[CJ] With Teno

El Alucard

Anbu Operative 🎭
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Type: Supplementary
Rank: S
Chakra: 40
Range: Short
Damage: N/A
Description: This technique allows the user to double their overall speed by using Xenon for a short period of time. Whilst active the user leaves behind trails of xenon which can be used for other xenon based jutsu and can only use Taijutsu, Bukijutsu, Xenon, and elements which make up xenon release. The techniques of said Ninjutsu gain a +10 damage boost as well, due to being infused with xenon.
Note: This technique lasts 3 turns, after which no A-rank and above techniques of all the above mentioned Ninja arts for 3 turns.
Note: Can only be taught by El Alucard

Turn into Xenon, double you speed, everything you use is infused with xenon passively giving +10

Type: Supplementary
Rank: S
Chakra: 40
Range: Short-Long
Damage: 80
Description: The user creates a Xenon vortex that begins to suck opponents and objects alike inwards towards them. The vortex then bursts outwards sending all the debris and opponents it sucked in flying. The user at any point from the vortex’s creation to its explosion shoots out of their hands, dense Xenon orbs, in the form of twin gatling gun-like shots. Upon impact they burst causing small xenon explosions. The user can choose to do a sweeping motion for a larger AoE or simply aim their shots at the intended target
Note: Can only be used 3 times
Note: Can only be taught by El Alucard

Create vortex that sucks in everything, shoot like a gatling gun (can spray or direct)

Type: Supplementary
Rank: B
Range: Short
Chakra: 20 ( +10 to infused Technique )
Damage: N/A ( +20 to infused Technique )
Description: Stage Fright is a versatile jutsu that passively bestows the user's Xenon element upon any weapon, projectile, or technique they employ, giving it a subdued, dim glow. While the infusion bolsters the power and speed of the infused technique or weapon, its main ability is the reactivity when the Xenon-infused element enters short range of the opponent. At that moment, the Xenon within the infused object or technique ignites, generating a sudden, blinding flash of intense light, like a flash bomb, disorienting the unsuspecting target. Wielding these constructs with the Xenon aura allow the user to delay or expedite the ignition, though the blinding effect can only apply when a target sees the ignition within short-range.

Note: Can only be used once every 3 turns. Four times per battle.
Note: The infusion follows Xenon's elemental S&W.
Note: It can be used on techniques up to S rank.

Infuse any tech with Xenon giving the infused tech+10 chakra and + 20 damage. You flash bang your opponent but blinding only happens if the tech is set off in close range


Trading for :)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost:30
Chakra Damage:N/a
Description: The User Takes out a Staff Or Sword and Stabs it in the ground infront of him. If the opponent looks at the staff/sword as it stabs the ground, Soon As the sword hits the ground a Huge Demon hand will emerge from the ground, grabbing the opponent restricting his/her movements. The Demon hand will start to squeeze the opponent crushing their bones in the genjutsu but in reality just stunning him
-Can only use twice
-Must have a staff or sword to use this
-Cant use genjutsu in the next turn
-Only Taught By General Phaze

Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will point to the users heart area which is the trigger for the genjutsu. Normally used as a tactic for interrogation. Once done, the user will make a hand gesture as if they were squeezing something that was in their hand. As they continue to squeeze their hand the opponent will feel sharp pains in their chest very similar to a heart ache, . The more the user squeeze his hands the more the heart of the opponent aches. which can feel like a punch in the chest all the way to a full on heart attack (the harder the grip the harder the effects of the genjutsu), which the opponent would have a majorly hard time breathing, restricting their movements due to the pain of feeling like having an heart/asthma attack (Lack of blood flow, lack of oxygen, etc). The air in the user palms represents the heart of their opponent. If the user so please he can indeed crush the air in his palm resulting in the crush of the opponents heart. This will cause pains beyond measure dealing mental pain. In the genjutsu his heart would be crush but since it is an illusion he won't, off course, die. He'll just experience massive pain. The user must state the type of pain they are inflicting
Note: Can use a max of 2 times
Note: Cant use this jutsu on the same opponent twice
Note: Deals mental pain regardless if the user crushes the opponents "Heart" or not
Note: If the user crushes the opponent heart, due to the massive pains the genjutsu will automatically be broken right as their heart is crushed
Note: This can last for 1 whole turn but cant use any other jutsu requiring chakra

Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This is a special type of genjutsu as it requires a holster with a sword inside. The User will slowly pull out their sword from their holster in their opponents line of sight While at the same time doing the confirmation handseal, thus inducing their opponent(s) in the genjutsu. As the sword is being drawn out, the opponent will see a very bright blinding light emanating from the sword as it's drawn from the holster, temporarily blinding the opponent. Shortly after being blinded, the opponent will feel a sharp pain in their chest from believing they were stabbed in the back into the chest inside the illusion from the sword the opponent seen the user unsheathe from his holster earlier. Once the opponent is stabbed through the chest, the blinding light will dim down only to reveal that the user is no longer in his initial spot but the one holding the sword that stabbed opponent from the back. In reality the opponent is unable to move and receives mental damage once stabbed in the genjutsu, causing mental pain and giving the user an opening to attack.
Note: Can Use Thrice
Note: Must carry a holster with a sword in it

Type: Supplementary
Rank: E - S
Range: Short - Long
Chakra: 5 - 40
Damage: N/a
Description: This technique is used as another form of intimidation, by showcasing the amount of chakra the user currently wields/posses. The user will exert chakra from all over their body releasing their chakra causing it to take on a transparent hue but visible to the eye. Resembling a distortion in the air. This chakra due to it being very powerful becomes very dense, meaning others though its not offensive, can feel it. As if their body got slightly heavier then normal. Depending on how much chakra is released, depends on how far the chakra can be felt from a distance.

Note: This jutsu is mainly for rping purposes but the effects of S rank can stun a chounin and genin
Note: The S rank can only be used twice
Note: A-S rank reaches up to long range C-B reaches up to mid range E-D Short range
Note: This is offensive in no way at all. This jutsu though it makes the opponent feel slightly heavier its for cosmetic purposes and does not effect the speed what so ever

Spoiler
Rank: S
Type: Supplementary
Range: Mid
Chakra Cost: 40
Damage points: N/a
Description: Blessed Cursed Of Anubis is a very unique type of fuin technique, created to offset those who boost themselves and to balance the haves and have nots in term of power a powerful fuinjutsu was created. The user will do a set of five handseals ending with the tiger seal, creating a large sealing symbol to take form on the ground. Once the seal appears it will encompass all those who are within it acting as a barrier, sealing off the exits, unless a collective damage of S rank was done. The Seal can have both a cursed or blessed response, and even the user is not immune to the affects. The Seal acts as a reverse for bodily boost (This excludes things such as leg weights or boost done by physically training the body as such). By activating a boost, it will actually curse the body causing the opponent (and/or user) to experience negative affects. Meaning if the opponent was to boost himself or technique by +20 then it will actually have a -25 to their damage. This is done with speed and strength as well such as chakra enhancement and even EIG. If the opponent activates a technique to increase their speed by +3 it will decrease their speed by -3. Though this technique has a blessed portion. If negative affects were to be applied onto the user be it by themselves or the opponent (via means of things such as poisons, or side affects of a jutsu it would boost them. So if a jutsu was done on the user to decrease their tracking by -3 it would boost their tracking by +3 instead, making this a technique to keep everybody on even fields.
Note: This excludes specialties in the bio, physical alteration to the body such as leg weights being released.
Note: Can only be twice per battle with a 5 turn cool down
Note: Once the technique is cast, the user cant use any fuin until technique is finished
Note: Last four turns

Rank: S
Type: Supplamentary
Range: Self
Chakra Cost: N/a (-10 per technique used)
Damage points: N/a
Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra.
Note: Can essentially use twice
Note: The amount of Chakra stored is adding to the chakra pool
Note: In order to activate the buffs the user needs more than 200 chakra points in the seal
Note: The Seal has a pre amount of 300 chakra into it
Note: Technique last for five turns before it wears off.
Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage
Note: Cant use Fuinjutsu S rank or above for 2 turns after technique ends

Spoiler
Rank: S
Type: Offensive
Range: Short - Long
Chakra Cost: 40
Damage points: 80
Description: The user once in sage mode, will do two handseals, while also extending their index finger. By doing this, a small sun made of fire infused with senjutsu will appear roughly four inches in diameter. Once formed, the user will concentrate the fire, and shoot it off in a beam type fashion towards the opponent (Similar to the asura path, traveling at the same speed). The concentrated fire takes the form of physical fire (much like sauskes flames). Due to the fire being amplified and infused with senjutsu chakra, the user is able to pierce through defense of equal or lesser rank. Once the technique has made impact with something physical, it will combust, spreading fire up to mid range around the area.
Note: Can use twice per battle
Note: Cant use any sage art techniques in the same turn as this
Note: No fire above S rank in the following move

Type: Offensive |Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/a (20 due to hearing impaired)
Description: This technique was developed in order to use their surroundings as a mean to fight. Using natural causes to their advantage the user learn to incorporate sound with rain. This technique can be used with pre-existing rain or the rain the user creates (Rain will of tiger). The user will clap their hands sending their sound chakra into the rain clouds above. By doing this, this will cause every single rain drop to be infused with large amounts of sound chakra. This technique makes it that once the rain hits the ground, the sound of the rain drops amplify to a huge degree. The sound chakra from within the rain will be released in conjunction with the rain drops making it sound as if large explosions are being detonated all around being really useful for diversions and distractions as well. Due to the constant chain of explosion noises, it would not only deal mild damage to the opponent causing their eardrums to bleed but it will throw the opponents equilibrium off, making them dizzy and knocking them off balance as the loud noise take place while also have their hearing impaired causing them to go deaf for 4 turns after this technique is done. This technique is a double edge sword as the user is not protected from this and must take precautions before using this technique or he too will be effected by this technique. This technique does not release sound waves so the offensive part of this technique does not come from that part of this sound jutsu, but by constantly having loud noises near the opponents ear (similar to shooting a cannon or a shotgun near somebodys ear)

Note: This technique can be used on any rain source (Thus does not require the knowledge of the rain element but the rain will of tiger technique to be active or just natural rain)
Note: This technique can be used 2 turns with a 3 turn cool down period
Note: This technique last a total of 1 full turn
Note: Cant use any sound jutsu in the same turn as this or the next turn above A rank

Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (-20 per turn)
Damage: N/a
Description: This sound technique dwells in the realm of illusions, tricking the opponents eyes. The user will draw blood (by biting their thumb or whatever means) and smearing it on their palm, following right after the user will clap his hands initiating a summon The opponent will see a large box/casket emerge from the ground around the user in an upright position, being the "Grave of Maria". Once the casket fully emerges, a singing lady will emerge out of the box/casket producing an hymm from her mouth inducing the opponent into the genjutsu. As the opponent hears the singing/hymm from maria, in the blink of an eye the user and whomever else the user decide will have disappeared from the opponent line of sight. This is due to the hymm producing a "barrier" around the user. Which in short, effects the opponent in two ways. Even though the opponent cant see the user, if the user was to step out of the 5 meters (The barrier covers that far only), they will become visible to the opponent once more, making the genjutsu break. Grave of Maria Though a summon, she is very durable, able to fully tank one A rank jutsu without any damage. Though S ranks will destroy her, or after 2 attacks of A rank damage. She will continue to sing long as the user pumps chakra into her. Though this technique is useless against dojutsu users, and sensors as they can still sense your location. If the opponent was to throw something out of the area (barrier), it would risk giving out their location but it will not stop the effect of the genjutsu. This technique is also used to trick the opponent into thinking they also left or even to protect a loved one.

Note: Can use twice with a 4 turn cool down
Note: Last 3 turns before it ends
Note: Can be used to make allies invisible as well
Note: No sound jutsu in the same or next turn.
Note: While active this constantly takes up one of the three jutsu per turns

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is used in conjunction with sword arts of the user. The user will begin by initiating a sword strike towards the opponent. The moment the sword is in motion it will give off a very loud and powerful screech till the sword strike is finished. This technique is used to throw off the opponents equilibrium while in the middle of a strike, causing the opponent major dizzyness causing the opponent to stumble and lose balance while the screech echos in their ear. This technique is a double edge, as if no precaution are made the user is just as effected by the screeching effect.

Note: The Screech lingers in the opponent ear for 2 turns
Note: This technique restricts the opponent from using techniques based on alot of focus (Genjutsu, Yamanaka techniques, etc) S rank and above
Note: Can use a max of 3 times
Note: This technique can be used in conjunction with other kenjutsu techniques (Doing this will pair the techniques together and will count as a single time frame , but still counts as 2/3 moves if used)

Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: This technique is used in conjunction with sword arts of the user. The user will begin by initiating a sword strike towards the opponent. The moment the sword is in motion it will give off a very loud and powerful screech till the sword strike is finished. This technique is used to throw off the opponents equilibrium while in the middle of a strike, causing the opponent major dizzyness causing the opponent to stumble and lose balance while the screech echos in their ear. This technique is a double edge, as if no precaution are made the user is just as effected by the screeching effect.

Note: The Screech lingers in the opponent ear for 2 turns
Note: This technique restricts the opponent from using techniques based on alot of focus (Genjutsu, Yamanaka techniques, etc) S rank and above
Note: Can use a max of 3 times
Note: This technique can be used in conjunction with other kenjutsu techniques (Doing this will pair the techniques together and will count as a single time frame , but still counts as 2/3 moves if used)

Type: Supplementary | Offensive
Rank: S
Range: Short - Mid
Chakra: 40 (-40 per turn)
Damage: 80
Description: This technique dwells in releasing high sound frequencies into the opponents brain via their ear canal, being the brother technique to Magdala Curtian, by casting them into a painful genjutsu. The user will draw blood (by biting their thumb or whatever means) and smearing it on their palm, following right after the user will clap his hands initiating a summon causing a large box/casket emerge from the ground around the user in an upright position, being the "Grave of Maria" The casket is very sturdy and durable being able to sustain damage up to S rank unscathed. Once the casket fully emerges, a singing lady will emerge out of the box/casket producing an hymn from her mouth that is directed into the ear canal of the opponent inducing the genjutsu. As the opponent hears the singing/hymn from maria, it will release sound waves that produce a very high sound frequency in their ear that will cause a excruciating mental strain in the opponents head causing unbearable pain. This will not only serve as decoy but will result in muscle paralysis as the hymn is being sung, still causing pain towards the brain region, sounding like a very loud screech in their brain they cant get rid of. If grave of maria is summoned before hand for the other technique, the user is able to switch hymns without needing to summon her over again. Due to grave of maria being real and not a genjutsu, if she is attacked or destroyed the genjutsu is released/stopped

Note: Can use twice with a 4 turn cool down
Note: Last 2 turns before it ends
Note: If the opponent dont escape this jutsu by the end of the second turn, they will pass out due to a huge mental strain
Note: No other genjutsu in the next two turns
Note: No sound jutsu above A rank after the turn this is used
Note: No sound jutsu as this technique is being used
Note: While active this constantly takes up one of the three jutsu per turns.
Note: Switching hymns between the brother technique (Magdala Curtain) counts as a move but dont have to worry about summoning.

Type: Offensive
Rank: Forbidden
Range: Mid - Long
Chakra: 50
Damage: 90 (-40 to user)
Description: This technique is the parent technique of Sound style: Deaf Wish, being purely offensive, and much more powerful. This technique must be utilized on a rain source, be it pre-existing rain, or chakra infused rain. The user will do two handseals sending their sound chakra into the clouds with the exception of the clouds five meters around the user. This is to protect the user from the full brunt of this technique. By doing this, it will amplify the rain drops with sound chakra. Unlike the child technique where it releases noise and not sound waves, as the rain drops fall from the ground, on the users command the sound that resonate within the rain drops will release powerful and destructive sound waves that has incredible force outwards which deals major blunt damage, enough to cause craters into the ground. Even though the user will not be in the line of attack, due to the force and aggressive nature of the attack, the aftermath of the "detonations" will reach the area the user is in, feeling like wind blunt damage hitting the user as long as the sound waves explode (Minor wind blunt damage) This technique causes a large strain on the users body due to him channeling his sound chakra into the clouds all around him, and then detonating the sound within the rain.

Note: Can only use once
Note: Last for one turn only
Note: Due to the huge strain, the user cant mold S rank or higher jutsus for the next two turns
Note: The user cant use sound for the next two turns
Note: If the user was to leave the 5 meters around him, or be at the edge of the 5 meters, he will take the full brunt of this technique

Rank: S
Range: Mid-Long
Type: Attack
Chakra Cost:40
Chakra Damage:80
Description: The user picks up a rock then focuses his earth chakra to his hands. once he does that. he then crushes the rock to smithereens then blows it into hundreds of pieces. He then throws the pieces high in the air and does 4 hand seals, ending with the tiger. Once that's done the tiny pieces that are in the air turn into boulder size rocks and come crashing down on the enemy like mini size meteors.
-Note: Can use once
- Note: if not secure you can get hit with the boulder showers
- Note: Can only use A rank earth and below after use
- Note: Anybody in the Hidden Ash Can use this
  • And anything else you wanna dump hehe.
 
Last edited:

BusinessManTeno

Legendary Shinobi 🐸
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  • (Genjutsu : tenma sazanami) Genjutsu : Demon Hands
  • (Genjutsu: Ketsuraku Chuushin) Illusionary Arts: Missing Heart
  • (Genjutsu :Ranpu kibou) Illusionary Arts: Blinding Trickery
  • (Ninjutsu: oshi kokuou) Ninja Art: Pressure Of A King
  • (Fuinjutsu: Anubisu no norowareta shukufuku) - Sealing Style: Blessed Cursed Of Anubis
  • (Iryō Fuinjutsu: 1000 Koe) - Medical Sealing Style: 1000 Voices
  • (Senpō: Sol Linea) - Sage Art: Sun Line
  • (Ototon: Touben Ganmou) Sound Style: Deaf Wish
  • (Kuchiyose/Ototon Genjutsu: Magdala Curtain) Summoning/Sound Illusionary Art: Magdala Curtian
  • (Ototon/Kenjutsu: Jinsoku Urusai) Sound Style/Sword Style: Swift Screech
  • (Ototon Genjutsu: Sakurifaisu Reigen) Sound Illusionary Style: Heartless Sacrifice
  • (Ototon: Oujou Ganmou) Sound Style: Death Wish
  • (Kuchiyose/Ototon Genjutsu: Carte Garte) Summoning/Sound Illusionary Art: Carte Garte
  • (Tama youshiki maruishi tooriame) Earth Style: Boulder Shower

  • You can have em all
 

El Alucard

Anbu Operative 🎭
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  • (Genjutsu : tenma sazanami) Genjutsu : Demon Hands
  • (Genjutsu: Ketsuraku Chuushin) Illusionary Arts: Missing Heart
  • (Genjutsu :Ranpu kibou) Illusionary Arts: Blinding Trickery
  • (Ninjutsu: oshi kokuou) Ninja Art: Pressure Of A King
  • (Fuinjutsu: Anubisu no norowareta shukufuku) - Sealing Style: Blessed Cursed Of Anubis
  • (Iryō Fuinjutsu: 1000 Koe) - Medical Sealing Style: 1000 Voices
  • (Senpō: Sol Linea) - Sage Art: Sun Line
  • (Ototon: Touben Ganmou) Sound Style: Deaf Wish
  • (Kuchiyose/Ototon Genjutsu: Magdala Curtain) Summoning/Sound Illusionary Art: Magdala Curtian
  • (Ototon/Kenjutsu: Jinsoku Urusai) Sound Style/Sword Style: Swift Screech
  • (Ototon Genjutsu: Sakurifaisu Reigen) Sound Illusionary Style: Heartless Sacrifice
  • (Ototon: Oujou Ganmou) Sound Style: Death Wish
  • (Kuchiyose/Ototon Genjutsu: Carte Garte) Summoning/Sound Illusionary Art: Carte Garte
  • (Tama youshiki maruishi tooriame) Earth Style: Boulder Shower

  • You can have em all
Also while i have you here do I have permission to edit any customs, clan customs, summonings, etc. Anything that you've taught me basically... that way I don't have to come bother you about it in the future and we have proof it exists?
 
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