Resubmitting the Janus Blessing tag now that I finally have advanced Fuuin (a couple of changes made to the entirety of the seal so I didn’t bold anything)
Type: Supplementary
Rank: S
Chakra: 40
Range: Short
Damage: N/A
Description: Janus blessing is a medical seal that can be infused with different chakra natures in order to bring about a mutation within the user’s body for a short time. This works by placing a natural chakra-infused seal on the user’s body which absorbs foreign chakra. After absorbing foreign chakra, instead of it being added to the user’s chakra pool the absorbed chakra’s nature is infused with the chakra that was focused on the seal. The medical properties of the seal then enforce the spread of the new nature somewhat like a virus in the user’s chakra pathway system thus causing the user’s manipulation of what would be their normal techniques of that specific chakra nature to “mutate” into different variations based on the foreign chakra that was absorbed.
(Genshitekina kemuri no shukufuku)- Blessing of Smoke
Mutation: Dark Smoke
This mutation occurs when the smoke-infused Janus Blessing seal absorbs fire chakra causing it to mutate the user’s regular smoke to an extremely hot, pitch-black, thick, and more detrimental smoke cloud that suffocates, burns, and destroys everything it comes across. The smoke retains all the elemental strengths and weaknesses of regular smoke however it does deal severe burning damage thus translation to +1 rank or +60 damage increase in all smoke techniques.
Mutation: Esoteric Smoke
This mutation occurs when the smoke-infused Janus Blessing seal absorbs water chakra causing the user’s smoke to mutate to a tar-like cloud which is constantly dripping leaving behind a trail of smokey tar-like residue which can also be manipulated by the user. Due to its tar-like nature, Esoteric smoke is extremely hard to move in and although it has the same strengths and weaknesses as regular smoke, opponents are forced to use the same rank techniques to deal with this mutation. Its tar-like nature also means any opponents trapped in esoteric smoke have their speed halved as the strength and required to move in Esoteric smoke will severely fatigue their muscles. Another thing worth mentioning is since this mutation is some pseudo-liquid the opponent is not only subject to suffocation but also to drowning. Inhaling or drinking this mutation is basically like inhaling or drinking carbon dioxide which is toxic, this will cause more fatigue and vomiting as well as dizziness and confusion resulting in a halving of the opponents tracking capabilities as well.
Mutation: Ordinance Smoke
A mutation that occurs when the smoke-infused Janus Blessing seal absorbs raw chakra and energies (Including sage chakra, spiritual or magical chakras, etc.) This causes the user’s smoke to turn to a fast-growing, glowing nimbostratus cloud-like smoke that seems almost sentient due to its extreme hunger to the chakra absorbed by the seal. Ordinance smoke will seek out the specific chakra signature of the person whose chakra was absorbed wherever they may be on the field and be attracted to it like a magnet meaning it is constantly attracted to not only the techniques with that chakra signature but also the source of them aka the opponent. This is targeted to special chakra variants like sage chakra and custom clan chakras and energies etc. It will not be attracted to regular elemental techniques not infused with aforementioned special chakra variations, for example regular basic 5, gen, AN and AE and all other such. Only aiming to engulf the opponent themselves and techniques infused with or using the special chakra variants. Once on the field it will constantly and relentlessly blitz towards the opponent at the same speed as indicated on the speed chart (S-rank AN = 13). It will then attach to the opponent or the source of the chakra, draining them and growing very quickly; engulfing whole techniques, restricting the opponent’s movement, etc. Once all traces of said chakra have been absorbed, the cloud will remain on the dissipate. It is fairly easy yet tricky to get rid of Ordinance smoke as it has the same elemental weaknesses as regular smoke and any technique of those natures are enough to dissipate and as long as it does not attach itself to the source can be avoided, however, it’s love for a certain chakra type makes it hate all other chakra types and as such will be repelled by them or will avoid them making it easy for it to techniques it’s faster than. Opponents would be forced to risk it coming close in order to deal with it. Ordinance smoke interacts differently with techniques and organisms as in, while techniques can be completely engulfed in one move organisms are different; for example let's say the Ordinance smoke attached to an organism's hand (Humanoid size), it would begin draining -10 chakra the first turn quickly growing enough to cover that organisms entire finger. It would then absorb -15 chakra the second turn quickly growing enough to cover the entire hand of said organism thus inhibiting two-handed hand seals or holding stuff with that hand etc. Ordinance smoke will then absorb -20 chakra the third turn quickly growing enough to cover an arm or leg of the organism's body. By the fourth turn, it would take -25 chakra and have covered about a ¼ of the organism's body. By the 5th turn, it would drain -30 chakra and would have covered half of the organism's body, at this point depending on where the smoke latched itself onto most movement would be lost. The 6th turn would see it draining -35 chakra from the organism as well as growth enough to cover half of the remaining half of the organism. By the 7th turn, the entire organism would be covered however the Ordinance smoke would continue draining chakra in +5 increments each turn whilst growing until all chakra has been depleted. Safe to say larger organisms will take double the time to completely cover so large beings or summons will be completely engulfed in about 14 turns. Ordinance smoke has the same S&W as regular smoke.
Note: Each biography may only have two different Janus Blessing seals on them at any given point.
Note: The user cannot simply make up a new seal in every battle. An elemental tag has to be submitted with its mutations for approval if the user wants to use it.
Note: Every elemental tag may only have a maximum of 3 mutations.
Note: The user may not have more than one Janus Blessing seal active at the same time.
Note: The seal can absorb the Basic 5 elements, raw chakra, adv. elements, and adv. ninjutsu. As such things like custom elements cannot be absorbed.
Note: Although it can absorb raw chakra the seal can only alter the Basic 5 elements, Adv. Elements and Adv.Ninjutsu.
Note: The seal cannot absorb mixed natures or elemental combinations.
Note: Effects of the seal last for 5 turns after which the user may not use the altered ability for 3 turns after in order to basically “factory reset the settings” to the element that was altered.
Note: The seal cannot absorb naturally occurring elements unless there is some form of chakra within them; e.g. water from straight from the lake, fire from exploding kunai, lightning from naturally bad weather, regular wind, etc.
Note: The seal itself can be used thrice meaning, each elemental mutation can be used once per battle with a 5 turn cooldown period between usage.
Note: Can only be taught by El Alucard
-Declined- this is extremely excessive, you've put so many different abilities in a single CJ and a bunch of them are completely over the top like putting +60 damage, tone it down remove some of the abilities from this compendium
(Shāshǒu qī)- Killer 7
Type: Weapon
Rank: S
Range: Short-Long
Chakra cost: 40 (to change weapon forms)
Damage: N/A
Description: The Killer 7 token is an extremely versatile and dangerous weapon wielded by only the most dangerous assassins. It was named after its ability to morph into 7 different mystical weapons/tools, As stated earlier the token has 7 forms each producing different techniques and unique abilities accessible only in that respective form. It costs chakra to change the weapons form however it can be done simultaneously to the user performing other techniques, as such it can be considered a passive change.
- Qui control scissors are telekinetically controlled and can spin at high speeds to slice through various objects and block attacks like bullets, swords, kunai, etc. The two blades of the scissors can be separated and wielded independently of one another. When enhanced with chakra they become capable of easily cutting through even the strongest metals.
- The Thousand Demon Daggers is a magical sword whose blade is made up of a thousand sword fragments. The user can manipulate all the individual fragments of the Thousand Demon Daggers to reform the sword's blade when it shatters, pass through enemy shields/defenses, rain fragments upon enemies, and expand the sword. However, although the Thousand Demon Daggers can cut through most things with ease, its nature as a “broken” sword means that it is mainly an offense type weapon, as it shatters whenever it is used for defense (S-rank techs)
- Spider lily darts are a set of 6 telekinetically controlled poisonous darts shaped like red spider lily flowers and dipped in the user’s own custom poison (If they have one). They have the mystical ability to suck the life out of her enemies when they are pierced by them (-20 HP per turn). The spider lily darts originally look like spider lily buds, which bloom when the target dies. When the opponent is hit they are unable to remove the darts.
- Gaiba Egg is a mystical egg capable of transforming the user into anything they want from small animals like dogs, rats, etc. To everyday inanimate objects like rocks, tiles, street lights, etc. This makes it a very useful tool for spying or hiding in plain sight while the user regains strength or stalks their target. The user will shatter the egg causing it to explode like a smoke bomb. Within the smoke, the user will be transformed into a pebble for example. The unique thing about the Gaiba is that it completely masks the user from some form of sensory, namely the user’s chakra signature and the scent will be “turned off” thus causing the opponent to think the user has fled or disappeared. The user essentially turns into a real pebble however they keep all their sensory functions as well as their mobility via retractable stick-like appendages. Because their chakra pathway system is “turned off” basically, it recovers quickly +50 per turn until the user is at full chakra or until the user reverts back to their normal form by their will.
- Eyeless mage’s prayer beads are a loop 6 of extremely dense, telekinetically controlled red prayer beads that can fuse back together when cut in half, change the size and form a web of red chakra to trap an enemy, and when launched they move at speeds akin to S-rank lightning making them very hard to block. Being hit by one bead deals 30 damage however their extremely dense nature + speed means they are strong enough to pierce even large A-rank boulders or break bones upon contact
- Black Dragon Whip is a long, barbed black whip that capable of dealing very deep cuts to opponents. It has the ability to split into three right before striking or wrapping the opponent thus causing misdirection. The opponent would think the whip was aimed at the arm but it would be split up at the last minute hitting his face or leg where the opponent hadn’t expected.
- Ancient Dark mind Dagger is a liquid poison that takes the form of the blade of a dagger. The blade will melt and be absorbed into the body that is stabbed or sliced by it. The poison is purely psychological, and will slowly deteriorate the opponent’s sanity by -5 every turn. The effects of the person’s sanity are the same as those of persons affected by shinkaigan whereby you roll once per new threshold you enter, along with each of the previous thresholds. Effects are also the same.
Note: Can only be taught by El Alucard
Note: User can only use one weapon at a time
-Declined- Same as above, you've just added dozens of abilities to this and a bunch of them are not approvable, damaging sanity is not allowed at all with customs, hiding your chakra completely makes no sense, passing through defenses with a sword is a no, just a lotta problems again.
(Satsugai Shuhou: Gaiba Kaihen)Killing Technique: Gaiba Transformation
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage: N/A
Description: When and only when the Killer Seven token is in Gaiba egg form, the user will throw it onto the ground causing it to explode into a small cloud of smoke similar to a smoke bomb causing the user to transform into anything they want from small animals like dogs, rats, etc. To everyday inanimate objects like rocks, tiles, street lights, etc. The user in their transformed form cannot be sensed via chakra sensing, chakra seeing, or smell however, they keep all their sensory functions as well as their mobility via retractable stick-like appendages. The user also regains chakra because their chakra pathway system is “turned off” basically, it recovers quickly +50 per turn until the user is at full chakra or until the user reverts back to their normal form by their will.
Note: Requires a 3 turn cooldown period after the user reverts.
-Declined- CW was declined but even then you can't recover 50 chakra a turn "because my chakra is turned off" if your chakra network was completely disabled you'd be a corpse being the first of many issues with that statement
(Yanusu no shukufuku) Janus Blessing(Yanusu no shukufuku) Janus Blessing
Type: Supplementary
Rank: S
Chakra: 50
Range: Short
Damage: N/A
Description: Janus blessing is a medical seal that can be infused with different chakra natures in order to bring about a mutation within the user’s body for a short time. This works by placing a natured chakra infused seal on the user’s body which absorbs foreign chakra or otherwise unknown energies. After absorbing foreign chakra, instead of it being added to the user’s chakra pool the absorbed chakra’s nature is infused with the chakra that was focused on the seal. The medical properties of the seal then enforce the spread of the new nature somewhat like a virus in the user’s chakra pathway system thus causing the user’s manipulation of what would be their normal techniques of that specific chakra nature to “mutate” into different variations based on the foreign chakra that was absorbed.
Note: Each biography may only have two different Janus Blessing seals on them at any given point.
Note: The user cannot simply make up a new seal every battle. An element has to be submitted with it’s mutations for approval if the user wants to use it.
Note: Every (blessing) element may only have a maximum of 3 mutations meaning you can have a fire blessing with 3 mutations and a water blessing with 3 mutations for example.
Note: Each mutation can only be produced by a maximum of 2 chakra types (Does not need to be but can.)
Note: The user may not use more than one Janus Blessing seal at a time. So if one of them is active the user cannot use the other. The user can also not use the blessings consecutively and has to wait 3 turns after one blessing has ended before using the other one.
Note: The seal can only absorb the Basic 5 elements,Ninjutsu or Raw Chakra, Adv.Elements. And Adv.Ninjutsu As such things like custom elements cannot be absorbed.
Note: The seal can only alter the Basic 5 elements, Adv.Elements and Adv.Ninjutsu. As such things like custom elements and raw chakra or ninjutsu can not be altered.
Note: The seal cannot absorb mixed natures or elemental combinations.
Note: Effects of the seal last for 5 turns after which the user may not use that specific nature for 3 turns after, in an attempt for the body to basically “factory reset the settings” to the nature that was altered.
Note: Each blessing can only be used thrice per battle with a 5 turn cooldown period between usage.
Note: Can only be taught by El Alucard
(Genshitekina kemuri no shukufuku)- Blessing of Primordial Smoke
A smoke infused Janus Blessing seal is placed on the user’s body which he can activate mentally, granting him the ability to absorb foreign chakra in order to mutate their regular smoke chakra and changing it’s normal nature to Primordial Smoke. Instead of the absorbed chakra being added to the pool of the user, it’s nature is infused with the user’s own smoke chakra. The medical properties of the seal enforce the spread of the new nature somewhat like a virus in the user’s body thus causing the user’s smoke techniques to “mutate”, in turn altering his normal smoke chakra’s nature conversion for a short period of time. After absorption all of the user’s regular smoke and custom smoke techniques take on a different variation for 5 turns, depending on the type of chakra consumed.
Mutation 1: Dark Smoke
A mutation that occurs when the smoke infused Janus Blessing seal absorbs fire or wind chakras causing it to mutate the users regular smoke to an extremely hot, pitch black, thick and more detrimental smoke cloud that suffocates, burns and destroys everything it comes across. Dark smoke can easily overcome Fire and Wind techniques as they are simply absorbed and used to make the mutation stronger by adding +10 damage, Neutral to Earth and weak to Water or very cold elements.
So basically it would require a Fire or Wind technique one rank higher to deal with Dark smoke or a rank lower if using water or cold elements. Earth is neutral so the same ranks will clash but more often than not due to its heat, Dark smoke will melt the through earth and continue onward albeit severely weakened.
Mutation 2: Esoteric Smoke
A mutation that occurs when the smoke infused Janus Blessing seal absorbs Water or Lightning chakra causing the user’s smoke to mutate to an electrically charged tar-like cloud which is constantly dripping leaving behind a trail of tar like puddles which can also be manipulated by the user. Esoteric smoke is extremely hard to move in and can easily overcome water and lightning techniques as they are simply absorbed, Neutral to Fire and weak to Wind and Earthen techniques. Wind would harden this form of smoke and earthen elements or various minerals would absorb the substance.
So basically it would require a Water or Lightning technique one rank higher to deal with Esoteric smoke or a rank lower if using wind or earth. Fire is neutral so the same ranks will clash but more often than not, due to its density Esoteric smoke will continue onward albeit severely weakened.
Mutation 3: Ordinance Smoke
A mutation that occurs when the smoke infused Janus Blessing seal absorbs unknown and foreign forms of raw chakra and energies (Including sage chakras, spiritual or magical chakras etc.) turning the user’s smoke to a fast growing, glowing nimbostratus cloud-like smoke that that seems almost sentient due to its extreme affinity or hunger to the specific foreign chakra or energy which was absorbed by the seal. Ordinance smoke will sense the specific chakra and energy which it absorbed regardless of its presence on the field and be attracted to it like a magnet meaning it is constantly seeking out the opponent’s chakra and techniques with the absorbed chakra signature no matter where they are (This was basically made to deal with CC an CCCJ but if it absorbs raw chakra in the form of ninjutsu it is attracted to the individual since all since all chakra signatures are different). It will then attach itself to the opponent or the source of the foreign chakra, draining them and growing very quickly; engulfing whole techniques, restricting the opponent’s movement etc. all whilst absorbing chakra/energy from the host or from the source until there is nothing left. Once all the chakra has been sapped out of the source it will move on to the next and onto the next until all traces of said chakra have been absorbed at which point the cloud will remain dormant as if asleep, just waiting for it’s next fix. It is fairly easy yet tricky to get rid of Ordinance smoke as a simple gust or blast of wind or earth a rank lower is enough to dissipate and as long as it does not attach itself to the source can be avoided it however, it’s love for a certain chakra type makes it hate all other chakra types and as such will be repelled by them or will avoid them making it easy for it to dodge fast A-rank techniques. Opponents would be forced to risk it coming close in order to deal with it. Ordinance smoke interacts differently with techniques and organisms as in, while techniques can be completely engulfed in one move organisms are different; for example let's say the Ordinance smoke attached to an organism's hand (Humanoid size), it would begin draining -10 chakra the first turn quickly growing enough to cover that organisms entire finger. It would then absorb -15 chakra the second turn quickly growing enough to cover the entire hand of said organism thus inhibiting two handed hand seals or holding stuff with that hand etc. Ordinance will then absorb -20 chakra the third turn quickly growing enough to cover an arm or leg of the organism's body. By the fourth turn it would take -25 chakra and have covered about a ¼ of the organism's body. By the 5th turn it would drain -30 chakra and would have covered half of the organism's body, at this point depending on where the smoke latched itself onto most movement would be lost. The 6th turn would see it draining -35 chakra from the organism as well as growth enough to cover half of the remaining half of the organism. By the 7th turn the entire organism would be covered however the Ordinance smoke would continue draining chakra in +5 increments each turn whilst growing until all chakra has been depleted. Safe to say larger organisms will take double the time to completely cover so large beings or summons will be completely engulfed in about 14 turns. Ordinance smoke has the same S&W as regular smoke.
Note: After absorption, all canon and custom smoke techniques take on their respective primordial forms for 5 turns.
Note: After the seal wears off and the user has waited 3 turns for their smoke chakra to revert to normal they have to wait an extra 2 turns to be able to use Smoke techniques of S-rank and above.
Note: Ordinance smoke mutation cannot be used with canon techniques.
Note: The Ordinance smoke mutation can only be used once. Attempting to use it more than once will cause it to turn on it’s user.
Note: All Primordial Smoke techniques cost +10 more chakra.
Note: The user cannot use their smoke seal to absorb naturally occurring elements unless there is some form of chakra within them; e.g. water from straight from the lake, fire from exploding kunai etc, lightning from naturally bad weather, regular wind etc.
Note: Can Only be taught by El Alucard.
-Declined- There's a lotta issues with this one overall, but it's not worth explaining them because you don't have advanced fuuin meaning you can't submit body seals, also you've not actually finished fuuin training as far as I can see, you're at B rank currently in the training grounds with AJ.
Type: Supplementary
Rank: S
Chakra: 40
Range: Short
Damage: N/A
Description: Janus blessing is a medical seal that can be infused with different chakra natures in order to bring about a mutation within the user’s body for a short time. This works by placing a natural chakra-infused seal on the user’s body which absorbs foreign chakra. After absorbing foreign chakra, instead of it being added to the user’s chakra pool the absorbed chakra’s nature is infused with the chakra that was focused on the seal. The medical properties of the seal then enforce the spread of the new nature somewhat like a virus in the user’s chakra pathway system thus causing the user’s manipulation of what would be their normal techniques of that specific chakra nature to “mutate” into different variations based on the foreign chakra that was absorbed.
(Genshitekina kemuri no shukufuku)- Blessing of Smoke
Mutation: Dark Smoke
This mutation occurs when the smoke-infused Janus Blessing seal absorbs fire chakra causing it to mutate the user’s regular smoke to an extremely hot, pitch-black, thick, and more detrimental smoke cloud that suffocates, burns, and destroys everything it comes across. The smoke retains all the elemental strengths and weaknesses of regular smoke however it does deal severe burning damage thus translation to +1 rank or +60 damage increase in all smoke techniques.
Mutation: Esoteric Smoke
This mutation occurs when the smoke-infused Janus Blessing seal absorbs water chakra causing the user’s smoke to mutate to a tar-like cloud which is constantly dripping leaving behind a trail of smokey tar-like residue which can also be manipulated by the user. Due to its tar-like nature, Esoteric smoke is extremely hard to move in and although it has the same strengths and weaknesses as regular smoke, opponents are forced to use the same rank techniques to deal with this mutation. Its tar-like nature also means any opponents trapped in esoteric smoke have their speed halved as the strength and required to move in Esoteric smoke will severely fatigue their muscles. Another thing worth mentioning is since this mutation is some pseudo-liquid the opponent is not only subject to suffocation but also to drowning. Inhaling or drinking this mutation is basically like inhaling or drinking carbon dioxide which is toxic, this will cause more fatigue and vomiting as well as dizziness and confusion resulting in a halving of the opponents tracking capabilities as well.
Mutation: Ordinance Smoke
A mutation that occurs when the smoke-infused Janus Blessing seal absorbs raw chakra and energies (Including sage chakra, spiritual or magical chakras, etc.) This causes the user’s smoke to turn to a fast-growing, glowing nimbostratus cloud-like smoke that seems almost sentient due to its extreme hunger to the chakra absorbed by the seal. Ordinance smoke will seek out the specific chakra signature of the person whose chakra was absorbed wherever they may be on the field and be attracted to it like a magnet meaning it is constantly attracted to not only the techniques with that chakra signature but also the source of them aka the opponent. This is targeted to special chakra variants like sage chakra and custom clan chakras and energies etc. It will not be attracted to regular elemental techniques not infused with aforementioned special chakra variations, for example regular basic 5, gen, AN and AE and all other such. Only aiming to engulf the opponent themselves and techniques infused with or using the special chakra variants. Once on the field it will constantly and relentlessly blitz towards the opponent at the same speed as indicated on the speed chart (S-rank AN = 13). It will then attach to the opponent or the source of the chakra, draining them and growing very quickly; engulfing whole techniques, restricting the opponent’s movement, etc. Once all traces of said chakra have been absorbed, the cloud will remain on the dissipate. It is fairly easy yet tricky to get rid of Ordinance smoke as it has the same elemental weaknesses as regular smoke and any technique of those natures are enough to dissipate and as long as it does not attach itself to the source can be avoided, however, it’s love for a certain chakra type makes it hate all other chakra types and as such will be repelled by them or will avoid them making it easy for it to techniques it’s faster than. Opponents would be forced to risk it coming close in order to deal with it. Ordinance smoke interacts differently with techniques and organisms as in, while techniques can be completely engulfed in one move organisms are different; for example let's say the Ordinance smoke attached to an organism's hand (Humanoid size), it would begin draining -10 chakra the first turn quickly growing enough to cover that organisms entire finger. It would then absorb -15 chakra the second turn quickly growing enough to cover the entire hand of said organism thus inhibiting two-handed hand seals or holding stuff with that hand etc. Ordinance smoke will then absorb -20 chakra the third turn quickly growing enough to cover an arm or leg of the organism's body. By the fourth turn, it would take -25 chakra and have covered about a ¼ of the organism's body. By the 5th turn, it would drain -30 chakra and would have covered half of the organism's body, at this point depending on where the smoke latched itself onto most movement would be lost. The 6th turn would see it draining -35 chakra from the organism as well as growth enough to cover half of the remaining half of the organism. By the 7th turn, the entire organism would be covered however the Ordinance smoke would continue draining chakra in +5 increments each turn whilst growing until all chakra has been depleted. Safe to say larger organisms will take double the time to completely cover so large beings or summons will be completely engulfed in about 14 turns. Ordinance smoke has the same S&W as regular smoke.
Note: Each biography may only have two different Janus Blessing seals on them at any given point.
Note: The user cannot simply make up a new seal in every battle. An elemental tag has to be submitted with its mutations for approval if the user wants to use it.
Note: Every elemental tag may only have a maximum of 3 mutations.
Note: The user may not have more than one Janus Blessing seal active at the same time.
Note: The seal can absorb the Basic 5 elements, raw chakra, adv. elements, and adv. ninjutsu. As such things like custom elements cannot be absorbed.
Note: Although it can absorb raw chakra the seal can only alter the Basic 5 elements, Adv. Elements and Adv.Ninjutsu.
Note: The seal cannot absorb mixed natures or elemental combinations.
Note: Effects of the seal last for 5 turns after which the user may not use the altered ability for 3 turns after in order to basically “factory reset the settings” to the element that was altered.
Note: The seal cannot absorb naturally occurring elements unless there is some form of chakra within them; e.g. water from straight from the lake, fire from exploding kunai, lightning from naturally bad weather, regular wind, etc.
Note: The seal itself can be used thrice meaning, each elemental mutation can be used once per battle with a 5 turn cooldown period between usage.
Note: Can only be taught by El Alucard
-Declined- this is extremely excessive, you've put so many different abilities in a single CJ and a bunch of them are completely over the top like putting +60 damage, tone it down remove some of the abilities from this compendium
(Shāshǒu qī)- Killer 7
Type: Weapon
Rank: S
Range: Short-Long
Chakra cost: 40 (to change weapon forms)
Damage: N/A
Description: The Killer 7 token is an extremely versatile and dangerous weapon wielded by only the most dangerous assassins. It was named after its ability to morph into 7 different mystical weapons/tools, As stated earlier the token has 7 forms each producing different techniques and unique abilities accessible only in that respective form. It costs chakra to change the weapons form however it can be done simultaneously to the user performing other techniques, as such it can be considered a passive change.
- Qui control scissors are telekinetically controlled and can spin at high speeds to slice through various objects and block attacks like bullets, swords, kunai, etc. The two blades of the scissors can be separated and wielded independently of one another. When enhanced with chakra they become capable of easily cutting through even the strongest metals.
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Note: User can only use one weapon at a time
-Declined- Same as above, you've just added dozens of abilities to this and a bunch of them are not approvable, damaging sanity is not allowed at all with customs, hiding your chakra completely makes no sense, passing through defenses with a sword is a no, just a lotta problems again.
(Satsugai Shuhou: Gaiba Kaihen)Killing Technique: Gaiba Transformation
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage: N/A
Description: When and only when the Killer Seven token is in Gaiba egg form, the user will throw it onto the ground causing it to explode into a small cloud of smoke similar to a smoke bomb causing the user to transform into anything they want from small animals like dogs, rats, etc. To everyday inanimate objects like rocks, tiles, street lights, etc. The user in their transformed form cannot be sensed via chakra sensing, chakra seeing, or smell however, they keep all their sensory functions as well as their mobility via retractable stick-like appendages. The user also regains chakra because their chakra pathway system is “turned off” basically, it recovers quickly +50 per turn until the user is at full chakra or until the user reverts back to their normal form by their will.
Note: Requires a 3 turn cooldown period after the user reverts.
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-Declined- CW was declined but even then you can't recover 50 chakra a turn "because my chakra is turned off" if your chakra network was completely disabled you'd be a corpse being the first of many issues with that statement
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