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¤|Serpents Custom Playthings|¤
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<p>[QUOTE="Serpent, post: 10216968, member: 44848"]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">Jade Release:</span></strong>[hr][/hr]</p><p><strong>Element:</strong>[SPOILER]</p><p><strong>Custom element japanese name:</strong> Hisuiton</p><p></p><p><strong>Custom element english name:</strong> Jade Release</p><p></p><p><strong>The element is based on:</strong> Advanced Doton + Raiton + Chakra</p><p></p><p><strong>Facts that prove the element to be possible (in the manga context):</strong> In the Naruto Series we have seen different uses Earth Element. for example. Crystal Release, witch is a rare and specialised field of elemental ninjutsu that can create crystal as well as manipulate already-existing crystals and crystalline structures. How the Crystal is made is still unknown. however, In the Real world. Jade can be produced by collecting the right type of Rock and running electric currents through it under high of presser. So, using a mixture of Earth and Lightning Elements, and expert Chakra control, it is possible for someone to recreate these conditions to form Jade in the Narutoverse.</p><p></p><p><strong>Idea behind its creation:</strong> In Naruto Shippūden Episode #89, A character named Guren Uses Crystal Release. I found this new earth type to be cool and always wanted to make my own type of it, of course, they will have to be different in different areas to keep them each unique in their own ways. I have a large collection of Jade Stones and have always loved the Green Colors within them because of this i decided to make Jade Release, I figured that it could come in handy in the Narutobase RP.</p><p></p><p><strong>Is weak to:</strong> Because of it's Crystal like properties, Jade is able to Crack and weaken under dramatic temperature changes such as strong katon and Sution. it is also possible to shatter Jade with Strong forms of Sound.</p><p></p><p>List: Fire + Water | Sound | Dramatic Temperature Changes.</p><p></p><p><strong>Is strong against:</strong> Jade acts as a natural conductor insulating electricity, because of this Raiton has little effect on Jade. Since Jade is also a stronger form of Earth it is able to crush earth without losing it's structure. lastly Jade is able to Withstand the power of most Fuuton attacks do to it's power.</p><p></p><p>List: Lightning | Earth | Wind.</p><p></p><p><strong>Co-creator (if any):</strong> N/A</p><p></p><p><strong>Students i passed on this custom element:</strong> ? & ?</p><p>____________________</p><p></p><p style="text-align: center"><strong><span style="font-size: 18px"><span style="color: rgb(61, 142, 185)">P a t e n t C e r t i f i c a t e</span></span></strong></p> <p style="text-align: center">I, Nexus of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei and Zise, give you the following:</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Serpent, our loyal member, gave on the date September 20th, 2011, a request for a Patent on his custom element (Jade); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;</p> <p style="text-align: center"></p> <p style="text-align: center">Hisuiton</p> <p style="text-align: center">Powered by Nexus</p> <p style="text-align: center">Copyright 2011, Serpent, NarutoBase.net</p> <p style="text-align: right"><img src="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" data-url="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]<strong>Techniques:</strong>[SPOILER]<strong>(Hisuiton: Shishou no Jutsu) Jade Realease: Master Technique</strong></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: C - S</p><p>Range: Short-long</p><p>Chakra Cost: 15 - 40</p><p>Damage points: 30 - 80</p><p>Description: The user makes a single handseal while using shape manipulation to form small to medium sized constructs of Jade for a multitude of offensive and defensive uses. The power of this technique varies dependent on the amount of chakra fueled into it.</p><p><strong>Note:</strong></p><p>-Can only use S-ranked technique three times per battle</p><p>-Cannot use Jade techniques above A-ranked for 2 turns after use of S-Rank variant</p><p>-Requires a one turn cool down.</p><p>-Can only be taught by Serpent.</p><p></p><p><strong>(Hisuiton: Hishi Bakuhatsu) – Jade Release: Jade Detonation</strong></p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will focus their chakra into any source of Jade they have created a with previous Jade techniques, making all the Jade particles push closer to together causing the crystal to become very dense and compact continuously building up the pressure in the Jade structure until it reaches zero point, when it's as dense and compact as possible. Then unleashing the chakra in that Jade source, the Jade will explode, all the Jade particles will be blasted away from each other creating a very strong blast.</p><p><strong>Note:</strong></p><p>-Can only Use twice per battle</p><p>-No S ranks in the same turn</p><p>-Hurts the user if caught in blast.</p><p>-Can only be taught by Serpent</p><p></p><p><strong>(Hisuiton: Senbon Toma) - Jade Release: Needle Sphere</strong></p><p>Rank: A</p><p>Type: Attack</p><p>Range: Mid-Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will slam there hands together focusing their chakra around their opponent. 2 Basketball sized spheres of jade will erupt from the ground like cannonballs under the opponent. These balls will rise in the air and explode with extreme force, releasing 100 jade Senbon (50 per sphere) which will rain down in all directions, covering a Mid Range area. if the user is in the radius of the attack, they will need to defend from it as well.</p><p><strong>Note:</strong></p><p>-Must know Jade Release</p><p>-Can only be used 3 times per battle</p><p>-Can only be taught by Serpent</p><p></p><p><strong>(Fuuin-Hisuiton: Tama Innen) Jade Sealing Technique: Sphere of Fates</strong></p><p>Type: Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage points: N/A</p><p>Description: Utilizing the strong molecular structure of Jade, the user will release chakra around his body, causing crystals of Jade to grow rapidly forming into a sphere around the user. As the Jade forms, it's lined with engraved Kenji that create the symbol for fortify. This spherical barrier is unique, even among Jade techniques as it doesn't carry the normal elemental strength or weakness. Rather, this technique is designed to render blunt force damage null. The structure of the Jade and fuuinjutsu barrier engraved throughout it will distribute the force of an attack around the sphere, causing it to cancel itself out by using it's own power against it and seals the kinetic energy within the fuuinjutsu formula. This will leave the user within the sphere completely unharmed and protected from the blunt force attack, regardless of power output. This barrier can only absorb up to S-rank blunt force attacks though. Once the force is absorbed and rendered null, the structural integrity of the sphere will fail, causing it to crumble away like a fine crystalline sand. This technique is only effective against blunt force techniques, but ineffective from piercing or slicing techniques or any attack that is not a blunt force attack. As such, when facing such techniques normal S/W apply. This technique provides an S-rank defense against non-blunt force attacks. The quick and massive use of the users chakra to use this technique will prevent the user form using high level Jade techniques for a short time.</p><p><strong>Note:</strong></p><p>-Can only be used twice per battle</p><p>-Requires a four turn cool down</p><p>-Cannot use Jade techniques above A rank for two turns</p><p>-Can only be taught by Serpent</p><p></p><p><strong>(Hisuiton: Suisho Meikyu no Jutsu) Jade Release: Jade Labyrinth Technique</strong></p><p>Rank: S</p><p>Type: Defensive/Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: First the user creates a number of Jade flowers. Then they grows these flowers into a gigantic labyrinth consisting of green crystals, confusing all enemies inside of it. The enemies will mostly be lost because of the fact that the green crystals reflect their personal image as well as generates mirror images of the routes, paths, and details within the labyrinth, confusing and intimidating them. It is even capable of confusing the Byakugan. Because of the crystal's stable molecular structure, a simple attack focused at one point is rendered useless, as its wide surface will evenly disperse the force of the attack, reducing the attacks effectiveness. To overcome this technique, an attack that's impact force is already both wide and powerful is required to smash through it. However, the downside is that though the user knows where the opponent is, the walls prevent them from attacking the opponent clearly.</p><p><strong>Note:</strong></p><p>-Can only be used once per battle</p><p>-Lasts for 3 turns</p><p>-Can only be taught by Serpent[/SPOILER]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">Tar Release:</span></strong>[hr][/hr]</p><p><strong>Element: </strong>[SPOILER]<strong>Custom element Japanese name:</strong> Taruton</p><p></p><p><strong>Custom element English name:</strong> Tar Release</p><p></p><p><strong>The element is based on:</strong> Fire + Earth + Chakra</p><p></p><p><strong>Facts that prove the element to be possible (in the manga context):</strong> A dark, thick, liquid distilled from wood or coal, consisting of hydrocarbons, resins, and alcohols, and used in road making and for coating and preserving timber. All of though's elements can be found in Naruto. We have even seen Tar in the 1st Naruto Movie.. "Ninja Clash in the land of Snow". In the movie when the camera crew team 7 and the princess were heading to their hideout. the camera crew drive a truck that has tires. Tar has one characteristic, using high amounts of Heat, Tar can take form of a super hot heated goo that flows much like lava.</p><p></p><p><strong>How it works:</strong> Tar's are made with fine grains of different minerals "earth", by mixing the correct minerals using your Doton Chakra you get the perfect recipe, the only thing left is to heat them under pressure, and that's where Katon and Chakra come into play. By Using Doton and Katon and adding Chakra for pressure the user will be able to Convert the minerals into Tar and with basic Chakra control, manipulate the Tar for Jutsu's.</p><p></p><p><strong>Usage Examples:</strong></p><p></p><p>[SPOILER]<strong>(Taruton: Tarudeguchi) Tar Release: Tar Geyser</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage points: 60</p><p>Description: This technique creates a molten geyser of Tar that emerges from the ground, and advances directly against the opponent. cooling down the Tar can weaken the Tar to a hardened state.</p><p><strong>Note:</strong></p><p>-Can only be used 3 times per battle.</p><p>-Must know Tar Release.</p><p></p><p><strong>(Taruton: Tarusu Kazangan) Tar Release: Field of the Tar Pits</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage points: N/A</p><p>Description: A jutsu that helps bring out more substance for Tar jutsu, can also add a certain twist to the battlefield by changing a rocky terrain to a Molten terrain of Tar Pits.</p><p><strong>Note:</strong></p><p>-Can only be used once per battle.</p><p>-Must know Tar Release.</p><p></p><p><strong>(Taruton: Tama) Tar Release: Bullet</strong></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage points: 40</p><p>Description: after making 3 hand seals, the user will release a Large molten bullet of Tar that's size is equal to that of "Great Blaze Ball".</p><p><strong>Note:</strong></p><p>-Can only be used 3 times per battle.</p><p>-Must know Tar Release[/SPOILER]</p><p><strong>Conditions to be able to use it:</strong> Must have Katon and Doton Mastered.</p><p></p><p><strong>Is weak to:</strong> Tar is weak to both Water and water like Elements This is because of Tar's inability to mix with water. when Water comes into contact with Tar the effects are much like when Lava and water. The water will rapidly cool down Tar making it weak and usless. Tar is also weak to Earth and Earth like Elements such as Metal this is because Tar does not have the brute force like Earth Element. This means that Earth and simular elements can easily smash their way through Tar. Tar also becomes brittle and weak in Cold Temperatures</p><p></p><p>Suiton | Doton | Cold Temperatures | Suiton like Elements | Earth like Elements</p><p></p><p><strong>Is strong against:</strong> Tar has an incredible tolerance to Heat, because of this Tar is able to overcome the heat from Fire and Fire like Elements. This makes Tar Ideal to use against such elements. Tar is also strong against Wind and Wind like Elements. Strong winds heat up tar, making it stronger. This is also why Tar is strong against Hot Temperatures.</p><p></p><p>Katon | Fuuton | Hot Temperatures | Katon like Elements | Fuuton like Elements</p><p></p><p><strong>Co-creator:</strong> N/A</p><p></p><p><strong>Students I passed this custom element on too:</strong> N/A</p><p></p><p>===========</p><p></p><p><span style="color: rgb(97, 189, 109)">I took out everything about Tar being like Rubber and Added a new Example Jutsu. I will be sure to only submit "Molten Tar" Ninjutsu and not use this element as "Rubber"..</span></p><p></p><p></p><p style="text-align: center"><strong><span style="font-size: 18px"><span style="color: rgb(41, 105, 176)">P a t e n t C e r t i f i c a t e</span></span></strong></p> <p style="text-align: center"></p> <p style="text-align: center">I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:</p> <p style="text-align: center"></p> <p style="text-align: center">Serpent, our loyal member, gave on the date February 5th 2013 a request for a Patent on his custom element (Tar); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Taruton</p> <p style="text-align: center">Powered by Caliburn</p> <p style="text-align: center">Copyright 2013, Serpent, NarutoBase.net</p> <p style="text-align: right"><img src="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" data-url="http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]<strong>Techniques:</strong>[SPOILER]<strong>(Taruton: Shishou no Jutsu) Tar Release: Master Technique</strong></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: C - S</p><p>Range: Short-long</p><p>Chakra Cost: 15 - 40</p><p>Damage points: 30 - 80</p><p>Description: The user will focus their chakra while making three handseals. This will heat and convert a targeted area of earth into Tar while using shape manipulation to form small to medium sized constructs of molten Tar for a multitude of uses. These can range from waves, spikes, spears, walls, domes, half-domes and other forms of attack or defense. If needed the user can manipulate chakra forming it within themselves and release this technique as an unshaped bullet of Tar from their mouth. The power of this technique varies dependent on the amount of chakra fueled into it. If a source of Tar is already on the field, the user can use this technique faster and with a single handseal as the need to convert the ground into tar is void. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances.</p><p><strong>Note:</strong></p><p>-Can only use S-ranked technique three times per battle.</p><p>-Tar remains liquid and hot three turns before cooling down and becoming inactive.</p><p>-No S-Rank or above Tar on the turn following the use of the S-Rank variant</p><p>-Requires a one turn cool down.</p><p>-Can only be taught by Serpent.</p><p></p><p><strong>(Taruton: Raivu) Tar Release: Active</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage points: N/A (60 upon contact with Tar.)</p><p>Description: A basic technique that will allow the user to reactivate Tar from around the battlefield. By making the fallowing handseals (Tiger-Ox-Snake) the user will convert inactive, cooled tar back into a source of heated Tar in which to use Tar Jutsu that require a Tar Source. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances. The tar eventually cools down and solidifies into an inactive rubbery form.</p><p><strong>Note:</strong></p><p>-Can only be used twice per battle.</p><p>-Requires an inactive Tar source.</p><p>-Tar remains liquid and hot 3 turns before cooling down and becoming inactive.</p><p>-Can only be taught by Serpent.</p><p></p><p><strong>(Taruton: Tarurakka) Tar Release: Tar Drop</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage points: 60</p><p>Description: A basic technique that will allow the user to open a hole in the sky, which drops out Tar By making the fallowing handseals (Tiger-Snake) In a similar fashion to the "Earth Release: Mud Drop". This Tar can be used as a Tar Source while it remains active on the field. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances. The tar eventually cools down and solidifies into an inactive rubbery form.</p><p><strong>Note:</strong></p><p>-Can only be used twice per battle.</p><p>-Tar remains liquid and hot 3 turns before cooling down and becoming inactive.</p><p>-Can only be taught by Serpent.</p><p></p><p><strong>(Taruton: Tarudeguchi) Tar Release: Tar Geyser</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Mid-Long</p><p>Chakra Cost: 30</p><p>Damage points: 60</p><p>Description: The user will focus their chakra under a designated area while making a single handseal "Tiger". This creates a molten geyser of Tar that emerges from the ground that blasts upwards into the air. As a designed secondary effect, this geyser causes molten tar to rain down on the surrounding area up to Mid Range. This Tar is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances. If there is an source of Tar already on the field, this technique can be used faster then normal as the need to focus and convert the ground into tar is void. If the user is within range of the Tar rain, they will need to defend against this attack as well.</p><p><strong>Note:</strong></p><p>-Can only be used 3 times per battle.</p><p>-Can only be taught by Serpent.</p><p></p><p><strong>(Taruton: Kadouteigen no Jutsu) Tar Release: Vortex Motion Technique</strong></p><p>Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage points: 60</p><p>Description: The user will make a single handseal pulling Tar from a near by Tar source causing it to spin rapidly around himself, forming a defensive vortex. This then splits into three different vortexes that take different designated paths upon the opponent's location. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances. The user can remain hidden within one of the Vortexes traveling with it or, as the split takes place, allow the Tar to move around himself staying in place</p><p><strong>Note:</strong></p><p>-Can only be used twice per battle.</p><p>-Requires a Tar Source.</p><p>-Can only be taught by Serpent.</p><p></p><p><strong>(Taruton: Shikyoame no Jutsu) Tar Release: Death Rain Technique</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: An Advanced technique that will allow the user to convert the ground around the opponent(s) into Tar, forming a mote around them up to a Mid-ranged area by making the fallowing handseals (Ram-Snake-Ox). This will first heat up the ground around the target as it converts into Tar, leaving the opponent(s) stranded on a small platform of earth. This Tar then bubbles up shooting countess tar bullets at the opponent location smothering them in Tar. When the Tar hits the opponent it will spread around their body, binding and burning them in the process ultimately forming a cocoon of Tar around them. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances. The tar eventually cools down and solidifies into an inactive rubbery form.</p><p><strong>Note:</strong></p><p>-Can only be used twice per battle.</p><p>-Tar Cocoon remains liquid and hot 1 turn before cooling down and becoming inactive.</p><p>-Tar Mote remains liquid and hot 3 turns before cooling down and becoming inactive.</p><p>-Can only be taught by Serpent.</p><p>[/SPOILER]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">Plasmoid Release:</span></strong>[hr][/hr]</p><p><strong>Element: </strong>[SPOILER]</p><p><strong>Custom element Japanese name: </strong>Purasumoidoton</p><p></p><p><strong>Custom element English name: </strong>Plasmoid Release</p><p></p><p><strong>The element is based on: </strong>Lightning - Fire - Earth - Wind - Water + Chakra Control</p><p></p><p><strong>Facts that prove the element to be possible (in the manga context): </strong></p><p></p><p>We have seen the various effects that the advanced combination of multiple basic nature transformations can have. Usually, when these advanced nature transformations are depicted, they have powerful effects and abilities. Plasmoid Release is one of these elements and shares its roots with Dust Release, an element that has been classed as one far above that of other ninjutsu. Dust Release, used by the two of Hidden Earth Village's Kages is a powerful element that utilized Earth, Wind, and Fire chakra to create three-dimensional figures that expand and had a powerful effect. In the case Dust Release, a bright core within the figures created would disintegrate objects that passed through them. It's within this context, Plasmoid Release is able to exist within the same realm of jutsu known as a Kekkai Tota, an advanced branch of jutsu that is more advanced than the jutsu class of kekkei genkai. By having a high skill level and mastery of all of the basic elements, the user is able to harness and manipulate this element.</p><p></p><p><strong>How it works:</strong></p><p></p><p>To create the Plasmoid Release, the user would first need to combine both the Wind and Fire elements. This combination creates a gas that is then superheated and ionized by the user's Lightning chakra. The process itself working much like a fluorescent light. As the ionized gas forms, the user will simultaneously introduce a combination of earth and water chakra used to create a malleable, semi-solid membrane that surrounds the ionized gas and begins to create external pressure upon it. As the external pressure grows, the gas is compressed into a nearly solid state effectively shaping the core. The internal pressure of the ionized gas becomes so great that the energy begins to try to visibly escape in the form of free-flowing arcs of energy coursing throughout the shape all stemming from the core of ionized gas. Soon, the internal and external pressures begin to balance out and effectively solidifies the entirety of the construct. This causes foreign objects that make contact with the newly created Plasmoid to physically clash with the created constructs and techniques of the element. When objects physically interact with the Plasmoid's surface, the free-flowing arcs are attracted to the object's thermal energy and focus on that area. This could be single or multiple points of contact. As the object and core's energy interact, the core's energy rapidly increases the rate at which the thermal energy is transferred between the two objects. The thermal energy literally is siphoned from the source as the energy of the core seeks to use it as a means to escape, unable to do so the thermal energy becomes distributed across the Plasmoid's surface. Objects that remain in contact with the surface of Plasmoid eventually begin to freeze in place due to complete removal of the object's thermal energy. Plasmoid constructs will appear as blue or purple translucent objects, with a visible core radiating energy on the inside surface of the construct.</p><p></p><p><strong>Jutsu Usage Examples:</strong></p><p><strong></strong></p><p><strong>Plasmoid Release | Energy Shield </strong></p><p>Rank: B</p><p>Type: Defense</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user creates two handseals (Dragon - Ram) creating a wall of plasmoid in front of the user. The plasmoid is solid enough to resist B-rank techniques and below without sustaining damage. This wall is capable of moving with the user as long as they maintain the Ram handseal.</p><p></p><p><strong>Plasmoid Release | Plasma Ball </strong></p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will clap their hands together generating chakra between them before pulling them back revealing a small orb that begins to expand the further away the user pulls their hands. The Plasma Ball is then released at the target and can be made to expand by the user performing the seal of confrontation.</p><p></p><p><strong>Conditions to be able to use it: </strong></p><ul> <li data-xf-list-type="ul">Requires Jonin Rank.</li> <li data-xf-list-type="ul">Requires mastery of Basic 5 Elements.</li> </ul><p><strong>Weaknesses: </strong>Plasmoid is naturally weak to elements that show resistance to heat absorbing properties such as Water Release. Likewise, elements that are mainly comprised of water such as rain would fall into this category. Elements that are cold, such as Ice Release are also strong to Plasmoid. Being an energy based element, Wind release would be effective against it. Plasmoid is also weak to elements strong to energy, like Dark Release.</p><p></p><p>-Water Release</p><p>-Wind Release</p><p>-Ice Release</p><p>-Rain Release</p><p>-Dark Release</p><p></p><p><strong>Strengths: </strong>Plasmoid heat absorbing abilities are naturally strong to hot elements such as Fire Release. Likewise, elements that are hot, such as Lava Release or Scorch Release are also weak to Plasmoid. Being energy based, Plasmoid is also strong to elements weak to electrical energy, like Earth Release. Lasty, Plasmoids electrical energy base structure is strong against the likes of Lightning Release as it's natural fields help repel the element.</p><p></p><p>-Fire Release</p><p>-Earth Release</p><p>-Lightning Release</p><p>-Lava Release</p><p>-Scorch Release</p><p>-Plasma Release</p><p></p><p><strong>-Steam</strong></p><p><strong>Co-creator: @Koto </strong></p><p><strong></strong></p><p><strong>Students I passed this custom element on too: Serpent & Sasori</strong></p><p></p><p style="text-align: center"><span style="font-size: 22px">☣ P a t e n t C e r t i f i c a t e ☣</span></p> <p style="text-align: center"></p> <p style="text-align: center">I, Drackos, moderator of the Custom Elements Bureau, declare for all men to hear that I give you the following:</p> <p style="text-align: center">LGeezy, our loyal member, gave on the date March 11, 2019, a request for a Patent on his custom element (Purasumoidoton); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;</p> <p style="text-align: center">Purasumoidoton</p> <p style="text-align: center"></p> <p style="text-align: center">Powered by <span style="color: rgb(184, 49, 47)">Lord of Kaos</span></p> <p style="text-align: center"></p> <p style="text-align: center">Copyright © 2019, LGeezy, AnimeBase.me</p><p></p><p>[/SPOILER]<strong>Techniques:</strong> [SPOILER]</p><p><strong>(Purasumoidoton: Shishou no Jutsu) Plasmoid Release: Master Technique</strong></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: C - S</p><p>Range: Short-long</p><p>Chakra: 15 - 40 (+5 per turn to maintain C & B rank, +10 per turn to maintain A to S rank)</p><p>Damage: 30 - 80</p><p>Description: The user will perform a number of handseals (B-rank = 2, A-rank= 3, S-rank = 4) depending on the amount of chakra they wish to use in order to create various three dimensional objects out of their Plasmoid chakra. These forms are limited to the user's imagination and the Plasmoid appears to be transparent shape with small sphere located at its center that glows and radiates arcing streams of energy along the confines of the shape. Once a target encounters the Plasmoid, the center sphere grows bright and explodes outwards with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius and/or allows the blast to extend outward upon the targeted area up to 5 meters, the energy drains the object of its thermal energy if its weak to Plasmoid which can force organic objects to be flash frozen in place. The size and shape of these objects are also determined by the amount of chakra the user plans to use. C-rank usage can create simple objects such as basic 3-d shapes, swords, shields, platforms, etc. These may be no larger then the user's own size. B-rank usage allows the user to create objects no larger then double the user's own size. A-rank use allows the user to create objects that can cover a 5 meter area. S rank would allow the user to create objects up to a mid-ranged area. They can however be used like a projectiles that reach out to long range and can be maintained at the expense of chakra per turn during which no additional Plasmoid techniques can be used.</p><p>Note:</p><p>-Can only use S-ranked technique twice per battle, A-Rank can be used three times per battle.</p><p>-Requires a two turn cool down following the use of the S-Rank variant</p><p>-Constructs may be sustained with C and B ranks draining 5 additional chakra per turn while A and S ranks will drain 10 extra chakra per turn.</p><p></p><p><strong>(Fuinjutsu/Purasumoidoton: Ten no Shukufuku)- Plasmoid Release/Sealing Arts: Heavenly Blessing</strong></p><p>Type: Supplementary/Defense</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30 (+10 per turn to maintain barrier)</p><p>Damage points: N/A</p><p>Description: A body seal that activates at the start of battle that will passively infuse the user's clothing/armor with Plasmoid chakra. The Plasmoid forms the kanji for heaven (天) on the user's clothing/armor appearing as a bright white symbol. As a result of this seal, arcs of energy will be seen flowing off of the user’s clothing up to a meter from the user. The purpose of this seal is to increase the power of techniques utilized by the user by constantly absorbing nearby thermal energy. To achieve this effect, the user will utilize the signature property of Plasmoid. This involves siphoning thermal energy off of energy based objects once in range or the opponent if they get within range (5m). As an energy based object weak to Plasmoid nears the user, the seal will passively draw in the thermal energy and convert it to chakra for the user. By doing this the user will be able to passively enhance one of their techniques by twenty damage points or one rank depending on the situation by using the chakra to empower the techniques even more. At the cost of a move when an opponent gets within range, the user can preform the seal of confrontation to activate the seal. This will cause a short range spherical barrier to expand with the user at the center. In this barrier, the user effectively becomes the core of the Plasmoid and the barrier will move along with the user. Opponents who are within this barrier will begin to feel sluggish and cold as their thermal energy drains, this results in their speed being reduced by 2 levels and taijutsu and weapon techniques to be weakened by 10 damage. This effect increases by 1 speed levels and 5 damage for each turn the opponent remains in range. Eventually on the 4th turn, the target will be rendered completely frozen due to losing all their thermal energy. To maintain the barrier will however drain the user of 10 additional chakra per turn during which no other chakra based techniques can be used.</p><p><strong>Note:</strong></p><p>Must be stated in the user’s biography or at the start of a battle.</p><p>After empowering an attack or activating the barrier, this technique goes into a three turn cool down.</p><p></p><p><strong>(Fuinjutsu/Purasumoidoton: Ken tōshi no Yobidashi) - Plasmoid Release/Sealing: Gladiator Invoked</strong></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: S</p><p>Range:</p><p>Chakra Cost: 40 (+10 per turn)</p><p>Damage points: N/A or 80</p><p>Description: The user will perform three hand seals and coat their body in a thick layer of Plasmoid chakra. The user’s Plasmoid chakra will take the form of an aura over the user’s body in which is also combined with sealing properties. Due to the massive amount of Plasmoid chakra active the user’s body will hard to see within the aura. The main ability of this aura is to passively absorb thermal energy near the user. This feat is accomplished because the Plasmoid aura will be radiating arcs of energy off of the user’s body up to five meters from it, and because it has the innate ability to draw thermal energy towards it. As a result of this, energy based techniques that enter five meters from the user will be reduced by one rank if weak to Plasmoid. Next, the user is capable of spending a move to create weapons crafted out of Plasmoid chakra from their body which can be no larger than five meters in width and length, and up to S-rank strength. These weapons/tools can serve as an extension of the user’s body if wanted or thrown as a projectile up to long range. Lastly, the armor has the ability to draw in thermal energy at a faster rate than normal. By spending a move the user can expand the arcs of energy radiating off of the user’s body up to mid range, and quickly drain a targeted energy source of its thermal energy. This ability can be done in the same time frame as this technique’s activation, so that it only requires one move. If the user targets the opponent, the target will begin to freeze over and be unable to move and would susceptible to additional damage. This in turn would cause the next technique to be deal 20 additional damage to the opponent. If an energy-based target or technique has been affected by this ability it is possible for the user to choose to apply the sealing properties of this technique. Once absorbed, the user can choose to unseal the energy back into their body and as a result empower one of their future techniques by one rank or twenty damage points depending on the technique. Due to the nature of this technique, it is possible for the user to affect energy sources up to S-rank once per turn.</p><p><strong>Note:</strong></p><p>-Last 3 turns, usable twice per battle.</p><p>-No Plasmoid Techniques for above A-rank next turn</p><p></p><p><strong>(Fuinjutsu/Purasumoidoton: Fuma Shuriken) Sealing Arts/Plasmoid Release: Demon Windmill Shuriken</strong></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: S</p><p>Range: Short-long</p><p>Chakra Cost: 40 (80 for two)</p><p>Damage points: 80 (100 for two)</p><p>Description: The user will focus their chakra as they place their hand to the side them creating a three dimensional Windmill Shuriken shaped construct of Plasmoid above the palm of their hand that is also embedded with a fuinjutsu script. The Plasmoid appears to be transparent with a small sphere located at its center that glows with a soft light as arcing streams of energy that radiate from it. What's unique about this technique is the fuinjutsu applied to the shuriken give it the ability to track the chakra source of a target, making it almost impossible to evade. This means that one must stop or block the Shuriken as simply moving out of it's path would be ineffective as the Shuriken will quickly correct course. The Shuriken is dense and extremely sharp able to slice a target as the arcing energy would be drawn to the target, absorbing heat from the target weakening it. The center sphere then seems to explode with a tremendous amount of force creating a short-ranged blast radius. The user is able to use double the chakra cost to effectually create two Shuriken, with one hiding within the shadow of the other, requiring some form of enhanced perception like Sensing or Doujutsu to notice the second Shuriken. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses and intangible elements as well; But the resulting damage that this technique can produce varies considerably, being more effective against heat based elements.</p><p><strong>Note</strong>:</p><p>-Requires a two turn cool down and can only be used two times per battle</p><p>-Can only use Double Shuriken once per battle</p><p>-Can only be taught by LGeezy</p><p>[/SPOILER]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">Eel Contract:</span></strong>[hr][/hr]</p><p><strong>Summoning Contract:</strong></p><p>[SPOILER]<strong>Summoning Animal:</strong> Eels</p><p><strong>Scroll Owner:</strong> <a href="http://narutobase.net/forums/member.php?u=44848">Serpent</a></p><p><strong>Other Users who have signed contract:</strong> <a href="https://narutobase.net/forums/member.php?u=86283">Nobuwa</a></p><p><strong>Summoning Grand Sage if existing:</strong> (Senjin Kchuysei: Mizuchiwa) - Grand Sage Summoning: Mizuchiwa</p><p><strong>Summoning Boss if existing:</strong> (Kchuysei: Dendou Ouja) - Summoning: Electric King</p><p><strong>Other Summoning Animals tied to contract:</strong></p><p><strong>Link to Contract Approval:</strong> <a href="http://narutobase.net/forums/showthread.php?t=73952&page=5&p=4273533#post4273533">[Here]</a>[/SPOILER] <strong>Contract Summonings: </strong>[Spoiler]</p><p style="text-align: center"><img src="http://i.imgur.com/QQhdNck.png" data-url="http://i.imgur.com/QQhdNck.png" class="bbImage " style="" alt="" title="" /></p><p><strong>(Senjin Kchuysei: Mizuchiwa) - Grand Sage Summoning: Mizuchiwa</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will slam his hands together for the summoning. This summons Mizuchiwa, Grand Sage of the Eels. Not much is known about the Grand Sage. It's believed that Mizuchiwa was once a human, turned into an Eel in a failed attempted of using Nature Energy. However with him not turning to stone, it's also possible that he was never a human to begin with. Other's speculate that he uses a form of transformation technique to maintain his appearance. What is known about the Grand Sage is that he demands respect from all other Eels, even the summoning boss "Ouja". He is highly regarded as the wises of the Eels and lives deep within Unagi Cove. His main fighting abilities are his hand to hand fighting skills and proficiency in Lightning Element. Being capable of using all Lightning and Taijutsu techniques the user knows up to A-rank. (this does not include custom fighting styles) Being the Grand Sage, it's only natural that he holds the knowledge to the Eels unique Ninjutsu, being able to preform Eel related attacks. (does not include summoning animals) His speed is comparable to a sage ranked Taijutsu master. His strength is easily comparable to that of the Monkey King Enma as the two once fought a fierce battle long ago.</p><p><strong>Note:</strong></p><p>-Can only be summoned once per battle</p><p>-Summoning lasts four(4) turns</p><p>-Requires Eel Contract</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/VUyoGW5.png" data-url="http://i.imgur.com/VUyoGW5.png" class="bbImage " style="" alt="" title="" /></p><p><strong>(Kchuysei: Dendou Ouja) - Summoning: Electric King</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A (80 w/ Electricity)</p><p>Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.</p><p><strong>Note:</strong></p><p>-Must have Signed Eel Contract.</p><p>-Can only Summon once per battle.</p><p>-Can only absorb Raiton up to 3 times per match.</p><p>-Because of the mass of Water, this summon counts as 2 Moves.</p><p>-Raiton counts as a move.</p><p>-Absorbing Raiton counts as a Move.</p><p>-User can not use Raiton During this Summon.</p><p>-No other Eel can be in Play during this Summon.</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/PFqIV32.png" data-url="http://i.imgur.com/PFqIV32.png" class="bbImage " style="" alt="" title="" /></p><p><strong>(Kchuysei: Sepultra) Summoning: Sepultra</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (60 Suiton)</p><p>Description: The user will slam his hands together for the summoning. This summons Sepultra, Suiton Master of the Eels. He is the Size of a basic Kyodaija. Sepultra has the unique ability to manipulate water. Being able to form A-Ranked Waves, Spikes, Spears and other forms of attack via Suiton, he can also form Domes, Walls and other forms of defense using water. Because of his size, he is able to hold 1 person withing his mouth. this proves as a suggestible defense underwater. (cannot perform standard water techniques)</p><p>Note:</p><p>-Can only be Summoned once per Battle.</p><p>-Summon last 4 turns.</p><p>-Suiton counts as a move.</p><p>-Must sign Eel Contract.</p><p>-Requires a Water Source.</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/P71ESKH.png" data-url="http://i.imgur.com/P71ESKH.png" class="bbImage " style="" alt="" title="" /></p><p><strong>(Kchuysei: Musouka) Summoning: Dreamer</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will slam his hands together for the summoning. This summons Dreamer, Genjutsu Master of the Eels. She is the Size of a basic Kyodaija. Their is a large sack under Her neck, that Dreamer is able to flex unleashing a pulse that travels underwater. If the opponent is underwater and hears the pulse, they will be bound by an A-Ranked Genjutsu. This Genjutsu makes the opponent think they are bound by Eels making them unable to move. Because of Her size, she is able to hold 1 person within her mouth. this proves as a suggestible defense underwater.</p><p><strong>Note:</strong></p><p>-Can only be Summoned once per Battle.</p><p>-Summon last 4 turns.</p><p>-Pulse counts as a move.</p><p>-Must sign Eel Contract.</p><p>-Requires a Water Source.</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/mNBpSEQ.png" data-url="http://i.imgur.com/mNBpSEQ.png" class="bbImage " style="" alt="" title="" /></p><p><strong>(Kchuysei: Zetsumei) Summoning: Darkening</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A (60 w/ Feeding Frenzy)</p><p>Description: The user will slam his hands together for the summoning. This summons Zetsumei, or Zets for short. when Zets is summoned he turns a water source murky, making it imposible to see withing the water source. A foul smell of death and decay will also fill the air. Zets has the ability to spawn thousands of small Eels from his mouth, these Eels can fill a water source, attacking and feeding on anything within it. this can be devastating for an opponent. The spawn Eels can group together forming large masses for defense that equal A-rank. After his time, the remaining Eels will swim back into Zets mouth as he consumes them. (Doujutsu can see though the murky water)</p><p><strong>Note:</strong></p><p>-Can only be Summoned once per Battle.</p><p>-Must have signed Eel Contract.</p><p>-Summon last 4 turns.</p><p>-Spawning Eels counts as a move.</p><p>-Requires a water source.</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/M6zzhw2.png" data-url="http://i.imgur.com/M6zzhw2.png" class="bbImage " style="" alt="" title="" /></p><p><strong>(Kchuysei: Hitsutsuin Unagi - Yin ken Yang) - Summoning Technique: Twin headed Eel - Yin and Yang</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage points: N/A (Lightning: +60 | Oil: +60 | Fire: +80)</p><p>Description: The user will slam his hands after making the appropriate handseals for the summoning, calling forth in short range Yin and Yang. Yin and Yang are two parts of the same being, One cannot exists without the other. This Eel is unique as it was born with two heads and is the Size of a basic Kyodaija. The left head is white and refers to himself as Yin, and the other head is black and refers to himself as Yang. Yin, is able to use chakra in order to create a bright and vibrant Lightning, in which he can use to create a powerful and focused beam of lightning which equal A-rank. Yang on the other hand uses his chakra to create a dark thick Oil using Water Release in which he uses to create a powerful Jet-steam that equal A-rank. Together, the twins can combined there attacks by Yin creating an electric spark which ignites Yangs Oil setting it a blaze. This will create a Flame Thrower styled attack which will leave an area burning until the Oil burns out. This combination equals S-rank and is classified as a Fire attack which reaches up to long range.</p><p><strong>Notes:</strong></p><p>-Can only be Summoned once per Battle</p><p>-Summon last 4 turns</p><p>-Lightning counts as a move</p><p>-Water counts as a move</p><p>-Fire Combonation counts as a move</p><p>-Must sign Eel Contract</p><p>-Requires a Water Source.</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/q0UtXJl.png" data-url="http://i.imgur.com/q0UtXJl.png" class="bbImage " style="" alt="" title="" /></p><p><strong>(Kchuysei: Senpai Fuioseijin Iwaku) Summoning: Elder of the Past</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A (60 w/ tornadoes)</p><p>Description: Fuioseijin is the Elder Boss of the Eels, although "Dendou Ouja" is now the Summoning Boss of the Eels, many still remain loyal to Fuioseijin. After a fearsome battle that lasted 3 days Fuioseijin lost to Dendou Ouja, although they are the same size and equal in speed and power, Dendou Ouja is younger and was able to out last Fuioseijin. Over time the two Eels became friends, Fuioseijin being the only other Eel aloud to battle along side with Dendou Ouja they make an excellent team for battle. Fuioseijin has the ability to manipulate wind currents, allowing him to create strong winds, causing anything from random winds, preventing flight or tornadoes that equal A-rank in power. Fuioseijin has large razor like fins that are located throughout the sides of his body that can slice close by opponents during battle.</p><p><strong>Note:</strong></p><p>-Can only be summoned once per battle.</p><p>-Must have signed Eel Contract.</p><p>-Fuuton counts as a move.</p><p>-Requires a water source.</p><p>-Lasts 4 turns.[/Spoiler]<strong>Summoning Techniques:</strong>[Spoiler]<strong>(Unagi Jashu) - Hidden Shadow Eel Hands</strong></p><p>Rank: C</p><p>Type:Supplementary</p><p>Range:Short-Mid</p><p>Chakra Cost: 15</p><p>Damage Points: 30</p><p>Description: Unagi Jashu is a Ninjutsu technique that manifests a Eel, which extends from the sleeve. The ninja can extend this Eel to attack a target. Once extended the Eel can bite into the target to hold and bind them.</p><p><strong>Note:</strong></p><p>-Must be able to summon Eels</p><p></p><p><strong>(Unagi Ta Jashu) - Multiple Hidden Shadow Eel Hands</strong></p><p>Rank:B</p><p>Type:Supplementary</p><p>Range:Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: Unagi Ta Jashu is a Ninjutsu technique that manifests a torrent of Eels, which extend from the sleeves. The ninja can extend these Eels to attack a target. Once extended the Eels can bite into the target to hold and bind them.</p><p><strong>Note:</strong></p><p>-Must be able to summon Eels</p><p></p><p><strong>(Raiunagi Ta Jashu) - Multiple Hidden Shadow Electric Eel Hands</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: Raiunagi Ta Jashu is a Ninjutsu technique that manifests a torrent of electric Eels, which extend from the sleeves. The ninja can extend these Eels to attack a target. Once extended the Eels can bite into the target to hold and bind them. These Eels are able to release electric pulses into the targets body while making contact with the target effectively paralyzing them further binding the opponent.</p><p><strong>Note:</strong></p><p>-Eels have no other use than to bind/paralyze the opponent. These are standard eels, not special ones.</p><p>-Can only be used three times per battle</p><p>-Must be able to summon Eels</p><p></p><p><strong>(Raiunagi Mure) - Electric Eel Swarm</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will release a small Eel from their sleeve or mouth and shoot it into a water source. This Eel will open it's mouth once inside the source and release more Eels which then proceed to do the same quickly forming a swarm that close in on the targets location. This Swarm then begins attacking the target in a feeding frenzy as they release small jolts of electricity, numbing the target in the process.</p><p><strong>Note:</strong></p><p>-Can only be used three times per battle</p><p>-Must be able to summon Eels</p><p></p><p><strong>(Unagi hagkiu) Eel Shock Blast</strong></p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Long.</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: The user will open their mouth shooting a small Eel at the opponent with great speed, one the Eel is within short range of the Opponent it will explode with great electrical force shocking the opponent. if the user is over a water source they can shoot the Eel in the water, so the Eel can sneak up on the opponent, delivering the blast unexpectedly. If the User is in the blast radius, they will take 20 damage.</p><p><strong>Note:</strong></p><p>-Can only be use twice per battle</p><p>-Must sign Eel contract[/Spoiler]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">Oozaru Contract:</span></strong>[hr][/hr]</p><p><strong>Summoning Contract:</strong></p><p>[SPOILER]</p><p><strong>Summoning Animal:</strong> Oozaru</p><p><strong>Scroll Owner:</strong> Serpent</p><p><strong>Other Users who have signed contract:</strong> N/A</p><p><strong>Summoning Boss if existing:</strong> (To be Submitted)</p><p><strong>Other Summoning Animals tied to contract:</strong> (To be submitted)</p><p><strong>Description and Background:</strong> Oozaru are massive legendary monkeys that live in a far distant land. They are a naturally aggressive warrior race who were once supposedly striving to be the strongest. It is believed that they once worshiped "Son Goku" the four tailed beast for a time, until he was sealed away within a mere human, breaking away in their belief in him. Over time the race of legendary monkey's faded and it is currently unknown how many still survive to this day. Many speculate that they never existed at all, and are merely fabled stories to scare children.</p><p><strong>Abilities and Traits:</strong> Oozaru are Legendary and massive creatures with some standard traits. Their massive physique rivaling that of the four tailed beast are not only durable, but powerful. This allows them to resist high amounts of physical damage and allows them to have high physical damage output and, because of their size their Taijutsu can reach out to long range. Along side their standard traits Oozaru have some unique abilities. First is their ability to manipulate nature energy known as Ki Energy. This is unique to Oozaru and can be used in a variety of ways. Ki Energy rivals elemental ninjutsu and are considered summoning ninjutsu.</p><ul> <li data-xf-list-type="ul"><strong>(Standard Ability) Damage Resistance:</strong> Oozaru physiques and thick fur hide give them high durability that reduces 20 damage from non spiritual techniques.</li> <li data-xf-list-type="ul"><strong>(Standard Ability) Physical Strength:</strong> Oozaru physiques boasts powerful muscles that deal +20 to Taijutsu, being able to use standard canon taijutsu up S-rank</li> <li data-xf-list-type="ul"><strong>(Standard Ability) Advanced Speed:</strong> Oozaru have incredible speed in spite of their massive size. Having a base speed equivalent to Jounin Ranked Ninja.</li> <li data-xf-list-type="ul"><strong>(Unique Ability) Ki Energy:</strong> Oozaru naturally have nature energy flowing through them and developed this Senjutsu into their own unique summoning techniques called "Ki Energy" that play on par with elemental techniques. While this nature energy does not give their techniques a boost in damage, it does allows them to sense the world around them on par with Sage Mode Users.</li> <li data-xf-list-type="ul"><strong>(Unique Ability) Ki Flight:</strong> Despite their massive physique and weight Oozaru have developed their Ki energy in a way that allows them to gain flight. Being able to fly and maneuver as fast as they can run.</li> </ul><p>[/SPOILER]</p><p><strong>Summoning Animals:</strong></p><p>[SPOILER]N/A[/SPOILER]</p><p><strong>Summoning Techniques:</strong></p><p>[SPOILER]</p><p><strong>(Kanpekinanin Ōzaru Sennin Modo) Perfect Oozaru Sage Mode</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra cost: N/A ( -10 turn to sustain )</p><p>Damage Points: N/A (+30 to Ninjutsu and Taijutsu up to S-rank)</p><p>Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. Once activated the user will undergo physical alterations. Their hair is lengthened while becoming wilder, reaching down to the middle of their back, while two long pointed bangs of hair appear on both sides of the neck. The user will have increased muscularity while they gain a fur tail and a thick hide. This hide however does not increase the users Damage Resistance, instead as a payoff the user's healing factor gained by Sage Mode is higher then normal, providing a healing factor of 15 per turn while active. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Ninjutsu and Taijutsu techniques by 30 and increases the users speed, rivaling monkey sage mode. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required. Lastly, gained though Oozaru's unique ability of Ki control. The user is able to make use of their ability of flight, being able to fly and maneuver as fast as they can run.</p><p><strong>Notes:</strong></p><p>-Usable three times per battle by Perfect Sages and must wait two turns before using this technique again.</p><p>-Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.</p><p>-Perfect Sages can convert a maximum of 40% of their total chakra reserve</p><p>-Can only be used by Serpent</p><p></p><p><strong>(Ōzaru no Jutsu: Shujin Ki no Jutsu) Oozaru Technique: Master Ki Technique</strong></p><p>Type: Offensive/Defensive</p><p>Rank: B - S</p><p>Range: Short - Long</p><p>Chakra: 20 - 40</p><p>Damage: 40 - 80</p><p>Description: The basis of the Oozaru's unique Ki energy used to create physical outward blasts. These Blasts range in type, color and power dependent on the user and the chakra fueled into them. Through the use of chakra manipulation and focus the user can create these Ki blasts for a multitude of uses for offensive or defensive purposes ranging from energy blasts, beams, discs or a barrier.</p><p><strong>Continuous Energy Blasts:</strong> The user will release either a single or multiple projectile spheres of energy. These blasts can be shot at various angles aimed to arc around to attack a targets from multiple sides. Upon contact these spheres of energy cause blunt force damage and can cause a target to be knocked backwards when hit.</p><p><strong>Focused Energy Beam:</strong> A spherical beam of energy concentrated in the palms of the users hand(s) or released from their mouth. This energy takes the form of a concentrated beam shot in a single direction. It's size and Output is dependent on the user but is no thicker then 5m wide but can be shot out to long range. The user can sustain the beam at it's chakra cost per turn however they can only do so for one additional turn and cannot preform other techniques while doing so.</p><p><strong>Destructo Disc:</strong> Focusing their chakra into the form of a razor sharp disc of energy no larger then 1m in diameter. The user will throw the disc like a shuriken upon a target. These discs are extremely sharp and can slice though defenses of lesser power following S/W interactions. Through the use of chakra manipulation, the user is able to maintain connection to the disc by using hand motions to manipulate it's trajectory however they cannot preform other techniques while doing so.</p><p><strong>Energy Barrier:</strong> Using their chakra the user will generate a spherical transparent shield of Ki Energy around themselves to protect from incoming attacks. This barrier is highly compress to the point of being hermetically sealed. It's capable of blocking attacks of equal power, but requires a two turn cooldown, or four turn cooldown in the case of the S-rank variant before it can be used again.</p><p><strong>Notes:</strong></p><p>-Can only be used by Oozaru, bio's with Naturalist Summoning Specialty.</p><p>-Can only use S-rank variant three times per battle</p><p>-S-rank variant requires a two turn cooldown</p><p>-Can only be used by Serpent [/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Serpent, post: 10216968, member: 44848"] [CENTER][hr][/hr][B][SIZE=22px]Jade Release:[/SIZE][/B][hr][/hr][/CENTER] [B]Element:[/B][SPOILER] [B]Custom element japanese name:[/B] Hisuiton [B]Custom element english name:[/B] Jade Release [B]The element is based on:[/B] Advanced Doton + Raiton + Chakra [B]Facts that prove the element to be possible (in the manga context):[/B] In the Naruto Series we have seen different uses Earth Element. for example. Crystal Release, witch is a rare and specialised field of elemental ninjutsu that can create crystal as well as manipulate already-existing crystals and crystalline structures. How the Crystal is made is still unknown. however, In the Real world. Jade can be produced by collecting the right type of Rock and running electric currents through it under high of presser. So, using a mixture of Earth and Lightning Elements, and expert Chakra control, it is possible for someone to recreate these conditions to form Jade in the Narutoverse. [B]Idea behind its creation:[/B] In Naruto Shippūden Episode #89, A character named Guren Uses Crystal Release. I found this new earth type to be cool and always wanted to make my own type of it, of course, they will have to be different in different areas to keep them each unique in their own ways. I have a large collection of Jade Stones and have always loved the Green Colors within them because of this i decided to make Jade Release, I figured that it could come in handy in the Narutobase RP. [B]Is weak to:[/B] Because of it's Crystal like properties, Jade is able to Crack and weaken under dramatic temperature changes such as strong katon and Sution. it is also possible to shatter Jade with Strong forms of Sound. List: Fire + Water | Sound | Dramatic Temperature Changes. [B]Is strong against:[/B] Jade acts as a natural conductor insulating electricity, because of this Raiton has little effect on Jade. Since Jade is also a stronger form of Earth it is able to crush earth without losing it's structure. lastly Jade is able to Withstand the power of most Fuuton attacks do to it's power. List: Lightning | Earth | Wind. [B]Co-creator (if any):[/B] N/A [B]Students i passed on this custom element:[/B] ? & ? ____________________ [CENTER][B][SIZE=18px][COLOR=rgb(61, 142, 185)]P a t e n t C e r t i f i c a t e[/COLOR][/SIZE][/B] I, Nexus of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei and Zise, give you the following: Serpent, our loyal member, gave on the date September 20th, 2011, a request for a Patent on his custom element (Jade); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following; Hisuiton Powered by Nexus Copyright 2011, Serpent, NarutoBase.net[/CENTER] [RIGHT][IMG]http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png[/IMG][/RIGHT] [/SPOILER][B]Techniques:[/B][SPOILER][B](Hisuiton: Shishou no Jutsu) Jade Realease: Master Technique[/B] Type: Supplementary/Offensive/Defensive Rank: C - S Range: Short-long Chakra Cost: 15 - 40 Damage points: 30 - 80 Description: The user makes a single handseal while using shape manipulation to form small to medium sized constructs of Jade for a multitude of offensive and defensive uses. The power of this technique varies dependent on the amount of chakra fueled into it. [B]Note:[/B] -Can only use S-ranked technique three times per battle -Cannot use Jade techniques above A-ranked for 2 turns after use of S-Rank variant -Requires a one turn cool down. -Can only be taught by Serpent. [B](Hisuiton: Hishi Bakuhatsu) – Jade Release: Jade Detonation[/B] Rank: A Type: Offensive Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user will focus their chakra into any source of Jade they have created a with previous Jade techniques, making all the Jade particles push closer to together causing the crystal to become very dense and compact continuously building up the pressure in the Jade structure until it reaches zero point, when it's as dense and compact as possible. Then unleashing the chakra in that Jade source, the Jade will explode, all the Jade particles will be blasted away from each other creating a very strong blast. [B]Note:[/B] -Can only Use twice per battle -No S ranks in the same turn -Hurts the user if caught in blast. -Can only be taught by Serpent [B](Hisuiton: Senbon Toma) - Jade Release: Needle Sphere[/B] Rank: A Type: Attack Range: Mid-Long Chakra cost: 30 Damage points: 60 Description: The user will slam there hands together focusing their chakra around their opponent. 2 Basketball sized spheres of jade will erupt from the ground like cannonballs under the opponent. These balls will rise in the air and explode with extreme force, releasing 100 jade Senbon (50 per sphere) which will rain down in all directions, covering a Mid Range area. if the user is in the radius of the attack, they will need to defend from it as well. [B]Note:[/B] -Must know Jade Release -Can only be used 3 times per battle -Can only be taught by Serpent [B](Fuuin-Hisuiton: Tama Innen) Jade Sealing Technique: Sphere of Fates[/B] Type: Defensive Rank: S Range: Short Chakra Cost: 40 Damage points: N/A Description: Utilizing the strong molecular structure of Jade, the user will release chakra around his body, causing crystals of Jade to grow rapidly forming into a sphere around the user. As the Jade forms, it's lined with engraved Kenji that create the symbol for fortify. This spherical barrier is unique, even among Jade techniques as it doesn't carry the normal elemental strength or weakness. Rather, this technique is designed to render blunt force damage null. The structure of the Jade and fuuinjutsu barrier engraved throughout it will distribute the force of an attack around the sphere, causing it to cancel itself out by using it's own power against it and seals the kinetic energy within the fuuinjutsu formula. This will leave the user within the sphere completely unharmed and protected from the blunt force attack, regardless of power output. This barrier can only absorb up to S-rank blunt force attacks though. Once the force is absorbed and rendered null, the structural integrity of the sphere will fail, causing it to crumble away like a fine crystalline sand. This technique is only effective against blunt force techniques, but ineffective from piercing or slicing techniques or any attack that is not a blunt force attack. As such, when facing such techniques normal S/W apply. This technique provides an S-rank defense against non-blunt force attacks. The quick and massive use of the users chakra to use this technique will prevent the user form using high level Jade techniques for a short time. [B]Note:[/B] -Can only be used twice per battle -Requires a four turn cool down -Cannot use Jade techniques above A rank for two turns -Can only be taught by Serpent [B](Hisuiton: Suisho Meikyu no Jutsu) Jade Release: Jade Labyrinth Technique[/B] Rank: S Type: Defensive/Supplementary Range: Short-Long Chakra Cost: 40 Damage: N/A Description: First the user creates a number of Jade flowers. Then they grows these flowers into a gigantic labyrinth consisting of green crystals, confusing all enemies inside of it. The enemies will mostly be lost because of the fact that the green crystals reflect their personal image as well as generates mirror images of the routes, paths, and details within the labyrinth, confusing and intimidating them. It is even capable of confusing the Byakugan. Because of the crystal's stable molecular structure, a simple attack focused at one point is rendered useless, as its wide surface will evenly disperse the force of the attack, reducing the attacks effectiveness. To overcome this technique, an attack that's impact force is already both wide and powerful is required to smash through it. However, the downside is that though the user knows where the opponent is, the walls prevent them from attacking the opponent clearly. [B]Note:[/B] -Can only be used once per battle -Lasts for 3 turns -Can only be taught by Serpent[/SPOILER] [CENTER][hr][/hr][B][SIZE=22px]Tar Release:[/SIZE][/B][hr][/hr][/CENTER] [B]Element: [/B][SPOILER][B]Custom element Japanese name:[/B] Taruton [B]Custom element English name:[/B] Tar Release [B]The element is based on:[/B] Fire + Earth + Chakra [B]Facts that prove the element to be possible (in the manga context):[/B] A dark, thick, liquid distilled from wood or coal, consisting of hydrocarbons, resins, and alcohols, and used in road making and for coating and preserving timber. All of though's elements can be found in Naruto. We have even seen Tar in the 1st Naruto Movie.. "Ninja Clash in the land of Snow". In the movie when the camera crew team 7 and the princess were heading to their hideout. the camera crew drive a truck that has tires. Tar has one characteristic, using high amounts of Heat, Tar can take form of a super hot heated goo that flows much like lava. [B]How it works:[/B] Tar's are made with fine grains of different minerals "earth", by mixing the correct minerals using your Doton Chakra you get the perfect recipe, the only thing left is to heat them under pressure, and that's where Katon and Chakra come into play. By Using Doton and Katon and adding Chakra for pressure the user will be able to Convert the minerals into Tar and with basic Chakra control, manipulate the Tar for Jutsu's. [B]Usage Examples:[/B] [SPOILER][B](Taruton: Tarudeguchi) Tar Release: Tar Geyser[/B] Type: Offensive Rank: A Range: Short Chakra Cost: 30 Damage points: 60 Description: This technique creates a molten geyser of Tar that emerges from the ground, and advances directly against the opponent. cooling down the Tar can weaken the Tar to a hardened state. [B]Note:[/B] -Can only be used 3 times per battle. -Must know Tar Release. [B](Taruton: Tarusu Kazangan) Tar Release: Field of the Tar Pits[/B] Type: Offensive Rank: S Range: Short Chakra Cost: 40 Damage points: N/A Description: A jutsu that helps bring out more substance for Tar jutsu, can also add a certain twist to the battlefield by changing a rocky terrain to a Molten terrain of Tar Pits. [B]Note:[/B] -Can only be used once per battle. -Must know Tar Release. [B](Taruton: Tama) Tar Release: Bullet[/B] Type: Offensive Rank: B Range: Short-Mid Chakra Cost: 20 Damage points: 40 Description: after making 3 hand seals, the user will release a Large molten bullet of Tar that's size is equal to that of "Great Blaze Ball". [B]Note:[/B] -Can only be used 3 times per battle. -Must know Tar Release[/SPOILER] [B]Conditions to be able to use it:[/B] Must have Katon and Doton Mastered. [B]Is weak to:[/B] Tar is weak to both Water and water like Elements This is because of Tar's inability to mix with water. when Water comes into contact with Tar the effects are much like when Lava and water. The water will rapidly cool down Tar making it weak and usless. Tar is also weak to Earth and Earth like Elements such as Metal this is because Tar does not have the brute force like Earth Element. This means that Earth and simular elements can easily smash their way through Tar. Tar also becomes brittle and weak in Cold Temperatures Suiton | Doton | Cold Temperatures | Suiton like Elements | Earth like Elements [B]Is strong against:[/B] Tar has an incredible tolerance to Heat, because of this Tar is able to overcome the heat from Fire and Fire like Elements. This makes Tar Ideal to use against such elements. Tar is also strong against Wind and Wind like Elements. Strong winds heat up tar, making it stronger. This is also why Tar is strong against Hot Temperatures. Katon | Fuuton | Hot Temperatures | Katon like Elements | Fuuton like Elements [B]Co-creator:[/B] N/A [B]Students I passed this custom element on too:[/B] N/A =========== [COLOR=rgb(97, 189, 109)]I took out everything about Tar being like Rubber and Added a new Example Jutsu. I will be sure to only submit "Molten Tar" Ninjutsu and not use this element as "Rubber"..[/COLOR] [CENTER][B][SIZE=18px][COLOR=rgb(41, 105, 176)]P a t e n t C e r t i f i c a t e[/COLOR][/SIZE][/B] I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following: Serpent, our loyal member, gave on the date February 5th 2013 a request for a Patent on his custom element (Tar); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following; Taruton Powered by Caliburn Copyright 2013, Serpent, NarutoBase.net[/CENTER] [RIGHT][IMG]http://i277.photobucket.com/albums/kk75/Johny0949/NBstamp-official-propersize.png[/IMG][/RIGHT] [/SPOILER][B]Techniques:[/B][SPOILER][B](Taruton: Shishou no Jutsu) Tar Release: Master Technique[/B] Type: Supplementary/Offensive/Defensive Rank: C - S Range: Short-long Chakra Cost: 15 - 40 Damage points: 30 - 80 Description: The user will focus their chakra while making three handseals. This will heat and convert a targeted area of earth into Tar while using shape manipulation to form small to medium sized constructs of molten Tar for a multitude of uses. These can range from waves, spikes, spears, walls, domes, half-domes and other forms of attack or defense. If needed the user can manipulate chakra forming it within themselves and release this technique as an unshaped bullet of Tar from their mouth. The power of this technique varies dependent on the amount of chakra fueled into it. If a source of Tar is already on the field, the user can use this technique faster and with a single handseal as the need to convert the ground into tar is void. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances. [B]Note:[/B] -Can only use S-ranked technique three times per battle. -Tar remains liquid and hot three turns before cooling down and becoming inactive. -No S-Rank or above Tar on the turn following the use of the S-Rank variant -Requires a one turn cool down. -Can only be taught by Serpent. [B](Taruton: Raivu) Tar Release: Active[/B] Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage points: N/A (60 upon contact with Tar.) Description: A basic technique that will allow the user to reactivate Tar from around the battlefield. By making the fallowing handseals (Tiger-Ox-Snake) the user will convert inactive, cooled tar back into a source of heated Tar in which to use Tar Jutsu that require a Tar Source. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances. The tar eventually cools down and solidifies into an inactive rubbery form. [B]Note:[/B] -Can only be used twice per battle. -Requires an inactive Tar source. -Tar remains liquid and hot 3 turns before cooling down and becoming inactive. -Can only be taught by Serpent. [B](Taruton: Tarurakka) Tar Release: Tar Drop[/B] Type: Offensive Rank: A Range: Short-Long Chakra Cost: 30 Damage points: 60 Description: A basic technique that will allow the user to open a hole in the sky, which drops out Tar By making the fallowing handseals (Tiger-Snake) In a similar fashion to the "Earth Release: Mud Drop". This Tar can be used as a Tar Source while it remains active on the field. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances. The tar eventually cools down and solidifies into an inactive rubbery form. [B]Note:[/B] -Can only be used twice per battle. -Tar remains liquid and hot 3 turns before cooling down and becoming inactive. -Can only be taught by Serpent. [B](Taruton: Tarudeguchi) Tar Release: Tar Geyser[/B] Type: Offensive Rank: A Range: Mid-Long Chakra Cost: 30 Damage points: 60 Description: The user will focus their chakra under a designated area while making a single handseal "Tiger". This creates a molten geyser of Tar that emerges from the ground that blasts upwards into the air. As a designed secondary effect, this geyser causes molten tar to rain down on the surrounding area up to Mid Range. This Tar is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances. If there is an source of Tar already on the field, this technique can be used faster then normal as the need to focus and convert the ground into tar is void. If the user is within range of the Tar rain, they will need to defend against this attack as well. [B]Note:[/B] -Can only be used 3 times per battle. -Can only be taught by Serpent. [B](Taruton: Kadouteigen no Jutsu) Tar Release: Vortex Motion Technique[/B] Type: Offensive/Defensive Rank: A Range: Short-Mid Chakra Cost: 30 Damage points: 60 Description: The user will make a single handseal pulling Tar from a near by Tar source causing it to spin rapidly around himself, forming a defensive vortex. This then splits into three different vortexes that take different designated paths upon the opponent's location. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances. The user can remain hidden within one of the Vortexes traveling with it or, as the split takes place, allow the Tar to move around himself staying in place [B]Note:[/B] -Can only be used twice per battle. -Requires a Tar Source. -Can only be taught by Serpent. [B](Taruton: Shikyoame no Jutsu) Tar Release: Death Rain Technique[/B] Type: Offensive Rank: S Range: Short-Long Chakra Cost: 40 Damage points: 80 Description: An Advanced technique that will allow the user to convert the ground around the opponent(s) into Tar, forming a mote around them up to a Mid-ranged area by making the fallowing handseals (Ram-Snake-Ox). This will first heat up the ground around the target as it converts into Tar, leaving the opponent(s) stranded on a small platform of earth. This Tar then bubbles up shooting countess tar bullets at the opponent location smothering them in Tar. When the Tar hits the opponent it will spread around their body, binding and burning them in the process ultimately forming a cocoon of Tar around them. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances. The tar eventually cools down and solidifies into an inactive rubbery form. [B]Note:[/B] -Can only be used twice per battle. -Tar Cocoon remains liquid and hot 1 turn before cooling down and becoming inactive. -Tar Mote remains liquid and hot 3 turns before cooling down and becoming inactive. -Can only be taught by Serpent. [/SPOILER] [CENTER][hr][/hr][B][SIZE=22px]Plasmoid Release:[/SIZE][/B][hr][/hr][/CENTER] [B]Element: [/B][SPOILER] [B]Custom element Japanese name: [/B]Purasumoidoton [B]Custom element English name: [/B]Plasmoid Release [B]The element is based on: [/B]Lightning - Fire - Earth - Wind - Water + Chakra Control [B]Facts that prove the element to be possible (in the manga context): [/B] We have seen the various effects that the advanced combination of multiple basic nature transformations can have. Usually, when these advanced nature transformations are depicted, they have powerful effects and abilities. Plasmoid Release is one of these elements and shares its roots with Dust Release, an element that has been classed as one far above that of other ninjutsu. Dust Release, used by the two of Hidden Earth Village's Kages is a powerful element that utilized Earth, Wind, and Fire chakra to create three-dimensional figures that expand and had a powerful effect. In the case Dust Release, a bright core within the figures created would disintegrate objects that passed through them. It's within this context, Plasmoid Release is able to exist within the same realm of jutsu known as a Kekkai Tota, an advanced branch of jutsu that is more advanced than the jutsu class of kekkei genkai. By having a high skill level and mastery of all of the basic elements, the user is able to harness and manipulate this element. [B]How it works:[/B] To create the Plasmoid Release, the user would first need to combine both the Wind and Fire elements. This combination creates a gas that is then superheated and ionized by the user's Lightning chakra. The process itself working much like a fluorescent light. As the ionized gas forms, the user will simultaneously introduce a combination of earth and water chakra used to create a malleable, semi-solid membrane that surrounds the ionized gas and begins to create external pressure upon it. As the external pressure grows, the gas is compressed into a nearly solid state effectively shaping the core. The internal pressure of the ionized gas becomes so great that the energy begins to try to visibly escape in the form of free-flowing arcs of energy coursing throughout the shape all stemming from the core of ionized gas. Soon, the internal and external pressures begin to balance out and effectively solidifies the entirety of the construct. This causes foreign objects that make contact with the newly created Plasmoid to physically clash with the created constructs and techniques of the element. When objects physically interact with the Plasmoid's surface, the free-flowing arcs are attracted to the object's thermal energy and focus on that area. This could be single or multiple points of contact. As the object and core's energy interact, the core's energy rapidly increases the rate at which the thermal energy is transferred between the two objects. The thermal energy literally is siphoned from the source as the energy of the core seeks to use it as a means to escape, unable to do so the thermal energy becomes distributed across the Plasmoid's surface. Objects that remain in contact with the surface of Plasmoid eventually begin to freeze in place due to complete removal of the object's thermal energy. Plasmoid constructs will appear as blue or purple translucent objects, with a visible core radiating energy on the inside surface of the construct. [B]Jutsu Usage Examples: Plasmoid Release | Energy Shield [/B] Rank: B Type: Defense Range: Short Chakra: 20 Damage: 40 Description: The user creates two handseals (Dragon - Ram) creating a wall of plasmoid in front of the user. The plasmoid is solid enough to resist B-rank techniques and below without sustaining damage. This wall is capable of moving with the user as long as they maintain the Ram handseal. [B]Plasmoid Release | Plasma Ball [/B] Rank: A Type: Attack Range: Short - Mid Chakra: 30 Damage: 60 Description: The user will clap their hands together generating chakra between them before pulling them back revealing a small orb that begins to expand the further away the user pulls their hands. The Plasma Ball is then released at the target and can be made to expand by the user performing the seal of confrontation. [B]Conditions to be able to use it: [/B] [LIST] [*]Requires Jonin Rank. [*]Requires mastery of Basic 5 Elements. [/LIST] [B]Weaknesses: [/B]Plasmoid is naturally weak to elements that show resistance to heat absorbing properties such as Water Release. Likewise, elements that are mainly comprised of water such as rain would fall into this category. Elements that are cold, such as Ice Release are also strong to Plasmoid. Being an energy based element, Wind release would be effective against it. Plasmoid is also weak to elements strong to energy, like Dark Release. -Water Release -Wind Release -Ice Release -Rain Release -Dark Release [B]Strengths: [/B]Plasmoid heat absorbing abilities are naturally strong to hot elements such as Fire Release. Likewise, elements that are hot, such as Lava Release or Scorch Release are also weak to Plasmoid. Being energy based, Plasmoid is also strong to elements weak to electrical energy, like Earth Release. Lasty, Plasmoids electrical energy base structure is strong against the likes of Lightning Release as it's natural fields help repel the element. -Fire Release -Earth Release -Lightning Release -Lava Release -Scorch Release -Plasma Release [B]-Steam Co-creator: @Koto Students I passed this custom element on too: Serpent & Sasori[/B] [CENTER][SIZE=22px]☣ P a t e n t C e r t i f i c a t e ☣[/SIZE] I, Drackos, moderator of the Custom Elements Bureau, declare for all men to hear that I give you the following: LGeezy, our loyal member, gave on the date March 11, 2019, a request for a Patent on his custom element (Purasumoidoton); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following; Purasumoidoton Powered by [COLOR=rgb(184, 49, 47)]Lord of Kaos[/COLOR] Copyright © 2019, LGeezy, AnimeBase.me[/CENTER] [/SPOILER][B]Techniques:[/B] [SPOILER] [B](Purasumoidoton: Shishou no Jutsu) Plasmoid Release: Master Technique[/B] Type: Supplementary/Offensive/Defensive Rank: C - S Range: Short-long Chakra: 15 - 40 (+5 per turn to maintain C & B rank, +10 per turn to maintain A to S rank) Damage: 30 - 80 Description: The user will perform a number of handseals (B-rank = 2, A-rank= 3, S-rank = 4) depending on the amount of chakra they wish to use in order to create various three dimensional objects out of their Plasmoid chakra. These forms are limited to the user's imagination and the Plasmoid appears to be transparent shape with small sphere located at its center that glows and radiates arcing streams of energy along the confines of the shape. Once a target encounters the Plasmoid, the center sphere grows bright and explodes outwards with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius and/or allows the blast to extend outward upon the targeted area up to 5 meters, the energy drains the object of its thermal energy if its weak to Plasmoid which can force organic objects to be flash frozen in place. The size and shape of these objects are also determined by the amount of chakra the user plans to use. C-rank usage can create simple objects such as basic 3-d shapes, swords, shields, platforms, etc. These may be no larger then the user's own size. B-rank usage allows the user to create objects no larger then double the user's own size. A-rank use allows the user to create objects that can cover a 5 meter area. S rank would allow the user to create objects up to a mid-ranged area. They can however be used like a projectiles that reach out to long range and can be maintained at the expense of chakra per turn during which no additional Plasmoid techniques can be used. Note: -Can only use S-ranked technique twice per battle, A-Rank can be used three times per battle. -Requires a two turn cool down following the use of the S-Rank variant -Constructs may be sustained with C and B ranks draining 5 additional chakra per turn while A and S ranks will drain 10 extra chakra per turn. [B](Fuinjutsu/Purasumoidoton: Ten no Shukufuku)- Plasmoid Release/Sealing Arts: Heavenly Blessing[/B] Type: Supplementary/Defense Rank: A Range: Short Chakra Cost: 30 (+10 per turn to maintain barrier) Damage points: N/A Description: A body seal that activates at the start of battle that will passively infuse the user's clothing/armor with Plasmoid chakra. The Plasmoid forms the kanji for heaven (天) on the user's clothing/armor appearing as a bright white symbol. As a result of this seal, arcs of energy will be seen flowing off of the user’s clothing up to a meter from the user. The purpose of this seal is to increase the power of techniques utilized by the user by constantly absorbing nearby thermal energy. To achieve this effect, the user will utilize the signature property of Plasmoid. This involves siphoning thermal energy off of energy based objects once in range or the opponent if they get within range (5m). As an energy based object weak to Plasmoid nears the user, the seal will passively draw in the thermal energy and convert it to chakra for the user. By doing this the user will be able to passively enhance one of their techniques by twenty damage points or one rank depending on the situation by using the chakra to empower the techniques even more. At the cost of a move when an opponent gets within range, the user can preform the seal of confrontation to activate the seal. This will cause a short range spherical barrier to expand with the user at the center. In this barrier, the user effectively becomes the core of the Plasmoid and the barrier will move along with the user. Opponents who are within this barrier will begin to feel sluggish and cold as their thermal energy drains, this results in their speed being reduced by 2 levels and taijutsu and weapon techniques to be weakened by 10 damage. This effect increases by 1 speed levels and 5 damage for each turn the opponent remains in range. Eventually on the 4th turn, the target will be rendered completely frozen due to losing all their thermal energy. To maintain the barrier will however drain the user of 10 additional chakra per turn during which no other chakra based techniques can be used. [B]Note:[/B] Must be stated in the user’s biography or at the start of a battle. After empowering an attack or activating the barrier, this technique goes into a three turn cool down. [B](Fuinjutsu/Purasumoidoton: Ken tōshi no Yobidashi) - Plasmoid Release/Sealing: Gladiator Invoked[/B] Type: Supplementary/Offensive/Defensive Rank: S Range: Chakra Cost: 40 (+10 per turn) Damage points: N/A or 80 Description: The user will perform three hand seals and coat their body in a thick layer of Plasmoid chakra. The user’s Plasmoid chakra will take the form of an aura over the user’s body in which is also combined with sealing properties. Due to the massive amount of Plasmoid chakra active the user’s body will hard to see within the aura. The main ability of this aura is to passively absorb thermal energy near the user. This feat is accomplished because the Plasmoid aura will be radiating arcs of energy off of the user’s body up to five meters from it, and because it has the innate ability to draw thermal energy towards it. As a result of this, energy based techniques that enter five meters from the user will be reduced by one rank if weak to Plasmoid. Next, the user is capable of spending a move to create weapons crafted out of Plasmoid chakra from their body which can be no larger than five meters in width and length, and up to S-rank strength. These weapons/tools can serve as an extension of the user’s body if wanted or thrown as a projectile up to long range. Lastly, the armor has the ability to draw in thermal energy at a faster rate than normal. By spending a move the user can expand the arcs of energy radiating off of the user’s body up to mid range, and quickly drain a targeted energy source of its thermal energy. This ability can be done in the same time frame as this technique’s activation, so that it only requires one move. If the user targets the opponent, the target will begin to freeze over and be unable to move and would susceptible to additional damage. This in turn would cause the next technique to be deal 20 additional damage to the opponent. If an energy-based target or technique has been affected by this ability it is possible for the user to choose to apply the sealing properties of this technique. Once absorbed, the user can choose to unseal the energy back into their body and as a result empower one of their future techniques by one rank or twenty damage points depending on the technique. Due to the nature of this technique, it is possible for the user to affect energy sources up to S-rank once per turn. [B]Note:[/B] -Last 3 turns, usable twice per battle. -No Plasmoid Techniques for above A-rank next turn [B](Fuinjutsu/Purasumoidoton: Fuma Shuriken) Sealing Arts/Plasmoid Release: Demon Windmill Shuriken[/B] Type: Supplementary/Offensive/Defensive Rank: S Range: Short-long Chakra Cost: 40 (80 for two) Damage points: 80 (100 for two) Description: The user will focus their chakra as they place their hand to the side them creating a three dimensional Windmill Shuriken shaped construct of Plasmoid above the palm of their hand that is also embedded with a fuinjutsu script. The Plasmoid appears to be transparent with a small sphere located at its center that glows with a soft light as arcing streams of energy that radiate from it. What's unique about this technique is the fuinjutsu applied to the shuriken give it the ability to track the chakra source of a target, making it almost impossible to evade. This means that one must stop or block the Shuriken as simply moving out of it's path would be ineffective as the Shuriken will quickly correct course. The Shuriken is dense and extremely sharp able to slice a target as the arcing energy would be drawn to the target, absorbing heat from the target weakening it. The center sphere then seems to explode with a tremendous amount of force creating a short-ranged blast radius. The user is able to use double the chakra cost to effectually create two Shuriken, with one hiding within the shadow of the other, requiring some form of enhanced perception like Sensing or Doujutsu to notice the second Shuriken. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses and intangible elements as well; But the resulting damage that this technique can produce varies considerably, being more effective against heat based elements. [B]Note[/B]: -Requires a two turn cool down and can only be used two times per battle -Can only use Double Shuriken once per battle -Can only be taught by LGeezy [/SPOILER] [CENTER][hr][/hr][B][SIZE=22px]Eel Contract:[/SIZE][/B][hr][/hr][/CENTER] [B]Summoning Contract:[/B] [SPOILER][B]Summoning Animal:[/B] Eels [B]Scroll Owner:[/B] [URL='http://narutobase.net/forums/member.php?u=44848']Serpent[/URL] [B]Other Users who have signed contract:[/B] [URL='https://narutobase.net/forums/member.php?u=86283']Nobuwa[/URL] [B]Summoning Grand Sage if existing:[/B] (Senjin Kchuysei: Mizuchiwa) - Grand Sage Summoning: Mizuchiwa [B]Summoning Boss if existing:[/B] (Kchuysei: Dendou Ouja) - Summoning: Electric King [B]Other Summoning Animals tied to contract: Link to Contract Approval:[/B] [URL='http://narutobase.net/forums/showthread.php?t=73952&page=5&p=4273533#post4273533'][Here][/URL][/SPOILER] [B]Contract Summonings: [/B][Spoiler] [CENTER][IMG]http://i.imgur.com/QQhdNck.png[/IMG][/CENTER] [B](Senjin Kchuysei: Mizuchiwa) - Grand Sage Summoning: Mizuchiwa[/B] Rank: S Type: Supplementary Range: Short-Long Chakra: 40 Damage: N/A Description: The user will slam his hands together for the summoning. This summons Mizuchiwa, Grand Sage of the Eels. Not much is known about the Grand Sage. It's believed that Mizuchiwa was once a human, turned into an Eel in a failed attempted of using Nature Energy. However with him not turning to stone, it's also possible that he was never a human to begin with. Other's speculate that he uses a form of transformation technique to maintain his appearance. What is known about the Grand Sage is that he demands respect from all other Eels, even the summoning boss "Ouja". He is highly regarded as the wises of the Eels and lives deep within Unagi Cove. His main fighting abilities are his hand to hand fighting skills and proficiency in Lightning Element. Being capable of using all Lightning and Taijutsu techniques the user knows up to A-rank. (this does not include custom fighting styles) Being the Grand Sage, it's only natural that he holds the knowledge to the Eels unique Ninjutsu, being able to preform Eel related attacks. (does not include summoning animals) His speed is comparable to a sage ranked Taijutsu master. His strength is easily comparable to that of the Monkey King Enma as the two once fought a fierce battle long ago. [B]Note:[/B] -Can only be summoned once per battle -Summoning lasts four(4) turns -Requires Eel Contract [CENTER][IMG]http://i.imgur.com/VUyoGW5.png[/IMG][/CENTER] [B](Kchuysei: Dendou Ouja) - Summoning: Electric King[/B] Rank: S Type: Supplementary Range: Short-Long Chakra: 40 Damage: N/A (80 w/ Electricity) Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive. [B]Note:[/B] -Must have Signed Eel Contract. -Can only Summon once per battle. -Can only absorb Raiton up to 3 times per match. -Because of the mass of Water, this summon counts as 2 Moves. -Raiton counts as a move. -Absorbing Raiton counts as a Move. -User can not use Raiton During this Summon. -No other Eel can be in Play during this Summon. [CENTER][IMG]http://i.imgur.com/PFqIV32.png[/IMG][/CENTER] [B](Kchuysei: Sepultra) Summoning: Sepultra[/B] Rank: A Type: Supplementary Range: Short-Long Chakra Cost: 30 Damage Points: N/A (60 Suiton) Description: The user will slam his hands together for the summoning. This summons Sepultra, Suiton Master of the Eels. He is the Size of a basic Kyodaija. Sepultra has the unique ability to manipulate water. Being able to form A-Ranked Waves, Spikes, Spears and other forms of attack via Suiton, he can also form Domes, Walls and other forms of defense using water. Because of his size, he is able to hold 1 person withing his mouth. this proves as a suggestible defense underwater. (cannot perform standard water techniques) Note: -Can only be Summoned once per Battle. -Summon last 4 turns. -Suiton counts as a move. -Must sign Eel Contract. -Requires a Water Source. [CENTER][IMG]http://i.imgur.com/P71ESKH.png[/IMG][/CENTER] [B](Kchuysei: Musouka) Summoning: Dreamer[/B] Rank: A Type: Supplementary Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user will slam his hands together for the summoning. This summons Dreamer, Genjutsu Master of the Eels. She is the Size of a basic Kyodaija. Their is a large sack under Her neck, that Dreamer is able to flex unleashing a pulse that travels underwater. If the opponent is underwater and hears the pulse, they will be bound by an A-Ranked Genjutsu. This Genjutsu makes the opponent think they are bound by Eels making them unable to move. Because of Her size, she is able to hold 1 person within her mouth. this proves as a suggestible defense underwater. [B]Note:[/B] -Can only be Summoned once per Battle. -Summon last 4 turns. -Pulse counts as a move. -Must sign Eel Contract. -Requires a Water Source. [CENTER][IMG]http://i.imgur.com/mNBpSEQ.png[/IMG][/CENTER] [B](Kchuysei: Zetsumei) Summoning: Darkening[/B] Rank: A Type: Supplementary Range: Short-Long Chakra: 30 Damage: N/A (60 w/ Feeding Frenzy) Description: The user will slam his hands together for the summoning. This summons Zetsumei, or Zets for short. when Zets is summoned he turns a water source murky, making it imposible to see withing the water source. A foul smell of death and decay will also fill the air. Zets has the ability to spawn thousands of small Eels from his mouth, these Eels can fill a water source, attacking and feeding on anything within it. this can be devastating for an opponent. The spawn Eels can group together forming large masses for defense that equal A-rank. After his time, the remaining Eels will swim back into Zets mouth as he consumes them. (Doujutsu can see though the murky water) [B]Note:[/B] -Can only be Summoned once per Battle. -Must have signed Eel Contract. -Summon last 4 turns. -Spawning Eels counts as a move. -Requires a water source. [CENTER][IMG]http://i.imgur.com/M6zzhw2.png[/IMG][/CENTER] [B](Kchuysei: Hitsutsuin Unagi - Yin ken Yang) - Summoning Technique: Twin headed Eel - Yin and Yang[/B] Type: Supplementary Rank: S Range: Short-Long Chakra Cost: 40 Damage points: N/A (Lightning: +60 | Oil: +60 | Fire: +80) Description: The user will slam his hands after making the appropriate handseals for the summoning, calling forth in short range Yin and Yang. Yin and Yang are two parts of the same being, One cannot exists without the other. This Eel is unique as it was born with two heads and is the Size of a basic Kyodaija. The left head is white and refers to himself as Yin, and the other head is black and refers to himself as Yang. Yin, is able to use chakra in order to create a bright and vibrant Lightning, in which he can use to create a powerful and focused beam of lightning which equal A-rank. Yang on the other hand uses his chakra to create a dark thick Oil using Water Release in which he uses to create a powerful Jet-steam that equal A-rank. Together, the twins can combined there attacks by Yin creating an electric spark which ignites Yangs Oil setting it a blaze. This will create a Flame Thrower styled attack which will leave an area burning until the Oil burns out. This combination equals S-rank and is classified as a Fire attack which reaches up to long range. [B]Notes:[/B] -Can only be Summoned once per Battle -Summon last 4 turns -Lightning counts as a move -Water counts as a move -Fire Combonation counts as a move -Must sign Eel Contract -Requires a Water Source. [CENTER][IMG]http://i.imgur.com/q0UtXJl.png[/IMG][/CENTER] [B](Kchuysei: Senpai Fuioseijin Iwaku) Summoning: Elder of the Past[/B] Rank: S Type: Supplementary Range: Short-Long Chakra: 40 Damage: N/A (60 w/ tornadoes) Description: Fuioseijin is the Elder Boss of the Eels, although "Dendou Ouja" is now the Summoning Boss of the Eels, many still remain loyal to Fuioseijin. After a fearsome battle that lasted 3 days Fuioseijin lost to Dendou Ouja, although they are the same size and equal in speed and power, Dendou Ouja is younger and was able to out last Fuioseijin. Over time the two Eels became friends, Fuioseijin being the only other Eel aloud to battle along side with Dendou Ouja they make an excellent team for battle. Fuioseijin has the ability to manipulate wind currents, allowing him to create strong winds, causing anything from random winds, preventing flight or tornadoes that equal A-rank in power. Fuioseijin has large razor like fins that are located throughout the sides of his body that can slice close by opponents during battle. [B]Note:[/B] -Can only be summoned once per battle. -Must have signed Eel Contract. -Fuuton counts as a move. -Requires a water source. -Lasts 4 turns.[/Spoiler][B]Summoning Techniques:[/B][Spoiler][B](Unagi Jashu) - Hidden Shadow Eel Hands[/B] Rank: C Type:Supplementary Range:Short-Mid Chakra Cost: 15 Damage Points: 30 Description: Unagi Jashu is a Ninjutsu technique that manifests a Eel, which extends from the sleeve. The ninja can extend this Eel to attack a target. Once extended the Eel can bite into the target to hold and bind them. [B]Note:[/B] -Must be able to summon Eels [B](Unagi Ta Jashu) - Multiple Hidden Shadow Eel Hands[/B] Rank:B Type:Supplementary Range:Short-Mid Chakra Cost: 20 Damage Points: 40 Description: Unagi Ta Jashu is a Ninjutsu technique that manifests a torrent of Eels, which extend from the sleeves. The ninja can extend these Eels to attack a target. Once extended the Eels can bite into the target to hold and bind them. [B]Note:[/B] -Must be able to summon Eels [B](Raiunagi Ta Jashu) - Multiple Hidden Shadow Electric Eel Hands[/B] Type: Offensive Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: Raiunagi Ta Jashu is a Ninjutsu technique that manifests a torrent of electric Eels, which extend from the sleeves. The ninja can extend these Eels to attack a target. Once extended the Eels can bite into the target to hold and bind them. These Eels are able to release electric pulses into the targets body while making contact with the target effectively paralyzing them further binding the opponent. [B]Note:[/B] -Eels have no other use than to bind/paralyze the opponent. These are standard eels, not special ones. -Can only be used three times per battle -Must be able to summon Eels [B](Raiunagi Mure) - Electric Eel Swarm[/B] Type: Offensive Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user will release a small Eel from their sleeve or mouth and shoot it into a water source. This Eel will open it's mouth once inside the source and release more Eels which then proceed to do the same quickly forming a swarm that close in on the targets location. This Swarm then begins attacking the target in a feeding frenzy as they release small jolts of electricity, numbing the target in the process. [B]Note:[/B] -Can only be used three times per battle -Must be able to summon Eels [B](Unagi hagkiu) Eel Shock Blast[/B] Type: Attack Rank: S Range: Short-Long. Chakra Cost: 40 Damage points: 80 Description: The user will open their mouth shooting a small Eel at the opponent with great speed, one the Eel is within short range of the Opponent it will explode with great electrical force shocking the opponent. if the user is over a water source they can shoot the Eel in the water, so the Eel can sneak up on the opponent, delivering the blast unexpectedly. If the User is in the blast radius, they will take 20 damage. [B]Note:[/B] -Can only be use twice per battle -Must sign Eel contract[/Spoiler] [CENTER][hr][/hr][B][SIZE=22px]Oozaru Contract:[/SIZE][/B][hr][/hr][/CENTER] [B]Summoning Contract:[/B] [SPOILER] [B]Summoning Animal:[/B] Oozaru [B]Scroll Owner:[/B] Serpent [B]Other Users who have signed contract:[/B] N/A [B]Summoning Boss if existing:[/B] (To be Submitted) [B]Other Summoning Animals tied to contract:[/B] (To be submitted) [B]Description and Background:[/B] Oozaru are massive legendary monkeys that live in a far distant land. They are a naturally aggressive warrior race who were once supposedly striving to be the strongest. It is believed that they once worshiped "Son Goku" the four tailed beast for a time, until he was sealed away within a mere human, breaking away in their belief in him. Over time the race of legendary monkey's faded and it is currently unknown how many still survive to this day. Many speculate that they never existed at all, and are merely fabled stories to scare children. [B]Abilities and Traits:[/B] Oozaru are Legendary and massive creatures with some standard traits. Their massive physique rivaling that of the four tailed beast are not only durable, but powerful. This allows them to resist high amounts of physical damage and allows them to have high physical damage output and, because of their size their Taijutsu can reach out to long range. Along side their standard traits Oozaru have some unique abilities. First is their ability to manipulate nature energy known as Ki Energy. This is unique to Oozaru and can be used in a variety of ways. Ki Energy rivals elemental ninjutsu and are considered summoning ninjutsu. [LIST] [*][B](Standard Ability) Damage Resistance:[/B] Oozaru physiques and thick fur hide give them high durability that reduces 20 damage from non spiritual techniques. [*][B](Standard Ability) Physical Strength:[/B] Oozaru physiques boasts powerful muscles that deal +20 to Taijutsu, being able to use standard canon taijutsu up S-rank [*][B](Standard Ability) Advanced Speed:[/B] Oozaru have incredible speed in spite of their massive size. Having a base speed equivalent to Jounin Ranked Ninja. [*][B](Unique Ability) Ki Energy:[/B] Oozaru naturally have nature energy flowing through them and developed this Senjutsu into their own unique summoning techniques called "Ki Energy" that play on par with elemental techniques. While this nature energy does not give their techniques a boost in damage, it does allows them to sense the world around them on par with Sage Mode Users. [*][B](Unique Ability) Ki Flight:[/B] Despite their massive physique and weight Oozaru have developed their Ki energy in a way that allows them to gain flight. Being able to fly and maneuver as fast as they can run. [/LIST] [/SPOILER] [B]Summoning Animals:[/B] [SPOILER]N/A[/SPOILER] [B]Summoning Techniques:[/B] [SPOILER] [B](Kanpekinanin Ōzaru Sennin Modo) Perfect Oozaru Sage Mode[/B] Type: Supplementary Rank: S Range: N/A Chakra cost: N/A ( -10 turn to sustain ) Damage Points: N/A (+30 to Ninjutsu and Taijutsu up to S-rank) Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. Once activated the user will undergo physical alterations. Their hair is lengthened while becoming wilder, reaching down to the middle of their back, while two long pointed bangs of hair appear on both sides of the neck. The user will have increased muscularity while they gain a fur tail and a thick hide. This hide however does not increase the users Damage Resistance, instead as a payoff the user's healing factor gained by Sage Mode is higher then normal, providing a healing factor of 15 per turn while active. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Ninjutsu and Taijutsu techniques by 30 and increases the users speed, rivaling monkey sage mode. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required. Lastly, gained though Oozaru's unique ability of Ki control. The user is able to make use of their ability of flight, being able to fly and maneuver as fast as they can run. [B]Notes:[/B] -Usable three times per battle by Perfect Sages and must wait two turns before using this technique again. -Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra. -Perfect Sages can convert a maximum of 40% of their total chakra reserve -Can only be used by Serpent [B](Ōzaru no Jutsu: Shujin Ki no Jutsu) Oozaru Technique: Master Ki Technique[/B] Type: Offensive/Defensive Rank: B - S Range: Short - Long Chakra: 20 - 40 Damage: 40 - 80 Description: The basis of the Oozaru's unique Ki energy used to create physical outward blasts. These Blasts range in type, color and power dependent on the user and the chakra fueled into them. Through the use of chakra manipulation and focus the user can create these Ki blasts for a multitude of uses for offensive or defensive purposes ranging from energy blasts, beams, discs or a barrier. [B]Continuous Energy Blasts:[/B] The user will release either a single or multiple projectile spheres of energy. These blasts can be shot at various angles aimed to arc around to attack a targets from multiple sides. Upon contact these spheres of energy cause blunt force damage and can cause a target to be knocked backwards when hit. [B]Focused Energy Beam:[/B] A spherical beam of energy concentrated in the palms of the users hand(s) or released from their mouth. This energy takes the form of a concentrated beam shot in a single direction. It's size and Output is dependent on the user but is no thicker then 5m wide but can be shot out to long range. The user can sustain the beam at it's chakra cost per turn however they can only do so for one additional turn and cannot preform other techniques while doing so. [B]Destructo Disc:[/B] Focusing their chakra into the form of a razor sharp disc of energy no larger then 1m in diameter. The user will throw the disc like a shuriken upon a target. These discs are extremely sharp and can slice though defenses of lesser power following S/W interactions. Through the use of chakra manipulation, the user is able to maintain connection to the disc by using hand motions to manipulate it's trajectory however they cannot preform other techniques while doing so. [B]Energy Barrier:[/B] Using their chakra the user will generate a spherical transparent shield of Ki Energy around themselves to protect from incoming attacks. This barrier is highly compress to the point of being hermetically sealed. It's capable of blocking attacks of equal power, but requires a two turn cooldown, or four turn cooldown in the case of the S-rank variant before it can be used again. [B]Notes:[/B] -Can only be used by Oozaru, bio's with Naturalist Summoning Specialty. -Can only use S-rank variant three times per battle -S-rank variant requires a two turn cooldown -Can only be used by Serpent [/SPOILER] [/QUOTE]
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