[Game] Hunter Hunted Game #36 [Custom Game]

Toujo

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Since you seem to know a basic modicum of what this setup is and what has occurred before I will now be following you except for when I find something ridiculous.

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I mean, looking at the player list, I'm probably amongst the most experienced AG players, and likely the most competent too. On the other hand, that experience doesn't translate to more than say, 5 games, so it's not much. But yes, I understand how to play this game pretty well. Unfortunately, I haven't made much headway with this, and with several hard inactives it's going to be difficult to do much of anything. The gist of it is you need to utilise PMs and writeups to work out who the other two members of your team are, while attacking the remaining six players until only your team is left. With no lynch system in place, this thread is really only useful for sharing information you want to be public knowledge.

Of course, we do have a pretty good course of action here. Because this thread allows us to weed out the inactives, we can simply focus our attacks on them, get rid of them, and then look to make alliences from whomever is left over. I think that's a pretty good plan actually. It's indiscriminate, and thus fair.
What is AG?
Assassin Game. Similar, but not quite, to Mafia, AGs tend to focus more on the actions one makes rather than the discussion from the Day Thread.
 

Toujo

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I want you to be in my team, but :shy: idk how to find out this...
If you refer to your role PM, each player has a codename. When writeups occur, who did what will be posted, but the "who" will be referred to by said Codenames. From here, this is where you find out which character belongs to which codename. After that, it's a matter of sorting the characters into groups (Main Characters/Brokers/Phantom Troupe) and working out who targeted who (namely, you will know who you target, so you'd be able to gain people's Codenames through that.
 
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