Custom Summoning Submissions

Lord of Kaos

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Please be sure to read the Summoning Animal Contract rules before making a submission.


±± How to submit a Custom Summoning Contract. ±±

Step One: Choose your Animal: Refer to this list of approved Animal Contracts to help you choose. For extinct animals, or those of a mythical, or general fictional nature, they fall under Ancient, Mythical and Legendary Contracts respectively, and require the related purchase within the Kumi Shop for submission.

Step Two: Describe your animal: From their general appearance, to their behaviors, etc. While individual summons can wildly vary, the general description of your Contract defines their basic characteristics, and more importantly, what may set them apart from existing animals, especially those from the same genus, family, etc.

Step Three: Define their abilities: As stated in the Summoning Animal Rules, each Contract can have a number of "passive" or inherent traits for each animal on the Contract. While more powerful abilities are restricted to rare and unique Animals, such as Mythical and Legendary, even regular Contracts can have a number of basic abilities, starting at 2, and increasing with the Contract's rarity.

In regards as to what's allowed with Basic Abilities, each Summoning Animal is unique, however abilities such as passive damage increases for specific types of Jutsu used (For example a specific Element), damage mitigation/ shaving, a form of sensory based on the type of animal, like dogs with their sense of smell, etc are some of the things allowed via Basic Abilities, provided the scale of the boost isn't blatantly overpowered. Additionally, please keep in mind, in regards to basic abilities, despite having more on a Mythical or Legendary Contract, what is allowed is limited to the same scale as what would be allowed on a Basic Summoning Contract, as it's technically the same mechanic, there's simply more of them allowed on rarer Contracts.

Unique abilities are far more diverse, and open in what's allowed for them. With uniques your Summoning animals are allowed to go beyond the conventional boundaries of what's allowed on a Summoning Contract. This includes allowing Hiden Abilities, and Advanced Elements to your summons, and more specifically can incorporate unique elements of your Animal's myth, legend, etc, adding a more unique twist to your contract as a whole.

For reference, here are the Abilities allowed per Contract.

Normal & Ancient Contracts
2 standard abilities.

Mythical Contract
3 standard abilities + 1 unique ability.

Legendary Contracts
3 standard abilities + 2 unique abilities.

Step Four: Wait for the Contract to be checked.



±± Template for Custom Contracts & Summons ±±

PHP:
[B]Summoning Animal:
Scroll Owner:
Other Users who have signed contract: 
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Description and Background:[/B]

PHP:
[B](Kuchiyose: ) Summoning:
Type:[/B] Summon
[B]Rank:
Range:
Chakra:
Damage:
Description:[/B]
 
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Sinthorus

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New Cycle: 25/11/25 - 09/12/25


The new cycle commences with this post, and concludes precisely two weeks from the given time-stamp. All customs from previous threads that are not checked are considered declined. You may resubmit them in the new threads under the new guidelines found in the first post.
RULES
1. Submit your Customs only once they've been finalized. The staff will routinely check submissions once the threads close. Cycles will be open for two weeks and closed for two weeks for checking.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod—they'll become invalid, and thus declined!!
4. Submissions may be declined, at the moderator's discretion, if a technique is overly lengthy for no reason.
5. As of now, you may submit the following: 4 custom jutsu across the CJ/CEJ/CFSJ/CCJ/CD threads and submit one custom field in addition to this. Sage rank members gain an addition submission to allocate where they wish.
 
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Mirai

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Resubmitting from the archived thread: #111
Electro: Hymns of Heaven/Thunderbird Sage Mode Latest Approval: #107
Thunderbird Lastest Approval: #97

Chanelog:
- Resubmitting as an A Rank, adding in standardized restrictions etc

(Kaminari: Kogane no Chikai) Electro: Golden Vows
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A (30)
Damage: N/A
Description: Golden Vows is a technique specifically designed by summoners of the Thunderbird Contract. Derived from "Electro: Hymns of Heaven"; the caster will supplement their physical form- allowing them to empower their Taijutsu, Bukijutsu or Kenjutsu. This is done by the user coating Electro on the their respective limb or weapon, while striking the opponent. The Electro seeps into the impact, causing additional burning and shocking damage (providing a +20 DMG increase), while also exploding slightly due to the physical nature of the energy which causes a slight push back after impact to the opponent (five meters). Due to the nature of this technique, it is performed in the same timeframe as the original technique. This can be performed thrice per battle, in which after use has a two turn cooldown. This can only be used by Thunderbird summoners with Naturalist Summoning Specialist or a Thunderbird summon capable of one of the aforementioned skills.

Declined.

Bold: This is not an effect that Electro inherently has, so not sure why this is included.


Changelog:
-Removed the Electro usage while in Sage Mode.
- Replaced old % usage of Sage Mode with new method.

( Kanpekinanin Sandābādo Sennin Modo ) Perfect Thunderbird Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively fly/move at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to thunderbird like anatomy, gaining wings and talons for physical attacks (can still make hand seals and hold weapons), ability to use Thunderbird Arts (without requiring any Thunderbird summon present) and other physical feats granted by Sage mode.
Note: Usable once per battle instantly by Perfect Sages only, starting with 400 chakra. Additional usages require meditation to enter, gathering 75 chakra per turn meditated for a max reserve of 600.

Declined.

Bold: I'm not sure if this was an oversight by the previous checker, but an ability that bypasses a speciality shouldn't have been approved.


Chanelog:
- Added Long Range into technique, as it was intended to do.
- Redid jutsu usage according to the new standardized usage.
- Added proper duration limitations

(Kaminari: Tengoku no Sanka) Electro: Hymns of Heaven
Type: Offensive, Defensive
Rank: B - S
Range: Short - Long
Chakra: 20 - 40 (-10 for sustaining)
Damage: 40 - 80
Description: Hymns of Heaven is a unique technique, allowing it's caster the ability to create and manifest Electro. This energy is native and only produced by Thunderbirds and human summoners - which shows it unique nature. It's golden in coloration, appearing identical to Lightning Release - but in reality it differs in that its not a byproduct of chakra, lacking it while also due to being neutral to all opposing techniques. This innately awards Electro the inability of being absorbed sealed nor replicated, being more akin to natural lightning. The casters are capable of producing and guiding the element into a vast array of shapes, including but not limited to projectiles, animated familiars (which move and behave like their real counterparts), omnidirectional bursts etc. The only limitation is one's own imagination, with the energy causing shocks and burns, but displays a level of physical interaction such as holding an Electro sword in hand to strike others. The energy can be produced in the air, in surfaces such as the earth or water or directly from the user's body, but when created at range respects spawning rules (cannot be made within five meters of the opponent, unless already in short range). Due to its lack of inherit chakra, Electro does not require handseals to perform but a gesture must still be done in order to facilitate instead. S Rank usage can be performed twice per battle, leaving the caster unable to utilize Hymns of Heaven for two turns above B Rank. A Rank can be used thrice times per battle with a one turn cooldown and B Rank can be used five times per battle, but can be used once per turn. Can only be used by Thunderbird Summons and signers with the Naturalist Specialist. Sustained Electro constructs are held for the standard duration (i.e S-Rank can only be sustained for Three Turns etc).

Approved.
 
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jagged

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Summoning Animal: Raiju
Scroll Owner: Jagged
Other Users who have signed contract: Kooljay
Summoning Boss if existing: N/a
Other Summoning Animals tied to contract: N/a
Description and Background:
Raiju, the “Beasts of Thunder,” are ancient storm born creatures, believed to be companions and messengers of Raijin. They are said to form when lightning strikes sacred ground, leaving behind a living creature of crackling ranton energy wrapped in fur, scale, or light. Their forms vary: canine, feline, serpent, or even a small orb of lightning, yet all share bodies that spark with electrical storm and eyes that glow like stormfire. Calm and gentle when skies are clear, they become fierce and unpredictable when thunder rolls, racing through treetops or running through the air as thunderclouds form beneath their feet with blinding speed. The folklore image of Raijū riding lightning bolts survives as their ability to move in sudden arcs of storm chakra.

During the Warring States era, several clans attempted to capture and seal Raijū, believing their Ranton chakra could be weaponized. Many of the creatures perished under these crude attempts, and those that survived retreated into the heart of thunderstorms, where they now sleep among the clouds. Because of this history, Raijū instinctively fear confinement and flee from humans, forming pacts only with those who earn their trust or withstand their presence during a raging storm, specifically only those who have truly mastered Storm Release. Today, only a few clans remain, watched over by ancient Storm Elders whose thunderous roars can ignite the air. To encounter a Raijū is considered an omen; to contract with one is to be acknowledged by the storm itself.

Raijin’s Messenger (Basic) - Raiju are born as living messengers of Raijin, moving with explosive bursts of storm-infused speed. A Raijū can move at twice the speed of Lightning Release techniques at its rank.

Tempest Core (Basic) - Raiju naturally generate and shape Storm Release chakra. They can manifest Storm Release techniques and their component natures up to their rank from their body, functioning in a manner similar to a shinobi specialized in the nature transformations.

Storm Breeds (Basic) - Raiju's come in two breeds which will be stated in their description. There are the Thundercloud and Laser breeds. The Thundercloud breed is capable of passively turning into a living thundercloud and absorbing chakra from anything it touches up to its rank. Laser Breeds are capable of turning themselves into Laser while moving across long distances. This carries damage as well equal up to their rank. If a contract signer is a Naturalist Summoning Specialist they may pick an ability of one breed. Shinobi can use this ninjutsu based ability up to what their MIND stat allows.

Stormborn (Unique): Raiju are creatures literally birthed from the sky’s wrath. Whenever a Raijū is summoned, a localized natural storm manifests around the battlefield, reflecting the creature’s arrival. This phenomenon is environmental and remains active for as long as the Raijū is present unless dispelled by weather altering techniques.

Declined, please link to purchase.
 
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Gutsy

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I subbed 4 CJ in the regular customs, and now 1 here, seeing as I am a Sage.

(Kuchiyose no Jutsu: Kurayami Izumi) – Summoning Technique: Wellspring of Dusk
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Kurayami Izuma, known among toads as Izumi or The Wellspring Toad, is a sleek, obsidian-skinned toad that resembles Lord Fukasaku in size. His obsidian skin is laced with a faint glowing violet colour, giving him an ethereal, almost twilight appearance. Izumi was born from a rare “dusk pool” in a hidden grotto in Mount Myoboku, where water, earth and dense illusionary vapors merge. This environment has granted him with an affinity for sensory disruption and emotional manipulation. Izumi moves with Jōnin-level speed (10), and possesses 100 health points. He has access to all standard toad techniques, S-rank and below Illusions, and Water Release, capable of using Water Release on par with someone with Apex Handseal Specialist. He remains on the field for four turns.

Suiren no Kage (睡蓮の影, Shadow of the Water Lily): Izumi constantly releases faint water and illusory energy that permeates the ground within short-range of Izumi (5 meters), and lies dormant until someone steps on it, who is not a designated ally. Anyone who steps on the permeated ground is marked by Izumi and is enveloped in a subtle illusionary rippling effect, that warps their senses. Instead of masking Izumi’s presence, this distortion causes the target(s) to perceive sound, motion, and chakra signatures a few meters off (3-5 meters) from their true source, making it extremely difficult to track attacks and anticipate direction. This technique is B-rank and can be passively applied on up to three targets. Targets affected by this ability looses ¼ of their tracking. Can only affect up to 3 targets at a time, and the effect lasts 4 turns. However, once used to affect a target(s), it has a one-turn cooldown once the effect ends on the target(s). Izumi can suppress this ability passively, so that he does not release the energy.

Yūyami Mukurogake (夕闇蜉蝣掛け, “Twilight Veil Sheath”): Izumi excretes a thin layer of dark mucus over his obsidian skin, a natural ability unique to dusk born toads. This mucus is naturally infused with chakra that has illusionary properties. The mucus becomes a living adaptive sheath that copies the exact colors, textures, shadows, and lighting of the environment around Izumi, regardless if it is water, stone, foliage, and even artificial light. Unlike invisibility, Izumi remains physically present, instead he is simply perfectly blended with the environment. His outline and his skin actively shifts pattern with each movement, and his chakra signature is muffled beneath the illusionary coating. Because the mucus bends both physical light and muffles the presence of chakra, it produces sensory data that Dojutsu interpret as “true” environmental information, causing even keen eyes such as the Sharingan to perceive him as part of the surroundings rather than a concealed target. While in this state, Izumi can move allowing him to slip close enough for a sudden ambush. This is a B-rank ability, that can be used 5 times, each one lasting 4 turns. There is a 1-turn cooldown between each use.

Numa no Kokyō (沼の故郷, Homeland of the Mire): Izumi channels a combination of water release and illusionary arts into a dense purple droplet on his tongue and spits it out at high velocity. The moment it touches a surface, it transforms the surface and anything up to 20 meters in radius into a shallow (3-5 meters deep), shimmering mire patch (Izumi can choose the size of the mire). This mire behaves like a semi-liquid illusionary ooze that clings to targets who step or land in it. Anyone caught in the mire has their movement reduced by ¼ while in the mire. In addition to the slowing effect of the mire, it also exerts a constant downward pressure similar to that of a sinkhole, causing anyone in the mire to gradually sink into it and be trapped in its sticky liquid, any one in the mire will be fully submerged after 2 rounds in the mire. Furthermore, due to the components of the mire, and its disruptive nature, it causes interference with chakra control, meaning that it is more difficult to utilize chakra in the mire, and as such anyone inside the mire must spend an additional 20 chakra per technique used, without it counting as a buff to their technique. This is an A-rank technique, that can be used 3 times per fight, with each use lasting 3 turns before the mire goes inert. There is a two-turn cooldown between each use.

Declined.
 
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Bellion

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Contract Approval > Here

Permission to submit Jutsu for it is on my profile.

Updating > this

Bold: Updating to reflect canon changes, and for clarity in regards to breaking Genjutsu.

( Ibara Ryū Sennin Modo ) - Perfect Thorny Dragon Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: N/A ( +30 to Ninjutsu & Taijutsu up to S Rank )
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost ( -10/turn ) cannot be paid to sustain the mode. Once activated, the user will undergo physical alterations. Their skin will become scaly like a dragon's, their canine teeth will become sharper and longer, resembling the fangs of a dragon, while their hair becomes longer and more untamed. Additionally, they will grow a large tail with spikes protruding from it that they can use for both attack and defense. The user is resistant to damage, reducing 30 damage from all techniques and can heal ( for 10 damage per turn ) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Ninjutsu and Taijutsu techniques by 30 and increases the users speed, rivaling Snake Sage Mode. Additionally, the user is able to break out of Genjutsu, using the Genjutsu release technique one rank lower than what he would normally be required. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra Surge is one rank higher than required. Lastly, the user will gain the ability to camouflage their scales allowing them to blend into their surroundings.

Note: Once per battle, the user is able to instantly activate Sage Mode, starting with 400 Chakra. Additional usages require meditation to enter, gathering 75 chakra per turn meditated for a max reserve of 600 Chakra.
 

Mirai

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Resubmitting from the archived thread: #111
Electro: Hymns of Heaven/Thunderbird Sage Mode Latest Approval: #107
Thunderbird Lastest Approval: #97

Chanelog:
- Resubmitting as an A Rank, adding in standardized restrictions etc

(Kaminari: Kogane no Chikai) Electro: Golden Vows
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A (30)
Damage: N/A
Description: Golden Vows is a technique specifically designed by summoners of the Thunderbird Contract. Derived from "Electro: Hymns of Heaven"; the caster will supplement their physical form- allowing them to empower their Taijutsu, Bukijutsu or Kenjutsu. This is done by the user coating Electro on the their respective limb or weapon, while striking the opponent. The Electro seeps into the impact, causing additional burning and shocking damage (providing a +20 DMG increase), while also exploding slightly due to the physical nature of the energy which causes a slight push back after impact to the opponent (five meters). Due to the nature of this technique, it is performed in the same timeframe as the original technique. This can be performed thrice per battle, in which after use has a two turn cooldown. This can only be used by Thunderbird summoners with Naturalist Summoning Specialist or a Thunderbird summon capable of one of the aforementioned skills.

Declined.

Bold: This is not an effect that Electro inherently has, so not sure why this is included.


Changelog:
-Removed the Electro usage while in Sage Mode.
- Replaced old % usage of Sage Mode with new method.

( Kanpekinanin Sandābādo Sennin Modo ) Perfect Thunderbird Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively fly/move at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to thunderbird like anatomy, gaining wings and talons for physical attacks (can still make hand seals and hold weapons), ability to use Thunderbird Arts (without requiring any Thunderbird summon present) and other physical feats granted by Sage mode.
Note: Usable once per battle instantly by Perfect Sages only, starting with 400 chakra. Additional usages require meditation to enter, gathering 75 chakra per turn meditated for a max reserve of 600.

Declined.

Bold: I'm not sure if this was an oversight by the previous checker, but an ability that bypasses a speciality shouldn't have been approved.


Chanelog:
- Added Long Range into technique, as it was intended to do.
- Redid jutsu usage according to the new standardized usage.
- Added proper duration limitations

(Kaminari: Tengoku no Sanka) Electro: Hymns of Heaven
Type: Offensive, Defensive
Rank: B - S
Range: Short - Long
Chakra: 20 - 40 (-10 for sustaining)
Damage: 40 - 80
Description: Hymns of Heaven is a unique technique, allowing it's caster the ability to create and manifest Electro. This energy is native and only produced by Thunderbirds and human summoners - which shows it unique nature. It's golden in coloration, appearing identical to Lightning Release - but in reality it differs in that its not a byproduct of chakra, lacking it while also due to being neutral to all opposing techniques. This innately awards Electro the inability of being absorbed sealed nor replicated, being more akin to natural lightning. The casters are capable of producing and guiding the element into a vast array of shapes, including but not limited to projectiles, animated familiars (which move and behave like their real counterparts), omnidirectional bursts etc. The only limitation is one's own imagination, with the energy causing shocks and burns, but displays a level of physical interaction such as holding an Electro sword in hand to strike others. The energy can be produced in the air, in surfaces such as the earth or water or directly from the user's body, but when created at range respects spawning rules (cannot be made within five meters of the opponent, unless already in short range). Due to its lack of inherit chakra, Electro does not require handseals to perform but a gesture must still be done in order to facilitate instead. S Rank usage can be performed twice per battle, leaving the caster unable to utilize Hymns of Heaven for two turns above B Rank. A Rank can be used thrice times per battle with a one turn cooldown and B Rank can be used five times per battle, but can be used once per turn. Can only be used by Thunderbird Summons and signers with the Naturalist Specialist. Sustained Electro constructs are held for the standard duration (i.e S-Rank can only be sustained for Three Turns etc).

Approved.
Resubmitting:
-Changelog:
* With advice from checker, remove the previous controlled knock back and instead leave it uncontrolled.

(Kaminari: Kogane no Chikai) Electro: Golden Vows
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A (30)
Damage: N/A
Description: Golden Vows is a technique specifically designed by summoners of the Thunderbird Contract. Derived from "Electro: Hymns of Heaven"; the caster will supplement their physical form- allowing them to empower their Taijutsu, Bukijutsu or Kenjutsu. This is done by the user coating Electro on the their respective limb or weapon, while striking the opponent. The Electro seeps into the impact, causing additional burning and shocking damage (providing a +20 DMG increase), while also exploding slightly due to the physical nature of the energy which causes slight knockback on impact. Due to the nature of this technique, it is performed in the same timeframe as the original technique. This can be performed thrice per battle, in which after use has a two turn cooldown. This can only be used by Thunderbird summoners with Naturalist Summoning Specialist or a Thunderbird summon capable of one of the aforementioned skills.

Resubmitting:
-Changelog:
*Removed section about using Thunderbird Arts.

( Kanpekinanin Sandābādo Sennin Modo ) Perfect Thunderbird Sage Mode
Type: Supplementary
Rank: S
Range: N/A
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all Ninjutsu and Taijutsu up to S rank.
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively fly/move at 3x his speed and sense chakra and his/her perception and reflexes are enhanced. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to thunderbird like anatomy, gaining wings and talons for physical attacks (can still make hand seals and hold weapons) and other physical feats granted by Sage mode.
Note: Usable once per battle instantly by Perfect Sages only, starting with 400 chakra. Additional usages require meditation to enter, gathering 75 chakra per turn meditated for a max reserve of 600.

Both Approved.
 
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El Alucard

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Note: Using my free extra submission for this basic summoning contract.


Summoning Animal: Weaver Ants
Scroll Owner: El Alucard
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: Pyra, Vena
Description and Background: The Weaver Ants consist of a vast and loyal colony, exemplifying the highest degree of unity. However, the power behind the contract of summoning rests upon a deeper covenant with the queen of the colony. Without the queen, the summoner lacks the ability to command the colony

However, what is more significant is that although the colony has a chakra system, the whole colony, as well as the queen, are unable to use any jutsu. Instead, each colony has a skill based on its queen. This means that if the queen of the colony has fire chakra, the whole colony will have fire chakra as well as properties of fire, possibly able to burn its opponents upon contact. Similarly, a colony under the reign of a poison elemental queen might be poisonous upon contact or be able to deliver venomous bites. The colonies will all heed the queen’s commands based on the specific pheromones that their queen emits, which are considered the final transmission. By the use of pheromones, the whole colony will be able to move as one.

Unlike the collective consciousness hivemind, which is a unity that consists of intelligent individuals communicating and cooperating in the collective, and acting as one, weaver ants act as an individual hivemind, which refers to the single consciousness controlling all members of a species that are not individually intelligent, or act as individuals.

Crown Convergence (Basic Ability 1): Weaver queen ants have the ability to bestow their title unto the user through a deep bite at the back of his/her neck. The user then takes on the title of the new queen by intertwining their thoughts, sharing their properties and pheromones with the ruling monarch. This allows for the unity of the user with the colony while at the same time establishing an unbreakable bond, bestowing authority in the user to command the entire colony in perfect sync.

Exoskeleton (Basic Ability 2): Despite their size, weaver ants have been able to develop an extremely hard exoskeleton that can resist huge force, even to the point of being crushed by the largest boulders. This defensive ability becomes even stronger when dealing with aspects of their own nature. For example, fire weaver ants are unaffected by fire (ranks to be specified in summon description), or earth weaver ants having even harder exoskeletons, capable of protecting them against substances as hard as diamond.

Declined. I'm gonna need you to be more specific because these are way too vague for basic abilities and a basic contract.


These are part of my normal 4 general submissions


Kuchiyose: Joō Ari Pyura | Summoning: Weaver Queen Pyra
Type:
Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+20 to fire and fire based techniques)
Description: Pyra is the queen of the fire elemental weaver colony. She is a black weaver ant with glowing reddish orange accents across her body that look like tribal tattoos. Pyra is about 3 cm in size. She is very chaotic and loves destruction and is what you can call a pyromaniac.
As Queen of fire weavers, Pyra has complete control of an entire swarm of fire weaver ants through her pheromones. This swarm of fire weaver ants has a red hue with black accents of fire weaver ant patterns. The colony emits extremely high temperatures and has a hold, set and burn function where it latch to the opponent and sets themselves ablaze (deals 80 damage on ignition and -10 per turn as long as the ants are still attached to the opponent).
When summoned, Pyra appears on the back of the summoners neck where she immediately attaches to the summoner thus handing over her title as queen to the user. This allows the user to control the colony via pheromones with an mere thought or hand gestures. As fire ants both the colony and Pyra are resistant to fire/fire based techniques of A-rank and below thus making the user resistant to the same when in possession of the queen's title.
When holding the queen's title the user receives a boost of +20 to their fire and fire based jutsu (this includes custom elements that contain fire based chakra). The user is able to communicate with Pyra via thought but can only do this with the colony after crown convergence. Pyra, after crown convergence, is also able to break their user from Genjutsu of up to A-rank by flushing the user's chakra with her own.
Note: Remains on the battle field 3 turns
Note: Must have signed the Weaver Ant contract to summon
Note: Colony move at Jounin Speed


Kuchiyose: Joō Ari Vena | Summoning: Weaver Queen Vena
Type:
Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Vena is the queen of the poison elemental weaver colony. She is a sleek black ant with greenish yellow accents across her body. Vena is 3cm in size and is very quiet, giving off a very dark and ominous aura.
As queen of the poison weavers, Vena controls an entire swarm of poison weavers through her pheromones. The entire colony shares her poison chakra and can, while within 5 meters of an opponent, spray a toxin (once every 2 turns) up to mid range that when inhaled will cause -10 damage per turn until cured and decreases the opponent's Mind AP by -1, which will stack per successful poison if not cured before the next spray to a maximum of -3 AP lost. The AP is restored upon curing the poison.
When summoned, Vena appears on the back of the summoners neck where she immediately attaches to the summoner thus handing over her title as queen to the user. This allows the user to control the colony via pheromones with a mere thought or hand gestures.
When holding the queen's title the user's pheromones and all the users techniques gain the toxic trait from Vena's constant push of poison chakra through the user's body, meaning being in close proximity (within 5 meters) to the user or direct contact with their techniques will poison the opponent with the same toxin that the colony releases. This also means that Vena is able to break the user out of B-rank and below Genjutsu by flushing the users system. The user is able to communicate with Vena via thought but can only do this with the colony after crown convergence.

Note: Remains on the battle field 3 turns
Note: Must have signed the Weaver Ant contract to summon
Note: Colony move at Jounin Speed
Note: Toxin can only affect the opponent again after 2 turns from being cured.
Note: The user has to have Poison release to Summon Vena


Both declined as a result of the contract being declined.
 
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Kooljay

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(Kuchiyose: Shin’en no Kujirazame) - Summoning: Abyss of the Whale Shark
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/a
Description: Similarly to the Toad Mouth Binding technique, the user weaves 3 hand seals and warps the battlefield into the mouth of a giant Whale Shark. The dimensions of the mouth are 30m x 30m x 30x. Inside the the mouth of the Whale Shark is completely filled with water and darkness. This makes movement, hearing, and sight very difficult. The technique is a double edged sword as it effects both the target and the user. The water inside the Whale Shark's mouth is natural water pulled from its environment.

Note: Can only be used twice per match and lasts 3 turns.
Note: Only usable by those who have signed the Shark Contract
Note: No summoning jutsu above A rank can be used for 1 turn afterwards.
Note: This Jutsu cannot be used for 2 turns after it expires

± Declined. So you summon both the user and the opponent into a massive water trap (not really seeing the summon part, I get its in a giant Whale shark but you're not doing anything outside of big pit of water), what then? You say its difficult for both, are you breathing under water? This is also similar to a lot of old CJs, not summoning specific though. ±
 
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Python

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(Kuchiyose: ) Summoning: Buikong acidic respite
Type:
Summon
Rank: A
Range:Short-Long
Chakra: 30
Damage: N/A
Description:
This jutsu can only be performed by Toads or toad users. Performing 2 handseals using this technique would allow the user to gain toad features this would the paratoid glands along the users entire network across his body, the user can access a unique ability derived from the toads’ parotoid glands, which naturally secrete a potent neurotoxin known as bufotoxin. This ability has been adapted into a powerful battle technique that can be used in two distinct ways:

Mist Release:
The user performs a single hand seal and exhales a purple, dimly visible mist that spreads throughout the battlefield, resembling the Hiding in the Mist technique. This mist, infused with bufotoxins, is highly toxic and capable of causing paralysis or even death in large doses. While within the mist, the target’s nervous system quickly begins to deteriorate, causing sluggish movement and a 50% speed reduction while within the purple mist. If the target remains inside for a full turn, their nervous system shuts down completely, resulting in total paralysis for one turn.

This does not affect toads or toad users, as their parotoid glands naturally allow them to breathe and resist these toxins.

Wart Excretion:
The user manifests parotoid glands on their body, creating either multiple small warts or two larger warts that excrete concentrated bufotoxin in liquid form. When splashed onto the opponent, the toxin bypasses gradual weakening and instead paralyzes them within seconds of contact. Unlike the mist version, this method does not reduce speed but provides a far more immediate and decisive effect.

Note: Can be used three times per battle.

Note: Two-turn cooldown between uses for toads and toad users.

Note: No other Toad techniques for 2 turns

Declined. There's no mention of how long it lasts, so fix that. Also dial back the % that it reduces the opponents speed. And you're also gonna need the Naturalist spec for your bio to use this.

Bold: What is the immediate and decisive effect? There's no mention of damage, so I'm not really sure what you mean by that.
 
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Bloo

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(Kuchiyose: Onishizukumo ) 🕷 Summoning: Araquanid
Type:
Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Araquanid is a spider that stands at 1.8 meters and has a water bubble around its head. The majority of its body is dark gray with accents of yellow-green and light brown. It has large, blue eyes with a paler wavy line through the centers. Above its eyes are light brown markings similar to eyebrows. It has three pointed, blue bumps on top of its head and four fang-like projections underneath. Its abdomen has a light brown stripe down the center of its back with two horizontal lines crossing it. Several light brown extensions at its neck flare out and connect to the bubble around its head. At the end of its abdomen is a light green spinneret. It has eight light green legs with opaque bubbles around the joints. The tips of its legs are dark gray.

Water Bubble: Araquanid has an affinity for water allowing it to use water jutsu up to A-Rank. Once per turn Araquanid is able to use the water bubble on its head to survive a B-Rank and below fire jutsu.

Rain Dance: Upon being summoned, or if used as a personal summon at the will of the summoner, rain will begin to fall. This rain is super charged with chakra. The rain does two things for the the summoner. When the summoner uses this rain for any water jutsu it either gives it +10 chakra or +20 damage. The second effect is that any fire jutsu, whether the summoners or opponents, are weakened losing -10 damage.

- Usable once.
- Lasts 4 turns.
- Rain lasts as long as the summon is on the field.

± Declined. Gotta go either/or for the boons, and I'm fine with a cap of four (4) times per battle for the water bubble boon. ±

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(Shitai Bakuhatsu) ▽ Corpse Explosion
Type
: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Corpse explosion is a morbid summoning technique. The summoner will perform the summoning technique that is apart of their signed summoning contract, but instead of summoning a live specimen of their contract they instead summon up to three corpses. These corpses can be summoned anywhere within mid range of the user and not closer than 5 meters to the opponent, and can be any size up to two meters in length. Once summoned the summoner can perform a hand seal to cause the corpses to explode. Along with the explosion the corpses also spew out the special properties of the summoned contract animal (ie. silk. toad oil, shark teeth etc.), covering a short range area around the corpse.

-Can only be used 3 times
-2 turn cooldown between uses

± Approved, edits made. ±
 
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Mirai

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Thunderbird Lastest Approval: #97
Updating: (Sandābādoāto: Inazuma) Thunderbird Art: Lightning Molt

Changelog:
-
Removed Absorbing Like Properties, now making it a simple attack.
- Lowered Rank to B and A Rank, also now following standard restrictions.
- Completely rewritten to so no bolded.

(Kaminari: Tenchi Kudaku) Electro: Shattering Heavens
Rank: B (A)
Type: Offensive/Defensive
Range: Short - Long
Chakra: 20 (30)
Damage: 40 (60)
Description: Shattering Heavens' is a unique technique amongst the Thunderbird contract, which the user summons forth a plethora of feathers. These feathers innately carries a high concentration of Electro infused into them, due to "Incarnation of Baal"; to which the user guides the them at the respective target. These feathers physically are sharpened in nature, which allows them to cut through anything they come into direct contact with (within rank/chakra) alongside shocking and burning them due to the Electro arching from the feathers in question. Once finished, the feathers disappear from the battle zone quickly after. When utilized by a summoner, it's a slightly weaker variant (B - Ranked) but when utilized by a Thunderbird summon, it would instead be treated as an A-Rank Technique. Much like other techniques within Electro, these feathers are unable to be sealed nor absorbed due to the Electro coating. B Rank can only be utilized four times per battle with a two turn cooldown, while A-Rank can only be used thrice per battle consisting of a two turn cooldown though the user cannot use any Electro Techniques above A Rank for the same duration. Requires Naturalist Summoning Specialty for a summoner to utilize.

± Approved, edits made. If you abuse this ~_~. ±
 
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Kooljay

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(Senjutsu Suiton: Chō Daikōdan no Jutsu) - Sage Art Water Release: Ultra Shark Missile Technique
Type: Offensive
Rank: F
Range: Short – Long
Chakra:50 (+10 if it absorbs a jutsu)
Damage:90
Description: The user performs four hand seals to create a powerful senjutsu enhanced version of the Water Release: Great Shark Missile Technique. This jutsu forms a gigantic shark made of water and natural energy, comparable in size to a boss summon, which charges at the opponent with immense speed and power. This version version can absorb chakra from an opponent’s jutsu up to S-rank, using the absorbed chakra to grow larger and more powerful. Half of the absorbed technique’s power is added to this jutsu’s strength, making it increasingly dangerous as it feeds on enemy chakra.

Note: Can only be used once
Note: S rank and above Suiton cannot be used for 2 turns
Note: Requires a large water source
Note: Can only be used in Shark Sage Mode
Note: Can only be used by those taught by Kooljay

± Declined. I'm not seeing enough restrictions as to why this should be Forbidden ranked, just feels like "big blast go boom". ±




(Senpō: Shin’en Asshō) - Sage Art: Abyssal Pressure Grasp
Type: Offensive, Supplementary, Defensive
Rank: S
Range: Short – Long
Chakra: 40
Damage: 80
Description: The user weaves handseals and channels Shark Sage Chakra to command the immense water pressure of the deep ocean, transforming it into an overwhelming and precise weapon. By infusing Sage Chakra into surrounding water. Offensively, this technique forms invisible pressure zones that can devastating concussive waves capable of tearing through steel and chakra constructs alike.
Defensively, the user can generate a hydrostatic barrier by compressing layers of senjutsu-infused water around their body, dispersing or absorbing incoming attacks with sheer density.
Within the area of effect, enemies experience the sensation of being dragged into the crushing depths of the ocean unable to breathe, move, or control chakra under the weight of the abyss.

Note: Can only be used inside of a water source.
Note : This Jutsu can only be used twice
Note: This Jutsu only be used once every 2 turns
Note: No Senjutsu S rank or above the following turn

± Declined, clashes with existing water customs and CE, this just adds Senjutsu to the mix. ±




(Senpō Kuchiyose : Shinkai Gōryūdan) - Sage Art Summoning: Abyssal Leviathan’s Descent
Type: Offensive
Rank: F
Range: Long
Chakra: 50
Damage: 90 (-10 to user)
Description:
The user weaves seals and performs the summoning jutsu to summon a massive globe of pure, natural water from the domain of the Shark Sages, manifesting it approximately 30 meters above the target. The sphere is enormous,larger even than Gamabunta, and crashes down with catastrophic force, creating an explosion of water that devastates everything beneath it.

Because this water originates directly from the natural ocean untouched by chakra, it is completely neutral to all elemental chakra natures and cannot be absorbed or dispersed by chakra based techniques. Upon impact, the massive volume of water floods the landmark, reshaping the terrain into a deep, swirling pool.

The sheer magnitude of the mass of the summoned water exerts extreme physical strain on the user, making this jutsu possible only for those in Shark Sage Mode. Even masters of the art feel their bodies buckle under the immense stress caused by the summoning of the ocean.

Note: Can only be used by those taught by Kooljay
Note: Can only be used while in Shark Sage Mode
Note: Can only be used once per match.
Note: No summoning jutsu above A rank can be used for 2 turns.
Note: No Senjutsu S rank and above for one turn

± Declined. Only -10 but it you feel you body buckle under immense stress? C'mon now. These techniques need something more to make them unique, this is just too broad and simple under the banner of Sage Art. I'll give you the chance to resubmit these, but try to make them unique to the contract at least, you can come up with something better than a mass of water. ±
 
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Belfire

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Summoning Animal: Ringed Octopus
Scroll Owner: Belfire
Other Users who have signed contract: None.
Summoning Boss if existing: To be made.
Other Summoning Animals tied to contract: To be made.
Description and Background: Blue-ringed octopuses are a part of four extremely venomous species of octopus that are found in tide pools and coral reefs in the oceans and rivers between old Kirigakure and old Takigakure. They can be identified by their yellowish skin and characteristic blue and black rings that can change color dramatically when the animals are threatened. They eat and prey on big crustaceans and armored creatures, able to pierce them with their hidden beak. This includes, but is not limited to: Shrimp, Crawfish, Snails, etc.

They are some of the world's most venomous marine animals and can range from as small as a shoe or as big as a shinobi. And they all usually have a relatively docile nature although they are very dangerous if provoked or attacked because their venom contains a powerful neurotoxin called tetrodotoxin. That being said, depending on the Ringed Octopus being summoned, their toxin can be strong enough to paralyze summons as big as Manda II.

Much like other octopus, most, but not all of them, can use their ink sacks and develop an outer layer of slippery mucus on their skin for various reasons. Mostly defense. However, each summon will be more specific with what they lack, specialize in, or can use but may not rely on. All Ringed Octopus can survive out of the water in the NW for twenty-four hours and in battle indefinitely. Although they cannot move too fast on dry land (Genin Rank speed), on wet land they move at Chuunin Rank speed and while submerged in water, they move at Jounin Rank speed. However, this is a more general rule of thumb as some summons may vary depending on what they specialize in.

Passive Trait: One of the passive traits that make Ringed Octopus unique is that, when summoned, they boost all liquid-based techniques by +20 damage, unlike other marine life summons that only boost waters techniques. This stands by the Ringed Octopus' unique beauty and intricate, bio mechanical design making it a more rare and sought after summon.

Active Trait: Signers of this contract, much like their summoning animal, can both camouflage themselves to their environment, completely concealing themselves via normal eyesight (excluding doujutsu), as well as produce a very bright, fluorescent color depending on what they are wearing, capable of blinding opponents/target for two turns. This is doubled to four turns shall the target have a doujutsu as their advanced eyesight will pick up the rapid fluorescent flash and color change on a more broad scale, making it more potent by design. Signers of this contract do not have to have a summon on the field to use their camouflage or fluorescent abilities, however either/or does count towards their three jutsu used per turn.

Animals tied to this contract will have their own level of venom, mucus production, ink production, etc. exclusively stated with that summon, making them unique in their own right and make themselves clear candidates in certain battle situations depending on what the user may need.

Declined. The passive and active traits you've listed are the max amount of abilities (2) that a Basic summoning contract may have. This means the venom, ink, and mucous production are over budget. - Zaphkiel
 
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jagged

Leaf Village Regular 🍃
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Summoning Animal: Raiju
Scroll Owner: Jagged
Other Users who have signed contract: Kooljay
Summoning Boss if existing: N/a
Other Summoning Animals tied to contract: N/a
Description and Background:
Raiju, the “Beasts of Thunder,” are ancient storm born creatures, believed to be companions and messengers of Raijin. They are said to form when lightning strikes sacred ground, leaving behind a living creature of crackling ranton energy wrapped in fur, scale, or light. Their forms vary: canine, feline, serpent, or even a small orb of lightning, yet all share bodies that spark with electrical storm and eyes that glow like stormfire. Calm and gentle when skies are clear, they become fierce and unpredictable when thunder rolls, racing through treetops or running through the air as thunderclouds form beneath their feet with blinding speed. The folklore image of Raijū riding lightning bolts survives as their ability to move in sudden arcs of storm chakra.

During the Warring States era, several clans attempted to capture and seal Raijū, believing their Ranton chakra could be weaponized. Many of the creatures perished under these crude attempts, and those that survived retreated into the heart of thunderstorms, where they now sleep among the clouds. Because of this history, Raijū instinctively fear confinement and flee from humans, forming pacts only with those who earn their trust or withstand their presence during a raging storm, specifically only those who have truly mastered Storm Release. Today, only a few clans remain, watched over by ancient Storm Elders whose thunderous roars can ignite the air. To encounter a Raijū is considered an omen; to contract with one is to be acknowledged by the storm itself.

Raijin’s Messenger (Basic) - Raiju are born as living messengers of Raijin, moving with explosive bursts of storm-infused speed. A Raijū can move at twice the speed of Lightning Release techniques at its rank.

Tempest Core (Basic) - Raiju naturally generate and shape Storm Release chakra. They can manifest Storm Release techniques and their component natures up to their rank from their body, functioning in a manner similar to a shinobi specialized in the nature transformations.

Storm Breeds (Basic) - Raiju's come in two breeds which will be stated in their description. There are the Thundercloud and Laser breeds. The Thundercloud breed is capable of passively turning into a living thundercloud and absorbing chakra from anything it touches up to its rank. Laser Breeds are capable of turning themselves into Laser while moving across long distances. This carries damage as well equal up to their rank. If a contract signer is a Naturalist Summoning Specialist they may pick an ability of one breed. Shinobi can use this ninjutsu based ability up to what their MIND stat allows.

Stormborn (Unique): Raiju are creatures literally birthed from the sky’s wrath. Whenever a Raijū is summoned, a localized natural storm manifests around the battlefield, reflecting the creature’s arrival. This phenomenon is environmental and remains active for as long as the Raijū is present unless dispelled by weather altering techniques.

Declined, please link to purchase.

LINK TO PURCHASE: https://animebase.me/threads/kumi-exchange-center-2-0.780607/post-22098840


Summoning Animal: Raiju
Scroll Owner: Jagged
Other Users who have signed contract: Kooljay
Summoning Boss if existing: N/a
Other Summoning Animals tied to contract: N/a
Description and Background:
Raiju, the “Beasts of Thunder,” are ancient storm born creatures, believed to be companions and messengers of Raijin. They are said to form when lightning strikes sacred ground, leaving behind a living creature of crackling ranton energy wrapped in fur, scale, or light. Their forms vary: canine, feline, serpent, or even a small orb of lightning, yet all share bodies that spark with electrical storm and eyes that glow like stormfire. Calm and gentle when skies are clear, they become fierce and unpredictable when thunder rolls, racing through treetops or running through the air as thunderclouds form beneath their feet with blinding speed. The folklore image of Raijū riding lightning bolts survives as their ability to move in sudden arcs of storm chakra.

During the Warring States era, several clans attempted to capture and seal Raijū, believing their Ranton chakra could be weaponized. Many of the creatures perished under these crude attempts, and those that survived retreated into the heart of thunderstorms, where they now sleep among the clouds. Because of this history, Raijū instinctively fear confinement and flee from humans, forming pacts only with those who earn their trust or withstand their presence during a raging storm, specifically only those who have truly mastered Storm Release. Today, only a few clans remain, watched over by ancient Storm Elders whose thunderous roars can ignite the air. To encounter a Raijū is considered an omen; to contract with one is to be acknowledged by the storm itself.

Raijin’s Messenger (Basic) - Raiju are born as living messengers of Raijin, moving with explosive bursts of storm-infused speed. A Raijū can move at the speed of Lightning Release techniques at its rank.

Tempest Core (Basic) - Raiju naturally generate and shape Storm Release chakra. They can manifest Storm Release techniques and their component natures up to their rank from their body, functioning in a manner similar to a shinobi specialized in the nature transformations.

Storm Breeds (Basic) - Raiju's come in two breeds which will be stated in their description. There are the Thundercloud and Laser breeds. The Thundercloud breed is capable of passively turning into a living thundercloud and absorbing chakra from anything it touches up to its rank. Laser Breeds are capable of turning themselves into Laser while moving across long distances. This carries damage as well equal up to their rank. If a contract signer is a Naturalist Summoning Specialist they may pick an ability of one breed. Shinobi can use this ninjutsu based ability up to what their MIND stat allows.

Stormborn (Unique): Raiju are creatures literally birthed from the sky’s wrath. Whenever a Raijū is summoned, a localized natural storm manifests around the battlefield, reflecting the creature’s arrival. This phenomenon is environmental and remains active for as long as the Raijū is present unless dispelled by weather altering techniques.

Declined. No varying forms. This contract must have one standard shape for all summons tied to it. Also, Storm Breeds is not a Basic ability; it is Unique, which means this contract has 2 Unique and 2 Basic abilities which is too much for a Mythical Contract. - Zaphkiel
 
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El Alucard

Anbu Operative 🎭
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Note: Using my free extra submission for this basic summoning contract.


Summoning Animal: Weaver Ants
Scroll Owner: El Alucard
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: Pyra, Vena (To be submitted)
Description and Background: The Weaver Ants consist of a vast and loyal colony, exemplifying the highest degree of unity. However, the power behind the contract of summoning rests upon a deeper covenant with the queen of the colony. Without the queen, the summoner lacks the ability to command the colony

However, what is more significant is that although the colony has a chakra system, the whole colony, as well as the queen, are unable to use any jutsu. Instead, each colony has a skill based on its queen. This means that if the queen of the colony has fire chakra, the whole colony will have fire chakra as well as properties of fire, possibly able to burn its opponents upon contact. Similarly, a colony under the reign of a poison elemental queen might be poisonous upon contact or be able to deliver venomous bites. The colonies will all heed the queen’s commands based on the specific pheromones that their queen emits, which are considered the final transmission. By the use of pheromones, the whole colony will be able to move as one.

Unlike the collective consciousness hivemind, which is a unity that consists of intelligent individuals communicating and cooperating in the collective, and acting as one, weaver ants act as an individual hivemind, which refers to the single consciousness controlling all members of a species that are not individually intelligent, or act as individuals.

Crown Convergence (Basic Ability 1): Weaver queen ants have the ability to bestow their title unto the user through a deep bite at the back of his/her neck. The user then takes on the title of the new queen by intertwining their thoughts, sharing their properties and pheromones with the ruling monarch. This allows for the unity of the user with the colony while at the same time establishing an unbreakable bond, bestowing authority in the user to command the entire colony in perfect sync.

Exoskeleton (Basic Ability 2): Despite their size, weaver ants have been able to develop an extremely hard exoskeleton that can resist huge force, even to the point of being crushed by the largest boulders. This defensive ability becomes even stronger when dealing with aspects of their own nature. For example, fire weaver ants are unaffected by fire (ranks to be specified in summon description), or earth weaver ants having even harder exoskeletons, capable of protecting them against substances as hard as diamond.

Declined. I'm gonna need you to be more specific because these are way too vague for basic abilities and a basic contract.


These are part of my normal 4 general submissions


Kuchiyose: Joō Ari Pyura | Summoning: Weaver Queen Pyra
Type:
Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+20 to fire and fire based techniques)
Description: Pyra is the queen of the fire elemental weaver colony. She is a black weaver ant with glowing reddish orange accents across her body that look like tribal tattoos. Pyra is about 3 cm in size. She is very chaotic and loves destruction and is what you can call a pyromaniac.
As Queen of fire weavers, Pyra has complete control of an entire swarm of fire weaver ants through her pheromones. This swarm of fire weaver ants has a red hue with black accents of fire weaver ant patterns. The colony emits extremely high temperatures and has a hold, set and burn function where it latch to the opponent and sets themselves ablaze (deals 80 damage on ignition and -10 per turn as long as the ants are still attached to the opponent).
When summoned, Pyra appears on the back of the summoners neck where she immediately attaches to the summoner thus handing over her title as queen to the user. This allows the user to control the colony via pheromones with an mere thought or hand gestures. As fire ants both the colony and Pyra are resistant to fire/fire based techniques of A-rank and below thus making the user resistant to the same when in possession of the queen's title.
When holding the queen's title the user receives a boost of +20 to their fire and fire based jutsu (this includes custom elements that contain fire based chakra). The user is able to communicate with Pyra via thought but can only do this with the colony after crown convergence. Pyra, after crown convergence, is also able to break their user from Genjutsu of up to A-rank by flushing the user's chakra with her own.
Note: Remains on the battle field 3 turns
Note: Must have signed the Weaver Ant contract to summon
Note: Colony move at Jounin Speed


Kuchiyose: Joō Ari Vena | Summoning: Weaver Queen Vena
Type:
Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Vena is the queen of the poison elemental weaver colony. She is a sleek black ant with greenish yellow accents across her body. Vena is 3cm in size and is very quiet, giving off a very dark and ominous aura.
As queen of the poison weavers, Vena controls an entire swarm of poison weavers through her pheromones. The entire colony shares her poison chakra and can, while within 5 meters of an opponent, spray a toxin (once every 2 turns) up to mid range that when inhaled will cause -10 damage per turn until cured and decreases the opponent's Mind AP by -1, which will stack per successful poison if not cured before the next spray to a maximum of -3 AP lost. The AP is restored upon curing the poison.
When summoned, Vena appears on the back of the summoners neck where she immediately attaches to the summoner thus handing over her title as queen to the user. This allows the user to control the colony via pheromones with a mere thought or hand gestures.
When holding the queen's title the user's pheromones and all the users techniques gain the toxic trait from Vena's constant push of poison chakra through the user's body, meaning being in close proximity (within 5 meters) to the user or direct contact with their techniques will poison the opponent with the same toxin that the colony releases. This also means that Vena is able to break the user out of B-rank and below Genjutsu by flushing the users system. The user is able to communicate with Vena via thought but can only do this with the colony after crown convergence.

Note: Remains on the battle field 3 turns
Note: Must have signed the Weaver Ant contract to summon
Note: Colony move at Jounin Speed
Note: Toxin can only affect the opponent again after 2 turns from being cured.
Note: The user has to have Poison release to Summon Vena


Both declined as a result of the contract being declined.
Summoning Animal: Weaver Ants
Scroll Owner: El Alucard
Other Users who have signed the contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: Pyra, Vena

Description and Background: Weaver Ants are a colony with only one queen. A summoning contract is made with the queen, and she has complete control over all of the ants. Each of them is an extension of the queen who commands them through pheromone-based interaction. Because of this, the entire colony can move and act as one. Despite having chakra, the ants are unable to perform ninjutsu or genjutsu. What they do inherit is an elemental or attribute-based nature from their queen, such as fire, earth, lightning, poison, etc. This is applicable to all of the ants in the colony. This means they can burn, wet, paralyse, spray toxins, etc. Unlike a collective consciousness, which is the unity of intelligent beings communicating and working as one being, weaver ants function as an individual hivemind. Meaning they have a single consciousness which guides all of the members of a species, which are not intelligent on their own.

Crown Convergence (Basic Ability 1): Any Weaver ant Queen can bite the summoner at the back of the neck, forming a binding contract that synchronizes their chakra and pheromone signatures. Once formed, the user is recognized by the colony as an extension of the queen’s authority and may issue commands to the colony. These commands are transmitted instantly through the queen and executed by the colony in perfect coordination. The user can control all ants as a single unit, individual ants or divide them into groups. Commands are executed instantly with no delay between the ants. The ants cannot act on their own or disobey commands. If the queen is not present on the battlefield, the user cannot control the colony.

Exoskeleton (Basic Ability 2): All Weaver ants possess a naturally durable exoskeleton that provides consistent defenses and prevents them from being crushed like a normal ant would (e.g., stepping on or dropping boulders). All ants have a baseline durability equivalent to A-rank defensive strength, while the queen possesses a durability of S-rank defensive strength. Additionally, the ants gain resistance based on their queen’s trait, meaning they can tank elements that are the same nature as their queens' traits (e.g., fire ants tank fire techniques, earth ants tank earth techniques, etc.)
 
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Mirai

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Thunderbird Lastest Approval: #97

(Sandābādo Kuchiyose No Jutsu: Kazuno) Thunderbird Summoning Technique: Kazuno
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Kazuno. He is often times referred to as the King of Blazing Thunder, a title gifted to him due to his immense use of Electro and Fire Release. Stubborn, restless and aggressive, he's considered one of the more dangerous members of the Thunderbird Gods. This aside, Kazuno is an above average sized predator, easily at 10 feet tall from head to tail, with a wingspan capable of supporting flight and carrying three pairs of wings as well. As mentioned prior, he is capable of utilizing Fire Release without the need for handseals, simply flapping his wings as 'gestures'. He is also capable of utilizing Electro naturally as a Thunderbird, though his true unique ability comes in the form known as Thunderous Hellblaze. This is a passive ability, allowing him to release Fire Release Techniques infused with Electro mixed into it. This causes the combination to be created as a combination of the two skills, adapting their inherent traits though due to the Fire Release being the primary attack, techniques infused with Thunderous Hellblaze can be absorbed or sealed, though the Electro portion will not be. In this case, the Electro would aimlessly separate from the fire and become inert but this skill applies an inherent +20 damage increase, but can only be applied to one technique per turn as a result. Kazuno can only be summoned once per battle, lasting four turns each time.

± Declined. Why is the technique passive? Also, you need to have a sort of visual cue that its infused with Electro, how would I, the player know, that the fire is enhanced and the Electro portion can't be sealed or absorbed, without metagaming? Will the fire be golden? ±
 
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jagged

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LINK TO PURCHASE: https://animebase.me/threads/kumi-exchange-center-2-0.780607/post-22098840


Summoning Animal: Raiju
Scroll Owner: Jagged
Other Users who have signed contract: Kooljay
Summoning Boss if existing: N/a
Other Summoning Animals tied to contract: N/a
Description and Background:
Raiju, the “Beasts of Thunder,” are ancient storm born creatures, believed to be companions and messengers of Raijin. They are said to form when lightning strikes sacred ground, leaving behind a living creature of crackling ranton energy wrapped in fur, scale, or light. Their forms vary: canine, feline, serpent, or even a small orb of lightning, yet all share bodies that spark with electrical storm and eyes that glow like stormfire. Calm and gentle when skies are clear, they become fierce and unpredictable when thunder rolls, racing through treetops or running through the air as thunderclouds form beneath their feet with blinding speed. The folklore image of Raijū riding lightning bolts survives as their ability to move in sudden arcs of storm chakra.

During the Warring States era, several clans attempted to capture and seal Raijū, believing their Ranton chakra could be weaponized. Many of the creatures perished under these crude attempts, and those that survived retreated into the heart of thunderstorms, where they now sleep among the clouds. Because of this history, Raijū instinctively fear confinement and flee from humans, forming pacts only with those who earn their trust or withstand their presence during a raging storm, specifically only those who have truly mastered Storm Release. Today, only a few clans remain, watched over by ancient Storm Elders whose thunderous roars can ignite the air. To encounter a Raijū is considered an omen; to contract with one is to be acknowledged by the storm itself.

Raijin’s Messenger (Basic) - Raiju are born as living messengers of Raijin, moving with explosive bursts of storm-infused speed. A Raijū can move at the speed of Lightning Release techniques at its rank.

Tempest Core (Basic) - Raiju naturally generate and shape Storm Release chakra. They can manifest Storm Release techniques and their component natures up to their rank from their body, functioning in a manner similar to a shinobi specialized in the nature transformations.

Storm Breeds (Basic) - Raiju's come in two breeds which will be stated in their description. There are the Thundercloud and Laser breeds. The Thundercloud breed is capable of passively turning into a living thundercloud and absorbing chakra from anything it touches up to its rank. Laser Breeds are capable of turning themselves into Laser while moving across long distances. This carries damage as well equal up to their rank. If a contract signer is a Naturalist Summoning Specialist they may pick an ability of one breed. Shinobi can use this ninjutsu based ability up to what their MIND stat allows.

Stormborn (Unique): Raiju are creatures literally birthed from the sky’s wrath. Whenever a Raijū is summoned, a localized natural storm manifests around the battlefield, reflecting the creature’s arrival. This phenomenon is environmental and remains active for as long as the Raijū is present unless dispelled by weather altering techniques.

Declined. No varying forms. This contract must have one standard shape for all summons tied to it. Also, Storm Breeds is not a Basic ability; it is Unique, which means this contract has 2 Unique and 2 Basic abilities which is too much for a Mythical Contract. - Zaphkiel
LINK TO PURCHASE: https://animebase.me/threads/kumi-exchange-center-2-0.780607/post-22098840

Note: removes mention of alternate shapes keeping the general form locked into a dog. Changed unique and basic abilities accordingly.

Summoning Animal: Raiju
Scroll Owner: Jagged
Other Users who have signed contract: Kooljay
Summoning Boss if existing: N/a
Other Summoning Animals tied to contract: N/a
Description and Background:
Raiju, the “Beasts of Thunder,” are ancient storm born creatures, believed to be companions and messengers of Raijin. They are said to form when lightning strikes sacred ground, leaving behind a living creature of crackling ranton energy wrapped in fur, scale, or light. Calm and gentle when skies are clear, they become fierce and unpredictable when thunder rolls, racing through treetops or running through the air as thunderclouds form beneath their feet with blinding speed. The folklore image of Raijū riding lightning bolts survives as their ability to move in sudden arcs of storm chakra.

During the Warring States era, several clans attempted to capture and seal Raijū, believing their Ranton chakra could be weaponized. Many of the creatures perished under these crude attempts, and those that survived retreated into the heart of thunderstorms, where they now sleep among the clouds. Because of this history, Raijū instinctively fear confinement and flee from humans, forming pacts only with those who earn their trust or withstand their presence during a raging storm, specifically only those who have truly mastered Storm Release. Today, only a few clans remain, watched over by ancient Storm Elders whose thunderous roars can ignite the air. To encounter a Raijū is considered an omen; to contract with one is to be acknowledged by the storm itself.

Raijin’s Messenger (Basic) - Raiju are born as living messengers of Raijin, moving with explosive bursts of storm-infused speed. A Raijū can move at the speed of Lightning Release techniques at its rank.

Hound of the Storm (Basic) - Raiju naturally smell scents up to 1 landmark in distance, owing their incredible detection to their keen noses born to all Raiju.

Tempest Core (Basic) - Raiju naturally generate and shape Storm Release chakra. They can manifest Storm Release techniques and their component natures up to their rank from their body, functioning in a manner similar to a shinobi specialized in the nature transformations.

Storm Breeds (Unique) - Raiju's come in two breeds which will be stated in their description. There are the Thundercloud and Laser breeds. The Thundercloud breed is capable of passively turning into a living thundercloud and absorbing chakra from anything it touches up to its rank. Laser Breeds are capable of turning themselves into Laser while moving across long distances. This carries damage as well equal up to their rank. If a contract signer is a Naturalist Summoning Specialist they may pick an ability of one breed. Shinobi can use this ninjutsu based ability up to what their MIND stat allows.

± Pending. Will come back to this one. ±
 
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