend from it as we. The radius of this technique's blast is 50m wide when used in battle, or can be used to completely destroy a landmark when used outside of battle in the Ninja World. When faced against energy based attacks/defenses the spirit bomb only consumes that energy rendering it null making such techniques ineffective against it. [I](This does not enhance the power of the Spirit Bomb in any way.)[/I] Requiring physical solid techniques to defend from it's might. This technique taxes a high amount of the users Senjutsu chakra not only making it risky to use, but also limits its usage all together. Unlike other Oozaru techniques, this one requires the user to be in Sage Mode to use. [B]Notes:[/B] -Can only be used by Oozaru or contract holder/signer while in sage mode -Can only use one other technique the turn this is used -Requires Kinjutsu and Custom Kinjutsu -Can only be used once per battle -Can only be used by Serpent[/SPOILER] [SPOILER="Custom Technique Construction"] [B](Fuuinjutsu: Rinku Sankaku) Sealing Technique: Triangle Link[/B] Type: Supplementary Rank: S Range: Short Chakra: 40 (-5 per message sent) Damage: N/A Description: The user will place their hand on a target while focusing chakra and create duel markings on the target and themselves. This Fuuinjutsu script takes the form of small kenji that form a small triangle. These markings link the users and targets chakra networks together creating a chakra bond. Through this bond, the user and target are able to passively transmit signals to each other through chakra fulgurations to one another, even over vast distances providing a useful form of communication. [I](does not transmit across ocean landmarks) [/I]This technique can only be applied to a single target at a time, and placing it upon another target will disperse any previous marking and sever the link created. Though the user's chakra networks are linked, techniques that would otherwise be harmful, such as Genjutsu or Senjutsu though the use of Sage Mode does not transfer or harm the other. Notes: -Requires Fuuinjutsu and Advanced Fuuinjutsu -Fuuinjutsu seal only lasts for one Arc -Can only be taught by Serpent [B](Shakuhou Kyouka) Reinforced Release[/B] Type: Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: N/A Description: Through the use of "Sealing Technique: Triangle Link" the user will transfer their chakra through the created bond into their target causing the influx of 30 chakra to purge the targets chakra of harmful techniques such as Genjutsu or Yamanaka techniques. This release follows the rules of the "foreign chakra and energies" release method. Logically, the user needs to be aware of the others influence under such a technique to release it. While the chakra link can reach over vast distances. This large influx of chakra is limited in scope, only being able to travel and aid another within the same landmark. Notes: -Can only be used twice per battle -Requires a three turn cooldown -Can only be taught by Serpent [/SPOILER] [/QUOTE]
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