Revive 🍜 The Ramen Bar: Open discussion about AB's revival

Lord of Kaos

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@Lord of Kaos



bio like card style or video game style, we would need a rp gfx team to create new and convert older bios.

also rp gfx team would have to create the rp world. Newspapers , artwork and world building helps.

I love the trivia game idea.

world of Warcraft has vanilla server and current game servers, like rp 1 and rp 2.

Back when I first RPed, we used to actually have Ninja Cards. Lawliet posted some of them in an old thread. Maybe we can bring these back. One of mine for a Kaguya bio I had during one of the RP's soft resets is below.

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The Big Boss

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Back when I first RPed, we used to actually have Ninja Cards. Lawliet posted some of them in an old thread. Maybe we can bring these back. One of mine for a Kaguya bio I had during one of the RP's soft resets is below.

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That’s seems great.

Name:
Bio:
Rank:
Element:

also, the Kumi prices for rp stuff are too high for beginners.

v might have to create a real kumi shop.
 

Troi

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Alrighty so its about that time I share my thoughts which compared to some of what I am seeing isn't much. It was at first but its not now so thank you all for opening up first so I feel more comfortable to share what I thought was too much initially.

Anyway,

RP. Sorry to say but this was for a long time, is and probably will be what keeps this site alive. There is no better Naruto RP better than this ANYWHERE. Period point blank. I've looked. Doesn't exist. So, I think we should focus on the strong points. RP. I will get into that in a second because everything else I have to say isn't as much. Even though the RP should be the focal point, in my opinion, this site could bring in little tid bits of extra traffic with other small things. I suggested in another thread I believe that this site should focus on what other forums fail to focus on. Forums are outdated, yes. But people still want them. Outdated =/= unwanted/not needed. Some of the rarest things in life are highly sought after. Just because they're few and far between doesn't mean they aren't wanted. If anything their rarity makes them more wanted.

So I am already liking certain changes. I noticed on that left panel thingy shit that there is a special section for episodes and chapters of manga coming out. That is 100% a step in the right direction. This forum could be a place where people come for things like that. Why look elsewhere when you can come here? It's all here. I also think the site should be a party site. Hosting events, giving out prizes for certain things on the forums like premium, special name colors, titles, etc. People want that stuff. Game nights, party nights, watch parties like LoK said they do sometimes. This encompasses a community. And when people can come here and get the latest news and can play these games and be party of a big community with all these things to offer on the side and converse about all this and engage in all this, again, why go anywhere else? It's all here. We already have the formula we just need to actively upkeep and maintain said formula. The RP is the life of the site, sure. But it needs blood in its veins to survive. I will refer to this as the blood of the site whereas the RP is more or less the heart. One cannot be without the other and it shouldn't. This site was founded on many things. No need to focus on just one thing whether it's important or not. Should the RP get a lot of attention, of course. Should it be the only thing attention is focused on? No. Absolutely not. I think the ball should get rolling with the earlier mentioned things, contest, watch parties, get some people, mods, new editors, whoever to get some topics going as far as certain manga and anime discussions go. As soon as this is discussed and planned, it should get put into action. Unless we slow cooking it then by all means marinate on the side but you guys already know what you're doing because you've already done. You just need to keep doing it and just elevate it to bigger and better levels to adhere to modern day needs. Simple. Literally just do it again. 2025 style this time. Also put us back on the search engines... We don't have traffic and that's pretty much #1 reasons why. There is no reason I should search up anime websites and get results for half made abandoned websites and this isn't even in the top 20 searches. Marketing the forum is mandatory and that is a part of marketing. We need members. Can't just survive off of 20 active users. I mean, we can, but we cannot as far as wanting to return this forum back to its former glory. And I assume that's what the goal is.

Now... RP.... El oh El.

I could make five whole separate books with what I think and suggestions but I'm going to keep it as light as possible to reduce the sheer agony of reading my fluff. I think what we have going now is amazing. However, getting started in our RP was never easy and the help was almost never there. I believe how our system works should be adjusted for newcomers or have dedicated players there to help new folks ACTIVELY. Not even sense just straight up people who can help with how to make bios and who can help with how to play in general. I also think the RP should be overall reduced. Everything. A lot of the abilities are just nonsensical God tier jibberjabber, the map is too big for no reason, the story arcs are long and don't make sense, but it shouldn't be reduced to simpleton status. It should be reduced for the convenience of everyone involved and the helpers I mentioned earlier will be the ones to guide the newer folk. I don't really care if there is a reset or not, I'll still love the game but I am more in favor of a rehash, so to speak, than a reset. Not for the sake of me but for everyone. Revisit some stuff, remove it, edit it. Add some stuff. Take away the big stuff we don't need or that doesn't make sense. Add more simple and fun things accessible for everyone, knew and old alike. There is no reason someone like Skorm who I witnessed GRIIIINDDDDD for all his stuff just to be like "Yep. You are now and genin. Learn shadow clone jutsu again." Instead, revisit some of his abilities and the ones like it, change them, take some away, add some new stuff to them or in general. But I think a reset is a little much simply because the foundation of what we have now is so super solid... Super solid. I think a rehash would be better and build off of what we already have.

We also need stuff that everyone is able to do with ease. Instead of going into the portal to Hell to fight Kurama, go thru a poison swamp with Ian and friends and have Shady Doctor take -100 DoT on the way there dying while going to fight an Otsutsuki sent to destroy the planet by Marika... Yeah. That needs to be optional but it felt like these were the only things available. I never participated because what the hell is even that?.. That's so extra. There needs to be something for everyone. Again, not even referencing me. I made things to do for myself thru story telling and doing missions but there needs to be way more diversity in rewards and events. I don't care if the event is "Meet Up for a Tea Party". There needs to be levels to everything. It doesn't always need to be on 100. This deters newcomers for sure... Arcs and world resets need to be more frequent and sometimes more simple. And you can have those save the world moments but damn. I can't just go assassinate a B rank ninja sometimes? I always gotta go fight Broly on the moon and then after that fight the tailed beast that came out the mf? You know? There needs to be more clearness, freshness and diverseness. It got way too out of hand in my opinion. I love the point system, I love the progression system, all that. But someone said characters should be reset every arc. Dumb idea. Don't do that. You should be able to keep what you earn. Now if there is sometimes optional arcs and tournaments where that's a thing, cool. But resetting your character every time takes away the sense of accomplishment, diminishes whatever they added to their story of growth, etc. That's stupid... That can be an optional thing.

Tests are dumb. Remove them. Kumi requirements for some things are too high in comparison to how much we earn after we complete something. Like the Y/Y requirements like I get it, super strong ability and all that, but isn't Skorm the only one who put his blood, sweat and tears into actually getting that? Yeah. There's a reason why. Some of the requirements and walls behind some of these things are absolutely ridiculous and if you want someone to earn something based off of skill or something like that they should be able to submit battles or something of that nature for mods/sensei to determine whether or not they are ready for that kind of thing. Speaking of sensei I also like the direction of how learning things work now. All that training for the basic 5 is stupid. They are simple enough to understand to be able to use and if someone new struggles with them, that's what the helpers are for that I mentioned. But the special KGs and all that yeah I agree training for them should pretty much be mandatory.

Those are like, my main thoughts right now but I will be back like next week with more. And I will make it a little more focal and broken down next time. All my shit was jumbled together and I apologize but I just got off work and been promised to air this out. So that's that. Mostly.
 

Troi

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In other news: I like the mobile layout more. How I can see the website background when looking at an actual post. It's nice. I feel immersed in the content. So I like small things like that that are being done. Especially for me in particular because I usually lurk on my phone. I only get on my computer to RP.
 

Skorm 👑

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The first set of bold parts. I used to do RP Trivia games where I asked members random questions about the RP in big threads and gave out small prizes. I think most people enjoyed those so I can see them becoming a more regular occurrence. By RP GFX, do you mean like more graphics designed for the RP? Like village banners of the past? We also used to have a briefly lived "newspaper" for the RP that we used to highlight new and upcoming things in the form of a series of pics, maybe we can do another e-magazine style update.

What do you mean by Vanilla RP/New RP? More things like the Konoha Town section, minor naruto RP related threads but not set in the official game?

Also, the bio format. What issues do you have with it now/what do you like?



I can't address all of this at once, so I'll touch on some of the bold parts. I think a better damage system is needed as well. Whether that's normal math ( 90 vs 40 damage = 50 damage attack left ) or some other version is left to be seen, but I think that would be a good start. Removing battle tests will help streamline abilities, it was something I started doing when I applied a Kumi price to most things towards the late game. I think this could help with that as well as lessening the need for mod permissions for most if not all things, something I saw Skorm also had an issue with. I understand him on that and want to rework things so most mod permission and/or grading is either removed or lessened.

Idk if ranks should be redone like that, it has the potential to get confusing quick and offer too many steps. We currently only have the official ranks from the series + Sage for a total of 5. In the past, we had up to 9 ( with Special Jounin, S-Class Ninja, Sannin, Kage, and Sage (Unofficial) ) being official ranks. If the need to have more ranks than Genin, Chunin, and Jounin are needed, we can add some of these in between those to help spread it back out some. I'd add that raising in rank should have more to do with narrative/story progress than character. Your character should be able to become strong as he can even if he cannot pass the Chunin Exams for whatever reason, like Naruto ( granted, if you get strong/skilled enough, you'd likely pass the tests either way but you get what i mean ).



Outside of customs, tests and missions, what other things did you have to wait on a lot? Most can probably be changed in some way.



So, I can say with almost certainty that there will probably be a Legacy RP and a new, reboot RP. The goal is to find the perfect middle ground between the two: Keep and Honor the contributions of the past RP and RPers while Bringing in a New Future. I like to be transparent when updating you guys so it's not a surprise when something happens. In either set up, there are some things I plan to do. Technology as well as the SNT introduced in the Boruto era will be removed ( I kinda dropped the ball on that one, they turned out weirdly and hurt parts of the game and custom checking), some of the custom Abilities added will be confined to the Legacy version of the game as well as their mechanics to help simplify some of the game ( while I love, Anutu, Dokkodo, etc, they are more custom things that helped move us away from the Naruto-centric feel of the game ), and I think Custom Submissions may be consolidated ( currently, I just looked over the custom section and it's 12 different submission threads, each with it's own rules and limits. I'm probably going to reduce them so CEJ, CFSJ, and CJ are posted in one thread, CE and CFS in one thread, and custom Tech/doujutsu may get removed ). I know some of these will probably be bothersome to hear but it's the healthiest start I see most of the game moving forward. Customs/abilities are the largest part of the game next to the NW and those are what needs to be tackled the most.

I've been keeping up with all you guys issues and posts, I didn't reply to everyone but I like most of the posts I've been seeing and the engagement has been good. I plan on keeping you guys updated along the way with whatever is happening as soon as I can let you guys know stuff. In the meantime, I'd like to hear more of what you guys want and don't want out of things on both the overall site and RP/NW.
I believe my YY training took a bit short of a year to complete, as an example. I know it is/was the penultimate ability but it took that long for 3 techniques.
 

Versuvio's iconVersuvio

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I’ve been reading through all the feedback so far and nothing here is being ignored. Every post, whether short or long, is going into our notes as we work through the next steps.

I know there’s a lot of curiosity to hear exactly what’s coming next, but this is a big project. It’s not just flipping a switch. RP plans, community events, technical fixes, SEO... all of it needs to fit together before we move.

Some things can go quick, others take more time if we want them done right. So while we can’t share every detail yet, know that we are working hard on it and that this thread is actively shaping the plan.


What I can say is this:
  • The RP future is being discussed with the people who know it best
  • Community events, contests, and engagement ideas are on the table alongside RP plans
  • Technical issues like SEO and search engine visibility are already being tackled
  • We’re also forming a small Foundations Team made up of trusted and long-time members. Their role is to act as a bridge between the community and the planning process, helping shape and test ideas before they go live
Keep the ideas coming. When the first solid pieces are ready to go, this will be the first place you see them. We’re aiming for thoughtful steps that last, not rushed moves that fizzle out. Thanks for the patience and for making this discussion so alive already. 🙏


PS: This is the time to let your voice be heard. If you’ve got thoughts, drop them in here and help shape what comes next.

Now’s the time. Speak up and shape the future of AB.

V
:v:🍜
 

Never

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The first set of bold parts. I used to do RP Trivia games where I asked members random questions about the RP in big threads and gave out small prizes. I think most people enjoyed those so I can see them becoming a more regular occurrence. By RP GFX, do you mean like more graphics designed for the RP? Like village banners of the past? We also used to have a briefly lived "newspaper" for the RP that we used to highlight new and upcoming things in the form of a series of pics, maybe we can do another e-magazine style update.

What do you mean by Vanilla RP/New RP? More things like the Konoha Town section, minor naruto RP related threads but not set in the official game?

Also, the bio format. What issues do you have with it now/what do you like?



I can't address all of this at once, so I'll touch on some of the bold parts. I think a better damage system is needed as well. Whether that's normal math ( 90 vs 40 damage = 50 damage attack left ) or some other version is left to be seen, but I think that would be a good start. Removing battle tests will help streamline abilities, it was something I started doing when I applied a Kumi price to most things towards the late game. I think this could help with that as well as lessening the need for mod permissions for most if not all things, something I saw Skorm also had an issue with. I understand him on that and want to rework things so most mod permission and/or grading is either removed or lessened.

Idk if ranks should be redone like that, it has the potential to get confusing quick and offer too many steps. We currently only have the official ranks from the series + Sage for a total of 5. In the past, we had up to 9 ( with Special Jounin, S-Class Ninja, Sannin, Kage, and Sage (Unofficial) ) being official ranks. If the need to have more ranks than Genin, Chunin, and Jounin are needed, we can add some of these in between those to help spread it back out some. I'd add that raising in rank should have more to do with narrative/story progress than character. Your character should be able to become strong as he can even if he cannot pass the Chunin Exams for whatever reason, like Naruto ( granted, if you get strong/skilled enough, you'd likely pass the tests either way but you get what i mean ).



Outside of customs, tests and missions, what other things did you have to wait on a lot? Most can probably be changed in some way.



So, I can say with almost certainty that there will probably be a Legacy RP and a new, reboot RP. The goal is to find the perfect middle ground between the two: Keep and Honor the contributions of the past RP and RPers while Bringing in a New Future. I like to be transparent when updating you guys so it's not a surprise when something happens. In either set up, there are some things I plan to do. Technology as well as the SNT introduced in the Boruto era will be removed ( I kinda dropped the ball on that one, they turned out weirdly and hurt parts of the game and custom checking), some of the custom Abilities added will be confined to the Legacy version of the game as well as their mechanics to help simplify some of the game ( while I love, Anutu, Dokkodo, etc, they are more custom things that helped move us away from the Naruto-centric feel of the game ), and I think Custom Submissions may be consolidated ( currently, I just looked over the custom section and it's 12 different submission threads, each with it's own rules and limits. I'm probably going to reduce them so CEJ, CFSJ, and CJ are posted in one thread, CE and CFS in one thread, and custom Tech/doujutsu may get removed ). I know some of these will probably be bothersome to hear but it's the healthiest start I see most of the game moving forward. Customs/abilities are the largest part of the game next to the NW and those are what needs to be tackled the most.

I've been keeping up with all you guys issues and posts, I didn't reply to everyone but I like most of the posts I've been seeing and the engagement has been good. I plan on keeping you guys updated along the way with whatever is happening as soon as I can let you guys know stuff. In the meantime, I'd like to hear more of what you guys want and don't want out of things on both the overall site and RP/NW.

When it comes to the NW Idk if you're going to reboot the narrative as well or continue it. An idea for the Storyteller is to maybe have two narratives going at once (or two story tellers telling one each, they'd ofc have to collaborate and work together to not step on each others toes).

One story that is bigger scaled/higher stakes for experienced players and another that is smaller scale for both new and experienced types of players (experiences players might prefer smaller scale stories). These narratives can intertwine every now and then like a living world does but also remain separate at certain points - gives some players a choice on what they want for their characters own arc and also maybe location on the map if they don't want to stray to far from home certain bios would technically not know of something going down halfway across the world maybe
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Also some abilities should be changed into afflictions that are gained after misfortunate events or bios can try to cure or learn to live with (go through similar missions path to bijuus to gain boons from their curse).

Inspired by Lili's blindness.

A bio could suffer being given the cursed mark (would have to be changed to at first because a detrimental to the character before progressing it through missions into an actual useful ability, sort of like doing missions for evolving Eevee). losing function of an arm (like orochimaru and then doing missions to find a cure or maybe even learning how to do one handed hand seals by progressing the character arc), had an ability sealed away (another ability becomes stronger at the cost of no longer having the sealed away one or they find a way to unseal it if they would prefer to keep it).

It would open up the usage of some ability threads we never see anymore haha. Instead of letting them gather dust.
 
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Zatanna

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Warning, Long Post:

Im gonna dump some game maker knowledge here, before anything goes ahead, hopefully it gets taken with a pinch of salt. I'm no expert, but I do have some experience from work and education of game making.

Step 1, needs to be what kind of game its going to be and the direction. What I mean by this is, will it be the traditional fantasy game that gives you a basic set of rules and you then can combine or create custom abilities for them, or will you lean into the Naruto side, and have a hard magic system that specifically says 'you have basic elements, you have KG/AE/HA/Modes' etc The core design first is whats going to affect the rest of the game from character design, to stories to the world etc.

We saw a big problem with this when people tried or successfully adapted various other anime powers and systems into the game itself, which lead to various meta states, arms races and abuse of power trying to make the strongest abilities through wording.

Importantly, do you want people to be able to create what ever they want, without restrictions? Do you want people to only be able to create what is actually able to be done in the system itself? Creativity is great, and giving people the freedom to make what they want is nice, but you will have people that take it too far, you will have people that will abuse that power. Its about a risk-reward of how much work do you want to have to do to then fix these issues later on. Creating a system that allows for creativity but still gives hard rules is definitely a challenge, but sticking to it is more important. I will give one example, that always makes me laugh.

The custom elements bureau started off as a great idea, until people started submitting and approving concepts and physics laws. Things like colour or 'atmospheric pressure' should never be something people can control.

Step 2 is then designing what kind of game you want, and what that means is, will it be primarily a single player focus with co-operative elements? WIll it be more akin to an MMO? Will it be just a free for all with an ongoing story? Without an actual plan of what the system is meant to be, you end up having multiple different design philosophies that cross over and end up making what the game eventually became. A mismash of different systems slapped together to appease everyone.

Choosing and sticking to a system is going to be important, because the focus will be either, RolePlaying (think D&D, more tabletop based games), Creativity (more along the lines of co-op online games like looter shooters) or story (MMO like final fantasy) Each have their pros and cons, but its especially needs to be decided and stuck to.

You need to be clear whether this is going to be a 'this is the over arching story and everyone else can make their own stories to coincide but we will move the story along regardless. (This is the MMO philosophy, like Wolrd of Warcraft, Destiny, Final Fantasy etc). Strengths of this is a sandbox mode for people to just express themselves however they want without worrying about being involved in the story, you can have a series of quests, people to explore the story at their own pace, doesnt matter if theyre up to date or not.
Cons, players might not feel like they have much sway over the story, might feel like no matter what they do, wont change the outcome of the ongoing story.

Other option, having tabletop game philosophy, will mean that players actions will determine the outcome of the story, things like Warhammer Crusades, Long Form Roleplaying. Done by effectively players choosing factions to do missions for, builds up more of a chance their faction gets to move forwards.
Pros for this is that is all about which factions have the most activity, giving active players a chance to shape the story. You have a three way war, one faction has more missions done than the other? then they get more supplies and eventually take over.
Cons, players that arent as active might feel their contributions not matter, if they pick a losing side then their points go to waste, etc.

To reiterate, the above is about design philosophy in terms of story, about how you want the RP game to actually proceed, not what you have to do for a story.

After that, Step 3, deciding what to allow and not allow because importantly, you need to have a vision for the game, what you actually see the game being. I think sometimes the mods didnt really consider just how far the game could run or what the end goal was, which ends up hurting the health of the game. What do you ideally see as the end game power for the RP system? EG D&D has a level 20 character that can kill gods, MMOs have level caps and max gear but still require a group of poeple to defeat the toughest content.

Do you want people to be able to solo an end game boss, to be able to feel that power fantasy despite the story? Or do you want them to still have to group up to fight an end game boss?

I have more ideas, but I think I'm rambling on a bit more here just for some suggestions, especially if you guys have things going on in the background.
 

The Pervy Sage

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I've read through the thread and suggestions to this point so will start with this.

I'm more than fine with cannon bios being removed in place with opening up the abilities as, to a point, cannon characters have limited creativity. Like you say, people wanting wood sage mode. We saw people wanting FTG as a prize from tournaments without having to be Minato for example.

With a restart and change over like this, what would you suggest about the people who earned those bios previously? Through tests or other means. For example, anyone who did the 20-30 missions to unlock a jin's power? Or say Skorms Hiruko? Would you aim for a hard reset removing everything from everyone? Or aim for a smaller reset. Customs, ability load outs, the ninja world etc. Leaving stuff in peoples inventories, but scaling stuff back?

Like you said before, the technology stuff didn't work out how you'd wanted. But what about, for example, custom clans? I know there are quite a few surge binders still around for example.

Would you move all the current systems as they are to a legacy format in one RP side. Then start a new sub forum for AB RP 2.0. Where it's a reset of everything with everything refined?

Personal ideas:
The abilities like Dokkodo and Technology etc get the [Legacy] tag at the front of them in the rules. Same with the old customs thread etc. Anything with a [Legacy] tag can only be used in the BA or potentially a [Legacy] event.

From there, the new RP reformat the bio template/builds. The rules from cannon bios are then set into a tier system as they are now to be either unlocked or purchased. Abilities being purchasable was a great addition IMO. It meant someone who wasn't the most battle savey, could always attain a skill or they bio they loved for the narrative side.

I think, reduce every damage buff in the game to a max of +20. Same with max damage reduction of 20.

I think a max of 2 buffs + AP buffs is still a good system.

Maybe introduce, for Mind AP, a choice of empowering one skill or element. Like making that one element you specialise in neutral. Leaning into the class fantasy side.

The damage system should then become number related. A rank (60) - B rank (40) = 20 damage going through.

Drop the current story in the ninja world. Gods and world changing events meant players had to then scale themselves up to that level of power. The power creep meant to do harder content you needed just the highest tier of bios to partake. I get some abilities will always be stronger than others (phasing, shinra tensei etc). Scaling it back, keep the same map (there is nothing wrong with the map), only use one nation to start. Build from there. Work on the levels that rifts had too.

I think custom elements could all be made cannon, one at a time, like you'd done with Greek fire for example. It wouldn't be game changing, it's still just and element with strengths and weaknesses.

I think the fight system works with the time frame and speed in place. Changing the system adding more caveats to make it way too complicated for any new player. I think sensei should be kept. Catch up mechanics for new players in place as they do the orientation etc.

If a reset is done, have old abilities traded in for tokens. Can use these tokens to create a new bio and gain some abilities. I can't remember what this was called, but when the kumi system came in and people could sell old abilities for kumi. Do something like this. But if you're done this, lock off tier 5/6. Remove YY while it's rethought of. Introduce this stuff in later patches.

Rulings need to be kept track of. I tried this before, but it's a continuity thing.

I'm sure there was something else I thought of but this is it for now. Tweaking current systems I think is what the game needs. Not overhauling them like some people are suggesting. There is a strong base in the RP and that's why it lasted so long

Posted this in the rp section, figured I'd throw it here.
 

minamoto

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ecuze me bros..r u gona let one piece section dead???..some of u go post there alredy cuz one piece menga is in its peak moments..
 

Avani

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that makes it lawless place...

Mod free not admin free.

It's a private section so we can give them more leeway than the other sections. If someone behaves in a way that's detrimental for the site or community, admins will still take action.
 

Troi

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Mod free not admin free.

It's a private section so we can give them more leeway than the other sections. If someone behaves in a way that's detrimental for the site or community, admins will still take action.
I've seent it!
 

The Big Boss

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That is a mod free zone...
that makes it lawless place...
Mod free not admin free.

It's a private section so we can give them more leeway than the other sections. If someone behaves in a way that's detrimental for the site or community, admins will still take action.

Are we talking about the rp? I thought we have rp mods and rp admins.

The admins run the whole site, I understand that part, but are you going to join the rp too?
 
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minamoto

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Mod free not admin free.

It's a private section so we can give them more leeway than the other sections. If someone behaves in a way that's detrimental for the site or community, admins will still take action.
thank you for a clarification...do u read one piece?????..
 

Troi

Deez
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Are we talking about the rp? I thought we have rp mods and rp admins.

The admins run the whole site, I understand that part, but are you going to join the rp too?
He was talking about the premium section.
 
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