[KG] Eyes that Reflect The Heart

Mirai

Legendary Shinobi 🐸
Supreme
Joined
Aug 17, 2011
Messages
23,065
Reaction score
1,357
Tbh it's not elaborated on exactly how one would counter Tsukiyomi with their own, but if we go off of how the technique operates by itself, requiring eye contact, then it's safe to assume that you must maintain eye contact with your opponent for it to work. If you remember, Sharingan's hypnosis ability is weak but clutch in moments where you want to make it seem as if you can read the opponent's mind, or slow down their actions and hand seals in order to get yours off at virtually the same time (like with Kakashi and Zabuza). The same concept would apply here: by locking eyes with your opponent you would hypnotize and slow down their actions just enough to cast Tsukiyomi at the same time, cancelling out both Genjutsu the instant they were performed. If one were to wait until they're in the illusion to cast their own then they would have already lost as Tsukiyomi cannot be cast on yourself. Yes, Kuninotokotachi breaks it as well.

Next up is the power to decide fate itself, Izanagi. There's a lot going on here and it's one of the more complicated MS techniques, so I want you to break it down as you understand it as well as any questions you might have and I'll do my best to address your concerns.

( Doujutsu: Izanagi ) – Eye Technique: Izanagi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra cost: 100
Damage points: N/A ( loss of a Sharingan eye )
Description: Izanagi is a Genjutsu that is intended to be cast upon oneself and not the enemy though it actually seems to imbue reality with the users will and alter it according to his own needs. When activated the user removes the boundaries between reality and illusion and bends it to achieve the best outcome to his situation. In a certain degree this allows the user to control their own state of existence as well as that of those around him. However, this is only maintained for the briefest of moments. When activated it is capable of turning an injury or even death into an illusion allowing the user to escape harm, but not without a grave cost. The use of this technique results in the loss of a Sharingan eye. The technique essentially allows the user to alter reality and negate any event that might have happened in the last moments of battle (negates anything that has happened to either the user or the enemy in the last 2 turns), the only exception being his own chakra levels.
Note: This version can only be used by Uchiha Bios with access to MS/EMS
Note: Can only be used twice per battle, once per eye, rendering the used eye blind for the rest of the match, even if the user has EMS
Note: Those around the user as well as the user are well aware of the altered reality though they cannot do anything to change it
Hmm ok I guess so, but I've never seen it be used in the role-play so it's always been a bit of a mysterious concept to me. I'll keep this in mind though if I ever get into a situation like this. Anyways onto one of the most iconic technique amongst the MS set - Izanagi. Right so Izanagi is a concept manipulating Genjutsu, where instead of controlling the mind of the opponent or your own, you impose your illusion into the very existence of the world itself. This in turn grants the Uchiha a minor temporary control over reality, allowing them write their will into existence. The most common use of this is seen with Danzo, who while uses a slightly stronger variant, allows him to rewrite his own deaths; removing them from existence in a sense and allowing himself to write into existence his own survival.

Now this is limited in the actual game, as you can only rewrite what has happened up to two turns ago- but in the actual show it wouldn't surprise me what else can be rewritten. In the case of the RP doe, anything you may have suffered from i.e Sanity reduction, health etc is also reversed back to that point, hence why you can survive death. This level of control over the world itself comes with a cost doe, as once you cast it - your eye goes blind immediately, which limits the use of this technique to twice per battle. It's a very powerful technique, and even though its classed as a Genjutsu, its more like a Space-Time technique if you asked me to be honest.

Another thing too is that unlike Danzo's, the Uchiha's use of Izanagi only really triggers on them; in a sense. It doesn't directly affect the opponent, but where as Danzo's own can affect others if I remember right. So yeah, it's a powerful technique that gives you two second chances, better make full use of them or your cooked lol. The Yin State passive technique, Kuninotokotachi can prevent the use of Izanagi. The technique can also be used to counter its sister technique, Izanami - where as you can essentially rewrite yourself out of the other Uchiha's casting of Izanami and reverse your existence back prior to it triggering but you'd need to do this by the first turn/second turn of exposure or it would be too late essentially.
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
488
Hmm ok I guess so, but I've never seen it be used in the role-play so it's always been a bit of a mysterious concept to me. I'll keep this in mind though if I ever get into a situation like this. Anyways onto one of the most iconic technique amongst the MS set - Izanagi. Right so Izanagi is a concept manipulating Genjutsu, where instead of controlling the mind of the opponent or your own, you impose your illusion into the very existence of the world itself. This in turn grants the Uchiha a minor temporary control over reality, allowing them write their will into existence. The most common use of this is seen with Danzo, who while uses a slightly stronger variant, allows him to rewrite his own deaths; removing them from existence in a sense and allowing himself to write into existence his own survival.

Now this is limited in the actual game, as you can only rewrite what has happened up to two turns ago- but in the actual show it wouldn't surprise me what else can be rewritten. In the case of the RP doe, anything you may have suffered from i.e Sanity reduction, health etc is also reversed back to that point, hence why you can survive death. This level of control over the world itself comes with a cost doe, as once you cast it - your eye goes blind immediately, which limits the use of this technique to twice per battle. It's a very powerful technique, and even though its classed as a Genjutsu, its more like a Space-Time technique if you asked me to be honest.

Another thing too is that unlike Danzo's, the Uchiha's use of Izanagi only really triggers on them; in a sense. It doesn't directly affect the opponent, but where as Danzo's own can affect others if I remember right. So yeah, it's a powerful technique that gives you two second chances, better make full use of them or your cooked lol. The Yin State passive technique, Kuninotokotachi can prevent the use of Izanagi. The technique can also be used to counter its sister technique, Izanami - where as you can essentially rewrite yourself out of the other Uchiha's casting of Izanami and reverse your existence back prior to it triggering but you'd need to do this by the first turn/second turn of exposure or it would be too late essentially.
Yea, from a mechanical standpoint it works because it works. Successfully cast your own Tsukiyomi when/if it hits you and you're out.

So just like in the show, Izanagi is absolute. Typically people think to reverse their deaths, but Izanagi is a lot more expansive if you think about it. Control over reality as it relates to your own existence... You could literally teleport, or in the more accurate sense, transplant your body to a separate area on the field in order to instantly close or create a gap between yourself and an opponent or just remove yourself from an unfavorable situation, like being bound by a wicked seal or something that would normally require instant reaction or counters (as long as it's not within the first two turns). With limited control over space and time as it relates to your body and immediate surroundings, you could achieve anything within the limits of imagination and RP practicality.

The sister technique, Izanami, also has no control over a person if they perform Izanagi, as they could rewrite their existence back to a time before the illusion had landed while not actually reversing the technique itself. Meaning the price is still paid on the opponent's side, usually, which is why it is so useful against 'ultimates' like those. Of course, the price is very steep if you don't have EMS--you have to give up an eye.

And speaking of Izanami. Break it down like you did with Izanagi as well as any questions you have:

( Doujutsu: Izanami ) - Eye Technique: Izanami
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 100
Damage: N/A ( loss of a Sharingan eye )
Description: Izanami is one of the ultimate techniques of the Uchiha clan, said to have been created to deal with Izanagi users that went mad or abused it. It is a genjutsu which affects the target through physical sensations shared between them and the user. Like its counterpart, in exchange for the temporary ability that it grants the user, the Sharingan with which Izanami is cast is sealed away and loses its light forever, leftblind for the rest of the match. According to Itachi, this technique and Izanagi form a pair, but while Izanagi is a technique capable of altering destiny, Izanami is instead one that "decides" it. To begin the technique, after selecting any arbitrary moment, the caster uses their Sharingan to remember the physical sensations and every detail that surrounds him and his opponent as well as the information gathered by all his senses and that of their opponent's during that instant like a photograph. The user must then intentionally replicate the same sensation, feeling and moment and in the same way, memorise it with their Sharingan. Then, upon casting the technique, Izanami overlaps and connects these two identical "moments" as well as the flow of time between them, creating an infinite loop of events that entraps the opponent's consciousness. Whilst under the effects of the technique, the target stands motionlessly as the loop of events continually replays inside their mind. Each time a loop is repeated, any physical damage incurred is reset as it were before the start of the loop. Despite being able to become consciously aware of their situation and act differently, the victim is unable to significantly alter or escape from the inevitable progression of these events. However, because this technique was created to reprimand and save the users of Izanagi, the victim is able to escape the infinite loop if they can acknowledge the real results of their actions and in doing so, accept their fate.
Note: Can only be used by Uchiha bios and the user must have mastered all Sharingan Genjutsu as well as gained access to MS or EMS, even if he doesn't need it to cast the illusion.
Note: Can only be used once per eye, after which the used eye loses its light for the rest of the fight.
Note: Doesn't require eye contact and takes 2 turns to set up and then trigger, during which the user can't use Genjutsu on the enemy.
Note: The user is left noticeably exhausted once the technique is fully triggered, while the target is left locked inside the illusion for up to 3 turns, unable to move or be aware of anything from the real world during that time. During those 3 turns, the user can make use of Genjutsu to interrogate the target freely without him knowing. After the 3 turns pass, the target is released but left in an exausted state, unable to fight or flee.
Note: Once triggered, target can't release himself from the illusion for the full 3 turns.
 
Last edited:

Mirai

Legendary Shinobi 🐸
Supreme
Joined
Aug 17, 2011
Messages
23,065
Reaction score
1,357
All noted, and yeah its applications are quite vast if you can get unique/creative with it. The whole closing a distance thing is wild, cause you better make it count if the opponent ain't got something ready to cook you with. But moving onto this next cluster **** of a move, Izanami.

So it took me a bit of reading, cause honestly I think in my entire tenure of being an RPers, I've seen this technique used twice, once by LoK vs Lili and recently in a fight Pervy Sage used it. So having some literal examples are nice but the flavor of the most recent use wasn't quite telling me much I hate to admit, so I'll be trying to explain this to the best of my knowledge. So Izanami in itself is more of a trap based illusion, as opposed to the likes of lets say Amaterasu, where you as the caster needs to create what we can call a loop. Over the course of two turns, the user will first initiate the process of picking a moment in time during the fight, namely the next two turns (or the same turn of initial selection and the following turn) to essentially record all the data their Sharingan records and also of the opponents own sensations as well. This takes all the sensations, via the five senses and the information record with their eyes - in order to effectively record them and stitch them together. This would than trigger Izanami, creating an infinitely looping illusion that plays within the target's mind for three turns.

One paper it sounds, simple - but from what I've seen/gathered, you have to effectively repeat as close as possible of a sensation with the processing, so how I imagined this is lets say I start turn one using Fireball Jutsu, Shadow Clone and end on a Taijutsu attack. My Sharingan then records that information, crafting it as the first frame of the illusion. My opponent does whatever they do their response. Now my turn follows up again, I will then need to somehow at least closely make another closely related move, which now I fire off a fire stream, make another move and so forth. The arbitrary moment that was selected was the sensation of heat, via my fire and thus creates the section frame of my illusion.

Then on my third turn, Izanami itself triggers- casting said infinitely looping illusion of the last two turns. That's my current interpretation of how it works in the RP, and if I am off- let me know please as I intend to understand this one as accurately as possible. Once the illusion is casted, the opponent is capable of being manipulated to reveal information, via the use of layering in an illusion of sorts into the combination, such as using the Sharingan Genjutsu to pry information out of them etc. Of course, unlike the canon manga use, they aren't trapped forever until they find their 'truth'; but rather stays within it for three turns but renders them unable to continue fighting irregardless.

It's a powerful illusion, steep cost of course of going blind for the rest of the arc/battle in the respective eye but it does allow you to end fights a lot more easier as the opponent is basically wide open to do as you wish with them. An example of this is if lets say you wanted to collect them to resurrect an Edo you captured. You need them alive of course, so by trapping them in Izanami, you can perform the Impure World Resurrection on them, leaving them at your mercy or even killing them to collect their DNA. It's essentially a one hit win, without actually 'killing'.
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
488
All noted, and yeah its applications are quite vast if you can get unique/creative with it. The whole closing a distance thing is wild, cause you better make it count if the opponent ain't got something ready to cook you with. But moving onto this next cluster **** of a move, Izanami.

So it took me a bit of reading, cause honestly I think in my entire tenure of being an RPers, I've seen this technique used twice, once by LoK vs Lili and recently in a fight Pervy Sage used it. So having some literal examples are nice but the flavor of the most recent use wasn't quite telling me much I hate to admit, so I'll be trying to explain this to the best of my knowledge. So Izanami in itself is more of a trap based illusion, as opposed to the likes of lets say Amaterasu, where you as the caster needs to create what we can call a loop. Over the course of two turns, the user will first initiate the process of picking a moment in time during the fight, namely the next two turns (or the same turn of initial selection and the following turn) to essentially record all the data their Sharingan records and also of the opponents own sensations as well. This takes all the sensations, via the five senses and the information record with their eyes - in order to effectively record them and stitch them together. This would than trigger Izanami, creating an infinitely looping illusion that plays within the target's mind for three turns.

One paper it sounds, simple - but from what I've seen/gathered, you have to effectively repeat as close as possible of a sensation with the processing, so how I imagined this is lets say I start turn one using Fireball Jutsu, Shadow Clone and end on a Taijutsu attack. My Sharingan then records that information, crafting it as the first frame of the illusion. My opponent does whatever they do their response. Now my turn follows up again, I will then need to somehow at least closely make another closely related move, which now I fire off a fire stream, make another move and so forth. The arbitrary moment that was selected was the sensation of heat, via my fire and thus creates the section frame of my illusion.

Then on my third turn, Izanami itself triggers- casting said infinitely looping illusion of the last two turns. That's my current interpretation of how it works in the RP, and if I am off- let me know please as I intend to understand this one as accurately as possible. Once the illusion is casted, the opponent is capable of being manipulated to reveal information, via the use of layering in an illusion of sorts into the combination, such as using the Sharingan Genjutsu to pry information out of them etc. Of course, unlike the canon manga use, they aren't trapped forever until they find their 'truth'; but rather stays within it for three turns but renders them unable to continue fighting irregardless.

It's a powerful illusion, steep cost of course of going blind for the rest of the arc/battle in the respective eye but it does allow you to end fights a lot more easier as the opponent is basically wide open to do as you wish with them. An example of this is if lets say you wanted to collect them to resurrect an Edo you captured. You need them alive of course, so by trapping them in Izanami, you can perform the Impure World Resurrection on them, leaving them at your mercy or even killing them to collect their DNA. It's essentially a one hit win, without actually 'killing'.
You're close on most points here. Main note is that Izanami does not require you to repeat the same actions after initiating it, which is essentially snapshotting your surroundings and sensations within yourself and the opponent and then replicating those as a chakra-induced experience or illusion. The process takes three turns to complete starting from the moment of initiation. From then on, the opponent has 3 turns to defeat you or remove themselves from the battle somehow because on your third turn it triggers and releases all of those stored sensations onto their mind in an instant which incapacitates any who can't counter with Yin State or, as I mentioned earlier, Izanagi to remove themselves from the loop through its ability to erode the barriers between illusions and reality. During that time after initiation and before the trigger you may fight as normal but you cannot use Genjutsu of any kind as this would disrupt the process.

If it lands, the opponent is left reliving those moments: Initiation, Turn 2, and Trigger, for 3 turns while they remain motionless in reality. Like you said it ends the fight in most cases and is a reliable way to secure a target for whatever purpose, but should it miss or the enemy counters adequately you're left with only shot and eye left.

Next up is everybody's favorite, the Susano'o. This version here is the generic, incomplete form, and so it is not as powerful or large as the complete version which appears missing for custom Uchiha bios. Despite being a spiritual construct, Susano'o has physical characteristics and can be used swat weapons out of the air, tank elemental blasts, grab people, etc., but this version does not cover the ground under your feet. Also note that both MS have to be activated to use this, so if you've used Izanagi/Izanami or gone blind through overuse then you cannot access Susano'o in any shape.

( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.
 

Mirai

Legendary Shinobi 🐸
Supreme
Joined
Aug 17, 2011
Messages
23,065
Reaction score
1,357
You're close on most points here. Main note is that Izanami does not require you to repeat the same actions after initiating it, which is essentially snapshotting your surroundings and sensations within yourself and the opponent and then replicating those as a chakra-induced experience or illusion. The process takes three turns to complete starting from the moment of initiation. From then on, the opponent has 3 turns to defeat you or remove themselves from the battle somehow because on your third turn it triggers and releases all of those stored sensations onto their mind in an instant which incapacitates any who can't counter with Yin State or, as I mentioned earlier, Izanagi to remove themselves from the loop through its ability to erode the barriers between illusions and reality. During that time after initiation and before the trigger you may fight as normal but you cannot use Genjutsu of any kind as this would disrupt the process.

If it lands, the opponent is left reliving those moments: Initiation, Turn 2, and Trigger, for 3 turns while they remain motionless in reality. Like you said it ends the fight in most cases and is a reliable way to secure a target for whatever purpose, but should it miss or the enemy counters adequately you're left with only shot and eye left.

Next up is everybody's favorite, the Susano'o. This version here is the generic, incomplete form, and so it is not as powerful or large as the complete version which appears missing for custom Uchiha bios. Despite being a spiritual construct, Susano'o has physical characteristics and can be used swat weapons out of the air, tank elemental blasts, grab people, etc., but this version does not cover the ground under your feet. Also note that both MS have to be activated to use this, so if you've used Izanagi/Izanami or gone blind through overuse then you cannot access Susano'o in any shape.

( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.
Alright, I think I get it now but I may double back for additional confirmation in Discord dms. It's really a powerful technique, and honestly I can only see myself using it if the other win conditions such as loss of eye contact can't be established for Tsukiyomi instead lmao.

Anyways, onto the next technique which is Incomplete Form. Honestly, it's one of my favorite techniques among the set so far due to its versatility. It's essentially manifesting particular parts of the Susanoo, allowing you to utilize its power without having to fully unleash the spiritual avatar. It has a lot of uses, in all honesty- such as grappling if you are trying to reach something from afar like an opposing technique to crush it before it hits you, or grabbing a ledge to prevent falling. It can summon the ribcage to provide a quick defensive option. Its main advantage is the fact it doesn't require handseals to cast it, so you can easily transition into it for whatever you need. The downside of course is that once you've used up your actual Susanoo casting uses, this of course becomes defunct. Id honestly see myself using it more often than the actual Susanoo unless I need to *really* bring him out lol.

And technically, TECHNICALLY, depending on the jutsu, you can honestly defend from techniques beneath you by using the arm/hand variant while jumping to put yourself in its palm, while the construct tanks the impact for you. Just a little bit of a cheeky tech I think would work. Only drawback to this is the -10 per turn for normal MS users, but thankfully it doesn't eat away at MS turns.

As for the full Susanoo, custom Uchiha's have to submit their own in custom jutsu, even doe a generic one is so easy to add into the canon list imo...anyways...
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
488
Alright, I think I get it now but I may double back for additional confirmation in Discord dms. It's really a powerful technique, and honestly I can only see myself using it if the other win conditions such as loss of eye contact can't be established for Tsukiyomi instead lmao.

Anyways, onto the next technique which is Incomplete Form. Honestly, it's one of my favorite techniques among the set so far due to its versatility. It's essentially manifesting particular parts of the Susanoo, allowing you to utilize its power without having to fully unleash the spiritual avatar. It has a lot of uses, in all honesty- such as grappling if you are trying to reach something from afar like an opposing technique to crush it before it hits you, or grabbing a ledge to prevent falling. It can summon the ribcage to provide a quick defensive option. Its main advantage is the fact it doesn't require handseals to cast it, so you can easily transition into it for whatever you need. The downside of course is that once you've used up your actual Susanoo casting uses, this of course becomes defunct. Id honestly see myself using it more often than the actual Susanoo unless I need to *really* bring him out lol.

And technically, TECHNICALLY, depending on the jutsu, you can honestly defend from techniques beneath you by using the arm/hand variant while jumping to put yourself in its palm, while the construct tanks the impact for you. Just a little bit of a cheeky tech I think would work. Only drawback to this is the -10 per turn for normal MS users, but thankfully it doesn't eat away at MS turns.

As for the full Susanoo, custom Uchiha's have to submit their own in custom jutsu, even doe a generic one is so easy to add into the canon list imo...anyways...
Lol on the jumping into Incomplete Susano'o hand bit. I wouldn't do that, if I were you. Just move out of the way or counter with something more applicable to that situation.

Now onto the infamous black fire of the Uchiha. Amaterasu is unique among MS techniques for two main reasons: it lasts indefinitely once released and it has a very fast travel time, appearing to 'happen' anywhere you focus your eyes. For the opponent, the main ways of countering this are through instant or automated physical defenses that block line of sight between them (the target) and you (the user) or with certain techniques that could logically push the flames off of their bodies after getting hit or by shedding the affected area(s) like when Ay removed his own arm, and Oral Rebirth. A couple sealing techniques also work, as well as the few bios who can achieve 50+ speed to avoid it when it spawns.

Your custom MS techniques that derive from Amaterasu and 'spawn' at a focal point will also have these escape/defense conditions unless specifically stated otherwise in their descriptions btw. Also as it relates to any custom Blaze techniques: you won't be allowed to have any that manipulate existing flames as that is a Sasuke-specific ability through Kagutsuchi. Finally, yes, your eyes gotta bleed when you use it, and yes, your Blaze Release (and Sharingan techniques in general) can be boosted by AP and other skills except for Sage Mode. Also, according to one of the 'recent' Rifts including LoK, any restriction that targets your Fire Release will also affect your use of Amaterasu as it counts as a Fire AE though it does not gain any boosts that affect Fire.

( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 80 per turn (-30 to the user)
Description: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas capable of moving at least 50 Speed can move out of the focal point before the flames actually ignite. While they burn for an incredibly long time, these flames cannot be doused nor extinguished by Water, burning it within a turn regardless of size or power. While these flames are hard to avoid, they spread and burn through the target slowly, spreading at the speed of a Forbidden Fire Ranked Jutsu. Also, its been noticed that Chakra sensors can sense the increase in chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's Shield of Sand. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemies will experience 80 damage per turn until the flames are either sealed or removed in some form.
 

Mirai

Legendary Shinobi 🐸
Supreme
Joined
Aug 17, 2011
Messages
23,065
Reaction score
1,357
Lol on the jumping into Incomplete Susano'o hand bit. I wouldn't do that, if I were you. Just move out of the way or counter with something more applicable to that situation.

Now onto the infamous black fire of the Uchiha. Amaterasu is unique among MS techniques for two main reasons: it lasts indefinitely once released and it has a very fast travel time, appearing to 'happen' anywhere you focus your eyes. For the opponent, the main ways of countering this are through instant or automated physical defenses that block line of sight between them (the target) and you (the user) or with certain techniques that could logically push the flames off of their bodies after getting hit or by shedding the affected area(s) like when Ay removed his own arm, and Oral Rebirth. A couple sealing techniques also work, as well as the few bios who can achieve 50+ speed to avoid it when it spawns.

Your custom MS techniques that derive from Amaterasu and 'spawn' at a focal point will also have these escape/defense conditions unless specifically stated otherwise in their descriptions btw. Also as it relates to any custom Blaze techniques: you won't be allowed to have any that manipulate existing flames as that is a Sasuke-specific ability through Kagutsuchi. Finally, yes, your eyes gotta bleed when you use it, and yes, your Blaze Release (and Sharingan techniques in general) can be boosted by AP and other skills except for Sage Mode. Also, according to one of the 'recent' Rifts including LoK, any restriction that targets your Fire Release will also affect your use of Amaterasu as it counts as a Fire AE though it does not gain any boosts that affect Fire.

( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 80 per turn (-30 to the user)
Description: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas capable of moving at least 50 Speed can move out of the focal point before the flames actually ignite. While they burn for an incredibly long time, these flames cannot be doused nor extinguished by Water, burning it within a turn regardless of size or power. While these flames are hard to avoid, they spread and burn through the target slowly, spreading at the speed of a Forbidden Fire Ranked Jutsu. Also, its been noticed that Chakra sensors can sense the increase in chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's Shield of Sand. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemies will experience 80 damage per turn until the flames are either sealed or removed in some form.
Right, so here we with what I think is my favorite technique in the entire arsenal of the EMS/MS line. Amaterasu is type of Fire Release Natured technique that acts as the MS's basic 'Ninjutsu'. How it works is basically, through focusing one's Sharingan at a particular point and building up chakra, the user is capable of spawning these flames onto someone or something within the point of focus. Once something is caught by the flames, they will be immediately consumed by the flames and unlike normal fire release, these flames burn perpetually on its target. They can also be used to counter techniques, evidently when Itachi utilized the flames to basically overpower and eat through Sasuke's own fire. This shows that even though the lack momentum, they still carry insane amount of power behind them.

Countering these flames are inherently hard due to their ability to basically spawn directly on the target. It requires first and foremost the ability to detect the build of chakra in the user's eye, which to sensory and Dojutsu is described as feeling a certain amount of 'pressure' before it's released. At that point, you either need a Space Time Ninjutsu or the ability to move at least 50 speed in order to avoid. Most people aren't avoiding this that easily but it's not *impossible*.

It also serves as the basis for the Uchiha exclusive AE, Enton or Blaze Release which is the equivalent of other elements that has a slightly superior version. And example of this is Black Lightning and Typhoon, both of which while weaker, are in the same category as Amaterasu. One thing to note as well too is that fact the flames are physical; which means if you have enough damage mitigation, you can essentially shave off the damage per turn of Amaterasu, so it being 80 per turn is sort of a bit of a let down, as its Blaze Release sub techniques are all 100+ in damage. Anyways, I do have a question as well, considering they are still damaging, would it be snuffed out if going against a strong enough technique? Like let's say 80 vs 120 damage water, would the water completely destroy it even doe it says clearly water cannot douse the flames?
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
488
No. The flames cannot be dealt with on a damage basis because they are literally eternal... they'd just keep burning the water over the turns until it's gone. Instead, to 'defeat' the black flames you must seal or transport them somewhere else entirely. Actions of physically removing them from play work. Anything else is just stalling the inevitable. So in this case a high-damage water wave could wash over the terrain or a person but it will not affect the flames to the point where it cancels them out.

Here's a neat combination between Fire Release and Blaze. By first making a fireball and launching it, you'll add a little black spice in there in the form of Amaterasu, which allows the technique properties of both release. Important notes here are that this follows the Speed of an S-ranked Katon technique (13) and it is affected by abilities that augment Fire Release, unlike other Blaze techniques. I'm not sure if it carries the eternally linger aspect of Amaterasu, ticking targets for -80 every turn like the original, so don't go trying that just yet. For now, enjoy this fusion tech that allows you to use your Mind attribute in combination with Spirit.

( Enton: Gōkakyū no Jutsu ) - Blaze Release: Great Fireball Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120
Description: The user creates a massive Great Fireball that he launches at the opponent. As he does this, he utilizes his Blaze Release to generate black flames with the fireball as he expels it, augmenting it's powers. This Fireball takes on the properties of both Blaze and Fire release.
Note: Can only be used by Uchiha with Amaterasu as an ability..
Note: Cannot be used in consecutive turns.

Next up we have a cool Blaze Release sword that can be used to swipe at targets for 120 base damage, or release arcing waves of black fire at the same damage values. Only mid ranged reach but undoubtedly powerful. Important note here is that the sword only lasts a the turn it is created, similar to Incomplete Susano'o, so only use it as quick defense/attack. Don't think you'll be having this like a fashion statement in your fights. Dodging the arcs is relatively easy--they're essentially Forbidden ranked Fire/AN at 15 Speed, so be sure to use em up close when the target has few avenues to escape through.

( Enton: Kaijutsu ) - Blaze Release: Flame Control Jumping Flames
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 120
Description: Once Amaterasu is cast from the user’s left eye, he uses his right eye to coat a sword with black flames, manipulating the flames to surround his blade or to create one of pure flames. Despite being created from the flames of Amaterasu, this jutsu has corporeal form behind it, creating arcs of Blaze Release flames as he swings that are able to cut through opponents with ease.
Note: Can only be used by Uchiha with Blaze as their eye abilities.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use.
Note: Cannot be dodged unless the user has an ability that fits the ones described
 

Mirai

Legendary Shinobi 🐸
Supreme
Joined
Aug 17, 2011
Messages
23,065
Reaction score
1,357
No. The flames cannot be dealt with on a damage basis because they are literally eternal... they'd just keep burning the water over the turns until it's gone. Instead, to 'defeat' the black flames you must seal or transport them somewhere else entirely. Actions of physically removing them from play work. Anything else is just stalling the inevitable. So in this case a high-damage water wave could wash over the terrain or a person but it will not affect the flames to the point where it cancels them out.

Here's a neat combination between Fire Release and Blaze. By first making a fireball and launching it, you'll add a little black spice in there in the form of Amaterasu, which allows the technique properties of both release. Important notes here are that this follows the Speed of an S-ranked Katon technique (13) and it is affected by abilities that augment Fire Release, unlike other Blaze techniques. I'm not sure if it carries the eternally linger aspect of Amaterasu, ticking targets for -80 every turn like the original, so don't go trying that just yet. For now, enjoy this fusion tech that allows you to use your Mind attribute in combination with Spirit.

( Enton: Gōkakyū no Jutsu ) - Blaze Release: Great Fireball Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120
Description: The user creates a massive Great Fireball that he launches at the opponent. As he does this, he utilizes his Blaze Release to generate black flames with the fireball as he expels it, augmenting it's powers. This Fireball takes on the properties of both Blaze and Fire release.
Note: Can only be used by Uchiha with Amaterasu as an ability..
Note: Cannot be used in consecutive turns.

Next up we have a cool Blaze Release sword that can be used to swipe at targets for 120 base damage, or release arcing waves of black fire at the same damage values. Only mid ranged reach but undoubtedly powerful. Important note here is that the sword only lasts a the turn it is created, similar to Incomplete Susano'o, so only use it as quick defense/attack. Don't think you'll be having this like a fashion statement in your fights. Dodging the arcs is relatively easy--they're essentially Forbidden ranked Fire/AN at 15 Speed, so be sure to use em up close when the target has few avenues to escape through.

( Enton: Kaijutsu ) - Blaze Release: Flame Control Jumping Flames
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 120
Description: Once Amaterasu is cast from the user’s left eye, he uses his right eye to coat a sword with black flames, manipulating the flames to surround his blade or to create one of pure flames. Despite being created from the flames of Amaterasu, this jutsu has corporeal form behind it, creating arcs of Blaze Release flames as he swings that are able to cut through opponents with ease.
Note: Can only be used by Uchiha with Blaze as their eye abilities.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use.
Note: Cannot be dodged unless the user has an ability that fits the ones described
Ok noted on the Amaterasu department. I just wondered considering how Itachi vs Sasuke was, if it was the same or similar but to know Amaterasu ignores that in a sense is brilliant. Anyway onto the next;

The first one is fairly simple, you create the great fireball technique and then utilizing Enton, you coat it in the flames of Amaterasu. It carries the properties of both elements, which is actually pretty much the same since Enton is now treated as Fire Release in the role-play last I heard. I would assume it takes on the properties of Amaterasu's continuing burning effect BUT I also saw in a few other upcoming techniques that literally says that the flames disperse after use, so its a bit ambiguous as to if it does or not. However I want to believe that it doesn't, as it's not mentioned in this case so I'll take your advice on that and not treat as such. One thing is, since this technically both Mind and Spirit attributed, which of two would it take bonuses from? I am going to say it would prioritize whichever of the two is the highest, so if my Mind AP bonus is +20 vs Spirit which is +15, it prioritizes the former. I have no real questions outside of that, its fairly straightforward I believe.

The next one is another simple technique, allowing you to coat your sword or create a sword made of Amaterasu flames. You then take the sword and swing it, releasing arcs of the flame which allows it to cut through things. This also has corporal properties, which means that it carries physical striking power behind as opposed to its parent technique. Once again, Im not sure if it carries the passive burning if it makes contact with the opponent after the result...but would be nice to know. One thing about its notes, it mentions it cannot be dodged? Unless they have an ability that can avoid it being described, but I think that might be an error. If not, it would mean the abilities mentioned in base Amaterasu. Outside of that, no questions here either.
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
488
Ok noted on the Amaterasu department. I just wondered considering how Itachi vs Sasuke was, if it was the same or similar but to know Amaterasu ignores that in a sense is brilliant. Anyway onto the next;

The first one is fairly simple, you create the great fireball technique and then utilizing Enton, you coat it in the flames of Amaterasu. It carries the properties of both elements, which is actually pretty much the same since Enton is now treated as Fire Release in the role-play last I heard. I would assume it takes on the properties of Amaterasu's continuing burning effect BUT I also saw in a few other upcoming techniques that literally says that the flames disperse after use, so its a bit ambiguous as to if it does or not. However I want to believe that it doesn't, as it's not mentioned in this case so I'll take your advice on that and not treat as such. One thing is, since this technically both Mind and Spirit attributed, which of two would it take bonuses from? I am going to say it would prioritize whichever of the two is the highest, so if my Mind AP bonus is +20 vs Spirit which is +15, it prioritizes the former. I have no real questions outside of that, its fairly straightforward I believe.

The next one is another simple technique, allowing you to coat your sword or create a sword made of Amaterasu flames. You then take the sword and swing it, releasing arcs of the flame which allows it to cut through things. This also has corporal properties, which means that it carries physical striking power behind as opposed to its parent technique. Once again, Im not sure if it carries the passive burning if it makes contact with the opponent after the result...but would be nice to know. One thing about its notes, it mentions it cannot be dodged? Unless they have an ability that can avoid it being described, but I think that might be an error. If not, it would mean the abilities mentioned in base Amaterasu. Outside of that, no questions here either.
No, I don't think Blaze Release: Great Fireball can gain both AP bonuses related to Mind and Spirit. Only one applies, but it can be either/or, so that's what makes it such an interesting canon. As for your second question, that note is likely a remnant from an older version of the tech as dodging it should be a lot more straightforward than base Amaterasu usage, which 'spawns' out of nowhere, leaving foes little time to react naturally.

The great Yasaka Magatana. This is the ideal projectile-based usage of Amaterasu, canon-wise. Though it requires the Susano'o to hold, it can be split into many objects following splitting rules, which allows you to create a single, black hell-bean, or a whole string of them like a tomoe necklace (I think that was how Madara used them in the games). They're devastating, moving at the twice the speed of the fastest base element with the power to blast people off of their feet and incinerate them at the same time. Defenses against this are moving out of the way at 30+ speed, sealing the flames, or accepting defeat.

( Enton: Yasaka Magatana ) - Blaze Release: Eight Slopes Curved Jewel
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 70
Damage: 140
Description: Utilizing the orb of black flames in his Susanoo's hand, the user is able to rapidly produce a number of magatama projectiles, which are composed entirely of the flames and have solid, corporeal form. The size of the created projectiles are dependent upon the user's intent and situation though they all travel at high speeds, moving at 30 speed. While the manner in which they work is somewhat similar, the technique can assume multiple forms that differ slightly both in appearance and use - similar to the normal Yasaka Magatana technique. Upon impact, victims are forcefully thrown off of their feet and quickly incinerated, taking full damage at one time before the Magatana disperse that turn.
Note: Can only be used by Uchiha with Blaze as their eye abilities.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 3 times and reduces MS duration by 2 turns each use.
Note: Cannot be dodged unless the user has an ability that fits the ones described.

This one here is like the base Amaterasu usage in that it 'spawns' at a focal point beneath the enemy's feet to form a 5m ring on the ground around them. Visually, think of a 5m halo on the ground set beneath the foe. Shortly after, the ring erupts in a pillar of flames that burns anything caught within its confines. The main defenses to this technique are similar to Yasaka Magatana above: move out of the way before it finalizes, which is the pillar erupting and not the formation of the ring of flames, due to the slight pause between the two moments, or sealing the flames. That is this technique's only weakness, aside from the fact that it reduces usage for MS users and damages you.

( Doujutsu: Shounetsujigoku ) - Eye Technique: Burning Hell
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra cost: 100
Damage points: 140 ( -40 to user per use)
Description: The user will focus his Mangekyo upon the ground under the opponent's location and cause black flames to erupt from beneath them, forming a giant pillar of flames. The flames initially create a ring of 5 meters around the target of flames before shortly after erupting into a gigantic pillar of flames, incinerating everything within the ring. Before they fully manifest, the flames manifest on the ground for a mere second, allowing enemies moving faster than 40 to avoid it as well as enemies that use S/T abilities. The flames have all the properties of Amaterasu and as such, can be sealed away or expelled from the body of the target before they can completely consume him.
Note: Can only be used by Uchiha with Blaze as their eye abilities.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 2 times and reduces MS duration by 2 turns each use.
Note: Cannot be dodged unless the user has an ability that fits the ones described
 

Mirai

Legendary Shinobi 🐸
Supreme
Joined
Aug 17, 2011
Messages
23,065
Reaction score
1,357
No, I don't think Blaze Release: Great Fireball can gain both AP bonuses related to Mind and Spirit. Only one applies, but it can be either/or, so that's what makes it such an interesting canon. As for your second question, that note is likely a remnant from an older version of the tech as dodging it should be a lot more straightforward than base Amaterasu usage, which 'spawns' out of nowhere, leaving foes little time to react naturally.

The great Yasaka Magatana. This is the ideal projectile-based usage of Amaterasu, canon-wise. Though it requires the Susano'o to hold, it can be split into many objects following splitting rules, which allows you to create a single, black hell-bean, or a whole string of them like a tomoe necklace (I think that was how Madara used them in the games). They're devastating, moving at the twice the speed of the fastest base element with the power to blast people off of their feet and incinerate them at the same time. Defenses against this are moving out of the way at 30+ speed, sealing the flames, or accepting defeat.

( Enton: Yasaka Magatana ) - Blaze Release: Eight Slopes Curved Jewel
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 70
Damage: 140
Description: Utilizing the orb of black flames in his Susanoo's hand, the user is able to rapidly produce a number of magatama projectiles, which are composed entirely of the flames and have solid, corporeal form. The size of the created projectiles are dependent upon the user's intent and situation though they all travel at high speeds, moving at 30 speed. While the manner in which they work is somewhat similar, the technique can assume multiple forms that differ slightly both in appearance and use - similar to the normal Yasaka Magatana technique. Upon impact, victims are forcefully thrown off of their feet and quickly incinerated, taking full damage at one time before the Magatana disperse that turn.
Note: Can only be used by Uchiha with Blaze as their eye abilities.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 3 times and reduces MS duration by 2 turns each use.
Note: Cannot be dodged unless the user has an ability that fits the ones described.

This one here is like the base Amaterasu usage in that it 'spawns' at a focal point beneath the enemy's feet to form a 5m ring on the ground around them. Visually, think of a 5m halo on the ground set beneath the foe. Shortly after, the ring erupts in a pillar of flames that burns anything caught within its confines. The main defenses to this technique are similar to Yasaka Magatana above: move out of the way before it finalizes, which is the pillar erupting and not the formation of the ring of flames, due to the slight pause between the two moments, or sealing the flames. That is this technique's only weakness, aside from the fact that it reduces usage for MS users and damages you.

( Doujutsu: Shounetsujigoku ) - Eye Technique: Burning Hell
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra cost: 100
Damage points: 140 ( -40 to user per use)
Description: The user will focus his Mangekyo upon the ground under the opponent's location and cause black flames to erupt from beneath them, forming a giant pillar of flames. The flames initially create a ring of 5 meters around the target of flames before shortly after erupting into a gigantic pillar of flames, incinerating everything within the ring. Before they fully manifest, the flames manifest on the ground for a mere second, allowing enemies moving faster than 40 to avoid it as well as enemies that use S/T abilities. The flames have all the properties of Amaterasu and as such, can be sealed away or expelled from the body of the target before they can completely consume him.
Note: Can only be used by Uchiha with Blaze as their eye abilities.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 2 times and reduces MS duration by 2 turns each use.
Note: Cannot be dodged unless the user has an ability that fits the ones described
Yasaka Magatana is quite the technique, it's a powerful projectile moving very quickly but at the same time isn't too overpowering. Most people can avoid it id say if they at least have base 10 speed and with the right boost, it's pretty 'easy' to avoid. Though that's only one part of the crux, the other is actually tracking it considering it moves at 30 speed. Depending on the opponent, that won't be as easy to deal with considering the lack of high tracking outside of the specialists perks or sensory. Of the two, id say Im more likely to encounter someone who can track it but cant outright dodge it than the latter.

Since it's an Enton technique, it also suffers from the silly new clause of not being able to utilize it if your base fire release is currently capped via restriction. Overall, it's a powerful move, niche a bit depending on the opponent your facing but it still is a base 140 attack that still inherits the boosting power from AP and two additional boosts if you have the means, making it quite strong. No real questions on it too, its pretty self explaining.

Shounetsujigoku is another variant casting of the base Amaterasu, but instead of directly spawning onto the subject, it creates a ring of flames that violently erupts into a pillar of flames. As opposed to base Amaterasu doe, it has a 'slower' speed requirement to dodge it, where as the base technique needs 50 speed. While it's still fast, it is a lot more doable imo compared to the 50 speed requirement. The flames in this move also carries all the properties of the base technique, meaning even if the opponent dodges or actually gets hit, they will still suffer the per turn tick of damage but also carries the same countermeasures, but what's interesting about this one is the the current base chakra. It's 100, meaning unless you have some kind of canon technique that can absorb 100 chakra, you're pretty much screwed with this one. It has the same separation method too but trying to amount a 140 defense (when not even factoring in boosts) is not that easy either. None the less, once again it's a pretty to the point technique- which against the right opponent, is basically a death sentence. Nothing really more to add here myself. That -40 self damage doe is *steep* as well lmfao.
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
488
Yea, Burning Hell is at 70 chakra. LoK must have missed it during his edits. Otherwise your analysis is spot on with the only change being you don't have to worry about that ungodly amount of chakra in the technique.

Next up is the ability to spread Amaterasu along the body of your Susano'o to deter physical or close-quarter attacks. It deals 50% less damage per turn than regular Amaterasu but by being attached to the already mighty Susano'o you won't be lacking damage. For the note on dodging, ignore it as this technique is directly tied to Susano'o usage, meaning if one can dodge or block the ethereal warrior through sufficient means, then it will be the same for this technique.

( Doujutsu: Toku Amaterasu ) - Eye Technique: Shield of Amaterasu
Type: Defensive/Offensive
Rank: Forbidden
Range: Short
Chakra: 50 ( -10 per turn to maintain )
Damage: 100 ( -20 to the user )
Description: The user uses this technique on his Susano'o’s body to engulf it in black flames that will spread through it acting as an effective defense from most melee attackers. The technique itself ignites the susano parts of choice in black flames that will keep burning as long as the user fuels them with chakra. This technique is capable of causing lasting burns after the first turn should the target still be ignited, dealing an additional 40 damage per turn.
Note: Can only be used by Uchiha bios with Blaze as their abilities.
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described

Rising Sun requires both MS/EMS active to use and can be visualized as the stronger variant of Burning Hell as both techniques create a radius of black fire beneath a target that detonates for damage. The difference with this one, however, is the scale. Described as leaving a 'crater' behind, and with a range of Short-Mid you're looking at a 0 - 15m AoE. Consider it a mini-nuke in your arsenal based on these factors and also for its restrictions which are very steep, even among Sharingan techniques.

( Doujutsu: Hinokami ) - Eye Technique: Rising Sun
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 70
Damage: 140 ( -20 to the user )
Description: Using the principle behind Amaterasu, the user closes both eyes and then opens them one at a time, each time burning an area near the target with black fire. When both eyes are open the target is burned in a large circle of black fire that only leaves a crater behind. The scale of the technique is enormous but the cost is also severe. The user will drain most of his stamina into this one attack and, like all Amaterasu based attacks, this attacks also lacks physical momentum and impact as well as kinetic energy. While the flames aren't capable of being extinguished, they also lack the ability to do kinetic damage, increasing the defensive counters that the enemy may produce. These flames also only burn for a single turn, fading away afterwards.
Note: Requires Mangekyo Sharingan active and can only be used once.
Note: Reduces MS duration by 4 turns and leaves the user's stamina drained.
 

Mirai

Legendary Shinobi 🐸
Supreme
Joined
Aug 17, 2011
Messages
23,065
Reaction score
1,357
Yea, Burning Hell is at 70 chakra. LoK must have missed it during his edits. Otherwise your analysis is spot on with the only change being you don't have to worry about that ungodly amount of chakra in the technique.

Next up is the ability to spread Amaterasu along the body of your Susano'o to deter physical or close-quarter attacks. It deals 50% less damage per turn than regular Amaterasu but by being attached to the already mighty Susano'o you won't be lacking damage. For the note on dodging, ignore it as this technique is directly tied to Susano'o usage, meaning if one can dodge or block the ethereal warrior through sufficient means, then it will be the same for this technique.

( Doujutsu: Toku Amaterasu ) - Eye Technique: Shield of Amaterasu
Type: Defensive/Offensive
Rank: Forbidden
Range: Short
Chakra: 50 ( -10 per turn to maintain )
Damage: 100 ( -20 to the user )
Description: The user uses this technique on his Susano'o’s body to engulf it in black flames that will spread through it acting as an effective defense from most melee attackers. The technique itself ignites the susano parts of choice in black flames that will keep burning as long as the user fuels them with chakra. This technique is capable of causing lasting burns after the first turn should the target still be ignited, dealing an additional 40 damage per turn.
Note: Can only be used by Uchiha bios with Blaze as their abilities.
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described

Rising Sun requires both MS/EMS active to use and can be visualized as the stronger variant of Burning Hell as both techniques create a radius of black fire beneath a target that detonates for damage. The difference with this one, however, is the scale. Described as leaving a 'crater' behind, and with a range of Short-Mid you're looking at a 0 - 15m AoE. Consider it a mini-nuke in your arsenal based on these factors and also for its restrictions which are very steep, even among Sharingan techniques.

( Doujutsu: Hinokami ) - Eye Technique: Rising Sun
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 70
Damage: 140 ( -20 to the user )
Description: Using the principle behind Amaterasu, the user closes both eyes and then opens them one at a time, each time burning an area near the target with black fire. When both eyes are open the target is burned in a large circle of black fire that only leaves a crater behind. The scale of the technique is enormous but the cost is also severe. The user will drain most of his stamina into this one attack and, like all Amaterasu based attacks, this attacks also lacks physical momentum and impact as well as kinetic energy. While the flames aren't capable of being extinguished, they also lack the ability to do kinetic damage, increasing the defensive counters that the enemy may produce. These flames also only burn for a single turn, fading away afterwards.
Note: Requires Mangekyo Sharingan active and can only be used once.
Note: Reduces MS duration by 4 turns and leaves the user's stamina drained.
Toku Amaterasu is a highly defensive technique, carrying offensive quality to it. It ignites one's Susanoo with the flames of the Amaterasu, shaped to cover it and adding an additional level of defense to help deter people from approaching the user. It's largely going to be used against melee opponents, which would be quite the shock to them cause I am under the assumption it would spawn at similar speeds to the normal Amaterasu, leaving small but possible amount of time to prepare for the sudden summoning of the flames. I know you mention the speed note above not factoring in, but I can see it working in the sense of how the flames spawning on the construct. My first question, really my only one is that can it be used in tandem with the Incomplete Susanoo Technique? I vaguely remember that it can, likely due to the fight with Saskue and Raikage, he made the flames while only the ribcage was present around him but of course not everything is always ported over to the game.

Otherwise my other question is are the flames capable of intercepting ranged techniques? It doesn't really mention if it can or cant, but I wanna assume it can within reason. Obviously no wide spread stuff, unless maybe on the full body Susanoo? Just some food for thought.

Hinokami is a strong Blaze Release technique that starts off by igniting specific points near the target. This occurs each time the user opens their eyes, and once both are open, a large circular explosion of the black flames occur, causing a wide spread damage, leaving the earth cratered but also causing immense damage to the target. The offset is that it's a one time use technique, causes regular Mangekyō Sharingan to be reduced by four turns and also the usual self damage. Honestly? Yikes, because of the sole fact that this technique is more likely to be dodged as opposed to most other Blaze Release/Amaterasu related techniques. It also doesn't carry the same ticking damage as the base technique, which in hindsight is fair enough, its a strong base 140 and when you factor in AP and additional possible active/passive boosts, it can get very strong very quick. Nothing really stands out about this one and it's pretty clear cut about its intentions. I have no questions for this one, but I do have a general question about Amaterasu and Blaze as a whole.

It's often commonly seen in Naruto a lot of people are 'immune' to their own techniques, especially in cases of like energy based techniques. Mei with her Acid as the most immediate answer, and I wanted to know if this is the case for Amaterasu and Blaze, is an Uchiha who casted it immune to their own flames, cause then techniques like Hinokami become quite suspect to use cause then id be likely to be caught in the blast myself lol. I personally have my own means of being immune truth be told with some customs, but if it's the case without it, id actually find that very helpful in the long run.
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
488
Toku Amaterasu is a highly defensive technique, carrying offensive quality to it. It ignites one's Susanoo with the flames of the Amaterasu, shaped to cover it and adding an additional level of defense to help deter people from approaching the user. It's largely going to be used against melee opponents, which would be quite the shock to them cause I am under the assumption it would spawn at similar speeds to the normal Amaterasu, leaving small but possible amount of time to prepare for the sudden summoning of the flames. I know you mention the speed note above not factoring in, but I can see it working in the sense of how the flames spawning on the construct. My first question, really my only one is that can it be used in tandem with the Incomplete Susanoo Technique? I vaguely remember that it can, likely due to the fight with Saskue and Raikage, he made the flames while only the ribcage was present around him but of course not everything is always ported over to the game.

Otherwise my other question is are the flames capable of intercepting ranged techniques? It doesn't really mention if it can or cant, but I wanna assume it can within reason. Obviously no wide spread stuff, unless maybe on the full body Susanoo? Just some food for thought.

Hinokami is a strong Blaze Release technique that starts off by igniting specific points near the target. This occurs each time the user opens their eyes, and once both are open, a large circular explosion of the black flames occur, causing a wide spread damage, leaving the earth cratered but also causing immense damage to the target. The offset is that it's a one time use technique, causes regular Mangekyō Sharingan to be reduced by four turns and also the usual self damage. Honestly? Yikes, because of the sole fact that this technique is more likely to be dodged as opposed to most other Blaze Release/Amaterasu related techniques. It also doesn't carry the same ticking damage as the base technique, which in hindsight is fair enough, its a strong base 140 and when you factor in AP and additional possible active/passive boosts, it can get very strong very quick. Nothing really stands out about this one and it's pretty clear cut about its intentions. I have no questions for this one, but I do have a general question about Amaterasu and Blaze as a whole.

It's often commonly seen in Naruto a lot of people are 'immune' to their own techniques, especially in cases of like energy based techniques. Mei with her Acid as the most immediate answer, and I wanted to know if this is the case for Amaterasu and Blaze, is an Uchiha who casted it immune to their own flames, cause then techniques like Hinokami become quite suspect to use cause then id be likely to be caught in the blast myself lol. I personally have my own means of being immune truth be told with some customs, but if it's the case without it, id actually find that very helpful in the long run.
Yes, Sasuke did coat his incomplete Susano'o in Amaterasu during that Raikage fight. It's why he was so confident that Ay would not break through--which he did if only to teach the runt a lesson. You can also do that with your own incomplete Susano'o as well as the completed version. As for intercepting ranged techniques... that's a little tricky because even though the flames carry a high amount of damage, they lack physical force or impact, meaning they would not interact with physical things as predictably as other elements. Energy-based attacks would make a more valid argument if you were to use Amaterasu to intercept an incoming technique.

As for your question about Blaze Release users being immune to Amaterasu... No, they are not immune but they (you) usually don't aim your techniques in any way to damage yourself when using it. So in Eye Technique: Rising Sun's case you would allow ample space between yourself and the opponent because of the blast radius.

Finally, we have the unique ability of the Sharingan to seal techniques within their own eye or that of another; Transcription. Mechanically, this technique ties the auto-activating nature of Body Seals with a chosen ability of the Mangekyō Sharingan, which can include anything from canons to customs. People usually default to Izanami/Izanagi transcription and I can't blame them (I'm one), as that is a powerful reset ability to undo damn near any unfavorable situation without conscious thought aka move-consuming time. Other thing to note is the activation which takes up the Mangekyō's activation and usage limits, which obviously wouldn't work if the required eye is blind or destroyed. Similarly, if you sealed Amaterasu for example in another person's eye then that person not only cannot activate the seal with their own chakra (activation rules are determined by you at the moment of placing the seal) but they also need a (Mangekyō) Sharingan of their own to deploy the stored technique, as you are only able to seal Sharingan-based jutsu.

Which Sharingan technique will you be transcribing?

( Doujutsu: Tensha Fūin ) - Eye Technique: Transcription Seal
Type: Supplementary
Rank: S
Range: Short
Chakra: 70 ( + chakra of jutsu )
Damage: N/A ( Jutsu dependent )
Description: Transcription Seal is a technique that has the ability to seal a technique of the user's Mangekyō Sharingan within a designated host. Upon being sealed, the technique is typically, involuntarily activated whenever the host when a condition is met; which is predetermined by the user at the moment of sealing. While often being used involuntarily, a skilled user is able to activate it a will when placed upon himself. There are several methods to perform this technique, the most common being channeling chakra to one's fingers and then placing his fingers upon the target's forehead, transferring it to him.
Note: The user is only able to seal Amaterasu based attacks, Tsukiyomi, and other Sharingan attacks barring Susano'o within another eye. He is able to trigger Izanagi within his own eye, however with specific triggers to activate it.
Note: Only one technique can be sealed at any time, and must be stated either in the user's bio or before battle.
Note: Can only be used twice per event.
Note: If Mangekyo Sharingan is needed to activate said sealed techniques, then the Mangekyo will be auto activated when used, taking place of an activation. This counts towards the user's usage count even if the Transcription Seal was created by someone else.
 

Mirai

Legendary Shinobi 🐸
Supreme
Joined
Aug 17, 2011
Messages
23,065
Reaction score
1,357
Hmm...ill spin back about that immunity thing but alright.

Yes Transcript Seal. One of the best canon seals tbh and its honestly straightforward. You preprograme a MS technique to trigger under certain conditions, which can even trigger upon death or hp dropping to 0.

I also already have Izanagi sealed in my own lmao, why wouldnt someone do it? Have nothing really to say here about it
 

Zaphkiel

Seraph
Joined
Mar 18, 2013
Messages
12,878
Reaction score
488
Hmm...ill spin back about that immunity thing but alright.

Yes Transcript Seal. One of the best canon seals tbh and its honestly straightforward. You preprograme a MS technique to trigger under certain conditions, which can even trigger upon death or hp dropping to 0.

I also already have Izanagi sealed in my own lmao, why wouldnt someone do it? Have nothing really to say here about it
Okay, well you've finally completed MS training. :happy:
 
Top