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<p>[QUOTE="Serpent, post: 10217290, member: 44848"]</p><p style="text-align: center">[HR][/HR]<strong><span style="font-size: 22px">Nagato Uzumaki Techniques</span></strong>[HR][/HR]</p><p>[SPOILER]</p><p><strong>Rinnegan:</strong>[SPOILER]</p><p><strong>( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye</strong> <em><em>(Passive)</em></em></p><p>Type: Supplementary</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra: N/A ( -5 per turn )</p><p>Damage: N/A</p><p>Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.</p><p>Note: Can only be used by Rinnegan users excluding Sasuke.</p><p>Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinitely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.</p><p>[/SPOILER] <strong>Animal Path:</strong> [SPOILER]<strong>( Chikushōdō ) - Animal Path</strong> <em><em>(Passive)</em></em></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.</p><p>Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuously activated.</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/LZLPKh4.jpg" data-url="http://i.imgur.com/LZLPKh4.jpg" class="bbImage " style="" alt="" title="" /></p><p><strong>(Kuchiyose no Jutsu: Kyokan Kani) - Summoning Technique: Giant Crustacean</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user will summon a Giant Crustacean creature, similar to a crab but somewhat different. The creature has several piercings that link its own chakra with that of the user, a feature that makes it so that the creature manifests the Rinnegan and as such, has its vision shared with the user. The crustacean can, as well, use up to A Rank Water Techniques that don't require handseals and are spit from the mouth. Its hard shell is impervious to A Rank and below techniques. This animal has the speed of a Jounin.</p><p>Note: Can only be summoned by Rinnegan bios with access to Animal Path</p><p>Note: Can only be summoned once</p><p style="text-align: center"><img src="http://i.imgur.com/zqeBiE4.jpg" data-url="http://i.imgur.com/zqeBiE4.jpg" class="bbImage " style="" alt="" title="" /></p><p><strong>( Kuchiyose no Jutsu: Kyojin Kamereon ) - Summoning Technique: Giant Chameleon</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: The user will summon a Giant Chameleon with a sort of snake for a tail. Like all of Nagato's summons, it has a number of body piercings that link its chakra to that of the user and makes it so that it manifests the Rinnegan. Much like a real-life chameleon, this creature can also blend with its surroundings for camouflage, so perfectly that it renders itself completely invisible to other viewers around. This ability has been used by the Animal Path of Pain to step inside the chameleon's mouth and attack his opponents by surprise. The camouflage is so perfect that it hides the summons chakra and even that of those inside it from any sensing technique, even sage mode users, making it not only a visual camouflage but also a sensory one. The only visual cues of the summoning being present is ripple like movement through the environment when moving at Jounin ranked speed. The snake-tail can be used as a prehensile limb to be able to grab and capture intended targets for Pain with its tongue.</p><p>Note: Can only be summoned by Rinnegan bios with access to Animal Path</p><p>Note: Can only be summoned once</p><p style="text-align: center"><img src="http://i.imgur.com/bY9UHqa.png" data-url="http://i.imgur.com/bY9UHqa.png" class="bbImage " style="" alt="" title="" /></p><p><strong>( Kuchiyose no Jutsu: Kyojin Tori ) - Summoning Technique: Giant Bird</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, equal to a Apex Speed Sage, and can use that velocity combined with its beak to form powerful dive attacks, dealing A rank piercing damage on contact. It also has the ability to lay explosive eggs.</p><p>Note: Can only be summoned by Rinnegan bios with access to Animal Path</p><p>Note: Can only be summoned once</p><p style="text-align: center"><img src="http://i.imgur.com/sh5CU63.png" data-url="http://i.imgur.com/sh5CU63.png" class="bbImage " style="" alt="" title="" /></p><p><strong>( Kuchiyose no Jutsu: Kyojin Mukade ) - Summoning Technique: Giant Centipede</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: This giant centipede summon has a number of body piercings and the Rinnegan, implying it is being controlled by Pain. The centipede had an extremely hard shell and as such, was able to use its body to demolish buildings in Konohagakure. The centipede can resist damage from techniques A rank and Bella and moves at comparable speed to a Jounin.</p><p>Note: Can only be summoned by Rinnegan bios with access to Animal Path</p><p>Note: Can only be summoned once</p><p style="text-align: center"><img src="https://i.imgur.com/uo3sBk9.png" data-url="https://i.imgur.com/uo3sBk9.png" class="bbImage " style="" alt="" title="" /></p><p><strong>(Kuchiyose no Jutsu: Kyojin Panda) - Summoning Technique: Giant Panda</strong></p><p>Type: Supplementary</p><p>Rank: A -Rank</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: It resembles a regular panda bear with the exception that it has a number of large piercings all over its body, wears a sash around its waist and possesses Rinnegan eyes. His skin is all covered in lumps and has a texture reminiscent or rock, a fact clearly in line with its abilities. The Giant Panda has the ability to harden its body creating a defensive barricade for its summoner and acting as a shield. It can block up to any A-Rank attack it can intercept completely with its body and can be sacrificed to defend against one S-Rank attack. It doesn't, however, have great moving speed or agility, having Chunin Ninja ranked Speed. Like all other animals summoned by Pain, the animal has a shared field of vision with Nagato.</p><p>Note: Can only be summoned by Rinnegan bios with access to Animal Path</p><p>Note: Can only be summoned once</p><p style="text-align: center"><img src="https://i.imgur.com/89mEal0.png" data-url="https://i.imgur.com/89mEal0.png" class="bbImage " style="" alt="" title="" /></p><p><strong>(Kuchiyose no Jutsu: Kyojin Sai) - Summoning Technique: Giant Rhyno</strong></p><p>Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: N/A</p><p>Description: With an appearance similar to a normal Rhyno, this summon has a number of body piercings, along with Rinnegan manifested upon his eyes. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.</p><p>Note: can only be summoned by Rinnegan bios with access to Animal Path</p><p>Note: can only be summoned once.</p><p style="text-align: center"><img src="http://i.imgur.com/zT0BdSG.png" data-url="http://i.imgur.com/zT0BdSG.png" class="bbImage " style="" alt="" title="" /></p><p><strong>( Kuchiyose no Jutsu: Kyojin Inu ) - Summoning Technique: Giant Dog</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: A large, multi-headed dog with wings (but cannot fly), this summon has a number of body piercings which link its chakra to the summoner and make it so that it manifests the Rinnegan. If the amplification technique is used, the dog can split and multiply when hit. It gains additional heads every time it splits in this way, and each duplicated head carries the Chakra Receiver and the Rinnegan like the original. Every time the dog takes a hit, the user may choose to use the amplification summoning technique to create additional dogs, thus escaping the damage caused. The dog is shown to be highly durable and can resist B rank and below techniques.</p><p>Note: Can only be summoned by Rinnegan bios with access to Animal Path</p><p>Note: Can only be summoned once and can only divide into a max of 4 bodies.</p><p style="text-align: center"><img src="http://i.imgur.com/aom6VaI.png" data-url="http://i.imgur.com/aom6VaI.png" class="bbImage " style="" alt="" title="" /></p><p><strong>( Kuchiyose no Jutsu: Kyojin Oushi ) - Summoning Technique: Giant Ox</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: With an appearance similar to a normal ox, this summon has a number of body piercings, along with Rinnegan. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of A rank and below and can ram and break through up to standard S rank physical techniques at the cost of a move per turn.</p><p>Note: Can only be summoned by Rinnegan bios with access to Animal Path</p><p>Note: Can only be summoned once.</p><p></p><p><strong>Techniques:</strong></p><p><strong></strong></p><p><strong>(Suiton: Homatsu Rappa) – Water Release: Violent Bubble wave</strong></p><p>Rank: B-Rank</p><p>Type: Offense/Supplementary</p><p>Range: Short-Long</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The Giant Crustacean expels a huge wave of Bubbles from their mouth that is capable of washing away most attacks, such as oil and fire. It is also effective as a smokescreen.</p><p></p><p><strong>(Midori no Tamago Bakudan no Jutsu) - Green Egg Bombs Technique</strong></p><p>Type: Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The Animal Path Giant Drill-Beaked Bird lays eggs that explode at his command. The explosion occurs up to short range of the eggs but they can be dropped from high altitudes (their movement follows only the normal gravitational forces). The bird can only lay 4 eggs at a time, and they all must be within short range of each other.</p><p></p><p><strong>(Zōfuku Kuchiyose no Jutsu) – Amplification Summoning Technique</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: A technique that Nagato applied to his Dog Summoning technique where he provides it with a unique power. This jutsu gives the Dog summoning the ability to divide into two separate identical beasts upon being struck by an attack and increase the summoning attack power. The beast is capable of recombining together into a single body whilst carrying the multiple heads on the single body.</p><p>Note: Note: can only be summoned by Rinnegan bios with access to Animal Path and creates a total of 4 separate bodies.</p><p>[/SPOILER]</p><p><strong>Asura Path:</strong> [SPOILER]<strong>( Shuradō ) - Asura Path</strong> <em>(Passive)</em></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user will activate the Asura Path which grants him the ability to create mechanized armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.</p><p>Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.</p><p>Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.</p><p></p><p><strong>( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique</strong></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra cost: 15 ( -5 per turn )</p><p>Damage points: N/A</p><p>Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed by double. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.</p><p>Note: Can only be used through Asura Path or with it active.</p><p></p><p><strong>( Kaiwan no Hiya ) - Flaming Arrow of Amazing Ability</strong></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The Asura Path detaches and fires its hand like a rocket. Upon focusing chakra to the wrist, the hand will be launched towards the target. This chakra will also act like a magnet, to draw the hand back for reattachment. It also functions to protect the hand, allowing its powerful strike to severely damage rock, but not the hand itself. Other Rinnegan users can use this ability through the activation of the Asura path and detaching a hand from one the additional arms.</p><p>Note: Can only be used with the ( Shuradō ) - Asura Path active.</p><p></p><p><strong>( Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.</p><p>Note: Can only be used by Rinnegan bios.</p><p>Note: Requires the user to have the (Shuradō) - Asura Path active.</p><p></p><p><strong>( Kaiwan Misairu no Jutsu ) - Flaming Arrow Missiles Technique</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles that can fill a short range radius will explosions. These missiles must all land within up to mid range from one another.</p><p>Note: Can only be used by Rinnegan bios.</p><p>Note: Requires the user to have the (Shuradō) - Asura Path active. [/SPOILER]</p><p><strong>Deva Path: </strong>[SPOILER]<strong>( Tendō ) - Deva Path</strong> <em><em>(Passive)</em></em></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.</p><p>Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.</p><p></p><p><strong>( Shinra Tensei: Chikyū Undō no Jutsu ) - Almighty Push: Earth Motion Technique</strong></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The user is capable of using the power of their gravitational technique will pull a large chunk of earth from the ground before them and then push it forwards thrusting the chunk of earth at their opponents.</p><p></p><p><strong>( Shinra no Seigyo ) - Heavenly Subjugation of Control</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: This Technique is the ability to control and manipulate gravitational forces afflicting the user. It allows the user to manipulate it to the degree that they can float into the air but manage to retain a level of control that doesnt cause them to fall to the floor from the pull of the gravity or being sent into the sky from the removal of the gravity pull. This technique however only allows the user to move in a single direction and doesn't travel at fast speeds, moving at his base speed.</p><p>Note: Can only be used with Rinnegan bios with the (Tendō) - Deva Path active.</p><p></p><p><strong>( Rikudō no Jutsu: Hōkai ) - Six Paths Technique: Collapse</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: This is a variation of Chibaku Tensei where, on a much smaller scale, the user raises his hands and, using the gravitation forces, generates a moderately sized sphere out of nearby debris overhead, then thrusts his arms downward, sending it crashing into the ground like a meteor.</p><p>Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active</p><p></p><p><strong>( Tengoku no Mochiageru ) - Heavenly Lift</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30 ( -5 per turn )</p><p>Damage points: N/A</p><p>Description: This variation of the Chibaku Tensei, the user creates a floating sphere from nearby debris beneath them, using the gravitational control to levitate the sphere of debris and use it as a floating platform. Keeping it active, however, requires the user to expend chakra.</p><p>Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.</p><p></p><p><strong>( Tengoku Seigyo no Metsuboshi ) - Heavenly Control of Orion's Belt</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra cost: 30 ( -30 to regenerate )</p><p>Damage points: 60</p><p>Description: Using their manipulation of gravitational forces, the user is able to gather nearby debris present in the battlefield (anything will do as long as its tangible), concentrate them into small "clumps" and begin floating them around in mid air, short range around themselves, creating a defensive belt of debris. The user can then use these debris as projectiles to attack the enemy by commanding them through hand gestures and throwing them at the target.</p><p>Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.</p><p>Note: Depending on the characteristics of the debris, the technique can be used to defend to up to A-Rank techniques and can be regenerated by using the technique again to add more debris, returning it to its original strength.</p><p></p><p><strong>( Shinra Tensei ) - Divine Punishment</strong></p><p>Type: Supplementary/Defensive/Offensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 ( +20 per extra range )</p><p>Damage: N/A</p><p>Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.</p><p><strong>Shōkibo - Small Scale:</strong> the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.</p><p><strong>Chūkibo - Medium Scale:</strong> the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.</p><p><strong>Ōkibo - Large Scale:</strong> the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.</p><p>Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.</p><p>Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active</p><p></p><p><strong>( Bensho Ten’in ) - Universal Pull</strong></p><p>Type: Supplementary/Defensive/Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.</p><p>Note: Once used, takes 1 turn cool down to use gravitational related techniques again.</p><p>Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active</p><p></p><p><strong>(Chibaku Tensei) - Planetary Devastation</strong></p><p>Rank: Forbidden</p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Long</p><p>Chakra: 120</p><p>Damage: 160</p><p>Description: The user, taking advantage of the Deva Path's gravitational abilities, creates a dark black sphere that is thrown into the sky and pulls every and anything around it into itself, piling it all on top of one another until it creates a large solid sphere. This technique is quite devastating, as it created a massive crater and devastated the forest and mountains around it. The Sage of the Six Paths had mastered this technique to an extent that he created the moon itself where he sealed the Jubi's physical vessel. Despite it's admitted inferiority comparing to its original version, this technique was still strong enough to contain even an almost fully transformed Naruto and to create a large, 400 meter wide sphere of debris. The technique itself can only be stopped if the original sphere is overpowered by offensive Ninjutsu and if a target is caught in the technique's pull, his only way to survive is to protect his body from the crushing damage of the technique. The technique happens during a set amount of time, while it keeps gathering and pulling everything around which makes it that much more difficult to escape.</p><p>Note: The technique is usable only once per fight and prevents the use of Rinnegan techniques for the same and following 5 turns. The user will be limited to A-Ranks in the next turn.</p><p>Note: Can only be used by Rinnegan bios with the (Tendō) - Deva Path active. [/SPOILER]<strong>Human Path:</strong>[SPOILER]<strong>( Ningendō ) - Human Path</strong> <em><em>(Passive)</em></em></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user activates the Human Path which grants a Rinnegan user the ability to read the mind of any target by placing his hand on the target's head or chest and yanking the soul out of the body. Though it provides intel by getting well guarded secrets, the technique inevitably kills the target. In the Ninja World, this technique partially draws the target's soul out, leaving them unconscious.</p><p>Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.</p><p></p><p><strong>( Ningendō: Maindo-sō Anaohoru ) - Human Path: Mind Layer Burrow</strong></p><p>Type: Offensive - Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Through the use of the Human path, the user will touch the opponent's head and then, using the ability to read their mind, will enter their opponents mind and temporarily stun the opponent. By absorbing some of their chakra, the user is able to cause some minor damage to their mental state and their spiritual chakra and even draw it out of their body ( much like how the soul removal technique works, showing a clear pale chakra shape of the target). This initial mental damage causes the opponent to be able to perform only two techniques the following turn.</p><p>Note: Can only be used through the Human path.</p><p></p><p><strong>( Kinjutsu: Tamashī no jokyo Jutsu ) - Forbidden Technique: Soul Removal</strong></p><p>Type: Offensive / Supplementary</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra: 70</p><p>Damage: N/A</p><p>Description: By placing their hand on a target's head this technique allows the user to learn everything that the target knows. Once this is done, the target's soul is ripped from their body, killing them. The technique takes some time take full effect but the only thing the target can do is stop the technique before all knowledge is acquired. However, by attacking the user and forcefully making him remove his hand, the soul will be dragged out and the target killed. It is, however, completely useless against clones.</p><p>Note: Can only be used by Rinnegan bios with the (Ningendō) - Human Path active.</p><p>Note: Can only be successfully used twice. Requires 2 turns of maintained contact to execute. [/SPOILER]<strong>Naraka Path:</strong>[SPOILER]<strong>( Jigokudō ) - Naraka Path</strong> <em><em>(Passive)</em></em></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user activates the Naraka path which grants Nagato the ability to access the interrogation ability of the path but not the regeneration ability. The interrogation ability requires the user to merely grab his target and causing the King of Hell to appear before them. With the victim seemingly paralyzed, the King Of Hell will unzip its mouth to release tendril-like arms and would draw out an apparition of the victim's life force energy in the form of an enlarged tongue. The King of Hell then proceeds to pass its judgement. If the person was lying or refused to answer the questions, the King of Hell would remove their tongue and consume it, killing them. However, if they told the truth, they would be spared, although left extremely exhausted.</p><p>Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuously activated.</p><p style="text-align: center"><img src="http://i.imgur.com/CpA4JW3.png" data-url="http://i.imgur.com/CpA4JW3.png" class="bbImage " style="" alt="" title="" /></p><p><strong>( Kuchiyose no Jutsu: Kukuou Makai ) – Summoning Technique King Of Hell</strong></p><p>Rank: Forbidden</p><p>Type: Offensive / Supplementary</p><p>Range: Short</p><p>Chakra: 50</p><p>Damage: N/A</p><p>Description: The King of Hell is a deity that rules over life and death. One who wields the Rinnegan is able to call upon this deity for various purposes, possessing authority over it through the power of the Six Paths. After activating the Naraka Path, when the user grabs their target and asks them a question, the person's soul emerges from their mouth in the form of an elongated tongue. The King of Hell then grabs the soul using its own tongue, which is split into a pair of arms, and proceeds to pass judgement on them. If the person answers the question dishonestly, the King of Hell will rip out their soul and devour it, but if they are truthful, it will instead release their soul and spare them. When used for this purpose, the King of Hell and the souls it grasps are only visible to the Rinnegan wielder and those who fall victim to the technique. Through its second ability, the King of Hell can repair any damage done to any of the user's Paths, injured Ninja or Summoning's, which it accomplishes by grabbing their damaged forms with its tongue and consuming them. When the King of Hell is used for these purposes, others are able to see it. The King of Hell is also used as part of the Outer Path — Samsara of Heavenly Life Technique, releasing all of the reincarnated souls through its mouth. The user can, through the Outer Path, use the King of Hell to give life back to the dead, exerting true and absolute control over life and death.</p><p>Note: Requires the user to have activated either the Outer Path or Naraka Path.</p><p>Note: To heal a Summoning, one turn is required. For Paths, they must be consumed for 2 turns and other regular Ninja require 3 turns.</p><p>Note: Can only be summoned twice to regenerate or heal targets. Can only be summoned to interrogate 3 times.</p><p>Note: 6 Paths of Pein bios can regenerate damaged Paths 4 times per battle. [/SPOILER]</p><p><strong>Preta Path:</strong>[SPOILER]<strong>( Gakidō ) - Preta Path</strong> <em><em>(Passive)</em></em></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.</p><p>Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.</p><p></p><p><strong>( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal</strong></p><p>Type: Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 ( -100 per turn if used on an enemy )</p><p>Damage: N/A</p><p>Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.</p><p>Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.</p><p>Note: Can only be used 6 times</p><p>Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.[/SPOILER]</p><p><strong>Outer Path:</strong>[SPOILER]<strong>( Gedō ) - Outer Path</strong> <em><em>(Passive)</em></em></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life.</p><p>Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.</p><p>Note: Cannot be used in the Ninja World.</p><p></p><p><strong>( Gedō: Pein Rikudō ) - Outer Path: Six Paths of Pain</strong></p><p>Type: Supplementary</p><p>Rank: N/A</p><p>Range: Short-Long</p><p>Chakra: 150 per Vessel ( -15 per body )</p><p>Damage: N/A</p><p>Description: An Outer Path jutsu that allows a Rinnegan user to control up to six bodies as though they are their own. The user embeds one or more black receivers into a body, allowing them to channel their chakra into it from great distances. Once their chakra enters the body, they are given complete control of it, allowing them to decide all of its actions, its use of jutsu, and even speak through it. This allows the user to reanimate deceased ninja as vessels to channel his Paths through. As a representation of this control, the controlled bodies' eyes take on the same appearance as the user's. And when multiple bodies are controlled together the user is able to see through all of their eyes and ergo, gain up to six more separate fields of vision at the same time. With this shared vision, the user can coordinate their attacks and provide defenses for their blind spots. For this reason, the Six Paths of Pain are strongest when used together; however, this jutsu does have a drawback. If the caster of this jutsu is interrupted in any way while transmitting chakra to the bodies, then all of the bodies will be rendered immobile. In order to obtain a regular Path vessel, you must defeat their bio and resurrect it via use of this technique. This also requires that death be enabled if used in the Ninja World. In order to obtain an Edo Vessel, one must have permission to use Kinjutsu as well as have death enabled. Vessels obtained in this manner retain access to their Ninjutsu and abilities as well as gaining a Rinnegan Path power. Paths obtained in this manner must be defeated and cannot be generic Paths obtained via Kumi.</p><p>Note: Reincarnated Paths can't use their intrinsic abilities and their Path abilities in the same turn and must follow the restrictions of Edo Tensei summonings to be deemed valid. Bijuu, Karma markings and similar abilities cannot be retained via reanimation.</p><p>Note: Six Paths of Pain bios have no chakra upkeep.</p><p></p><p><strong>( Mazo no Kusari ) - Demonic Statue Chains</strong></p><p>Type: Supplementary / Offense / Defense</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: A technique derived from the Outer Path, which manifests chakra chains to bind anyone who touches the user's chakra receivers. This binding power is far greater than Nagato's Outer Path. The chains have a cursed seal which suppresses the power of the tailed beasts and cause a great deal of pain to the victims. The Gedo can extend the chains from it's mouth and/or body to complete bind and restrict their targets. With the cursed seals on the chains, the user can not only bind their opponent physically but spiritually as well, similar to the Uzumaki clan's chains. Techniques that would otherwise allow the victim to escape the restrictions such as summoning techniques and other space/time techniques would be incapable of being used. However, in order to invoke any of the properties of the curse sealing on these chains, the victim must be impaled with the user’s or the statue's chakra rods. The exception to this are the Bijuu, since their chakra once originated with the Gedo Statue. If these conditions aren't met, then the chains are nothing but a physical ninjutsu with great power to be used for offensive or other purposes. The shinobi controlling the Gedo is capable of using this technique, extending it from their hands in various sizes. However, only those with adequate skills can make use of the sealing properties of the chains.</p><p>Note: The Gedo can utilize the sealing nature of the chains, but in order for the summoner to be able to use, he will have needed to have completed basic Fuuinjutsu.</p><p>Note: The Mazo can use this to forcibly seal Bijuu within their bodies if they maintain the hold of the technique for 3 turns. The Bijuu must be first released or the user must take an additional 2 turns to extract it from their person.</p><p>Note: The chains can be broken with same rank elemental chakra or Forbidden rank raw chakra. Bijuu Jutsu and techniques are ineffective against these chains as well as if the victim is under the constraints of the curse sealing properties. If they destroy or remove the rod from their bodies, the sealing will be broken and the chains will only be physically binding.</p><p>Note: To break the mental/spiritual binding of the seal requires a yin natured or spiritual jutsu of equal rank and power or higher.</p><p></p><p><strong>( Gedō: Rinne Tensei no Jutsu ) - Outer Path: Samsara of Heavenly Life Technique</strong></p><p>Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra: 200</p><p>Damage: N/A</p><p>Description: The Outer Path — Samsara of Heavenly Life Technique is a reincarnation ninjutsu used through the Outer Path, which can infuse new life into the bodies of the dead in exchange for the user's own life. When this technique is activated, the King of Hell emerges from the ground and releases the souls of the deceased from its mouth. These souls may be recalled from even the crossroad between life and the afterlife, and are then returned to their rejuvenated bodies. Through this technique, the user can sacrifice himself to bring back anyone from the dead, excluding those sealed within the Shinigami.</p><p>Note: Usable once per battle.</p><p>Note: The user must have activated the Outer Path before hand and have already summoned the King of Hell.</p><p>Note: Can only be used in the Battle Arena.</p><p style="text-align: center"><img src="http://i.imgur.com/NjbnFXu.png" data-url="http://i.imgur.com/NjbnFXu.png" class="bbImage " style="" alt="" title="" /></p><p><strong>( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path</strong></p><p>Type: Supplementary / Offensive / Defensive</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra: 120 ( -20 per turn )</p><p>Damage: N/A</p><p>Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to S rank jutsu completely, taking no damage at all. It can also reduce 80 damage from attacks, taking little damage from Forbidden Techniques. The Demonic Statue is able to emit phantom dragons formed out of absorption chakra from its mouth, which are capable of instantly extracting the chakra of anyone they touch. The Demonic Statue is also capable of emitting chakra chains from its mouth. The chains have a cursed seal that suppresses the power of tailed beasts. In addition to this, the Gedo can deliver physical blows of S ranked power.</p><p>Note: Only Madara, Sasuke, Obito, Nagato and Hagoromo can summon the Gedo Mazo.</p><p>Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.</p><p>Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.</p><p></p><p><strong>( Gedō Mazō: Chakura Bakufū no Jutsu ) - Demonic Statue of the Outer Path Chakra Blast Technique</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 60</p><p>Damage: 120</p><p>Description: Using its protrusions, the Demonic Statue strikes multiple foes with bolts of devastating chakra. These bolts are very powerful and can be used in an omnidirectional manner.</p><p>Note: Can only be used once every two turns.</p><p></p><p><strong>( Gedō Mazō Shōgeki no nami ) - Demonic Statue of the Outer Path Shockwave</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 60</p><p>Damage: 120</p><p>Description: If surrounded by enemies, the Demonic Statue lets out an enormous shock wave that pushes the enemies back.</p><p>Note: Can only be used once per turn.</p><p></p><p><strong>(Kyuin no Jutsu: Genryuu) - Absorption Technique: Phantom Dragons</strong></p><p>Type: Supplementary/Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 50 ( -300 from opponent )</p><p>Damage: 120</p><p>Description: The Gedo Mazo will release a giant purple phantom dragon consisting of purple chakra, from its mouth towards it's intended target. The dragon has the power to absorb chakra on contact. The dragon is ethereal in nature, and only lifting them moderately off the ground as if it were a strong wind. However, the dragon has been seen creating craters in the ground on impact, suggesting that it can become denser at will, though at the cost of it's ethereal absorption abilities. In its ethereal chakra absorption state, it can pass through solid and other tangible entities like Water and Earth, however has no effect on these. Against other entities like Fire, Wind and Lightning, the technique can be stopped by equal ranked techniques. If the dragon is solid, it can destroy entities up to equal rank that are solid or tangible and cause direct damage to an opponent. If an enemy is hit with the chakra absorbing dragon, they will lose an incredible amount of chakra so rapidly that they will become momentarily impaired, unable to use Ninjutsu techniques above A rank, and Taijutsu/Kenjutsu above C rank for two turns.</p><p>Note: The Gedo Mazo can only use the chakra absorption variant 3 times a battle, each with a 2 turn pause in between usage.</p><p>Note: The solid variant can only be used 3 times a battle, with a one turn break in between usage.[/SPOILER]<strong>Chakra Sensory:</strong></p><p>[SPOILER]<strong>(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique</strong> <em>(Passive)</em></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra: 15 (- 5 per turn)</p><p>Damage: N/A</p><p>Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.</p><p>Note: Can only be used by bios with Sensory ability.</p><p>Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.</p><p></p><p><strong>(Chakra Yokuatsu no Jutsu) - Chakra Suppression Technique</strong></p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: short</p><p>Chakra cost: 15 (-10 per turn to keep active)</p><p>Damage points: N/A</p><p>Description: This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for chakra sensory-type ninja to track them via their chakra signal. However there is some downside to the technique, whilst suppressing their chakra they cannot use any of the ninja skills.</p><p>Note: Cannot prevent doujutsu users from detecting them.[/SPOILER]</p><p><strong>Advanced Leg Weights: </strong>[SPOILER] <strong>(Katai Omori) Leg Weights</strong></p><p>Type: Weapon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A (+35 to Kicks, 4x Running Speed)</p><p>Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.</p><p></p><p><strong>(Katai Omori: Doroppu) Leg Weights: Drop</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.</p><p>Note: This can be used for either canon Leg Weights technique.</p><p>[/SPOILER][/SPOILER]</p><p style="text-align: center">[HR][/HR]<strong><span style="font-size: 22px">Urashiki Otsutsuki Techniques</span></strong>[HR][/HR]</p><p>[SPOILER]<strong>Doujutsu:</strong>[Spoiler]<strong>(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye</strong><em> <em>(Passive)</em></em></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra: 15 (+5 per turn to keep active)</p><p>Damage: N/A</p><p>Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills. To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.</p><p>Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.</p><p>Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.</p><p></p><p><strong>( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye</strong> <em><em>(Passive)</em></em></p><p>Type: Supplementary</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra: N/A ( -5 per turn )</p><p>Damage: N/A</p><p>Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.</p><p>Note: Can only be used by Rinnegan users excluding Sasuke.</p><p>Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.[/Spoiler]<strong>Ninjutsu: </strong>[Spoiler]<strong>(Furaito no Jutsu) - Flight Technique</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30 ( -10 per turn )</p><p>Damage: N/A</p><p>Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.</p><p>Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.</p><p></p><p><strong>( Ishi de Sakusei Tsūru ) - Creation Tools At Will</strong></p><p>Rank: S</p><p>Type: Supplementary/Offensive</p><p>Range: Short - Long</p><p>Chakra cost: N/A ( -100 from opponent to restore values or -50 to restore up to 100 health )</p><p>Damage points: N/A ( 60 )</p><p>Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei. If the user wishes, he can directly absorb the chakra as pure chakra and increase his reserves or heal himself directly. He can also use this Rod to steal chakra to increase his abilities, requiring use of the Chakra Edible technique after Chakra theft with this technique. This usage causes no damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with, unable to drain or steal chakra at this time and in this state.</p><p>Note: Can only be used by Urashiki Otsutsuki.</p><p>Note: Use of Rod projectiles counts as an A rank technique. Chakra Theft counts as an S rank ability, piercing through defenses of S rank chakra and lower to strike targets up to 15 meters away from the Rod.</p><p>Note: KGs and AE stolen last up to 2 additional arcs after acquiring, allowing the user to keep up to 2 other abilities at any point. Should he acquire an additional KG/AE, he must choose which 2 are kept beyond the arc and which is kept for just that arc.</p><p></p><p><strong>(Amenosubaruboshinomikoto) - Heavenly Thread Wave of Shooting Stars of Fate</strong></p><p>Type: Supplementary/Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: By swinging his rod, Urashiki launches a large barrage of chakra hooks at his opponent. These hooks spin into sharp and strong projectiles capable of leveling large structures and deal massive damage on contact.</p><p>Note: Can only be used by Urashiki Otsutsuki.</p><p></p><p><strong>(Amenosubaruboshinomikoto: Gyokkō ) - Heavenly Thread Wave of Shooting Stars of Fate: Jade Box</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user extends an open palm outward towards the target. Releasing a purple burst of energy, the user is capable of shaping this energy in a variety of ways, ranging from a shockwave of energy to an energy orb up to 5 meters wide. This energy, while being quite powerful, is not without limit. Though there is a 5 usage limit, these bursts can be done up to twice a turn.</p><p>Note: Can only be used by Urashiki Otsutsuki.</p><p>Note: Can be used up to 5 times a battle.</p><p></p><p><strong>(Amenosubaruboshinomikoto: Ryūgū) - Heavenly Thread Wave of Shooting Stars of Fate: Dragon Palace</strong></p><p>Type: Offensive/Defensive</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra: 70</p><p>Damage: 120 (-10 to user)</p><p>Description: An enhancement over the parent technique, the user extends an open palm outward towards the target. Releasing a massive 7 meter purple burst of energy, the user then creates a giant demonic serpent to attack with after the ball of energy is created. This energy, while being quite powerful, is not without limit. These blasts are powerful enough to rival Tailed Beast Bombs and as such, have dire consequences upon use.</p><p>Note: Can only be used by Urashiki Otsutsuki.</p><p>Note: Useable twice a battle, these blasts can only be used after the user has successfully used Chakra Edible Creation. After use, the user cannot make use again for 3 turns.</p><p></p><p><strong>(Ryūgūjō) - Palace of the Dragon King</strong></p><p>Type: Supplementary/Offensive</p><p>Rank: Forbidden</p><p>Range: Short - Mid</p><p>Chakra: 50</p><p>Damage: 100</p><p>Description: A black box, it can be used to expose a gaseous substance to a person, petrifying their entire body, resulting in them being preserved. When this box is opened, the gaseous substance can reach up to mid range quickly, traveling at three times a Sage speed to trap targets. Should a foe touch the gas, they immediately become unable to use chakra above A rank. Should they inhale the gas, they will be unable to use chakra or move for 2 turns. This binding is able to prevent movement from any foe of same rank and below for the same period of time, increasing 2 turns for every additional rank difference.</p><p>Note: Can only be used four times per battle with a 2 turn cooldown period.</p><p>Note: Can only be used by Urashiki Otsutsuki.</p><p></p><p><strong>( Yomotsu Hirasaka ) - Underworld Slope Hill</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spatial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilize this method to drag their opponents to another location with them.</p><p>Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.</p><p>Note: Can only be used by Urashiki Otsutsuki bios.</p><p></p><p><strong>( Origami Kawarimi ) - Origami Replacement Technique</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 50</p><p>Damage: N/A</p><p>Description: Prior to being struck by an attack, Urashiki activates his base Rinnegan and causes it to glow blue. His body then disappears without warning, leaving behind ten glowing red orizuru, which slowly float to the ground before fading away when the user reveals himself. Afterwards, Urashiki's chakra signature is completely untraceable for 2 turns, allowing him to escape elsewhere unnoticed, or until he uses a Jutsu, whichever comes first. This allows him to escape damage from a technique he is aware of and reposition himself up to mid range away from his original location undetected, only being sensed if he chooses to use a Jutsu.</p><p>Note: This can be used up to 4 times a battle but only against any opponent twice. After using, the user cannot use for 2 turns.</p><p>Note: Can only be used by Urashiki bios.</p><p></p><p><strong>(Ichijitekina Makimodosu) - Temporal Rewind</strong></p><p>Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: Short- Mid</p><p>Chakra: 50</p><p>Damage: N/A (-20 to user)</p><p>Description: This technique allows the user to warp several seconds into the past, avoiding an attack by warping his spatial time placement to another location. While normally defensive, essentially allowing the user to seemingly teleport away from danger, repeated usage of this technique grants the user a pseudo-form of clairvoyance. With the acquired knowledge of how the near-future will happen, a perfect counter-strategy can be formed from being able to accurately tell how the enemy will act. Should the user be afflicted by any status condition that causes reduction of health, chakra or similar, they will still afflict the user per turn.</p><p>Note: When revisiting the past, this technique does not create multiple copies of the user; instead, it replaces the user from previous timelines with the user from the current timeline, effectively erasing everything happening after it should the user change actions. Jutsu usage and chakra spent however will not return.</p><p>Note: Can only jump back up to 3 Timeframe placements, altering actions taking place in that time by essentially resetting the timeline.</p><p>Note: Can only be used 4 times in total. After use, the user suffers 20 damage from the mental effects of temporal travel.</p><p>Note: Can only be used by Urashiki Otsutsuki.</p><p></p><p><strong>( Chakra Shokuyō Sōzō ) - Chakra Edible Creation</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 80</p><p>Damage: N/A</p><p>Description: By using his Rinnegan the user is capable of creating Chakra Edibles that he can consume. When eaten, they will transform into a demonic-like being, and will have access to all of the target's abilities. These Chakra Edibles are gained one of two ways: the first being at the start of an Arc or battle, the user is able to randomize the available lists of Advanced Elements and Kekkei Genkei ( Barring Hashirama Level Wood, Dust, and Dojutsu ) to have stored as Chakra Edibles. Through this method, he is only able to start with 1 KG or AE. These options are randomized via the Official RP Discord Server. The second option is to directly steal chakra from the opponent and with it, the ability to use their Element or Kekkei Genkei of their Clan, canon or Custom. This is achieved via direct contact or, in the case of Urashiki, his Chakra Rod. and making direct contact with a foe or his Chakra Rod, the user is able to absorb the abilities of his target for his own use. The user then turns the stolen chakra into chakra-filled edibles which have similar shape to Chakra Fruit, which grants him their abilities upon being consumed Both uses transform their physical appearance and augment their powers, granting them a significant speed increase and damage boost to their Jutsu, increasing by +30 as well as having 3 Golden Rinnegan. Despite seeming all-powerful, the jutsu has it's limitations and weaknesses; this cannot absorb a target, only their ability to utilize specific fields of Ninjutsu. The user can only absorb other Tier 4 and lower Kekkei Genkai or Advanced Element of up to three different ninja at one time, meaning he can have at most 3 other KG or AEs. The user cannot absorb Hidden Abilities nor abilities such as Sage Mode, Eight Inner Gates, or other taught abilities. If the user starts with a KG/AE, then he can only absorb one other via the battle/arc. Three can be obtained if the user goes the route of obtaining each via battle.</p><p>Note: Can only be used successfully once against a ninja and attempted three times per ninja.</p><p>Note: Requires a full turn of direct contact for Momoshiki and the user to have stolen at least one ninja's chakra for Urashiki.</p><p>Note: Can only be used by Momoshiki and Urashiki Otsutsuki.</p><p>Note: KGs and AE stolen last up to 2 additional arcs after acquiring, allowing the user to keep up to 2 other abilities at any point. Should he acquire an additional KG/AE, he must choose which 2 are kept beyond the arc and which is kept for just that arc. He is unable to start via randomization under this route.</p><p></p><p><strong>Six Paths Senjutsu:</strong></p><p><strong></strong></p><p><strong>( Senjutsu: Senrai no Sente ) - Sage Technique: Drilling Hand of Sage Lightning</strong></p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short Range</p><p>Chakra: 40</p><p>Damage: 90</p><p>Description: The user gathers senjutsu-enhanced lightning into his hand to thrust at the opponent. Visually similar to Chidori, this technique does not give off the same sound the latter does, instead sounding more like normal lightning striking. Because of it's high concentration of Senjutsu, it can only be used twice per battle, each time preventing use of other Senjutsu technique during that turn.</p><p>Note: Requires Sage Mode or Six Paths Senjutsu to use.</p><p></p><p><strong>( Senpō: Inton Raiha ) - Sage Art: Yin Release Lightning Dispatch</strong></p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra: 80</p><p>Damage: 120</p><p>Description: The user forms a mirrored Ram handseal and combines Yin release with his Natural Energy, and then releases myriads of purple tangible lightning bolts from the palms of each of his hands to capture the target. These purple bolts are actual bolts of lightning, similar to Kirin.</p><p>Note: This can only be used by bios with access to Six Paths Senjutsu.</p><p>[/Spoiler]<strong>Custom Ninjutsu:</strong>[SPOILER]<strong>(Mentokou Kae) Momentum Shift</strong></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage points: N/A</p><p>Description: Using the most basic application of flight, the user can change their current momentum in the direction desired. This technique, while being a basic principle of flight can be used in a variety of ways. It can be most effective when in close combat, allowing the user to shift their momentum in unique ways to enhance the unpredictability of their attack(s). This doesn't increase the power output but simply allows the user to change the possible delivery of attack by altering the momentum of it. After the shift in momentum carries the user a maximum of five meters, the flight technique will simply function as normal.</p><p><strong>Note:</strong></p><p>-Can only be used with Otsutsuki Flight technique.</p><p>-Can only be used four times per battle</p><p>-Requires a one turn cool down.</p><p>-Can only be taught by Serpent</p><p></p><p><strong>(Otsutsuki Taijutsu) Otsutsuki Body Art</strong></p><p>Type: Offensive/Defensive</p><p>Rank: B - S</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage points: 40 - 80</p><p>Description: A Taijutsu technique developed by the Otsutsuki clan using it's base principle revolves around their flight technique. Taking the method of flight to alter the users momentum freely allows the user of this art to more efficiently attack while flying. The user can preform a simple punch and/or kick or a series of punches and/or kicks, even from multiple angles as the flight technique allows freedom of mobility while airborne by altering their momentum mid-air to increase the unpredictability behind each strike. The attack(s) made using this method are not faster then what would otherwise be allowed via the flight technique. However the free motion of flight allows the user to more effectively deliver higher levels of Taijutsu that would otherwise be difficult to achieve. The power behind the attack is depended on the user. The user can even apply this method to another Taijutsu technique to alter it's momentum to effectively create a Taijutsu combination attack.</p><p><strong>Notes:</strong></p><p>-Can only be used with Otsutsuki Flight technique</p><p>-Can only use S-rank variant three times per battle/event</p><p>-Requires a Taijutsu Specialty</p><p>-Can only be taught by Serpent</p><p>[/SPOILER]<strong>Chakra Sensory:</strong>[SPOILER]<strong>(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique</strong> <em>(Passive)</em></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra: 15 (- 5 per turn)</p><p>Damage: N/A</p><p>Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.</p><p>Note: Can only be used by bios with Sensory ability.</p><p>Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.</p><p></p><p><strong>(Chakra Yokuatsu no Jutsu) - Chakra Suppression Technique</strong></p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: short</p><p>Chakra cost: 15 (-10 per turn to keep active)</p><p>Damage points: N/A</p><p>Description: This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for chakra sensory-type ninja to track them via their chakra signal. However there is some downside to the technique, whilst suppressing their chakra they cannot use any of the ninja skills.</p><p>Note: Cannot prevent doujutsu users from detecting them.[/SPOILER]<strong>Artifacts: </strong>[SPOILER]<strong>(Koibito no Irori) – Lover’s Hearth</strong></p><p>Type: Weapon</p><p>Rank: Forbidden</p><p>Range: N/A</p><p>Chakra: 400</p><p>Damage: N/A (+15 to applied techniques)</p><p>Description: The Lover’s Hearth is a locket that was crafted in the Land of Fire long before the rise of the Hangurian Freehold, perhaps even over 1,000 years ago. It is crafted from the finest gold in the world and, when worn, feels warm to the touch, bringing comfort to its wearer. The locket, after the passage of so much time, has been fused shut and is impossible to open even with the strongest of ninjutsu. However, it is rumored that the picture of a loving couple to be inside of it, providing protection to whoever holds the locket. By default, the locket offers nothing to the wielder; but when the owner’s health falls to 0, the locket will draw upon their chakra and memories to restore their body to 30% of its peak condition, at the cost of 400 chakra. Much like returning to the warmth of a familiar hearth, the user will feel refreshed and energized by the energy stored in the locket. For four turns after their revival, the user’s ninjutsu will be empowered by an additional 15 damage. Lover’s Hearth can be used once per arc.</p><p></p><p><strong>(Kinjutsu: Kyōbōsei no Omamori) - Forbidden Technique: Talisman of Ferocity</strong></p><p>Type: Artifact Talisman</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: N/A (-20 per turn per Edo Tensei)</p><p>Damage: N/A (+30 damage to applied Specialty)</p><p>Description: A forbidden Talisman held by Malthus, a disciple of the Twin Fates of Irkalla. Following the raid on Irkalla it was gifted to Hei Otsutsuki, making it one of the most unique Talismans designed for controlling the dead through Edo Tensei. As a Talisman it is unique in that it both augments the user’s control of their victim as well as its combat capability, overcoming the decision balancing typically required when it comes to customizing one’s Edo Tensei. Like other Talismans it is installed into their Edo Tensei’s head, restoring the Edo Tensei to a state similar to when it was at its strongest, but with certain modifications made to grow their combat capability beyond what it was originally capable of. The Talisman of Ferocity is special in that the formula that comprises it is resistant to techniques that would tamper with its capabilities. It is not an absolute defense, but only Advanced Fūinjutsu S-Rank or higher that specifically tampers with Talismans can neutralize or modify its script. The Talisman of Ferocity reduces Breakout Chance by 50%, significantly suppressing their ability to resist the user’s control. Despite this, they still retain their original personality should the user not wish to modify it. All drawbacks associated with a constrained Edo Tensei vessel are also reverted and then further strengthened, increasing all damage that an Edo Tensei is capable of by 20 and the Chakra present in their techniques by 10. Their base speed is increased by 4 levels. The user is also able to apply a +30 damage bonus to one of their victim’s specializations, though this overrides the 20 bonus damage afforded to them by the Talisman for this specialty specifically. Note: The Talisman of Ferocity is unique to Hei Otsutsuki and not usable by any other biography. Its effects can be suppressed, like other Talismans, but only through specific Advanced Fūinjutsu.</p><p>Note: Specialized damage bonus must be stated in the biography.</p><p>Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in. [/SPOILER]<strong>Official Rolls Code:</strong></p><p>[SPOILER]<strong>Can be gained through Theft or Rolls:</strong></p><p></p><p>t!choose Black Lightning | Crystal | Dark | Heaven's Earth | Ice | Lava (rubber) | Liquid Fire | Magnet (Standard) | Magnet (Iron Sand) | Typhoon | Scorch | Shikotsumyaku | Steel | Storm | Wood (Yamato)</p><p></p><p><strong>Can be gained through Theft Only:</strong></p><p></p><p>Ketsuryūgan | Sharingan (MS, EMS) | Shinkaigan | Tenseigan[/SPOILER][/SPOILER]</p><p style="text-align: center">[HR][/HR]<strong><span style="font-size: 15px">Edo Tensei: Minato</span></strong></p><p>[SPOILER]<strong>Edo Tensei/Tailsmen:</strong></p><p>[SPOILER]<strong>(Kuchiyose Kinjutsu: Edo Tensei) – Forbidden Summoning Technique: Impure World Reincarnation</strong></p><p>Rank: Forbidden</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra: 60 (-20 per resurrection per turn)</p><p>Damage: N/A</p><p>Description: A technique developed by Tobirama Senju used to revive the dead. To perform this technique the user must first acquire DNA of the person they intend to revive, be it hair, blood samples, or limbs. The soul of the revived target must also reside within Irkalla or the Pure World, not those who have been consumed by the Death God or previously sealed by means that would otherwise make it impossible to be resurrected, like their soul being destroyed. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and activated. This forms a special seal with the living sacrifice n the center. Then dust and ash encase the sacrifice’s body, giving them the same appearance that the revived target had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user performing the Tiger → Snake → Dog → Dragon → Clap hand seal combination. When the user summons the revived soul, a casket first appears before revealing the revived target. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. The summoned soul is able to resist control through a Breakout Chance, see Edo Tensei rules for specifics regarding this per turn event. In the event of Breakout a summoner can seal their Edo Tensei, unless Breakout occurs through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner. Edo Tensei are typically summoned with a Talisman installed in their head, applying special sealing script to modify and adjust their Breakout Chance and abilities. By default, meaning without a Talisman, an Edo Tensei can only access techniques two ranks lower than the maximum its biography allows, its base speed is reduced by four levels, all its damage is reduced by 20 points, and Chakra present in techniques it uses is reduced by 10. These do not count as debuffs; they are modifiers present on the biography from the moment it is summoned.</p><p>Note: A biography can have up to a total of three souls for revival, abiding by all Edo Tensei rules.</p><p>Note: Users of this technique can have up to three souls prepared for revival, but only 1 present on the battlefield at any time. Orochimaru, Kabuto, and Tobirama biographies or Necromancer specialists can have up to two on the battlefield.</p><p>Note: Biographies are able to use the user’s customs. Captured biographies can only use customs for advanced fields, not basic customs.</p><p>Note: Captured biographies for vessels and DNA material must be done through official battle, approved by a Moderator.</p><p>Note: Edo Tensei can be used twice per battle.</p><p></p><p><strong>(Kinjutsu: Kyōbōsei no Omamori) - Forbidden Technique: Talisman of Ferocity</strong></p><p>Type: Artifact Talisman</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: N/A (-20 per turn per Edo Tensei)</p><p>Damage: N/A (+30 damage to applied Specialty)</p><p>Description: A forbidden Talisman held by Malthus, a disciple of the Twin Fates of Irkalla. Following the raid on Irkalla it was gifted to Hei Otsutsuki, making it one of the most unique Talismans designed for controlling the dead through Edo Tensei. As a Talisman it is unique in that it both augments the user’s control of their victim as well as its combat capability, overcoming the decision balancing typically required when it comes to customizing one’s Edo Tensei. Like other Talismans it is installed into their Edo Tensei’s head, restoring the Edo Tensei to a state similar to when it was at its strongest, but with certain modifications made to grow their combat capability beyond what it was originally capable of. The Talisman of Ferocity is special in that the formula that comprises it is resistant to techniques that would tamper with its capabilities. It is not an absolute defense, but only Advanced Fūinjutsu S-Rank or higher that specifically tampers with Talismans can neutralize or modify its script. The Talisman of Ferocity reduces Breakout Chance by 50%, significantly suppressing their ability to resist the user’s control. Despite this, they still retain their original personality should the user not wish to modify it. All drawbacks associated with a constrained Edo Tensei vessel are also reverted and then further strengthened, increasing all damage that an Edo Tensei is capable of by 20 and the Chakra present in their techniques by 10. Their base speed is increased by 4 levels. The user is also able to apply a +30 damage bonus to one of their victim’s specializations, though this overrides the 20 bonus damage afforded to them by the Talisman for this specialty specifically. Note: The Talisman of Ferocity is unique to Hei Otsutsuki and not usable by any other biography. Its effects can be suppressed, like other Talismans, but only through specific Advanced Fūinjutsu.</p><p>Note: Specialized damage bonus must be stated in the biography.</p><p>Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in.</p><p>[/SPOILER]</p><p><strong>Minato Techniques:</strong></p><p>[SPOILER]<strong>(Ninpo: Ichi ni Jutsu) - Ninja Art: Tracking Technique</strong></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: The user will concentrate their chakra and by placing two of their fingers on a surface they can then track and locate their target. This technique is even capable of telling the user exactly how many targets there are and if they are very skilled also.</p><p>Note: Only useable by Tobirama Senju and Minato Namikaze bios.</p><p>Note: User must remain stationary.</p><p></p><p><strong>(Chiratsuki Kaihi) - Flicker Evasion</strong></p><p>Type: Defensive</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Of course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.Note: Only useable by Tobirama Senju and Minato Namikaze bios.</p><p>Note: Useable once every two turns, and up to three times.</p><p></p><p><strong>(Kiiroi Senkō Chō Rasen) - Yellow Flash Super Spiral</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Minato dashes toward his enemy and kicks them on the knee. He then slides behind them and kicks the same knee again in such a way that they fly into the air.</p><p>Note: Can only be used by Minato Namikaze bios.</p><p></p><p><strong>(Kiiroi Senkō Haya Bāsuto) - Yellow Flash Speed Burst</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Minato dashes toward his enemy with such high speed that he looks like a blur and hits them as he passes them. Then, he stops behind them and slashes them on the back with a kunai.</p><p>Note: Can only be used by Minato Namikaze bios.</p><p></p><p><strong>(Hiraishingiri) Flying Thunder God Slash</strong></p><p>Type: Offensive</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: A technique where Senju Tobirama combines the use of kenjutsu and his unique space–time ninjutsu. After marking an enemy with the Seal of the Flying Thunder God, the user will teleport to him, with a sword in hand, to deliver a swift, devastating slash. The technique is so fast that its virtually unavoidable unless through the use of similar Space Time techniques. The slash, however, can only be defined as a horizontal, mid abdomen slash, which limits the type of damage it can do, although it has the potential to be fatal.</p><p>Note: Can only be used 3 times</p><p>Note: Can only be used by Senju Tobirama and Namikaze Minato bios.</p><p></p><p><strong>(Goshun Mawashi no Jutsu) Mutually Instantaneous Revolving Technique</strong></p><p>Type: Supplementary</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The Mutually Instantaneous Revolving Technique is a technique which requires two persons that are able to use the Flying Thunder God Technique or two clones. Both users will mark each other with their respective seals which grants them the ability to use this technique to switch their positions at any point in time during a battle. As the users swap places, they can bring with them anything that they are touching with them, including some techniques such as the rasengan. The technique can also be used on inanimate targets instead, by first marking oneself and then the target, using the technique to switch places with the target.</p><p>Note: Can only be used by Namikaze Minato and Senju Tobirama bios</p><p>Note: Can only be used 4 times and requires the user to have used the Seal of the Flying Thunder God beforehand as explained.</p><p></p><p><strong>(Jikūkan Kekkai) – Space-Time Barrier</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Long</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: The user will perform the Ram hand seal, while holding a small object marked with a seal of the thunder god mark, to form a barrier that will teleport away incoming attacks that are sent at it. He is capable of diverting away an attack as large and powerful as a chakra blast from the nine-tailed demon fox. Once the technique is warped away, the user has to direct it to another location.</p><p>Note: Can only be used 4 times and can only be used by a Minato or Tobirama bios.</p><p></p><p><strong>(Kiiroi Senkō) - The Yellow Flash</strong></p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: Minato will blast the target into the air with a rasengan and then proceeds to throw one of his space-time kunai behind them. As he teleports behind them, he strikes them in the back with another rasengan that expands to a bigger size before exploding the target into the ground.</p><p>Note: Can only be used once with a Minato bio.</p><p></p><p><strong>(Kiiroi Senkō Rasengan) - Yellow Flash Spiralling Sphere</strong></p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: Minato kicks the opponent up in the air and throws one of his Flying Thunder God Kunai past him, teleporting to mid air behind him while forming a rasengan in his hand. He then slams the rasengan on his opponent from behind, sending him crushing to the ground.</p><p>Note: Can only be used Twice by Minato Namikaze.</p><p></p><p><strong>( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique</strong></p><p>Rank: A-Rank</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).</p><p>Note: Can only be used by Senju Tobirama and Namikaze Minato bios. </p><p></p><p><strong>( Hiraishin no Jutsu ) - Flying Thunder God Technique</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 40 ( +40 for every additional person teleported )</p><p>Damage Points: N/A</p><p>Description: The Flying Thunder God Technique is a space–time ninjutsu created by Tobirama Senju and used by Minato Namizake. Before the Flying Thunder God Technique can be performed, users must first mark a target with their technique formula. The formula is applied after the merest touch and cannot be removed; it will remain in place even after the user has died. By entering a dimensional void, users can instantly teleport to a formula's location whenever they please, regardless of distance. Anything or anyone that the user is holding, contacting, or that is linked with their chakra will teleport with them, but this requires additional chakra to do; particularly large objects can require so much chakra that a separate technique is required, placing a limit on how far away the user is able to teleport. Users can choose to teleport to a different location than the objects, or they can teleport objects without teleporting themselves. Minato's use of the Flying Thunder God Technique creates a yellow flash, in reference to his moniker.</p><p>Note: Can only used by Minato, Tobirama, and custom bios with access to it.</p><p>Note: FTG Marks last one entire arc.</p><p></p><p><strong>( Jikūkan: Rasenrengan ) - Space Time: Spiralling Serial Spheres</strong></p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40 (-20 per teleport)</p><p>Damage points: 80</p><p>Description: Minato teleports towards the opponent in a zig-zag manner by continuously throwing his space time kunai, and, when in range, hits the target with a Rasengan in each hand.</p><p>Note: Can only do up to 3 consecutive teleports</p><p>Note: User teleports to the kunai he's throwing, which is always the same</p><p>Note: Can't teleport to other kunais scattered throughout the field but to the one he's using for the technique</p><p>Note: Usable 3 times per battle</p><p>[/SPOILER]</p><p><strong>Rasengan Techniques:</strong></p><p>[SPOILER]<strong>(Rasengan) - Spiral Sphere</strong></p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage, Namikaze Minato. The technique was taught to his sensei, Jiraiya, who then passed it on to Minato's young son, Naruto, years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact.</p><p></p><p><strong>(Yōso no Rasengan) Elemental Spiral Sphere</strong></p><p>Rank: A</p><p>Type: Attack/Defense</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: By combining the original Rasengan with an elemental affinity, a new Rasengan can be created that may produce a variety of effects. Only the basic 5 elements can be used in this technique.</p><p>Note: Must know rasengan</p><p></p><p><strong>(Tsuin Rasengan) – Twin Spiraling Sphere</strong></p><p>Rank: A-Rank</p><p>Type: Offensive</p><p>Range: short</p><p>Chakra cost: 30 (per rasengan)</p><p>Damage points: 60 (per rasengan)</p><p>Descripiton: The user will form 2 rasengans, one in each hand, with the help of 2 clones, to strike the opponent. Each rasengan can be used individually from each other.</p><p>Note: Must already know Rasengan and have 2 clones on the field. Naruto bios can use this technique without clones in Sage mode, in the 9 Tails Chakra Mode and in the Bijuu mode.</p><p></p><p><strong>(Oodama Rasengan) - Big Ball Spiral Sphere</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method, limits and logic behind the original, smaller technique.</p><p>Note: Must already know rasengan.[/SPOILER]</p><p><strong>Toad Summonings:</strong></p><p>[SPOILER]<strong>(Kuchiyose no Jutsu: Gamariki) Summoning Technique: Gamariki</strong></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: Gamariki is one of the most unique toad summons from mount Myobokuzan. Although with a very feminine appearance and behavior, he's actually a male (this contrast has lead to many comedic scenes between him and naruto). Slightly bigger than a human, he is a capable toad warrior, with the ability to use Water techniques up to A-Rank, Genjutsu up to B-Rank as well as like most toads, he can use Oil techniques.</p><p>Note: can only be summoned once</p><p></p><p><strong>(Kuchiyose no Jutsu: Gamatatsu) Summoning Technique: Gamatatsu</strong></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: Gamatatsu is the younger son of Gamabunta and Gamakichi's younger brother. Contrasting with his brother and father, he has a somewhat aloof and awkward personality, general distracted from battle and his surroundings. Despite this, along with his brother, he has been training to become a Toad Warrior. Standing more or less with the same height as his brother (similar to a human), he can fight in hand to hand combat, albeit with a lower skill than his brother, but can also use Water techniques up to A-Rank. Similar to most toads, he can use Oil techniques.</p><p>Note: requires signing of the Toad Contract.</p><p>Note: can only be summoned once</p><p></p><p><strong>(Kuchiyose no Jutsu: Gamachu) Summoning Technique: Gamachu</strong></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: Is the first toad named in the series. Gamachu is a mid-level toad that first appears when Jiraiya is introduced. Gamachu is always seen wearing samurai armor in battle. When he first appeared in the manga, Gamachu seems to strike the same type of pose as Jiraiya, as he would also seem to have become the personal summon of Jiraiya. This toad seems to be the keeper of the Toad Summoning contract scroll and unlike every other toad ever seen, Gamachu has not yet been seen talking, only quaking once or twice and mainly in the anime. In terms of appearance, the kanji on the necklace around his neck means "friendship," perhaps alluding to the fact that Jiraiya summons him in more relaxed situations. Only slightly smaller than a human, Gamachu is a very capable warrior specializing in Kenjutsu techniques. He can use both skills up to S-Rank as well as Strong Fist taijutsu (non EIG). Like most toads, he can use Oil techniques.</p><p>Note: can only be summoned once</p><p></p><p><strong>(Kuchiyose no Jutsu: Gamabunta) Summoning Technique: Gamabunta</strong></p><p>Type: Defensive, Supplementary</p><p>Rank: S</p><p>Range: Short (summoned beneath the user)</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Gamabunta, literally meaning "Toad Boss", is the boss of the toads of mount Myobokuzan. An enormous summon (about 100 meters high), he carries a large Tanto (simple, square katana) on his back that he wields with great proficiency. He is very found of his smoking pipe and tends to be somewhat harsher than most toads, specially when he's summoned to "troublesome" situations. His sons are Gamakichi and Gamatatsu. Besides his enormous size and his immense strength and proficiency with a tanto, he is also a master of Water release, capable of using water techniques up to S-Rank. His large size and strength renders him immune to all B-Rank and below ninjutsu. A trait he shares with most Toads is the ability to use Oil Techniques, like spitting large amounts of flammable oil to combo with his summoners techniques.</p><p>Note: Requires signing the Toad Contract</p><p>Note: can only be summoned once</p><p></p><p><strong>(Kuchiyose no Jutsu: Nidaisengama ) Summoning Technique: The Two Great Sage Toads</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (X2 if summoning both)</p><p>Damage: N/A</p><p>Description: One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users.</p><p>Note: Requires signing the Toad Contract</p><p>Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals</p><p></p><p><strong>(Kuchiyose: Hogama) - Summoning: Great Fire Toad</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Fire Toad. This toad was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest fire user of all the toads at Myobokuzan and can use all fire techniques up to A rank. Being the greatest fire user means that Kogamahi has great knowledge of fire jutsu and is unafected by B ranks and below.</p><p>Note: Can only be summoned once</p><p>Note: Must hold toad contract</p><p>Note: Only one Great toad can be summoned at a time</p><p>Note: Stays on the feild for 4 turns</p><p>Note: No other summonings for 2 turns</p><p></p><p><strong>(Kuchiyose: Mizugama) - Summoning: Great Water Toad</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: After performing the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Water Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest water user of all the toads at Myobokuzan and can use all water techniques up to A rank. Being the greatest water user means that Kogamahi has great knowledge of water jutsu and is unaffected by B ranks and below.</p><p>Note: Can only be summoned once</p><p>Note: Must hold toad contract</p><p>Note: Only one Great toad can be summoned at a time</p><p>Note: Stays on the field for 4 turns</p><p>Note: No other summonings for 2 turns</p><p></p><p><strong>(Kuchiyose: kazegama) - Summoning: Great Wind Toad</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Wind Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest wind user of all the toads at Myobokuzan and can use all wind techniques up to A rank. Being the greatest wind user means that Kogamahi has great knowledge of wind jutsu and is unaffected by B ranks and below.</p><p>Note: Can only be summoned once</p><p>Note: Must hold toad contract</p><p>Note: Only one Great toad can be summoned at a time</p><p>Note: Stays on the field for 4 turns</p><p>Note: No other summonings for 2 turns</p><p></p><p><strong>(Kuchiyose: Tsuchigama) - Summoning: Great Earth Toad</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Earth Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Earth user of all the toads at Myobokuzan and can use all Earth techniques up to A rank. Being the greatest Earth user means that Kogamahi has great knowledge of Earth jutsu and is unaffected by B ranks and below.</p><p>Note: Can only be summoned once</p><p>Note: Must hold toad contract</p><p>Note: Only one Great toad can be summoned at a time</p><p>Note: Stays on the field for 4 turns</p><p>Note: No other summonings for 2 turns</p><p></p><p><strong>(Kuchiyose: Raigama) - Summoning: Great lightning Toad</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Lightning Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Lightning user of all the toads at Myobokuzan and can use all lightning techniques up to A rank. Being the greatest Lightning user means that Kogamahi has great knowledge of Lightning jutsu and is unaffected by B-ranks and below.</p><p>Note: Can only be summoned once</p><p>Note: Must hold toad contract</p><p>Note: Only one Great toad can be summoned at a time</p><p>Note: Stays on the feild for 4 turns</p><p>Note: No other summonings for 2 turns</p><p></p><p><strong>(Kuchiyose no Jutsu: Gamaken) Summoning Technique: Gamaken</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Gamaken is a gigantic toad warrior, similar in size to Gamabunta and Gamahiro. He acts as one of the usual companions of Jiraya and is considered one of the top warriors amongst the toads of Myobokuzan. Possessing a shy and modest personality, he defines himself as slow and ungraceful. However, that contrasts severely with his battle abilities and physical prowess. Wielding a sasumata and a shield (resembling a sakasuki), he is a very capable and dangerous close combat warrior. His size is accompanied by a proportionate physical strength and an unusual agility and speed, being immune to any ninjutsu B-Rank and below. He is capable of using Taijutsu moves (mainly variations of Strong Fist) but, if given a proportional sword, also Kenjutsu. Like most toads, he can use Oil techniques.</p><p>Note: Requires signing of Toad Contract</p><p>Note: can only be summoned once</p><p></p><p><strong>(Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.</p><p>Note: Requires signing of Toad Contract</p><p>Note: can only be summoned once</p><p></p><p><strong>(Kuchiyose no Jutsu: Gamakichi) Summoning Technique: Gamakichi</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Gamakichi is the personal summon of Naruto and Jiraiya and one of Gamabunta's children. He was first summoned by Naruto Uzumaki because Naruto couldn't focus his chakra during the beginning of the battle with Gaara, but has grown since then into a fully adult toad. Very similar to his dad in both mentality and appearance, he stands at the same size as his dad. Like his father he also uses a giant Katana in combat. Capable of using Fire and Water up to S-Rank, he is also a good user of Taijutsu (mainly strong fist variations) and has a strength well above most boss summons. Similar to most toads, he can use Oil techniques. He apparently learned Senjutsu and is able to use Senjutsu attacks, much like The Two Great Sage Toads. If he is able to passively do it or if he is constantly in sage mode is not clear. However, his speed, power and the ability to infuse natural energy into his elemental ninjutsu techniques (effectively turning them into senjutsu techniques) makes him a formidable summon.</p><p>Note: requires signing of Toad Contract</p><p>Note: can only be summoned once</p><p>[/SPOILER]</p><p><strong>Toad Ninjutsu:</strong></p><p>[SPOILER]<strong>(Ai no Uchi) – Smack of Love</strong></p><p>Type: Offensive</p><p>Rank: C/A</p><p>Range: Short/Long</p><p>Chakra: 10/30</p><p>Damage: 20/60</p><p>Description: Gamariki and Gama stretches his tongue out of his mouth, and then delivers a single, powerful blow that makes the target hit the ground and stop their movement</p><p>Note: Can only be performed by Gamariki or Gamabunta. When used by the former, the ability is A-Rank</p><p></p><p><strong>(Gamagakure no Jutsu) - Hiding in a Toad technique</strong></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: The user summons a special diving toad (moguri gama) from mount Myōboku and then the user will hide in its stomache. The frog is capable of diving very deep in fresh water. The frog's stomach has a special barrier which obstructs chakra, protecting the user from sensory-type ninja.</p><p>Note: Must know Toad summoning contract.</p><p></p><p><strong>(Shukushō no Jutsu) - Shrinking Technique</strong></p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: Toads can use this technique to shrink to the size of a small toad. This can be used for a number of useful things such as sneaking and being carried if too tired to go somewhere on their own. This could be used to effectively escape some techniques that have an small area of attack range.</p><p>Note: Can only be used by Toad summons</p><p></p><p><strong>(Kuchiyose: Bodīsuramu no Jutsu) - Summoning: Body Slam Technique</strong></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user will quickly summon a generic, human sized, warrior toad that slams into the target dealing heavy damage. The toad is human sized and brings with him a katana. Upon being summoned the toad already carries momentum towards the target, making this a very fast technique. Once it hits the target or is countered, he disperses.</p><p>Note: Can only be summoned by signers of the Toad Contract</p><p></p><p><strong>(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique</strong></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.</p><p>Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.</p><p></p><p><strong>(Futon: Gamayudan) – Wind Release: Toad Oil Bullet</strong></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: Wind Release: Toad Oil Bullet is a synchronized elemental combination technique with the user and Gamatatsu. It is a wind natured upgrade to Toad Oil Bullet technique. To set up for this technique the user must stand behind or atop Gamatatsu and focus their wind chakra whilst Gamatatsu focuses his chakra with oil in his mouth and then releases the oil combined with the user channelling the wind chakra through Gamatatsu, creating a powerful and fast stream of toad oil, which then spreads to cover a larger area but maintaining a powerful striking force due to the wind chakra.</p><p>Note: Can only be used with Gamatatsu and know toad-summoning contract.</p><p></p><p><strong>(Suiton: Teppoudama) - Water Release: Gunshot</strong></p><p>Type: Offensive</p><p>Rank: B/A</p><p>Range: Short/Long</p><p>Chakra: 20/30</p><p>Damage: 40/60</p><p>Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.</p><p>Note: Can only be used by Toad Summons or Signers of the Toad Contract.</p><p></p><p><strong>(Gamaguchi Shibari) - Toad Mouth Binding</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user summons the belly of a huge fire breathing toad that traps the opponent in its belly. The user can have the toad digest the enemy or capture him/her with the toads stomach wall, spill oil on the opponent and lastly blow out fire all while the opponent in inside the toad.</p><p>Note: If the opponent doesn't escape this jutsu before the toad digests him/her the match is automatically over since they are no longer alive. The opponent can escape only if their hands are free to make seals or they haven't been caught by the toads stomach walls yet.</p><p>Note: Can only be summoned by signers of the Toad Contract.</p><p></p><p><strong>(Futon: Gamayu Endan) – Wind Release: Toad Oil Flame Bullet</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Wind Release: Toad oil Flame Bullet is a three-way synchronized collaboration jutsu between the user, Gamatatsu and Gamakichi. It is an expansion of the Wind Release: Toad Oil Bullet technique. After the user enhances the Gamatatsu Toad oil bullet with their wind chakra, Gamakichi adds Fire Style: Flame Bullet technique to ignite the oil. The wind chakra not only increases the coverage and distance of the oil but also adds power to the flame and was strong enough to even push back the 3 tailed beast.</p><p>Note: Can only be used with Gamatatsu and Gamakichi and know toad-summoning contract.</p><p></p><p><strong>(Futon: Gama Teppo) – Wind Release: Toad Gun</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Wind Release: Toad Gun is a two-way collaboration jutsu with Gamatatsu. It is a wind upgrade version of water style: water gun technique. To set up this technique the user has to be standing on top or behind Gamatatsu moulding their wind chakra and Gamatatsu concentrates his water chakra in his mouth and then by releasing both chakra at the same time by channelling the wind chakra through Gamatatsu it creates a powerful and fast stream of water, which eventually spreads out to cover a much larger area but maintaining a powerful striking force due to the wind chakra.</p><p>Note: Can only be used with Gamatatsu and Know toad summoning contract.</p><p></p><p><strong>(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.</p><p>[/SPOILER]<strong>Toad Sage Mode:</strong>[SPOILER]<strong>(Fukanzen Gama Sennin Modo) - Imperfect Toad Sage Mode</strong></p><p>Type: Mode</p><p>Rank: S</p><p>Range: N/a</p><p>Chakra cost: N/A ( -10 turn to sustain )</p><p>Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank</p><p>Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to toad anatomy and other physical feats granted by Sage mode.</p><p>Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.</p><p>Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.</p><p></p><p><strong>( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode</strong></p><p>Type: Mode</p><p>Rank: S</p><p>Range: N/a</p><p>Chakra cost: N/A ( -10 turn to sustain )</p><p>Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank</p><p>Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.</p><p>Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.</p><p>Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.[/SPOILER]</p><p><strong>Toad Senjutsu:</strong>[SPOILER]<strong>(Senpō: Katon no Sou) – Sage Art: Fire Release Stream</strong></p><p>Rank: B</p><p>Type: Offensive, Supplementary</p><p>Range: Short – Mid</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: Shima shoots out a fire jutsu from her mouth. Shima used this technique in collaboration with Fukasaku with Sage Art: Wind Release Stream and Toad Oil Bullet to create Sage Art: Goemon.</p><p>Note: Can only be used by Shima.</p><p></p><p><strong>(Senpō: Zessenbaku) – Sage Art: Fighting Tongue Bind</strong></p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short – Long</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Damage points: After performing one hand seal Shima will focus Senjutsu to her tongue making it grow to its maximum limit and has been reshaped with a face. The tongue will then seek out the scent of its target. When the target is found, she ensnares the target to prevent it from escaping and then marks it with a corrosive chemical.</p><p>Note: Can only be used by Shima.</p><p></p><p><strong>( Katon: Dai Endan ) – Fire Release: Big Flame Bullet</strong></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: This technique is an altered version of ( Katon: Endan ) – Fire Release: Flame Bullet using Senjutsu. The user fills their mouth cavity with oil, created inside the body using Senjutsu chakra. The user then spits out the oil and at the same time igniting the oil creating a giant flame equivalent to ten normal-sized flame bullets. Much like its original technique, the advantage of this technique is that due to the oil present in it, it will explode if it comes in contact with water. Not only that but due to the oil, the burning effect is more lasting (spreading across surfaces or enemies where it might hit) as the oil burns for a longer period of time, even without the users chakra.</p><p>Note: Can only be used in Toad Sage mode..</p><p></p><p><strong>(Senpo: Futon Sunabokori) – Sage Art: Wind Release Dust Cloud</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Shima spits out a massive cloud of dust from her mouth. The dust cloud is thick enough that it is capable of blocking the targets vision completely. The dust cloud is large enough to hide a large summon like Gamabunta.</p><p>Note: Can only be used by Shima.</p><p></p><p><strong>(Senpō: Kebari Senbon) – Sage Art: Hair Needle Barrage</strong></p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short – Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: A technique where the user hardens the hairs on the users head and shoot them continuously at the enemy. The sheer speed of this technique makes it the fastest attack with the widest range possible in Sage Mode.. At the same time that Jiraiya kneads the chakra needed for Senjutsu and fires the hair needles, Fukasaku and Shima activate Jiraiya's hair roots, making limitless rapid-fire possible. The sharpened points of the needles turn the target's entire body into a pincushion.</p><p>Note: Can only be used or taught by Jiraiya</p><p></p><p><strong>(Senpō: Zessenzan) – Sage Art: Fighting Tongue Slash</strong></p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short – Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: After focusing Senjutsu into his snaking tongue, Fukasaku then will strike it towards his opponent and because of the natural energy-augmented chakra built up in his tongue; it will become super-fast and sharp. The tongue can then easily cut through almost anything.</p><p>Note: Can only be used by Fukasaku.</p><p></p><p><strong>(Senpō: Ryōsei no Jutsu) – Sage Art: Amphibian Technique</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: This technique is used to fuse on the shoulders of a student of the sage arts such as jiraiya. This maximizes the amount of sage chakra the person they are fused with to and allows them to also enter sage mode. This allows Fukasaku and Shima to continuously gather sage chakra for the person when they are moving, as they are stationary on top the persons shoulders thus eliminating the weakness of exhausting the users sage chakra in battle. This method however was not suitable for naruto as the 9 tailed fox rejected Fukasaku attempts to fuse with naruto during training.</p><p>Note: Can only be used by canon signers.</p><p>Note: Can only be used with Shima and Fukasaku.</p><p>Note: Can only be used with the Toad variation of Sage Mode.</p><p>Note: Can only be used once.</p><p></p><p><strong>(Senpō: Kawazu Naki) - Sage Art: Frog Call</strong></p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: After focusing the sage chakra into the back their throats, fukasaku and Shima sing, releasing large, loud and immensely powerful sound waves that effectively annoy, distract and temporarily paralyse the targets completely.</p><p>Note: Paralysing effects last for 1 turn.</p><p></p><p><strong>( Kawazu Kumite: Chikyū Bunretsu no Jutsu) - Frog Kata: Earth Splitter Technique</strong></p><p>Rank: A</p><p>Type: Offensive, Supplementary</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: Using the enhancement of natural chakra the user will deliver a Heel kick to the opponent causing the earth to split up to short range from the additional power boost. This technique can be used in supplementary methods to shock the ground and split it to cause the opponet to become off balance.</p><p>Note: Must know Frog Kata and Toad Sage Mode.</p><p></p><p><strong>(Senpo: Rasenrengan) – Sage Technique: Spiralling Serial Spheres</strong></p><p>Rank: A</p><p>Type: Offensive</p><p>Range: short</p><p>Chakra cost: 30 (per rasengan)</p><p>Damage points: 60 (per rasengan)</p><p>Description: The Sage Technique: Rasenrengan is simply two Rasengan used simultaneously, with the addition of senjutsu chakra to increase their attack power.</p><p>Note: Must be in Toad Sage Mode</p><p></p><p><strong><strong>(Senpō: Kawazu Tataki) - Sage Art: Frog Smash</strong></strong></p><p>Rank: S-Rank</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: A different version of a Frog Kata, the user, while in Sage Mode, delivers a powerful open-handed slap, strike or slam, sending ripples of natural energy that emanate through the struck target, from the initial point of contact, outwards.</p><p>Note: can only be used in Toad Sage Mode.</p><p></p><p><strong>(Senpō: Kawazu Kumite) – Sage Art: Frog Kata</strong></p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: N/A</p><p>Damage points: 80</p><p>Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying.</p><p>Note: Can only be used in Toad Sage Mode.</p><p></p><p><strong>(Senpō: Goemon) – Sage Art: Bath of Boiling Oil</strong></p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short – Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: This technique is a combination technique with Fukasaku and Shima where the user shoots out their mouth a large volume of oil, Fukasaku releases a large wind elemental attack and Shima releases a large fire element attack and the three combine to create a super burning oil that burns at thousands of degrees, sending a wave towards the enemy and creating a inferno of such magnitude it can reduce the target and the surrounding area to cinders.</p><p>Note: Must have Fukasaku and Shima in ones shoulders and be in Toad Sage Mode</p><p></p><p><strong>(Senpō: Odama Rasengan) – Sage Art: Great Ball Spiralling Sphere</strong></p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 40 (per rasengan)</p><p>Damage points: 80 (per rasengan)</p><p>Description: This technique is the sage mode equivalence to Great Ball Rasengan where the user creates two large scaled Rasengan in each hand. These can be made with the help of two shadow clones and passed onto them to use but can also be used directly. They are capable of lifting large summons several meters into the air and they trigger gigantic explosions on impact.</p><p>Note: user needs to be in Toad Sage Mode</p><p></p><p><strong>(Senpō: Chō Ōdama Rasengan) – Sage Art: Ultra-Big Ball Spiralling Sphere</strong></p><p>Rank: S-Rank</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 70</p><p>Damage points: 120</p><p>Description: Senpō: Chō Ōdama Rasengan is a bigger enhanced version of Ōdama Rasengan by adding sage chakra to enhance the size of the technique and the power causing a devastating force.</p><p>Note: Can only be used whilst user is in toad sage mode.</p><p></p><p><strong>(Senpo Suiton: Mizuame Teppō) Sage Arts Water Release: Starch Syrup Gun</strong></p><p>Type: Offensive</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user kneads chakra along with natural energy and then converts it into large amount of high-viscosity water within their mouth, before spitting it outward with an incredible amount of force. The force of this technique combined with its monstrous volume gives it the capability to quickly cover a wide area and span throughout a large range.</p><p>Note: Can only be used by Toads who can use Senjutsu or signers of the Toad contract[/SPOILER][/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Serpent, post: 10217290, member: 44848"] [CENTER][HR][/HR][B][SIZE=22px]Nagato Uzumaki Techniques[/SIZE][/B][HR][/HR][/CENTER] [SPOILER] [B]Rinnegan:[/B][SPOILER] [B]( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye[/B] [I][I](Passive)[/I][/I] Type: Supplementary Rank: S-Rank Range: Short-Long Chakra: N/A ( -5 per turn ) Damage: N/A Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato. Note: Can only be used by Rinnegan users excluding Sasuke. Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinitely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating. [/SPOILER] [B]Animal Path:[/B] [SPOILER][B]( Chikushōdō ) - Animal Path[/B] [I][I](Passive)[/I][/I] Type: Supplementary Rank: A Range: Short Chakra cost: 30 Damage points: N/A Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time. Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuously activated. [CENTER][IMG]http://i.imgur.com/LZLPKh4.jpg[/IMG][/CENTER] [B](Kuchiyose no Jutsu: Kyokan Kani) - Summoning Technique: Giant Crustacean[/B] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage: N/A Description: The user will summon a Giant Crustacean creature, similar to a crab but somewhat different. The creature has several piercings that link its own chakra with that of the user, a feature that makes it so that the creature manifests the Rinnegan and as such, has its vision shared with the user. The crustacean can, as well, use up to A Rank Water Techniques that don't require handseals and are spit from the mouth. Its hard shell is impervious to A Rank and below techniques. This animal has the speed of a Jounin. Note: Can only be summoned by Rinnegan bios with access to Animal Path Note: Can only be summoned once [CENTER][IMG]http://i.imgur.com/zqeBiE4.jpg[/IMG][/CENTER] [B]( Kuchiyose no Jutsu: Kyojin Kamereon ) - Summoning Technique: Giant Chameleon[/B] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage: N/A Description: The user will summon a Giant Chameleon with a sort of snake for a tail. Like all of Nagato's summons, it has a number of body piercings that link its chakra to that of the user and makes it so that it manifests the Rinnegan. Much like a real-life chameleon, this creature can also blend with its surroundings for camouflage, so perfectly that it renders itself completely invisible to other viewers around. This ability has been used by the Animal Path of Pain to step inside the chameleon's mouth and attack his opponents by surprise. The camouflage is so perfect that it hides the summons chakra and even that of those inside it from any sensing technique, even sage mode users, making it not only a visual camouflage but also a sensory one. The only visual cues of the summoning being present is ripple like movement through the environment when moving at Jounin ranked speed. The snake-tail can be used as a prehensile limb to be able to grab and capture intended targets for Pain with its tongue. Note: Can only be summoned by Rinnegan bios with access to Animal Path Note: Can only be summoned once [CENTER][IMG]http://i.imgur.com/bY9UHqa.png[/IMG][/CENTER] [B]( Kuchiyose no Jutsu: Kyojin Tori ) - Summoning Technique: Giant Bird[/B] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage: N/A Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, equal to a Apex Speed Sage, and can use that velocity combined with its beak to form powerful dive attacks, dealing A rank piercing damage on contact. It also has the ability to lay explosive eggs. Note: Can only be summoned by Rinnegan bios with access to Animal Path Note: Can only be summoned once [CENTER][IMG]http://i.imgur.com/sh5CU63.png[/IMG][/CENTER] [B]( Kuchiyose no Jutsu: Kyojin Mukade ) - Summoning Technique: Giant Centipede[/B] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage: N/A Description: This giant centipede summon has a number of body piercings and the Rinnegan, implying it is being controlled by Pain. The centipede had an extremely hard shell and as such, was able to use its body to demolish buildings in Konohagakure. The centipede can resist damage from techniques A rank and Bella and moves at comparable speed to a Jounin. Note: Can only be summoned by Rinnegan bios with access to Animal Path Note: Can only be summoned once [CENTER][IMG]https://i.imgur.com/uo3sBk9.png[/IMG][/CENTER] [B](Kuchiyose no Jutsu: Kyojin Panda) - Summoning Technique: Giant Panda[/B] Type: Supplementary Rank: A -Rank Range: Short Chakra Cost: 30 Damage: N/A Description: It resembles a regular panda bear with the exception that it has a number of large piercings all over its body, wears a sash around its waist and possesses Rinnegan eyes. His skin is all covered in lumps and has a texture reminiscent or rock, a fact clearly in line with its abilities. The Giant Panda has the ability to harden its body creating a defensive barricade for its summoner and acting as a shield. It can block up to any A-Rank attack it can intercept completely with its body and can be sacrificed to defend against one S-Rank attack. It doesn't, however, have great moving speed or agility, having Chunin Ninja ranked Speed. Like all other animals summoned by Pain, the animal has a shared field of vision with Nagato. Note: Can only be summoned by Rinnegan bios with access to Animal Path Note: Can only be summoned once [CENTER][IMG]https://i.imgur.com/89mEal0.png[/IMG][/CENTER] [B](Kuchiyose no Jutsu: Kyojin Sai) - Summoning Technique: Giant Rhyno[/B] Type: Supplementary Rank: A-Rank Range: Short Chakra Cost: 30 Damage: N/A Description: With an appearance similar to a normal Rhyno, this summon has a number of body piercings, along with Rinnegan manifested upon his eyes. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique. Note: can only be summoned by Rinnegan bios with access to Animal Path Note: can only be summoned once. [CENTER][IMG]http://i.imgur.com/zT0BdSG.png[/IMG][/CENTER] [B]( Kuchiyose no Jutsu: Kyojin Inu ) - Summoning Technique: Giant Dog[/B] Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage: N/A Description: A large, multi-headed dog with wings (but cannot fly), this summon has a number of body piercings which link its chakra to the summoner and make it so that it manifests the Rinnegan. If the amplification technique is used, the dog can split and multiply when hit. It gains additional heads every time it splits in this way, and each duplicated head carries the Chakra Receiver and the Rinnegan like the original. Every time the dog takes a hit, the user may choose to use the amplification summoning technique to create additional dogs, thus escaping the damage caused. The dog is shown to be highly durable and can resist B rank and below techniques. Note: Can only be summoned by Rinnegan bios with access to Animal Path Note: Can only be summoned once and can only divide into a max of 4 bodies. [CENTER][IMG]http://i.imgur.com/aom6VaI.png[/IMG][/CENTER] [B]( Kuchiyose no Jutsu: Kyojin Oushi ) - Summoning Technique: Giant Ox[/B] Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage: N/A Description: With an appearance similar to a normal ox, this summon has a number of body piercings, along with Rinnegan. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of A rank and below and can ram and break through up to standard S rank physical techniques at the cost of a move per turn. Note: Can only be summoned by Rinnegan bios with access to Animal Path Note: Can only be summoned once. [B]Techniques: (Suiton: Homatsu Rappa) – Water Release: Violent Bubble wave[/B] Rank: B-Rank Type: Offense/Supplementary Range: Short-Long Chakra cost: 20 Damage points: 40 Description: The Giant Crustacean expels a huge wave of Bubbles from their mouth that is capable of washing away most attacks, such as oil and fire. It is also effective as a smokescreen. [B](Midori no Tamago Bakudan no Jutsu) - Green Egg Bombs Technique[/B] Type: Offensive Rank: A-Rank Range: Short-Long Chakra Cost: 30 Damage: 60 Description: The Animal Path Giant Drill-Beaked Bird lays eggs that explode at his command. The explosion occurs up to short range of the eggs but they can be dropped from high altitudes (their movement follows only the normal gravitational forces). The bird can only lay 4 eggs at a time, and they all must be within short range of each other. [B](Zōfuku Kuchiyose no Jutsu) – Amplification Summoning Technique[/B] Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: A technique that Nagato applied to his Dog Summoning technique where he provides it with a unique power. This jutsu gives the Dog summoning the ability to divide into two separate identical beasts upon being struck by an attack and increase the summoning attack power. The beast is capable of recombining together into a single body whilst carrying the multiple heads on the single body. Note: Note: can only be summoned by Rinnegan bios with access to Animal Path and creates a total of 4 separate bodies. [/SPOILER] [B]Asura Path:[/B] [SPOILER][B]( Shuradō ) - Asura Path[/B] [I](Passive)[/I] Type: Supplementary Rank: A Range: Short Chakra cost: 30 Damage points: N/A Description: The user will activate the Asura Path which grants him the ability to create mechanized armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities. Note: Can only be used by Rinnegan biographies with access to the Six Paths ability. Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios. [B]( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique[/B] Type: Supplementary Rank: C Range: Short - Long Chakra cost: 15 ( -5 per turn ) Damage points: N/A Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed by double. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active. Note: Can only be used through Asura Path or with it active. [B]( Kaiwan no Hiya ) - Flaming Arrow of Amazing Ability[/B] Type: Offensive Rank: B Range: Short - Long Chakra cost: 20 Damage points: 40 Description: The Asura Path detaches and fires its hand like a rocket. Upon focusing chakra to the wrist, the hand will be launched towards the target. This chakra will also act like a magnet, to draw the hand back for reattachment. It also functions to protect the hand, allowing its powerful strike to severely damage rock, but not the hand itself. Other Rinnegan users can use this ability through the activation of the Asura path and detaching a hand from one the additional arms. Note: Can only be used with the ( Shuradō ) - Asura Path active. [B]( Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique[/B] Type: Offensive Rank: A Range: Short - Long Chakra cost: 30 Damage points: 60 Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank. Note: Can only be used by Rinnegan bios. Note: Requires the user to have the (Shuradō) - Asura Path active. [B]( Kaiwan Misairu no Jutsu ) - Flaming Arrow Missiles Technique[/B] Type: Offensive Rank: S Range: Short - Long Chakra cost: 40 Damage points: 80 Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles that can fill a short range radius will explosions. These missiles must all land within up to mid range from one another. Note: Can only be used by Rinnegan bios. Note: Requires the user to have the (Shuradō) - Asura Path active. [/SPOILER] [B]Deva Path: [/B][SPOILER][B]( Tendō ) - Deva Path[/B] [I][I](Passive)[/I][/I] Type: Supplementary Rank: A Range: Short Chakra cost: 30 Damage points: N/A Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique. Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability. [B]( Shinra Tensei: Chikyū Undō no Jutsu ) - Almighty Push: Earth Motion Technique[/B] Type: Offensive Rank: B Range: Short - Mid Chakra cost: 20 Damage points: 40 Description: The user is capable of using the power of their gravitational technique will pull a large chunk of earth from the ground before them and then push it forwards thrusting the chunk of earth at their opponents. [B]( Shinra no Seigyo ) - Heavenly Subjugation of Control[/B] Type: Supplementary Rank: A Range: Short Chakra cost: 30 Damage points: N/A Description: This Technique is the ability to control and manipulate gravitational forces afflicting the user. It allows the user to manipulate it to the degree that they can float into the air but manage to retain a level of control that doesnt cause them to fall to the floor from the pull of the gravity or being sent into the sky from the removal of the gravity pull. This technique however only allows the user to move in a single direction and doesn't travel at fast speeds, moving at his base speed. Note: Can only be used with Rinnegan bios with the (Tendō) - Deva Path active. [B]( Rikudō no Jutsu: Hōkai ) - Six Paths Technique: Collapse[/B] Type: Offensive Rank: A Range: Short - Mid Chakra cost: 30 Damage points: 60 Description: This is a variation of Chibaku Tensei where, on a much smaller scale, the user raises his hands and, using the gravitation forces, generates a moderately sized sphere out of nearby debris overhead, then thrusts his arms downward, sending it crashing into the ground like a meteor. Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active [B]( Tengoku no Mochiageru ) - Heavenly Lift[/B] Type: Supplementary Rank: A Range: Short Chakra cost: 30 ( -5 per turn ) Damage points: N/A Description: This variation of the Chibaku Tensei, the user creates a floating sphere from nearby debris beneath them, using the gravitational control to levitate the sphere of debris and use it as a floating platform. Keeping it active, however, requires the user to expend chakra. Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active. [B]( Tengoku Seigyo no Metsuboshi ) - Heavenly Control of Orion's Belt[/B] Type: Offensive Rank: A Range: Short - Long Chakra cost: 30 ( -30 to regenerate ) Damage points: 60 Description: Using their manipulation of gravitational forces, the user is able to gather nearby debris present in the battlefield (anything will do as long as its tangible), concentrate them into small "clumps" and begin floating them around in mid air, short range around themselves, creating a defensive belt of debris. The user can then use these debris as projectiles to attack the enemy by commanding them through hand gestures and throwing them at the target. Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active. Note: Depending on the characteristics of the debris, the technique can be used to defend to up to A-Rank techniques and can be regenerated by using the technique again to add more debris, returning it to its original strength. [B]( Shinra Tensei ) - Divine Punishment[/B] Type: Supplementary/Defensive/Offensive Rank: S Range: Short Chakra: 40 ( +20 per extra range ) Damage: N/A Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect. [B]Shōkibo - Small Scale:[/B] the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends. [B]Chūkibo - Medium Scale:[/B] the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again. [B]Ōkibo - Large Scale:[/B] the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns. Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough. Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active [B]( Bensho Ten’in ) - Universal Pull[/B] Type: Supplementary/Defensive/Offensive Rank: S Range: Short - Long Chakra: 40 Damage: N/A Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy. Note: Once used, takes 1 turn cool down to use gravitational related techniques again. Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active [B](Chibaku Tensei) - Planetary Devastation[/B] Rank: Forbidden Type: Supplementary/Defensive/Offensive Range: Long Chakra: 120 Damage: 160 Description: The user, taking advantage of the Deva Path's gravitational abilities, creates a dark black sphere that is thrown into the sky and pulls every and anything around it into itself, piling it all on top of one another until it creates a large solid sphere. This technique is quite devastating, as it created a massive crater and devastated the forest and mountains around it. The Sage of the Six Paths had mastered this technique to an extent that he created the moon itself where he sealed the Jubi's physical vessel. Despite it's admitted inferiority comparing to its original version, this technique was still strong enough to contain even an almost fully transformed Naruto and to create a large, 400 meter wide sphere of debris. The technique itself can only be stopped if the original sphere is overpowered by offensive Ninjutsu and if a target is caught in the technique's pull, his only way to survive is to protect his body from the crushing damage of the technique. The technique happens during a set amount of time, while it keeps gathering and pulling everything around which makes it that much more difficult to escape. Note: The technique is usable only once per fight and prevents the use of Rinnegan techniques for the same and following 5 turns. The user will be limited to A-Ranks in the next turn. Note: Can only be used by Rinnegan bios with the (Tendō) - Deva Path active. [/SPOILER][B]Human Path:[/B][SPOILER][B]( Ningendō ) - Human Path[/B] [I][I](Passive)[/I][/I] Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: The user activates the Human Path which grants a Rinnegan user the ability to read the mind of any target by placing his hand on the target's head or chest and yanking the soul out of the body. Though it provides intel by getting well guarded secrets, the technique inevitably kills the target. In the Ninja World, this technique partially draws the target's soul out, leaving them unconscious. Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability. [B]( Ningendō: Maindo-sō Anaohoru ) - Human Path: Mind Layer Burrow[/B] Type: Offensive - Supplementary Rank: B Range: Short Chakra: 30 Damage: 60 Description: Through the use of the Human path, the user will touch the opponent's head and then, using the ability to read their mind, will enter their opponents mind and temporarily stun the opponent. By absorbing some of their chakra, the user is able to cause some minor damage to their mental state and their spiritual chakra and even draw it out of their body ( much like how the soul removal technique works, showing a clear pale chakra shape of the target). This initial mental damage causes the opponent to be able to perform only two techniques the following turn. Note: Can only be used through the Human path. [B]( Kinjutsu: Tamashī no jokyo Jutsu ) - Forbidden Technique: Soul Removal[/B] Type: Offensive / Supplementary Rank: Forbidden Range: Short Chakra: 70 Damage: N/A Description: By placing their hand on a target's head this technique allows the user to learn everything that the target knows. Once this is done, the target's soul is ripped from their body, killing them. The technique takes some time take full effect but the only thing the target can do is stop the technique before all knowledge is acquired. However, by attacking the user and forcefully making him remove his hand, the soul will be dragged out and the target killed. It is, however, completely useless against clones. Note: Can only be used by Rinnegan bios with the (Ningendō) - Human Path active. Note: Can only be successfully used twice. Requires 2 turns of maintained contact to execute. [/SPOILER][B]Naraka Path:[/B][SPOILER][B]( Jigokudō ) - Naraka Path[/B] [I][I](Passive)[/I][/I] Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: The user activates the Naraka path which grants Nagato the ability to access the interrogation ability of the path but not the regeneration ability. The interrogation ability requires the user to merely grab his target and causing the King of Hell to appear before them. With the victim seemingly paralyzed, the King Of Hell will unzip its mouth to release tendril-like arms and would draw out an apparition of the victim's life force energy in the form of an enlarged tongue. The King of Hell then proceeds to pass its judgement. If the person was lying or refused to answer the questions, the King of Hell would remove their tongue and consume it, killing them. However, if they told the truth, they would be spared, although left extremely exhausted. Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuously activated. [CENTER][IMG]http://i.imgur.com/CpA4JW3.png[/IMG][/CENTER] [B]( Kuchiyose no Jutsu: Kukuou Makai ) – Summoning Technique King Of Hell[/B] Rank: Forbidden Type: Offensive / Supplementary Range: Short Chakra: 50 Damage: N/A Description: The King of Hell is a deity that rules over life and death. One who wields the Rinnegan is able to call upon this deity for various purposes, possessing authority over it through the power of the Six Paths. After activating the Naraka Path, when the user grabs their target and asks them a question, the person's soul emerges from their mouth in the form of an elongated tongue. The King of Hell then grabs the soul using its own tongue, which is split into a pair of arms, and proceeds to pass judgement on them. If the person answers the question dishonestly, the King of Hell will rip out their soul and devour it, but if they are truthful, it will instead release their soul and spare them. When used for this purpose, the King of Hell and the souls it grasps are only visible to the Rinnegan wielder and those who fall victim to the technique. Through its second ability, the King of Hell can repair any damage done to any of the user's Paths, injured Ninja or Summoning's, which it accomplishes by grabbing their damaged forms with its tongue and consuming them. When the King of Hell is used for these purposes, others are able to see it. The King of Hell is also used as part of the Outer Path — Samsara of Heavenly Life Technique, releasing all of the reincarnated souls through its mouth. The user can, through the Outer Path, use the King of Hell to give life back to the dead, exerting true and absolute control over life and death. Note: Requires the user to have activated either the Outer Path or Naraka Path. Note: To heal a Summoning, one turn is required. For Paths, they must be consumed for 2 turns and other regular Ninja require 3 turns. Note: Can only be summoned twice to regenerate or heal targets. Can only be summoned to interrogate 3 times. Note: 6 Paths of Pein bios can regenerate damaged Paths 4 times per battle. [/SPOILER] [B]Preta Path:[/B][SPOILER][B]( Gakidō ) - Preta Path[/B] [I][I](Passive)[/I][/I] Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user. Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability. [B]( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal[/B] Type: Defensive Rank: S Range: Short Chakra: 40 ( -100 per turn if used on an enemy ) Damage: N/A Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own. Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active. Note: Can only be used 6 times Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.[/SPOILER] [B]Outer Path:[/B][SPOILER][B]( Gedō ) - Outer Path[/B] [I][I](Passive)[/I][/I] Type: Supplementary Rank: S Range: Short Chakra: 40 Damage: N/A Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life. Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability. Note: Cannot be used in the Ninja World. [B]( Gedō: Pein Rikudō ) - Outer Path: Six Paths of Pain[/B] Type: Supplementary Rank: N/A Range: Short-Long Chakra: 150 per Vessel ( -15 per body ) Damage: N/A Description: An Outer Path jutsu that allows a Rinnegan user to control up to six bodies as though they are their own. The user embeds one or more black receivers into a body, allowing them to channel their chakra into it from great distances. Once their chakra enters the body, they are given complete control of it, allowing them to decide all of its actions, its use of jutsu, and even speak through it. This allows the user to reanimate deceased ninja as vessels to channel his Paths through. As a representation of this control, the controlled bodies' eyes take on the same appearance as the user's. And when multiple bodies are controlled together the user is able to see through all of their eyes and ergo, gain up to six more separate fields of vision at the same time. With this shared vision, the user can coordinate their attacks and provide defenses for their blind spots. For this reason, the Six Paths of Pain are strongest when used together; however, this jutsu does have a drawback. If the caster of this jutsu is interrupted in any way while transmitting chakra to the bodies, then all of the bodies will be rendered immobile. In order to obtain a regular Path vessel, you must defeat their bio and resurrect it via use of this technique. This also requires that death be enabled if used in the Ninja World. In order to obtain an Edo Vessel, one must have permission to use Kinjutsu as well as have death enabled. Vessels obtained in this manner retain access to their Ninjutsu and abilities as well as gaining a Rinnegan Path power. Paths obtained in this manner must be defeated and cannot be generic Paths obtained via Kumi. Note: Reincarnated Paths can't use their intrinsic abilities and their Path abilities in the same turn and must follow the restrictions of Edo Tensei summonings to be deemed valid. Bijuu, Karma markings and similar abilities cannot be retained via reanimation. Note: Six Paths of Pain bios have no chakra upkeep. [B]( Mazo no Kusari ) - Demonic Statue Chains[/B] Type: Supplementary / Offense / Defense Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: A technique derived from the Outer Path, which manifests chakra chains to bind anyone who touches the user's chakra receivers. This binding power is far greater than Nagato's Outer Path. The chains have a cursed seal which suppresses the power of the tailed beasts and cause a great deal of pain to the victims. The Gedo can extend the chains from it's mouth and/or body to complete bind and restrict their targets. With the cursed seals on the chains, the user can not only bind their opponent physically but spiritually as well, similar to the Uzumaki clan's chains. Techniques that would otherwise allow the victim to escape the restrictions such as summoning techniques and other space/time techniques would be incapable of being used. However, in order to invoke any of the properties of the curse sealing on these chains, the victim must be impaled with the user’s or the statue's chakra rods. The exception to this are the Bijuu, since their chakra once originated with the Gedo Statue. If these conditions aren't met, then the chains are nothing but a physical ninjutsu with great power to be used for offensive or other purposes. The shinobi controlling the Gedo is capable of using this technique, extending it from their hands in various sizes. However, only those with adequate skills can make use of the sealing properties of the chains. Note: The Gedo can utilize the sealing nature of the chains, but in order for the summoner to be able to use, he will have needed to have completed basic Fuuinjutsu. Note: The Mazo can use this to forcibly seal Bijuu within their bodies if they maintain the hold of the technique for 3 turns. The Bijuu must be first released or the user must take an additional 2 turns to extract it from their person. Note: The chains can be broken with same rank elemental chakra or Forbidden rank raw chakra. Bijuu Jutsu and techniques are ineffective against these chains as well as if the victim is under the constraints of the curse sealing properties. If they destroy or remove the rod from their bodies, the sealing will be broken and the chains will only be physically binding. Note: To break the mental/spiritual binding of the seal requires a yin natured or spiritual jutsu of equal rank and power or higher. [B]( Gedō: Rinne Tensei no Jutsu ) - Outer Path: Samsara of Heavenly Life Technique[/B] Type: Supplementary Rank: Forbidden Range: Short - Long Chakra: 200 Damage: N/A Description: The Outer Path — Samsara of Heavenly Life Technique is a reincarnation ninjutsu used through the Outer Path, which can infuse new life into the bodies of the dead in exchange for the user's own life. When this technique is activated, the King of Hell emerges from the ground and releases the souls of the deceased from its mouth. These souls may be recalled from even the crossroad between life and the afterlife, and are then returned to their rejuvenated bodies. Through this technique, the user can sacrifice himself to bring back anyone from the dead, excluding those sealed within the Shinigami. Note: Usable once per battle. Note: The user must have activated the Outer Path before hand and have already summoned the King of Hell. Note: Can only be used in the Battle Arena. [CENTER][IMG]http://i.imgur.com/NjbnFXu.png[/IMG][/CENTER] [B]( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path[/B] Type: Supplementary / Offensive / Defensive Rank: Forbidden Range: Short - Long Chakra: 120 ( -20 per turn ) Damage: N/A Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to S rank jutsu completely, taking no damage at all. It can also reduce 80 damage from attacks, taking little damage from Forbidden Techniques. The Demonic Statue is able to emit phantom dragons formed out of absorption chakra from its mouth, which are capable of instantly extracting the chakra of anyone they touch. The Demonic Statue is also capable of emitting chakra chains from its mouth. The chains have a cursed seal that suppresses the power of tailed beasts. In addition to this, the Gedo can deliver physical blows of S ranked power. Note: Only Madara, Sasuke, Obito, Nagato and Hagoromo can summon the Gedo Mazo. Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned. Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn. [B]( Gedō Mazō: Chakura Bakufū no Jutsu ) - Demonic Statue of the Outer Path Chakra Blast Technique[/B] Type: Offensive Rank: S Range: Short - Long Chakra: 60 Damage: 120 Description: Using its protrusions, the Demonic Statue strikes multiple foes with bolts of devastating chakra. These bolts are very powerful and can be used in an omnidirectional manner. Note: Can only be used once every two turns. [B]( Gedō Mazō Shōgeki no nami ) - Demonic Statue of the Outer Path Shockwave[/B] Type: Offensive Rank: S Range: Short - Long Chakra: 60 Damage: 120 Description: If surrounded by enemies, the Demonic Statue lets out an enormous shock wave that pushes the enemies back. Note: Can only be used once per turn. [B](Kyuin no Jutsu: Genryuu) - Absorption Technique: Phantom Dragons[/B] Type: Supplementary/Offensive Rank: S Range: Short - Long Chakra: 50 ( -300 from opponent ) Damage: 120 Description: The Gedo Mazo will release a giant purple phantom dragon consisting of purple chakra, from its mouth towards it's intended target. The dragon has the power to absorb chakra on contact. The dragon is ethereal in nature, and only lifting them moderately off the ground as if it were a strong wind. However, the dragon has been seen creating craters in the ground on impact, suggesting that it can become denser at will, though at the cost of it's ethereal absorption abilities. In its ethereal chakra absorption state, it can pass through solid and other tangible entities like Water and Earth, however has no effect on these. Against other entities like Fire, Wind and Lightning, the technique can be stopped by equal ranked techniques. If the dragon is solid, it can destroy entities up to equal rank that are solid or tangible and cause direct damage to an opponent. If an enemy is hit with the chakra absorbing dragon, they will lose an incredible amount of chakra so rapidly that they will become momentarily impaired, unable to use Ninjutsu techniques above A rank, and Taijutsu/Kenjutsu above C rank for two turns. Note: The Gedo Mazo can only use the chakra absorption variant 3 times a battle, each with a 2 turn pause in between usage. Note: The solid variant can only be used 3 times a battle, with a one turn break in between usage.[/SPOILER][B]Chakra Sensory:[/B] [SPOILER][B](Chakra Henkanshi no Jutsu) - Chakra Sensing Technique[/B] [I](Passive)[/I] Type: Supplementary Rank: C Range: Short - Long Chakra: 15 (- 5 per turn) Damage: N/A Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has. Note: Can only be used by bios with Sensory ability. Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively. [B](Chakra Yokuatsu no Jutsu) - Chakra Suppression Technique[/B] Rank: C Type: Supplementary Range: short Chakra cost: 15 (-10 per turn to keep active) Damage points: N/A Description: This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for chakra sensory-type ninja to track them via their chakra signal. However there is some downside to the technique, whilst suppressing their chakra they cannot use any of the ninja skills. Note: Cannot prevent doujutsu users from detecting them.[/SPOILER] [B]Advanced Leg Weights: [/B][SPOILER] [B](Katai Omori) Leg Weights[/B] Type: Weapon Rank: S Range: Short Chakra: N/A Damage: N/A (+35 to Kicks, 4x Running Speed) Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time. [B](Katai Omori: Doroppu) Leg Weights: Drop[/B] Type: Supplementary Rank: A Range: Short Chakra: N/A Damage: N/A Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Note: This can be used for either canon Leg Weights technique. [/SPOILER][/SPOILER] [CENTER][HR][/HR][B][SIZE=22px]Urashiki Otsutsuki Techniques[/SIZE][/B][HR][/HR][/CENTER] [SPOILER][B]Doujutsu:[/B][Spoiler][B](Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye[/B][I] [I](Passive)[/I][/I] Type: Supplementary Rank: C Range: Short-Long Chakra: 15 (+5 per turn to keep active) Damage: N/A Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills. To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability. Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it. Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark. [B]( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye[/B] [I][I](Passive)[/I][/I] Type: Supplementary Rank: S-Rank Range: Short-Long Chakra: N/A ( -5 per turn ) Damage: N/A Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato. Note: Can only be used by Rinnegan users excluding Sasuke. Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.[/Spoiler][B]Ninjutsu: [/B][Spoiler][B](Furaito no Jutsu) - Flight Technique[/B] Type: Supplementary Rank: A Range: Short - Long Chakra: 30 ( -10 per turn ) Damage: N/A Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such. Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios. [B]( Ishi de Sakusei Tsūru ) - Creation Tools At Will[/B] Rank: S Type: Supplementary/Offensive Range: Short - Long Chakra cost: N/A ( -100 from opponent to restore values or -50 to restore up to 100 health ) Damage points: N/A ( 60 ) Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei. If the user wishes, he can directly absorb the chakra as pure chakra and increase his reserves or heal himself directly. He can also use this Rod to steal chakra to increase his abilities, requiring use of the Chakra Edible technique after Chakra theft with this technique. This usage causes no damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with, unable to drain or steal chakra at this time and in this state. Note: Can only be used by Urashiki Otsutsuki. Note: Use of Rod projectiles counts as an A rank technique. Chakra Theft counts as an S rank ability, piercing through defenses of S rank chakra and lower to strike targets up to 15 meters away from the Rod. Note: KGs and AE stolen last up to 2 additional arcs after acquiring, allowing the user to keep up to 2 other abilities at any point. Should he acquire an additional KG/AE, he must choose which 2 are kept beyond the arc and which is kept for just that arc. [B](Amenosubaruboshinomikoto) - Heavenly Thread Wave of Shooting Stars of Fate[/B] Type: Supplementary/Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: By swinging his rod, Urashiki launches a large barrage of chakra hooks at his opponent. These hooks spin into sharp and strong projectiles capable of leveling large structures and deal massive damage on contact. Note: Can only be used by Urashiki Otsutsuki. [B](Amenosubaruboshinomikoto: Gyokkō ) - Heavenly Thread Wave of Shooting Stars of Fate: Jade Box[/B] Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user extends an open palm outward towards the target. Releasing a purple burst of energy, the user is capable of shaping this energy in a variety of ways, ranging from a shockwave of energy to an energy orb up to 5 meters wide. This energy, while being quite powerful, is not without limit. Though there is a 5 usage limit, these bursts can be done up to twice a turn. Note: Can only be used by Urashiki Otsutsuki. Note: Can be used up to 5 times a battle. [B](Amenosubaruboshinomikoto: Ryūgū) - Heavenly Thread Wave of Shooting Stars of Fate: Dragon Palace[/B] Type: Offensive/Defensive Rank: Forbidden Range: Short - Long Chakra: 70 Damage: 120 (-10 to user) Description: An enhancement over the parent technique, the user extends an open palm outward towards the target. Releasing a massive 7 meter purple burst of energy, the user then creates a giant demonic serpent to attack with after the ball of energy is created. This energy, while being quite powerful, is not without limit. These blasts are powerful enough to rival Tailed Beast Bombs and as such, have dire consequences upon use. Note: Can only be used by Urashiki Otsutsuki. Note: Useable twice a battle, these blasts can only be used after the user has successfully used Chakra Edible Creation. After use, the user cannot make use again for 3 turns. [B](Ryūgūjō) - Palace of the Dragon King[/B] Type: Supplementary/Offensive Rank: Forbidden Range: Short - Mid Chakra: 50 Damage: 100 Description: A black box, it can be used to expose a gaseous substance to a person, petrifying their entire body, resulting in them being preserved. When this box is opened, the gaseous substance can reach up to mid range quickly, traveling at three times a Sage speed to trap targets. Should a foe touch the gas, they immediately become unable to use chakra above A rank. Should they inhale the gas, they will be unable to use chakra or move for 2 turns. This binding is able to prevent movement from any foe of same rank and below for the same period of time, increasing 2 turns for every additional rank difference. Note: Can only be used four times per battle with a 2 turn cooldown period. Note: Can only be used by Urashiki Otsutsuki. [B]( Yomotsu Hirasaka ) - Underworld Slope Hill[/B] Type: Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: N/A Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spatial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilize this method to drag their opponents to another location with them. Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been. Note: Can only be used by Urashiki Otsutsuki bios. [B]( Origami Kawarimi ) - Origami Replacement Technique[/B] Type: Supplementary Rank: S Range: Short - Mid Chakra: 50 Damage: N/A Description: Prior to being struck by an attack, Urashiki activates his base Rinnegan and causes it to glow blue. His body then disappears without warning, leaving behind ten glowing red orizuru, which slowly float to the ground before fading away when the user reveals himself. Afterwards, Urashiki's chakra signature is completely untraceable for 2 turns, allowing him to escape elsewhere unnoticed, or until he uses a Jutsu, whichever comes first. This allows him to escape damage from a technique he is aware of and reposition himself up to mid range away from his original location undetected, only being sensed if he chooses to use a Jutsu. Note: This can be used up to 4 times a battle but only against any opponent twice. After using, the user cannot use for 2 turns. Note: Can only be used by Urashiki bios. [B](Ichijitekina Makimodosu) - Temporal Rewind[/B] Type: Supplementary Rank: Forbidden Range: Short- Mid Chakra: 50 Damage: N/A (-20 to user) Description: This technique allows the user to warp several seconds into the past, avoiding an attack by warping his spatial time placement to another location. While normally defensive, essentially allowing the user to seemingly teleport away from danger, repeated usage of this technique grants the user a pseudo-form of clairvoyance. With the acquired knowledge of how the near-future will happen, a perfect counter-strategy can be formed from being able to accurately tell how the enemy will act. Should the user be afflicted by any status condition that causes reduction of health, chakra or similar, they will still afflict the user per turn. Note: When revisiting the past, this technique does not create multiple copies of the user; instead, it replaces the user from previous timelines with the user from the current timeline, effectively erasing everything happening after it should the user change actions. Jutsu usage and chakra spent however will not return. Note: Can only jump back up to 3 Timeframe placements, altering actions taking place in that time by essentially resetting the timeline. Note: Can only be used 4 times in total. After use, the user suffers 20 damage from the mental effects of temporal travel. Note: Can only be used by Urashiki Otsutsuki. [B]( Chakra Shokuyō Sōzō ) - Chakra Edible Creation[/B] Type: Supplementary Rank: S Range: Short Chakra: 80 Damage: N/A Description: By using his Rinnegan the user is capable of creating Chakra Edibles that he can consume. When eaten, they will transform into a demonic-like being, and will have access to all of the target's abilities. These Chakra Edibles are gained one of two ways: the first being at the start of an Arc or battle, the user is able to randomize the available lists of Advanced Elements and Kekkei Genkei ( Barring Hashirama Level Wood, Dust, and Dojutsu ) to have stored as Chakra Edibles. Through this method, he is only able to start with 1 KG or AE. These options are randomized via the Official RP Discord Server. The second option is to directly steal chakra from the opponent and with it, the ability to use their Element or Kekkei Genkei of their Clan, canon or Custom. This is achieved via direct contact or, in the case of Urashiki, his Chakra Rod. and making direct contact with a foe or his Chakra Rod, the user is able to absorb the abilities of his target for his own use. The user then turns the stolen chakra into chakra-filled edibles which have similar shape to Chakra Fruit, which grants him their abilities upon being consumed Both uses transform their physical appearance and augment their powers, granting them a significant speed increase and damage boost to their Jutsu, increasing by +30 as well as having 3 Golden Rinnegan. Despite seeming all-powerful, the jutsu has it's limitations and weaknesses; this cannot absorb a target, only their ability to utilize specific fields of Ninjutsu. The user can only absorb other Tier 4 and lower Kekkei Genkai or Advanced Element of up to three different ninja at one time, meaning he can have at most 3 other KG or AEs. The user cannot absorb Hidden Abilities nor abilities such as Sage Mode, Eight Inner Gates, or other taught abilities. If the user starts with a KG/AE, then he can only absorb one other via the battle/arc. Three can be obtained if the user goes the route of obtaining each via battle. Note: Can only be used successfully once against a ninja and attempted three times per ninja. Note: Requires a full turn of direct contact for Momoshiki and the user to have stolen at least one ninja's chakra for Urashiki. Note: Can only be used by Momoshiki and Urashiki Otsutsuki. Note: KGs and AE stolen last up to 2 additional arcs after acquiring, allowing the user to keep up to 2 other abilities at any point. Should he acquire an additional KG/AE, he must choose which 2 are kept beyond the arc and which is kept for just that arc. He is unable to start via randomization under this route. [B]Six Paths Senjutsu: ( Senjutsu: Senrai no Sente ) - Sage Technique: Drilling Hand of Sage Lightning[/B] Type: Offensive Rank: Forbidden Range: Short Range Chakra: 40 Damage: 90 Description: The user gathers senjutsu-enhanced lightning into his hand to thrust at the opponent. Visually similar to Chidori, this technique does not give off the same sound the latter does, instead sounding more like normal lightning striking. Because of it's high concentration of Senjutsu, it can only be used twice per battle, each time preventing use of other Senjutsu technique during that turn. Note: Requires Sage Mode or Six Paths Senjutsu to use. [B]( Senpō: Inton Raiha ) - Sage Art: Yin Release Lightning Dispatch[/B] Type: Offensive Rank: Forbidden Range: Short - Long Chakra: 80 Damage: 120 Description: The user forms a mirrored Ram handseal and combines Yin release with his Natural Energy, and then releases myriads of purple tangible lightning bolts from the palms of each of his hands to capture the target. These purple bolts are actual bolts of lightning, similar to Kirin. Note: This can only be used by bios with access to Six Paths Senjutsu. [/Spoiler][B]Custom Ninjutsu:[/B][SPOILER][B](Mentokou Kae) Momentum Shift[/B] Type: Supplementary Rank: C Range: Short Chakra Cost: 15 Damage points: N/A Description: Using the most basic application of flight, the user can change their current momentum in the direction desired. This technique, while being a basic principle of flight can be used in a variety of ways. It can be most effective when in close combat, allowing the user to shift their momentum in unique ways to enhance the unpredictability of their attack(s). This doesn't increase the power output but simply allows the user to change the possible delivery of attack by altering the momentum of it. After the shift in momentum carries the user a maximum of five meters, the flight technique will simply function as normal. [B]Note:[/B] -Can only be used with Otsutsuki Flight technique. -Can only be used four times per battle -Requires a one turn cool down. -Can only be taught by Serpent [B](Otsutsuki Taijutsu) Otsutsuki Body Art[/B] Type: Offensive/Defensive Rank: B - S Range: Short Chakra Cost: N/A Damage points: 40 - 80 Description: A Taijutsu technique developed by the Otsutsuki clan using it's base principle revolves around their flight technique. Taking the method of flight to alter the users momentum freely allows the user of this art to more efficiently attack while flying. The user can preform a simple punch and/or kick or a series of punches and/or kicks, even from multiple angles as the flight technique allows freedom of mobility while airborne by altering their momentum mid-air to increase the unpredictability behind each strike. The attack(s) made using this method are not faster then what would otherwise be allowed via the flight technique. However the free motion of flight allows the user to more effectively deliver higher levels of Taijutsu that would otherwise be difficult to achieve. The power behind the attack is depended on the user. The user can even apply this method to another Taijutsu technique to alter it's momentum to effectively create a Taijutsu combination attack. [B]Notes:[/B] -Can only be used with Otsutsuki Flight technique -Can only use S-rank variant three times per battle/event -Requires a Taijutsu Specialty -Can only be taught by Serpent [/SPOILER][B]Chakra Sensory:[/B][SPOILER][B](Chakra Henkanshi no Jutsu) - Chakra Sensing Technique[/B] [I](Passive)[/I] Type: Supplementary Rank: C Range: Short - Long Chakra: 15 (- 5 per turn) Damage: N/A Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has. Note: Can only be used by bios with Sensory ability. Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively. [B](Chakra Yokuatsu no Jutsu) - Chakra Suppression Technique[/B] Rank: C Type: Supplementary Range: short Chakra cost: 15 (-10 per turn to keep active) Damage points: N/A Description: This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for chakra sensory-type ninja to track them via their chakra signal. However there is some downside to the technique, whilst suppressing their chakra they cannot use any of the ninja skills. Note: Cannot prevent doujutsu users from detecting them.[/SPOILER][B]Artifacts: [/B][SPOILER][B](Koibito no Irori) – Lover’s Hearth[/B] Type: Weapon Rank: Forbidden Range: N/A Chakra: 400 Damage: N/A (+15 to applied techniques) Description: The Lover’s Hearth is a locket that was crafted in the Land of Fire long before the rise of the Hangurian Freehold, perhaps even over 1,000 years ago. It is crafted from the finest gold in the world and, when worn, feels warm to the touch, bringing comfort to its wearer. The locket, after the passage of so much time, has been fused shut and is impossible to open even with the strongest of ninjutsu. However, it is rumored that the picture of a loving couple to be inside of it, providing protection to whoever holds the locket. By default, the locket offers nothing to the wielder; but when the owner’s health falls to 0, the locket will draw upon their chakra and memories to restore their body to 30% of its peak condition, at the cost of 400 chakra. Much like returning to the warmth of a familiar hearth, the user will feel refreshed and energized by the energy stored in the locket. For four turns after their revival, the user’s ninjutsu will be empowered by an additional 15 damage. Lover’s Hearth can be used once per arc. [B](Kinjutsu: Kyōbōsei no Omamori) - Forbidden Technique: Talisman of Ferocity[/B] Type: Artifact Talisman Rank: S Range: N/A Chakra: N/A (-20 per turn per Edo Tensei) Damage: N/A (+30 damage to applied Specialty) Description: A forbidden Talisman held by Malthus, a disciple of the Twin Fates of Irkalla. Following the raid on Irkalla it was gifted to Hei Otsutsuki, making it one of the most unique Talismans designed for controlling the dead through Edo Tensei. As a Talisman it is unique in that it both augments the user’s control of their victim as well as its combat capability, overcoming the decision balancing typically required when it comes to customizing one’s Edo Tensei. Like other Talismans it is installed into their Edo Tensei’s head, restoring the Edo Tensei to a state similar to when it was at its strongest, but with certain modifications made to grow their combat capability beyond what it was originally capable of. The Talisman of Ferocity is special in that the formula that comprises it is resistant to techniques that would tamper with its capabilities. It is not an absolute defense, but only Advanced Fūinjutsu S-Rank or higher that specifically tampers with Talismans can neutralize or modify its script. The Talisman of Ferocity reduces Breakout Chance by 50%, significantly suppressing their ability to resist the user’s control. Despite this, they still retain their original personality should the user not wish to modify it. All drawbacks associated with a constrained Edo Tensei vessel are also reverted and then further strengthened, increasing all damage that an Edo Tensei is capable of by 20 and the Chakra present in their techniques by 10. Their base speed is increased by 4 levels. The user is also able to apply a +30 damage bonus to one of their victim’s specializations, though this overrides the 20 bonus damage afforded to them by the Talisman for this specialty specifically. Note: The Talisman of Ferocity is unique to Hei Otsutsuki and not usable by any other biography. Its effects can be suppressed, like other Talismans, but only through specific Advanced Fūinjutsu. Note: Specialized damage bonus must be stated in the biography. Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in. [/SPOILER][B]Official Rolls Code:[/B] [SPOILER][B]Can be gained through Theft or Rolls:[/B] t!choose Black Lightning | Crystal | Dark | Heaven's Earth | Ice | Lava (rubber) | Liquid Fire | Magnet (Standard) | Magnet (Iron Sand) | Typhoon | Scorch | Shikotsumyaku | Steel | Storm | Wood (Yamato) [B]Can be gained through Theft Only:[/B] Ketsuryūgan | Sharingan (MS, EMS) | Shinkaigan | Tenseigan[/SPOILER][/SPOILER] [CENTER][HR][/HR][B][SIZE=15px]Edo Tensei: Minato[/SIZE][/B][/CENTER] [SPOILER][B]Edo Tensei/Tailsmen:[/B] [SPOILER][B](Kuchiyose Kinjutsu: Edo Tensei) – Forbidden Summoning Technique: Impure World Reincarnation[/B] Rank: Forbidden Type: Supplementary Range: Short Chakra: 60 (-20 per resurrection per turn) Damage: N/A Description: A technique developed by Tobirama Senju used to revive the dead. To perform this technique the user must first acquire DNA of the person they intend to revive, be it hair, blood samples, or limbs. The soul of the revived target must also reside within Irkalla or the Pure World, not those who have been consumed by the Death God or previously sealed by means that would otherwise make it impossible to be resurrected, like their soul being destroyed. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and activated. This forms a special seal with the living sacrifice n the center. Then dust and ash encase the sacrifice’s body, giving them the same appearance that the revived target had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user performing the Tiger → Snake → Dog → Dragon → Clap hand seal combination. When the user summons the revived soul, a casket first appears before revealing the revived target. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Rat → Ox → Monkey → Tiger → Dragon → Boar and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible. The summoned soul is able to resist control through a Breakout Chance, see Edo Tensei rules for specifics regarding this per turn event. In the event of Breakout a summoner can seal their Edo Tensei, unless Breakout occurs through the use of the Snake → Ram → Boar → Dog → Tiger seals. The summoned soul is then left as an immortal revived soul, autonomous and without any link to the summoner. Edo Tensei are typically summoned with a Talisman installed in their head, applying special sealing script to modify and adjust their Breakout Chance and abilities. By default, meaning without a Talisman, an Edo Tensei can only access techniques two ranks lower than the maximum its biography allows, its base speed is reduced by four levels, all its damage is reduced by 20 points, and Chakra present in techniques it uses is reduced by 10. These do not count as debuffs; they are modifiers present on the biography from the moment it is summoned. Note: A biography can have up to a total of three souls for revival, abiding by all Edo Tensei rules. Note: Users of this technique can have up to three souls prepared for revival, but only 1 present on the battlefield at any time. Orochimaru, Kabuto, and Tobirama biographies or Necromancer specialists can have up to two on the battlefield. Note: Biographies are able to use the user’s customs. Captured biographies can only use customs for advanced fields, not basic customs. Note: Captured biographies for vessels and DNA material must be done through official battle, approved by a Moderator. Note: Edo Tensei can be used twice per battle. [B](Kinjutsu: Kyōbōsei no Omamori) - Forbidden Technique: Talisman of Ferocity[/B] Type: Artifact Talisman Rank: S Range: N/A Chakra: N/A (-20 per turn per Edo Tensei) Damage: N/A (+30 damage to applied Specialty) Description: A forbidden Talisman held by Malthus, a disciple of the Twin Fates of Irkalla. Following the raid on Irkalla it was gifted to Hei Otsutsuki, making it one of the most unique Talismans designed for controlling the dead through Edo Tensei. As a Talisman it is unique in that it both augments the user’s control of their victim as well as its combat capability, overcoming the decision balancing typically required when it comes to customizing one’s Edo Tensei. Like other Talismans it is installed into their Edo Tensei’s head, restoring the Edo Tensei to a state similar to when it was at its strongest, but with certain modifications made to grow their combat capability beyond what it was originally capable of. The Talisman of Ferocity is special in that the formula that comprises it is resistant to techniques that would tamper with its capabilities. It is not an absolute defense, but only Advanced Fūinjutsu S-Rank or higher that specifically tampers with Talismans can neutralize or modify its script. The Talisman of Ferocity reduces Breakout Chance by 50%, significantly suppressing their ability to resist the user’s control. Despite this, they still retain their original personality should the user not wish to modify it. All drawbacks associated with a constrained Edo Tensei vessel are also reverted and then further strengthened, increasing all damage that an Edo Tensei is capable of by 20 and the Chakra present in their techniques by 10. Their base speed is increased by 4 levels. The user is also able to apply a +30 damage bonus to one of their victim’s specializations, though this overrides the 20 bonus damage afforded to them by the Talisman for this specialty specifically. Note: The Talisman of Ferocity is unique to Hei Otsutsuki and not usable by any other biography. Its effects can be suppressed, like other Talismans, but only through specific Advanced Fūinjutsu. Note: Specialized damage bonus must be stated in the biography. Note: Must be mentioned specifically in the user’s biography for the Edo Tensei it is installed in. [/SPOILER] [B]Minato Techniques:[/B] [SPOILER][B](Ninpo: Ichi ni Jutsu) - Ninja Art: Tracking Technique[/B] Type: Supplementary Rank: C Range: Short-Long Chakra: 15 Damage: N/A Description: The user will concentrate their chakra and by placing two of their fingers on a surface they can then track and locate their target. This technique is even capable of telling the user exactly how many targets there are and if they are very skilled also. Note: Only useable by Tobirama Senju and Minato Namikaze bios. Note: User must remain stationary. [B](Chiratsuki Kaihi) - Flicker Evasion[/B] Type: Defensive Rank: B Range: Short-Mid Chakra: N/A Damage: N/A Description: A simple yet effective Ninjutsu technique, Minato will dash in a burst of raw speed and jump, run or dodge an incoming attack. This is done by taking advantage of his enhanced reactions and his fast intellect when perceiving an attack and combining it with a burst of pure movement speed. Of course this can only be used on a battle ground that enables it and never mid air. It has some limitations though as Minato himself doesn't have a high movement speed but its still enough to mimic what can be described as an "instant" movement. Because of this, if the user wants to dodge or evade attacks from faster bios such as Raikage bios or EIG users, he needs the use of his space time techniques. The technique also has some limits in the movement it can produce, which are overall linear, lacking the ability to produce intricate and complicated movement patterns. Doujutsu users (at least 2T for Sharingan), Sensors or EIG users/masters as well as users with high reaction/reflexes or senses will still be able to track the user although, in some cases, become unable to react.Note: Only useable by Tobirama Senju and Minato Namikaze bios. Note: Useable once every two turns, and up to three times. [B](Kiiroi Senkō Chō Rasen) - Yellow Flash Super Spiral[/B] Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: Minato dashes toward his enemy and kicks them on the knee. He then slides behind them and kicks the same knee again in such a way that they fly into the air. Note: Can only be used by Minato Namikaze bios. [B](Kiiroi Senkō Haya Bāsuto) - Yellow Flash Speed Burst[/B] Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: Minato dashes toward his enemy with such high speed that he looks like a blur and hits them as he passes them. Then, he stops behind them and slashes them on the back with a kunai. Note: Can only be used by Minato Namikaze bios. [B](Hiraishingiri) Flying Thunder God Slash[/B] Type: Offensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: 80 Description: A technique where Senju Tobirama combines the use of kenjutsu and his unique space–time ninjutsu. After marking an enemy with the Seal of the Flying Thunder God, the user will teleport to him, with a sword in hand, to deliver a swift, devastating slash. The technique is so fast that its virtually unavoidable unless through the use of similar Space Time techniques. The slash, however, can only be defined as a horizontal, mid abdomen slash, which limits the type of damage it can do, although it has the potential to be fatal. Note: Can only be used 3 times Note: Can only be used by Senju Tobirama and Namikaze Minato bios. [B](Goshun Mawashi no Jutsu) Mutually Instantaneous Revolving Technique[/B] Type: Supplementary Rank: S-Rank Range: Short-Long Chakra: 40 Damage: N/A Description: The Mutually Instantaneous Revolving Technique is a technique which requires two persons that are able to use the Flying Thunder God Technique or two clones. Both users will mark each other with their respective seals which grants them the ability to use this technique to switch their positions at any point in time during a battle. As the users swap places, they can bring with them anything that they are touching with them, including some techniques such as the rasengan. The technique can also be used on inanimate targets instead, by first marking oneself and then the target, using the technique to switch places with the target. Note: Can only be used by Namikaze Minato and Senju Tobirama bios Note: Can only be used 4 times and requires the user to have used the Seal of the Flying Thunder God beforehand as explained. [B](Jikūkan Kekkai) – Space-Time Barrier[/B] Rank: S Type: Supplementary Range: Long Chakra cost: 40 Damage points: N/A Description: The user will perform the Ram hand seal, while holding a small object marked with a seal of the thunder god mark, to form a barrier that will teleport away incoming attacks that are sent at it. He is capable of diverting away an attack as large and powerful as a chakra blast from the nine-tailed demon fox. Once the technique is warped away, the user has to direct it to another location. Note: Can only be used 4 times and can only be used by a Minato or Tobirama bios. [B](Kiiroi Senkō) - The Yellow Flash[/B] Rank: S Type: Offensive Range: Short Chakra cost: 40 Damage points: 80 Description: Minato will blast the target into the air with a rasengan and then proceeds to throw one of his space-time kunai behind them. As he teleports behind them, he strikes them in the back with another rasengan that expands to a bigger size before exploding the target into the ground. Note: Can only be used once with a Minato bio. [B](Kiiroi Senkō Rasengan) - Yellow Flash Spiralling Sphere[/B] Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: Minato kicks the opponent up in the air and throws one of his Flying Thunder God Kunai past him, teleporting to mid air behind him while forming a rasengan in his hand. He then slams the rasengan on his opponent from behind, sending him crushing to the ground. Note: Can only be used Twice by Minato Namikaze. [B]( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique[/B] Rank: A-Rank Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal). Note: Can only be used by Senju Tobirama and Namikaze Minato bios. [B]( Hiraishin no Jutsu ) - Flying Thunder God Technique[/B] Rank: S Type: Supplementary Range: Short - Long Chakra Cost: 40 ( +40 for every additional person teleported ) Damage Points: N/A Description: The Flying Thunder God Technique is a space–time ninjutsu created by Tobirama Senju and used by Minato Namizake. Before the Flying Thunder God Technique can be performed, users must first mark a target with their technique formula. The formula is applied after the merest touch and cannot be removed; it will remain in place even after the user has died. By entering a dimensional void, users can instantly teleport to a formula's location whenever they please, regardless of distance. Anything or anyone that the user is holding, contacting, or that is linked with their chakra will teleport with them, but this requires additional chakra to do; particularly large objects can require so much chakra that a separate technique is required, placing a limit on how far away the user is able to teleport. Users can choose to teleport to a different location than the objects, or they can teleport objects without teleporting themselves. Minato's use of the Flying Thunder God Technique creates a yellow flash, in reference to his moniker. Note: Can only used by Minato, Tobirama, and custom bios with access to it. Note: FTG Marks last one entire arc. [B]( Jikūkan: Rasenrengan ) - Space Time: Spiralling Serial Spheres[/B] Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 (-20 per teleport) Damage points: 80 Description: Minato teleports towards the opponent in a zig-zag manner by continuously throwing his space time kunai, and, when in range, hits the target with a Rasengan in each hand. Note: Can only do up to 3 consecutive teleports Note: User teleports to the kunai he's throwing, which is always the same Note: Can't teleport to other kunais scattered throughout the field but to the one he's using for the technique Note: Usable 3 times per battle [/SPOILER] [B]Rasengan Techniques:[/B] [SPOILER][B](Rasengan) - Spiral Sphere[/B] Rank: A Type: Attack Range: Short Chakra Cost: 30 Damage Points: 60 Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage, Namikaze Minato. The technique was taught to his sensei, Jiraiya, who then passed it on to Minato's young son, Naruto, years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja's ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact. [B](Yōso no Rasengan) Elemental Spiral Sphere[/B] Rank: A Type: Attack/Defense Range: Short Chakra Cost: 30 Damage Points: 60 Description: By combining the original Rasengan with an elemental affinity, a new Rasengan can be created that may produce a variety of effects. Only the basic 5 elements can be used in this technique. Note: Must know rasengan [B](Tsuin Rasengan) – Twin Spiraling Sphere[/B] Rank: A-Rank Type: Offensive Range: short Chakra cost: 30 (per rasengan) Damage points: 60 (per rasengan) Descripiton: The user will form 2 rasengans, one in each hand, with the help of 2 clones, to strike the opponent. Each rasengan can be used individually from each other. Note: Must already know Rasengan and have 2 clones on the field. Naruto bios can use this technique without clones in Sage mode, in the 9 Tails Chakra Mode and in the Bijuu mode. [B](Oodama Rasengan) - Big Ball Spiral Sphere[/B] Rank: S Type: Attack Range: Short Chakra Cost: 40 Damage Points: 80 Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball, following the same method, limits and logic behind the original, smaller technique. Note: Must already know rasengan.[/SPOILER] [B]Toad Summonings:[/B] [SPOILER][B](Kuchiyose no Jutsu: Gamariki) Summoning Technique: Gamariki[/B] Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A Description: Gamariki is one of the most unique toad summons from mount Myobokuzan. Although with a very feminine appearance and behavior, he's actually a male (this contrast has lead to many comedic scenes between him and naruto). Slightly bigger than a human, he is a capable toad warrior, with the ability to use Water techniques up to A-Rank, Genjutsu up to B-Rank as well as like most toads, he can use Oil techniques. Note: can only be summoned once [B](Kuchiyose no Jutsu: Gamatatsu) Summoning Technique: Gamatatsu[/B] Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A Description: Gamatatsu is the younger son of Gamabunta and Gamakichi's younger brother. Contrasting with his brother and father, he has a somewhat aloof and awkward personality, general distracted from battle and his surroundings. Despite this, along with his brother, he has been training to become a Toad Warrior. Standing more or less with the same height as his brother (similar to a human), he can fight in hand to hand combat, albeit with a lower skill than his brother, but can also use Water techniques up to A-Rank. Similar to most toads, he can use Oil techniques. Note: requires signing of the Toad Contract. Note: can only be summoned once [B](Kuchiyose no Jutsu: Gamachu) Summoning Technique: Gamachu[/B] Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A Description: Is the first toad named in the series. Gamachu is a mid-level toad that first appears when Jiraiya is introduced. Gamachu is always seen wearing samurai armor in battle. When he first appeared in the manga, Gamachu seems to strike the same type of pose as Jiraiya, as he would also seem to have become the personal summon of Jiraiya. This toad seems to be the keeper of the Toad Summoning contract scroll and unlike every other toad ever seen, Gamachu has not yet been seen talking, only quaking once or twice and mainly in the anime. In terms of appearance, the kanji on the necklace around his neck means "friendship," perhaps alluding to the fact that Jiraiya summons him in more relaxed situations. Only slightly smaller than a human, Gamachu is a very capable warrior specializing in Kenjutsu techniques. He can use both skills up to S-Rank as well as Strong Fist taijutsu (non EIG). Like most toads, he can use Oil techniques. Note: can only be summoned once [B](Kuchiyose no Jutsu: Gamabunta) Summoning Technique: Gamabunta[/B] Type: Defensive, Supplementary Rank: S Range: Short (summoned beneath the user) Chakra: 40 Damage: N/A Description: Gamabunta, literally meaning "Toad Boss", is the boss of the toads of mount Myobokuzan. An enormous summon (about 100 meters high), he carries a large Tanto (simple, square katana) on his back that he wields with great proficiency. He is very found of his smoking pipe and tends to be somewhat harsher than most toads, specially when he's summoned to "troublesome" situations. His sons are Gamakichi and Gamatatsu. Besides his enormous size and his immense strength and proficiency with a tanto, he is also a master of Water release, capable of using water techniques up to S-Rank. His large size and strength renders him immune to all B-Rank and below ninjutsu. A trait he shares with most Toads is the ability to use Oil Techniques, like spitting large amounts of flammable oil to combo with his summoners techniques. Note: Requires signing the Toad Contract Note: can only be summoned once [B](Kuchiyose no Jutsu: Nidaisengama ) Summoning Technique: The Two Great Sage Toads[/B] Type: Supplementary Rank: S Range: Short Chakra: 40 (X2 if summoning both) Damage: N/A Description: One of the elder leaders of the Toads of Myobokuzan, Fukasaku (also known as Pa) is a small toad (somewhat in contrast with the fact that he's older and more powerful than the gigantic Gamabunta) who serves as the main teacher of Sage techniques to Naruto and Jiraya. Possessing a keen intellect, he is a master strategist and an experienced fighter. Shima (also known as Ma) is his wife and acts as his battle partner but also one of the elder leaders in the clan as well. Capable and powerful, Shima matches Fukasaku's battle prowess and share most of his abilities. Both are capable of using Frog Katas and gathering natural energy to temporarily boost their physical strength (if they aren't merged with the user). Both can perform ninjutsu and use Senjutsu Techniques and while Fukasaku can use up to S-Rank Water and Wind techniques, Shima can use up to S-Rank Fire and Wind techniques. Both can use oil techniques, a trait shared amongst most Toads, and some unique techniques known only to toads. Ma and Pa are the only toads that can merge with the user to gather natural energy and transfer it to him, enabling the user to keep sage mode active as long as the Amphibian Mode is kept. The user can summon one or the other, once per battle for each. However, if the user wants to summon both in the same battle, he needs to gather chakra for one turn before they are summoned (the user does the summoning technique and waits one turn for the summoning to be complete, keeping his hands together as he gathers enough chakra to perform the summon). They seem to be constantly infused with natural energy or their sage mode is incredibly durable though they haven't shown the same type of sensory awareness as ninja sage mode users. Note: Requires signing the Toad Contract Note: The user may still use other techniques while summoning the elder toads, but cannot perform any handseals [B](Kuchiyose: Hogama) - Summoning: Great Fire Toad[/B] Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Fire Toad. This toad was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest fire user of all the toads at Myobokuzan and can use all fire techniques up to A rank. Being the greatest fire user means that Kogamahi has great knowledge of fire jutsu and is unafected by B ranks and below. Note: Can only be summoned once Note: Must hold toad contract Note: Only one Great toad can be summoned at a time Note: Stays on the feild for 4 turns Note: No other summonings for 2 turns [B](Kuchiyose: Mizugama) - Summoning: Great Water Toad[/B] Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: After performing the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Water Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest water user of all the toads at Myobokuzan and can use all water techniques up to A rank. Being the greatest water user means that Kogamahi has great knowledge of water jutsu and is unaffected by B ranks and below. Note: Can only be summoned once Note: Must hold toad contract Note: Only one Great toad can be summoned at a time Note: Stays on the field for 4 turns Note: No other summonings for 2 turns [B](Kuchiyose: kazegama) - Summoning: Great Wind Toad[/B] Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Wind Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest wind user of all the toads at Myobokuzan and can use all wind techniques up to A rank. Being the greatest wind user means that Kogamahi has great knowledge of wind jutsu and is unaffected by B ranks and below. Note: Can only be summoned once Note: Must hold toad contract Note: Only one Great toad can be summoned at a time Note: Stays on the field for 4 turns Note: No other summonings for 2 turns [B](Kuchiyose: Tsuchigama) - Summoning: Great Earth Toad[/B] Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Earth Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Earth user of all the toads at Myobokuzan and can use all Earth techniques up to A rank. Being the greatest Earth user means that Kogamahi has great knowledge of Earth jutsu and is unaffected by B ranks and below. Note: Can only be summoned once Note: Must hold toad contract Note: Only one Great toad can be summoned at a time Note: Stays on the field for 4 turns Note: No other summonings for 2 turns [B](Kuchiyose: Raigama) - Summoning: Great lightning Toad[/B] Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Lightning Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Lightning user of all the toads at Myobokuzan and can use all lightning techniques up to A rank. Being the greatest Lightning user means that Kogamahi has great knowledge of Lightning jutsu and is unaffected by B-ranks and below. Note: Can only be summoned once Note: Must hold toad contract Note: Only one Great toad can be summoned at a time Note: Stays on the feild for 4 turns Note: No other summonings for 2 turns [B](Kuchiyose no Jutsu: Gamaken) Summoning Technique: Gamaken[/B] Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: Gamaken is a gigantic toad warrior, similar in size to Gamabunta and Gamahiro. He acts as one of the usual companions of Jiraya and is considered one of the top warriors amongst the toads of Myobokuzan. Possessing a shy and modest personality, he defines himself as slow and ungraceful. However, that contrasts severely with his battle abilities and physical prowess. Wielding a sasumata and a shield (resembling a sakasuki), he is a very capable and dangerous close combat warrior. His size is accompanied by a proportionate physical strength and an unusual agility and speed, being immune to any ninjutsu B-Rank and below. He is capable of using Taijutsu moves (mainly variations of Strong Fist) but, if given a proportional sword, also Kenjutsu. Like most toads, he can use Oil techniques. Note: Requires signing of Toad Contract Note: can only be summoned once [B](Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro[/B] Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy. Note: Requires signing of Toad Contract Note: can only be summoned once [B](Kuchiyose no Jutsu: Gamakichi) Summoning Technique: Gamakichi[/B] Type: Supplementary Rank: S Range: Short Chakra: 40 Damage: N/A Description: Gamakichi is the personal summon of Naruto and Jiraiya and one of Gamabunta's children. He was first summoned by Naruto Uzumaki because Naruto couldn't focus his chakra during the beginning of the battle with Gaara, but has grown since then into a fully adult toad. Very similar to his dad in both mentality and appearance, he stands at the same size as his dad. Like his father he also uses a giant Katana in combat. Capable of using Fire and Water up to S-Rank, he is also a good user of Taijutsu (mainly strong fist variations) and has a strength well above most boss summons. Similar to most toads, he can use Oil techniques. He apparently learned Senjutsu and is able to use Senjutsu attacks, much like The Two Great Sage Toads. If he is able to passively do it or if he is constantly in sage mode is not clear. However, his speed, power and the ability to infuse natural energy into his elemental ninjutsu techniques (effectively turning them into senjutsu techniques) makes him a formidable summon. Note: requires signing of Toad Contract Note: can only be summoned once [/SPOILER] [B]Toad Ninjutsu:[/B] [SPOILER][B](Ai no Uchi) – Smack of Love[/B] Type: Offensive Rank: C/A Range: Short/Long Chakra: 10/30 Damage: 20/60 Description: Gamariki and Gama stretches his tongue out of his mouth, and then delivers a single, powerful blow that makes the target hit the ground and stop their movement Note: Can only be performed by Gamariki or Gamabunta. When used by the former, the ability is A-Rank [B](Gamagakure no Jutsu) - Hiding in a Toad technique[/B] Type: Supplementary Rank: C Range: Short Chakra: 15 Damage: N/A Description: The user summons a special diving toad (moguri gama) from mount Myōboku and then the user will hide in its stomache. The frog is capable of diving very deep in fresh water. The frog's stomach has a special barrier which obstructs chakra, protecting the user from sensory-type ninja. Note: Must know Toad summoning contract. [B](Shukushō no Jutsu) - Shrinking Technique[/B] Rank: C Type: Supplementary Range: Short Chakra: 15 Damage: N/A Description: Toads can use this technique to shrink to the size of a small toad. This can be used for a number of useful things such as sneaking and being carried if too tired to go somewhere on their own. This could be used to effectively escape some techniques that have an small area of attack range. Note: Can only be used by Toad summons [B](Kuchiyose: Bodīsuramu no Jutsu) - Summoning: Body Slam Technique[/B] Type: Offensive Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: The user will quickly summon a generic, human sized, warrior toad that slams into the target dealing heavy damage. The toad is human sized and brings with him a katana. Upon being summoned the toad already carries momentum towards the target, making this a very fast technique. Once it hits the target or is countered, he disperses. Note: Can only be summoned by signers of the Toad Contract [B](Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique[/B] Type: Offensive Rank: B Range: Short-Long Chakra: 20 Damage: 40 Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground. Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field. [B](Futon: Gamayudan) – Wind Release: Toad Oil Bullet[/B] Type: Offensive Rank: B Range: Short-Long Chakra: 20 Damage: 40 Description: Wind Release: Toad Oil Bullet is a synchronized elemental combination technique with the user and Gamatatsu. It is a wind natured upgrade to Toad Oil Bullet technique. To set up for this technique the user must stand behind or atop Gamatatsu and focus their wind chakra whilst Gamatatsu focuses his chakra with oil in his mouth and then releases the oil combined with the user channelling the wind chakra through Gamatatsu, creating a powerful and fast stream of toad oil, which then spreads to cover a larger area but maintaining a powerful striking force due to the wind chakra. Note: Can only be used with Gamatatsu and know toad-summoning contract. [B](Suiton: Teppoudama) - Water Release: Gunshot[/B] Type: Offensive Rank: B/A Range: Short/Long Chakra: 20/30 Damage: 40/60 Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it. Note: Can only be used by Toad Summons or Signers of the Toad Contract. [B](Gamaguchi Shibari) - Toad Mouth Binding[/B] Type: Offensive/Defensive/Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user summons the belly of a huge fire breathing toad that traps the opponent in its belly. The user can have the toad digest the enemy or capture him/her with the toads stomach wall, spill oil on the opponent and lastly blow out fire all while the opponent in inside the toad. Note: If the opponent doesn't escape this jutsu before the toad digests him/her the match is automatically over since they are no longer alive. The opponent can escape only if their hands are free to make seals or they haven't been caught by the toads stomach walls yet. Note: Can only be summoned by signers of the Toad Contract. [B](Futon: Gamayu Endan) – Wind Release: Toad Oil Flame Bullet[/B] Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: Wind Release: Toad oil Flame Bullet is a three-way synchronized collaboration jutsu between the user, Gamatatsu and Gamakichi. It is an expansion of the Wind Release: Toad Oil Bullet technique. After the user enhances the Gamatatsu Toad oil bullet with their wind chakra, Gamakichi adds Fire Style: Flame Bullet technique to ignite the oil. The wind chakra not only increases the coverage and distance of the oil but also adds power to the flame and was strong enough to even push back the 3 tailed beast. Note: Can only be used with Gamatatsu and Gamakichi and know toad-summoning contract. [B](Futon: Gama Teppo) – Wind Release: Toad Gun[/B] Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: Wind Release: Toad Gun is a two-way collaboration jutsu with Gamatatsu. It is a wind upgrade version of water style: water gun technique. To set up this technique the user has to be standing on top or behind Gamatatsu moulding their wind chakra and Gamatatsu concentrates his water chakra in his mouth and then by releasing both chakra at the same time by channelling the wind chakra through Gamatatsu it creates a powerful and fast stream of water, which eventually spreads out to cover a much larger area but maintaining a powerful striking force due to the wind chakra. Note: Can only be used with Gamatatsu and Know toad summoning contract. [B](Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach[/B] Type: Offensive Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death. [/SPOILER][B]Toad Sage Mode:[/B][SPOILER][B](Fukanzen Gama Sennin Modo) - Imperfect Toad Sage Mode[/B] Type: Mode Rank: S Range: N/a Chakra cost: N/A ( -10 turn to sustain ) Damage Points: Active + 20 damage to all ninjutsu and taijutsu up to S rank Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 20 damage from all techniques for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to toad anatomy and other physical feats granted by Sage mode. Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes. Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve. [B]( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode[/B] Type: Mode Rank: S Range: N/a Chakra cost: N/A ( -10 turn to sustain ) Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode. Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra. Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.[/SPOILER] [B]Toad Senjutsu:[/B][SPOILER][B](Senpō: Katon no Sou) – Sage Art: Fire Release Stream[/B] Rank: B Type: Offensive, Supplementary Range: Short – Mid Chakra cost: 20 Damage points: 40 Description: Shima shoots out a fire jutsu from her mouth. Shima used this technique in collaboration with Fukasaku with Sage Art: Wind Release Stream and Toad Oil Bullet to create Sage Art: Goemon. Note: Can only be used by Shima. [B](Senpō: Zessenbaku) – Sage Art: Fighting Tongue Bind[/B] Rank: B Type: Supplementary Range: Short – Long Chakra cost: 20 Damage points: N/A Damage points: After performing one hand seal Shima will focus Senjutsu to her tongue making it grow to its maximum limit and has been reshaped with a face. The tongue will then seek out the scent of its target. When the target is found, she ensnares the target to prevent it from escaping and then marks it with a corrosive chemical. Note: Can only be used by Shima. [B]( Katon: Dai Endan ) – Fire Release: Big Flame Bullet[/B] Type: Offensive Rank: B Range: Short-Long Chakra: 20 Damage: 40 Description: This technique is an altered version of ( Katon: Endan ) – Fire Release: Flame Bullet using Senjutsu. The user fills their mouth cavity with oil, created inside the body using Senjutsu chakra. The user then spits out the oil and at the same time igniting the oil creating a giant flame equivalent to ten normal-sized flame bullets. Much like its original technique, the advantage of this technique is that due to the oil present in it, it will explode if it comes in contact with water. Not only that but due to the oil, the burning effect is more lasting (spreading across surfaces or enemies where it might hit) as the oil burns for a longer period of time, even without the users chakra. Note: Can only be used in Toad Sage mode.. [B](Senpo: Futon Sunabokori) – Sage Art: Wind Release Dust Cloud[/B] Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: Shima spits out a massive cloud of dust from her mouth. The dust cloud is thick enough that it is capable of blocking the targets vision completely. The dust cloud is large enough to hide a large summon like Gamabunta. Note: Can only be used by Shima. [B](Senpō: Kebari Senbon) – Sage Art: Hair Needle Barrage[/B] Rank: A Type: Offensive Range: Short – Mid Chakra cost: 30 Damage points: 60 Description: A technique where the user hardens the hairs on the users head and shoot them continuously at the enemy. The sheer speed of this technique makes it the fastest attack with the widest range possible in Sage Mode.. At the same time that Jiraiya kneads the chakra needed for Senjutsu and fires the hair needles, Fukasaku and Shima activate Jiraiya's hair roots, making limitless rapid-fire possible. The sharpened points of the needles turn the target's entire body into a pincushion. Note: Can only be used or taught by Jiraiya [B](Senpō: Zessenzan) – Sage Art: Fighting Tongue Slash[/B] Rank: A Type: Offensive Range: Short – Long Chakra cost: 30 Damage points: 60 Description: After focusing Senjutsu into his snaking tongue, Fukasaku then will strike it towards his opponent and because of the natural energy-augmented chakra built up in his tongue; it will become super-fast and sharp. The tongue can then easily cut through almost anything. Note: Can only be used by Fukasaku. [B](Senpō: Ryōsei no Jutsu) – Sage Art: Amphibian Technique[/B] Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A Description: This technique is used to fuse on the shoulders of a student of the sage arts such as jiraiya. This maximizes the amount of sage chakra the person they are fused with to and allows them to also enter sage mode. This allows Fukasaku and Shima to continuously gather sage chakra for the person when they are moving, as they are stationary on top the persons shoulders thus eliminating the weakness of exhausting the users sage chakra in battle. This method however was not suitable for naruto as the 9 tailed fox rejected Fukasaku attempts to fuse with naruto during training. Note: Can only be used by canon signers. Note: Can only be used with Shima and Fukasaku. Note: Can only be used with the Toad variation of Sage Mode. Note: Can only be used once. [B](Senpō: Kawazu Naki) - Sage Art: Frog Call[/B] Rank: A Type: Offensive Range: Short-Mid Chakra cost: 30 Damage points: N/A Description: After focusing the sage chakra into the back their throats, fukasaku and Shima sing, releasing large, loud and immensely powerful sound waves that effectively annoy, distract and temporarily paralyse the targets completely. Note: Paralysing effects last for 1 turn. [B]( Kawazu Kumite: Chikyū Bunretsu no Jutsu) - Frog Kata: Earth Splitter Technique[/B] Rank: A Type: Offensive, Supplementary Range: Short Chakra cost: 30 Damage points: 60 Description: Using the enhancement of natural chakra the user will deliver a Heel kick to the opponent causing the earth to split up to short range from the additional power boost. This technique can be used in supplementary methods to shock the ground and split it to cause the opponet to become off balance. Note: Must know Frog Kata and Toad Sage Mode. [B](Senpo: Rasenrengan) – Sage Technique: Spiralling Serial Spheres[/B] Rank: A Type: Offensive Range: short Chakra cost: 30 (per rasengan) Damage points: 60 (per rasengan) Description: The Sage Technique: Rasenrengan is simply two Rasengan used simultaneously, with the addition of senjutsu chakra to increase their attack power. Note: Must be in Toad Sage Mode [B][B](Senpō: Kawazu Tataki) - Sage Art: Frog Smash[/B][/B] Rank: S-Rank Type: Offensive Range: Short Chakra cost: 40 Damage points: 80 Description: A different version of a Frog Kata, the user, while in Sage Mode, delivers a powerful open-handed slap, strike or slam, sending ripples of natural energy that emanate through the struck target, from the initial point of contact, outwards. Note: can only be used in Toad Sage Mode. [B](Senpō: Kawazu Kumite) – Sage Art: Frog Kata[/B] Rank: S Type: Offensive Range: Short Chakra cost: N/A Damage points: 80 Description: The Frog Katas is a fighting style available exclusively to those who have mastered the art of Sage mode. The natural chakra used for sage mode activates the users body in many ways, enhancing speed, power, stamina and durability. The user uses the sage chakra in frog katas to enhance their taijutsu skills and also to surround and encapsulates the user with an aura of natural energy. The user can use this aura as an extension of their body giving them longer reach within their taijutsu even if they do not directly connect. Punches that appear to have missed actually strike using the aura and sending the opponents flying. Note: Can only be used in Toad Sage Mode. [B](Senpō: Goemon) – Sage Art: Bath of Boiling Oil[/B] Rank: S Type: Offensive Range: Short – Long Chakra cost: 40 Damage points: 80 Description: This technique is a combination technique with Fukasaku and Shima where the user shoots out their mouth a large volume of oil, Fukasaku releases a large wind elemental attack and Shima releases a large fire element attack and the three combine to create a super burning oil that burns at thousands of degrees, sending a wave towards the enemy and creating a inferno of such magnitude it can reduce the target and the surrounding area to cinders. Note: Must have Fukasaku and Shima in ones shoulders and be in Toad Sage Mode [B](Senpō: Odama Rasengan) – Sage Art: Great Ball Spiralling Sphere[/B] Rank: S Type: Offensive Range: Short Chakra cost: 40 (per rasengan) Damage points: 80 (per rasengan) Description: This technique is the sage mode equivalence to Great Ball Rasengan where the user creates two large scaled Rasengan in each hand. These can be made with the help of two shadow clones and passed onto them to use but can also be used directly. They are capable of lifting large summons several meters into the air and they trigger gigantic explosions on impact. Note: user needs to be in Toad Sage Mode [B](Senpō: Chō Ōdama Rasengan) – Sage Art: Ultra-Big Ball Spiralling Sphere[/B] Rank: S-Rank Type: Offensive Range: Short Chakra cost: 70 Damage points: 120 Description: Senpō: Chō Ōdama Rasengan is a bigger enhanced version of Ōdama Rasengan by adding sage chakra to enhance the size of the technique and the power causing a devastating force. Note: Can only be used whilst user is in toad sage mode. [B](Senpo Suiton: Mizuame Teppō) Sage Arts Water Release: Starch Syrup Gun[/B] Type: Offensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: 80 Description: The user kneads chakra along with natural energy and then converts it into large amount of high-viscosity water within their mouth, before spitting it outward with an incredible amount of force. The force of this technique combined with its monstrous volume gives it the capability to quickly cover a wide area and span throughout a large range. Note: Can only be used by Toads who can use Senjutsu or signers of the Toad contract[/SPOILER][/SPOILER] [/QUOTE]
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