Recent content by Apriori

  1. Apriori

    Nindo Discussion Thread

    I am somewhat confused on this line of text: Choosing a Nindo type Just wondering if this Nindo applies to individuals or specific groups of people ( like Susuke Against the Leaf Village ). Regardless of my suggestions for this Nindo, I do ultimately think the gains could serve well to be higher...
  2. Apriori

    Attribute System Discussion Thread

    @Lord of Kaos Pretty cool. What I am about to say does not include the potential of other game systems simply because I am not aware of them. Any point made about such could also be used to further the "issue" I think I am seeing here, unless one reality will be created. The rate of gains...
  3. Apriori

    A

    In the World of One Piece, everyone that wants to make a name for themselves or make an impact on the world is affiliated with an Official Role. A character role refers to the spectrum of justice the individual resides on. Regardless of the wish and desires a character holds, the world will see...
  4. Apriori

    1 -Player's Handbook

    Section 10: Victory Conditions & Campaign Resolution The end of a campaign in War of the Realm is not simply a conclusion—it is the culmination of schemes, battles, betrayals, and choices that echo across the entire realm. Whether it ends in conquest, diplomacy, divine prophecy, or cataclysm...
  5. Apriori

    6 - Feat Information

    N/A
  6. Apriori

    1 -Player's Handbook

    Section 6: Roleplaying, Intrigue & Schemes While armies win battles, it is the pen, whisper, and secret dagger that can truly shape Westeros. This RP utilized a deep Intrigue System designed to allow players to manipulate the world around them through subterfuge, political scheming, secret...
  7. Apriori

    6 - Feat Information

    Unique Feats - 12 Unique Feats represent exceptional circumstances, rare experiences, specialized knowledge, unusual talents, or personal qualities that separate a character from others. These Feats are not tied to a single field of power but instead define what makes a character unique...
  8. Apriori

    1 -Player's Handbook

    Section 4: Religion, Faith & Magic In Westeros, religion deeply influences politics, warfare, alliances, and daily life. Your character’s choice of faith grants unique abilities, significant roleplaying opportunities, and strategic advantages. Players select one religion at character creation...
  9. Apriori

    6 - Feat Information

    Social Feats - 15 Social Feats represent a character’s position within society and the methods they use to build, protect, and wield influence. These Feats cover reputation, leadership, diplomacy, professional expertise, social events, and political connections. Iron Reputation Short...
  10. Apriori

    1 -Player's Handbook

    Section 2: Campaign Structure & Phases Each campaign is divided into two core phases. The first, the Pre-Campaign, establishes the characters, Houses, political landscape, and initial conditions of the campaign. The second is the continuous Campaign Phase, where intrigue, diplomacy, movement...
  11. Apriori

    6 - Feat Information

    Intrigue Feats - 18 Intrigue Feats Feats that empower characters to excel at deception, manipulation, espionage, and political maneuvering across the Seven Kingdoms and beyond. Silver Tongue Short description: Your words carry unusual weight, allowing you to resolve conflicts and negotiate...
  12. Apriori

    1 -Player's Handbook

    War of the Realms Section 1 - Introduction and Settings Section 2 - Campaign Structure Section 3 - Character Creation Part 1: Attributes and Fighting Styles Section 4 - Character Creation Part 2: Faith and Magic Section 5 - Character Creation Part 3: Progression and Feats Section 6 - Intrigue...
  13. Apriori

    6 - Feat Information

    Combat Feats - 18 Combat Feats are Feats that enhance a character’s physical prowess, personal combat abilities, and battlefield effectiveness, allowing them to strike harder, move faster, or strengthen the overall effectiveness of armies under a character’s command. Mighty Blows Description...
  14. Apriori

    D

    PARAMECIA: Omega Rank 141. Gura Gura no Mi Owner This Devil Fruit Allows the Consumer to Generate Massive Vibrations, or Shockwaves that can Travel Through Virtually Any Medium: Including the Ground, Air, and Seafloor. A Byproduct of the Abilities Gained, the Consumer Can Take Hold of Any...
  15. Apriori

    D

    PARAMECIA: Alpha Rank 96. Kage Kage no Mi Owner This Devil Fruit allows the character to manipulate shadows for various tactics None Unique Perk(s) Restrictions TBA Bio Cannot Consume Another Devil Fruit 97. Doku Doku no Mi Owner This Devil Fruit allows the character to create and/or...
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