Schimupanku | StreampunkSchimupanku | Streampunk
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
While most of the world developed using technology, a small cut off corner of civilization found an alternate spirce of power to use to evolve and create their technology. Steam power created wonders and allowed the civilization to flourish as much as any other technological society.
User who have steam punk technology have a uniquely looking style of technology compared to regular technology, mostly with more gears, steam and brass. The advantage of steam based technology compared to regular technology is that it cannot be shorted out by electricity or EMP based devices. High powered raiton based techniques can take out steampunk creations, however they require one addition rank or +20 damage for S rank steampunk creations.
If hit by a fire attack of yhe same rank, this will super charge the steampunk technology creation, increasing its rank by 1 or damage by 20, for 2 turns.
The disadvantage however is that should a steampunk creation come into contact with an equal rank technique of water, this will cool down the technology, causing it to shut down and be unusable for 2 turns until it sufficiently heats up again.
Should the user wish if they have this in their biography they are capable of summoning steampunk animals from their contracts. These animals follow the same rules, and still have the same abilities (following logical laws and reasoning. Eg snakes can have a container of venom inside their body and use needle like injectors to still use venom based techniques)
Declined: While Steam Punk technology is definitely possible, you'll need to submit a more specific technique than this. While you do a good job describing the aesthetic and some of the properties you'd like your steam punk technology to have, you don't describe a way to manifest any of the technology until you mention the steam punk summonings, which is too much as a blanket technique without access to advanced custom technology.
-Inch
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
While most of the world developed using technology, a small cut off corner of civilization found an alternate spirce of power to use to evolve and create their technology. Steam power created wonders and allowed the civilization to flourish as much as any other technological society.
The user custom fits their technology to work based off a small fuel cell within the technology itself. This cell is two small seals placed opposite each other. One producing a small flame while the other procudes a stream of water. The bigger the tech, the larger the seals able to be used and the more of the fire or water that id able to be let out. Technology that requires drainage of chakra from the user allows them to constantly funnel chakra into these seals or one off uses activate like an on off switch for these seals. Once activsted the seals are turned on.
User who have steam punk technology have a uniquely looking style of technology compared to regular technology, mostly with more gears, steam and brass. The advantage of steam based technology compared to regular technology is that it cannot be shorted out by electricity or EMP based devices. High powered raiton based techniques can take out steampunk creations, however they require one addition rank or +20 damage for S rank steampunk creations.
If hit by a fire attack of yhe same rank, this will super charge the steampunk technology creation, increasing its rank by 1 or damage by 20, for 2 turns.
The disadvantage however is that should a steampunk creation come into contact with an equal rank technique of water, this will cool down the technology, causing it to shut down and be unusable for 2 turns until it sufficiently heats up again.
Should the user wish if they have this in their biography they are capable of summoning steampunk animals from their contracts. These animals follow the same rules, and still have the same abilities (following logical laws and reasoning. Eg snakes can have a container of venom inside their body and use needle like injectors to still use venom based techniques). Summoning work on a battery based system where they can only be activated for the 4 turns they are summoned before dispersing or powering down.
Declined: The overall idea is okay but the steampunk animal thing infringes on Rucken's cybernetic animal shenanigans. - Daemon
Wattusansu biribiri fenchi | Wattsons Eletrical Fence
Type: Tool
Rank: A
Range: Short-Mid
Chakra: N/A
Damage: 60
Description:
Portable small collapsed disks, these are capable of extending up to be 3 meters high with several coils running along its pole from the base. When thrown and activated they extend being fueled by a chakra battery however when thrown on their own they are inert. It is only when one or more are within short range of each other do they activate to sync up. When synced they produce an eletrical raiton current that jumps between the two or more poles. This current will deal 60 damage to people inbetween the two poles, or detroy physical objects up to A rank. Multiple poles can be connected at once producing a long chain of eletrical fences extending over long range, so long as all poles are within 5m of each other.
Once per turn, with a 2 turn cool down, they user can touch a pole to send a surge of chakra through to increase the voltage by one rank dealing 80 damage total or detroying any physical object up to S rank.
Notes:
User can only carry 4 discs into battle
Fences last for 3 turns till battery runs out.
Users with a cyborg bio or tech specialty can carry 6 discs
Overcharging can only be used once a turn with a 2 turn cooldown.
Approved with Edits made - Daemon
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