[Closed] VS Bloo

El Alucard

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Official
Mid range
All Out
Grassy plain

I’ll be using Faye (Specs: AP +25 damage +3 speed, elemental neutrality, + 10 chakra fortification & Apex Handseal specialist all to Fire Release)

Mentionables (Personal Summon|Weapons

Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Caution is the only puppy of the hellhound contract but one of the deadliest, also the only one who has access to senjutsu chakra aside from the sages of the hell hounds. Caution chakra reserve is very that he was cursed to stay as a puppy cause if he was to fully mature it would be too wild, and strong to contain (This is simply for cosmetic purposes). Caution is roughly the size of pakkun (kakashis dog). He has a skull around his head all the way down his body similar to a jinchuruki version 2 while always glowing bright red. His body is so hot that it can burn through your clothes but due to always covering their body in chakra to protect their owner, this is something that doesnt hinder the user themselves. Though if he decide to attack an opponent the heat of his skin can cause 3rd degree burns. Caution speed is that of jounin rank. Caution isnt an offensive hellhound thus is also the only one who doesnt use fire jutsu though he does have several unique traits. One thing is his incredible chakra control and reserve. He is constantly fueling chakra into his owner upon contact, refreshing the owners chakra network while giving the user +20 to pure fire techniques. Last but not least his ability to constantly draw in natural energy (similar to ma and pa) as long as they are on the owners body. Being an fuel source for senjutsu giving the user +15 to their senjutsu techniques Up to 105 per battle. Though this only pertains to imperfect sage mode.
Note: Can stay on the field for a max of 4 turns
Note: The body of Caution even though it causes 3rd degree burns doesnt have a rank, simply deals 60 Damage

Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a move slot.

Hand-cannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine. Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

Type: Weapon
Rank: S
Range: Short
Chakra cost: N/A
Damage: N/A
Description: Iris is a cloak said to be forged from darkness itself , it's black in color and it fits itself to the height and desires such as color, shape, size and accessories e.g. hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc. When viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e. the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g. A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e. creating upper body etc. the it still counts as A rank
~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running out of chakra and vanishing.
~ Can only be taught by Lytes.
~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various color. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the blue chakra appears to black
~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak.

Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.


The grass swayed with a soft rhythm as Faye stepped into the field, her pace swift yet unhurried, as if she had all the time in the world. She stopped with a soft skid, bending forward as she took a deep breath.

Phew… sorry I’m late.

She didn’t skip a beat, dropping to the ground to remove the weights attached to her legs. The weights hit the ground with a soft *thud*; they were much heavier than they should have been. She wiggled her ankle, checking the lightness of it, and walked to about mid-range from her opponent. Her posture relaxed, shoulders slumping, and her eyes tilted slightly. Caution simply looked at their opponent from his usual spot on Faye's shoulder.

I’m Faye,” she said, her voice soft, almost playful.

Her eyes locked onto her opponent, relaxed… intrigued… as if having a conversation with somebody she knew. There was a small pause.

I know we're here to fight but, what's your name?


Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a varying boost to his running speed and to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.

Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.


Hp: 160
Chakra: 1200
Speed: 10 > 20
Tracking: 50
 
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Bloo

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Rimuru



For the umpteenth time Rimuru finds himself in the middle of some no name grass plains. At this point it no longer phased him, but what was different was that his opponent was late. Speak of the devil, as on cue his opponent would finally appear and begin their pre-game routine. He would also take note of the puppy, Ranga on the other hand didn't seemed to care about it.

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The girl before him would ask him his name and this would be his single courtesy.

Rimuru, Rimuru Tempest.

As he spoke he would don his mask, and then he would activate his byakugan behind said mask.

Guess I'll start for you making me wait.

With the simple wave of his hand Rimuru would conjure small droplets of water in the wake of the arc that the hand took. Firing off shortly after created they would head for the girl before him. The waving of the hand would also be the signal for Ranga to launch into a full run arching towards the girls left side.

Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user condenses water vapour in the air above them to generate multiple projectiles of water which shoot at their target with a great amount of force and speed. The user can also shoot a barrage of small water projectiles directly from the swing of their hand.

Health: 160
Chakra: 1200 - 15 - 15 = 1170
Speed: 10
Tracking: 66
 

El Alucard

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The young man would reply with his name, and it was short and to the point as if he was trying to conceal his character as much as he concealed his face behind his mask. A useless attempt because Faye's eyes could see through his ouward appearance and into his soul. He gave off light and playful but also but steady and calculating. As a Katsuryoku, it was a piece of cake to determine what someone's true character was. She could tell a lot about someone and their personality by simply looking at them, because their souls don't lie.

The boy waved his hand, and sent barrage of water projectiles at Faye as his dog arced towards her. Summon or Inuzuka? Only time would tell. Faye just grinned as fire immediately erupted around her, vaporizing the watery projectiles and expanded outward in a spiraling fashion, creating a blazing tornado that consumes everything around her up to mid-range whilst erupting upwards as well

Aw, Rimuru, don't be so serious. I promise I won't bite… much.” Faye said trying to lighten the mood.


Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20 (+10 Chakra Fortification) = 30
Damage: 40 ( +25 from AP + 20 from Caution) = 85 (-30 from your showers technique) = 55
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.


Hp: 160
Chakra: 1200 - 20 = 1180
Speed: 20
Tracking: 50
 
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Bloo

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Rimuru would watch with his special eyes as to deal with his tiny water the girl before him would unleash a field destroying tornado of fire.

Kind of an over reaction, don't ya think?

Rimuru would in response wave his hand just as before, but instead of tiny droplets of water a massive quantity is materialized. This volume of water quickly forms into a towering fanged beast that tears though the fire vortex easily, either destabilizing it completely or protecting both him and Ranga by destroying a portion of it. With the vortex easily dealt with the beast would continue his rampage attacking the opponent directly.

Ranga once in range would launch in to a spin, arching upwards, to then come crashing down from above to finish the job that the beast had started.

Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 to sustain)
Damage: 80
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.

Note: Can only be used by Water Primary Specialists.

Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user and their ninken partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This attack can be done alone.
Note: Must be a member of the Inuzuka Clan

Health: 160
Chakra: 1170 - 40 = 1130
Speed: 10
Tracking: 66
 

El Alucard

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Faye’s fire tornado clashed violently with the water beast Rimuru created, steam and flame tearing at each other as the creature forced its way through the vortex with ease. The attack broke through, but not without losing a large portion of its power in the process (80 − 55 = 25 damage remaining) as the weakened beast continued forward.

Faye simply hopped backwards about 3 meters, light on her feet, clearly waiting rather than retreating, her eyes tracking Ranga as he spun through the air toward her.

Ah, an Inuzuka then,” she murmured as she recognized the famed fang over fang technique.

Confirming this played a big role in Faye's next move as she figured a close quarters approach would be beneficial to her. Knowing the Inuzuka and their bond to their ninken, attacking Faye while she's close to his partner would come with the risk of hurting them. Unless, he wasn't that kind of Inuzuka. In any case Faye would initiate her plan and see where it goes.

The moment Ranga spun into short range, Faye thrust both hands forward and released a powerful explosive shockwave of xenon chakra. The blast erupted outward, completely obliterating the weakened water beast and breaking Ranga out of his spinning descent, sending him flying backwards across the field ( 80 - 30 from your fang over fang -25 from the water beast = 25 damage). The instant the shockwave fired and knocked Ragna back, Faye moved, closing the distance between her and Ragna in a single burst of speed. Her stance shifted immediately into Hung Ga, her body lowering as her fists drove forward in a rapid sequence of five heavy punches, each infused with a different elemental chakra. Lightning numbed the body, Fire burned and would deal an additional 5 damage per turn until healed (Will'o'Wisp spec), Wind shredded and sliced, Earth carried bone-breaking impact, Water soaked heavily into the lungs, disrupting breathing.

Her fire strike burned the hottest, boosted by her mastery over the element, increasing the overall damage of the technique as the five-hit combination landed against Ranga in rapid succession. Faye slid back into a relaxed stance afterward, exhaling slowly as she looked past the dog (OOC: if he survived, not sure of the health mechanics of your Pooch) toward Rimuru, her small playful smile returning.

Nothing’s an overreaction in a life-or-death fight,” she said lightly.



Type: Defensive/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 (-30 Ragna -25 Water Beast) = 25
Description: Explosive Air Palm Thrust is a powerful technique, which can cause heavy damage to opponents with ease. One would often get this technique confused with an Taijutsu technique. The user generate a tremendous amount of Xenon into their fist, then once formed the user will thrust their hands forward creating a powerful explosive shockwave of xenon. This technique is able to disperse or break techniques and even repel them up to 5 meters away. The blunt damage from this attack, can easily break bones if it connects to somebody body, while even knocking the wind out of their body.
Note: Can only use twice per battle
Note: Cant use Xenon S rank and above in the same turn or following turn.
Note: The user can only use this burst of wind to push objects weaker than it is. If the object is of equal strength or greater, it will break said object or fail.

Type: Offensive
Rank: S
Range: Mid
Chakra cost: 40 (+10 Chakra Fortification) = 50
Damage points: 80 ( +25 from AP + 20 from Caution) = 125
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice


Hp: 160
Chakra: 1180 - 40 - 40 = 1100
Speed: 20
Tracking: 50
 
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