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Naruto Role Playing
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Custom Jutsu Users
¤|Serpents Custom Playthings|¤
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<p>[QUOTE="Serpent, post: 10216392, member: 44848"]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">Water Release:</span></strong>[hr][/hr]</p><p>[SPOILER]<strong><u><span style="color: #000080">E-Ranked:</span></u></strong></p><p><strong></strong></p><p><strong>(Suiton: Bochabocha Seme) Water Release: Splash Attack</strong></p><p>Type: Supplementary</p><p>Rank: E</p><p>Range: Short</p><p>Chakra Cost: 5</p><p>Damage points: N/A</p><p>Description: The user will lay down in an water source and flop around like a fish. this causes small amounts of water to splash up on any nearby opponent(s). This is often used as a taunt to anger an opponent before battle.</p><p><strong>Note:</strong></p><p>-Requires a Water Source</p><p>-This Jutsu can only be taught by Serpent[PHP]1) McRazor</p><p>2) Anbu Junior</p><p>3) ZandaT</p><p>4) Detective L</p><p>5) Moofy</p><p>6)[/PHP]</p><p></p><p><strong><u><span style="color: #000080">A-Ranked:</span></u></strong></p><p><strong></strong></p><p><strong>(Suiton: Jinzouningen) Water Release: Prone</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage points: 60</p><p>Description: The user will make a single handseal forming a basic Dome of water around them that is able to block incoming techniques of the appropriate rank. The dome is able to be maintained so after blocking the attack, the user will form another handseal causing the water to explode outward forming small hair like needle of dense water in all directions. These Needles cannot penetrate targets of greater density.</p><p><strong>Notes:</strong></p><p>-Can only be used twice per battle</p><p>-Requires a 2 turn cool down</p><p>-Requires a water source</p><p>-If maintained, the user spends another move.</p><p>-Can only be taught by Serpent[PHP]1) McRazor</p><p>2) Anbu Junior</p><p>3) ZandaT</p><p>4) Detective L</p><p>5) Moofy</p><p>6)[/PHP]</p><p></p><p><strong><u><span style="color: #000080">S-Ranked:</span></u></strong></p><p><strong></strong></p><p><strong>(Suiton: Uzumaki Dri-Engai) Water Release: Dome of the Slashing Whirlpool</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: The user will make 4 handseals, forming a whirlpool from under the opponent, this whirlpool will pull the opponent deep into the water and then form into a dome that will be spinning at high speed. because of the speed, the water is capable of shredding flesh. If the opponent is already under water, the Dome can be produced without the need of the whirlpool, allowing for a faster delivery of the attack.</p><p><strong>Notes:</strong></p><p>-Can only be used once per battle.</p><p>-Requires a Water Source.</p><p>-No S-ranks or above next turn.</p><p>-This Jutsu can only be taught by Serpent[PHP]1) McRazor</p><p>2) Anbu Junior</p><p>3) ZandaT</p><p>4) Detective L</p><p>5) Moofy</p><p>6)[/PHP]</p><p></p><p><strong>(Suiton: Kujiku Kou) Water Release: Imploding Box of Might</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: The user will make a quick sequence of four handseals causing water to rise around a target in the form of a box. The size of the box is dependent on the size of the target. Larger boxes, like ones to trap a summon are rather slow to form, while smaller boxes like ones to trap a normal sized human can be near instantaneous. The user will then form a handseal causing the water implode in upon itself with massive crushing force causing damage to whatever is trapped within.</p><p><strong>Note:</strong></p><p>-Can only be used twice per battle, with a two turn cool down between use</p><p>-Requires a Water Source</p><p>-Can only be taught by Serpent[PHP]1)</p><p>2)</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP]</p><p></p><p><strong><u><span style="color: #000080">F-Ranked:</span></u></strong></p><p><strong></strong></p><p><strong>(Suiton: Koi Kihou) Water Release: Dense Pressure</strong></p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra Cost: 50</p><p>Damage points: 100</p><p>Description: After the user catches their opponent in "Water Style: Water Prison" the user will make a single handseal with their free hand. this causes the pressure of the water to build as if going deep into water, this causes the trapped opponent ear drums to burst. the pressure will continue to build until the opponent is completely crushed by the Jutsu, however because the user's hand is withing the water, their hand will be crushed as well.</p><p><strong>Note:</strong></p><p>-Can only be used after "Water Style: Water Prison"</p><p>-Can only be used once per battle</p><p>-This Jutsu can only be taught by Serpent[PHP]1) McRazor</p><p>2) Anbu Junior</p><p>3) ZandaT</p><p>4) Detective L</p><p>5) Moofy</p><p>6)[/PHP]</p><p></p><p><strong><u><span style="color: #000080">Kinjutsu:</span></u></strong></p><p><strong></strong></p><p><strong>(Kinjutsu Suiton: Itami Gisei) Forbidden Water Release: Sacrificial Pain.</strong></p><p>Type: Supplementary/Attack/Defence</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra Cost: 50</p><p>Damage points: 90</p><p>Description: Before or After making contact with an opponent the user will drawl water from there own body and form small thin yet dense spikes as thin as needles stick out throughout there body or designated area of the user. This will form a defensive lair of countless needles that can easily pierce into an opponent. When these needles stab into an opponent they take old keeping the opponent stuck in the connected area almost like glue, although this is causes by small barbs located at the ends of each spike. Upon the users will they can release the water outwards in a large blast that will blast back the opponent causing extreme crushing power and force sending them flying backwards. Because of the use of the users own water within his body this Jutsu causes extreme dehydration. This makes the user feel drained and dizzy as well as blurs his vision stunting his ability to see well. This will also cause the user to look slightly "aged" after use of this Jutsu.</p><p><strong>Note:</strong></p><p>-Can only be used one time per battle</p><p>-Dehydration last for two turns</p><p>-This Jutsu can only be taught by Serpent[PHP]1) McRazor</p><p>2) Pervy Sage</p><p>3) ZandaT</p><p>4) Detective L</p><p>5) Panthalassa</p><p>6) Moofy[/PHP][/SPOILER]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">Earth Release:</span></strong>[hr][/hr]</p><p>[Spoiler]<strong><u><span style="color: #8B4513">B-Ranked:</span></u></strong></p><p><strong></strong></p><p><strong>(Doton: Tsuchi Kabe-Tama) Earth Release: Earth Wall-Bullets:</strong></p><p>Type: Attack/Defense</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage points: 40</p><p>Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent.</p><p><strong>Notes:</strong></p><p>-This Jutsu can only be taught by Serpent[PHP]1) Anbu Junior</p><p>2) Detective L</p><p>3) Inon</p><p>4)</p><p>5)</p><p>6)[/PHP]</p><p></p><p><strong>(Doton: Hebi Higyou) - Earth Release: Crushing Uppercut</strong></p><p>Rank: B</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: While close ranged with an opponent and facing hand to hand combat. the User will quickly drop to one one arm and spin around in a break-dancing manner in order so kick the opponents legs and send them off balance. As this happens, the user will be focusing chakra with the hand connected to the ground as an earthen fist will form over there hand. Once the opponent is knocked off balance, the user will spring up bringing the earth infused fist along the opponents body in an uppercut manner dealing a damaging blow to the opponent as the fist crumbles, this hit will send the opponent into the air.</p><p><strong>Notes:</strong></p><p>-Can only be used once per battle</p><p>-Can only be taught by Serpent.[PHP]1) Anbu Junior</p><p>2) Detective L</p><p>3) Inon</p><p>4) Korra</p><p>5)</p><p>6)[/PHP]</p><p></p><p><strong><u><span style="color: #8B4513">S-Ranked:</span></u></strong></p><p><strong></strong></p><p><strong>(Doton: Ko Kabe-Tama) Earth Release: Great Wall-Bullets:</strong></p><p>Type: Attack/Defense</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.</p><p><strong>Notes:</strong></p><p>-Can only be used twice per battle.</p><p>-This Jutsu can only be taught by Serpent[PHP]1) Anbu Junior</p><p>2) Detective L</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP][/Spoiler]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">Fire Release:</span></strong>[hr][/hr]</p><p>[Spoiler]<strong><u><span style="color: #8B4513">F Ranked:</span></u></strong></p><p><strong></strong></p><p><strong>(Katon: Herushinsei Hebi) Fire Release: Nova blast of the Hell Serpent</strong></p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage points: 90</p><p>Description: The user will focus a large amount of Katon Chakra into their hand in a near instantaneous speed resulting in a high build up in the fastest possible time. The user will then punch their hand forward releasing this high amount of Chakra as a constrained blast of fire that is releases like a flame thrower. This fire will take form an a Giant Eel that rivals the size of a large summon. This Eel can then be directed at a target where it will smash into it with extreme burning and crushing force before expelling out leaving the surrounding area in flames. Because of the sudden build-up of Katon Chakra in the opponents hand, it will be burnt to such a degree that during the attack it will turn black and after the attack the hand will crumble away as ash leaving the user with only one good hand. On top of the overall usage of chakra, the user will cause a slight strain to his Katon Chakra supply making him unable to use powerful Katon for awhile.</p><p><strong>Note:</strong></p><p>-Can only be used one time per battle</p><p>-No Katon Above A-ranked Next 3 turns.</p><p>-This Jutsu can only be taught by Serpent[PHP]1) Anbu Junior</p><p>2) Pervy Sage</p><p>3) Detective L</p><p>4)</p><p>5)</p><p>6)[/PHP]</p><p></p><p><strong><u><span style="color: #8B4513">Kinjutsu:</span></u></strong></p><p><strong></strong></p><p><strong>(Kinjutsu Katon: Hinote Doki) Forbidden Fire Art: Infernal Wrath</strong></p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short-Mid</p><p>Chakra Cost: 50</p><p>Damage points: 90</p><p>Description: The user will focus his chakra around themselves and an opponent(s) and clasp his hands together creating a symbolic ring of flame that will manifest and entrap the user and target within it's high walls. The user will then rise their hands in the air releasing the Chakra in an all out blaze. Anyone other then the user (summons, ally's, opponents, etc.),will be burned as columns of flame rise from underneath them. The columns will then form into massive serpents that can further be directed at the opponent as they condense and smash into them before dispersing into a mighty blaze. The intense heat will be enough to char flesh while even in close proximity to the flames. It is for this reason the user will be chard as well. The output of chakra will cause the user to feel drained, leaving them in a dizzy state, With the added burns the user will be limited on his overall movement. This will cause him to move two ranks slower for a short time.</p><p><strong>Notes:</strong></p><p>-Can only be used once per battle</p><p>-Can only be used by a Katon specialist</p><p>-Cannot use Katon above A-rank for 2 turns</p><p>-Cannot use techniques above A-rank next turn</p><p>-Dizzyness and Limited movement lasts 2 turns</p><p>-Can only be taught by Serpent.[PHP]1) Detective L</p><p>2)</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP][/Spoiler]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">Genjutsu:</span></strong>[hr][/hr]</p><p>[spoiler]<strong>(Genjutsu: Fukai Shin'en) Illusion Technique: Drowning Abyss</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user will make a single handseal and focus their chakra to disrupt the opponent's chakra flow, this in turn causes the opponent to be caught in this Genjutsu that will make the opponent think that they are deep underwater with high pressure allowing this Genjutsu to bind the opponent making them unable to move.</p><p><strong>Notes:</strong></p><p>-Paralyzing lasts 2 turns</p><p>-Can only be used twice per battle</p><p>-Requires a 4 turn cool down</p><p>-Cannot use Genjutsu Next turn</p><p>-Can only be taught by Serpent[PHP]1) Anbu Junior</p><p>2) Detective L</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP][/spoiler]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">Fuuinjutsu:</span></strong>[hr][/hr]</p><p>[SPOILER]<strong>(Fuuinjutsu: Rinku Sankaku) Sealing Technique: Triangle Link</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (-5 per message sent)</p><p>Damage: N/A</p><p>Description: The user will place their hand on a target while focusing chakra and create dual markings on the target and themselves. This Fuuinjutsu script takes the form of small triangle tattoo. These markings link the users and targets chakra networks together creating a chakra bond. This bond fluctuate at a steady frequency to one another alerting the other in the bond if their chakra becomes irregular. While this directly doesn't allow another to know the exact happenings on a given situation, meaning that they will logically need to figure out if something is wrong. They can use this chakra bond to passively transmit signals to each other by creating chakra fluctuations to one another, even over vast distances providing a useful form of communication by using a coded similar to that of Morse code. <em>(does not transmit across ocean landmarks) </em>This technique can only be applied to a single target at a time, and placing it upon another target will disperse any previous marking and sever the previous link created. Though the user's chakra networks are linked, techniques that would otherwise be harmful, such as Genjutsu or Senjutsu, like that of Sage Mode does not transfer through the Triangle Link nor does it harm another in the chakra link.</p><p>Notes:</p><p>-Requires Fuuinjutsu and Advanced Fuuinjutsu</p><p>-Fuuinjutsu seal only lasts for one Arc</p><p>-Can only be taught by Serpent[PHP]1)</p><p>2)</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP]</p><p></p><p><strong>(Shakuhou Kyouka) Reinforced Release</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Through the use of "Sealing Technique: Triangle Link" the user will transfer their chakra through the created bond into their target causing the influx of 30 chakra to purge the targets chakra of harmful techniques such as Genjutsu or Yamanaka techniques. It cannot purge the effects of Yin-Yang Release, Anutu, Shinkaigan, or Mangekyou Sharingan. This release follows the rules of the "foreign chakra and energies" release method. Logically, the user needs to be aware of the others influence under such a technique to release it. While the chakra link can reach over vast distances. This large influx of chakra is limited in scope, only being able to travel and aid another within the same landmark.</p><p>Notes:</p><p>-Can only be used twice per battle</p><p>-Requires a four turn cooldown</p><p>-Can only be taught by Serpent[PHP]1)</p><p>2)</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP]</p><p>[/SPOILER]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">Sound Release:</span></strong>[hr][/hr]</p><p>[spoiler]<strong>(Ototon: Shakishaki no Jutsu) Sound Release: Precision Technique</strong></p><p>Type: Offensive</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage points: 30</p><p>Description: The user will whistle while in close proximity to a target, releasing a sharpen sound wave that can slice through flesh. This sound wave isn't very powerful and cannot cut through targets of greater density such as tough leather, metal or other types of armor/protection. This technique was designed to hinder a target. For example, if locked blades with an opponent, the user can use this technique to slice an opponents hand, causing them pain disarming them.</p><p><strong>Note:</strong></p><p>-Requires a two turn cool down</p><p>-Can only be taught by Serpent</p><p>[PHP]1) Detective L</p><p>2)</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP]</p><p></p><p><strong>(Oto-Genjutsu: Sunappujin) Illusionary Sound Technique: Snapping bombardment</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage points: N/A</p><p>Description: The user will focus his chakra and snap his fingers. This will create a sound wave that will travel in all directions and place anyone who hears it (other then the user) into a Illusion. In this illusion, the target(s) will suddenly find themselves being bombarded by multiple shock-waves of sound that continuously hit from multiple angles keeping the opponent bound in both the illusion and the real world. Loud explosions will also be heard that will deafen the opponent while the illusion is in place. Ultimately, this technique is designed to hinder the opponent while masking another possible threat.</p><p><strong>Note:</strong></p><p>-Requires a two turn cool down</p><p>-Can only be used three times per battle</p><p>-Can only be taught by Serpent</p><p>[PHP]1)</p><p>2)</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP]</p><p></p><p><strong>(Ototon: Kyouwa) Sound Release: Self Harmony</strong></p><p>Type: Offensive</p><p>Rank: B-S</p><p>Range: N/A</p><p>Chakra Cost: 20-40</p><p>Damage points: N/A</p><p>Description: After identifying an illusion, the user will focus his sound chakra while humming. This harmonizes the users chakra flow throughout their body by creating vibrations that resonate opposite to the foreign chakra within, effectively disrupting the illusion. This proves to be an ideal technique to release Genjutsu of the same rank. The power of this technique is dependent on the amount chakra fueled into it. This technique can also be used on an ally through direct contact, by challenge the chakra and vibrations into their chakra supply in order to disrupt the illusion.</p><p><strong>Note:</strong></p><p>-Can only be used twice per battle</p><p>-Can only use S-ranked variant once</p><p>-Can only be taught by Serpent</p><p>[PHP]1)</p><p>2)</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP][/spoiler]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">Yin-Yang Release:</span></strong>[hr][/hr]</p><p>[SPOILER]</p><p><strong>(Yoton: Gogyou Nin no jutsu) - Yang Release: 5 Elements Ninja Technique</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra Cost: N/A (+50 to applied technique)</p><p>Damage: N/A</p><p>Description: This technique allows the user to combine their elemental chakra with Yang Release in order to create stronger, more potent Ninjutsu. When the user uses an non-elemental Ninjutsu, after adding an additional three handseals to the technique, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank, (+20 damage for S-ranks) due to the massive amount of chakra used. By using nature chakra rather than raw chakra, the properties of the Ninjutsu can change in accordance to that nature and become stronger. For example, using "Shuriken Shadow Clone Jutsu" with Fire Release chakra would cause the Shuriken to become red hot and burn on contact. As well, the technique would follow the rules of elemental Strengths and Weaknesses in regards to the elemental nature chosen. Lastly, this technique grants a psudo-sentience to the applied technique, allowing it to act on its own for the turn it is used. Using the previous example, The shuriken will be able to react to the field, allowing them to take an unorthodox path to evade small obstructions within reason, such as weaving around trees in a forest, instead of taking a linear path through them.</p><p>Note:</p><p>-Can only be used three times per battle.</p><p>-Cannot be used on techniques above S-rank.</p><p>-Yang Specialist can infuse advanced elements or custom elements.</p><p>-Can only be used by Serpent</p><p></p><p><strong>(Yoton: Genni) - Yang Release: Fortify</strong></p><p>Rank: S</p><p>Type: Defensive</p><p>Range: N/A</p><p>Chakra cost: 50</p><p>Damage points: N/A</p><p>Description: A defensive technique used by creating a single handseal and infusing Yang chakra throughout the body causing the user to glow white as the Yang surges within them. This Technique uses the basic concept of increasing the durability granted by specializing in Yang Release and increasing it to it's maximum effectiveness. The user's body will become a soft glowing white that is not harmful to the eyes. This technique increases the users damage resistance by 80, allowing them to withstand all but the most powerful attacks. The drawback to this technique is that the user cannot move or use any other technique while using this technique. The user can hold the hand seal to sustain this technique for a short time, being able to be held the turn it was activated if he so chooses; however doing so can leave them as a sitting target, allowing an opponent to better strategize against them.</p><p><strong>Note:</strong></p><p>-Can only be used twice per battle</p><p>-Requires a two turn cooldown</p><p>-Requires Yang Release specialty</p><p>-Can only be used by Serpent[/SPOILER]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">Custom Weapons:</span></strong>[hr][/hr]</p><p>[spoiler]</p><p style="text-align: center"><img src="http://i.imgur.com/SzItXRB.jpg" data-url="http://i.imgur.com/SzItXRB.jpg" class="bbImage " style="" alt="" title="" /></p><p><strong>(Dorukun Katana) The Dollmasters Blade</strong></p><p>Rank: S</p><p>Type: Weapon</p><p>Range: Short-Mid</p><p>Chakra cost: N/A</p><p>Damage points: N/A</p><p>Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the town admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his neck slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found in his workshop under his home. it is unknown why the Dollmaster was assassinated. Later, after the creation of the Ninja Villages, the remaining Dollmaster's Dolls where collected and put on display in a museum located in the Land of Waves. his sword was placed as his most regarded piece of work and held as his homesteads most prize treasure. After seeing the Blade and unknown Ninja stole it for himself, only then did he learn the blade's Dominic past. Hearing the Dollmaster's voice echo throughout his mind.</p><p><strong>Abilities Notes:</strong></p><p>-Because of the Blood absorbed from the Dollmaster, this blade gained his chakra and soul, allowing for the sword to contaminated with it's user as if it was the Dollmaster himself. This allows the Dollmaster's Blade to alert it's wielder of anyone up to a Mid-range area.</p><p>-Once per battle the Dollmaster is able to Infuse his Chakra into it's wielder. by using this foreign Chakra the Dollmaster is able to dispelled any Genjutsu up to A-rank, giving it's wielder a clean slate.</p><p>-The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area.</p><p>-Because of the Dollmaster's eye for detail, this blade is razor sharp and made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged.</p><p><strong>Restriction Notes:</strong></p><p>-Can only Extend reach once per turn.</p><p>-Can only Un-extend reach once per turn.</p><p>[PHP]1) Edward</p><p>2) Detective L</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP]</p><p style="text-align: center"><img src="https://i.imgur.com/QXGgNdS.png" data-url="https://i.imgur.com/QXGgNdS.png" class="bbImage " style="" alt="" title="" /></p><p><strong>(Jinpu Ritta) Divine Axe Rhitta</strong></p><p>Type: Weapon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: N/A (when active -10 per turn)</p><p>Damage points: N/A (when active +20 per turn)</p><p>Description: Rhitta is giant ornamental axe with a blade shaped like a crescent moon, similar to that of a Monk's spade. The axe also features two golden protrusions, one larger than the other, with the white tips of a spear, the longer one is in the middle at the top of the axe and the smaller one is on the opposite of the blade of the axe. The handle is dark blue and it features a golden semicircular guard with four golden spikes on it. Its design specs and distribution of weight are (likely intentionally) off: most of the weight is concentrated in the head, leaving it off balance, and even more difficult to wield than its impressive weight would already make it. The axe itself when used in battle is nothing more then a standard weapon that deals no increase in ability. The user will carry Rhitta on their back and will be able to passively activate Rhitta's unique ability at will; allowing it to completely absorb and store enormous amounts of chakra from it's user over time. This allows the user to release this chakra as heat on command and with precision instead of simply burning away everything in their vicinity. By thinking the command "Sacred Treasure Release" the user can release all the power he has stored in Rhitta in one of two ways. The first being an offensive ability, causing the release to be accompanied by an incredible wave of light and heat, bright enough to illuminate a night sky. The heat will be releases around the user, forming a short ranged dome, burning anyone else around him, friend or foe and then by swinging the axe in a dirrection. Causing the heat to release outward in said dirrection as an 180° wave of chakra that spreads both high and wide, capable of reaching long range. The power output of this heatwave is dependent on the amount of chakra stored into Rhitta at the time of release. Only being 20 damage on turn one and increasing 20 damage each turn until fully charged; dealing 100 damage by the fifth turn. This ability counts as one of the users techniques per turn and is considered S-rank, regardless of power output.. The second ability, is a defensive ability, allowing the user to absorb the chakra back into himself, allowing the user to release techniques that may require the surge of chakra to break the technique. Genjutsu would be an example of this; being able to break Genjutsu or other techniques that would require a surge of chakra to break, up to and including S-rank. (Baring Yin and MS level Genjutsu) The user can call the Divine Axe Rhitta to himself at will, and it will travel at incredible speeds through the sky to reach him. After releasing the chakra, the user will need to wait awhile before they can reactivate the Axe, allowing it to once again drain and store their chakra.</p><p><strong>Note:</strong></p><p>-Heatwave ability can only be used three times per battle</p><p>-Chakra Surge ability can only be used three times per battle</p><p>-Axe becomes fully charged after five turns.</p><p>-Requires a two turn cool-down before it can be activated again.</p><p>-Can only be taught by Serpent</p><p>[PHP]1)</p><p>2)</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP]</p><p style="text-align: center"><img src="https://i.imgur.com/2EQUT0p.png" data-url="https://i.imgur.com/2EQUT0p.png" class="bbImage " style="" alt="" title="" /></p><p><strong>(Jingi: Akarui) - Sacred Treasure: Brightroar</strong></p><p>Type: Weapon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra cost: 70 (-40 per turn)</p><p>Damage points: 100</p><p>Description: Brightroar is an ancestral blade of the Otsutsuki, passed down though millennia. Described as being a white bladed longsword with a dark brown hilt wrapped in leather and a golden guard and pommel that creates a soft and simplistic design. When wielded the blade will instantly drain a massive amount of chakra from the user and excrete a translucent white aura of yang energy around the blade that uses Senjutsu as a medium to maintain stability. The sword will continue to drain the users chakra allowing them to wield and manipulate this yang aura around the blade to form any geometric shape, only limited in scope to a short ranged area. The sword needs to be in physical possession of the user in order to manipulate the yang aura and cannot be manipulated at a distance. The user cannot reshape the aura while using his chakra for another technique. Using the sword outside of reshaping it, either for attack or defense counts as one of the user's three moves per turn. Due to the nature of possessing Senjutsu the blade can be a potent weapon against spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. Although Brightroar is a powerful weapon, it does come with it's drawbacks. First is it's immense chakra cost and drain, rapidly taxing the users Senjutsu. Second is that the constant flow of Yang prevents the user from using Genjutsu, Yin Release and Yin-Yang Release while wielding Brightroar.</p><p><strong>Note:</strong></p><p>-Can only be used by biographies with Senjutsu or Six Paths Senjutsu</p><p>-The user cannot use Yin release while wielding Brightroar</p><p>-Can only be used by biographies with Yang Specialty.</p><p>-Can only be used by Serpent</p><p>[/spoiler]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">Scientific Ninja Tools</span></strong>[hr][/hr]</p><p>[SPOILER]</p><p><strong>(Zenyatta Kyutai) Zenyatta Orbs</strong></p><p>Type: Tool</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: N/A</p><p>Damage points: N/A</p><p>Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.</p><p><strong>Orb of Discord:</strong> Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.</p><p><strong>Orb of Harmony:</strong> Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.</p><p>These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.</p><p><strong>Note:</strong></p><p>-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event</p><p>-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event</p><p>-A target can only be targeted with a single orb at a time.</p><p>-Can only be taught by Serpent</p><p></p><p>[PHP]1) The Pervy Sage</p><p>2) Gutsy</p><p>3) Placelse</p><p>4) Python</p><p>5)</p><p>6)[/PHP]</p><p></p><p><strong>(Nen Resu) Sensory Dampener</strong></p><p>Type: Tool</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage points: N/A</p><p>Description: The Nen Resu is a unique tool worn on the users belt that emits a dampening field around the user in order to better hide their movement and hinder an opponent from accurately tracking them. This dampening field only works on Sensory ability's (Chakra Sensing, Sage Mode, etc) but doesn't hinder a Doujutsu's ability to see or track chakra. The field emitted dampens sensory abilities both by range and tracking. This means that if a sensory ability is able to track an opponent from two landmarks away, It will only be able to track the user from one landmark away and if the sensory ability has x3 tracking, it will only be able to track x1.5 when tracking the user of the sensory dampener. This Nin-tech is a double edged sword, as it also hinders the users sensory abilities to an equal degree. Meaning their sensory ability will also be reduced by half in terms of range and tracking.</p><p><strong>Notes:</strong></p><p>-Must be placed in the users biography</p><p>-Cannot reduce sensory range less then a single landmark</p><p>-Can only be taught by Serpent</p><p></p><p>[PHP]1) Mirai</p><p>2) Placelse</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP]</p><p></p><p><strong>(Kaihou Kasugai) Automated Clamps</strong></p><p>Type: Tool</p><p>Rank: E</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage points: N/A</p><p>Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.</p><p><strong>Notes:</strong></p><p>-Must be placed in the users biography</p><p>-Can only be taught by Serpent</p><p></p><p>[PHP]1) Anbu Junior</p><p>2) McRazor</p><p>3) Placelse</p><p>4) El Alucard</p><p>5) Python</p><p>6)[/PHP]</p><p></p><p><strong>(Chakra Saifon) Chakra Siphon</strong></p><p>Type: Tool</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: N/A (-20 per turn)</p><p>Damage points: N/A</p><p>Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.</p><p><strong>Notes:</strong></p><p>-Must be placed in the users biography</p><p>-Can only be taught by Serpent</p><p></p><p>[PHP]1) McRazor</p><p>2) Placelse</p><p>3) Anbu Junior</p><p>4)</p><p>5)</p><p>6)[/PHP]</p><p>[/SPOILER]</p><p style="text-align: center">[hr][/hr]<strong><span style="font-size: 22px">Otsutsuki Techniques:</span></strong>[hr][/hr]</p><p>[SPOILER]</p><p><strong>(Mentokou Kae) Momentum Shift</strong></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage points: N/A</p><p>Description: Using the most basic application of flight, the user can change their current momentum in the direction desired. This technique, while being a basic principle of flight can be used in a variety of ways. It can be most effective when in close combat, allowing the user to shift their momentum in unique ways to enhance the unpredictability of their attack(s). This doesn't increase the power output but simply allows the user to change the possible delivery of attack by altering the momentum of it. After the shift in momentum carries the user a maximum of five meters, the flight technique will simply function as normal.</p><p><strong>Note:</strong></p><p>-Can only be used with Otsutsuki Flight technique.</p><p>-Can only be used four times per battle</p><p>-Requires a one turn cool down.</p><p>-Can only be taught by Serpent</p><p>[PHP]1) Pervy</p><p>2)</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP]</p><p><strong>(Otsutsuki Taijutsu) Otsutsuki Body Art</strong></p><p>Type: Offensive/Defensive</p><p>Rank: B - S</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage points: 40 - 80</p><p>Description: A Taijutsu technique developed by the Otsutsuki clan using it's base principle revolves around their flight technique. Taking the method of flight to alter the users momentum freely allows the user of this art to more efficiently attack while flying. The user can preform a simple punch and/or kick or a series of punches and/or kicks, even from multiple angles as the flight technique allows freedom of mobility while airborne by altering their momentum mid-air to increase the unpredictability behind each strike. The attack(s) made using this method are not faster then what would otherwise be allowed via the flight technique. However the free motion of flight allows the user to more effectively deliver higher levels of Taijutsu that would otherwise be difficult to achieve. The power behind the attack is depended on the user. The user can even apply this method to another Taijutsu technique to alter it's momentum to effectively create a Taijutsu combination attack.</p><p><strong>Notes:</strong></p><p>-Can only be used with Otsutsuki Flight technique</p><p>-Can only use S-rank variant three times per battle/event</p><p>-Requires a Taijutsu Specialty</p><p>-Can only be taught by Serpent</p><p>[PHP]1) Pervy</p><p>2)</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP]</p><p>[/SPOILER]</p><p style="text-align: center">[hr][/hr]<span style="font-size: 22px"><strong>Senjutsu/Sage Mode</strong></span><strong><span style="font-size: 22px">:</span></strong>[hr][/hr]</p><p>[SPOILER]<strong>(Kanpekinanin Ōzaru Sennin Modo) Perfect Oozaru Sage Mode</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra cost: N/A ( -10 turn to sustain )</p><p>Damage Points: N/A (+30 to Ninjutsu and Taijutsu up to S-rank)</p><p>Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. Once activated the user will undergo physical alterations. Their hair is lengthened while becoming wilder, reaching down to the middle of their back, while two long pointed bangs of hair appear on both sides of the neck. The user will have increased muscularity while they gain a fur tail and a thick hide. This hide however does not increase the users Damage Resistance, instead as a payoff the user's healing factor gained by Sage Mode is higher then normal, providing a healing factor of 15 per turn while active. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Ninjutsu and Taijutsu techniques by 30 and increases the users speed, rivaling monkey sage mode. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required. Lastly, gained though Oozaru's unique ability of Ki control. The user is able to make use of their ability of flight, being able to fly and maneuver as fast as they can run.</p><p><strong>Notes:</strong></p><p>-Usable three times per battle by Perfect Sages and must wait two turns before using this technique again.</p><p>-Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.</p><p>-Perfect Sages can convert a maximum of 40% of their total chakra reserve</p><p>-Can only be used by Serpent</p><p>[/SPOILER]</p><p style="text-align: center">[hr][/hr]<span style="font-size: 22px"><strong>Mysterious</strong></span><strong><span style="font-size: 22px"> Peacock Method:</span></strong>[hr][/hr]</p><p>[SPOILER]</p><p><strong>( Kujaku Myōhō: Kagai Hensei) Mysterious Peacock Method: Assault Formation</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra Cost: 40 ( -10 per turn )</p><p>Damage: N/A ( -20 per turn )</p><p>Description: While activating the Mysterious Peacock Method and conjuring forth the users inner Star Chakra and manifesting in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers. The user will further manifest the formation through immense chakra control allowing them to increase their offensive capabilities while the Mysterious Peacock Method is active. The original feather array will sharpen and become more define while the chakra continues to wrap around the users body completing the peacock cloak of chakra around them. The increase in Star Chakra around the user's body granting them +20 damage to techniques that use chakra however this also makes the Assault formation even more detrimental to the user's health then the standard peacock method. The user's body takes increased damage for keeping the technique active. Increasing the amount of damage caused and chakra drained to the user to be double the amount per turn then the standard peacock method. Now taking -20 damage per turn instead of the usual -10 damage and draining -10 chakra per turn instead of the usual -5. This makes prolonged use of the technique is incredibly difficult being a high risk high reward technique.</p><p><strong>Note:</strong></p><p>-Can only be activated along side the Mysterious Peacock Method, and lasts as long as the Mysterious Peacock Method is active.</p><p>-Can only be used once per battle</p><p>-Can only be taught by Serpent</p><p>[PHP]1) McRazor</p><p>2)</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP]</p><p></p><p><strong>( Kujaku Myōhō: Haneodori ) Mysterious Peacock Method: Feather Dance</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage: 80 (-10 to user)</p><p>Description: While the Mysterious Peacock method is active, the user will have the array of feathers form around them aim at their target(s) and release countless star chakra feathers like high speed projectiles upon the desired location. These feathers can take a direct path or travel in large arcs but cannot change their course once released. Being comprised of the devastating star chakra these feathers will pierce into their target before exploding outward with massive force releasing sharp hair-like fragments of star chakra . Anything within the explosion radius of short range will continue to suffer 10 damage per turn for three additional turns if not healed.</p><p><strong>Note:</strong></p><p>-Requires the Mysterious Peacock method to be active</p><p>-Requires a two turn cooldown between usages</p><p>-Can only use three times per battle</p><p>-Can only be taught by Serpent</p><p>-No Mysterious Peacock techniques above A-rank for one turn after each usage.</p><p>[PHP]1) McRazor</p><p>2)</p><p>3)</p><p>4)</p><p>5)</p><p>6)[/PHP]</p><p>[/SPOILER]</p><p style="text-align: center">[hr][/hr][hr][/hr]<strong><span style="font-size: 22px">Taught Customs:</span></strong>[hr][/hr]</p> <p style="text-align: center">These are Jutsu that have been taught to me by other Members.</p><p>[SPOILER]</p><p><a href="https://animebase.me/threads/for-my-favourite-fire-student.776375/"><strong><u>Taught By: Rexii:</u></strong></a>[SPOILER]</p><p><strong>(Taijutsu: Rendo) Body Technnique: Rend</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 60</p><p>Description: This technique can be used either as a standalone taijutsu strike, or as part of a counter by employing a variety of bodily movement. Regardless of which is chosen, the strike will be delivered with the hands, which will be cupped similar to a clawed formation, meant to mimic the claws of feral beasts. The strike is ideally delivered to areas with soft tissue targets, such as the eyes or throat the armpits etc. Tearing with their fingernails and fingertips the user will literally rip the flesh of the victim with this powerful manouver, should it strike a soft target area it can deliver considerable damage, with strikes to the eyes causing blindness, strikes to the throat causing the target to be unable to speak or use jutsu from the mouth. Strikes to either armpit or thigh will disable the arm or leg preventing movement, while these injuries can be severe they are very rarely fatal unless by some fluke.</p><p>Notes:</p><p>-The user can avoid small scale attacks before countering with this in the second version, using a variety of movement similar to drunken fist.</p><p>-Can only be used 3 times per battle.</p><p>[/SPOILER]</p><p><strong><u><a href="https://animebase.me/threads/trading-some-nin-tech.771584/#post-21981356">Taught By: Gutsy</a>:</u></strong>[SPOILER]</p><p><strong>[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd</strong></p><p>Type: Tool</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. These motion sensors come in the form of small camera's laid throughout the cloak linked to a contact lens the user has placed in their eye. This wont hinder their vision but instead, when the camera's detection a motion it will display this your the contact lens for the user to see acting as a an enhancement of their visual perception. Always passively active.</p><p>Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.</p><p>Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.</p><p>Note: The motion sensors only work short range around the user, taking 5 chakra per turn</p><p>Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.[/SPOILER]</p><p><strong><u><a href="http://narutobase.net/forums/showthread.php?t=715855">Taught By: Mathias:</a></u></strong> [Spoiler]<strong>(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step</strong></p><p>Rank: A</p><p>Type: Defensive</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However un-like ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in only using regular ninjutsu, water, taijutsu, genjutsu, and kenjutsu, no other elemental affinities.</p><p>Note: Can be used twice</p><p>Note: Must have mastered Taijutsu</p><p>Note: Must wait two turns to use again.</p><p>Note: Must be taught by Mathias</p><p></p><p><strong>(Suiton: Mittsu Hissatsu Unagis) - Water Style: Three Deadly Eels</strong></p><p>Type:Attack/Defense</p><p>Rank: S</p><p>Range:Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After performing the Rat → Dog the user, through sheer willpower and concentration, using the moister in the air, will materialize three 15 ft tall Eels made completely of water. The Eels will materialize at the user's 10,12, and 2 o'clock view or 8, 12, and 3 o'clock depending on the situation. There are three ways the three deadly Eels can be used in. The first being; the user can send all three Eels rushing towards the opponent at the same time as an attack, and the user can freely manipulate the direction they are headed just like Earth Flow Wave. (ex: arc manner from the left/right or straight). The second being; the user can disperse the Eels, making the water combine into one huge tsunami wave that can be used to block attacks, or be directed at the opponent. The third and last one being; the user can disperse the Eels, making the water combine and form a raging vortex of water around the user which will then spread outwards 360 degrees.</p><p><strong>Notes:</strong></p><p>- Can only be used twice per battle</p><p>- If the user signed the Eel contract the hand seals are reduced by half.</p><p>- The Eels can only be materialized at short range from the user.</p><p>- Due to the high usage of water chakra, the user could not have used any water techniques in the previous turn.</p><p>- No water techniques of S-Rank or above next turn.</p><p>- Must have complete mastery over water.</p><p>- Must be taught by Mathias.[/Spoiler]<strong><u><a href="http://narutobase.net/forums/showthread.php?t=710333">Taught By: Detective L:</a></u></strong>[Spoiler]<strong>Passively Activated: (Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.</p><p><strong>Notes:</strong></p><p>-Can only be taught by Detective L</p><p>-Must be stated in user’s biography and can only be activated once per battle/event</p><p>-Alternative use can only be used once per battle</p><p></p><p><strong>Passively Activated: (Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.</p><p><strong>Notes:</strong></p><p>-Can only be taught by Detective L</p><p>-Can only be used twice per battle[/Spoiler]<strong><u><a href="http://narutobase.net/forums/showthread.php?t=536484">Taught By: Noni:</a></u></strong>[Spoiler](Raiton: Zeus Kontorrou)- Lightning Release: Zeus's Control</p><p>Type: Supplementary</p><p>Rank: C-S</p><p>Range: Short-Long</p><p>Chakra: 15-40</p><p>Damage: 30-80 (Depends on the rank of construct)</p><p>Description: The user either by the use of a touch or by releasing the chakra forward towards their intended target through their limbs, will specifically release a surge of unfocused lightning. With the lightning, the user will not aim for the opponent themselves but instead aim towards the opponents jutsus, specifically earth material type jutsus. Lightning that is unfocused will act to move along and around the earth substance, almost as if the earth will act as a conductor. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). The lightning will act to overpower the rock section or construct completely engulfing the rock and rendering the opponent's chakra within the section of rock useless. However this does come with a certain type of consequence, since there is still chakra of the opponent's harboring within the section of rock it will cause slight damage and cracking along the rock, this is simply an act of the lightning attempting to overpower the earth material but the material of earth will be weakened due to this (Exactly one rank would be deduced). As this step has been completed, with the user's lightning chakra now within the earth material, the user is now capable of taking complete control of the section of rock and send it towards a target or move the rock section around with complete ease but focused required as well, this concept similar to that of Lightning Release: Lightning Blades Levitation, as in how lightning is able to mask over the material and take control of its movements. This is exactly what would occur with the earth like substances. The appearance of the constructs will look quite normal, just a few cracks in and around its body and a light yellow aura of lightning along its body. The constructs can be controlled at will, the user can either send specific construct towards the opponent as a projectile or they can remain focus upon it and guide its direction. The constructs will retain the same sort of defensive and offensive property it had before it was taken control from the lightning, when taken control the objects obtain a certain shock type of damage which can indeed numb the opponent just like regular unfocused lightning would cause. This technique can not be used on the user's own earth constructs. The lower rank the earth construct the lower amount of chakra the user can use to overtake it.</p><p>Note: Can only be used twice</p><p>Note: Must have Mastery of lightning</p><p>Note: The construct is kept active for three turns</p><p>Note: Requires one turn cool down before use again</p><p>Note: Usable only on solid and logical techniques[/Spoiler]<strong><u><a href="http://narutobase.net/forums/showthread.php?t=653060">Taught By: Pervy Sage:</a></u></strong></p><p>[Spoiler]<strong>(Genjutsu - Svengali) - Svengali illusion</strong></p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details. After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it. After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm. After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them. After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything. When svengali has control of all the opponents limbs they are unable to battle. Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it.</p><p><strong>Note:</strong></p><p>-No S rank or above while controlling Svengali</p><p>-No nin/gen jutsu can be used at the same time as svengali</p><p>-No Genjutsu for the rest of the match after use.</p><p>-While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use.[/Spoiler]<strong><u><a href="http://narutobase.net/forums/showthread.php?t=440312">Taught By: McRazor:</a></u></strong></p><p>[SPOILER]<strong>Ototon/Genjutsu: Doppurā kōka | Sound/Illusionary Arts: Doppler Effect</strong></p><p>Type: Supplementary</p><p>Rank: B-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40 Chakra</p><p>Damage: N/A</p><p>Description: After shooting or throwing a projectile or ninja weapon, the user uses the sound of the moving object as a trigger for a powerful illusion. The sound of the object would not be enough on it's own to trigger the illusion, so the user has to use his chakra in order to amplify the sound. The powerful illusion consists of tricking the opponents hearing, using the basic principle of incoming sound, called Doppler effect. The doppler effect works by making the sound of an incoming object much louder than it is, as it's moving away from the person. This happens because the sound waves of the incoming object get shorter and shorter as it's getting closer to the listener and longer and longer as it's receding. Using his ability to control sound with his chakra, the user would disturb the opponents chakra flow, causing confusion in his hearing and making incoming objects appear much closer. Using the genjutsu he can also make the opponent hear the object coming from behind, or any other side of choice. The purpose of this genjutsu is to effectively confuse the opponent and trick his senses, making him unsure whether to trust his hearing or vision, giving the user a short window to take advantage against the opponent.</p><p>Note: Usable only twice per battle</p><p>Note: Only McRazor can teach this</p><p></p><p><strong>Ototon: Kussetsu | Sound Release: Refraction</strong></p><p>Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user can use his sound chakra in order to refract a soundwave that he already performed by altering the transmission medium, i.e air. After performing a sound jutsu the user can thicken or thin out the air in the path of the jutsu in order to redirect it, mostly if the opponent tries to dodge it or to dodge incoming projectiles. He can do this twice in a quick succession but with the double chakra cost. Since he's altering soundwaves he has to be really quick and have complete sound mastery. To perform the technique he can snap his finger if he's altering the soundwave at short range, or a handseal if it's at medium range.</p><p>Note: Can refract soundwaves up to (including) A rank</p><p>Note: If refracting twice in a quick succession then only up to B rank</p><p>Note: Usable thrice per conflict</p><p>Note: Only McRazor can teach this</p><p></p><p><strong>Ototon: Hirō | Sound Release: Exhaustion</strong></p><p>Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: After performing a handseal, the user hums an infrasound wave and directs it at the opponent. Infrasound waves have frequency below the 20Hz that human ears can hear. This frequency has, specifically, 5Hz because of its unique effects on the human body. Because of its short frequency it causes exhaustion, shortness of breath and even nausea for a short period of time. It happens because it affects the opponents lungs and causes the air to rapidly and intensively move in and out, distupting his regular breathing patterns, which in return jumpstarts all the other effects.</p><p>Note: Effects last for 1 turn</p><p>Note: Can only be used twice per battle</p><p>Note: Only McRazor can teach this</p><p></p><p><strong>Ototon/Genjutsu: Furasshu-Gurō | Sound/Illusionary Arts: Flash-Taunt</strong></p><p>Type: Supplementary</p><p>Rank: B-Rank</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: Flash-taunt is a close combat, sound based genjutsu. It's special because of its characteristic to be triggered rather quickly, while in close, hand to hand combat. To trigger the genjutsu, the user will focus an amount of sound chakra into his bladed weapon or his limbs and engage into a fight. The moment his weapon or limbs collide with his opponent's, they would release the usual sound (clash of metal weapons or a dull thump of limbs) with infused sound chakra, causing the soundwave to spread and trick the opponent into a genjutsu where the user flashes from his previous position, appearing right behind the opponent, with a sharp kunai pointed at his neck, aiming at his spine. In the illusion the user stabs his kunai in the opponents neck, causing pain and slight momentary loss of limb function. Off course the illusion is momentary and it will happen at the speed a ninja would be otherwise able to perform the same movement in reality. However, because it masks the users real presence, its exceedingly useful to deliver severe blows unnoticed.</p><p>Note: Usable only twice per battle</p><p>Note: Only McRazor can teach this</p><p>Note: Cannot use any other technique while using this nor can the opponent be attacked with Ninjutsu when he is caught in the illusion[/SPOILER]<u><strong><a href="http://narutobase.net/forums/showthread.php?t=189437">Taught by Enzup:</a></strong></u>[spoiler](Ninjutsu: Kunai Boudai) - Ninja Style: Kunai Expansion</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: After throwing kunai, user makes "Ram" handseal, expanding the size of the kunai to 2m in length.</p><p>Note:</p><p>-Can only be used on maximum of 2 kunais at a time.</p><p>-Can only be taught by Enzup.[/spoiler]<strong><u><a href="http://narutobase.net/forums/showthread.php?t=652348">Taught By: ZandaT:</a></u></strong></p><p>[Spoiler]<strong>(Suiton: Ribaiasan no nigiri) - Water Style: Leviathan's Grip</strong></p><p>Type: Attack/Supplementary</p><p>Rank: A</p><p>Range: Mid - Long</p><p>Chakra: 30 (-10 per turn afterwards)</p><p>Damage: (-15 dmg per turn)</p><p>Description: The user performs 3 hand seals while focusing their water chakra into a given location on the battlefield creating a large supply of water underground. At the end of the third hand seal the user will manipulate the water to erupt from the earth in the form of a large serpent that then proceeds to swallow the target(s) whole within its body that is composed of raging water currents. From the time the beast fully erects from the earth, a process that is rather swift, it becomes sentient with the goal of swallowing every target that is within short range of the spot it rose from. Targets that leave short range of the eruption spot can escape the serpent's bite, but while inside short range they will be honed in on. Inside the opponent will become disoriented as they combat against the raging currents that has its way with their body as they are tossed around relentlessly although at this point the jutsu doesn't deal any damage. The water serpent has a length of 4m and a width and height of 2m, and its true ability happens after the water serpent has engulfed its targets into its body. The serpent will then rapidly coil around itself forming into a large sphere of water with a 3m diameter, and inside this sphere the raging water currents continue to circulate, but this time numerous portions of the water are compressed into miniature needles creating a trap of water that shreds the target apart with continuous exposure. The technique is nicknamed the red egg due to the extensive bleeding the target undergoes which shows as the water used for the technique becomes stained red. Two turns of constant exposure will leave the target with numerous cuts and at the risk of bleeding out if not treated in time while a full four turns will leave the opponent on the verge of death as they try to move their tattered body. The technique lasts for four turns making raiton techniques the best jutsu to follow up with due to how susceptible the water element is to the currents.</p><p><strong>Notes:</strong></p><p>►Can be used three per battle</p><p>►Has a 4 turn cooldown between each use</p><p>►Can only be taught by ZandaT</p><p></p><p>(Ryōshi doraibu) Quantum Drive</p><p>Type: Offense</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: Quantum Drive is a nintaijutsu attack that uses the water molecules in the air to attack in unison with the user. Once the target is within range the user will begin to repeatedly punch them as they release their water chakra into the air manipulating the area 4m above, behind, and to the sides of the opponent. With every punch the user throws they will also manipulate a wave of miniature needles that impact the target's body penetrating it dealing damage internally. The back to back punches and waves of needles will continually impact and penetrate the opponent leaving their mangled at the hands of their user as they suffer from blunt and penetrating damage. The opponent would be caught in the onslaught with no place to run as the user holds them in place with their rapid back to back punches. If the opponent managed to survive this technique due to some sort of defense or physical healing, they would still suffer from the symptoms of "Overhydration" which would leave the target with a massive headache as they stand disoriented and confused. The ailment would last for two turns afterwards.</p><p>NOTES</p><p>►Can be used 2x per battle</p><p>►Has a two turn cooldown</p><p>►No water S rank and above afterwards</p><p>►The move can be affected by water and tai boosts</p><p>►Can only be taught by Zanda</p><p></p><p>(Doton/Katon: Mitsubachi no su) Earth/Fire Style: Bees Nest</p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Short/Mid-Long</p><p>Chakra: 50</p><p>Damage: 90(-15 to user)</p><p>Description: The user will channel their doton chakra into the ground as they perform 2 hand seals creating three earth made ancient chinese bees nest, filled with numerous highly condensed earth arrows, to rise from the earth at any three locations within short range of the user pointing in any direction they desire. The user will then perform 1 hand seal as they infuse their fire chakra in every arrow creating numerous molten earth like arrows before clapping their hands as they create a fire explosion at the bottom of each bees nest that causes them to launch all the arrows at once as the fire explosion propels them like swift moving missiles. There are enough arrows in just one bees nest that it can rain down in one area and hit everything within short range, covering a 5m diameter if launched in linear fashions, and if all 3 were aimed in one direction then the sky would be filled with a blanket of arrows that hit multiple ranges in the vicinity they are facing. As the numerous molten earth arrows rain down on an area they explode on contact releasing multiple shrapnel of highly heated dense earth while setting the ground ablaze. The elemental combination, the amount of chakra used for only one person, and the widespread destruction caused by this technique is the reason why its forbidden.</p><p>NOTES</p><p>►User cannot use Fire or Earth jutsu above A rank next turn</p><p>►This jutsu takes two of the users three jutsu spots per turn</p><p>►User feels fatigued by the chakra drain this jutsu brings and their body also receives some damage due to the strain put on it</p><p>►Can only be used once per battle</p><p>►Can only be taught by Zanda[/Spoiler]<strong><u>Allowed By: Toku:</u></strong></p><p>[SPOILER](Doton- Jisatsu Tori) Earth release: Suicidal birds</p><p>Type: Attack</p><p>Rank: A-rank</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Attack points: 60</p><p>Description: the user summons three stone birds that explode out of the ground and take flight. Once the birds gain altitude they come crashing down on the opponent leaving crater size holes where the opponent stood.</p><p>*note: can only be used 3x per battle.</p><p>*note: can only be used by Toku.</p><p></p><p>(Doton- Jari Tatsu) Earth release: Gravel Dragon</p><p>Type: Attack</p><p>Rank: S-rank</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Attack points: 80</p><p>Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel.</p><p>*Note: can only be used by Toku.</p><p>*Note: can only be used 3x per battle.</p><p>*Note: No s-rank earth and above can be used next turn.</p><p></p><p>(Katana Jutsu: Shinkirou Dageki) - Sword art - mirage strike</p><p>Rank: A</p><p>Type: Attack</p><p>Range: short - Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user uses the light reflected off the blade and moulds it with chakra sent into the blade. This then intensifies the light reflected towards the enemy and then gives the illusion of multiple blades in which the enemy sees multiple blades coming towards them and find it hard to predict the actual blade.</p><p>Note:</p><p>-This jutsu must be performed with a drawn sword.</p><p>-This jutsu can only be taught by Toku.</p><p>-This jutsu can only be performed 3 times.</p><p></p><p>(Ninpo: Shinku Kiji Ryuu)- Ninja art: Scarlet cloth dragon</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Long</p><p>Chakra cost: 25</p><p>Damage cost: N/A (+10 for explosive tags)</p><p>Description: the user opens a scroll and performs the following seals: tiger dog horse. This then releases multiple cloths with spiked tastles on the ends that is infused with chakra and allowing the user to control its path of direction. The scarlet cloth dragons are then able to trap the enemy by wrapping round the legs shoulders and arms and restrains their movements. The spiked tastles are then thrust into the ground to act as ankers to hold the enemy down. This can also be used by applying explosive tags to the cloth to use as extra damage after holding the enemy still.</p><p>Note:</p><p>-This jutsu can be used in conjunction with explosive tags to cause damage.</p><p>-can only be taught by Toku.[/SPOILER]<strong><u>Allowed By: Howard:</u></strong></p><p>[SPOILER]Ninja art: Chakra Cannon (Seishou kyanon)</p><p>Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent</p><p>~Can not use Ninjutsu techniques the next turn~</p><p>~Can only be used by me and who I teach~</p><p></p><p>Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure</p><p>~Can only be used once per battle~</p><p>~Can only be used by me and who I teach~[/SPOILER]<strong><u>Allowed By: Yard:</u></strong></p><p>[SPOILER](Raiton: raikou myaku) Lightning Release: Lightning pulse</p><p>Type: Attack</p><p>Rank: S Rank - Forbidden Rank</p><p>Range: Short-Long</p><p>Chakra Cost: 40 ( 50 If charges for 2 moves)</p><p>Damage Points: 80 (90 If charged for 2 moves)</p><p>Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.</p><p>Notes:</p><p>-No Raiton for the next turn if charged for Forbidden Rank.</p><p>-No A rank Raiton for the next turn if charged for only S rank.</p><p>-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.</p><p>-No ninjutsu on the next turn just elemental jutsu.</p><p>-The electricity has enough amps and current to kill.</p><p>-Charging of 1 move = S rank rank.</p><p>-Charging of 2 moves = Forbidden Rank.</p><p></p><p>(Katon: Hagetaka kaen) Fire Release: Condor Blaze</p><p>Type: Supplementary/Attack</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90</p><p>Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.</p><p>-If the user has signed the condor contract then this jutsu will only require 5 handseals.</p><p>-No Katon for the next 2 turns.</p><p>-Can only use this jutsu once per battle.</p><p>-Can only use 2 jutsu on the next turn.</p><p>-No Katon jutsu before this jutsu.</p><p>-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.</p><p>-If the user is caught in the explosion then he/she will die.</p><p>-Can only be taught by ~Yard~[/SPOILER]<strong><u>Allowed By: Goro:</u></strong></p><p>[SPOILER](Doton: Kouseki Manipyure-Shon ) -Earth Style: Mineral Manipulation</p><p>Rank:A</p><p>Type:Supplementary</p><p>Range:Short-Long</p><p>Chakra Cost: 30(-5 each turn)</p><p>Damage: N/A</p><p>Description: User forces massive amounts of chakra into the earth, giving them the ability to manipulate the finite particles, and sediments that compose the dirt.Using extreme chakra compression/decompression user can then change the density/composition of the ground.</p><p></p><p>(Doton: Ri-chi Yori Yomi)- Earth Release: Reach from the Underworld</p><p>Rank:A</p><p>Type: Attack</p><p>Range:Mid-Long</p><p>Chakra:30(-10 to user)</p><p>Damage:60</p><p>Description: With a quick series of hand seals, user summons series of earth hands that, appear from underneath the opponent(s). These earth hands wrap themselves around the opponent(s) appendages( arms, legs, throat) and pulls them through the ground (several feet), creating a pit in it's wake.</p><p>Note</p><p>*Can only be used 3 times per battle*</p><p>*-2 chakra for each hand*</p><p></p><p>(Kinjutsu: Kansou Gen****eki Tsuchi) Foribidden Art: Arid Primal Earth</p><p>Rank: Foribidden</p><p>Type: Attack</p><p>Range: Mid-Long</p><p>Chakra: 60</p><p>Damage: 90 (Death if directly applied to humans due to extreme dehydration) (-30 to user)</p><p>Description:User gathers his fire chakra then releases it into the surrounding area, creating an extremely dry and arid area. It becomes so hot that heat vapors can be see making vision at a distance hard. Being aimed at the surrounding air wind jutsu become near impossible difficult to use. If aimed at an single object all moisture can be evaporated from it(Must make direct contact. User will lose use of the medium in which the heat passes through).</p><p>Note</p><p>Takes great concentration so only 1 other move can be perform the same turn this is used.</p><p>Can only be used twice per battle.[/SPOILER]<strong><u>Allowed By: Akisha:</u></strong></p><p>[SPOILER]Forbidden Taijutsu Art: Demonic Wrist Braking (Kinshi Taijutsu Gijutsu: Oni Te Hadome)</p><p>Type: Defense - Offense</p><p>Rank: S</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose.</p><p>Note: the user can’t use any A or above rank taijutsu attacks for the next turn.</p><p>Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run.</p><p>Note: Can only be used 2 times per battle.</p><p>Note: Can only be taught by PowerOfDarkness</p><p></p><p>Lightning Release: Lightning Shoes (Raiton: Rai Hanka)</p><p>Rank: A</p><p>Type: Deffense/ Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/a</p><p>Description: The user channels his Raiton chakra into his feet and generates little steams of lightning under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it. However while using this the user is very vulnerableto water techniques.</p><p>Note:</p><p>*Can only be taught by PowerOfDarkness</p><p>*Jinbei is the co-creator of this jutsu</p><p>*Can only be used 2 times per battle</p><p>*No S or A rank Raiton techniques the following turn this jutsu is used.</p><p>*Lasts for 2 turns</p><p></p><p>Lightning Release Rai Whip (Raiton: Rai Kakuhan)</p><p>Rank: S</p><p>Type: Offense</p><p>Range: Short-Middle</p><p>Chackra Cost: 40</p><p>Damage Points: 80</p><p>Description The user will preform a single hand seal and concentrate a huge amount of compressed chakra in his palm. As a result a very long whip will aprear and by concentrating raiton chakra the user is able to extend it up to 10m. The whip is attached to the user's hand by little steams of lighting which allows the user to control the whip and send him wherever he wants. The jutsu will numb its target upon contact, however the user is very vulnerable to water attacks while using this jutsu...</p><p>Note:</p><p>* Can only be taught by PowerOfDarkness</p><p>* Can only be used 2 times per battle</p><p>* No S rank Raiton techniques for the same and following 1 turn.[/SPOILER]<strong><u>Allowed By: Kaze..:</u></strong></p><p>[SPOILER](Katon:Tsuin Doragon)-Fire Style:Twin Dragon Fire</p><p>Type:Attack</p><p>Rank:S</p><p>RangeShort-Long</p><p>Chakra Cost:40</p><p>Damage Points:80</p><p>Description:The user forms a series of hand signs then releases fire from his/her mouth making a double headed twin dragon. This dragon attacks the opponent an if it coillide with other fire jutsu it asborbs the jutsu an grows stronger.</p><p>Note:Can only aborb A rank fire an down</p><p>Note:Can only be used 2 per battle</p><p></p><p>(Doton:Shishi Doton Hora)-Earth Style:Lion's Of The Earth Den</p><p>Type:Attack</p><p>Rank:S</p><p>RangeShort-Long</p><p>Chakra Cost:40</p><p>Damage Points:80</p><p>Description: The user forms a series of hand signs then 3 Lion's form from the earth the lions have the ability to fuse with the earth an swim in the earth like a fish does in water. The Lion's also has the ability to fuse into one huge lion when the lions fuse they have to be fully destoryed or they can regenerate from the costing the user - 20 charka</p><p>Note:Can only be used 2 per battle</p><p>Note: If lions Combined it can only be used once[/SPOILER]<strong><u>Allowed by Izuna Uchiha:</u></strong></p><p>[SPOILER](Suiton: Suiton Kokatsu)-Water Style: Water Implosion</p><p>Type: Defense/Supplementary</p><p>Rank: A</p><p>Range: Short/Long</p><p>Chakra cost:30</p><p>Damage Points: N/A</p><p>Description: The user will make several hand seal and finish by clenching his fist. As he do so, any mass of water chosen will implode on itself, greatly reducing their size and shape. This justu is mostly used to defend against incoming water jutsu as they will become easier to avoid/defend against.</p><p>-Can only be used 3 times per match</p><p>-Can only be used on A rank and below Water techniques</p><p>-Can only be used by Izuna Uchiha</p><p></p><p>(Suiton: Teijou Suiton)-Water Style: Stationary Water</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Close/Range</p><p>Chakra cost:20 (-3 each turn)</p><p>Damage Points:N/A</p><p>Description: By focusing chakra in the user’s feet and through the water, he will make the water move in any desired direction. The user can either stop his opponent from moving by manipulating the water under him (like running on a treadmill) or can use this jutsu to his own advantage to increase his speed.</p><p>-This jutsu can only be used on a water source*</p><p>-This jutsu cannot hold back speed of Rock Lee without weights and above</p><p>-The increase in speed is by 30%</p><p>-If the user is already in First Gate level speed or above, then the increase in speed will not work</p><p>-This jutsu can only be user by Izuna Uchiha*</p><p></p><p>(Jikko Nashi Motto)- Earth Release: Chopped Legs</p><p>Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Long</p><p>Chakra cost: 30</p><p>Attack points: N/A</p><p>Description: After making several handseals, the user will focus a great deal of Earth Chakra in one of his foot and will stomp it on the ground. By doing so, the surface of the earth will become extremely friable in a 500m radius. In this state, the earth will crumble under the feet of both the user and his enemy if they run at speed higher then "normal", causing them to helplessly fall into the ground.</p><p>Any heavy object or jutsu aimed at the ground will also make it crumble.</p><p>-"normal" is defined by everything under the first gate</p><p>-This jutsu can only be used twice</p><p>-Can only be used by Izuna Uchiha[/SPOILER]<strong><u>Allowed By: Sin:</u></strong></p><p>[SPOILER](Katon: Kuroi Kashou)Fire Style: Black Burn</p><p>Rank: S</p><p>Type: Attack/Defence</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.</p><p>Note:</p><p>-The user can keep it as armor, that will hurt anybody who touches it.</p><p>-Can only be used twice per battle</p><p>-Only People Taught by SinRival</p><p></p><p>Water Style: Grand Water Wave (Suiton: Yuuen Mizunami)</p><p>Type:Attack/Supplementery</p><p>Rank: S</p><p>Range:Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall.</p><p>Note:</p><p>-Can only be created one per battle</p><p>-Must be taught by Izure</p><p>-After usage the user can't use s-rank water jutsus next turn or the turn used</p><p></p><p>(Raiton:Ikazuchi Hibana Bakudan)-Lightning Style: Lightning Spark Bomb</p><p>Type:Attack</p><p>Rank:A</p><p>Range: Mid Range</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: The user gathers lightning chakra around him/her and then releases tiny sparks and after 2 turns, they are fully attached to the opponent and at anytime,The user can form tiger seal and make the sparks expload, the opponent would need to get out of range before this could happen or just use a jutsu that could burn away the sparks, if the opponent can't do that then the user could kill the opponent.</p><p>Note:</p><p>-The User Can Only Use This Jutsu Three Times A Battle</p><p>-Can only be used by SinRival or any people taught this jutsu by her.[/SPOILER]<strong><u>Allowed By: ZeroK:</u></strong></p><p>[SPOILER]Water release: Tears of Sorrows (Suiton: No namida wa, kanashimi)</p><p>Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Self/Short</p><p>Chakra cost: 25</p><p>Damage points: 40</p><p>Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.</p><p>Notes:</p><p>• Can only be taught by ZeroGarra.</p><p>• Can only be used three times per battle.</p><p>• This jutsu lasts for 1 turn.</p><p></p><p>Earth release: Burial of sorrow (Doton: Kanashimi no maisō)</p><p>Type: Offensive/supplementary</p><p>Rank: A</p><p>Range: Short/Mid</p><p>Chakra cost: 30</p><p>Damage points: 50</p><p>Description: the user focuses earth chakra into his/her hands, and then slams them unto the ground, this creates a small earth wave, that’ll race against the target. When the wave is close to the opponent, (around short range) it builds up, (like when a wave comes close to shore) and becomes a 5 meter tall wave, which on the front side, looks like a crying face, with an open mouth. Inside the mouth there is a tongue, made of hard earth, that’ll try to grab the target, and pull it into the mouth. Inside the mouth there’s a lot of teeth made of stone, when the target is caught inside the mouth, the wave will sink into the earth and compress itself, crushing the target within it[/SPOILER] <strong><u>Allowed By: Nero:</u></strong> [SPOILER]</p><p><strong>(Raiton: Chi Raiton hari) Lightning Style: Thousand Lightning needles</strong></p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user gathers up lightning chakra to there hand and shoots a large lightning bolt into the sky and then pours down 1000 skinny needles made out of lightning on the opponent.</p><p>Note:This jutsu can only be used twice per battle</p><p></p><p><strong>(Doton: Nagashi Kuchi) - Earth Release: Sink Hole</strong></p><p>Rank: C</p><p>Type: offensive, supplementary, defence</p><p>Range: short - mid</p><p>Chakra: 15</p><p>Damage: 30</p><p>Description: After performing the Snake Hand seal the user will turn the ground below his target into a sink hole that will suck them beneath. Its is a snaring technique, used to entrap his foes or slow them.</p><p></p><p><strong>(Katon: Katon ookami) Fire Style: Fire wolves</strong></p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user spits out fire and then turns them into a shape of five wolves that run straight into the opponent these wolves can be seperated into different area's or sections.</p><p>Note:This jutsu only last for 1 turn, usable only twice per battle.</p><p></p><p><strong>(Suiton: Tsunami no Jutsu) Water Technique: Tidal Wave no Jutsu</strong></p><p>Type: Attack/Supplimetary/Defensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The jutsu can be used as either an offensive technique or as a passive technique. The user will expel a large volume of water from his mouth and then form it into a tidal wave then either surf on the tidal wave and follow up with another jutsu or attack or rush the tidal wave at enemies.</p><p></p><p><strong>(Katon: Hotaru no Mai) – Fire Release: Dance of the Fire Flies</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short – Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user shoots from their mouth multiple fireballs of intense heat shoot out like a storm of fireflies and converge on a large area and leave the surrounding area scorched from the intensity of the flames.</p><p>Note: Can only be used 3 times.</p><p></p><p><strong>Fuuton: Kaze Shihai (Wind Release: Wind Control)</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short- Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user forms a seal and is able to change the path of thier own wind natured techniques.</p><p>example. The user shoots a blast of wind that would typically move in a straight line, the user would then perform this technique to alter the path of the previous technique allowing the blast of wind to change trajectory.</p><p></p><p><strong>Fuuton: Kazegan (Wind Release: Wind gun)</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short- Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: the user creates ultra compacted "bullets" of slicing wind on the tips of thier fingers. The user then hold thier hands out and can shoot the compacted "bullets" one at a time or all at once. Though lacking the raw destructive power of the rasengan, these wind spheres have intense cutting power of wind and travel at a high velocity.</p><p>(Only usable 2 Times in Battle)</p><p></p><p><strong>(Fūton: Ryu Shushou no Shinkou) - Wind Release: Rising Dragon Palms</strong></p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user focuses some wind chakra into their palms creating orbs which are then molded as the user thrusts their palms into the air infront of them and molding them into the shape of two dragon claws that criss-cross each other in a single point and exploding on impact causing a strong shock wave that sends any targets within range flying backwards.</p><p>[/SPOILER]<strong><u>Allowed By: Fausty:</u></strong></p><p>[SPOILER][Ryuuki Fenikkusu no Jutsu] <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Rising Phoenix Technique <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /></p><p>Range: Short/long</p><p>Rank: A</p><p>Type: Attack/Supplementary</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.</p><p>Note:</p><p>~Usable twice per battle.</p><p>~Faust can only teach this.</p><p></p><p>[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Burning Ashes Rising Phoenix Technique <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /></p><p>Range: Short/long</p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Chakra Cost: 50 [+30, when the user takes the second deep breath]</p><p>Damage: 90 [+20, when the user takes the second deep breath]</p><p>Description: This technique can only be used after using <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Rising Phoenix Technique <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.</p><p>Note:</p><p>~Usable once per battle.</p><p>~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.</p><p>~No fire element for the next turn.</p><p>~No Taijutsu for next turn</p><p>~Faust can only teach this.[/SPOILER]<strong><u>Allowed By: Oraan:</u></strong></p><p>[spoiler]Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)</p><p>Type: Defense/Supplementary</p><p>Range: Short-Mid</p><p>Rank: A</p><p>Chakra Cost: 50</p><p>Damage Points: N/A</p><p>Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.</p><p>Note:</p><p>Restricted to 3x per battle.</p><p>Only Oraan may teach[/spoiler]<strong><u>Allowed By: McKnockout:</u></strong></p><p>[SPOILER](Fuuton: Tenrai Kougi) - Wind style: Divine Justice</p><p>Rank: S</p><p>Type: Attack/Defense</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage: 80 (-15 to user)</p><p>Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.</p><p>*Note: The user takes 15 damage due to his proximity to the slashing wind.</p><p>*Note: Can only be used twice</p><p>*Note: No S rank wind techniques the following turn.</p><p>*Note: Must wait at least 2 turns to be used again.</p><p>*Can only be taught by McKnockout[/SPOILER]<strong><u>Storm Usergroup:</u></strong></p><p>[SPOILER]B-Rank:</p><p></p><p>(Ranton: Raikou "Drops")-Storm Release:Lightning Drops</p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Mid-Long</p><p>Chakra Cost:10 (-15 for every turn active)</p><p>Damage Points: 20 (+10 every turn active)</p><p>Description:The user will gather raiton and suiton chakra, then release it into the clouds. Then they will manipulate the clouds, causing rain drops to fall. These rain drops are filled with small bolts of concentrated lightning. When hit, the lightning will give the opponent small bolts of electricity, that will stun them.</p><p>Note:</p><p>-If there is no clouds, then this can not be performed</p><p>-If not stopped in 5 turns, the opponent will be paralyzed</p><p>-Can only be used 2 times a battle</p><p>-Must be taught by McAfeezy</p><p></p><p>(Ranton: Sutatikku Tamas)-Storm Release: Static Bullets</p><p>Type:Attack</p><p>Rank:B</p><p>Range:Mid-Long</p><p>Chakra Cost:20</p><p>Damage Points:40</p><p>Description:The user will gather raiton chakra and suiton chakra into their mouth. Then they will combine them, creating water bullets filled with lightning inside their mouth. Then the user will shoot these bullets at the opponent, on contact the will explode, leaving the opponent wet, and continuously shocked, due to the lightning.</p><p>Note:</p><p>-Effects last for 2 turns</p><p>-Usable 3 times a battle</p><p>-Can not use any Storm Techniques up to B-Rank the following turn.</p><p>-Must be taught by McAfeezy</p><p></p><p>(Ranton: Wangetsu Kata Ranton Kyodan) Storm Release: Crescent Shaped Storm Projectile</p><p>Rank:B</p><p>Range:Short-Long</p><p>Type: Attack/Defense</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user will sling their hand forward releasing a crescent shaped projectile of storm at the opponent or object.</p><p>Note:</p><p>-Usable 4 times</p><p></p><p>A-Rank:</p><p></p><p>(Ranton: Reizā Sākasu) - Storm Release: Laser Circus</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short – Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user creates several bright beams of electricity that shoots at his enemy. A halo of bright energy spreads from the users hands as they use this technique.</p><p></p><p>(Ranton: Raiunkōha) - Storm Release: Thunder Cloud Inner Wave</p><p>Rank: A</p><p>Type: Offensive/ Defensive</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: After performing the required hand seals the user uses Storm Release to generate a thick ring of thunderclouds and electricity around him, creating an offensive and defensive ward. He can then uses these clouds to fire powerful blasts of lightning at his enemies, and as an electrified perimeter; effectively preventing his enemies from getting close. But a wind elemental technique can blow the clouds away.</p><p>Note:</p><p>-Cloud of rings lasts 2 turns</p><p></p><p>(Ranton: Minichua Nokogiris) Storm Release: Miniature Saws</p><p>Rank: A</p><p>Range: Short-Long</p><p>Type: Attack</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user will slam both hands on the ground, sending their Storm chakra underneath the ground, to the opponent. The user will manipulate the chakra, changing it into miniature saw, that will travel under the ground, until they're right beneathe the opponent. They will then erupt from the ground under the opponent, cutting them severely.</p><p>Note: The ground around them will crack, creating fissures on the surface between the user and his opponent as the saws move toward him.</p><p>Note:</p><p>-Takes 3 seconds to travel under ground</p><p>-Usable 3 times</p><p></p><p>(Ranton: Arashi Butoukai)-Storm Release: Storm Ball</p><p>Type:Attack/Defensive</p><p>Rank:A</p><p>Range:Short-Mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description:The user will combine raiton and suiton chakra, causing a giant thunderous ball of water, filled with lightning to form. The user will then send the ball at the opponent, on contact the balls will subdue the opponent, then electrocute them, causing them to become paralyzed.</p><p>Note:The opponent will become paralyzed and numb, hindering them not capable of attacking.</p><p>Note:</p><p>-Usable 2 times a battle</p><p>-The ball is very large, about 20 meters across</p><p>-Must be taught by McAfeezy</p><p>-No Storm Techniques next turn</p><p></p><p>(Ranton: Funnu Kadou )-Storm Release: Raging Vortex</p><p>Type:Attack/Defense</p><p>Rank:A</p><p>Range:Short-Mid</p><p>Chakra Cost:25</p><p>Damage Points:50</p><p>Description: The user will perform a row of 3 handseals, then the user will gather raiton and suiton chakra, then release it into the air around themselves. Then the user will manipulate the chakra, causing the water to start spinning very rapidly, like a tornado. The user will also add the raiton chakra, while the vortex is spinning, causing the water to become electrically charged. The user then sends the vortex at the opponent, on contact the vortex will suck the opponent up into the middle of the vortex, then continuously strike them with lightning. Then eventually the vortex throws the opponent across the battle field.</p><p>Note:</p><p>-Usable 3 times a battle</p><p>-Must be standing still</p><p>-the Opponent will be paralyzed and soaked in water, making them heavier</p><p>-Must be taught by McAfeezy</p><p></p><p>(Ranton: Raikou Mizu Kadou)- Storm Release:Lightning Water Vortex</p><p>Type:Attack/Defense</p><p>Rank:A</p><p>Range:Short-Long</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: The user perform a row of 8 handseals, then charge Raiton chakra into one hand and Suiton chakra into the other. Then the user puts their hands together, then thrusts them forward, releasing a vortex of water, along with a streak of lightning, which combines with the vortex, becoming a lightning charged vortex of water.</p><p>Note:</p><p>-Can only be used 3 times a battle</p><p>-When the vortex leaves the user, it goes in a straight line, therefore allowing a skilled shinobi to easily dodge it.</p><p>-Will numb and paralyze target on contact</p><p>-Has to be taught by McAfeezy</p><p></p><p>S-Rank:</p><p></p><p>(Ranton: Mugen Doragon Arashi)-Storm Release: Infinite Dragon Storm</p><p>Type:Attack</p><p>Rank:S</p><p>Range:Short-Long</p><p>Chakra Cost:40</p><p>Damage Points:80</p><p>Description: The user sends their raiton and suiton chakras into the sky above. Then the user manipulates the sky, causing clouds to form. A water dragon is formed and is infused with lightning. The user sends this water dragon down upon the opponent. I The dragon can split into several heads, allowing for more succession of attack. Upon contact, the dragon engulfs the opponent, drowning them, while continuously shocking them, before spitting them out.</p><p>Note:</p><p>-Usable 1 time a battle</p><p>-No Storm Techniques for the following turn</p><p>-Dragon is about as big a Kirin, but not nearly as fast</p><p>-Must be taught by McAfeezy</p><p></p><p>(Ranton: Arashi no Jet) Storm Release: Jet of Storms</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description:The user will spew out an enormous amount of water from their mouth creating a jet of water, As it flows from their mouth the user will perform two handseal adding lightning chakra in conjunction thus creating a powerful jet of electrified water that is capable of pushing the enemy away with ease including summons and or paralyzing the opponent on contact.</p><p>Note:</p><p>-If hit the opponent will be come paralyzed for 1 turn.</p><p>-Must be taught by Drizzy, Must know/have storm release.</p><p>-Usable 2x per battle and must wait one turn before use of storm release/or this technique</p><p></p><p>(Ranton: Chujiao de shuimu) Storm Release: Tentacles of a Jelly fish</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Mid/Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will perform a set of handseals then stomp their foot on the ground, tentacle shaped ropes will burst up all around the opponent and try to wrap him/her up and shock them until they die.</p><p>Note:</p><p>-The ropes paralyze on conctact.</p><p>-Must be taught by Infamous, Must have storm release.</p><p>-Usable 2x per battle, must wait 4 turns after each use.</p><p></p><p>(Ranton: Bo sai dong rao) Storm Release: Poseidons Rejection</p><p>Type: Defense</p><p>Rank: S</p><p>Range: Short/Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will spew out an enormous current of electrified water that sprouts outward making a wall to block/ cancel out incoming jutsu. The stream is very bright.</p><p>Note:</p><p>-Usable 2x per battle.</p><p>-Must be taught by Infamous, Must have storm release.</p><p></p><p>(Ranton: Ling ren zhenjing de yu) Storm Release: Shocking Rain</p><p>Type: Defense/ Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Dama*ge: N/A</p><p>Description: After performing the needed handseals the user will use storm release to create electric rain. By casting the users chakra essence into the sky, It will then create clouds, that will rain down extremely bright droplets of rain, which can be dangerous to a foes nervous system.</p><p>Note:</p><p>-Gives storm release techniques a +10 damage increase.</p><p>-Usable once per battle</p><p>-Lasts 3 full turns, unless the clouds are blown away. Takes one turn for the clouds to form.</p><p>-Must be taught by Infamous, Must have storm release.</p><p>-The rain slows the opponent down, due to the raindrops electrocuting the nervous system enough to slow down processes but not enough to kill.</p><p></p><p>(Ranton: Fengbao shouliudan) Storm Release: Storm Grenade</p><p>Type: Attack</p><p>Range: Short</p><p>Rank: S</p><p>Damage:80</p><p>Chakra: 40</p><p>Description: The user will perform three handseals then place his hands as if doing a rasengan, the user will then generate water and electricity in between his hands, once there is a ball shaped figure created he will then compress it, the ball will look very small in size but dangerous. On impact it will burst outward creating huge waves with lightning surging through out it.</p><p>Note:</p><p>-Usable 2x per battle, must wait 3 turns before using again.</p><p>-Must be taught by Infamous, Must know storm release.[/SPOILER]<strong><u>Kumogakure: Village Customs:</u></strong></p><p>[Spoiler](Ninpou: Kumogakure no Jutsu)- Ninja Art: Hidden Cloud Technique</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Long</p><p>Chakra Cost: 15</p><p>Damage: N/A</p><p>Description: Usable by most members of the Hidden Cloud village, this technique creates a very thick group of ground-level clouds that covers the battlefield. The clouds are many times thicker than mist from the Hidden Mist counterpart jutsu and thus makes it harder to see and even more difficult to breathe in the clouds. Cloud ninja have no trouble breathing as they reside at such high altitudes that they have grown used to the atmospheric pressure, but against regular shinobi unfamiliar with life in the Hidden Cloud Village, they could potentially suffocate if the clouds are not dispersed within 5 turns. Like the Hidden Mist counterpart, the clouds are made up of the users chakra, making it impossible for Sharingan users to effectively use their sharingan in the Hidden Clouds.</p><p>Note: Can only be used two times a battle</p><p></p><p>(Raiton: Ryuusandan Haratsu Ami) Lightning Release: Shrapnel Explosion Net</p><p>Rank: B</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user charges a large amount of raiton chakra into a single kunai/shurikan and throws it at the opponent. The user then may preform a single hand seal and cause the raiton built up within the kunai to explode outwards causing the object to explode into multiple, metal shards covered in raiton that are connected to each other by a multiple electrical currents, creating a net effect that will easily subdue an opponent.</p><p></p><p>Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step)</p><p>Rank: A</p><p>Type: Supplementary/Attack</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: (60 if used to attack)</p><p>Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.</p><p></p><p>(Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod</p><p>Rank: A</p><p>Type: Supplementary/Defensive</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60 (if opponent is within the field)</p><p>Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.</p><p>(Last 3 Turns)</p><p>(Usable only once)</p><p></p><p>Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Type: Attack</p><p>Chakra: 50</p><p>Damage: 80 (-25 to user)</p><p>Description: The User will create a Chidori within the palm of his clenched fist. As he unclenches his hands, the Chidori will burst into 1 thousand birds of lightning, controllable by the user. Upon being released, a highly blinding light is released, making it impossible to see the user and likewise blinds sensors momentarily (until the birds are fully released). The birds themselves hold combustive properties, causing a localized explosion as they collide into their target, causing multiple explosion capable of affecting everything within mid range of the target. The user is also able to release the birds and later have them split into two separate groups, dropping the power of the them slightly. If done in this way each group of birds create a smaller explosion that spans short range of their location and carries S rank strength, but this allows the second half of the birds to maintain the same power as those birds, S ranked strength. If used this way, the user can only use one other jutsu that turn. This is noted as the Chidori's most powerful form after Kirin.</p><p>Note: Can only be used once</p><p>Note: After using, the user cannot use any lightning based jutsu for 2 turns.</p><p>Note: From the high concentration of lightning in his hands, the user is unable to use hand based taijutsu of A rank and higher for 1 turn and hand seal speed is slightly lower for one turn.</p><p>Note: If released as two sep</p><p>Note: Byakugan users are not blinded by the initial release of lightning[/Spoiler]<strong><u>Akatsuki Usergroup:</u></strong></p><p>[Spoiler]<strong>(Debari no Jutsu) - Astral Projection</strong></p><p>Rank:B</p><p>Type:Supplementary</p><p>Range:Short-Long</p><p>Chakra Cost:20</p><p>Damage Points:N/A</p><p>Description: By forming the needed hand seals, a distorted astral form of the ninja's being will appear at any desired location. This spirit is not tangible but still allows the user to perform jutsu that would not require creating a tangible body to perform. While in the spirit form, the ninja's voice will also sound deep and distorted. While the technique is active, the real body remains inactive in a meditative state.</p><p><strong>Note:</strong></p><p>-Must be taught this jutsu by an Akatsuki Character or Members of the Akatsuki Usergroup</p><p></p><p><strong>(Akatsuki Enjin: Hoku) - Akatsuki Ring: North</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: N/A (-10 Ninjutsu Cost)</p><p>Damage points: N/A</p><p>Description: One of the ten Akatsuki Rings worn on the left little finger. This Ring is made out of an Indestructible light-green stone that increases the Ninjutsu ( Basic, Advanced + Elemental ) abilities of the user decreasing the amount of chakra needed by 10, with the exception of E and D rank technique, without altering the damage output. All Ninjutsu technique's Handseals are decreased by 1/3. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers. Five times per battle, it can be used to create S ranked constructs of chakra attached to the ring that is able to drain chakra on contact, gaining up to 50 chakra each strike. However, after using, the user's ring backfires from chakra overload and cause all ninjutsu to require an additional 10 chakra for the next turn.</p><p><strong>Note:</strong></p><p>-Can only be worn by a Member of Akatsuki</p><p>[/Spoiler]<strong><u>Zaigou Usergroup:</u></strong></p><p>[Spoiler]<strong>(Raiton Bu-meran Ashinami) Boomerang Lightning Step</strong></p><p>Type:Attack</p><p>Rank:S</p><p>Range: Short-Long</p><p>Chakra Cost:40</p><p>Damage Points:80</p><p>Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse.</p><p></p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can only be used 3 times per battle.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Must have mastered lightning.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> No lightning techniques of S-Rank or above for one turn after the use of this technique.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can only be taught by Mathias</p><p></p><p><strong>Doton/Fuuton: Semai Meimei Oberisuku | Earth/Wind Release: Small Divine Obelisk</strong></p><p>Type: Offensive/Defensive</p><p>Rank: A-Rank</p><p>Range: Short-Long (on throwing)</p><p>Chakra: 30 (-10 each turn)</p><p>Damage: 60</p><p>Description:</p><p>User does 3 hand seals (Dog+Ox+Bird) and 1 Rock Obelisk breaks from the ground within short range of the user. This obelisk is about 4 meters high and 2 meters wide. This Obelisk is then infused with wind chakra which makes it rise from the ground and hover above ground between short to mid range around the user. The user can direct the obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire. When the Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. The Obelisk can also be used to attack the enemy, by throwing it against the enemy.</p><p></p><p>Note: can only be used 3 times</p><p>Note2: stays active maximum of 3 turns</p><p>Note3: can only be taught by Scorps</p><p></p><p><strong>(Fuuton: tora no Kamikaze) Wind Release: Tigers of the Divine Winds</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range:Short-Mid-Long</p><p>Chakra Cost: 40</p><p>Damage Points:80</p><p>Description: After a series of four handseals, the user will release his chakra on the atmosphere, shaping the wind from his surroundings into 4 tigers. The tigers then will run at high speeds towards the opponent (at approximately the same speed of a living healthy tiger). The user predetermines where and how the tigers will run towards the opponent, then after releasing the tigers, the user is unable to alter their curse, as they go auto. When the tigers (or the closest tiger) come(s) into short range of the opponent, he/they launch himself/themselves like a torpedo, rotating at high speeds slashing and hitting the target.</p><p>-Can only be used twice per battle</p><p>-No other wind related techniques on the same turn and the following</p><p>-Can only be taught by Gin-San[/Spoiler][/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Serpent, post: 10216392, member: 44848"] [CENTER][hr][/hr][B][SIZE=22px]Water Release:[/SIZE][/B][hr][/hr][/CENTER] [SPOILER][B][U][COLOR=#000080]E-Ranked:[/COLOR][/U] (Suiton: Bochabocha Seme) Water Release: Splash Attack[/B] Type: Supplementary Rank: E Range: Short Chakra Cost: 5 Damage points: N/A Description: The user will lay down in an water source and flop around like a fish. this causes small amounts of water to splash up on any nearby opponent(s). This is often used as a taunt to anger an opponent before battle. [B]Note:[/B] -Requires a Water Source -This Jutsu can only be taught by Serpent[PHP]1) McRazor 2) Anbu Junior 3) ZandaT 4) Detective L 5) Moofy 6)[/PHP] [B][U][COLOR=#000080]A-Ranked:[/COLOR][/U] (Suiton: Jinzouningen) Water Release: Prone[/B] Type: Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage points: 60 Description: The user will make a single handseal forming a basic Dome of water around them that is able to block incoming techniques of the appropriate rank. The dome is able to be maintained so after blocking the attack, the user will form another handseal causing the water to explode outward forming small hair like needle of dense water in all directions. These Needles cannot penetrate targets of greater density. [B]Notes:[/B] -Can only be used twice per battle -Requires a 2 turn cool down -Requires a water source -If maintained, the user spends another move. -Can only be taught by Serpent[PHP]1) McRazor 2) Anbu Junior 3) ZandaT 4) Detective L 5) Moofy 6)[/PHP] [B][U][COLOR=#000080]S-Ranked:[/COLOR][/U] (Suiton: Uzumaki Dri-Engai) Water Release: Dome of the Slashing Whirlpool[/B] Type: Supplementary Rank: S Range: Mid-Long Chakra Cost: 40 Damage points: 80 Description: The user will make 4 handseals, forming a whirlpool from under the opponent, this whirlpool will pull the opponent deep into the water and then form into a dome that will be spinning at high speed. because of the speed, the water is capable of shredding flesh. If the opponent is already under water, the Dome can be produced without the need of the whirlpool, allowing for a faster delivery of the attack. [B]Notes:[/B] -Can only be used once per battle. -Requires a Water Source. -No S-ranks or above next turn. -This Jutsu can only be taught by Serpent[PHP]1) McRazor 2) Anbu Junior 3) ZandaT 4) Detective L 5) Moofy 6)[/PHP] [B](Suiton: Kujiku Kou) Water Release: Imploding Box of Might[/B] Type: Supplementary Rank: S Range: Short-Long Chakra Cost: 40 Damage points: 80 Description: The user will make a quick sequence of four handseals causing water to rise around a target in the form of a box. The size of the box is dependent on the size of the target. Larger boxes, like ones to trap a summon are rather slow to form, while smaller boxes like ones to trap a normal sized human can be near instantaneous. The user will then form a handseal causing the water implode in upon itself with massive crushing force causing damage to whatever is trapped within. [B]Note:[/B] -Can only be used twice per battle, with a two turn cool down between use -Requires a Water Source -Can only be taught by Serpent[PHP]1) 2) 3) 4) 5) 6)[/PHP] [B][U][COLOR=#000080]F-Ranked:[/COLOR][/U] (Suiton: Koi Kihou) Water Release: Dense Pressure[/B] Type: Attack Rank: Forbidden Range: Short Chakra Cost: 50 Damage points: 100 Description: After the user catches their opponent in "Water Style: Water Prison" the user will make a single handseal with their free hand. this causes the pressure of the water to build as if going deep into water, this causes the trapped opponent ear drums to burst. the pressure will continue to build until the opponent is completely crushed by the Jutsu, however because the user's hand is withing the water, their hand will be crushed as well. [B]Note:[/B] -Can only be used after "Water Style: Water Prison" -Can only be used once per battle -This Jutsu can only be taught by Serpent[PHP]1) McRazor 2) Anbu Junior 3) ZandaT 4) Detective L 5) Moofy 6)[/PHP] [B][U][COLOR=#000080]Kinjutsu:[/COLOR][/U] (Kinjutsu Suiton: Itami Gisei) Forbidden Water Release: Sacrificial Pain.[/B] Type: Supplementary/Attack/Defence Rank: Forbidden Range: Short Chakra Cost: 50 Damage points: 90 Description: Before or After making contact with an opponent the user will drawl water from there own body and form small thin yet dense spikes as thin as needles stick out throughout there body or designated area of the user. This will form a defensive lair of countless needles that can easily pierce into an opponent. When these needles stab into an opponent they take old keeping the opponent stuck in the connected area almost like glue, although this is causes by small barbs located at the ends of each spike. Upon the users will they can release the water outwards in a large blast that will blast back the opponent causing extreme crushing power and force sending them flying backwards. Because of the use of the users own water within his body this Jutsu causes extreme dehydration. This makes the user feel drained and dizzy as well as blurs his vision stunting his ability to see well. This will also cause the user to look slightly "aged" after use of this Jutsu. [B]Note:[/B] -Can only be used one time per battle -Dehydration last for two turns -This Jutsu can only be taught by Serpent[PHP]1) McRazor 2) Pervy Sage 3) ZandaT 4) Detective L 5) Panthalassa 6) Moofy[/PHP][/SPOILER] [CENTER][hr][/hr][B][SIZE=22px]Earth Release:[/SIZE][/B][hr][/hr][/CENTER] [Spoiler][B][U][COLOR=#8B4513]B-Ranked:[/COLOR][/U] (Doton: Tsuchi Kabe-Tama) Earth Release: Earth Wall-Bullets:[/B] Type: Attack/Defense Rank: B Range: Short-Long Chakra Cost: 20 Damage points: 40 Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent. [B]Notes:[/B] -This Jutsu can only be taught by Serpent[PHP]1) Anbu Junior 2) Detective L 3) Inon 4) 5) 6)[/PHP] [B](Doton: Hebi Higyou) - Earth Release: Crushing Uppercut[/B] Rank: B Type: Offensive Range: Short Chakra: 20 Damage: 40 Description: While close ranged with an opponent and facing hand to hand combat. the User will quickly drop to one one arm and spin around in a break-dancing manner in order so kick the opponents legs and send them off balance. As this happens, the user will be focusing chakra with the hand connected to the ground as an earthen fist will form over there hand. Once the opponent is knocked off balance, the user will spring up bringing the earth infused fist along the opponents body in an uppercut manner dealing a damaging blow to the opponent as the fist crumbles, this hit will send the opponent into the air. [B]Notes:[/B] -Can only be used once per battle -Can only be taught by Serpent.[PHP]1) Anbu Junior 2) Detective L 3) Inon 4) Korra 5) 6)[/PHP] [B][U][COLOR=#8B4513]S-Ranked:[/COLOR][/U] (Doton: Ko Kabe-Tama) Earth Release: Great Wall-Bullets:[/B] Type: Attack/Defense Rank: S Range: Short-Long Chakra Cost: 40 Damage points: 80 Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent. [B]Notes:[/B] -Can only be used twice per battle. -This Jutsu can only be taught by Serpent[PHP]1) Anbu Junior 2) Detective L 3) 4) 5) 6)[/PHP][/Spoiler] [CENTER][hr][/hr][B][SIZE=22px]Fire Release:[/SIZE][/B][hr][/hr][/CENTER] [Spoiler][B][U][COLOR=#8B4513]F Ranked:[/COLOR][/U] (Katon: Herushinsei Hebi) Fire Release: Nova blast of the Hell Serpent[/B] Type: Offensive Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage points: 90 Description: The user will focus a large amount of Katon Chakra into their hand in a near instantaneous speed resulting in a high build up in the fastest possible time. The user will then punch their hand forward releasing this high amount of Chakra as a constrained blast of fire that is releases like a flame thrower. This fire will take form an a Giant Eel that rivals the size of a large summon. This Eel can then be directed at a target where it will smash into it with extreme burning and crushing force before expelling out leaving the surrounding area in flames. Because of the sudden build-up of Katon Chakra in the opponents hand, it will be burnt to such a degree that during the attack it will turn black and after the attack the hand will crumble away as ash leaving the user with only one good hand. On top of the overall usage of chakra, the user will cause a slight strain to his Katon Chakra supply making him unable to use powerful Katon for awhile. [B]Note:[/B] -Can only be used one time per battle -No Katon Above A-ranked Next 3 turns. -This Jutsu can only be taught by Serpent[PHP]1) Anbu Junior 2) Pervy Sage 3) Detective L 4) 5) 6)[/PHP] [B][U][COLOR=#8B4513]Kinjutsu:[/COLOR][/U] (Kinjutsu Katon: Hinote Doki) Forbidden Fire Art: Infernal Wrath[/B] Type: Offensive Rank: Forbidden Range: Short-Mid Chakra Cost: 50 Damage points: 90 Description: The user will focus his chakra around themselves and an opponent(s) and clasp his hands together creating a symbolic ring of flame that will manifest and entrap the user and target within it's high walls. The user will then rise their hands in the air releasing the Chakra in an all out blaze. Anyone other then the user (summons, ally's, opponents, etc.),will be burned as columns of flame rise from underneath them. The columns will then form into massive serpents that can further be directed at the opponent as they condense and smash into them before dispersing into a mighty blaze. The intense heat will be enough to char flesh while even in close proximity to the flames. It is for this reason the user will be chard as well. The output of chakra will cause the user to feel drained, leaving them in a dizzy state, With the added burns the user will be limited on his overall movement. This will cause him to move two ranks slower for a short time. [B]Notes:[/B] -Can only be used once per battle -Can only be used by a Katon specialist -Cannot use Katon above A-rank for 2 turns -Cannot use techniques above A-rank next turn -Dizzyness and Limited movement lasts 2 turns -Can only be taught by Serpent.[PHP]1) Detective L 2) 3) 4) 5) 6)[/PHP][/Spoiler] [CENTER][hr][/hr][B][SIZE=22px]Genjutsu:[/SIZE][/B][hr][/hr][/CENTER] [spoiler][B](Genjutsu: Fukai Shin'en) Illusion Technique: Drowning Abyss[/B] Rank: A Type: Supplementary Range: Short-Mid Chakra cost: 30 Damage points: N/A Description: The user will make a single handseal and focus their chakra to disrupt the opponent's chakra flow, this in turn causes the opponent to be caught in this Genjutsu that will make the opponent think that they are deep underwater with high pressure allowing this Genjutsu to bind the opponent making them unable to move. [B]Notes:[/B] -Paralyzing lasts 2 turns -Can only be used twice per battle -Requires a 4 turn cool down -Cannot use Genjutsu Next turn -Can only be taught by Serpent[PHP]1) Anbu Junior 2) Detective L 3) 4) 5) 6)[/PHP][/spoiler] [CENTER][hr][/hr][B][SIZE=22px]Fuuinjutsu:[/SIZE][/B][hr][/hr][/CENTER] [SPOILER][B](Fuuinjutsu: Rinku Sankaku) Sealing Technique: Triangle Link[/B] Type: Supplementary Rank: S Range: Short Chakra: 40 (-5 per message sent) Damage: N/A Description: The user will place their hand on a target while focusing chakra and create dual markings on the target and themselves. This Fuuinjutsu script takes the form of small triangle tattoo. These markings link the users and targets chakra networks together creating a chakra bond. This bond fluctuate at a steady frequency to one another alerting the other in the bond if their chakra becomes irregular. While this directly doesn't allow another to know the exact happenings on a given situation, meaning that they will logically need to figure out if something is wrong. They can use this chakra bond to passively transmit signals to each other by creating chakra fluctuations to one another, even over vast distances providing a useful form of communication by using a coded similar to that of Morse code. [I](does not transmit across ocean landmarks) [/I]This technique can only be applied to a single target at a time, and placing it upon another target will disperse any previous marking and sever the previous link created. Though the user's chakra networks are linked, techniques that would otherwise be harmful, such as Genjutsu or Senjutsu, like that of Sage Mode does not transfer through the Triangle Link nor does it harm another in the chakra link. Notes: -Requires Fuuinjutsu and Advanced Fuuinjutsu -Fuuinjutsu seal only lasts for one Arc -Can only be taught by Serpent[PHP]1) 2) 3) 4) 5) 6)[/PHP] [B](Shakuhou Kyouka) Reinforced Release[/B] Type: Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: N/A Description: Through the use of "Sealing Technique: Triangle Link" the user will transfer their chakra through the created bond into their target causing the influx of 30 chakra to purge the targets chakra of harmful techniques such as Genjutsu or Yamanaka techniques. It cannot purge the effects of Yin-Yang Release, Anutu, Shinkaigan, or Mangekyou Sharingan. This release follows the rules of the "foreign chakra and energies" release method. Logically, the user needs to be aware of the others influence under such a technique to release it. While the chakra link can reach over vast distances. This large influx of chakra is limited in scope, only being able to travel and aid another within the same landmark. Notes: -Can only be used twice per battle -Requires a four turn cooldown -Can only be taught by Serpent[PHP]1) 2) 3) 4) 5) 6)[/PHP] [/SPOILER] [CENTER][hr][/hr][B][SIZE=22px]Sound Release:[/SIZE][/B][hr][/hr][/CENTER] [spoiler][B](Ototon: Shakishaki no Jutsu) Sound Release: Precision Technique[/B] Type: Offensive Rank: C Range: Short Chakra Cost: 15 Damage points: 30 Description: The user will whistle while in close proximity to a target, releasing a sharpen sound wave that can slice through flesh. This sound wave isn't very powerful and cannot cut through targets of greater density such as tough leather, metal or other types of armor/protection. This technique was designed to hinder a target. For example, if locked blades with an opponent, the user can use this technique to slice an opponents hand, causing them pain disarming them. [B]Note:[/B] -Requires a two turn cool down -Can only be taught by Serpent [PHP]1) Detective L 2) 3) 4) 5) 6)[/PHP] [B](Oto-Genjutsu: Sunappujin) Illusionary Sound Technique: Snapping bombardment[/B] Type: Offensive Rank: A Range: Short-Mid Chakra Cost: 30 Damage points: N/A Description: The user will focus his chakra and snap his fingers. This will create a sound wave that will travel in all directions and place anyone who hears it (other then the user) into a Illusion. In this illusion, the target(s) will suddenly find themselves being bombarded by multiple shock-waves of sound that continuously hit from multiple angles keeping the opponent bound in both the illusion and the real world. Loud explosions will also be heard that will deafen the opponent while the illusion is in place. Ultimately, this technique is designed to hinder the opponent while masking another possible threat. [B]Note:[/B] -Requires a two turn cool down -Can only be used three times per battle -Can only be taught by Serpent [PHP]1) 2) 3) 4) 5) 6)[/PHP] [B](Ototon: Kyouwa) Sound Release: Self Harmony[/B] Type: Offensive Rank: B-S Range: N/A Chakra Cost: 20-40 Damage points: N/A Description: After identifying an illusion, the user will focus his sound chakra while humming. This harmonizes the users chakra flow throughout their body by creating vibrations that resonate opposite to the foreign chakra within, effectively disrupting the illusion. This proves to be an ideal technique to release Genjutsu of the same rank. The power of this technique is dependent on the amount chakra fueled into it. This technique can also be used on an ally through direct contact, by challenge the chakra and vibrations into their chakra supply in order to disrupt the illusion. [B]Note:[/B] -Can only be used twice per battle -Can only use S-ranked variant once -Can only be taught by Serpent [PHP]1) 2) 3) 4) 5) 6)[/PHP][/spoiler] [CENTER][hr][/hr][B][SIZE=22px]Yin-Yang Release:[/SIZE][/B][hr][/hr][/CENTER] [SPOILER] [B](Yoton: Gogyou Nin no jutsu) - Yang Release: 5 Elements Ninja Technique[/B] Type: Supplementary Rank: S Range: N/A Chakra Cost: N/A (+50 to applied technique) Damage: N/A Description: This technique allows the user to combine their elemental chakra with Yang Release in order to create stronger, more potent Ninjutsu. When the user uses an non-elemental Ninjutsu, after adding an additional three handseals to the technique, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank, (+20 damage for S-ranks) due to the massive amount of chakra used. By using nature chakra rather than raw chakra, the properties of the Ninjutsu can change in accordance to that nature and become stronger. For example, using "Shuriken Shadow Clone Jutsu" with Fire Release chakra would cause the Shuriken to become red hot and burn on contact. As well, the technique would follow the rules of elemental Strengths and Weaknesses in regards to the elemental nature chosen. Lastly, this technique grants a psudo-sentience to the applied technique, allowing it to act on its own for the turn it is used. Using the previous example, The shuriken will be able to react to the field, allowing them to take an unorthodox path to evade small obstructions within reason, such as weaving around trees in a forest, instead of taking a linear path through them. Note: -Can only be used three times per battle. -Cannot be used on techniques above S-rank. -Yang Specialist can infuse advanced elements or custom elements. -Can only be used by Serpent [B](Yoton: Genni) - Yang Release: Fortify[/B] Rank: S Type: Defensive Range: N/A Chakra cost: 50 Damage points: N/A Description: A defensive technique used by creating a single handseal and infusing Yang chakra throughout the body causing the user to glow white as the Yang surges within them. This Technique uses the basic concept of increasing the durability granted by specializing in Yang Release and increasing it to it's maximum effectiveness. The user's body will become a soft glowing white that is not harmful to the eyes. This technique increases the users damage resistance by 80, allowing them to withstand all but the most powerful attacks. The drawback to this technique is that the user cannot move or use any other technique while using this technique. The user can hold the hand seal to sustain this technique for a short time, being able to be held the turn it was activated if he so chooses; however doing so can leave them as a sitting target, allowing an opponent to better strategize against them. [B]Note:[/B] -Can only be used twice per battle -Requires a two turn cooldown -Requires Yang Release specialty -Can only be used by Serpent[/SPOILER] [CENTER][hr][/hr][B][SIZE=22px]Custom Weapons:[/SIZE][/B][hr][/hr][/CENTER] [spoiler] [CENTER][IMG]http://i.imgur.com/SzItXRB.jpg[/IMG][/CENTER] [B](Dorukun Katana) The Dollmasters Blade[/B] Rank: S Type: Weapon Range: Short-Mid Chakra cost: N/A Damage points: N/A Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. In a small town once known as "Arashi" lived a man known as the Dollmaster, he was well known for his craftsmanship, building and designing anything from furniture to houses but nothing compared to his Dolls, every single doll different in detail from it's previous. ranging in sizes and styles. Over the years he made thousands of Dolls, all made for his private collection. Every year during the week long "Festival of Lights". The Dollmaster placed is Dolls out on display to shine under the fireworks. After seeing the delicate Dolls, the Leader of the town admired his craftsmanship and asked the Dollmaster to make a Sword for him. Although the Dollmaster had never made a sword, he was excited to take on the challenge. Over the fallowing weeks, the Dollmaster spent most of his time on the sword, he crafted an unique blade. Upon finishing it's final details. the Dollmaster was killed by having his neck slit, his blood spilling out over the blade, his body lied bleeding out over the blade for weeks until he was found in his workshop under his home. it is unknown why the Dollmaster was assassinated. Later, after the creation of the Ninja Villages, the remaining Dollmaster's Dolls where collected and put on display in a museum located in the Land of Waves. his sword was placed as his most regarded piece of work and held as his homesteads most prize treasure. After seeing the Blade and unknown Ninja stole it for himself, only then did he learn the blade's Dominic past. Hearing the Dollmaster's voice echo throughout his mind. [B]Abilities Notes:[/B] -Because of the Blood absorbed from the Dollmaster, this blade gained his chakra and soul, allowing for the sword to contaminated with it's user as if it was the Dollmaster himself. This allows the Dollmaster's Blade to alert it's wielder of anyone up to a Mid-range area. -Once per battle the Dollmaster is able to Infuse his Chakra into it's wielder. by using this foreign Chakra the Dollmaster is able to dispelled any Genjutsu up to A-rank, giving it's wielder a clean slate. -The Style of it's blade, is unique as it is a chain blade, allowing it's wielder to extend it's reach and un-extend it's reach up to a Mid Range area. -Because of the Dollmaster's eye for detail, this blade is razor sharp and made out of an unknown metal that and never dulls, it is as sharp as it was the day it was forged. [B]Restriction Notes:[/B] -Can only Extend reach once per turn. -Can only Un-extend reach once per turn. [PHP]1) Edward 2) Detective L 3) 4) 5) 6)[/PHP] [CENTER][IMG]https://i.imgur.com/QXGgNdS.png[/IMG][/CENTER] [B](Jinpu Ritta) Divine Axe Rhitta[/B] Type: Weapon Rank: S Range: Short Chakra Cost: N/A (when active -10 per turn) Damage points: N/A (when active +20 per turn) Description: Rhitta is giant ornamental axe with a blade shaped like a crescent moon, similar to that of a Monk's spade. The axe also features two golden protrusions, one larger than the other, with the white tips of a spear, the longer one is in the middle at the top of the axe and the smaller one is on the opposite of the blade of the axe. The handle is dark blue and it features a golden semicircular guard with four golden spikes on it. Its design specs and distribution of weight are (likely intentionally) off: most of the weight is concentrated in the head, leaving it off balance, and even more difficult to wield than its impressive weight would already make it. The axe itself when used in battle is nothing more then a standard weapon that deals no increase in ability. The user will carry Rhitta on their back and will be able to passively activate Rhitta's unique ability at will; allowing it to completely absorb and store enormous amounts of chakra from it's user over time. This allows the user to release this chakra as heat on command and with precision instead of simply burning away everything in their vicinity. By thinking the command "Sacred Treasure Release" the user can release all the power he has stored in Rhitta in one of two ways. The first being an offensive ability, causing the release to be accompanied by an incredible wave of light and heat, bright enough to illuminate a night sky. The heat will be releases around the user, forming a short ranged dome, burning anyone else around him, friend or foe and then by swinging the axe in a dirrection. Causing the heat to release outward in said dirrection as an 180° wave of chakra that spreads both high and wide, capable of reaching long range. The power output of this heatwave is dependent on the amount of chakra stored into Rhitta at the time of release. Only being 20 damage on turn one and increasing 20 damage each turn until fully charged; dealing 100 damage by the fifth turn. This ability counts as one of the users techniques per turn and is considered S-rank, regardless of power output.. The second ability, is a defensive ability, allowing the user to absorb the chakra back into himself, allowing the user to release techniques that may require the surge of chakra to break the technique. Genjutsu would be an example of this; being able to break Genjutsu or other techniques that would require a surge of chakra to break, up to and including S-rank. (Baring Yin and MS level Genjutsu) The user can call the Divine Axe Rhitta to himself at will, and it will travel at incredible speeds through the sky to reach him. After releasing the chakra, the user will need to wait awhile before they can reactivate the Axe, allowing it to once again drain and store their chakra. [B]Note:[/B] -Heatwave ability can only be used three times per battle -Chakra Surge ability can only be used three times per battle -Axe becomes fully charged after five turns. -Requires a two turn cool-down before it can be activated again. -Can only be taught by Serpent [PHP]1) 2) 3) 4) 5) 6)[/PHP] [CENTER][IMG]https://i.imgur.com/2EQUT0p.png[/IMG][/CENTER] [B](Jingi: Akarui) - Sacred Treasure: Brightroar[/B] Type: Weapon Rank: S Range: Short Chakra cost: 70 (-40 per turn) Damage points: 100 Description: Brightroar is an ancestral blade of the Otsutsuki, passed down though millennia. Described as being a white bladed longsword with a dark brown hilt wrapped in leather and a golden guard and pommel that creates a soft and simplistic design. When wielded the blade will instantly drain a massive amount of chakra from the user and excrete a translucent white aura of yang energy around the blade that uses Senjutsu as a medium to maintain stability. The sword will continue to drain the users chakra allowing them to wield and manipulate this yang aura around the blade to form any geometric shape, only limited in scope to a short ranged area. The sword needs to be in physical possession of the user in order to manipulate the yang aura and cannot be manipulated at a distance. The user cannot reshape the aura while using his chakra for another technique. Using the sword outside of reshaping it, either for attack or defense counts as one of the user's three moves per turn. Due to the nature of possessing Senjutsu the blade can be a potent weapon against spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. Although Brightroar is a powerful weapon, it does come with it's drawbacks. First is it's immense chakra cost and drain, rapidly taxing the users Senjutsu. Second is that the constant flow of Yang prevents the user from using Genjutsu, Yin Release and Yin-Yang Release while wielding Brightroar. [B]Note:[/B] -Can only be used by biographies with Senjutsu or Six Paths Senjutsu -The user cannot use Yin release while wielding Brightroar -Can only be used by biographies with Yang Specialty. -Can only be used by Serpent [/spoiler] [CENTER][hr][/hr][B][SIZE=22px]Scientific Ninja Tools[/SIZE][/B][hr][/hr][/CENTER] [SPOILER] [B](Zenyatta Kyutai) Zenyatta Orbs[/B] Type: Tool Rank: S Range: Short-Long Chakra Cost: N/A Damage points: N/A Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used. [B]Orb of Discord:[/B] Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives. [B]Orb of Harmony:[/B] Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time. These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely. [B]Note:[/B] -Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event -Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event -A target can only be targeted with a single orb at a time. -Can only be taught by Serpent [PHP]1) The Pervy Sage 2) Gutsy 3) Placelse 4) Python 5) 6)[/PHP] [B](Nen Resu) Sensory Dampener[/B] Type: Tool Rank: A Range: N/A Chakra Cost: N/A Damage points: N/A Description: The Nen Resu is a unique tool worn on the users belt that emits a dampening field around the user in order to better hide their movement and hinder an opponent from accurately tracking them. This dampening field only works on Sensory ability's (Chakra Sensing, Sage Mode, etc) but doesn't hinder a Doujutsu's ability to see or track chakra. The field emitted dampens sensory abilities both by range and tracking. This means that if a sensory ability is able to track an opponent from two landmarks away, It will only be able to track the user from one landmark away and if the sensory ability has x3 tracking, it will only be able to track x1.5 when tracking the user of the sensory dampener. This Nin-tech is a double edged sword, as it also hinders the users sensory abilities to an equal degree. Meaning their sensory ability will also be reduced by half in terms of range and tracking. [B]Notes:[/B] -Must be placed in the users biography -Cannot reduce sensory range less then a single landmark -Can only be taught by Serpent [PHP]1) Mirai 2) Placelse 3) 4) 5) 6)[/PHP] [B](Kaihou Kasugai) Automated Clamps[/B] Type: Tool Rank: E Range: N/A Chakra Cost: N/A Damage points: N/A Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat. [B]Notes:[/B] -Must be placed in the users biography -Can only be taught by Serpent [PHP]1) Anbu Junior 2) McRazor 3) Placelse 4) El Alucard 5) Python 6)[/PHP] [B](Chakra Saifon) Chakra Siphon[/B] Type: Tool Rank: A Range: N/A Chakra Cost: N/A (-20 per turn) Damage points: N/A Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods. [B]Notes:[/B] -Must be placed in the users biography -Can only be taught by Serpent [PHP]1) McRazor 2) Placelse 3) Anbu Junior 4) 5) 6)[/PHP] [/SPOILER] [CENTER][hr][/hr][B][SIZE=22px]Otsutsuki Techniques:[/SIZE][/B][hr][/hr][/CENTER] [SPOILER] [B](Mentokou Kae) Momentum Shift[/B] Type: Supplementary Rank: C Range: Short Chakra Cost: 15 Damage points: N/A Description: Using the most basic application of flight, the user can change their current momentum in the direction desired. This technique, while being a basic principle of flight can be used in a variety of ways. It can be most effective when in close combat, allowing the user to shift their momentum in unique ways to enhance the unpredictability of their attack(s). This doesn't increase the power output but simply allows the user to change the possible delivery of attack by altering the momentum of it. After the shift in momentum carries the user a maximum of five meters, the flight technique will simply function as normal. [B]Note:[/B] -Can only be used with Otsutsuki Flight technique. -Can only be used four times per battle -Requires a one turn cool down. -Can only be taught by Serpent [PHP]1) Pervy 2) 3) 4) 5) 6)[/PHP] [B](Otsutsuki Taijutsu) Otsutsuki Body Art[/B] Type: Offensive/Defensive Rank: B - S Range: Short Chakra Cost: N/A Damage points: 40 - 80 Description: A Taijutsu technique developed by the Otsutsuki clan using it's base principle revolves around their flight technique. Taking the method of flight to alter the users momentum freely allows the user of this art to more efficiently attack while flying. The user can preform a simple punch and/or kick or a series of punches and/or kicks, even from multiple angles as the flight technique allows freedom of mobility while airborne by altering their momentum mid-air to increase the unpredictability behind each strike. The attack(s) made using this method are not faster then what would otherwise be allowed via the flight technique. However the free motion of flight allows the user to more effectively deliver higher levels of Taijutsu that would otherwise be difficult to achieve. The power behind the attack is depended on the user. The user can even apply this method to another Taijutsu technique to alter it's momentum to effectively create a Taijutsu combination attack. [B]Notes:[/B] -Can only be used with Otsutsuki Flight technique -Can only use S-rank variant three times per battle/event -Requires a Taijutsu Specialty -Can only be taught by Serpent [PHP]1) Pervy 2) 3) 4) 5) 6)[/PHP] [/SPOILER] [CENTER][hr][/hr][SIZE=22px][B]Senjutsu/Sage Mode[/B][/SIZE][B][SIZE=22px]:[/SIZE][/B][hr][/hr][/CENTER] [SPOILER][B](Kanpekinanin Ōzaru Sennin Modo) Perfect Oozaru Sage Mode[/B] Type: Supplementary Rank: S Range: N/A Chakra cost: N/A ( -10 turn to sustain ) Damage Points: N/A (+30 to Ninjutsu and Taijutsu up to S-rank) Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. Once activated the user will undergo physical alterations. Their hair is lengthened while becoming wilder, reaching down to the middle of their back, while two long pointed bangs of hair appear on both sides of the neck. The user will have increased muscularity while they gain a fur tail and a thick hide. This hide however does not increase the users Damage Resistance, instead as a payoff the user's healing factor gained by Sage Mode is higher then normal, providing a healing factor of 15 per turn while active. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Ninjutsu and Taijutsu techniques by 30 and increases the users speed, rivaling monkey sage mode. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required. Lastly, gained though Oozaru's unique ability of Ki control. The user is able to make use of their ability of flight, being able to fly and maneuver as fast as they can run. [B]Notes:[/B] -Usable three times per battle by Perfect Sages and must wait two turns before using this technique again. -Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra. -Perfect Sages can convert a maximum of 40% of their total chakra reserve -Can only be used by Serpent [/SPOILER] [CENTER][hr][/hr][SIZE=22px][B]Mysterious[/B][/SIZE][B][SIZE=22px] Peacock Method:[/SIZE][/B][hr][/hr][/CENTER] [SPOILER] [B]( Kujaku Myōhō: Kagai Hensei) Mysterious Peacock Method: Assault Formation[/B] Type: Supplementary Rank: S Range: N/A Chakra Cost: 40 ( -10 per turn ) Damage: N/A ( -20 per turn ) Description: While activating the Mysterious Peacock Method and conjuring forth the users inner Star Chakra and manifesting in the form of a feather-shaped array behind them and spreads out a peacock's tail feathers. The user will further manifest the formation through immense chakra control allowing them to increase their offensive capabilities while the Mysterious Peacock Method is active. The original feather array will sharpen and become more define while the chakra continues to wrap around the users body completing the peacock cloak of chakra around them. The increase in Star Chakra around the user's body granting them +20 damage to techniques that use chakra however this also makes the Assault formation even more detrimental to the user's health then the standard peacock method. The user's body takes increased damage for keeping the technique active. Increasing the amount of damage caused and chakra drained to the user to be double the amount per turn then the standard peacock method. Now taking -20 damage per turn instead of the usual -10 damage and draining -10 chakra per turn instead of the usual -5. This makes prolonged use of the technique is incredibly difficult being a high risk high reward technique. [B]Note:[/B] -Can only be activated along side the Mysterious Peacock Method, and lasts as long as the Mysterious Peacock Method is active. -Can only be used once per battle -Can only be taught by Serpent [PHP]1) McRazor 2) 3) 4) 5) 6)[/PHP] [B]( Kujaku Myōhō: Haneodori ) Mysterious Peacock Method: Feather Dance[/B] Type: Offensive Rank: S Range: Short - Mid Chakra Cost: 40 Damage: 80 (-10 to user) Description: While the Mysterious Peacock method is active, the user will have the array of feathers form around them aim at their target(s) and release countless star chakra feathers like high speed projectiles upon the desired location. These feathers can take a direct path or travel in large arcs but cannot change their course once released. Being comprised of the devastating star chakra these feathers will pierce into their target before exploding outward with massive force releasing sharp hair-like fragments of star chakra . Anything within the explosion radius of short range will continue to suffer 10 damage per turn for three additional turns if not healed. [B]Note:[/B] -Requires the Mysterious Peacock method to be active -Requires a two turn cooldown between usages -Can only use three times per battle -Can only be taught by Serpent -No Mysterious Peacock techniques above A-rank for one turn after each usage. [PHP]1) McRazor 2) 3) 4) 5) 6)[/PHP] [/SPOILER] [CENTER][hr][/hr][hr][/hr][B][SIZE=22px]Taught Customs:[/SIZE][/B][hr][/hr] These are Jutsu that have been taught to me by other Members.[/CENTER] [SPOILER] [URL='https://animebase.me/threads/for-my-favourite-fire-student.776375/'][B][U]Taught By: Rexii:[/U][/B][/URL][SPOILER] [B](Taijutsu: Rendo) Body Technnique: Rend[/B] Type: Offensive/Supplementary Rank: A Range: Short Chakra: N/A Damage: 60 Description: This technique can be used either as a standalone taijutsu strike, or as part of a counter by employing a variety of bodily movement. Regardless of which is chosen, the strike will be delivered with the hands, which will be cupped similar to a clawed formation, meant to mimic the claws of feral beasts. The strike is ideally delivered to areas with soft tissue targets, such as the eyes or throat the armpits etc. Tearing with their fingernails and fingertips the user will literally rip the flesh of the victim with this powerful manouver, should it strike a soft target area it can deliver considerable damage, with strikes to the eyes causing blindness, strikes to the throat causing the target to be unable to speak or use jutsu from the mouth. Strikes to either armpit or thigh will disable the arm or leg preventing movement, while these injuries can be severe they are very rarely fatal unless by some fluke. Notes: -The user can avoid small scale attacks before countering with this in the second version, using a variety of movement similar to drunken fist. -Can only be used 3 times per battle. [/SPOILER] [B][U][URL='https://animebase.me/threads/trading-some-nin-tech.771584/#post-21981356']Taught By: Gutsy[/URL]:[/U][/B][SPOILER] [B][Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd[/B] Type: Tool Rank: S Range: Short Chakra: N/A Damage: N/A Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. These motion sensors come in the form of small camera's laid throughout the cloak linked to a contact lens the user has placed in their eye. This wont hinder their vision but instead, when the camera's detection a motion it will display this your the contact lens for the user to see acting as a an enhancement of their visual perception. Always passively active. Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell. Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless. Note: The motion sensors only work short range around the user, taking 5 chakra per turn Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.[/SPOILER] [B][U][URL='http://narutobase.net/forums/showthread.php?t=715855']Taught By: Mathias:[/URL][/U][/B] [Spoiler][B](Suiton: Ryuutai Suteppu) - Water Style: Fluid Step[/B] Rank: A Type: Defensive Range: Short Chakra Cost: 30 Damage Points: N/A Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However un-like ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in only using regular ninjutsu, water, taijutsu, genjutsu, and kenjutsu, no other elemental affinities. Note: Can be used twice Note: Must have mastered Taijutsu Note: Must wait two turns to use again. Note: Must be taught by Mathias [B](Suiton: Mittsu Hissatsu Unagis) - Water Style: Three Deadly Eels[/B] Type:Attack/Defense Rank: S Range:Short-Long Chakra Cost: 40 Damage Points: 80 Description: After performing the Rat → Dog the user, through sheer willpower and concentration, using the moister in the air, will materialize three 15 ft tall Eels made completely of water. The Eels will materialize at the user's 10,12, and 2 o'clock view or 8, 12, and 3 o'clock depending on the situation. There are three ways the three deadly Eels can be used in. The first being; the user can send all three Eels rushing towards the opponent at the same time as an attack, and the user can freely manipulate the direction they are headed just like Earth Flow Wave. (ex: arc manner from the left/right or straight). The second being; the user can disperse the Eels, making the water combine into one huge tsunami wave that can be used to block attacks, or be directed at the opponent. The third and last one being; the user can disperse the Eels, making the water combine and form a raging vortex of water around the user which will then spread outwards 360 degrees. [B]Notes:[/B] - Can only be used twice per battle - If the user signed the Eel contract the hand seals are reduced by half. - The Eels can only be materialized at short range from the user. - Due to the high usage of water chakra, the user could not have used any water techniques in the previous turn. - No water techniques of S-Rank or above next turn. - Must have complete mastery over water. - Must be taught by Mathias.[/Spoiler][B][U][URL='http://narutobase.net/forums/showthread.php?t=710333']Taught By: Detective L:[/URL][/U][/B][Spoiler][B]Passively Activated: (Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil[/B] Type: Supplementary Rank: A Range: Short Chakra cost: 30 Damage points: N/A Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled. [B]Notes:[/B] -Can only be taught by Detective L -Must be stated in user’s biography and can only be activated once per battle/event -Alternative use can only be used once per battle [B]Passively Activated: (Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement[/B] Type: Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: N/A Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated. [B]Notes:[/B] -Can only be taught by Detective L -Can only be used twice per battle[/Spoiler][B][U][URL='http://narutobase.net/forums/showthread.php?t=536484']Taught By: Noni:[/URL][/U][/B][Spoiler](Raiton: Zeus Kontorrou)- Lightning Release: Zeus's Control Type: Supplementary Rank: C-S Range: Short-Long Chakra: 15-40 Damage: 30-80 (Depends on the rank of construct) Description: The user either by the use of a touch or by releasing the chakra forward towards their intended target through their limbs, will specifically release a surge of unfocused lightning. With the lightning, the user will not aim for the opponent themselves but instead aim towards the opponents jutsus, specifically earth material type jutsus. Lightning that is unfocused will act to move along and around the earth substance, almost as if the earth will act as a conductor. There has been showcases of lightning moving along earth like substances without breaking them apart using this same concept (e.g. Earth/Lightning Release: Electric Rock Pillar). The lightning will act to overpower the rock section or construct completely engulfing the rock and rendering the opponent's chakra within the section of rock useless. However this does come with a certain type of consequence, since there is still chakra of the opponent's harboring within the section of rock it will cause slight damage and cracking along the rock, this is simply an act of the lightning attempting to overpower the earth material but the material of earth will be weakened due to this (Exactly one rank would be deduced). As this step has been completed, with the user's lightning chakra now within the earth material, the user is now capable of taking complete control of the section of rock and send it towards a target or move the rock section around with complete ease but focused required as well, this concept similar to that of Lightning Release: Lightning Blades Levitation, as in how lightning is able to mask over the material and take control of its movements. This is exactly what would occur with the earth like substances. The appearance of the constructs will look quite normal, just a few cracks in and around its body and a light yellow aura of lightning along its body. The constructs can be controlled at will, the user can either send specific construct towards the opponent as a projectile or they can remain focus upon it and guide its direction. The constructs will retain the same sort of defensive and offensive property it had before it was taken control from the lightning, when taken control the objects obtain a certain shock type of damage which can indeed numb the opponent just like regular unfocused lightning would cause. This technique can not be used on the user's own earth constructs. The lower rank the earth construct the lower amount of chakra the user can use to overtake it. Note: Can only be used twice Note: Must have Mastery of lightning Note: The construct is kept active for three turns Note: Requires one turn cool down before use again Note: Usable only on solid and logical techniques[/Spoiler][B][U][URL='http://narutobase.net/forums/showthread.php?t=653060']Taught By: Pervy Sage:[/URL][/U][/B] [Spoiler][B](Genjutsu - Svengali) - Svengali illusion[/B] Type: Attack Rank: Forbidden Range: Short Chakra Cost: 40 Damage Points: N/a Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details. After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it. After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm. After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them. After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything. When svengali has control of all the opponents limbs they are unable to battle. Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it. [B]Note:[/B] -No S rank or above while controlling Svengali -No nin/gen jutsu can be used at the same time as svengali -No Genjutsu for the rest of the match after use. -While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use.[/Spoiler][B][U][URL='http://narutobase.net/forums/showthread.php?t=440312']Taught By: McRazor:[/URL][/U][/B] [SPOILER][B]Ototon/Genjutsu: Doppurā kōka | Sound/Illusionary Arts: Doppler Effect[/B] Type: Supplementary Rank: B-Rank Range: Short-Mid Chakra: 40 Chakra Damage: N/A Description: After shooting or throwing a projectile or ninja weapon, the user uses the sound of the moving object as a trigger for a powerful illusion. The sound of the object would not be enough on it's own to trigger the illusion, so the user has to use his chakra in order to amplify the sound. The powerful illusion consists of tricking the opponents hearing, using the basic principle of incoming sound, called Doppler effect. The doppler effect works by making the sound of an incoming object much louder than it is, as it's moving away from the person. This happens because the sound waves of the incoming object get shorter and shorter as it's getting closer to the listener and longer and longer as it's receding. Using his ability to control sound with his chakra, the user would disturb the opponents chakra flow, causing confusion in his hearing and making incoming objects appear much closer. Using the genjutsu he can also make the opponent hear the object coming from behind, or any other side of choice. The purpose of this genjutsu is to effectively confuse the opponent and trick his senses, making him unsure whether to trust his hearing or vision, giving the user a short window to take advantage against the opponent. Note: Usable only twice per battle Note: Only McRazor can teach this [B]Ototon: Kussetsu | Sound Release: Refraction[/B] Type: Supplementary Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: The user can use his sound chakra in order to refract a soundwave that he already performed by altering the transmission medium, i.e air. After performing a sound jutsu the user can thicken or thin out the air in the path of the jutsu in order to redirect it, mostly if the opponent tries to dodge it or to dodge incoming projectiles. He can do this twice in a quick succession but with the double chakra cost. Since he's altering soundwaves he has to be really quick and have complete sound mastery. To perform the technique he can snap his finger if he's altering the soundwave at short range, or a handseal if it's at medium range. Note: Can refract soundwaves up to (including) A rank Note: If refracting twice in a quick succession then only up to B rank Note: Usable thrice per conflict Note: Only McRazor can teach this [B]Ototon: Hirō | Sound Release: Exhaustion[/B] Type: Supplementary Rank: A-Rank Range: Short-Mid Chakra: 30 Damage: N/A Description: After performing a handseal, the user hums an infrasound wave and directs it at the opponent. Infrasound waves have frequency below the 20Hz that human ears can hear. This frequency has, specifically, 5Hz because of its unique effects on the human body. Because of its short frequency it causes exhaustion, shortness of breath and even nausea for a short period of time. It happens because it affects the opponents lungs and causes the air to rapidly and intensively move in and out, distupting his regular breathing patterns, which in return jumpstarts all the other effects. Note: Effects last for 1 turn Note: Can only be used twice per battle Note: Only McRazor can teach this [B]Ototon/Genjutsu: Furasshu-Gurō | Sound/Illusionary Arts: Flash-Taunt[/B] Type: Supplementary Rank: B-Rank Range: Short Chakra: 20 Damage: N/A Description: Flash-taunt is a close combat, sound based genjutsu. It's special because of its characteristic to be triggered rather quickly, while in close, hand to hand combat. To trigger the genjutsu, the user will focus an amount of sound chakra into his bladed weapon or his limbs and engage into a fight. The moment his weapon or limbs collide with his opponent's, they would release the usual sound (clash of metal weapons or a dull thump of limbs) with infused sound chakra, causing the soundwave to spread and trick the opponent into a genjutsu where the user flashes from his previous position, appearing right behind the opponent, with a sharp kunai pointed at his neck, aiming at his spine. In the illusion the user stabs his kunai in the opponents neck, causing pain and slight momentary loss of limb function. Off course the illusion is momentary and it will happen at the speed a ninja would be otherwise able to perform the same movement in reality. However, because it masks the users real presence, its exceedingly useful to deliver severe blows unnoticed. Note: Usable only twice per battle Note: Only McRazor can teach this Note: Cannot use any other technique while using this nor can the opponent be attacked with Ninjutsu when he is caught in the illusion[/SPOILER][U][B][URL='http://narutobase.net/forums/showthread.php?t=189437']Taught by Enzup:[/URL][/B][/U][spoiler](Ninjutsu: Kunai Boudai) - Ninja Style: Kunai Expansion Type: Supplementary Rank: B Range: Short-long Chakra Cost: 20 Damage Points: N/A Description: After throwing kunai, user makes "Ram" handseal, expanding the size of the kunai to 2m in length. Note: -Can only be used on maximum of 2 kunais at a time. -Can only be taught by Enzup.[/spoiler][B][U][URL='http://narutobase.net/forums/showthread.php?t=652348']Taught By: ZandaT:[/URL][/U][/B] [Spoiler][B](Suiton: Ribaiasan no nigiri) - Water Style: Leviathan's Grip[/B] Type: Attack/Supplementary Rank: A Range: Mid - Long Chakra: 30 (-10 per turn afterwards) Damage: (-15 dmg per turn) Description: The user performs 3 hand seals while focusing their water chakra into a given location on the battlefield creating a large supply of water underground. At the end of the third hand seal the user will manipulate the water to erupt from the earth in the form of a large serpent that then proceeds to swallow the target(s) whole within its body that is composed of raging water currents. From the time the beast fully erects from the earth, a process that is rather swift, it becomes sentient with the goal of swallowing every target that is within short range of the spot it rose from. Targets that leave short range of the eruption spot can escape the serpent's bite, but while inside short range they will be honed in on. Inside the opponent will become disoriented as they combat against the raging currents that has its way with their body as they are tossed around relentlessly although at this point the jutsu doesn't deal any damage. The water serpent has a length of 4m and a width and height of 2m, and its true ability happens after the water serpent has engulfed its targets into its body. The serpent will then rapidly coil around itself forming into a large sphere of water with a 3m diameter, and inside this sphere the raging water currents continue to circulate, but this time numerous portions of the water are compressed into miniature needles creating a trap of water that shreds the target apart with continuous exposure. The technique is nicknamed the red egg due to the extensive bleeding the target undergoes which shows as the water used for the technique becomes stained red. Two turns of constant exposure will leave the target with numerous cuts and at the risk of bleeding out if not treated in time while a full four turns will leave the opponent on the verge of death as they try to move their tattered body. The technique lasts for four turns making raiton techniques the best jutsu to follow up with due to how susceptible the water element is to the currents. [B]Notes:[/B] ►Can be used three per battle ►Has a 4 turn cooldown between each use ►Can only be taught by ZandaT (Ryōshi doraibu) Quantum Drive Type: Offense Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 Description: Quantum Drive is a nintaijutsu attack that uses the water molecules in the air to attack in unison with the user. Once the target is within range the user will begin to repeatedly punch them as they release their water chakra into the air manipulating the area 4m above, behind, and to the sides of the opponent. With every punch the user throws they will also manipulate a wave of miniature needles that impact the target's body penetrating it dealing damage internally. The back to back punches and waves of needles will continually impact and penetrate the opponent leaving their mangled at the hands of their user as they suffer from blunt and penetrating damage. The opponent would be caught in the onslaught with no place to run as the user holds them in place with their rapid back to back punches. If the opponent managed to survive this technique due to some sort of defense or physical healing, they would still suffer from the symptoms of "Overhydration" which would leave the target with a massive headache as they stand disoriented and confused. The ailment would last for two turns afterwards. NOTES ►Can be used 2x per battle ►Has a two turn cooldown ►No water S rank and above afterwards ►The move can be affected by water and tai boosts ►Can only be taught by Zanda (Doton/Katon: Mitsubachi no su) Earth/Fire Style: Bees Nest Type: Offensive Rank: Forbidden Range: Short/Mid-Long Chakra: 50 Damage: 90(-15 to user) Description: The user will channel their doton chakra into the ground as they perform 2 hand seals creating three earth made ancient chinese bees nest, filled with numerous highly condensed earth arrows, to rise from the earth at any three locations within short range of the user pointing in any direction they desire. The user will then perform 1 hand seal as they infuse their fire chakra in every arrow creating numerous molten earth like arrows before clapping their hands as they create a fire explosion at the bottom of each bees nest that causes them to launch all the arrows at once as the fire explosion propels them like swift moving missiles. There are enough arrows in just one bees nest that it can rain down in one area and hit everything within short range, covering a 5m diameter if launched in linear fashions, and if all 3 were aimed in one direction then the sky would be filled with a blanket of arrows that hit multiple ranges in the vicinity they are facing. As the numerous molten earth arrows rain down on an area they explode on contact releasing multiple shrapnel of highly heated dense earth while setting the ground ablaze. The elemental combination, the amount of chakra used for only one person, and the widespread destruction caused by this technique is the reason why its forbidden. NOTES ►User cannot use Fire or Earth jutsu above A rank next turn ►This jutsu takes two of the users three jutsu spots per turn ►User feels fatigued by the chakra drain this jutsu brings and their body also receives some damage due to the strain put on it ►Can only be used once per battle ►Can only be taught by Zanda[/Spoiler][B][U]Allowed By: Toku:[/U][/B] [SPOILER](Doton- Jisatsu Tori) Earth release: Suicidal birds Type: Attack Rank: A-rank Range: Short-Long Chakra cost: 30 Attack points: 60 Description: the user summons three stone birds that explode out of the ground and take flight. Once the birds gain altitude they come crashing down on the opponent leaving crater size holes where the opponent stood. *note: can only be used 3x per battle. *note: can only be used by Toku. (Doton- Jari Tatsu) Earth release: Gravel Dragon Type: Attack Rank: S-rank Range: Short-Long Chakra cost: 40 Attack points: 80 Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel. *Note: can only be used by Toku. *Note: can only be used 3x per battle. *Note: No s-rank earth and above can be used next turn. (Katana Jutsu: Shinkirou Dageki) - Sword art - mirage strike Rank: A Type: Attack Range: short - Mid Chakra cost: 30 Damage points: 60 Description: The user uses the light reflected off the blade and moulds it with chakra sent into the blade. This then intensifies the light reflected towards the enemy and then gives the illusion of multiple blades in which the enemy sees multiple blades coming towards them and find it hard to predict the actual blade. Note: -This jutsu must be performed with a drawn sword. -This jutsu can only be taught by Toku. -This jutsu can only be performed 3 times. (Ninpo: Shinku Kiji Ryuu)- Ninja art: Scarlet cloth dragon Rank: B Type: Supplementary Range: Long Chakra cost: 25 Damage cost: N/A (+10 for explosive tags) Description: the user opens a scroll and performs the following seals: tiger dog horse. This then releases multiple cloths with spiked tastles on the ends that is infused with chakra and allowing the user to control its path of direction. The scarlet cloth dragons are then able to trap the enemy by wrapping round the legs shoulders and arms and restrains their movements. The spiked tastles are then thrust into the ground to act as ankers to hold the enemy down. This can also be used by applying explosive tags to the cloth to use as extra damage after holding the enemy still. Note: -This jutsu can be used in conjunction with explosive tags to cause damage. -can only be taught by Toku.[/SPOILER][B][U]Allowed By: Howard:[/U][/B] [SPOILER]Ninja art: Chakra Cannon (Seishou kyanon) Rank: S Type: Offensive/Defensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent ~Can not use Ninjutsu techniques the next turn~ ~Can only be used by me and who I teach~ Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki) Rank: S Type: Attack Range: Short Chakra Cost: 40 Damage Points: 80 Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure ~Can only be used once per battle~ ~Can only be used by me and who I teach~[/SPOILER][B][U]Allowed By: Yard:[/U][/B] [SPOILER](Raiton: raikou myaku) Lightning Release: Lightning pulse Type: Attack Rank: S Rank - Forbidden Rank Range: Short-Long Chakra Cost: 40 ( 50 If charges for 2 moves) Damage Points: 80 (90 If charged for 2 moves) Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range. Notes: -No Raiton for the next turn if charged for Forbidden Rank. -No A rank Raiton for the next turn if charged for only S rank. -If charged for forbidden rank the user takes 20 damage due to the strain on the users body. -No ninjutsu on the next turn just elemental jutsu. -The electricity has enough amps and current to kill. -Charging of 1 move = S rank rank. -Charging of 2 moves = Forbidden Rank. (Katon: Hagetaka kaen) Fire Release: Condor Blaze Type: Supplementary/Attack Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage Points: 90 Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames. -If the user has signed the condor contract then this jutsu will only require 5 handseals. -No Katon for the next 2 turns. -Can only use this jutsu once per battle. -Can only use 2 jutsu on the next turn. -No Katon jutsu before this jutsu. -The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves. -If the user is caught in the explosion then he/she will die. -Can only be taught by ~Yard~[/SPOILER][B][U]Allowed By: Goro:[/U][/B] [SPOILER](Doton: Kouseki Manipyure-Shon ) -Earth Style: Mineral Manipulation Rank:A Type:Supplementary Range:Short-Long Chakra Cost: 30(-5 each turn) Damage: N/A Description: User forces massive amounts of chakra into the earth, giving them the ability to manipulate the finite particles, and sediments that compose the dirt.Using extreme chakra compression/decompression user can then change the density/composition of the ground. (Doton: Ri-chi Yori Yomi)- Earth Release: Reach from the Underworld Rank:A Type: Attack Range:Mid-Long Chakra:30(-10 to user) Damage:60 Description: With a quick series of hand seals, user summons series of earth hands that, appear from underneath the opponent(s). These earth hands wrap themselves around the opponent(s) appendages( arms, legs, throat) and pulls them through the ground (several feet), creating a pit in it's wake. Note *Can only be used 3 times per battle* *-2 chakra for each hand* (Kinjutsu: Kansou Gen****eki Tsuchi) Foribidden Art: Arid Primal Earth Rank: Foribidden Type: Attack Range: Mid-Long Chakra: 60 Damage: 90 (Death if directly applied to humans due to extreme dehydration) (-30 to user) Description:User gathers his fire chakra then releases it into the surrounding area, creating an extremely dry and arid area. It becomes so hot that heat vapors can be see making vision at a distance hard. Being aimed at the surrounding air wind jutsu become near impossible difficult to use. If aimed at an single object all moisture can be evaporated from it(Must make direct contact. User will lose use of the medium in which the heat passes through). Note Takes great concentration so only 1 other move can be perform the same turn this is used. Can only be used twice per battle.[/SPOILER][B][U]Allowed By: Akisha:[/U][/B] [SPOILER]Forbidden Taijutsu Art: Demonic Wrist Braking (Kinshi Taijutsu Gijutsu: Oni Te Hadome) Type: Defense - Offense Rank: S Range: Short Chakra cost: 40 Damage points: 80 Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose. Note: the user can’t use any A or above rank taijutsu attacks for the next turn. Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run. Note: Can only be used 2 times per battle. Note: Can only be taught by PowerOfDarkness Lightning Release: Lightning Shoes (Raiton: Rai Hanka) Rank: A Type: Deffense/ Supplementary Range: Short Chakra Cost: 30 Damage Points: N/a Description: The user channels his Raiton chakra into his feet and generates little steams of lightning under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it. However while using this the user is very vulnerableto water techniques. Note: *Can only be taught by PowerOfDarkness *Jinbei is the co-creator of this jutsu *Can only be used 2 times per battle *No S or A rank Raiton techniques the following turn this jutsu is used. *Lasts for 2 turns Lightning Release Rai Whip (Raiton: Rai Kakuhan) Rank: S Type: Offense Range: Short-Middle Chackra Cost: 40 Damage Points: 80 Description The user will preform a single hand seal and concentrate a huge amount of compressed chakra in his palm. As a result a very long whip will aprear and by concentrating raiton chakra the user is able to extend it up to 10m. The whip is attached to the user's hand by little steams of lighting which allows the user to control the whip and send him wherever he wants. The jutsu will numb its target upon contact, however the user is very vulnerable to water attacks while using this jutsu... Note: * Can only be taught by PowerOfDarkness * Can only be used 2 times per battle * No S rank Raiton techniques for the same and following 1 turn.[/SPOILER][B][U]Allowed By: Kaze..:[/U][/B] [SPOILER](Katon:Tsuin Doragon)-Fire Style:Twin Dragon Fire Type:Attack Rank:S RangeShort-Long Chakra Cost:40 Damage Points:80 Description:The user forms a series of hand signs then releases fire from his/her mouth making a double headed twin dragon. This dragon attacks the opponent an if it coillide with other fire jutsu it asborbs the jutsu an grows stronger. Note:Can only aborb A rank fire an down Note:Can only be used 2 per battle (Doton:Shishi Doton Hora)-Earth Style:Lion's Of The Earth Den Type:Attack Rank:S RangeShort-Long Chakra Cost:40 Damage Points:80 Description: The user forms a series of hand signs then 3 Lion's form from the earth the lions have the ability to fuse with the earth an swim in the earth like a fish does in water. The Lion's also has the ability to fuse into one huge lion when the lions fuse they have to be fully destoryed or they can regenerate from the costing the user - 20 charka Note:Can only be used 2 per battle Note: If lions Combined it can only be used once[/SPOILER][B][U]Allowed by Izuna Uchiha:[/U][/B] [SPOILER](Suiton: Suiton Kokatsu)-Water Style: Water Implosion Type: Defense/Supplementary Rank: A Range: Short/Long Chakra cost:30 Damage Points: N/A Description: The user will make several hand seal and finish by clenching his fist. As he do so, any mass of water chosen will implode on itself, greatly reducing their size and shape. This justu is mostly used to defend against incoming water jutsu as they will become easier to avoid/defend against. -Can only be used 3 times per match -Can only be used on A rank and below Water techniques -Can only be used by Izuna Uchiha (Suiton: Teijou Suiton)-Water Style: Stationary Water Type: Supplementary Rank: B Range: Close/Range Chakra cost:20 (-3 each turn) Damage Points:N/A Description: By focusing chakra in the user’s feet and through the water, he will make the water move in any desired direction. The user can either stop his opponent from moving by manipulating the water under him (like running on a treadmill) or can use this jutsu to his own advantage to increase his speed. -This jutsu can only be used on a water source* -This jutsu cannot hold back speed of Rock Lee without weights and above -The increase in speed is by 30% -If the user is already in First Gate level speed or above, then the increase in speed will not work -This jutsu can only be user by Izuna Uchiha* (Jikko Nashi Motto)- Earth Release: Chopped Legs Type: Supplementary Rank: A-Rank Range: Long Chakra cost: 30 Attack points: N/A Description: After making several handseals, the user will focus a great deal of Earth Chakra in one of his foot and will stomp it on the ground. By doing so, the surface of the earth will become extremely friable in a 500m radius. In this state, the earth will crumble under the feet of both the user and his enemy if they run at speed higher then "normal", causing them to helplessly fall into the ground. Any heavy object or jutsu aimed at the ground will also make it crumble. -"normal" is defined by everything under the first gate -This jutsu can only be used twice -Can only be used by Izuna Uchiha[/SPOILER][B][U]Allowed By: Sin:[/U][/B] [SPOILER](Katon: Kuroi Kashou)Fire Style: Black Burn Rank: S Type: Attack/Defence Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent. Note: -The user can keep it as armor, that will hurt anybody who touches it. -Can only be used twice per battle -Only People Taught by SinRival Water Style: Grand Water Wave (Suiton: Yuuen Mizunami) Type:Attack/Supplementery Rank: S Range:Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user focuses there water chakra into a huge wave that can carry the user in the air and make the user fly. The user can make waves come out of the huge wave and go attack the opponent. The water wave would need to be destroyed by some sort of earth jutsu or be cut off from the connection of water destroying the wave and making the user fall. Note: -Can only be created one per battle -Must be taught by Izure -After usage the user can't use s-rank water jutsus next turn or the turn used (Raiton:Ikazuchi Hibana Bakudan)-Lightning Style: Lightning Spark Bomb Type:Attack Rank:A Range: Mid Range Chakra Cost:30 Damage Points:60 Description: The user gathers lightning chakra around him/her and then releases tiny sparks and after 2 turns, they are fully attached to the opponent and at anytime,The user can form tiger seal and make the sparks expload, the opponent would need to get out of range before this could happen or just use a jutsu that could burn away the sparks, if the opponent can't do that then the user could kill the opponent. Note: -The User Can Only Use This Jutsu Three Times A Battle -Can only be used by SinRival or any people taught this jutsu by her.[/SPOILER][B][U]Allowed By: ZeroK:[/U][/B] [SPOILER]Water release: Tears of Sorrows (Suiton: No namida wa, kanashimi) Type: Defensive/Supplementary Rank: A Range: Self/Short Chakra cost: 25 Damage points: 40 Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion. Notes: • Can only be taught by ZeroGarra. • Can only be used three times per battle. • This jutsu lasts for 1 turn. Earth release: Burial of sorrow (Doton: Kanashimi no maisō) Type: Offensive/supplementary Rank: A Range: Short/Mid Chakra cost: 30 Damage points: 50 Description: the user focuses earth chakra into his/her hands, and then slams them unto the ground, this creates a small earth wave, that’ll race against the target. When the wave is close to the opponent, (around short range) it builds up, (like when a wave comes close to shore) and becomes a 5 meter tall wave, which on the front side, looks like a crying face, with an open mouth. Inside the mouth there is a tongue, made of hard earth, that’ll try to grab the target, and pull it into the mouth. Inside the mouth there’s a lot of teeth made of stone, when the target is caught inside the mouth, the wave will sink into the earth and compress itself, crushing the target within it[/SPOILER] [B][U]Allowed By: Nero:[/U][/B] [SPOILER] [B](Raiton: Chi Raiton hari) Lightning Style: Thousand Lightning needles[/B] Type: Attack Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description: The user gathers up lightning chakra to there hand and shoots a large lightning bolt into the sky and then pours down 1000 skinny needles made out of lightning on the opponent. Note:This jutsu can only be used twice per battle [B](Doton: Nagashi Kuchi) - Earth Release: Sink Hole[/B] Rank: C Type: offensive, supplementary, defence Range: short - mid Chakra: 15 Damage: 30 Description: After performing the Snake Hand seal the user will turn the ground below his target into a sink hole that will suck them beneath. Its is a snaring technique, used to entrap his foes or slow them. [B](Katon: Katon ookami) Fire Style: Fire wolves[/B] Type: Attack Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user spits out fire and then turns them into a shape of five wolves that run straight into the opponent these wolves can be seperated into different area's or sections. Note:This jutsu only last for 1 turn, usable only twice per battle. [B](Suiton: Tsunami no Jutsu) Water Technique: Tidal Wave no Jutsu[/B] Type: Attack/Supplimetary/Defensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The jutsu can be used as either an offensive technique or as a passive technique. The user will expel a large volume of water from his mouth and then form it into a tidal wave then either surf on the tidal wave and follow up with another jutsu or attack or rush the tidal wave at enemies. [B](Katon: Hotaru no Mai) – Fire Release: Dance of the Fire Flies[/B] Rank: S Type: Attack Range: Short – Long Chakra cost: 40 Damage points: 80 Description: The user shoots from their mouth multiple fireballs of intense heat shoot out like a storm of fireflies and converge on a large area and leave the surrounding area scorched from the intensity of the flames. Note: Can only be used 3 times. [B]Fuuton: Kaze Shihai (Wind Release: Wind Control)[/B] Rank: A Type: Supplementary Range: Short- Long Chakra: 30 Damage: N/A Description: The user forms a seal and is able to change the path of thier own wind natured techniques. example. The user shoots a blast of wind that would typically move in a straight line, the user would then perform this technique to alter the path of the previous technique allowing the blast of wind to change trajectory. [B]Fuuton: Kazegan (Wind Release: Wind gun)[/B] Rank: S Type: Attack Range: Short- Long Chakra: 40 Damage: 80 Description: the user creates ultra compacted "bullets" of slicing wind on the tips of thier fingers. The user then hold thier hands out and can shoot the compacted "bullets" one at a time or all at once. Though lacking the raw destructive power of the rasengan, these wind spheres have intense cutting power of wind and travel at a high velocity. (Only usable 2 Times in Battle) [B](Fūton: Ryu Shushou no Shinkou) - Wind Release: Rising Dragon Palms[/B] Rank: A Type: Offensive Range: Short - Mid Chakra cost: 30 Damage points: 60 Description: The user focuses some wind chakra into their palms creating orbs which are then molded as the user thrusts their palms into the air infront of them and molding them into the shape of two dragon claws that criss-cross each other in a single point and exploding on impact causing a strong shock wave that sends any targets within range flying backwards. [/SPOILER][B][U]Allowed By: Fausty:[/U][/B] [SPOILER][Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦ Range: Short/long Rank: A Type: Attack/Supplementary Chakra Cost: 30 Damage: 60 Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed. Note: ~Usable twice per battle. ~Faust can only teach this. [Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix Technique ♦ Range: Short/long Rank: Forbidden Type: Attack Chakra Cost: 50 [+30, when the user takes the second deep breath] Damage: 90 [+20, when the user takes the second deep breath] Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings. Note: ~Usable once per battle. ~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn. ~No fire element for the next turn. ~No Taijutsu for next turn ~Faust can only teach this.[/SPOILER][B][U]Allowed By: Oraan:[/U][/B] [spoiler]Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones) Type: Defense/Supplementary Range: Short-Mid Rank: A Chakra Cost: 50 Damage Points: N/A Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground. Note: Restricted to 3x per battle. Only Oraan may teach[/spoiler][B][U]Allowed By: McKnockout:[/U][/B] [SPOILER](Fuuton: Tenrai Kougi) - Wind style: Divine Justice Rank: S Type: Attack/Defense Range: Short-Mid Chakra Cost: 40 Damage: 80 (-15 to user) Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks. *Note: The user takes 15 damage due to his proximity to the slashing wind. *Note: Can only be used twice *Note: No S rank wind techniques the following turn. *Note: Must wait at least 2 turns to be used again. *Can only be taught by McKnockout[/SPOILER][B][U]Storm Usergroup:[/U][/B] [SPOILER]B-Rank: (Ranton: Raikou "Drops")-Storm Release:Lightning Drops Type: Offensive Rank: B Range: Mid-Long Chakra Cost:10 (-15 for every turn active) Damage Points: 20 (+10 every turn active) Description:The user will gather raiton and suiton chakra, then release it into the clouds. Then they will manipulate the clouds, causing rain drops to fall. These rain drops are filled with small bolts of concentrated lightning. When hit, the lightning will give the opponent small bolts of electricity, that will stun them. Note: -If there is no clouds, then this can not be performed -If not stopped in 5 turns, the opponent will be paralyzed -Can only be used 2 times a battle -Must be taught by McAfeezy (Ranton: Sutatikku Tamas)-Storm Release: Static Bullets Type:Attack Rank:B Range:Mid-Long Chakra Cost:20 Damage Points:40 Description:The user will gather raiton chakra and suiton chakra into their mouth. Then they will combine them, creating water bullets filled with lightning inside their mouth. Then the user will shoot these bullets at the opponent, on contact the will explode, leaving the opponent wet, and continuously shocked, due to the lightning. Note: -Effects last for 2 turns -Usable 3 times a battle -Can not use any Storm Techniques up to B-Rank the following turn. -Must be taught by McAfeezy (Ranton: Wangetsu Kata Ranton Kyodan) Storm Release: Crescent Shaped Storm Projectile Rank:B Range:Short-Long Type: Attack/Defense Chakra: 20 Damage: 40 Description: The user will sling their hand forward releasing a crescent shaped projectile of storm at the opponent or object. Note: -Usable 4 times A-Rank: (Ranton: Reizā Sākasu) - Storm Release: Laser Circus Rank: A Type: Attack Range: Short – Long Chakra cost: 30 Damage points: 60 Description: The user creates several bright beams of electricity that shoots at his enemy. A halo of bright energy spreads from the users hands as they use this technique. (Ranton: Raiunkōha) - Storm Release: Thunder Cloud Inner Wave Rank: A Type: Offensive/ Defensive Range: Short Chakra cost: 30 Damage points: 60 Description: After performing the required hand seals the user uses Storm Release to generate a thick ring of thunderclouds and electricity around him, creating an offensive and defensive ward. He can then uses these clouds to fire powerful blasts of lightning at his enemies, and as an electrified perimeter; effectively preventing his enemies from getting close. But a wind elemental technique can blow the clouds away. Note: -Cloud of rings lasts 2 turns (Ranton: Minichua Nokogiris) Storm Release: Miniature Saws Rank: A Range: Short-Long Type: Attack Chakra: 20 Damage: 40 Description: The user will slam both hands on the ground, sending their Storm chakra underneath the ground, to the opponent. The user will manipulate the chakra, changing it into miniature saw, that will travel under the ground, until they're right beneathe the opponent. They will then erupt from the ground under the opponent, cutting them severely. Note: The ground around them will crack, creating fissures on the surface between the user and his opponent as the saws move toward him. Note: -Takes 3 seconds to travel under ground -Usable 3 times (Ranton: Arashi Butoukai)-Storm Release: Storm Ball Type:Attack/Defensive Rank:A Range:Short-Mid Chakra Cost:30 Damage Points:60 Description:The user will combine raiton and suiton chakra, causing a giant thunderous ball of water, filled with lightning to form. The user will then send the ball at the opponent, on contact the balls will subdue the opponent, then electrocute them, causing them to become paralyzed. Note:The opponent will become paralyzed and numb, hindering them not capable of attacking. Note: -Usable 2 times a battle -The ball is very large, about 20 meters across -Must be taught by McAfeezy -No Storm Techniques next turn (Ranton: Funnu Kadou )-Storm Release: Raging Vortex Type:Attack/Defense Rank:A Range:Short-Mid Chakra Cost:25 Damage Points:50 Description: The user will perform a row of 3 handseals, then the user will gather raiton and suiton chakra, then release it into the air around themselves. Then the user will manipulate the chakra, causing the water to start spinning very rapidly, like a tornado. The user will also add the raiton chakra, while the vortex is spinning, causing the water to become electrically charged. The user then sends the vortex at the opponent, on contact the vortex will suck the opponent up into the middle of the vortex, then continuously strike them with lightning. Then eventually the vortex throws the opponent across the battle field. Note: -Usable 3 times a battle -Must be standing still -the Opponent will be paralyzed and soaked in water, making them heavier -Must be taught by McAfeezy (Ranton: Raikou Mizu Kadou)- Storm Release:Lightning Water Vortex Type:Attack/Defense Rank:A Range:Short-Long Chakra Cost:30 Damage Points:60 Description: The user perform a row of 8 handseals, then charge Raiton chakra into one hand and Suiton chakra into the other. Then the user puts their hands together, then thrusts them forward, releasing a vortex of water, along with a streak of lightning, which combines with the vortex, becoming a lightning charged vortex of water. Note: -Can only be used 3 times a battle -When the vortex leaves the user, it goes in a straight line, therefore allowing a skilled shinobi to easily dodge it. -Will numb and paralyze target on contact -Has to be taught by McAfeezy S-Rank: (Ranton: Mugen Doragon Arashi)-Storm Release: Infinite Dragon Storm Type:Attack Rank:S Range:Short-Long Chakra Cost:40 Damage Points:80 Description: The user sends their raiton and suiton chakras into the sky above. Then the user manipulates the sky, causing clouds to form. A water dragon is formed and is infused with lightning. The user sends this water dragon down upon the opponent. I The dragon can split into several heads, allowing for more succession of attack. Upon contact, the dragon engulfs the opponent, drowning them, while continuously shocking them, before spitting them out. Note: -Usable 1 time a battle -No Storm Techniques for the following turn -Dragon is about as big a Kirin, but not nearly as fast -Must be taught by McAfeezy (Ranton: Arashi no Jet) Storm Release: Jet of Storms Type: Attack Rank: S Range: Short - Long Chakra cost: 40 Damage Points: 80 Description:The user will spew out an enormous amount of water from their mouth creating a jet of water, As it flows from their mouth the user will perform two handseal adding lightning chakra in conjunction thus creating a powerful jet of electrified water that is capable of pushing the enemy away with ease including summons and or paralyzing the opponent on contact. Note: -If hit the opponent will be come paralyzed for 1 turn. -Must be taught by Drizzy, Must know/have storm release. -Usable 2x per battle and must wait one turn before use of storm release/or this technique (Ranton: Chujiao de shuimu) Storm Release: Tentacles of a Jelly fish Type: Attack Rank: S Range: Mid/Long Chakra: 40 Damage: 80 Description: The user will perform a set of handseals then stomp their foot on the ground, tentacle shaped ropes will burst up all around the opponent and try to wrap him/her up and shock them until they die. Note: -The ropes paralyze on conctact. -Must be taught by Infamous, Must have storm release. -Usable 2x per battle, must wait 4 turns after each use. (Ranton: Bo sai dong rao) Storm Release: Poseidons Rejection Type: Defense Rank: S Range: Short/Mid Chakra: 40 Damage: N/A Description: The user will spew out an enormous current of electrified water that sprouts outward making a wall to block/ cancel out incoming jutsu. The stream is very bright. Note: -Usable 2x per battle. -Must be taught by Infamous, Must have storm release. (Ranton: Ling ren zhenjing de yu) Storm Release: Shocking Rain Type: Defense/ Supplementary Rank: S Range: Short - Long Chakra: 40 Dama*ge: N/A Description: After performing the needed handseals the user will use storm release to create electric rain. By casting the users chakra essence into the sky, It will then create clouds, that will rain down extremely bright droplets of rain, which can be dangerous to a foes nervous system. Note: -Gives storm release techniques a +10 damage increase. -Usable once per battle -Lasts 3 full turns, unless the clouds are blown away. Takes one turn for the clouds to form. -Must be taught by Infamous, Must have storm release. -The rain slows the opponent down, due to the raindrops electrocuting the nervous system enough to slow down processes but not enough to kill. (Ranton: Fengbao shouliudan) Storm Release: Storm Grenade Type: Attack Range: Short Rank: S Damage:80 Chakra: 40 Description: The user will perform three handseals then place his hands as if doing a rasengan, the user will then generate water and electricity in between his hands, once there is a ball shaped figure created he will then compress it, the ball will look very small in size but dangerous. On impact it will burst outward creating huge waves with lightning surging through out it. Note: -Usable 2x per battle, must wait 3 turns before using again. -Must be taught by Infamous, Must know storm release.[/SPOILER][B][U]Kumogakure: Village Customs:[/U][/B] [Spoiler](Ninpou: Kumogakure no Jutsu)- Ninja Art: Hidden Cloud Technique Type: Supplementary Rank: C Range: Long Chakra Cost: 15 Damage: N/A Description: Usable by most members of the Hidden Cloud village, this technique creates a very thick group of ground-level clouds that covers the battlefield. The clouds are many times thicker than mist from the Hidden Mist counterpart jutsu and thus makes it harder to see and even more difficult to breathe in the clouds. Cloud ninja have no trouble breathing as they reside at such high altitudes that they have grown used to the atmospheric pressure, but against regular shinobi unfamiliar with life in the Hidden Cloud Village, they could potentially suffocate if the clouds are not dispersed within 5 turns. Like the Hidden Mist counterpart, the clouds are made up of the users chakra, making it impossible for Sharingan users to effectively use their sharingan in the Hidden Clouds. Note: Can only be used two times a battle (Raiton: Ryuusandan Haratsu Ami) Lightning Release: Shrapnel Explosion Net Rank: B Type: Attack Range: Short-Long Chakra: 20 Damage: 40 Description: The user charges a large amount of raiton chakra into a single kunai/shurikan and throws it at the opponent. The user then may preform a single hand seal and cause the raiton built up within the kunai to explode outwards causing the object to explode into multiple, metal shards covered in raiton that are connected to each other by a multiple electrical currents, creating a net effect that will easily subdue an opponent. Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step) Rank: A Type: Supplementary/Attack Range: Short-Mid Chakra: 30 Damage: (60 if used to attack) Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming. (Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod Rank: A Type: Supplementary/Defensive Range: Short-Mid Chakra: 30 Damage: 60 (if opponent is within the field) Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user. (Last 3 Turns) (Usable only once) Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form) Rank: Forbidden Range: Short-Long Type: Attack Chakra: 50 Damage: 80 (-25 to user) Description: The User will create a Chidori within the palm of his clenched fist. As he unclenches his hands, the Chidori will burst into 1 thousand birds of lightning, controllable by the user. Upon being released, a highly blinding light is released, making it impossible to see the user and likewise blinds sensors momentarily (until the birds are fully released). The birds themselves hold combustive properties, causing a localized explosion as they collide into their target, causing multiple explosion capable of affecting everything within mid range of the target. The user is also able to release the birds and later have them split into two separate groups, dropping the power of the them slightly. If done in this way each group of birds create a smaller explosion that spans short range of their location and carries S rank strength, but this allows the second half of the birds to maintain the same power as those birds, S ranked strength. If used this way, the user can only use one other jutsu that turn. This is noted as the Chidori's most powerful form after Kirin. Note: Can only be used once Note: After using, the user cannot use any lightning based jutsu for 2 turns. Note: From the high concentration of lightning in his hands, the user is unable to use hand based taijutsu of A rank and higher for 1 turn and hand seal speed is slightly lower for one turn. Note: If released as two sep Note: Byakugan users are not blinded by the initial release of lightning[/Spoiler][B][U]Akatsuki Usergroup:[/U][/B] [Spoiler][B](Debari no Jutsu) - Astral Projection[/B] Rank:B Type:Supplementary Range:Short-Long Chakra Cost:20 Damage Points:N/A Description: By forming the needed hand seals, a distorted astral form of the ninja's being will appear at any desired location. This spirit is not tangible but still allows the user to perform jutsu that would not require creating a tangible body to perform. While in the spirit form, the ninja's voice will also sound deep and distorted. While the technique is active, the real body remains inactive in a meditative state. [B]Note:[/B] -Must be taught this jutsu by an Akatsuki Character or Members of the Akatsuki Usergroup [B](Akatsuki Enjin: Hoku) - Akatsuki Ring: North[/B] Type: Supplementary Rank: S Range: Short Chakra Cost: N/A (-10 Ninjutsu Cost) Damage points: N/A Description: One of the ten Akatsuki Rings worn on the left little finger. This Ring is made out of an Indestructible light-green stone that increases the Ninjutsu ( Basic, Advanced + Elemental ) abilities of the user decreasing the amount of chakra needed by 10, with the exception of E and D rank technique, without altering the damage output. All Ninjutsu technique's Handseals are decreased by 1/3. This ring produces a hidden frequency received by other rings providing a hidden form of communication among ring bearers. Five times per battle, it can be used to create S ranked constructs of chakra attached to the ring that is able to drain chakra on contact, gaining up to 50 chakra each strike. However, after using, the user's ring backfires from chakra overload and cause all ninjutsu to require an additional 10 chakra for the next turn. [B]Note:[/B] -Can only be worn by a Member of Akatsuki [/Spoiler][B][U]Zaigou Usergroup:[/U][/B] [Spoiler][B](Raiton Bu-meran Ashinami) Boomerang Lightning Step[/B] Type:Attack Rank:S Range: Short-Long Chakra Cost:40 Damage Points:80 Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse. ♦ Can only be used 3 times per battle. ♦ Must have mastered lightning. ♦ No lightning techniques of S-Rank or above for one turn after the use of this technique. ♦ Can only be taught by Mathias [B]Doton/Fuuton: Semai Meimei Oberisuku | Earth/Wind Release: Small Divine Obelisk[/B] Type: Offensive/Defensive Rank: A-Rank Range: Short-Long (on throwing) Chakra: 30 (-10 each turn) Damage: 60 Description: User does 3 hand seals (Dog+Ox+Bird) and 1 Rock Obelisk breaks from the ground within short range of the user. This obelisk is about 4 meters high and 2 meters wide. This Obelisk is then infused with wind chakra which makes it rise from the ground and hover above ground between short to mid range around the user. The user can direct the obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire. When the Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. The Obelisk can also be used to attack the enemy, by throwing it against the enemy. Note: can only be used 3 times Note2: stays active maximum of 3 turns Note3: can only be taught by Scorps [B](Fuuton: tora no Kamikaze) Wind Release: Tigers of the Divine Winds[/B] Type: Offensive Rank: S Range:Short-Mid-Long Chakra Cost: 40 Damage Points:80 Description: After a series of four handseals, the user will release his chakra on the atmosphere, shaping the wind from his surroundings into 4 tigers. The tigers then will run at high speeds towards the opponent (at approximately the same speed of a living healthy tiger). The user predetermines where and how the tigers will run towards the opponent, then after releasing the tigers, the user is unable to alter their curse, as they go auto. When the tigers (or the closest tiger) come(s) into short range of the opponent, he/they launch himself/themselves like a torpedo, rotating at high speeds slashing and hitting the target. -Can only be used twice per battle -No other wind related techniques on the same turn and the following -Can only be taught by Gin-San[/Spoiler][/SPOILER] [/QUOTE]
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