[Closed] vs L

Ndlovu

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Official
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LoK's R&R
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Benimaru
Open Field
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Ndlovu

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I haven't done this in 12 years O_O


Benimaru is quietly walking in a field with a bow strapped to his back, looking for a spot to do some training. He knows this area has some dangerous people, but he didn't mind, getting stronger requires risks that he was willing to take.

(Athena's Kaze no yumi) - Athena's wind bow
Rank: S
Type: Weapon
Range: Short/long
Chakra cost: N/A
Damage points: N/A
Description: A bow with the ability to make wind jutsus +20 damage, but while holding the bow the user gets +10 damage of fire jutsus. The bow is mostly used to attack with, but can in some occasions used to defend the user from wind jutsus up to C- rank.The bow is made from pure steel but light in weight and can conduct chakra.its strings are the strongest that ever existed and its arrows are infused with wind chakra whereby enhancing the speed which it travels and granting it the power to cut through metals.its whole body is razor sharp with the handle as an exception and can be used to cut the opponent with, however it can also be used to duel a sword or blade.
-Note: The user can still perform handseals whilst holding the bow.
-Note: The bow can be used to defend the user from wind jutsus up to C rank.

He notices the presence of someone close by, he tilts his head to the side to look in that direction as he notices the person, he immediately feels a chill run up his spine. Something tells him he must act, so withdraws his bow then slams his hand on the ground summoning 70 normal adult leeches underground, that he knows are basically undetectable by normal means. The starving heat and chakra sensing leeches pop up and attach themselves to the strangers legs, extracting chakra instantly.

Benimaru scowls and asks "Who are you and what do you want?"

(Hiru: Hiru Chika) - Leech Style: Leech Underground
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user summons 50-75 normal adult rl size leeches underground. The leeches are underground undetected except doujutsus and sensors. The leeches uses their heat and chakra sensing to find the opponent. The leeches pop up and attaches themselves to the opponent's legs. They suck on the opponent's chakra.
-Must have signed the Ninja Leech contract
-Leeches suck -15 from the opponent's chakra per turn
-Only used four times per battle

Health: 100
Chakra: 800 - 30 = 770
Speed: 8
Tracking: 5


 
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Detective L

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Mahito's eyes glazed over - yet another Shinobi under the impression that they can face him. His body remained relaxed and slightly bent as he looked at the man approaching. Suddenly, words. The man and his incessant questioning - already bothering Mahito. A sudden burst beneath Mahito as several creates burst out of the ground. Annoying.

"What's it to you, boy?"

The patch face asked, as his body, almost against his will, moves forward. From his body, a sudden thick sludge would emerge from his legs - quickly devouring the summons itself as it traps the leeches in an unending void of black sap. The Kuroichi quickly hardens and destroys them, leaving Mahito unscathed. The dark Kuroichi remains in patches around Mahito, almost alive.

Kurochi ♎ Vile Chakra

Type: Offensive/Supplementary/Defensive
Rank: C/S (S rank)
Range: Short-Long
Chakra cost: 15/40
Damage: 30/80
Description: The special chakra nature only found in Claymores, Kurochi is like the physical manifestation of their hunger and agony. The energy itself is pitch black in appearance and appears and behaves almost like water with its amorphous shape shifting and flexibility. This malleability isn't to be underestimated though, as the energy is both capable of being dense and hard enough to shatter bones and restrict targets and also precise and thin enough to remove a strand of hair. Claymores can manifest Kurochi directly within their bodies, where it can be seen dripping from their pores and eyes, as well as directly from it, or even the area short ranged around them. They are also able to manipulate this energy up to long range with chakra control and may sustain pre-existing constructs with -10 chakra per turn, for up to three turns. When creating constructs to attack Kurochi cannot be formed within 5 meters of the opponent. When in contact with living things, Kurochi's effects can be described as "warm" to the touch, not with heat but rather the effect it has where it gradually degrades the objects it touch in a parasitic manner, feeding on both the chakra and physical aspects of its target(s) until nothing is left. The Claymore can control what things the Kurochi feeds on and what it doesn't. Should the Claymore desire, this special chakra can be used to perform one of the core techniques of the clan; Primeval Gluttony. From the lowest to the highest rank of the release, the energy is able to feed on raw chakra and bodies and take the chakra into the Claymore's body like a proxy. In terms of S/W all elements one rank weak to Kurochi (raw and Senjutsu chakra) are devoured near immediately when interacting with it while neutral elements (elemental and other hyper natures like Bijuu chakra) are degraded at normal pace. Kurochi manifestations can range from as small as kunai (C ranked) to as large as the Doton technique Mountain Smash (S ranked).
Note: The S ranked version can only be performed 4x a match.
Note: If the S ranked variant is used then no other forms of Kurochi manipulation above A ranked can be used in the following turn.

Health: 160
Chakra: 1600 - 80 = 1520
Speed: 10
Tracking: 10
 

Ndlovu

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Benimaru stared at the patchfaced man and the unique black substance that came out of his legs.

What is that? He whispered to himself.

Uncertain of what he was dealing with he blinked with his eyes turning scarlet, to better assess the situation.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye - (Passive)
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

As his scarlet eyes get familiar the chakra of the person infront of him, he comes to the realisation that he mustn't let this person get too close.

"Hey! what's your name? At least give me that?" Benimaru jeered

The second their eyes meet, he will see a shadowy figure appear in front of him bearing the Sharingan and then, the figure will grow to an enormous size over shadowing the him in pitch-black darkness. The figure will then grab hold of the patchworked man and then will cover him in black threads, leaving him paralyzed. When he sees it has started to take effect Benimaru will slam his hand on the ground causing five spires heated ash to erupt from the ground at his opponent. 1 - Shooting just in front of his opponents feet and arching into his body, 2 - From the leftside of his opponents feet and arching into his body, 3 - From the right side of his opponents feet and arching into his body, 4 - From 5m behind his opponent and arching into his body. 5 - 10m behind his opponent the ash will shoot directly into the sky heating up the atmosphere. The combination burning and suffocating his opponent, filling the air with heated ash.

(Doujutsu: Chuubo no Yuuku ) – Eye Technique: Paralyzing Fear
Type: Supplementary
Rank: B
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user will cast a Genjutsu upon the target in which they will see a shadowy figure appear in front of them bearing the Sharingan and then, the figure will grow to an enormous size over shadowing the target in pitch-black darkness. The figure will then grab hold of the target and then will cover them in black threads, leaving them paralyzed for a period of time.
Note: Must have 3 Tomoe Sharingan to use and paralyzing effects last 1 turn.

Katon - Sentou Kaijin Bakuhatsu | Fire Release - Spire Ash Eruption
Type: Offensive/Defensive
Rank: A-Rank
Range:Short - long
Chakra: 30
Damage: 70
Description: An advanced variation of the technique Fire Release: Ash Pile Burning. The user will make three handseals and slam their hand on the ground, which releases spires of heated ash which can be aimed at the opponent to erupt out of the ground. Similar to it's origin jutsu, if the user forms an additional tiger handseal the ash will ignite creating an explosion.

Note: The user must already know Fire Release: Ash Pile Burning in order to use this technique.
Note: This technique can only be used three times in a battle.
Note: The user can only make up to five spires of ash at a time.
Note: This technique can only be taught by Ndlovu

Health: 100
Chakra: 770 - 50 - 10 = 710
Speed: 8
Tracking: 14 x 3 = 42 (I messed up my initial reading of tracking.)
 

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"You'll just have to beat it out of me!"

Mahito says as darkness ensues and his body stiffens. Darkness envelopes his surroundings as a large figure, bearing the Sharingan appears before him. The sudden appearance, no summoning ritual nor disruption of the ground beneath the figure as it embraces Mahito. Genjutsu, he mumbles. His Mind's Keen Eye allows him to see the imperfections within the illusion. Absorbing a single sphere, no movement needed, Mahito unleashes a powerful outward, omnidirectional blast - destroying the ash as well as breaking the illusion. The chakra sphere blast would continue towards the man.

"Tricky bastard, that was a good move. Now it's my turn."

Mahito keeps his eyes locked below the opponent's direct eye sight. Damn Uchiha. Without a moment's notice, Mahito would break out into a speed, straight forward - as he launches a single explosive tagged kunai in his approach towards his opponent's mid section.

(Musha Shukke Fuu: Yōsei no hōkō) | Warrior Monk's Way: Sidhe's Roar
Type: Supplementary | Offensive
Rank: S rank
Range: Short - Mid range
Chakra: 40
Damage: 80
Description: This is one of the strongest Warrior Monk's Way techniques which require from user great knowledge in using the style. The technique is not preceded with any kind of movement made by the user but rather just absorption of a single chakra sphere. This increases potential effectiveness of the techniques whilst decreasing the time needed for it to be completely performed. Once the user absorbs a sphere of chakra into their body they would immediately afterwards release it from each tenketsu of their body, creating an omni-directional blast which easily reaches mid range distance from initial place of its release to far off point. However this blast has a slight twist to it, due to it not being completely uniformed but rather assembled of a great amount of smaller sphere which rapidly spread so to give out a blast effect. Due to nature of how this technique is performed, it can easily break through up to A rank genjutsu whilst simultaneously continuing with the offense.
Notes:
-Can only be taught by Detective L
-Can only be used twice per fight.
-No A rank and above Musha Shukke Fuu techniques in the same turn and the next

Health: 160
Chakra: 1520 - 80 = 1440
Speed: 10
Tracking: 10 x2 (Advanced Tracking Specialist) = 20
 

Ndlovu

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Benimaru watches the man break through the illusion and ash with what almost seems like brute force.

"He's strong, I need to stop him from reaching me."

Benimaru smirks and forms a handseal to create a flat blanket of highly dense air beneath his charging opponent, barely visible underneath the running mans feet. He lifts a finger and beckons it forward, make the air underneath his opponents feet fly towards Benimaru, which would make the patchfaced man fall backwards. As he falls backwards Benimaru opens his mouth in a screaming fashion releasing a large stream of densely molded fire senbons. Each shard is twice the thickness of a senbon, but equal in length. As they hit his target and the ground around the opponent, he will form a handseal making them explode almost on impact, creating smoke and a dust cloud. Tracking his opponents slow movements and chakra Benimaru waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air to finish him off.

Wind Release: Wind Blanket | Kaze buranketto
Type : Supplementary
Rank: C rank
Range : Mid
Chakra : 15
Damage : N/A
Description : The user starts by performing the Snake handseal and then greatly concentrating his Wind chakra. The user create a flat blanket of highly dense air beneath the opponent, barely visible, only giving off a slight shine and a slight feeling beneath the opponents feet. The user will then perform a hand gesture to any direction, which will cause this blanket to be pulled from underneath the opponent's feet, greatly affecting their balance and causing them to fall towards the opposite direction.

-Can only be used 4 times a fight
-Can only be taught by -L-

Katon - Kō Okutanka no Jutsu | Fire Release - The High Octane Technique
Type: Offensive
Rank: A-Rank
Range:Short -Mid
Chakra: 30
Damage: 70
Description: The user will mold a large amount of chakra in their chest then open their mouth in a screaming fashion releasing a large stream of densely molded fire senbons. Each shard is twice the thickness of a senbon but equal in length. The senbons are densely molded so they have the ability to penetrate solid objects within reason. If the user forms a handseal upon release the senbons will explode on contact within a single feet of surrounding area for each senbon..

Note: This jutsu can only be used three times
Note: Can't use other fire jutsu in the same turn as using this jutsu
Note: This jutsu can only be taught by Ndlovu

(Fūton: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 80
Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.

Health: 100
Chakra: 710 - 15 - 30 - 30 = 635
Speed: 8
Tracking: 42
 

Detective L

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The sudden manifestation of Wind would quickly cause Mahito to fall backwards as it impacts his forward momentum. Smart move from the Uchiha, but also an indication that he doesn't want him to move closer. Using this moment where his body is close to the Earth, Mahito acts. With two hand seals, a massive wall would rise, capable of blocking the Senbon, then breaking into a mass of hundreds of smaller earthen bullets. At the same time, as the wall rises, a mass of dust would obscure its approach, effectively hiding the offensive approach. This would cause the opponent to see a thick dust cloud obscured with chakra, as the bullets are released.

Mahito would use this cover to arc to the left as he continues his approach.

(Doton: Suphlatus `kanashimi ) | Earth Release: Suphlatus' Sorrow

Type: Supplementary
Rank: A rank
Range: (Can be infused short or long range)
Chakra: 30 (+10 for alternative use)
Damage: N/A
Description: A technique created to enhance the effectiveness of an Earth Release user. Through the formation of two hand seals, the user will sacrifice a portion of their chakra, in order to enhance their Earth based techniques which are released from the ground, for the next two turns. Utilizing the concept from the technique, (Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique, the user will cause all their Earth based techniques which rises/emerges from the ground, to release a wave of dust based particles outwards, to a short range area around the technique's emergence, and affect anyone close to it. The bigger the emergence of the technique, the more dust is created (comparing Stone Spikes, and Earthen Golem). The dust is capable of blinding the opponent, or simply creating an efficient smoke screen for the user to attack the opponent. Alternatively, the construct can maintain the dust within it, and with either two hand seals, or two turns, the dust can be released outwards in a blast like way, dealing no damage though but acts as a more focused release of the dust instead of simply covering an area with dust, but aimed at specific spot or person.
Notes:
-Can only be taught by Detective L.
-Can only be used two times per fight.

(Doton: Ko Kabe-Tama) Earth Release: Great Wall-Bullets

Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by Serpent

Health: 160
Chakra: 1440 - 30 - 40 = 1370
Speed: 10
Tracking: 20
 

Ndlovu

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Benimaru sees a wall of chakra appear, he hears the sound of earth rising and breaking apart which alerts him. As the first bullet flies, he channels his turbo charged (Speed force) lightning chakra into his hand. Then points his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards destroying the bullets and in hopes to catch the patch work man as well.

"Oh no you don't!"

Benimaru will then bite his thumb, causing blood to appear then slam his hand on the ground summoning a huge 100m phoenix onto the battlefield next to him on his left. The Lord of Phoenixes begins to take flight and hovers 10m off the ground.

"I don't need names from dead people, isn't that right Fawkes?" His eyes burn with vigor as phoenix appears

Then without the need of a handseal, Benimaru to clear the way opens his mouth and expels a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. To ensure the patchwork man is dead.

(Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.

(Kuchiyose: Fawkes) Summoning Fawkes

Rank: S
Type: Attack/Defence/Supplementary
Range: N/A
Chakra Cost: 50
Damage: 80
Description: The user summons a giant phoenix (100m approximately) and is the Lord of phoenixes. Fawkes can not only use fire jutsus, but it will also raise the damage of fire jutsus by 10. It can also attack using its big razor sharp talons and its powerful beak. Fawkes can be used as a defence and protects the user with its enormous wings, it will completely block E - C rank jutsus and reduces the damage of B - A rank jutsus by 50% while summoned.
Note: Fawkes drains a huge amount of charka from the user as it has various abilities, it can only be summoned once per fight and it only lasts 4 turns.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 100
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

Health: 100
Chakra: 635 - 40 - 40 - 50 = 505
Speed: 8
Tracking: 42
 
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As the Lightning crackles, Mahito smiles. Of all elements, he thinks. The sudden blast of Lightning would be manifested, as Mahito unleashes a powerful Wind blast, enhanced with Kureimoa. The Wind would easily overpower the Lightning and head directly for the man. Thanks to his Peak Elementalist ability, the Wind is equal to other natures. At the same time, Maman Brigitte, Mahito's personal summon, unleashes a toxic strike of Irukandji Venom to Fawkes as he is summoned. With a fast and precise strike, the Phoenix is sent home.

"Who said buddies are allowed?" Mahito continues his approach forward as he laughs.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40 + 10 = 50
Damage: 80 + 20 = 100
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
Zankokuna Teikoku Cruel Hegemony
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10 to technique)
Damage: N/A (+20 to technique)
Description: Capitalizing on the Kureimoas' innate ability to mold Kurochi within their bodies, Cruel Hegemony is a technique which details the effect dormant Kurochi in the body has on one's chakra and its applications. First, by coursing trace amounts of Kurochi through the tenketsu, the Kureimoa is able to alter the look and behavior of its regular chakra, more specifically advanced manipulations such as elemental chakra. By mixing ones chakra nature's with Kuroch a few important effects become immediately noticeable, such as the element adopting the jet black appearance of Kurochi while also sharing a few of its traits. The infused element will gain the ability to affect both chakra and matter alike, as is the characteristic trait of Kurochi. For example, a Kurochi infused fireball will be pitch black in color, obscuring vision while being able to devour the chakra and physical aspects of its target(s) unlike regular fire. Water techniques become severely discolored, looking very murky while Doton techniques become pitch black--even the tiny particles. Lightning also becomes black and solid variations of Futon (such as Vacuum Blade) becomes dark grey color. However this effect only applies to elements released directly from the Claymore's body such as the hands, mouth, feet, etc.

Note: Lasts 4 turns with each usage
Note: Can only be performed 3x by Heartless Ones and below and 4x by Phantasmal Ones and up
Note: Can only be applied to elements of S ranked 3x in total and Forbidden ranked only 2x
Note: Requires a 2 turn cool down once it ends.
Note: Usable members of Ghoul rank and above.
( Kouton: Piripiri Sonson ) Box Arts: Wasp Mele
Rank: C
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Similarily to ( Kouton: Haki ) Box Arts: Haka, this technique consists in a controlled burst of Irukandji venom, modified to enhance the impending doom syndrome with lethality or other venomous effects. Instead of focusing on fear and completely overpowering the opponent, Wasp Mele acts more discretely. It induces a certain feeling of shock and damage, as if they've been hit by a powerful attack. More physiological than physical, the effects is only able to make the target hesitate when performing techniques, and can even interrupt a succession of hand-seals. But it is easily brushed off and ignored afterwards. It has bigger effects on summons and clone jutsus. If a shadow clone is hit with the Wasp Mele, or any other sentient clone/technique, it will be tricked to immediately disperse. Similarly, summoned animals are tricked into reverse summoning themselves.
*It travels fast, up to 10 in less than a second, and hitting the full range (20 meters), in less than 2*
*Works on a Clone or Summon created with a technique up to and including A rank, or similar if the technique creates more than 1 clone/animal*
*Ineffective against resurrected bios, such as Impure World Resurrection or mushroom Nzumbes, or Boss summonings"
*Can only be used by Boxes*
*Can be manipulated to not affect the user or allies*
*Requires a 2 turn cool down*
 

Ndlovu

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As the lightning gets overpowered, Benimaru inhales and expels a large stream of flames from his mouth. That will meet the wind sphere neutralizing it. At the same time Fawks eyes the summon about to expel something so he breathes a powerful stream of fire from his mouth at the box's projectile evaporating it and continuing to hit the summon. Benimaru then without a handseal opens his mouth and expels a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. To ensure the patchwork man and his summon are dead.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 100
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

(Katon: Hi no Iki) - Fire Release: Fire Breath
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 50
Description: The user breathes a powerful stream of fire from their mouth at their target.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 100
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

Health: 100
Chakra: 545 - 40 - 20 - 40 = 445
Speed: 8
Tracking: 42
 

Detective L

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As the lightning gets overpowered, Benimaru inhales and expels a large stream of flames from his mouth. That will meet the wind sphere neutralizing it. At the same time Fawks eyes the summon about to expel something so he breathes a powerful stream of fire from his mouth at the box's projectile evaporating it and continuing to hit the summon. Benimaru then without a handseal opens his mouth and expels a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. To ensure the patchwork man and his summon are dead.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 100
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

(Katon: Hi no Iki) - Fire Release: Fire Breath
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 50
Description: The user breathes a powerful stream of fire from their mouth at their target.

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation

Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 100
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

Health: 100
Chakra: 545 - 40 - 20 - 40 = 445
Speed: 8
Tracking: 42
Sorry for the late reply!
Mahito's plan fails as the summon and the boy quickly retaliate in a blazing fashion. Without wasting a moment, Mahito would slam his hands onto the ground, causing the area below them to suddenly drop at great speeds. As both Fire techniques are streaming in nature, they would be interrupted by the sudden shift, but also by the limited area they are confined in as the drop blocks the summon from moving (imagine a space small enough to trap the summon and you), and places the boy in a dark pit.

"Here we goooooo~"

Mahito screams, as he forms a single hand seal, creating a massive portal above the two. From the portal, adhesive mud rain down aiming to freeze both into solid structures of rock. Their will, solidifed~!

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core

Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
Doton - Bourei no Tsuchi | Earth Release - Tyranny of Terra
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A
Description: The user will perform a single handseal and slam their hands onto the ground before causing a wide portal to open up above the battlefield (Similar to Earth Release: Sticky Earth Drop). From the portal, a heavy downpour of adhesive rain will be let forth with the exception that the droplets are composed entirely of sticky mud rather than water. Once the droplets of mud make contact with anything, the mud will swiftly harden into sturdy, solid rock. However, since the droplets of mud are made from the user's chakra, they will be unaffected by its stickiness and droplets which come into contact with them will not harden into rock. As a result, this technique can be used to encase the opponent in a makeshift prison of rock or even to convert the surface of nearby water sources and swamps into earth, restricting their usage. Since the downpour spans over the course of two turns, conventional methods of offsetting the technique are negated (e.g. Chidori Nagashi) as at best they'll have a momentary effect. To effectively counter this technique, the opponent can use a continuous lightning-based technique (e.g. the Raikage's Armour) or acquire a suitable shelter/defense to seek cover under. Another way of countering this technique is the destruction of the portal itself with a strong enough technique (following Earth's elemental strengths and weaknesses).
Note: Lasts two turns
Note: Can only be used twice per battle
Note: Cool down of two turns in between usages
Note: Can only be Taught by Ndlovu

Health: 160
Chakra: 1370 - (previous turn = 65) - 40 - 30 = 1235
Speed: 10
Tracking: 20
 

Ndlovu

Kage in the Making 👑
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Sorry for my late reply as well. Also using my technique on me U_U


As the patchfaced man slams his hand on the ground, the ground beneath Benimaru illuminates with chakra and looks slow as it descends. Benimaru jumps in the air as the ground drops at an alarming rate and releases a stream of air that pushes his direction to the edge of the pit landing safely. He then proceeds to see the patchwork man form a familiar handseal.

"He wouldn't dare." Benimaru exhales as the portals appear in the sky

As the rain begins Benimaru will cover his hands in with lightning then clap his hands releasing a massive thunderbolt at the portals which will destroy the portal and the rain.

"Fawkes rise." Benimaru calls as the phoenix begins to fly out the pit.

He then expel a large amount of Liquid fire enough to match the size of a Boss Summon. The liquid fire will grow and shape itself into a large dragon. He then scowls as he looks at the unknown man as the dragon rises and the phoenix rises.

"Let's finish this."

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

(Raiton: Chidori Jinrai) – Lightning Release: 1000 birds ThunderClap.
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will cover his hands in with lightning, essentially performing a (Raiton: Chidori) Lightning Release: One Thousand Birds in each hand. Clapping his hands together, the user can unleash that massive amount of lightning chakra into the form of a powerful Thunderbolt directed at the target. The technique is best used if the user has a height advantage in relation to the target. The thunderbolt is strong enough to leave a giant crater and cannot be used while being in Short-range of the target, at the risk of being hit also.

Umi Katon : Sekai o Kurau Ryu | Liquid Fire : World Eater Dragons
Type: Offensive/Supplementary
Rank: S Rank
Range: Short - Long
Chakra: 40 (-10 per turn if maintained)
Damage: 80
Description: The user will make three handseals then expel a large amount of Liquid fire enough to match the size of a Boss Summon. The liquid fire will grow and shape itself into a large dragon made purely of liquid fire. The dragon is able to fly, has the intellect of a clone and can unleash streams, blasts, waves, shields, currents of liquid fire. These actions will cost a move and are equivalent to its rank. Instead of the large dragon the user may create two smaller dragons that are A rank in nature each taking up over half the size of the original. They also are governed by the same rules established previously. The user who has mastered liquid fire, may ride or walk on them using their chakra to protect themselves. The user can make a handseal to dismiss the jutsu, they will collapse into a body of liquid fire, which can be used as a source.

Note: After the technique ends no liquid fire moves above B rank for the next turn
Note: Can only be used twice
Note: Cannot be used for at least three turns after deactivation (3 round cool down)



Health: 100
Chakra: 445 - 10 - 40 - 40 = 355
Speed: 8
Tracking: 42


 
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