[ARCHIVE] Custom Fighting Styles Submission

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Re: ±±Custom Fighting Styles Submission±±

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Buraindo Shuhou: The Blind Zen
Type: NinTaijutsu
Background Since the beginning of their rivalary so to say, the Uchiha clan were feared for the visual abilities by everyone. When the Uchiha and the Senju decided to make a treaty and create a village together some senju members feared that the uchiha would use their visual abilites aka their skilled abilities in genjutsu with their sharingan to control the senju and make them do their bidding. Hashirama also feared this, so he ordered his brother Tobirama to take several senju ninja and develop a fighting style that can be use to combat the uchiha clans sharingan abilities. This is how the Buraindo Shuhou started and has been passed down from shinobi to shinobi that live in konoha. These arts started like that but after Hashirama was shown the first phase of the style, he wanted to use his knowledge of jutsu to add on a second phase to the arts. An offensive phase. You see Hashirama was very good with Chakra Control, he had knowledge of Med ninjutsu, His ability of Wood and Genjutsu were tops, also his knowledge on Nature chakra or sage mode was very known. He wanted to use this knowledge of chakra control to add one to these abilities. Incorporating chakra control and manipulating your 'will' chakra to amplify their attacks while still using the first phase of the style. This helped in their overall performance as a shinobi without using their sight to aid them.

Description on the Abilities and Inner Workings of the Style: In order to master Buraindo Shuhou one must stand still in the forest for 20 days and 20 nights, then take a break and keep it going for more nights. With their eyes closed meditating and doing yoga, and by the use of chakra the need to amplify their abilties in each of their 5 senses other then their sight.The reason to do Yoga is to increase their durablity and flexibility, this is done with extreme forms of yoga that only a skilled ninja can do, making them able to twist and turn their body immediately when they sense danger approaching. After they have stayed and meditated the senju shinobi went against tobirama in a taijutsu spar while they had their eyes closed. This kept continuing until the senju shinobi all could handle the future hokage in taijutsu with their eyes closed. Then he added dodging and recognize different elements. They focused their hearing and smell of the crispiness of fire, the sound and feel of gushing water, the sound and smell of cracking lightning and the feeling and hearing of earth techniques. The practiced until it was perfect. The techniques of Buraindo Shuhou were then taught to Hashirama by Tobirama and it help them combat the Uchiha in any future altercations. These techniques were also one of the basic teaching that one clan decided to take a step further and perfect, that is the Inuzuka Clan. With their senses heighten through the constant meditation, they can pinpoint their opponent's movements and track them through hearing that is enhanced, feeling the vibrations in the earth to track down their movements on the ground.

The abilites of a shinobi who has mastered the Buraindo shuhou are simple. A shinobi who has mastered Buraindo Shuhou has his all their senses strengthened except his sight. Meaning, His sense of smell, touch, taste, hearing are much stronger then the average shinobi. Although, they aren't as develop as the Inuzuka Clan.
Also Masters of Buraindo Shuhou have extreme flexibility and durability thanks to the extreme workouts in Yoga. Making them more resistent to regular kicks and punchs, and for example average taijutsu kicks to the arm would normally leave a person with a broken arm but a shinobi who has mastered Buraindo Shuhou wouldn't break their arm, but due to the training and extensive yoga usage, the muscles of the body are more fluid, per say, allowing the muscles to absorb the brunt of the attack and become somewhat harmed while still maintaining usage. Their Flexibilty is shown of how they can twist and turn their body as they see fit, but nothing too extreme. This helps with scouting and dodging taijutsu by for example bending your whole back till the top of your head is hovering over the ground. Masters of Buraindo Shuhou are so adapt to fighting this way that, it seems they always walk around with their eyes closed.

The real trick of these arts is that when they don't face an Uchiha their senses are still heightned plus they have their sight which makes them a tougher opponent. Also, when put under a regular genjutsu, shinobi who have mastered these techniques find that its much easier to realize they have been put under a genjutsu. This is because of the training and becoming more aware of their inner self. This DOES NOT mean they are immune to genjutsu or that genjutsus don't work. It means they can realize that they are in a genjutsu much quicker then an average shinobi.

The final step of the Shuhou was developed by Hashirama in order to give these arts an offensive burst of power to combat the Uchiha. Hashirama had a ton of experience with the Uchiha, he invented a way of using the Yoga to create a more free flowing offensive chakra. When a person is regular with his yoga practices, it helps him increase the blood flow throughout his body. This increases his 5 senses to the utmost limits. But combined with his will to fight, his will to survive, his will to protect, he awakens an all together another form of energy that erupts from his body. The body of the person gives out positive energy which when added with the normal chakra, amplifies is strength, size, intensity, the users speed. The positive energy pours out every part of the users body, mixed with chakra when the CFS second phase is activated. This "energy" is just regular chakra spreading outwards of the users body and is intensified by his will to fight this "energy" is called Zen. With the right amount of chakra countrol, he can take this to adept to his will, giving off the color that represents it. The user than manipulates their skill in elemental manipulation to form elemental taijutsu attacks from their fist, elbows, feet, head. The element they use is unique to the user affinity (specialty of bio). Anywhere they wish to use to strike or defend against their opponent. Examples of how this can be done is in the example jutsu. All elemental attacks follow the element strength and weaknesses. When the users Zen is activated his strength to taijutsu moves is greater by 15 ponts.


Examples of Jutsu

(Buraindo Shuhou: Katon Doragon Kobushi) - Blind Zen: Fire Dragon fists
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description: The user of Buraindo focus his will mainly around his fists. He then uses it and manipulates it with Katon chakra creating fists filled with fire.

(Buraindo Shuhou: Houmen Goshujin Mune) - Blind Zen: Release your Will
Type: Supplementary
Rank: S rank
Range: Short
Chakra: 40 (-5 to maintain)
Damage: N/A
Description: The user of Buraindo Shuhou focuses his will and releases it out of all his chakra points creating an aura of chakra around him. The aura is the a unique color to every student of this art form. The "Will" as its called is released outwards and when it's released it blows out a chakra blast that blows away anything in short range, knocking it back. After releasing ones will certain boosts come along with that will. Taijutsu attacks are stregthened by 15 points.
-Can only be used 3 times

(just an example not the real technique)

Additional effects and Restrictions:

This fighting style would essentially renders all visual genjutsu useless.

This fighting style once mastered can be used with eyes open and closed.

With the users eyes closed he has the ability to track their opponent with their senses. This ability doesn't go away when his eyes are open, in fact it benefits him more. Giving him the ability to track any opponent with speeds greater than the users following rank. Sannin can track a Kage, a Kage can track an unofficial sage and unofficial sage who has complete mastery of this art can track twice his base speed with his eyes open. Also with their eyes open they perception increases. Nothing like a dojutsu or KG, but just a bit better than the naked eye of someone who doesn't have this mastered.

Because of the meditating and grueling training of these techniques, Masters of this become more aware of their body and their inner self. So when it comes to regular genjutsus that are cast on them, Masters of these arts can figure out they are in a genjutsu much more quickly then the average shinobi.

Only the creator of this art can use this ability at a masters level. Fighting with Buraindo to anyone who learns it must use 5 chakra points on top of every turn to maintain it's use.

Only the element that the user specializes can be used with the will. I.E. your bio has a Lightning specialty, you can only use a lightning variation with the "Will"

Must of have a bio that has been to konoha at some point in the characters history.

Must be a Sannin to learn

Can only be taught by Better


♦ Declined ♦ First, no passive + anything to taijutsu. Second, you can have tracking of up to 2T at best, but I still am unsure how you aeable to use this to increase your other 4 senses save sight. Sense of touch and hearing, maybe. But taste? What does your taste buds have to do with meditation? Also, work on the last paragraph you added under descriptions. It gets confusing in parts due to bad grammar and the sentence fragments and runons kill me mentally. >.>
Edits in bold..
- only 2t tracking max
- All passive boosts to anything was removed
- Removed the sense of taste enhanced. Keeping only the hearing, smelling and touch enhanced and made it more clear.
- Fixed grammatical errors.


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Buraindo Shuhou: The Blind Zen
Type: NinTaijutsu
Background Since the beginning of their rivalary so to say, the Uchiha clan were feared for the visual abilities by everyone. When the Uchiha and the Senju decided to make a treaty and create a village together some senju members feared that the uchiha would use their visual abilites aka their skilled abilities in genjutsu with their sharingan to control the senju and make them do their bidding. Hashirama also feared this, so he ordered his brother Tobirama to take several senju ninja and develop a fighting style that can be use to combat the uchiha clans sharingan abilities. This is how the Buraindo Shuhou started and has been passed down from shinobi to shinobi that live in konoha. These arts started like that but after Hashirama was shown the first phase of the style, he wanted to use his knowledge of jutsu to add on a second phase to the arts. An offensive phase. You see Hashirama was very good with Chakra Control, he had knowledge of Med ninjutsu, His ability of Wood and Genjutsu were tops, also his knowledge on Nature chakra or sage mode was very known. He wanted to use this knowledge of chakra control to add one to these abilities. Incorporating chakra control and manipulating your 'will' chakra to amplify their attacks while still using the first phase of the style. This helped in their overall performance as a shinobi without using their sight to aid them.

Description on the Abilities and Inner Workings of the Style: In order to master Buraindo Shuhou one must stand still in the forest for 20 days and 20 nights, then take a break and keep it going for more nights. With their eyes closed meditating and doing yoga, and by the use of chakra the need to amplify their abilties in each of their 5 senses other then their sight.The reason to do Yoga is to increase their durablity and flexibility, this is done with extreme forms of yoga that only a skilled ninja can do, making them able to twist and turn their body immediately when they sense danger approaching. After they have stayed and meditated the senju shinobi went against tobirama in a taijutsu spar while they had their eyes closed. This kept continuing until the senju shinobi all could handle the future hokage in taijutsu with their eyes closed. Then he added dodging and recognizing different elements. They focused their hearing and smell of the crispiness of fire, the sound, smell and feel of gushing water, the sound and smell of cracking lightning and the feeling and hearing of earth techniques. The practiced until it was perfect. The techniques of Buraindo Shuhou were then taught to Hashirama by Tobirama and it help them combat the Uchiha in any future altercations. These techniques were also one of the basic teaching that one clan decided to take a step further and perfect, that is the Inuzuka Clan. With their senses heighten through the constant meditation, they can pinpoint their opponent's movements and track them through hearing that is enhanced, feeling the vibrations in the earth to track down their movements on the ground.

The abilites of a shinobi who has mastered the Buraindo shuhou are simple. A shinobi who has mastered Buraindo Shuhou has their senses of smell, touch and hearing strengthened to a higher degree. Meaning, all his natural senses bar sight and taste are much stronger then the average shinobi. Although, they aren't as develop as the Inuzuka Clan, Gamni clan and other clan traits that are inherited from birth..
Also Masters of Buraindo Shuhou have extreme flexibility and durability thanks to the extreme workouts in Yoga, Making them more resistent to regular kicks and punchs. For example average taijutsu kicks to the arm would normally leave a person with a broken arm, but a shinobi who has mastered Buraindo Shuhou wouldn't break their arm. Due to the training and extensive yoga usage, the muscles of the body are more fluid, per say, allowing the muscles to absorb the brunt of the attack and become somewhat harmed while still maintaining usage. Their Flexibilty is shown of how they can twist and turn their body as they see fit, but nothing too extreme. This helps with scouting and dodging taijutsu by for example bending your whole back till the top of your head is hovering over the ground. Masters of Buraindo Shuhou are so adapt to fighting this way that, it seems they always walk around with their eyes closed.

The real trick of these arts is that when they don't face an Uchiha their senses are still heightned plus they have their sight which makes them a tougher opponent. Also, when put under a regular genjutsu, shinobi who have mastered these techniques find that its much easier to realize they have been put under a genjutsu. This is because of the training and becoming more aware of their inner self. This DOES NOT mean they are immune to genjutsu or that genjutsus don't work. It means they can realize that they are in a genjutsu much quicker then an average shinobi.

The final step of the Shuhou was developed by Hashirama in order to give these arts an offensive burst of power to combat the Uchiha. Hashirama had a ton of experience with fighting the Uchiha, so he invented a way of using the Yoga to create a more free flowing offensive chakra to use. When a person is regular with his yoga practices, it helps him increase the blood flow throughout his body, thus naturally strengthening it. But his chakra combined with his will to fight, his will to survive, his will to protect, he awakens an entirely new form of energy that erupts from his body. The body of the person gives out positive energy which when added with the normal chakra, amplifies the strength, size, and intensity of the chakra. The positive energy pours out every part of the users body, mixed with chakra when the CFS second phase is activated. This "energy" is just regular chakra spreading outwards from the user's body whilst being intensified by his Will. When successfully accomplished through training and meditation this energy is called Zen. With the right amount of chakra countrol, he can have this adapt to his will, giving off the color that represents it. So people with dark wills will most likely have a dark hue to their energy and people with good wills will have bright hues to the energy. The user than manipulates their skill in elemental manipulation to form elemental taijutsu attacks from their fist, elbows, feet, head etc, though the element they use is unique to the user's affinity (specialty of bio). Examples of how this can be done is in the example jutsu. All elemental attacks used in this style follow the element strength and weaknesses according to the element in use.


Examples of Jutsu

(Buraindo Shuhou: Katon Doragon Kobushi) - Blind Zen: Fire Dragon fists
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description: The user of Buraindo focus his will mainly around his fists. He then uses it and manipulates it with Katon chakra creating fists filled with fire.

(Buraindo Shuhou: Houmen Goshujin Mune) - Blind Zen: Release your Will
Type: Supplementary
Rank: S rank
Range: Short
Chakra: 40 (-5 to maintain)
Damage: N/A
Description: The user of Buraindo Shuhou focuses his will and releases it out of all his chakra points creating an aura of chakra around him. The aura is the a unique color to every student of this art form. The "Will" as its called is released outwards and when it's released it blows out a chakra blast that blows away anything in short range, knocking it back. After releasing ones will certain boosts come along with that will. Taijutsu attacks are stregthened by 15 points.
-Can only be used 3 times

(just an example not the real technique)

Additional effects and Restrictions:

- This fighting style would essentially renders all visual genjutsu useless.

- This fighting style once mastered can be used with eyes open and closed.

- With the users eyes closed he has the ability to track their opponent with their senses. This ability doesn't go away when his eyes are open, in fact it benefits him more. Giving him the ability to track any opponent with speeds greater than the users following rank. Sannin can track a Kage, a Kage can track an unofficial sage and unofficial sage who has complete mastery of this art can track twice his base speed with his eyes open, meaning he can track speeds identical to the 2t sharingan can. In now way does the eyes have perception like a doujutsu but can simply read the same speeds.

- Because of the meditating and grueling training of these techniques, Masters of this become more aware of their body and their inner self. So when it comes to regular genjutsus that are cast on them, Masters of these arts can figure out they are in a genjutsu much more quickly then the average shinobi.

- Only the creator of this art can use this ability at a masters level. Fighting with Buraindo to anyone who learns it must use 5 chakra points on top of every turn to maintain it's use.

- Only the element that the user specializes can be used with the will. I.E. your bio has a Lightning specialty, you can only use a lightning variation with the "Will"

- Must of have a bio that has been to konoha at some point in the characters history.

- Must be a Sannin to learn

- Can only be taught by Better


✦ Declined, I can't approve this ✦
 
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Re: Custom Fighting Styles Submission

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(Bakuren Shippuken) Exploding Gale Fist
Type:NinTaijutsu
Background:
The Exploding Gale Fist is a strong and powerful style yet believe it or not it is known as a soft style martial art, created in ancient times as a raw martial art under a different name. When the ninja world first came about one person took the martial art to another level entirely, combining wind and the dragon martial arts system, techniques from the 5 animal system to create a powerful and fast style, this style was later discovered by Kirikoe in one of Amaimon's books hidden within his study and upon travelling Kirikoe was able to witness and learn the style first hand.

Description on the Abilities and Inner Workings of the Style:

Now first let me explain the difference between soft and hard martial arts. Many who have not practised martial arts first hand will unlikely not know of it. The hard style of martial arts is the one we see often. a pure performance of physical skill and power, meeting your opponents force with your own much like the tiger.

The soft style which the shaolin dragon arts focus upon mainly, works to preserve its energy, use its head in battle (and no not a headbutt) but its mind, the soft style is about using your opponents energy and kinetic force against them, striking area's to cause the most amount of trouble for your opponent, such as joints and pressure points and will often work with quick fast actions in order to end a battle quickly as unlike the tiger who love confrontation, the dragon tries its best to avoid attention and thus avoid confrontation not revealing itself until absolutely necessary, as such the soft style uses deceptive movements and hides its true intention.

For one to learn the soft style methods however one must have mastered the hard style arts. Now onto the workings of the style.

First I will explain the Dragon system of the Exploding gale fist.

The Exploding Gale Fist is a style in which focuses heavily on redirection of power and is known as the soft style of the five animals. This is because the Dragon utilises the least amount of power to bring about the best results and will often involve a different way of thinking than the normal hard style's of martial arts. The Dragon's main weapon is not only its body but its mind.

Due to the process of redirection the style has a particularly strong defence, being able to take unusual, yet strong stances in order to block or evade incoming taijutsu techniques that would normally be considered unblockable, as well as stop themselves from being unbalanced due to the heavy need of balance exercises needed to attain these stances resulting in the user developing power leg muscles that allows themselves to maintain such balance and stance work.

Being that this is a soft style martial art, being able to make the most out of little strength, the muscles are naturally less tense than the common hard style when performing the majority of the strike, only tensing up at the very last moment of impact to cause maximum damage without losing speed, due to this practitioners of this style have an increase in reaction speed, more so than the average taijutsu master, this further helps them in choosing the best course of action due to being able to react early to situations.

Although this style is known as the soft style of martial arts a lot of its secrets lies within its knowledge in knowing where and how to strike the opponent such as pressure points of certain area's and the inner workings of the bone and muscle structure which allows for excellent grappling arts, also known as 'Chin narh' in chinese.

The style being further built on, developed the style by infusing common fighting techniques with wind chakra, unlike the hyuuga who insert chakra into their opponents body through their tenketsu, the exploding gale fist infuses wind into their strikes releasing it in an explosive blast increasing the power of their strikes by many times the original. Even the lightest of strikes from a Dragon arts user will deal strong explosive damage to the opponents body. The wind explosions that the users of this style use are small outward pulse like explosions, very different from the normal gusts or blades that wind is commonly known for but instead the wind is condensed in the users fist or palm or any other strike and just before the moment of impact they materialise the wind in a small ball shape, barely noticeable, which when contact is made to the opponent explodes ferociously outwards.

Thus the style was later renamed to the Explosive Gale fist.

Example Techniques:

(Bakuren Shippuken - Funshutsu ken)Exploding gale fist - Erupting fist
Type:Offensive
Rank: A
Range:Short
Chakra:30
Damage:60
Description:The user channels wind chakra into their fist and strike at the opponent with a ferocious punch, just as the user tenses his fist to strike just before the strike connects the user materialises the wind in a small condensed orb in front of his fist which when it connects the condensed wind orb explodes in an outwards motion that sends the opponent flying and deals serious damage.

- Can only be used 3 times per battle
- Must be a practitioner of Exploding Gale Fist

(Bakuren Shippuken - supairarudoragon nage) Exploding Gale Fist - Spiral Dragon throw
Type:Offensive
Rank:A
Range:Short
Chakra:30
Damage:60
Description: The user will channel wind chakra into his legs and the rest of his body, using the wind chakra he channels the wind into the tips of his feet once again forming small condensed wind orbs underneath them that explode outwards which propels the user to increase jumping power and speed, the user will diagonally jump forwards to either side of the opponent and begin to perform a 360 spin, as the user performs the 360 spin he will materialise a gust of wind around himself and his opponent increasing the momentum and force of the wind.

As the user moves passed their opponent they grab the opponents head on the way passed when they are at 90 degrees facing the opponent midway through the 360 spin, pulling it in tight towards their chest as they complete the 360 degree spin, the user throws their opponent to the floor landing in a dragon stance (a deep lunging position) with a massive force generated from the spin as well as the initial wind chakra enhanced jump and spin, the impact to the floor would cause great pain and fractures as they crash against the floor

If the opponent were to resist whiles their head is grabbed this technique has the power to easily snap the neck.

Restrictions.

Note - Can only be used twice per battle
Note - must be a practitioner of Exploding Gale Fist
Note - Must wait 2 turns before using again

(Bakuren Shippuken - Saishū-tekina kyōfū no tenohira)Exploding Gale Fist - Final gale palms
Type:Supplementary
Rank: F
Range:Short - Mid
Chakra: 50
Damage:90 (-20 to the user)
Description: The user channels wind chakra into their feet materialising the wind in his feet below them to form a condensed orb, the orb upon materialising makes contact with the ground and explodes outwards, pushing the user forward with enormous speed equal to that of a sniper bullet which can clear the distance of Short - Mid range in a matter of a second, upon reaching the opponent the user thrusts out both palms in a Kamehameha position, placed horizontally, aimed towards the opponents abdomen and releases an extra condensed orb which materialises in the middle of both of the users palms which explodes outwards upon contact which is aided by the initial momentum caused by the first movement, which ripples throughout the opponents body as shockwaves upon impact and sends them flying backwards with explosive speed and power, dealing incredible damage, due to the power of impact the users hands take a portion of the damage also.

Restrictions

Note - Can only be used once per battle
Note - User cannot perform Exploding Gale fist techniques and cannot perform taijutsu that require the hands above B rank the next turn
Note - Must be a practitioner of Exploding Gale Fist

Additional effects and Restrictions:

To use this style one must have mastered Taijutsu, Ninjutsu and Fuuton, aswell as be of Sannin Rank or above

Practitioners of this style gain.

- Due to the immense power gained in the legs from the the use of unorthodox stances and balance exercises needed the users speed is double what it would normally be.
- The CFS gives an increased striking speed and reaction speed just above that of a normal Taijutsu Master due to the lack of tension within the muscles.
- The ability to defend from very difficult and unusual positions that would normally be considered impossible via the use of unorthodox stances and the use of great balance
- Immunity to unbalancing techniques of A rank and below due to the use of great balance and powerful leg muscles gained from the use of unorthodox stances

Additional note - Though this style gives immunity to unbalancing techniques it is in fact just that. If a technique causes unbalance as well as something else only the unbalancing aspect is avoided.


✦ Declined, first and foremost remove the additional note and ALL talk about "let me explain what blah blah blah is". Has no reason to be included and is just making this long for no reason at all and makes it sound like a training session. There also exist Wind Taijutsus that release bursts of chakra on contact, so what ultimately makes this any difference? All that talk about Dragon style is just explaining redirection...which also exists in several uncountable mediums, including several canon and NB Taijutsus so that also has been done and even more can be done with freeform. ✦
 
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Re: Custom Fighting Styles Submission

Sword of the Gathering Clouds of Heaven | Ama-no-Murakumo-no-Tsurugi
Type: NinKenjutsu
Background: Ama-no-Murakumo-no-Tsurugi is a fighting style adapted from Cloud Style Kenjutsu or Kenjutsu created by the members of Kumogakure. insert that shit was made to encompass the average Kumogakure ninja's skill in Lightning release with their average skill of Kenjutsu to form a powerful fighting style.
Description on the Abilities and Inner Workings of the Style:

The inner workings of Ama-no-Murakumo-no-Tsurugi revolve around sending short bursts of lightning through the user's sword. As seen with Kirabi and Sasuke, lightning can easily be transferred through a sword or more than one sword to increase their cutting ability. However, Ama-no-Murakumo-no-Tsurugi takes a page out of Flashing Illusion pillar. Basically using lightning release to produce a bright light. By sending short pulses of lightning chakra into one's sword, short bursts of blinding like are produced from the sword. This blinding light allows the user to work their way to the opponent and deliver their strike. Due to the training required to use this style, the user is not blinded by his own light produced by the swords.

Besides temporarily blinding the opponent with a short burst of light, the fighting style actually has substance and a style unique towards it. The core style of Ama-no-Murakumo-no-Tsurugi revolves around changing the direction of your sword strike mid swing. For example, converting a vertical slash into a diagonal slash or a horizontal slash. This is primarily done with controlling the hilt of the sword with the users hands. To turn a vertical slash into a diagonal slash the user must clasp the hilt of the sword firmly. Their left hand on the lower half of the hilt and the right hand on the upper. To change direction the user has to push the bottom of the hilt to the left using their left hand, which is wrapped around it, and pushing the top of the hilt to the right with their right hand. This would causes opposing forces within the hilt of the sword making the blade tip to the right while maintaining the speed and power from the initial strike.

By changing the direction of the swing, it gives off an "illusion" that the opponent must deal with. In this scenario, the user would bring down a vertical slash on the opponent. At this point, the user releases a flash of light from the sword to quickly blind the opponent. By changing the direction of the sword mid swing from a vertical to a diagonal slash, the opponents intended guard for the vertical slash would be faulty and would be hit with the newly formed diagonal slash.


Example Techniques:
( ) - Grand Light
Rank: B
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user releases a flash of light from his sword by focusing lightning chakra within it. The flash of light temporarily blinds the opponent and using this to his advantage to strike his opponent with a sword slash across the chest.

( ) - Heaven Guard
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user initiates a forward thrust with their sword. Immediately a flash of light is emitted from the sword. The user changes the direction of the strike by twisting their wrists clockwise causing the blade to rotate leaving its sharp side facing upward. In the same motion, the user brings their right hand upward and lefthand downard causing an imbalance in the hilt. The blade of the sword would then rise resulting in a reverse vertical slash to the opponent's torso.


( ) - Sky Pierce
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage points: 60
Description: By focusing chakra into multiple swords, the user throws these swords up by the opponent's body. Each of the swords give off a bright flash that blind the opponent simultaneously. In a burst of speed, the user grabs each sword individually striking the opponent until all the swords are left protruding out of their body.

Additional effects and Restrictions:
Must have mastered Kenjutsu
Must have Mastered Lightning Release
After completing training, the users of this style are unaffected by flash bangs or techniques that give off bright lights.


✦ Declined, I don't really get this much. The changing direction part is just ehhh and difficult to understand for one and the creation of light from a weapon using lightning to blind a foe has been done before, all this would be doing is combining freeform Kenjutsu movements behind this. Plus it wouldnt grant immunity to flash tags or the likes; the reasons those work is because the sudden flooding of light being too much for the pupil to take in, which causes it to dilate to try to compensate for this. You cant gain immunity over a natural process ✦
 
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Re: Custom Fighting Styles Submission

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Hunter's Resolve-(Imei no Ryoushi)

Type: FuuinBukijutsu

Background: The style was created by a shinobi named Dawan who lived alone in the mountains of Iwagakure. He had spent time in the mountains secluded from society. He had nothing but the exception of a goat, which he used to sustain himself through its milk. He fasted for long periods of time, eventually learning to really appreciate nature. And thus, he lived like this for years. Eventually he realized he would need actual food. So as a way of protecting himself and hunting, he crafted himself a blow pipe. He used it to hunt prey from a distance, but after a nasty mountain lion attack he realized he'd need a way to protect himself at close range as well. So he made a second blow pipe, and developed a close and ranged fighting style. Eventually he returned, after perfecting this style and used it to deadly effect within the Second Shinobi War.

Description on the Abilities and Inner Workings of the Style:

This CFS uses short staffs called Escrima Sticks.

The style focuses upon a form of combat where practitioners use hand held wooden sticks in conjunction with Fuuinjutsu and small needles. The style utilizes extremely fast paced movements, and rapid strikes to soft areas on the opponent. Strikes are often hard and designed to deal as much damage to the opponent as possible. In terms of defense, the user uses these sticks to defend at angles. The user utilizes the Escrima by defending against and/or reacting to angles of attack rather than particular strikes. The theory behind this is that virtually all types of hand-to-hand attacks (barehanded or with a weapon) hit or reach a combatant via these angles of attack and the reasoning is that it is more efficient to learn to defend against different angles of attack rather than learn to defend against particular styles, particular techniques or particular weapons. For instance, the technique for defending against an attack angle that comes overhead from the right is very similar whether the attacker uses barefists, a knife, a sword or a spear. As seen in the gifs, the style also utilizes quick and efficient acrobactic movements. These allow the user to use the Escrima sticks to attack rapidly from any angle, making the user a dangerous close quarters opponent.

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The style itself however, involves much more. Each Escrima stick is hollow, and has an opening on both ends of it. This allows it to be able to shoot extremely precise needles at the opponent. The user is able to shoot these needles from a distance or, if he chooses, from up close. The needles of course have extreme piercing potential, and move very quickly. In addition, due to their small size, it becomes extremely difficult to track or see them with the naked eye. Eventually, the user becomes so proficient that he is able to load needles extremely quickly.

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This isn't all, as the style also involves the usage of powerful seals, as well as the sound element. Each needle comes pre inscribed with a special made seal. These seals however do not seal chakra, but instead they seal sounds. Thus, when the user releases the seals upon the target they release special soundwaves. These can either be low frequency, high energy sound waves like those found within (Ototon: Hibiki Rendan no Jutsu) - Sound Release: Echo Assault Skill to deal pure damage; or high frequency, low energy sound waves such as those found within (Ototon: Takanari Kichigai) - Sound Release: Ringing Madness. The second type don't deal direct damage. Instead, they deal a variety of debilitating effects upon the opponent. These effects can range from nausea, to causing the opponent to go numb.

Example Techniques:

???
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user awaits their opponent to strike at them with a particular weapon, and bats it aside with an escrima stick. He then puts the stick to their mouth, and loads it with a needle. The needle would hit the opponent, and as it does so the seal would be released. The seal would relase a low frequency, high energy sound wave meant to cause physical damage to the opponent, causing the hit area to oscillate rapidly, and deal severe bruising to the area.


Additional effects and Restrictions:

Must have special Escrima Sticks in bio to use
Must have mastered Fuuinjutsu (Non Medical)
Must have mastered Sound Release
Users of this style gain a sense of balance, coordination, and speed above that of the average taijutsu master.


✦ Declined, the angle talk is unneeded because any weapon based attack can be initiated through attacks aimed from varying angles, like staffs, nunchakus, even swords can be used like this. Furthermore, if an attack is coming straight forward, it would become perpendicular and form a 90 degree angle, so even that would fall under the terms you mention. It's essentially a filler paragraph for no true reason. The part about the sticks being hollowed and releasing needles contradicts one another; if it's hollow, then it won't hold anything inside it with it's opened ends, making the needles fall out naturally. Given how your example tech is worded, you plan to manually shoot needles from it, so the gif should be removed as it has no contextual reason to be placed as the mechanics for both are different. That being said, these needles "sealing sounds" is a clear no and makes no sense; the needle pierces a foe and seals sound? That doesnt make sense and is just an attempt at adding Sound release into the jutsu. Sound jutsu must be triggered through some sound, that is the medium needed to cast them; this CFS doesn't produce the needed sound nor does the jutsu you posted do this ( also, one example jutsu is hardly enough to show what you plan on doing given how this varies. Lastly, this wont give you increases speed above that of a Taijutsu master, so you can remove that wording because you won't receive that boost. ✦
 
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Re: Custom Fighting Styles Submission

Wazawai Kenjutsu | Calamitous Kenjutsu
Type: Gen-Kenjutsu
Background: Religious monks devoted their life to their god and believed that killing was unclean. This left them with little ways to defend themselves from bloodthirsty enemies whom they viewed as sinners. For years they prayed and were slaughtered for theire beliefs until one sought a way to destroy the sinners. Believing that jutsu was a gift from god this monk became extremely adept at genjutsu. Although they did not believe in violence self defense was necessary so kenjutsu became a common practice and was easily integrated in this style of fighting. Choosing the sword as his medium he developed the punishment for the sinners. Through genjutsu he would emulate the seven deadly sins to his enemies and allow them to overcome the burdens hidden in their conscious or fall to their own desires and self-destruct. He became known as "The one who could cut the mind and soul." With this style he would not kill the enemy, but rather he put their judgment in their own hands. Carrying the power to incarnate their sins, it also became necessary to incarnate virtues. This was necessary to purify themselves as well as the sinner whom was suffering under the illusions should they show true repentance. Overtime this style was used to purify many sinners. It then developed into a way of fighting although many of its rooted principles were upheld.

Description on the Abilities and Inner Workings of the Style:
The inner workings of this style are simple. The user will either touch, or cut the enemy with their blade and then cast an illusion emulating the effects of the Seven Sins or Seven Virtues to purify and enlighten them. The actual physical attacks are not meant to lethally harm the enemy in any form or fashion. The technique does not always involve the enemy being targeted; to elaborate, the target may be other objects that undergo the effects of an illusion. In reality the object is not under the effects of an illusion but the enemy is drawn into an illusion where he believes this is the case. While the striking of the blade seems like the trigger it is actually the visual sight of the sword that can trigger the illusions. The core strategy is to remain on the defensive and allow the enemy to destroy their means of attacking (i.e weapons, fists, items) as they continue to try and break though the enemies defenses. The user does not need excessive force to cripple the enemy's defenses. Ultimately engaging a practitioner of this style puts the enemy's path to destruction of salvation in their own hands while the user can remain "pure" of bloodshed. The following are a list of Sins and Virtues that are to be incarnated into an illusion. Practitioners of this style can directly counter each other by utilizing the parallel technique of the opposing technique. Each Virtue has a opposite coordinating sin and vice versa.
The Seven Deadly Sins
LUST: Lust is intense desire. Although commonly associated with bodily desires this can be an intense desire for money, or ideals, depending on the person.

GLUTTONY: Gluttony is over indulging in anything to a point of waste. This is often associated with the consumption of food.

GREED: The intense desire and pursuit for more than one actually needs. Excessive wealth, items, etc. This involves the desire and conscious tireless pursuit of these unnecessary items.

SLOTH: Physical and spiritual laziness.

WRATH: Uncontrollable feelings of anger or hatred. Wrath can persist on long after the source of this wrath has faded.

ENVY: Involves that the one becomes jealous and discontent of the status of another because of their own desire to have something of theirs.

PRIDE: It is identified as believing that one is essentially better than others, failing to acknowledge the accomplishments of others, and excessive admiration of the personal self
The Seven Virtues:
CHASTITY: The ability to refrain from being distracted and influenced by temptation or corruption.

TEMPERANCE: Moderation and self-control.

CHARITY: Generosity and self sacrificing love.

DILIGIENCE: Zeolous nature in one's work ethics and the ability to not give up.

PATIENCE: Enduring the seemingly unbearable with patience and dignity. Resolving conflicts peacefully, and showing mercy.

KINDNESS:Unselfish love and voluntary kindness without bias. Having positive outlooks and cheerful demeanor; to inspire kindness in others.

HUMILITY:Thinking about one's self less. Take difficult roads and realize those sacrifices. Having respect and reverence to those who have wisdom.

Example Techniques:
( ) - Gula
Rank: A
Type: Attack
Range: Short
Chakra cost:30
Damage points:N/A
Description: Gluttony is the sin of over indulegence and consumption. In this world the punishment for consumption is death by consumption. The users blade will glow purple. Once the user strikes something with its sword the target will sprout from its entity mouths that self consume the object until it is no more. This could range from the enemies blade, a nearby tree, an enemy's weapon, or body part. Of course the user is not literally creating this phenomenon but inducing the enemy under an illusion where this seems possible. This makes it extremely dangerous to clash swords with the user because the weapon will be rendered useless as it consumes itself.


( ) - Acedia
Rank: A
Type: Attack
Range: Short
Chakra cost:30
Damage points:N/A
Description: Sloth is one of the Seven deadly sins. It is essentially laziness at a harmful degree. The punishment for slow actions is a world that moves beyond your existence. The users blade will start to glow black. Once the user strikes an enemy or an object time for that target will stop. The target will seem frozen in reality, unable to be moved, or utilized, but this is merely an illusion created by the user to purify the enemy of their sloth.

Additional effects and Restrictions:
Must have mastered Kenjutsu
Must have Mastered Genjutsu
Can only be taught be Omega
Genjutsu follows normal rules regarding genjutsu.
Must be a Sannin


✦ Declined, this differs none from making simple Genjutsu/Kenjutsu and a style like this wont be approved ✦
 
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Re: Custom Fighting Styles Submission

Wing Chun - Eternal Springtime

Type: NinTaijutsu

Background: As legend says, the Sage of Six Paths worked relentlessly to unite the population of the world, even giving man chakra which was stolen by Kaguya from the God Tree, using this chakra that he gave them, he had hopes they would be able to understand one another, to get a grasp on reality and to realize everything isn't about war or fighting. This was deemed as Ninshu. He failed, not only did he fail, but they turned his own invention against him, and used the chakra inside of him for war, creating large scale elemental attacks to overpower their enemies. Takeru, or, Yip Man was one of the Sage's many followers. You can only dwell in the past for so long until you realize yyou need to adapt to the present, and that's what he did. He broke away from the Sage's teachings and developed his own unique fighting style, one that valued you not only body, but spirit aswell. Soon after, he managed to incorporate the fire element into his teachings, after watching what would now be called the, "Sarutobi" clan, who's ash techniques when unrivaled. The ash was meant to be a supplement, burning whoever tried to harm him. Though he broke away from the teachings of Hagaromo, he still had a strong moral compass, leading the style to only be used for defensive purposes, but that would soon change.

Description on the Abilities and Inner Workings of the Style: This ancient style rediscovered has several unique structures towards it. To master this style one must understand its characteristics; Balance, Structure and stance, relaxation, centerline and the fighting style itself. The first part of learning this style is to learn the structure and stance. The correct Eternal Springtime stance is like a piece of bamboo, firm but flexible, rooted but yielding. This described structure is used to either deflect external forces or redirect them.

Balance, Structure and Stance: To understand and master this style one must have a well-balanced body in his structure, because a well-balanced body recovers more quickly from stalled attacks and one’s structure is maintained. The Eternal Springtime Style trains one in become aware of one’s own body movement through muscular and tendon movement. The so called Wooden Dummy form is one of the essential training methods of the style to greatly improve one’s perception, reflexes and bodily movement, more specifically arm movement. The Eternal Springtime style favors a high, narrow stance, with the elbows kept close to the body. Within the stance, the arms are positioned across the vitals of the centerline. Shifting or turning the body within the stance is carried out variantly on the heels, balls, or middle of the foot depending on the lineage. A Master of this style understands that all attacks and counter-attacks are initiated through this firm and stable base. A practitioner rarely compromises his structure for more powerful attacks because this is believed to create defensive openings which may be exploited.

Structure is viewed as one of the most important parts of this style, not only for defense but also offensive reasons. When a practitioner is effectively “rooted” to the ground, or aligned so as to be braced against the ground, the force of the hit is far more devastating. And through this stance and hard practice one’s reflexive movement is greatly increased as one is taught the trapping skills. These trapping skills are to search for unsecured defenses through use of sensitivity, most commonly trapping of the opponent’s hands. And whenever an opponent is trapped, he or she becomes immobile. Essentially taken from one of the greatest practitioners to ever exist in this style, Yip Man, “Greet what arrives, escort what leaves and rush upon loss of contact”. His essential words mean whenever the opponent may throw a punch, you should not leave your posture, but rather shift one’s body to dodge and quickly redirect the punch as well as trap it with the targets body and head completely unprotected and quickly counter attack.

Furthermore to makes one’s stance stronger and more firm as well as your punches stronger on impact, the practitioner must understand the meaning of relaxation. One must perform his techniques in a relaxed manner. One must relax and have softness while in combat, due to a few simple facts. The tension reduces speed and power of a punch or kick. The muscles act in pairs in opposition to each other, as such if the arm is tensed, the maximum punching speed cannot be achieved. Furthermore unnecessary muscle tension wastes energy and causes fatigue. A tense and stiff limb is easier for an opponent to handle and to push or pull away, while a relaxed limb provides an opponent less to work with. Finally a relaxed, but focused, limb affords the ability to feel “holes” or weaknesses in the opponent’s structure, essentially if the needed defensive strength is not met the Wing Chun practitioner will use this hole to push through with greater force than first expected. As such relaxation is part of a prolonged training method to greatly increase the softness, strength and speed of a practitioner.

Centerline: The existence of a “central axis” concept is unified in the Eternal Springtime style, the interpretation of the centerline concept itself is not. The centerline is considered to be the vertical axis from the top of a human’s head to the groin. The human body’s prime striking targets are considered to be on or near this line, including eyes, nose, throat, solar plexus, stomach, pelvis and groin.

Eternal Springtime techniques are generally “closed”, with the limbs drawn in to protect the central area and also maintain balance. In most circumstances, the hands of the practitioner do not move beyond the vertical circle that is described by swinging the arms in front, with the hands crossed at the wrists. To reach outside of this area in combat, footwork is used. Eternal Springtime practitioners attack within this central area to transmit force more effectively, since it targets the center line. Another understanding of the centerline is the reference to the vertical axis of the human body where the center of gravity lies. As an example, striking an opponent’s shoulder will twist the body, dispelling some of the force and weakening the strike, as well as compromising the striker’s position. Striking directly to the center gives more force directly into the body, which are the principles of the Eternal Springtime style.

Punches: In the Eternal Springtime style, the principle of simultaneous attack and defense is implemented, suggesting that all movements in the style is with a forward execution that flows into a strike if no effective resistance is met, without need for recomposure. Essentially the fundamental idea is to punch in a straight line following the shortest distance between the fist and the opponent.

The punch is the most basic and fundamental in Wing Chun, and is usually thrown with the elbow down and in front of the body. Depending on the lineage, the fist is held anywhere from vertical to horizontal, with the palm side up. The contact points of the fist will vary from the top two knuckles, to the middle two knuckles, to the bottom three knuckles. The punches may be thrown in quick succession in a “straight blast” or “chain punching”. When executed correctly, it can be used as a disorienting and incredible fast finisher, as the practitioners punches will come in such rapid succession with very high speed. When executing the punch, you must relax and use your shoulders. The punch comes from the body and not the arm. This style has been criticized for encouraging weaker punches that do not utilize the whole body. However as a practitioner typically would thrust their full body as the “hammer”, leaving one self-open unlike a Wing Chun practitioner. With each successive punch, the practitioner would step in closer and closer to the opponent, driving the fists forward as a hammer drives a nail.

There is four essential objectives to the punch; Directness, Protection, Strength & Impact and Alignment & Structure. Firstly the directness of the punch is not “loaded” by pulling the elbow behind the body, the punch travels straight towards the target from the guard position, where the practitioner’s hands are held in front of their chest. Secondly the protection, the elbow is kept low to cover the front midsection of the body. It is more difficult for an opponent to execute an elbow lock and break when the elbow occupies this position. This aids the practitioner in generating power by use of the entire body structure rather than only the arm. Also with the elbow down, it offers less opening for the body to be attacked while the forearm and punch intercept space towards the head and upper body. Thirdly Strength and Impact, practitioners believe that because the elbow is behind the fist during the strike, it is thereby supported by the strength of the entire body rather than just a swinging fist, and therefore has more impact. The final part of the punch is the Alignment and Structure. Due to the Wing Chun’s usage of stance, the vertical punch is thus more suitable. He limb directly in front of the chest, elbow down, and vertical nature of the punch allows a practitioner to absorb the rebound of the punch by directing it through the elbows and into the stance. This is a desirable trait to a Wing Chun practitioner because it promotes use of the entire body structure to generate power, whereas, the rebound of a horizontal punch uses only the arm to strike. In this elbow-out position the hinge-structure directs force outwards along the limb producing torque in the puncher's body.

A unique and powerful aspect trained in Wing Chun, is what they themselves call Close Range. Other people may understand close range fighting to be simple hand to hand combat, yet in Wing Chun, practitioners are taught to advance quickly and strike at even closer range. While the Wing Chun simple forward punch or kick is considered a long range technique, many Wing Chun practitioners practice their “entry techniques”. These entry techniques are basically techniques to get past an opponent’s kicks and punches with incredible speed and precision to bring them within range of the more dangerous and powerful Wing Chun repertoire. One of the most deadly techniques is not a single attack but it is something called a Chain Punch. This is a simple technique in understanding since it is actually nothing more than a total of 3 to 8 punches, yet these punches come in at the target at incredible speeds blasting into the target with the same strength compared to a hammer strike for each punch.

Kicks: Kicks are a less common usage in the Wing Chun style, yet when utilized it is utilized as finishers or the likes. Traditionally, kicks are kept below the waist, aiming for knees or lower legs to intercept kicks before they happen or to break kneecaps and the likes. Variations of the kicks can occur above the waist as well. An example may be the front kick which is performed striking with the heel. The body will be square and the knee and foot are vertical on contact. In shorter distances of combat this may be a knee instead of a heel strike. A roundhouse kick in Wing Chun, is performed striking with the shin in a similar manner to other styles with most of the power coming from the body pivot. This sort of kick is usually used as a finisher at close range, targeting anywhere between the ribs and the back of the knee or the targets head. This kick can also become a knee at close range. Other kicks include a stamping kick for very close range and a sweep performed with the heel in a circular fashion. Wing Chun practices that every kick is both an attack and defence, with legs being used to check incoming kicks or to take initiative in striking through before a more circular kick can land.

To finalize this ancient style, the creator of this style Yip Man, implemented the usage of the element of fire. Yet this fire usage was implemented in a unique stage where the practitioner of the style will coat their fists, arms, legs or even their entire body in ash that will be used during combat. This ash is of course created through the usage of fire chakra and while on the practitioner’s body it will through friction, skin the opponent, and also cause tiny explosions on a molecular level upon friction, creating hot burns while slowly skinning them. This is a powerful tool implemented through punches and the likes. The tiny explosions created through the friction and the ash can be directed and aimed at the target so that it does not harm the practitioner in anyway. And these ashes that one generates to be on one’s body can be formed and created anywhere on the body, such as the arms, legs, fists, and essentially anywhere on the body. And last but not least if the opponent attempts to ignite the ash on the body of the practitioner, the practitioner is capable of creating a thin layer of non-explosive compounds of dust and ash, effectively protecting the user from harm. The explosions is always equivalent to the amount of ash created on the limbs, same goes for the defensive mechanism it has, which is automatically made whenever the attempt to ignite the ash is made, to harm the practitioner.

Example Techniques:

(Eternal Springtime) - Chain Punch
Rank: A
Type: Offensive
Range: Short
Chakra: 30
Damage: 50
Description: One of the more deadly techniques of the style, the Chain Punch is meant to exploit a brief opening within the opponent's defenses. Once the enemy attempts to strike with simple picks or punches, the user's arms begin covering themselves within hot ash, blocking the hits with their forearms, and even redirect their punches beside their body closing in to make their quick counter-attack. They shift their legs into a semi-circle like fashion, before squatting and delivering six back to back punches to their chest, from an outside look, it appears like all the punches almost happen simultaneously. The ashes on the practitioners arms will cause severe burns as well as slight skinning of the opponent.

(Eternal Springtime) - A Dragon's Touch
Rank: B
Type: Offensive
Range: Short
Chakra: 20
Damage: 40
Description: A practitioner of the style will focus chakra within the soles of their feet, then crouch down in a sort of running position. With the burst of chakra, they're gifted with brief, increase in speed, now, cladding their dominant arm with ash, right before the user makes contact with the opponent, the ash disperses, twirling around his arm, giving them a scalding burn, while effectively blinding them temporarily before the hit lands straight to their chest.

Additional Effects and Restrictions:
- Users of this art must have completed their Fire Element training
- Users of this art must have begun their training within the arts of Taijutsu
- Users of this art must be of at least Kage rank to learn it
- Practitioners of this style has greatly increased reflexes, agility and perception beyond that of a Taijutsu Master
- Practitioners of this style has greatly increased hand and arm movement in the usage of combat, greater than a Taijutsu Master


✦ Declined, remove all the parts related to training, or things that can be stated in training sessions; stances, structure, central line, etc - most of that can be said over training and hold no real bearing on the CFS. The last bit has also been done before. I also dont like this weird trend going on either, overexplaining a style with generic, and basic taijutsu movements that can be done with freeform movements and then adding a small section at the end of the description section about utilizing Elemental Ninjutsu with it like that automatically makes it a CFS. Your restrictions are also off. The Kage rank restriction is filler, not needed. You arent gaining movements or tracking abilities similar to a Taijutsu Master or specialist either and no to beginning Tai, you need Taijutsu mastered to submit a style based on Taijutsu. ✦
 
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Re: Custom Fighting Styles Submission

Gyration | Senkai
Type: Ninbukijutsu
Background: Several decades ago, there was this ninja who loved playing with a frisbee, that is to say, a flying disc. He became so proficient in throwing it, but he realised that this skill was utterly useless in battle. As it happened, the ninja was also rather proficient in lightning release, and knew of a technique called the Lightning Blades Levitation technique. After years of experimentation, he found a way to infuse the Lightning Blades Levitation technique into his fighting style, alongside the use of multiple frisbees.

Description on the Abilities and Inner Workings of the Style:

This style revolves around the usage of flying discs as weapons in battle. Flying discs, otherwise known as frisbees, are basically disc-shaped plastic items that fly through the air, generating momentum through spinning. When thrown with enough force and supplemented by chakra, the frisbees can pose a significant hazard to opponents. One thing unique about frisbees is that its flight of path can differ in many ways; through the utilisation of different throwing methods, the user can achieve different effects with the frisbee, all of which serving to further enhance its ability. In order to use this style to its full potential, the user will carry multiple frisbees around(to be stated in bio).

The ninjutsu aspect comes in here. This style is based off the Canon technique Lightning Release: Lightning Blades Levitation. Primarily, by infusing the frisbees with lightning chakra, the user is able to generate a bluish cloak of electricity around them. This enables him to control these frisbees by means of ‘levitation’ to aid him in close combat. Through the special properties afforded by the lightning chakra, the user is able to manipulate these frisbees to move in a wide array of manners in mid-air, be it to attack the opponent, or to encircle around the user as a defensive mechanism. This ultimately serves to take the frisbee throwing to another level, granting the user absolute control over the path of these devastating tools. Moreover, the lightning also serves to enhance their piercing ability, whilst allowing them to cause paralysis as well - all natural qualities of the lightning element. When used in harmony with the user’s own physical attacks, these frisbees can become quite lethal, making them a fearsome weapon indeed.

In addition, this principle can also be applied to other objects, such as ninja tools or rocks, or even oneself. By infusing these substances with lightning, the user is able to likewise, have them levitate in mid-air, and have them gravitate in specified manners.Infusing one's body with lightning chakra would also serve to grant one the ability to levitate, whilst supplementing one's close combat attacks by allowing a greater piercing ability through the vibrations that stem from lightning release chakra. That is to say, the user could say control some rocks to encircle around, using them as a barrier, before using them in conjunction with physical attacks to deal damage in close-combat. The lightning chakra, apart from affording infused objects the ability to gravitate above the ground, and move through the air, also grants these objects an extra cutting-edge, stemming from lightning’s natural piercing ability due to its vibrations. This ultimately serves to enhance the overall offensive power of these objects, which are then used in close-combat to supplement the user’s moves. In other words, this makes the style not entirely reliant upon the usage of flying discs; it can also incorporate other objects, though the main focus will always be the usage of flying discs as weapons to supplement one’s fighting style.

In conclusion, this style is primarily used in conjunction with multiple flying discs, using lightning to cloak these objects so as to control them for offensive and defensive purposes.

Example Techniques:

???
Type: Offensive/Defensive/Supplementary
Rank: B rank
Range: Short-Long
Chakra: 20
Damage: 40
Description: The basic usage of this fighting style. By applying lightning chakra to the present frisbees, the user gains the right to control these in his advantage. The user can use the frisbees in a way to attack the opponent, or in a way to defend himself with the lightning properties. Taking into consideration the characteristics of Lightning Release, one could say that the frisbees can move with a high speed in order to attack or defend. The lightning chakra increases the cutting capabilities of the flying discs and also has numbing/paralysation effects.


???
Type: Defensive
Rank: B rank
Range: Short - Long
Chakra: 20
Damage: 40
Description: The user manipulates the fribees thrown, or he can grab others in his ninja pocket before he would envelop them with Lightning chakra. By having complete control over them, the user maneuvers the frisbees in a way they would encricle around him and form a barrier of sort, which blocks frontal or side attacks.

???
Type: Supplementary
Rank: A rank
Range: Short - Long
Chakra: 30
Damage: N/A
Description: An advanced manipulation of this fighting style. By having one frisbee per foot, the user will apply lightning chakra to all of them. Now the basic principle of the style will apply here. By maintaining a connection through user's palm and the lightning, he will be able to control the frisbees in his own free will. This way, the user can float in mid air, by changing directions or having an easier way to dash towards the opponent.

Rectrictions:

The usage is limited to three times.

Additional effects and Restrictions:

~Must be at least Sannin Rank
~Must have mastered Lightning Release

✦ Declined, I was liking the frisbees part, but then you started talking about using this with other things, that second to last paragraph under description. You're attempting to replicate telekinesis through lightning chakra, this has been done before, using lighting to lift and direct objects. Remove that part entirely. Though, I have a question. In your first example jutsu, you talk about grabbing a frisbee from your ninja pouch. How big are these frisbees? If they can fight in a ninja pouch, they must not be too big. The style reminds me of Shady Doctor's Fatal Impact CFS that manipulates boomerangs, but not directly. Either way, his boomerangs are able to be attached to his side due to their shape. How do you carry them? Do you carry one and summon more through jutsu or something? The Sannin Rank restriction is also a filler and should be removed and replaced with something more appropriate. ✦
 
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Re: Custom Fighting Styles Submission

Waltz | Warutsu
Type: NinTaijutsu
Background: Several decades ago, a ninja decided to find a way to combine Earth Release with Taijutsu just because he was interested in finding out the possibilities that could be derived from an element as versatile as the Earth element. He discovered the rubble variant, and sought a way to combine it with physical attacks to enhance his fighting style. And so he came up with this.

Description on the Abilities and Inner Workings of the Style:

As mentioned, this style revolves around using the rubble variant alongside close-combat moves. In a similar fashion to the Hardening technique, which provides proof that Earth can be expelled from one’s own body, the user will extrude particles of rubble from any part of his body.
These movements of these rubble particles are then controlled through the user’s chakra. The rubble particles are naturally abrasive, and thus, are able to deal ‘shredding damage’. This can be used in conjunction with close-combat attacks in numerous ways.

Firstly, the user could cloak his own body/limbs in rubble, enabling one to fortify one’s own defences with an additional layer of rock, but also enhance one’s own physical attacks by adding another dimension to it; in addition to the physical impact, the user’s attacks will also gain the ability to ‘shred’ the opponent, dealing far greater damage.
Moreover, the rubble can also act as a separate entity, moving independently of the user’s Taijutsu moves. The rubble entity can be manipulated and shaped into various aggregations, with the resultant construct likewise aiming to deal shredding/physical damage, that, when used alongside the user’s own physical moves, would form a devastating combination that is harder to defend against. In other words, this style basically revolves around using rubble alongside simple physical attacks to deal damage, with the rubble affording the user’s Taijutsu another varied aspect. In a sense, this fighting style is rather graceful and fluid in terms of the harmonic movements of the user when controlling the rubble - almost akin to a dance in fact, and hence the name.

This fighting style also involves a rather unique stealth aspect. Dirt and rubble particles are often used to create diversions, and hinder the vision of an opponent - the same principle applies here. The user could use the rubble as a means of hindering an opponent’s vision, thereby allowing the user to fight in close-combat with an edge.

Example Techniques:

Rubble Fist | Gareki no ken
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user delivers a punch, and while doing so, expels rubble from that very same arm. This forms a coating of abrasive rubble which enhances the user’s damage output by granting it an abrasive edge in addition to the physical impact.

Rubble Defence | Gareki no bōei
Type: Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 if opponent is caught in it
Description: The user extrudes rubble from his entire body. The rubble then forms itself into a tornado that encircles the user. This provides a defense against incoming attacks, and given the shredding property of rubble, also serves as a useful offensive tool in close-combat.

Additional effects and Restrictions:

~Must be at least Sannin Rank
~Must have mastered Earth and Taijutsu


✦ Declined, this is just Earth Armor altered. ✦
 
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Re: Custom Fighting Styles Submission



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Bakudan Geijutsu|Bomb Arts
Type: kayakujutsu​

Background:
There once was a tribe that lived in the middle of a dense forest. They hunted for animals using rocks and led a peaceful and happy life. Because of their precise chakra control they were able to shape the rocks perfectly with their pure chakra so they would be able to kill prey with one well aimed throw. They were soon attacked by ninja who used chakra techniques and they burned down most of their forest and pillaged their village. The tribe lost all hope as their rocks where their only weapons and they were useless against the ninjas. But one day a stranger came past the village and took interest in their weapons. He developed them into wooden balls which were easily breakable on their own but when chakra was added to them they were much harder and stronger and the man gave them to the tribe before leaving. When the ninjas tried to attack again they easily beat them back but the tribe wanted more. They used the elemental bombs to murder the ninjas and followed them back to their city and killed all their children. The man returned after a few months and was dismayed when he saw what the tribe had become. He took away all the bombs and left the village in disgust. When he got home he started adapting the bombs; making them more for convenience in battle then sheer lethality. He had heard of a man called Deidera who used clay bombs to create explosions which he used for terrorist attacks across Iwagakure. The man smiled to himself at the lack of creativity with his bombs as the terrorist's was only capable of exploding them while his own were so much more versatile. He perfected the bombs and after many years he began teaching them to others again.

Description on the Abilities and Inner Workings of the Style:
This fighting style revolves around the use of specially shaped wooden bombs and combining it with chakra to create a variety of versatile attacks. These bombs do not simply explode but instead harness the attributes and abilities of all of the chakra to enhance their effectiveness. The bombs themselves are simply specially crafted wooden balls which the user channels his chakra into. The main thing this style tries to do, which is shown in the background, is differentiate itself from regular bombs in the Narutoverse which simply explode, like Deidera's. His bombs possess no notable distinction from each other apart from the form the bombs take which is normally different animals. This style is the reverse of that tedium and keeps the form of the bombs the same but diversifies on abilities that they can use. Because of the small size of the bombs the user can infuse chakra into them at a great speed allowing multiple bombs to be used at a faster rate. The bombs main use is elemental infusion but normal chakra can be applied to add more supplementary uses; such as cloning the bombs etc.With the elemental chakra this style can be used for a variety of different purposes such as one that releases unfocused electricity to the surroundings or one that manipulates the earth around it when thrown. With the application of chakra the timing with which the bombs explode can also be altered; for example dormant bombs and bombs which activate when a seal is formed or bombs which activate on contact. Essentially this style is a long-range weapon based fighting style, which utilizes chakra to use special bombs. The main difference between the bombs and regular elemental bomb CJ is that these cfs uses the bombs in a unique way. None of the jutsu for it would be simply 'waves' and instead would be more complex (look at example jutsu). The wooden balls themselves are not manipulated and the user simply crafts them from wood.

Example Techniques:
Bomb Arts: Suspending Bomb
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will get a small bomb infused with chakra, which has a little hole, and throw it towards his opponent. Once it touches an object a large amount of wire is shot out of the hole. Using chakra the wire quickly wraps around the opponents body and the wire will quickly retract back into the bomb to bind the person in place and prevent them from moving their body or certain body parts. Because of the fast retraction it can pull muscles and cause strain but it isn't strong enough to break bones.
Note: Can only be used three times per battle
Note: Can only be Taught by Rayder

Bomb Arts: Litter Bomb
Rank: B
Type: Mid-Long
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his raiton chakra and throw it towards the opponent. At the users command the bomb suddenly opens outwards and dozens of small electric senbon can be seen inside it. The senbon all stick outwards, making the bomb look somewhat like a hedgehog. The bomb would be painful if stepped on and it could also cause paralyzation in that limb. It could also be strategically placed for traps. However, the true ability of the bomb is to, at the users command, release all the raiton senbon in all directions covering a 5 meter radius around it.
Note: Can only be used three times in a battle
Note: Can only be taught by -Danzo-


Bomb Arts: Suspending Water Prison
Rank: B
Type: Defensive/Supplementary
Range: Mid-Long
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his suiton chakra and throw it towards the opponent. Once it collides with something the suiton chakra will release and it will form an orb of water around 1 meter long from the bomb center, basically giving the bomb a sphere of water around it. The water is incredibly condensed so that it maintains the shape of a sphere and anything that is caught in the water orbs radius is suspending in the water and will have their movements completely restricted.
Note: Can only be used two times in a battle
Note: Can only be taught by -Danzo-

Additional effects and Restrictions:
Can only be taught to those rank Sannin or above
The user must have mastered three of the basic 5 elements
Can only be taught by -Danzo-

Permission from Captain Yoruichi to make a Bomb CFS,
Permission from Beifong (FeelPain) to make a Bomb CFS since his bombs weren't approved,


✦ Declined, it's still as I said before; most of this can be executed through Ninjutsu customs and CE jutsu that create "bombs". Everything besides bombs that release concussive force and/or elemental natures is pure ninjutsu at that point, including the example jutsu, I already saw the jutsu when I checked it two cycles ago and posted what I said. For example, the Suspending Water one. It creates an orb of water around something it touches and restricts their movement. That is pure ninjutsu, at that point you are simply creating ninjutsu projectile attacks. The Vortex bomb is essentially a weak, portable Kamui; there is very little Taijutsu or Bukijutsu (Weapon) usage here. ✦


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Bakudan Geijutsu|Bomb Arts
Type: kayakujutsu​

Background:
There once was a tribe that lived in the middle of a dense forest. They hunted for animals using rocks and led a peaceful and happy life. Because of their precise chakra control they were able to shape the rocks perfectly with their pure chakra so they would be able to kill prey with one well aimed throw. They were soon attacked by ninja who used chakra techniques and they burned down most of their forest and pillaged their village. The tribe lost all hope as their rocks where their only weapons and they were useless against the ninjas. But one day a stranger came past the village and took interest in their weapons. He developed them into wooden balls which were easily breakable on their own but when chakra was added to them they were much harder and stronger and the man gave them to the tribe before leaving. When the ninjas tried to attack again they easily beat them back but the tribe wanted more. They used the elemental bombs to murder the ninjas and followed them back to their city and killed all their children. The man returned after a few months and was dismayed when he saw what the tribe had become. He took away all the bombs and left the village in disgust. When he got home he started adapting the bombs; making them more for convenience in battle then sheer lethality. He had heard of a man called Deidera who used clay bombs to create explosions which he used for terrorist attacks across Iwagakure. The man smiled to himself at the lack of creativity with his bombs as the terrorist's was only capable of exploding them while his own were so much more versatile. He perfected the bombs and after many years he began teaching them to others again.

Description on the Abilities and Inner Workings of the Style:
This fighting style revolves around the use of specially shaped wooden bombs and combining it with chakra to create a variety of versatile attacks. These bombs do not simply explode but instead harness the attributes and abilities of all of the chakra to enhance their effectiveness. The bombs themselves are simply specially crafted wooden balls which the user channels his chakra into. The main thing this style tries to do, which is shown in the background, is differentiate itself from regular bombs in the Narutoverse which simply explode, like Deidera's. His bombs possess no notable distinction from each other apart from the form the bombs take which is normally different animals. This style is the reverse of that tedium and keeps the form of the bombs the same but diversifies on abilities that they can use. Because of the small size of the bombs the user can infuse chakra into them at a great speed allowing multiple bombs to be used at a faster rate. A more creative application of the bombs are to combine bukijutsu along with ninjutsu to increase the bombs lethality and to also give it that weaponry aspect. The bombs main use is elemental infusion but normal chakra can be applied to add more supplementary uses; such as cloning the bombs etc.With the elemental chakra this style can be used for a variety of different purposes such as one that releases unfocused electricity to the surroundings or one that manipulates the earth around it when thrown. With the application of chakra the timing with which the bombs explode can also be altered; for example dormant bombs and bombs which activate when a seal is formed or bombs which activate on contact. Essentially this style is a long-range weapon based fighting style, which utilizes chakra to use special bombs. The main difference between the bombs and regular elemental bomb CJ is that these cfs uses the bombs in a unique way. None of the jutsu for it would be simply 'waves' and instead would be more complex (look at example jutsu). The wooden balls themselves are not manipulated and the user simply crafts them from wood.

Example Techniques:

Completely changed all three of the techniques.
Bomb Arts: Spring Wire Bomb
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will get a small bomb infused with chakra, which has a little hole, and throw it towards his opponent. Once it touches an object a large amount of wire is shot out of the hole. Using chakra the wire quickly wraps around the opponents body and the wire will quickly retract back into the bomb to bind the person in place and prevent them from moving their body or certain body parts. Because of the fast retraction it can pull muscles and cause strain but it isn't strong enough to break bones.
Note: Can only be used three times per battle
Note: Can only be Taught by Rayder

Bomb Arts: Electric Litter Bomb
Rank: B
Type: Mid-Long
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his raiton chakra and throw it towards the opponent. At the users command the bomb suddenly opens outwards and dozens of small electric senbon can be seen inside it. The senbon all stick outwards, making the bomb look somewhat like a hedgehog. The bomb would be painful if stepped on and it could also cause paralyzation in that limb. It could also be strategically placed for traps. However, the true ability of the bomb is to, at the users command, release all the raiton senbon in all directions covering a 5 meter radius around it.
Note: Can only be used three times in a battle
Note: Can only be taught by Rayder


Bomb Arts: Voodoo Gas Bomb
Rank: A
Type: Defensive/Supplementary
Range: Mid-Long
Chakra cost: 20
Damage points: N/A
Description: The user will infuse a bomb with his chakra and throw it at the ground. The bomb is filled with smoke and when it comes into contact with something, the smoke is expelled from the bomb and it spreads around a 5 meter radius from the bombs position. Because of the infusion of the users chakra the smoke that is released is coloured and depending on the colour that the user decides the opponent will be placed in a genjutsu. This is because they are breathing in the gas from the bomb. The colour of the smoke changes the nature of the genjutsu and how it will affect the opponent. There are several colours that the user can choose from:
Red Smoke- A horrifying sight appears in the smoke and this fear will induce paralyzation
Green Smoke- While the opponent is blinded by the smoke they will feel punches and kicks hitting them from all directions.
Blue Smoke- The smoke clears and the opponent is in a dream like state and he sees a new battlefield.
Black Smoke- Renders the opponent blind so their sense of sight becomes useless but because of the dark colour of the smoke they won't notice they can't see.
Note: Each colour can only be used once per battle
Note: Can only be used thrice per battle
Note: Can only be taught by Rayder

Additional effects and Restrictions:
Can only be taught to those rank Sannin or above
The user must have mastered three of the basic 5 elements
Can only be taught by Rayder

Permission from Captain Yoruichi to make a Bomb CFS,
Permission from Beifong (FeelPain) to make a Bomb CFS since his bombs weren't approved,


✦ Declined, this has been going on too long without any substantial changes that would prompt approval. DNR ✦
 
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Lord of Kaos

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Re: Custom Fighting Styles Submission

Thread Reopened

As always, I remind you that submit to read the first post of this thread to ensure you understand what is and what isn't allowed. I also ask that you read over the last few pages to see what has been attempted and what was approved/declined and for what reasons, as it may help with your own submissions. You have roughly 2 weeks to resubmit them for a reason, use this time to review and check your CFS logically. The thread will stay open for roughly a week for the next cycle. I apologize for the hold up. Note that I will be checking these as they are submitted as well, so if you submit a style and it is declined before you can make further edits, you still will have to wait the 2 week cycle.
 

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Re: Custom Fighting Styles Submission

(Shiroi Hasu)White Lotus
Type:NinTaijutsu
Background: The White Lotus Fighting Style originated amongst a group of monks who had lived separate from the world. Calling themselves the Air Nomads, they seeked enlightenment and spirituality, rather than violence and bloodshed. The Air Nomads lived in mountains that peaked further than the eyes can see and the mind can imagine, distancing themselves from the world as much as possible to achieve freedom and enlightenment. Due to the high altitudes, they experienced intense winds that could have proved fatal to them. Because of their spirituality and enlightenment, they felt that it was not their place to stop nature, but rather adapt to survive in it. As such, they created a means of surviving in the intense winds. By combining wind created from their bodies using Fuuton with the natural wind around them, they gained the ability to control the air currents, allowing them to use the wind to increase their maneuverability on the mountains and even expand it to a level normally impossible with human movement, rather than the wind hindering their movement.

Eventually, after feeling that they had achieved the level of enlightenment and spirituality they had yearned for, the Nomads descended the mountains and immersed themselves back into the world. To their surprise, and shock, the world had become even more violent with the rising of the Ninja System. Finding that in order to survive they too needed to learn how to fight in order to defend themselves, they expanded their wind-based abilities. They formed it into a style of combat that relied on largely defensive techniques revolving around their maneuverability, and offensive techniques that indirectly does damage through manipulation of the opponent’s maneuverability.
Description on the Abilities and Inner Workings of the Style: The style works by creating Fuuton from the body and combining with the surrounding air to create large volumes of wind. By then using Shape Manipulation and manipulating the movement of the Fuuton, the user is able to create powerful air currents. While most wind techniques focus on condensed masses of air to establish cutting or piercing properties, this fighting style focuses on utilizing the movement of air itself. After creating the powerful air currents, the user can either use it to enhance and influence the movement of their own bodies, or the movement of another person by manipulating the wind with the movement of their limbs. For example, one can create a mass of wind beneath their feet, which becomes visible, and then ride the air current, as though they were surfing a wave, to increase their ability to move. One can also launch the wind towards the enemy and through the force of the wind, move the opponent’s body. Depending on how the user moves the wind, the opponent’s body can be moved in ways that will simply redirect attacks or knock them back or, with more intricate movements, damage them greatly. The key to controlling the wind is through the movement of limbs, such as different forms of kicking, punching, or other basic movements. This physical aspect of moving the body is what makes the style a martial art.

The key to the style is the concept that the wind created is not to be considered separate from the body, it is not merely a weapon. Rather, it is an extension of oneself, used as though it were extra limbs to greatly augment and enhance the body’s movement.
Example Techniques:
(Kōchōha Guraido)Harmonic Glide
Type:Supplementary
Rank:A
Range:Short-Mid
Chakra:30
Damage:N/A
Description:The user will generate intense wind currents below his feet by combining his own Fuuton with the air around him. This will create a mass of air beneath his feet that will elevate him off of the ground for a few feet(three max). The user can then use this mass of air to move across the terrain, as though he were surfing a wave of water. The user is capable of controlling the direction and pattern of his movements, whether it be zig-zag, straight, diagonal or circular; the movement pattern is only limited by the user’s imagination. It can be used to quickly travel up walls and its use is to augment the user’s movement from one point to another. The technique can only be maintained up until mid-range from the point where the user begins using it, but as long as he does not break this range, he can maintain as long as he wants. The technique can also be used to perform somersaults, backflips, or travel backwards, as well as to use other White Lotus techniques.

(Midori no hasu)Green Lotus
Type:Offense
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description:After creating the powerful air currents of Harmonic Glide around his feet, the user will drive his dominant foot and arm forward towards the opponent at once, entering a crouching position where the nondominant leg is bent and the dominant leg is extended with the dominant arm parallel to it. This movement launches the wind towards the opponent along the ground. The wind will then settle under and around the opponent’s feet. The user will then return to a standing position while raising their arm up, as though doing a uppercut. This causes the wind beneath the opponent to rise up in a tornado-like manner, disorientating the opponent as it spins. The user will then bring his arm up and over, facing the opposite direction and bring his arm in a downwards motion, causing the wind to launch forward and drive the opponent over the user’s head and into the ground behind them. All in all, the technique takes a few seconds to completely go underway, despite the lengthy description.

(Kiiro no Hasu)Yellow Lotus
Type:Offense
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description:The user will stretch out their arms, aiming it towards the opponent, releasing Fuuton chakra and combining it with the air around the opponent beforehand. They will then pull their arms back, pulling the Fuuton back towards them. Being infused with the surrounding air, this effectively pulls the air around the opponent, creating an intense and powerful stream of wind that pulls the opponent with it towards the user. The user will then take advantage, following up with a strong punch or kick to the opponent’s body that causes intense damage due to the momentum of the opponent flying through the air.

Frame of reference:
You must be registered for see images

(Fuji Ren) Wisteria Lotus
Type:Offense
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: The user will create air currents around his feet and then throw their weight backwards, as though performing a blackflip. However, instead of going 360 degrees, the user will go 180, with their head facing the ground and their feet facing up. As the user’s legs move upwards towards the air, they will release the powerful currents of wind towards the opponent, which is capable of slamming into them and dealing great blunt damage, knocking them back a few feet. The user can attack a maximum of two people at a time with this technique. Before his head hits the ground, he will stop himself and support his body with his arms, and then kick himself back up into an upright position. The user will usually be kicking themselves back up as the wind moves towards the opponent at high speed, to avoid being caught off guard.

Frame of reference:
[video=youtube;9KrLENkuDeY]https://www.youtube.com/watch?v=9KrLENkuDeY[/video]

@1:99


Additional effects and Restrictions:
-User must be Sannin Rank and above
-Must have mastered Fuuton
-Must have achieved at least B-rank Taijutsu


✦ Declined ✦
(Shiroi Hasu)White Lotus
Type:NinTaijutsu
Background: The White Lotus Fighting Style originated amongst a group of monks who had lived separate from the world. Calling themselves the Air Nomads, they seeked enlightenment and spirituality, rather than violence and bloodshed. The Air Nomads lived in mountains that peaked further than the eyes can see and the mind can imagine, distancing themselves from the world as much as possible to achieve freedom and enlightenment. Due to the high altitudes, they experienced intense winds that could have proved fatal to them. Because of their spirituality and enlightenment, they felt that it was not their place to stop nature, but rather adapt to survive in it. As such, they created a means of surviving in the intense winds. By combining wind created from their bodies using Fuuton with the natural wind around them, they gained the ability to control the air currents, allowing them to use the wind to increase their maneuverability on the mountains and even expand it to a level normally impossible with human movement, rather than the wind hindering their movement.

Eventually, after feeling that they had achieved the level of enlightenment and spirituality they had yearned for, the Nomads descended the mountains and immersed themselves back into the world. To their surprise, and shock, the world had become even more violent with the rising of the Ninja System. Finding that in order to survive they too needed to learn how to fight in order to defend themselves, they expanded their wind-based abilities. They formed it into a style of combat that relied on largely defensive techniques revolving around their maneuverability, and offensive techniques that indirectly does damage through manipulation of the opponent’s maneuverability.
Description on the Abilities and Inner Workings of the Style: The style works by creating Fuuton from the body and combining with the surrounding air to create large volumes of wind. By then using Shape Manipulation and manipulating the movement of the Fuuton, the user is able to create powerful air currents. While most wind techniques focus on condensed masses of air to establish cutting or piercing properties, this fighting style focuses on utilizing the movement of air itself. After creating the powerful air currents, the user can either use it to enhance and influence the movement of their own bodies, or the movement of another person by manipulating the wind with the movement of their limbs. For example, one can create a mass of wind beneath their feet, which becomes visible, and then ride the air current, as though they were surfing a wave, to increase their ability to move. One can also launch the wind towards the enemy and through the force of the wind, move the opponent’s body. Depending on how the user moves the wind, the opponent’s body can be moved in ways that will simply redirect attacks or knock them back or, with more intricate movements, damage them greatly. The key to controlling the wind is through the movement of limbs, such as different forms of kicking, punching, or other basic movements. This physical aspect of moving the body is what makes the style a martial art.

The key to the style is the concept that the wind created is not to be considered separate from the body, it is not merely a weapon. Rather, it is an extension of oneself, used as though it were extra limbs to greatly augment and enhance the body’s movement.
Example Techniques:
(Kōchōha Guraido)Harmonic Glide
Type:Supplementary
Rank:A
Range:Short-Mid
Chakra:30
Damage:N/A
Description:The user will generate intense wind currents below his feet by combining his own Fuuton with the air around him. This will create a mass of air beneath his feet that will elevate him off of the ground for a few feet(three max). The user can then use this mass of air to move across the terrain, as though he were surfing a wave of water. The user is capable of controlling the direction and pattern of his movements, whether it be zig-zag, straight, diagonal or circular; the movement pattern is only limited by the user’s imagination. It can be used to quickly travel up walls and its use is to augment the user’s movement from one point to another. The technique can only be maintained up until mid-range from the point where the user begins using it, but as long as he does not break this range, he can maintain as long as he wants. The technique can also be used to perform somersaults, backflips, or travel backwards, as well as to use other White Lotus techniques.

(Midori no hasu)Green Lotus
Type:Offense
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description:After creating the powerful air currents of Harmonic Glide around his feet, the user will drive his dominant foot and arm forward towards the opponent at once, entering a crouching position where the nondominant leg is bent and the dominant leg is extended with the dominant arm parallel to it. This movement launches the wind towards the opponent along the ground. The wind will then settle under and around the opponent’s feet. The user will then return to a standing position while raising their arm up, as though doing a uppercut. This causes the wind beneath the opponent to rise up in a tornado-like manner, disorientating the opponent as it spins. The user will then bring his arm up and over, facing the opposite direction and bring his arm in a downwards motion, causing the wind to launch forward and drive the opponent over the user’s head and into the ground behind them. All in all, the technique takes a few seconds to completely go underway, despite the lengthy description.

(Kiiro no Hasu)Yellow Lotus
Type:Offense
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description:The user will stretch out their arms, aiming it towards the opponent, releasing Fuuton chakra and combining it with the air around the opponent beforehand. They will then pull their arms back, pulling the Fuuton back towards them. Being infused with the surrounding air, this effectively pulls the air around the opponent, creating an intense and powerful stream of wind that pulls the opponent with it towards the user. The user will then take advantage, following up with a strong punch or kick to the opponent’s body that causes intense damage due to the momentum of the opponent flying through the air.

Frame of reference:
You must be registered for see images

(Fuji Ren) Wisteria Lotus
Type:Offense
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: The user will create air currents around his feet and then throw their weight backwards, as though performing a blackflip. However, instead of going 360 degrees, the user will go 180, with their head facing the ground and their feet facing up. As the user’s legs move upwards towards the air, they will release the powerful currents of wind towards the opponent, which is capable of slamming into them and dealing great blunt damage, knocking them back a few feet. The user can attack a maximum of two people at a time with this technique. Before his head hits the ground, he will stop himself and support his body with his arms, and then kick himself back up into an upright position. The user will usually be kicking themselves back up as the wind moves towards the opponent at high speed, to avoid being caught off guard.

Frame of reference:
[/VIDEO]

@1:99


Additional effects and Restrictions:
-Must have mastered Fuuton
-Must have Mastered Taijutsu


Resubmitting


✦ Declined, using Wind to enhance your movementss either collides with Nathan's CFS or existing customs. DNR ✦
 
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Re: Custom Fighting Styles Submission

Changes bolded focusing on wind and it's ability to allow free movement with no restriction.

isamashii toku : (valiant shield)
Type: nin/taijutsu
Background:
The user carrying a round shield which can be any color was made out of an chakra metal which is which was formed in a concave round shield.that touched down on the ground. The shield always attained the same shape round diameter of about 3.5 feet in diameter. The Inside or backside of the shield is a thick leather strap used for wielding the shield and for carrying the shield either on the users arm or back. The shield strap having spots to store Kunai on it for hidden usage makes it very concealing when doing hand signs for jutsu's as well. This style of fighting was invented by an old heroic iwagakure ninja who was known for being hard as a rock. But also a rock usable in battle he showcased how one could defend and attack using the same weapon.
shown carrying on the user's back from the hand straps around your shoulders

Description on the Abilities and Inner Workings of the Style:
So this fightng style requires the user to be carrying this particular round shield mentioned in the background info. Now the way or purpose of this style is to not only defend but to use the shield as offensive style as well. The user can throw the shield and it will spin rapidly to his or her target. Or the user can use channel wind chakra into the face, and by rotating the wind chakra on the face of the shield increasing the rotation speed of the shield when throwing it. The user can also channel wind chakra normally to the front of the shield to reduce wind pressure while charging an opponent and or making it easier to strike without resistance from normal conditions. This is achieve by using your wind nature element to help cut through normal wind resistance that you would have when normal trying to swing or strike using a shield.This shield art of fighting will have plenty of defensive type stances to block attacks and your usual offensive descriptions but with a shield making e impact a little harder then regular blow's. the attacking portion of the shield taijutsu is basically like thrusting the shield through the enemy either lifting them up into the air, or knocking them down or backwards with force. now while you can also use the wind nature chakra to increase the size of the shield by focusing on the face of the shield during an attack with you wind element it will enhance the overall blocking abilities and or shape slightly.

Now a special way of throwing this shield requires using a chakra string like that of puppet user'a and or rigging the shield with wire like what most Of weapon user's are known for.[B/]This one way is that when attached to the shield you can tug on the chakra string/ wire directing the shield back to the user. This effect has no way in directing the shield's forward movements like that of a puppet but rather it simply controls the shield to revert back to the user, this is because of the fact that your Using wind to enhance speed and power of the shield. Another note is that the chakra line used to bring the shield back to the user can easily be seen so mid range attack's of throwing the shield can be dangerous as to the enemy being able to cut the chakra line for retracting the shield back to the user. Now using a slight bit of wind chakra can help propel the shield faster cutting the the air as you know on a windy day the shield would require immense force to hit someone while swinging against the wind or running with it against the wind.
By focusing solely on wind chakra the user is focusing on numerous ways to defend with enhancing a shield, and being able to attack with not restrictions from normal windy conditions. Another example would be utilizing wind chakra to block against a lightning attack it will work in the elements natural order of power. One would need monstrous strength and usage skills to use a shield on a windy day or even combatting against wind as the face of a shield normally limits quick movements forward, however using wind with the shield will cut through these normal limits and make it seem like your running with a Sword.
Example Techniques:

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Usage Examples :

(isamashii toku : toku suro ) shield throw
Type: Supplementary
Rank: A
Range: Short -mid range
Chakra Cost: 30
Damage Points: 60
Description:
The user first attaching a light chakra string/wire to the shield will throw the shield in a discuss type manner at the enemy. The shield may redirect off any number of surrounding objects such as tree's building walls, and or rocks. The shield once hitting the enemy or at it's limit of reach will revert back to the user from a chakra string/wire pull. Redirecting the shield off of other objects is a good way to keep the enemy guessing as to where e attack will come from as well.

Restrictions
: can only be used 4 times during battle and twice per turn
: Can be used by avenger class and hero class shinobi.
: only teachable by avenger class
____________________
( isamashii toku : triumphant toku tsuppari) -triumphant shield thrust
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The user while in close taijutsu range of the enemy does a small downward crouch while channeling wind chakra into a cone spike shape on the face of the shield, and pops back up hitting the enemy into the air twice as far as normal while also doing some damage from the spiky wind point on the face of the shield. The enemy can be hit two consecutive times launching them quite high into the air using this method.

Restrictions
: can only be used three times per battle and once per turn
: Can be used by avenger class and hero class shinobi.
:eek:nly teachable by avenger class


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( isamashii toku : toku feisu sumashuu ) shield face smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description:
The user having there shield on there left arm while blocking a hit from the enemy, the user then swings their left arm with wind chakra channeled to the shield from the center defense stance to the left while extending there arm forward while swinging. This enables the user to block an attack and counter quickly with an outward swing of the shield to the enemy's face.

Restrictions
:usable three times per battle and one per turn
: can be used by avenger class and hero class shinobi.
:eek:nly teachable by avenger class

____________________

isamashii toku: futon toku benso( wind shield defense )
Rank: S Rank
Type: supplementary/defensive
Range: Short
Chakra cost: 40
Damage points:
Description:
The user wielding there shield in front of them with either of there arms. Channeling wind chakra too the face of the shield the user begins to slowly expand the size of the shield using wind chakra until it covers the entire body of the wielder. This wall like shield of wind is so condensed that it could easily stop a chidori from any range. The user also has the ability to spin the shield and by adding rotation while doing so can create a wind tunnel effect reaching up to mid range.

Restrictions
: can only defend this way twice per battle one per turn
: No S rank shield techniques in the next turn may be used.
: can only be used by avenger level shield user's.
: only teachable by avenger class

__________________

( isamashii toku : haipa- toku denka ) hyper shield charge
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: the user begins by building focusing a dome of wind chakra on the front of the shield and the base of the feet. While adding wind chakra too the feet gives an extra boost forward in speed the dome on the from of the shield lessens the restriction from moving straight forward at a higher lunging speed. The user upon contact charges his chakra with a spike and continues to do so with three consecutive quick lunges forward.

Restrictions:
:Usable four times per battle and twice per turn
:Usable by avenger and hero class
:Only teachable by avenger class



Avenger class: only avenger class shinobi can utilizes all the ability's and jutsu's of the valiant shield arts.

Hero class: hero class can only use the regular taijutsu type attacks of the valiant shield arts.

Additional effects and Restrictions:
-Must have a shield on your bio.
-mastery of wind the element
-Must have finished taijutsu
-be Sannin rank or higher to learn.

✦ Declined, this is poorly written. For one, fix the background. A background is supposed to detail how and why the style was created, not the specifics of a weapon. Second, I highly recommend you find someone and have them edit and revise this for you but you have information thrown all over the place that makes it hard to read and navigate/understand it fully. Perhaps someone you plan on teaching could help you? Either way, I'm not checking it again if it's written as poorly as now, it'll just be DNR. ✦
Completly revamped the entire thing as it was as you said a mess credits to zanda for being the only member wanting to help.

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Ways of an Avenger | Abenjā no hōhō

Type: Shīrudo nintaijutsu
Background: During the turmoil of the Third Great Shinobi War there were several battle hardened men who formed a group sworn to protect the weak in the midst of the warring land's confusion. It was a time of mass death in the lands, from war and the senseless deaths stemming from it, and these men would act as the barrier forming around those still alive but unable to do anything. These men were strong, swift, and agile, and all were noted as highly skilled warriors in their respective lands. Coming together these men built an art centered around the use of a shield combined with an unorthodox body movement, and with these shields these men made a guild called the Avengers. More than a pact was created amongst the men, it was a brotherhood that would thrive throughout the ages. Utilizing Ways of an Avenger, the Shield Alliance didn't only want to protect those in need, but the entire world as well. With these men now deceased and the battle over, the blueprints of this style were passed down from worthy shinobi to worthy shinobi allowing the art to live on.

Description on the Abilities and Inner Workings of the Style
Practitioners of this style wield a circular shield in battle that carries the same defensive properties of a basic weapon in battle, unless the shield is a CW where it will then hold its own unique properties stated in the description. The shield can be used to block/parry free form taijutsu, kenjutsu, and ninja tools as it serves its goal to protect its user while fighting. Now, to defend is not the only way or purpose of this fighting style, the shield is also utilized for offensive purposes in combat. The offensive shield acts of this art consists of throwing the shield, blunt strikes via swinging, utilizing various momentums to smash against the target, and thrusting. An unorthodox style of gymnastics and kung fu that resembles western breakdancing is used in unison with the shield when performing various techniques of this art. Users of this style must have a flexible body as it requires swift spins, low ariel twirls, windmills, spin kicks, back flips, somersaults, and other various gymnastic moves. Practitioners of this style spend so much time training their body with their shield that they gain the knowledge of effectively throwing their shield in ways that it would deflect against the ground and rebound back to them while they perform the basic taijutsu movements of this style. The shield can rebound off of a surface up to two times before returning to the user.

Although it has its basic usages, this art cannot be fully utilized without infusing chakra into one's shield. When the shield is infused with chakra its abilities are augmented defensively and offensively as it proves as a suitable tool to allow the user to simultaneously attack and defend in combat through moves of this style. Other than its basic chakra application, Ways of an Avenger has three unique abilities that can be utilized via shield once the chakra is manipulated correctly in unison.

Kussetsu|Refract: This field of the art can be utilized by channeling one's chakra into the shield where it is greatly condensed throughout its small surface. Upon receiving blunt contact on the shield's surface the user will release the chakra in an outwards burst that creates several waves of circular air current ripples from the edge of the shield as the force is refracted with a percentage of the damage sent back to the target. The percentage rate works like this; if an S rank Kussetsu technique was used to defend against an A rank tangible technique the A rank power left over is refracted back. Powerful shockwaves are generated when using normal chakra, but when utilized with elemental chakra various effects correlating with the element's properties occur.

Jūden|Charge: Utilized with full body surges, Jūden uses the chakra circulating throughout one's body and shield to temporarily boost their speed when in motion. This field is meant to deal great blunt thrusting damage to the target when hit with the built up force caused by the temporary boost in momentum. It's true ability stems from the chakra circulating throughout the body that is released to create a structure that engulfs the user while in motion. The structure can be created in various forms mimicking objects, weapons, and warriors acting as a shell that causes damage when ramming into the target. Elemental shells can be created as well depending on the chakra being surged.

Kakudai|Enlarge: Through channeling chakra into the shield and releasing it outwards out of the edges one can utilize the field of Kakudai. This field allows the practitioners to create a layer of chakra on the shield that expands outwards from its edges up to various sizes to be stated in the techniques. The greatest feat of this field permits the user to create a very large layer version of their shield used for defense at the cost of the users mobility. Smaller shield enlargements can be used to augment blunt swings utilized in techniques, as well as released for ranged shield projectiles that can be infused with elemental chakra for various effects.


Example Techniques
(Abenjā no hōhō: Tōtasusupin) Ways of an Avenger: Tortoise Spin
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: A basic move utilized in this art that revolves around using the shield to attack the target with continuous smashing. The user will perform a small leap into the air where they will begin to rapidly spin with their chakra filled shield equipped hand slightly extended outwards. The shield can ward off incoming attacks, sending the extended limb outwards, as the user closes in before continuously smashing the shield against there body.


(Abenjā no hōhō: Ten no jūden) Ways of an Avenger: Heavenly Charge
Type: Offensive
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: the user will charge the target who is within short range of their location. Before reaching their target the user will perform a somersault over their enemy's position where they will then position their body and shield in a way that it is facing down upon the target. Surging their chakra the user's downwards falling momentum is increased as the chakra being released is shaped into an arrow around the user with the shield at the point.
Additional effects and Restrictions
-Must have a circular shield stated in your bio, or equipped on the battlefield in order to utilize
-Mastery of the basic 5 & taijutsu is required
-Must be Sannin rank or higher to learn

Featherweight: Practitioners who have completed the ways of this art will gain the ability featherweight. Featherweight is a feat dealing with the body adjusting to added weight of one's shield in combat. With the completion of this art, learning every jutsu created excluding creator exclusives, the user will be able to move their body fluidly without the hindrance of one's shield.

Super Soldier: Specialist of this style gain the ability super soldier which allows them an increased field of perception within short range. With this increased field of perception specialists gain the feat of additional rebounding of the shield against surfaces. While normal members shield rebound twice, super soldiers shield can rebound within short range twice as much before returning to its owner.
[h][/hr]
✦ Declined, firstly the type you have listed is not a valid type. Secondly, the colored part doesn't make sense in relation to this style; you plan on using a large shield for defense, as that's the only way a shield based defense can exist. Using a large shield and performing elaborate actions like you state shouldn't be possible, especially not agile and gymnastic like movements. The refraction ability is something I wont approve of, the charge ability is fine, and the last one as well. The 4x rebounding is a no, twice is the max and that's for the super soldier level, the Featherweight class will only be able to refract it once. Besides that, nice edits this time around. ✦
 
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-Quest-

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Re: Custom Fighting Styles Submission

Kyojin no Bureka | Titan Slayer Art

Type: Ninbukijutsu

Background:

Originally created by the earliest ancestors of the Akimchi clan, Titan Slayer was used the the countless wars in the dawn of ninja history. Its fearsome style however, even took the lives of its careless users, as a result the secrets of its techniques were seldomly taught to only the highest ranks of the clan. The style became ostracized, when clansmen created their hallmark Expansion techniques, to directly alter their size rather than to rely on weapons. It wasn't till the modern ninja world where scholars found scrolls containing the lost art, which were carefully passed to the newer generations.

Description on the Abilities and Inner Workings of the Style:

With the principles of Transformation Technique(Henge no Jutsu), Kyojin no Bureka style utilises a highly advanced version of it in conjunction with the user’s weapons, particularly lengthy ones like swords, spears etc.. to freely transforming their sizes in combat. Practitioners are able to at will change the scale of their weapons to extend their reach or impact; users can extend their weapons meters long(depending on the technique)*, allowing for wide range usage. For scale transformation**, user can transform a weapon to gigantic proportions during mid swing, maintaining trajectory speed resulting in massive destructive force. This of course, not only enhances sizes but mass/weight as well, while length(or diameter)in transformation doesn’t make too much of a weight difference for the user to handle, scale transformation does. The latter is why practitioner must possess heighten strength and careful when using scale transformations; if used incorrectly the weapon can crush its own wielder.

Being a versatile style, Kyojin no Bureka can really be used with any weapon under the user’s disposal, including basic weapons like kunai, shuriken etc.. The quality of the style’s transformation can be comparable like Shuriken Shadow Clones to Shadow Clones; the material objects transformed are at a far higher level than the normal technique. Depending on the user or technique, weapons can transform by “growing”/shrinking or a puff of smoke as a normal Transformation Technique would.

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*Extension transformation - The basic form of the style, user enlarges a specific diameter of their weapon (mostly in length) to extend or retract in reach. With extension, weapons can stretch/retract at high speeds, but generally trackable to the naked eye.

**Scale transformation - Only for advance users, practitioners are able to change the entire scale of the weapon, the more skilled the user, the bigger the scale. This method generally requires the user to take advantage of the enlarged weapon’s weight, as most practitioners do not have the necessary strength to wield a giant weapon unless through a strength enhancements. Because of this, scale transformation must be skilfully done during mid swing/execution after the user had directed his weapon in normal size. While not often used, practitioner can also shrink their weapons.


Example Techniques:

(Kyojin no Bureka) Titian Slayer Art: Titan Cleaver
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: 40 (+10 to kenjutsu)
Description: The bread and butter technique of Kyojin no Bureka, the user with weapon swings/thrusts his weapon forward extending the length for greater reach up to several meters at high speeds. This allows for a lot of opportunity for ranged attacks, users can perform a simple wide swing/slash or a volley of slashes/thrusts repeatedly extend and retract the weapon to maintain speed and power as well as adding an element of unpredictability.

(Kyojin no Bureka: ) Titian Slayer Art: Eagle Cleaver
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user plants the tip of his sword(or any long weapon) upright onto the ground while gripping the hilt and then transforms his weapon’s length. This extends the sword at high speeds vertically up dozens of meters high, carrying the user up to the sky as he holds on to the hilt. Now in high up in the air, the user retracts the weapon to its normal size and swings it downward. Simultaneously, the user enlarges his weapon again, this time in a puff of smoke, transforming its whole scale to gigantic levels comparable to Gamabunta. Using the speed of the downward swing and mass of its immense size, the user lands his massive weapon down towards his opponent, leaving nothing but a fissure.
~ Useable 5 times.


Reference images:

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Additional effects and Restrictions:

Primary specialty:

Advanced user possess a great level of strength in order to handle additional weight of enlarged weapons. (+20 taijutsu)

Secondary specialty:

User possess a slightly high level of strength in order to handle additional weight of enlarged weapons. (+10 taijutsu)

Restrictions and Requirements:

Mastery of Chakra Control - Master Ninjutsu, Genjutsu

Great physical prowess - Master Taijutsu

Great Chakra Reserves - Sage rank

Can’t be used on elementally formed weapons.(only physical)


✦ Declined, this has been done before, multiple times actually. Also, CFS dont grant +x damage or speed to anything, that is auto grounds for declining. ✦
 
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Re: Custom Fighting Styles Submission

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Symbiote Arts
Shinbiōtoātsu


Type: Ninbukijutsu

Background:

The fighting in the battlefield slowly became an issue. Realizing how the very limited choice of weapons and the few number of limbs, the user would slowly get overwhelmed. Never liking to deal with an actual weapon, I always thought that there was a better way to deal with things in form of combat. And having battled once with the tailless Bijuu, I was astonished by the weapon he was wielding. Being a living organism, I realized how well they could be used for battle. So playing around with different species, I discovered a creature which could be the ultimate weapon in almost every form of battle.

Working from inside the body, with the help of Medjutsu implantation, this creature would serve the shinobi as a weapon which can’t be replaced in any form. Born was not a weapon, but a battling way which would utilize this being in it’s full potential. Born was the idea of the Kagune.

Description on the Abilities and Inner Workings of the Style:

This fighting style is entire dependent on the special organism which is a parasitic being, in a form or another very similar to Hoshigaki Kisame’s Samehada. Unlike that weapon, this being is not actually sentient, as to use it, you need an intelligent being in order to control it. Another difference is the fact that this being has no solid physical shape on the outside. It will remain in a very inconsistent. This being is very smile like outside the human body, in a very dark red color and is implanted inside the users body through medical ninjutsu. Being positioned close to the spinal cord, the organism will be constantly feeding from the user’s chakra and health. Through extensions in which will be connected to the central nervous system, the true usage of this organism can shine brightly. Being able to stick very closely to the spinal cord, it can use the holes in the vertebrae bones, to travel to different locations. Considering that the spot where this being is implanted it is able to move freely through the spinal cord and depending where it is currently located, it can project itself out of the body in 4 very different shapes. Those different spots in the human body are because of the 4 parts of the human spine which all have unique traits. The fighting style, revolves around using this organism in form of an additional limb, allowing the user to gain the upper hand in battles when he would be easily overwhelmed. Using the special organism, it can increase the defensive and offensive capabilities of the ninja to a level beyond what was seen before, and depending on how flexible and powerful the kagune can be, the user can interchange the forms to help him in almost any kind of situation.

When the parasitic creature uses the chakra and health of the holder, it will grown, through the spaces in the vertebrae and come out of the skin, ripping its way through. The image of the parasitic creature, outside of the body, will be dark red in color, with a shining outer skin in some parts of it’s body. The shape of this being will depend on the place it will be released, but all these have common things, which are the flexibility, strength and durability. The flexibility and power is so great it even can be considered a “liquid muscle”. As said before, the organism can travel through the spine, and depending on the location, it can project itself in 4 major forms which are:

(Ukaku || 羽赫) Shining Feather

When the parasitic creature releases itself from the the Cervical Vertebrae, the shining feather is born. It will project itself out in a very distinctive shape which would be mostly very similar to the winds of a butterfly. Being compressed out of the same material, the main property of this form is the very huge defensive power. Projecting itself from the 2 sides of the body, and being large enough to cloak the user, this Kagune over that is also the lightest type. It can be used in an aerodynamic way, to help the user make faster turns and the main offensive method would be used,while hardening or crystallizing the material in form of very sharp shards and with a strong movement fly them over to the enemy in form of projectiles about the size of a normal kunai.

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(Kōkaku || 甲赫) Shining Shell

When the parasitic creature will release itself from the Thoracic Vertebrae, the shining shell is born. Unlike the previous kind, the normal liquid form in this type is usually lost, while it only wraps itself around the users arm of choice, in form of a very hard shell which will surround the arm and continue forward in form of a very sharp blade. This type of Kagune gives up on flexibility, but where it lacks in movement, it makes up in durability and strength. Being a very hard, resilient and sharp edge, it can cut through many things with ease, the weight it gives the arm is very low, so it almost feels like it isn’t holding the movements back in any way. The very hard tip can as well as be used to project the user from most forms of bladed attacks, being able to fight on equal grounds with even the hardest and sharpest Katana.


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(Rinkaku || 鱗赫) Shining Scales

When the parasitic creature releases itself out from the Lumbar Vertebrae, the shining scales are born. Projecting themselves considerably lower than the previous 2, this one could be considered the most versatile shape of the Kagune. Projecting itself out in form of long tentacles which reach a length of 5 m, and being a total of 4 in number, this version is very deadly indeed. Able to be controlled at will like additional limbs and being very sharp, they can be used in a very deadly way against mostly any form. They are fairly resilient, while still keeping the flexible nature of it, but along with that, they can even be used to lift heavy bodies altogether allowing the user pick up things he normally wouldn’t be able to do.

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(Bikaku || 尾赫) Shining Tail

The last kind of Kagune, which is born from being projected out of the sacrum, this form is the toughest of all of the before. Being projected as only one tail, which in the end breaks up into 2 tips, this Kagune is the thickest, and in a total length of 3 m, it surely can be used fairly effectively. With a strength enough to break through rocks as if nothing and a resilience to even help the target through very powerful attacks. The only lacking feature is flexibility, as the huge strength and the higher resilience takes away from it.

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(Kakuja || 赫者) Shining One

A forbidden form, which takes up to 100 health points of the users body, the Kakuja is the ultimate shape of this parasitic creature. Projecting itself from the spine, it will cover the entire body, and stick close to it, giving the user an armor, which is made out of very tough material. The Kakuja, will differentiate in shape greatly from all the Kagune before, and depending on where it will project itself, it will maximize the efficiency of that special Kagune. When projecting from the arm, it will duplicate the number, allowing both arms to be covered. The wing kind will allow the user to create a greater offensive mechanism and overall grow in size, and so on. The Shinning Scales will change drastically, as they grow thicker and from them little extensions become small legs, similar to a centipede. And from the tail, the power and length maximizes. Upon activating the Kakuja, the type of Kagune cannot be changed in shape anymore. And with the passing of a few turns, the armor will crumble away, making the Kagune not usable for the rest of the battle.

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Example Techniques:

(Shinbiōtoātsu: Ribāsu) - Symbiote Arts: Rebirth
Type: Supplementary
Rank: A-Rank
Range: N/A
Chakra: 30 Chakra
Damage: N/A (-20 to the user)
Description: Charging chakra inside his body, the user will command the parasitic organism, to project itself inside once again, after being called out once.Now it will begin a movement change the general location in the spine. Without disconnecting from the brain, it will slowly move along the spinal cord, to one of the 4 locations and once there, it will establish a new connection, while breaking the previous one. From that point, it can project itself out once again, but this time, the shape will change as it will be in a different location from before.

(Ukaku || 羽赫) Shining Feather

The first type of the Kagune which will be implemented in the cervical vertebrae. This location allows the user to, upon its activation, project wing, similar to a butterfly like form which does not give the user any flying abilities but the weapon itself is highly flexible, able to bend in various ways and move according to the users will like another secondary limb, but along with that insane resistance and resilience. Another thing which the user gains would be an improved projectile offensive mechanism, where the organism hard in different parts of their body, releasing shards of the strengthened material which only reach till Mid range.

(Kōkaku || 甲赫) Shining Shell

The second type is activated upon having the parasitic creature implemented in the thoracic vertebrae. This shape will mostly be used along with the arm where another secondary layer will be directed over it, allowing you to have a protected limb, but including that of an extension beyond the arm,giving you a sword like weapon which is mostly in it’s very solid shape, giving an idea of a very tough material. Being very fast at the yielding and swinging, it can be a lot more advantageous than a sword and the lighter material and gained strength from the organism feeding from your chakra makes it more dangerous.

(Rinkaku || 鱗赫) Shining Scales

The third type is created with the implementation of the parasitic creature in the Lumbar vertebrae which gives the user the ability to call forth tentacles from the spine. Up to 4 in number and fairly thick, they can be still remain insanely flexible along with the fact that they are very resilient, as they can’t be cut or broken. The main advantage is the ability to pierce through even the toughest materials with ease, while having an insane physical power itself, able to lift body’s which the user wouldn’t be able to do normally. .

(Bikaku || 尾赫) Shining Tail)

The last kind, which is created from having the organism implanted in your sacrum, it will project itself out from the skin in form of a tail. Being the most resilient from all, the maximum number is only one, but halfway there it could be split apart once. The tail is made out of compressed organic matter, which gives it the strongest material and most strength, but come with the disadvantage of being shorter, and less flexible.

(Shinbiōtoātsu: Heruzugifuto) - Symbiote Arts: Hells Gift
Type:*Offensive
Rank:*A-Rank
Range:*Mid Range
Chakra:*30 Chakra
Damage:*60 Points
Description:*While in Rinkaku form, the user will extend two tendrils towards both of the opponent's arms respectively and wrap around them before pulling them in to deal a headbutt.


Additional effects and Restrictions:
-Requires Surgical implantation
-Requires Kage Rank and above

The practitioners of the Kagune are only allowed to use one kagune form at a time, and it can be change in on itself only with the help of a certain technique. Further Kagune control can be done freely with freeform as it follows the rules of a normal limb, but there are even other techniques which give it further control.
The Kagune cannot use any kind of ninjutsu, it can only be used as a very strong offensive and defensive mechanism.


✦ Declined, this is not a CFS. This is a mode and practically a sentient being/CW trying to be disguised as a CFS. The moment you mentioned parasitic or sentient creatures was the moment this became unapprovable. DNR ✦
 
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Re: Custom Fighting Styles Submission

Furaingupengin no Ato - Art of the Flying Penguin

Type: NinKenjutsu

Background: After spending months training with Shinta in kenjutsu and finishing most of his elemental ninjutsu, Penguin knew he had to take his training in both arts and combine them to finally achieve his own fighting style. His traveled the word, from Amegakure to Kirigakure and pretty much everything in between, Penguin finally spoke to enough people and gathered enough information to devise his own fighting style involving kenjutsu and the manipulation of elements to enhance it. It took quite some time, but the finished product, Furaingupengin no Ato, was more than worth the wait as it was kenjutsu with ninjutsu manipulation with a plethora of ranges.

Description on the Abilities and Inner Workings of the Style: Furaingupengin no Ato, or Art of the Flying Penguin, is a very simple and elegant fighting style that involves the use of two items and an appendage. The first item would be a sword as it is a NinKenjutsu fighting style. The second item needed for this fighting style is a special silk bandage that is highly durable and flexible for the intricate movements and techniques for the fighting style, although if preferred, the user could instead use regular cloth or ninja wire. The last thing needed for this fighting style is simply an appendage, a hand to be exact.

Once the above three criteria are met, the user will wrap their silk/cloth/wire around the hilt of their sword and make sure it's on tight or else the rest of the style won't work. Then by simple gripping the end silk cloth or wire, opposite of the end wrapped on the hilt of the sword, the user would have a vast amount of range and ways to attack compared to when grabbing the sword by it's hilt. The user could spin the sword and whip it straight forward with enhanced speed to attack from the front, or by manipulating the silk/wire itself the user can change the direction of the attack so that the sword can reach the sides or backs of the opponent with ease.

The last thing Penguin did to this style to put it over the top was to add elemental ninjutsu to it. For example, if the user began spinning his blade horizontally above his head or vertically to his side, he could inject katon chakra into his blade and as it span, fire would come spewing out the blade in every direction the blade was spinning. With different elements came different affects, some more useful than others, but each had their purpose.

Example Techniques:

Deadly Darts - Deddorī Dātsu
Type: Offensive
Rank: B-rank
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user would grab the cloth attached to his sword and begin spinning it. After spinning it at high speeds, the user would launch the sword at the opponent whilst still holding the cloth. If the user chooses to, he could change the direction of the sword's launch via yanking the cloth.


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Additional effects and Restrictions: After being trained in this style, the user was far stronger than the average Shinobi due to having to spin around a sword the whole time opposed to carrying it which is significantly easier and requires less strength. The user would also have sublime reaction speeds as this style had to be timed just right for the attack to work, less the sword misses the intended target. If the user is not on stable ground or does not have good balance, they could not hope to perform this fighting style as it requires perfect balance. You must have also mastered kenjutsu.


✦ Declined, this clashes with Erzo's Oversoul and Mathias's Bandage Arts CFSs, and cannot be approved even with their permission. Furthermore, it further clashes with the manipulation of cloths that the canon Suna ninja performs. ✦
 
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Deviation

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Re: Custom Fighting Styles Submission

Yontōryū | Four Swords Style

Type: Kenjutsu

Background: After observing several swordsmen over the years and from observing the Legendary Zoro in combat, a young swordsman named Kaku wrote a book concerning several styles including their weaknesses and strengths. After looking over Zoro's Santōryū, he decided to challenge himself and become a better swordsman than him. Although he never achieved his dream of becoming better than Zoro, he did however develop an interesting sword style utilizing four swords to their maximum potential, that to this day can hold its own against Santōryū. After many years of talented disciples and improvements in the style, Yontōryū once again re-emerges stronger than ever.

Description on the Abilities and Inner Workings of the Style: As the name suggests, Yontōryū is an advanced style of kenjutsu that utilizes four swords while in combat. This creates a unique situation for the user as unlike 1, 2, and 3 swords styles, the user must create a balance of the swords power (gripping) and fluency (striking in conjunction with the other swords to create a flow). Though every user has their own different way of handling the swords themselves, the basic techniques remain the same as to give its users a guideline as to what effects should be achieved. Some users are able to overcome the obstacle of using four swords such as those with unique kekkei genkai (Sōma no Kō, Hōzuki, etc.), clan abilities (Mandalore Clan, Uchiha Clan, etc.), or through more creative means such as ninjutsu but the concept remains the same. For most users of the style, the swords are held in sheaths on each hip, 2 to each side. The three main principles to Yontōryū is power, fluency, and focus (as stated earlier). By ensuring that the grip to each individual sword is strong you ensure that each strike carries its weight in power in respect to the overall technique. Fluency, next in importance, simply refers to the swordsman's flow when striking. Leaving an opening for your opponent can spell disaster due to the user being limited by utilizing all four swords at one time. You must create a flow with your attacks to stay on the offensive while also guarding your weak spots. The last and most important principle is focus. Despite having power and fluency, if you can't focus then your attacks are essentially worthless and lead to defeat. Users of the style learn to be keen observers of their surroundings that in time allow them to be effective fighters by using their surroundings and/or objects in conjunction with their attacks. Due to their extensive training in distributing chakra to all four swords evenly, specialists of the style have a high degree of chakra control when compared to kenjutsu specialists, able to pull off techniques deemed too dangerous or impossible for swordsman.

Skill levels of the style:

Master (Knows all techniques)
^
Specialist (knows up to S-Rank Techniques)
^
Practitioner (knows up to A-Rank Techniques)
^
Apprentice (knows up to C-Rank Techniques)


Example Techniques:
(Yontōryū: Yongiri no Mai) - Four Swords Style: Four Slash Dance
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Whilst in a fast, spinning motion, the user takes out one sword at a time and slashes the opponent. Done a total of four times, the user releases condensed chakra waves from each strike, each slash becoming stronger and bigger than the other resulting in what looks like a growing pinwheel. As the user grips each sword, he quickly transfers chakra to them, increasing the output with each slash. After each sword is unsheathed and releases chakra, the user quickly resheathes it back to its scabbard, giving the appearance of fluidity, power, and focus.
Note: Requires Yontōryū training
Note: Can only be taught by a Yontōryū Master
Note: Requires Kenjutsu mastery

Additional effects and Restrictions:
- Yontōryū specialists have better Strength, Agility, and Focus than a kenjutsu specialist.
- Yontōryū specialists have a high degree of chakra control
- Must state in your biography you carry four swords with you
- Must have completed Kenjutsu training


✦ Declined, first colored is a no. You will need a set way these swords are used, not an always changing method. This can vary based on the jutsu, but there wont be 6 different ways to perform one jutsu. Second bold is unclear and makes little sense. What special about Uchiha let them hold 4 swords? Their visual acuity has nothing to do with their ability to hold 4 swords. I dont get what you mean by Hozuki either, as with the Hydrofication jutsu doesn't grow extra limbs, it enlarges them. ✦


-Resubmitting-

Notes: Alrighty after looking over that part you bolded I understood your point of view and removed that bit. In terms of what I had meant by the Uchiha was that someone who could use a Susanoo could then use it on a different scale but then you made me realize that the likelihood of that happening are slim to none. As far as the Houzuki are concerned, I was told that customs could be made to create extra appendages but even the likelihood of that happening are slim to none. I also added a sentence to the technique in the spoiler if that is fine with you.


Yontōryū | Four Swords Style

Type: Kenjutsu

Background: After observing several swordsmen over the years and from observing the Legendary Zoro in combat, a young swordsman named Kaku wrote a book concerning several styles including their weaknesses and strengths. After looking over Zoro's Santōryū, he decided to challenge himself and become a better swordsman than him. Although he never achieved his dream of becoming better than Zoro, he did however develop an interesting sword style utilizing four swords to their maximum potential, that to this day can hold its own against Santōryū. After many years of talented disciples and improvements in the style, Yontōryū once again re-emerges stronger than ever.

Description on the Abilities and Inner Workings of the Style: As the name suggests, Yontōryū is an advanced style of kenjutsu that utilizes four swords while in combat. This creates a unique situation for the user as unlike 1, 2, and 3 swords styles, the user must create a balance of the swords power (gripping) and fluency (striking in conjunction with the other swords to create a flow). For users of the style, the swords are held in sheaths on each hip, 2 to each side. The three main principles to Yontōryū is power, fluency, and focus (as stated earlier). By ensuring that the grip to each individual sword is strong you ensure that each strike carries its weight in power in respect to the overall technique. Fluency, next in importance, simply refers to the swordsman's flow when striking. Leaving an opening for your opponent can spell disaster due to the user being limited by utilizing all four swords at one time. You must create a flow with your attacks to stay on the offensive while also guarding your weak spots. The last and most important principle is focus. Despite having power and fluency, if you can't focus then your attacks are essentially worthless and lead to defeat. Users of the style learn to be keen observers of their surroundings that in time allow them to be effective fighters by using their surroundings and/or objects in conjunction with their attacks. Due to their extensive training in distributing chakra to all four swords evenly, specialists of the style have a high degree of chakra control, able to pull off techniques deemed too dangerous or impossible for a swordsman.

Skill levels of the style:

Master (Knows all techniques + Forbidden Rank)
^
Specialist (knows up to S-Rank Techniques)
^
Practitioner (knows up to A-Rank Techniques)
^
Apprentice (knows up to C-Rank Techniques)


Example Techniques:
(Yontōryū: Yongiri no Mai) - Four Swords Style: Four Slash Dance
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Whilst in a fast, spinning motion, the user takes out one sword at a time and slashes the opponent. Done a total of four times, the user releases condensed chakra waves from each strike, each slash becoming stronger and bigger than the other resulting in what looks like a growing pinwheel. As the user grips each sword, he quickly transfers chakra to them, increasing the output with each slash. After each sword is unsheathed and releases chakra, the user quickly resheathes it back to its scabbard, giving the appearance of fluidity, power, and focus. True to its name, the move itself resembles a spinning dance move much like a ballerina. This allows the user to also force the opponent to move in the direction of his choice though the window of opportunity is small since he only delivers four hits.
Note: Can only be used 3x per battle
Note: Can only be taught by a Yontōryū Master
Note: Requires Kenjutsu mastery

Additional effects and Restrictions:
- Yontōryū specialists have better Strength, Agility, and Focus than a kenjutsu specialist.
- Yontōryū specialists have a high degree of chakra control
- Must state in your biography you carry four swords with you
- Must have completed Kenjutsu training


✦ Declined, You dont even state how the swords are managed and used, you cant possibly expect this to be approved if you dont even say how you are holding the swords. ✦
 
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ReXii

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Re: ±±Custom Fighting Styles Submission±±

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Karambit Arts.
Type:Bukijutsu
Background:
The origin of the karambit is shrouded in mystery and controversy, but it’s fairly certain that these combat knives were devised in an unknown land as a counter to the kunai and shuriken used by ninja, many centuries ago.

Karambit arts are the unique name given to a mysterious and almost completely forgotten style of combat, the style itself seems to be specifically used in conjunction with a bladed weapon known as the Karambit.
The Karambit itself is said to have been modelled from the claws of the wild cats in the lands of it's creation. The knife itself has a single ring that the user places his finger through at the base of the weapon, intended to prevent disarmement, with there index finger placed in the ring holder the knife is held in a reversed grip with the blade facing outwards.

You must be registered for see images
See spoiler for image.​

Description on the Abilities and Inner Workings of the Style:
One of the key unique points of using the Karambit fighting style is the near seemless transition between wielding a weapon and using ninjutsu techniques. While the style was designed to combat ninja the arts themselves are much more useful to a ninja in that regard, with the loop placed over the finger, the user is able to release the grip to make handseals, while the knife itself wouldn't drop from his grasp, making it incredibly effective in transitions.
The karambit can be held in other ways to facilitate other attacks, stuns and locks. The foregrip has the karambit blade extended upwards from the hand with the blade pointed forward. This grip allows for fast, shallow cuts. The hole in the handle of the blade can then be used to whip the blade around the finger, allowing increased momentum. The claw grip is similar to the standard grip, except the blade is pointed back towards the wielder. This allows the karambit user to grab the opponent with the blade. This technique can be used to grab the opponent's wrist and drag them, or dig into the opponent's shoulder or collarbone, severely immobilizing them.
The main use of the Karambit itself, is the fact it can collaborate with almost any fighting style that directly uses Taijutsu without impeding it, in fact it enhances punches due to the knuckles being partially supported with a clenched fist, due to the grip of the karambit keeping the knuckles in line.
The karambit is generally deployed in a slashing or hooking attack that is delivered in a manner similar to a cross or uppercut punch. But instead of making contact with your fist, it is the blade that strikes your target and cuts or slashes as you follow through your strike.
So this directly augments other Taijutsu attacks adding cutting power to them.
Although this is merely the base of Karambit fighting, the hidden power in the style stems from the usage of chakra. The creators of the style realizing the limitations of the arts against ninja learned to enhance the blades with there own chakra. The style branched in to several sub styles that all have there own unique methods and enhancements via chakra.

Panther Claw.
The style known as Panther Claw is a variant of the Karambit arts that has the user hold the blade in a reversed grip manner, with the blade facing inwards, this is known as the most damaging style in relation to gripping and harming the opponent. The secret behind this art is that once the opponent is gripped and hooked, the user will project his chakra in to the Karambit causing several fish hook like extensions of chakra to form, attaching themself firmly to the opponent, this would prevent him from creating any distance between himself and the user. As attempting to pull the blade free would cause far more damage with the chakra hooks in place, easily causing massive internal bleeding rupturing veins and severing tendons.

Tiger Claw.
The style known as Tiger Claw is another variant of the Karambit arts, this is considered the most lethal of the styles in terms of speed and instant damage, whereas the Panther Claw focuses on hooking in and causing lasting damage. Tiger Claw instead has the blade facing outwards, and is used in fast and vicious swipes in the reverse hand grip. Using Tiger Claw the user would focus chakra in to the blade in a fast back and forth motion, similar to the Rasengan in terms of chakra manipulation instead of rotating the chakra the user will push two edges of chakra in synchronisation alongside each other, to gain an enhanced slicing effect, allowing this small unassuming blade to rend flesh and cause serious injury with a single slash.

Dragon Claw.
After the masters of the style adapted to the usage of raw chakra, they then realised that the style was of no use against a ninja who chose to fight at range, this is where the final style. The ranged variant was created. By using a high focus of chakra similar to Tiger and Panther claw, the user is able to create a razor sharp edge of chakra throwing it at the opponent from a distance using the slash of the blade as a medium. By combining the principles of the two other styles chakra manipulation, the resulting blade is capable of causing slow lasting harm to opponents, on contact several chakra hooks hit the raw chakra in to the opponents flesh or clothing or even armor, and slowly the two synchronised edges begin to grind away attempting to drill a hole in to the opponent.

Example Techniques:

Panthers Grip
Type:Offensive
Rank:A
Range:Short
Chakra:30
Damage:60 (+10 every turn)
Description: The user will adopt the Panther Claw style, and then using the Karambit will impale the blade in to a location on the opponents body, using his chakra to create several fishooks around the Karambit's edge, making the blade incredibly hard to remove, and far more dangerous to attempt removal as it causes considerable damage to do so.

Tigers Slash
Type:Offensive
Rank:S
Range:Short
Chakra:40
Damage:80
Description: The user will adopt the Tiger Claw style, and then using the Karambit will attempt to slash the opponent upon the slash connecting the user will release the razor sharp edge of chakra formed on the Karambit to inflict a considerable increase in cutting potential able to slice through bone easily.

Dragons Dance.
Type:Offensive
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: The user will adopt the Dragon Claw style, and then using the Karambit will slash from a distance, causing a wave of razor sharp chakra to be released, upon contact with the opponent the chakra would form fish hooks latching to the opponent, and then begin grinding away to cause damage over time unless removed quickly.

Additional effects and Restrictions:
All Taijutsu attacks using the hands are able to be augmented to become a bladed taijutsu attack when using this style, adding +5 damage to each attack. This applies to all canon and custom taijutsu attacks using the hands to strike.
While using this style the user can keep the Karambit in hand even when using handseals thanks to the ring attachement.
The user however can't combine the raw chakra attacks of this style with any elemental techniques.



♦ Declined ♦ No +x damage boosts, and while a pretty good submission, the Dragon Claw part is a bit...iffy. I get that you want to use it to release chakra based projectiles from the Karambit, but I dont get how that will be much different than numerous others CFS that release bursts of chakra from the hands, just in this case the blade, which also sounds like a few CFS and even some canon kenjutsu (I'm also pretty sure Asuma did something similar to that in the past, releasing chakra bursts from his blades...). Either way, clarify that part more and the jutsus as well, they're rather bland and generally able to be done in freeform with a normal blade like Asuma had with Wind Chakra, I believe.
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Karambit Arts.
Type:Fuuin/Bukijutsu
Background:
The origin of the karambit is shrouded in mystery and controversy, but it’s fairly certain that these combat knives were devised in an unknown land as a counter to the kunai and shuriken used by ninja, many centuries ago.

Karambit arts are the unique name given to a mysterious and almost completely forgotten style of combat, the style itself seems to be specifically used in conjunction with a bladed weapon known as the Karambit.
The Karambit itself is said to have been modelled from the claws of the wild cats in the lands of it's creation. The knife itself has a single ring that the user places his finger through at the base of the weapon, intended to prevent disarmement, with there index finger placed in the ring holder the knife is held in a reversed grip with the blade facing outwards.

You must be registered for see images
See spoiler for image.​

Description on the Abilities and Inner Workings of the Style:
One of the key unique points of using the Karambit fighting style is the near seemless transition between wielding a weapon and using ninjutsu techniques. While the style was designed to combat ninja the arts themselves are much more useful to a ninja in that regard, with the loop placed over the finger, the user is able to release the grip to make handseals, while the knife itself wouldn't drop from his grasp, making it incredibly effective in transitions.
The karambit can be held in other ways to facilitate other attacks, stuns and locks. The foregrip has the karambit blade extended upwards from the hand with the blade pointed forward. This grip allows for fast, shallow cuts. The hole in the handle of the blade can then be used to whip the blade around the finger, allowing increased momentum. The claw grip is similar to the standard grip, except the blade is pointed back towards the wielder. This allows the karambit user to grab the opponent with the blade. This technique can be used to grab the opponent's wrist and drag them, or dig into the opponent's shoulder or collarbone, severely immobilizing them.
The main use of the Karambit itself, is the fact it can collaborate with almost any fighting style that directly uses Taijutsu without impeding it, in fact it enhances punches due to the knuckles being partially supported with a clenched fist, due to the grip of the karambit keeping the knuckles in line.
The karambit is generally deployed in a slashing or hooking attack that is delivered in a manner similar to a cross or uppercut punch. But instead of making contact with your fist, it is the blade that strikes your target and cuts or slashes as you follow through your strike.
So this directly augments other Taijutsu attacks adding cutting power to them.
Although this is merely the base of Karambit fighting, the hidden power in the style stems from the usage of chakra. The creators of the style realizing the limitations of the arts against ninja learned to enhance the blades with there own chakra. The style branched in to several sub styles that all have there own unique methods and enhancements via chakra. These are mostly based in the sealing arts, which non ninja can use easily as long as they have access to pre made seals.

Panther Claw.
The style known as Panther Claw is a variant of the Karambit arts that has the user hold the blade in a reversed grip manner, with the blade facing inwards, this is known as the most damaging style in relation to gripping and harming the opponent. The secret behind this art is that once the opponent is gripped and hooked, the user will project his chakra in to the Karambit causing several fish hook like extensions of chakra to form, attaching themself firmly to the opponent, this would prevent him from creating any distance between himself and the user. As attempting to pull the blade free would cause far more damage with the chakra hooks in place, easily causing massive internal bleeding rupturing veins and severing tendons. Additionally a unique sealing script can be placed on the karambit during panther claw style provided the user is a master of basic non medical fuuinjutsu and karambit arts. This sealing script will inhibit any medical jutsu's abilities to actually heal the user the seal itself is capable of sealing the chakra of medical jutsu leaving no option for healing during battle.

Tiger Claw.
The style known as Tiger Claw is another variant of the Karambit arts, this is considered the most lethal of the styles in terms of speed and instant damage, whereas the Panther Claw focuses on hooking in and causing lasting damage. Tiger Claw instead has the blade facing outwards, and is used in fast and vicious swipes in the reverse hand grip. Using Tiger Claw the user would focus chakra in to the blade in a fast back and forth motion, similar to the Rasengan in terms of chakra manipulation instead of rotating the chakra the user will push two edges of chakra in synchronisation alongside each other, to gain an enhanced slicing effect, allowing this small unassuming blade to rend flesh and cause serious injury with a single slash. Additionally to these effects a unique effect can be placed on the tigers claw that allows it to absorb the opponents basic elemental jutsu's chakra as long as they are based on fire, lightning, or wind. Only the more energy based elements, it can also absorb raw chakra. Once absorbed the user is capable of releasing the chakra back from the seal to enhance his karambits. This can only be used provided the user is a master of basic non medical fuuinjutsu and karambit arts.

Dragon Claw.
This is possibly the most unique method of using the Karambit, and can only be accessed by a master of this style and of the basic non medical fuuinjutsu arts. By running a unique sealing script along the length of the blades it allows the user to inflict anyone cut by this blade with a powerful chakra sealing technique that prevents chakra flowing around the body correctly. This equates to cuts to the opponent even light grazing cuts can greatly inhibit the opponent. The deeper the wounds the more powerful the sealing scripts effect effectively limiting chakra by fixed numbers that will be submitted as a move.

Example Techniques:

Panthers Grip
Type:Offensive
Rank:A
Range:Short
Chakra:30
Damage:60 (+10 every turn)
Description: The user will adopt the Panther Claw style, and then using the Karambit will impale the blade in to a location on the opponents body, using his chakra to create several fishooks around the Karambit's edge, making the blade incredibly hard to remove, and far more dangerous to attempt removal as it causes considerable damage to do so.

Tigers Slash
Type:Offensive
Rank:S
Range:Short
Chakra:40
Damage:80
Description: The user will adopt the Tiger Claw style, and then using the Karambit will attempt to slash the opponent upon the slash connecting the user will release the razor sharp edge of chakra formed on the Karambit to inflict a considerable increase in cutting potential able to slice through bone easily.

Dragons Dance.
Type:Offensive
Rank:A
Range:Short-Long
Chakra:30
Damage:60
Description: The user will adopt the Dragon Claw style, and then using the Karambit will slash from a distance, causing a wave of razor sharp chakra to be released, upon contact with the opponent the chakra would form fish hooks latching to the opponent, and then begin grinding away to cause damage over time unless removed quickly.

Additional effects and Restrictions:
All Taijutsu attacks using the hands are able to be augmented to become a bladed taijutsu attack when using this style, adding a dangerous element to each attack. This applies to all canon and custom taijutsu attacks using the hands to strike. Making them harder to block.
While using this style the user can keep the Karambit in hand even when using handseals thanks to the ring attachement.
The user however can't combine the raw chakra attacks of this style with any elemental techniques.
Those trained in the karambit arts have increased hand speed thanks to their lengthy training with purely hand based attacks and movement. This equates to them having hand movement speed equal to a fully trained master of gentle fist.

[video=youtube;vi7TPa1eQ8w]http://www.youtube.com/watch?v=vi7TPa1eQ8w[/video]
Added a video demonstration of the Karambit in action.​



Resubmitting, overhauled a lot of the style and tried to make it more unique. Had to remove the video from the previous quote since NB won't let me post two videos in one post. So sorry for that.

✦ Declined, the parts about Fuuinjutsu seem iffy and hastily added; a seal cannot just seal medical arts, as most of those are raw chakra based jutsu. It's also OPed to seal something like healing from just a chakra enhanced cut. I'm also not keen on approving anything that absorbs chakra without the bio using it being a chakra absorber, such as a Rinnegan user. It can also be seen as a partial rip of Madara's Uchiwa Gunbai absorption ability, the absorption of energy based elements. The last form collides with too many Fuuinjutsu seals to allow, the sealing of chakra from strikes. Also, the increased hand movement part should be removed ✦
 
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BusinessManTeno

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Re: ±±Custom Fighting Styles Submission±±

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(tsume gigei) Claw Arts
Type:
Taijutsu/Ninjutsu
Background:
This art was founded by great men who wanted to extend their taijutsu abilitites. It was studied through the growing nails of the 2tails jin from kumo ninja. They realized that it was very hard to gain features similar to that jin, so they thought of multiple ways and several attempts, though each attempt failed they finally thought of something. One medical ninja suggested that iron claws can be implanted in the hand between the knuckles. After the suggestion was made the medical ninja preformed the surgery implanted the sharp iron claws into the patients hands between the knuckles.

Description on the Abilities and Inner Workings of the Style:
This art is very unique, by using the claws it cause more damage to the opponent, and by several means the claws can be infused with several elements to cause more damage. Its done by inserting 3 12 inch sharp iron claws into the user hands via surgery (Must update bio and in the history must mention the surgery) The claws would emit from the user hands in 3 holes created by the surgeon. Once done, by using their chakra the user can push out their claws, or push back in their claws by a simple chakra movement.

Example Techniques:
(Tsume gigei:Katon Tsume) Claw Arts: Fire Claw
Type:Attack
Rank:C
Range:Short
Chakra:20
Damage:40
Description: The user will emit their iron claws and channel fire chakra into them. The claws will then ignite into fire looking like fire claws. Once thats done the user will then deal several slashes with the fire claw causing several burns and cuts to the opponents body if the attack is succesfull.

(Tsume gigei:kousa tsume) Claw Arts: Cross Claws
Type:Attack
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: The user will emit their claws from their hands and coat them in wind chakra. The user will then swing both of their hands back to back, emitting a huge sharp gust of wind in the shape of 2 claws towards the opponent.

Additional effects and Restrictions:
:Note: Must state in bio that you had surgery to get the claws. If not the CFS is voided to that person until done so
:Note: Must have started in taijutsu
:Note: The claws can only be broke by Very hard material (E.I, Diamond, S Rank Earth, and anything plausible)
:Note: Only taught by teno

___________
‡ Declined ‡
overall needs more explanation, and I am not inclined to approve CFS that require surgery without an explanation as to how you go about it, and also it would be nice of you to talk to me in private about going about this as it would require me to personally perform this surgery



 PS  I concur with Vincent's original check. If you want something like this, you need to explain why the surgery is needed, what it would entail, how the claws would be implanted, how they would go in and out, how you can preserve motion in your hands, how you'd avoid ripping your hands out when these claws hit something, etc etc. And in the end, there are already 2 or 3 cw which are essentially this. I'll allow you a try to tweak this and get it resubmitted to be rechecked though. Perhaps you can make it something feasible and unique.
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ALOT OF CHANGES, So I didnt bold!

(Dansu tsume gigei) Dance Of The Claw Arts
Type:
TaiNinJutsu
Background:
This art was founded by great men who wanted to extend their taijutsu abilities. It was studied through multiple people such the growing of nails by Yugito of the cloud, or any animal with claws. Also taking the concept of the extinct kaguya clan. Through the manipulation of bones through their body. Through this, the founders found a way to insert and manipulate claws, not through the nails. But through their fist. First surgery was done by the great tsunade of the hidden lead, with her taking a step by step procedure. She first took 3 sharp metal claws that ranged 12 inches long, and inserted each claw in the middle of each knuckle by creating an incision where each claw would go in and out from. Due to the claws being between the knuckles area, it wouldnt hender any other bones in the hand region, thus allowing the user to freely control his hands and retain motion This surgery is vital cause a normal shinobi that doesn't know major vitals in hand area, could easily puncture it, which can result in an out of commission hand. Everything after this is all on the user. .

Description on the Abilities and Inner Workings of the Style:
This art is unique because of several ways it can be used. When the claws are successfully inserted inside the user. They will constantly fuel chakra into their hand which dulls the sharpness of the claws as its inside their hands, aswell as reinforce the strength and toughness in the hand. This is to restrict the claws from slicing through the hand during combat when it clashes with something or someone. The user cause the claws to retract in and out via chakra, causing the chakra to push them out from in between the knuckles. This style has multiple things that gives it, its own unique style in fighting

This style can be used in conjunction with other fighting styles such as regular taijutsu, drunking taijutsu, etc, giving it a boost in said style of fighting style due to the cutting prowess from the claws, while at the same time, developing a fighting style of its own. These Claws are always reinforced with chakra, thus allowing these claws to be on par in strength with sword/katanas. While being sharper, allowing the user to cut through harden materials (Of course the techniques would have to be made)

Another type of way this style is, not only can the user deal additional damage, but it can channel elemental chakra through the claws, and even certain KGS. Wind would increase the cutting potency of the claws. Lightning would deliver a paralysis effect on said struck body part, and fire would cause additional damage over time on the wound. This also applies to elemental KG (Will be stated in the jutsu)

The Main thing thats unique about this fighting style, is its elgibility to break out of genjutsu passively . The user made sure that they didnt want a way to ease the pain with the claws are protruded through the hands. This is unique because as the claws are being protruded, the user always coats the claws in fire chakra which closes the wounds as the claw is stationed outside of the hand. This not only closes the wound as it comes out, but deals additional damage (Which is the opposite of kaguyas) This is stationed around the user never being used to the pain.


Example Techniques:
(Tsume gigei:Katon Tsume) Dance Of The Claw Arts: Fiery Claw
Type:Attack
Rank:C
Range:Short
Chakra:20
Damage:40 (+5 Each turn)
Description: The user will emit their iron claws and channel fire chakra into them. Causing them to glow bright red. The user will then deal several slashes to the opponents chest. Due to the fire chakra, the chest region of the opponent would burn for 3 turns, causing 5 damage per turn

(Tsume gigei:kousa tsume) Dance Of The Claw Arts: Cross Claws
Type:Attack
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: The user will emit their claws from their hands while spinning in a very fast rotation. This very fast rotation would seem like a small tornado with the opponent in the epic center. The size is the same size as the user but extremely sharp, even said to cut through A rank earth and below

Additional effects and Restrictions:
:Note: The claws deal +10 Freeform, meaning it has a passive taijutsu boost of +10 due to the claws
:Note: The user is able to break genjutsu of B rank and below due to the pain of the protrusion of claws each time the claws are protruded.
:Note: This style can be infused with elemental KG, and even CE, (Feasible CE of course)
:Note: Due to the constant fuel of chakra to keep the hands safe, the opponents suffer -5 Each turn, regardless if the claws are being used or not
:Note: The user must have surgery via it be officially by a med ninja or bio (Leaving this note up to the checker)
:Note: User must have started training in ninjutsu, as the most vital part about this style is the constant chakra flow in the hand area to protects onesself.

✦ Declined, you have to wait 14 days to resubmit a CFS, no exceptions. ✦
 
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Glad Of War

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Re: Custom Fighting Styles Submission


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Twin Reaper Scythe Art || (Tsuin karitori āto)

Type: Ninbukijutsu.
Background: After Yugakure deteriorated from a village to shinobi site, Hidan became infuriated with how things were turning out. He believed that the shinobi that reside there were meant to kill and thus slaughtered his neighbours before leaving Yugakure, and joining a cult like faith known as Jashin. After he joined this faith like religion, Hidan had pratically slaughtered every single foes he faced. Not until a few years later did he actually faced his match the 3rd Kazekage. While fightning, he almost got himself neutralize by the 3rd legendary Iron sand. At that moment, Hidan manage to split his scythe and overcame his opponent. At first, he didn't realise how he did it but later figured he just needed to channel an enormous wind chakra into his scythe to split it into halves.

Disclaimer.
Kishimoto already admitted Hidan had other abilities like splitting his scythes into segments, But never got to show it because his editors made him end the arc prematurely.

Description on the Abilities and Inner Workings of the Style: The epitome of Reaper Scythe Art, To achieve this fightning style, Hidan had to channel quite a large amount of wind chakra precisely at the center of the middle blade, which splits his scythe into equal halves. This wind would lay dormant on both his scythes enabling it to remain in halves. The length of both this scythe would be 4meters in length and would posess two blades instead of three. In accordance, Hidan will wield this scythes on both hands whilst coating himself in Wind chakra. This would allow Hidan to be light as feather, as well maximize the sharpness of his scythe extentively. While coated in wind, Hidan will be able to execute complex yet breath taking dismemberment on his victims. His speed would greatly increased, surpassing his usual limit effortlessly. The unique aspect about this fightning style is the ability to inflict injuries without making contact. By slashing into the air medium, Hidan would send out near invincible slashes towards his opponents. Furthermore, by accelerating his wind chakra, Hidan would essentially have fast pace reflexes able to dodge techniques that would otherwise kill even top tier masters. Due to the fact the accelerating of chakra would cause extensive stress on the body, Hidan devised different levels to limit the amount of stress.

LEVEL 1: By accelerating his wind chakra from his scythes towards his hands, Hidan would be capable of executing fast unpredictable slashing, that would render his opponent dead without knowing what hit them. Alternatively, Hidan can simply slash the air medium, creating invincible slashing in the process. Albeit it will be at short range and Mid range.

LEVEL 2: By channeling his dormant wind chakra from his scythes towards his leg and then accelerating it, Hidan will be able to perform magnificent leaps at a height of 7meters. His speed would be greatly enhance insomuch, he would be capable of covering vast distances at quick pace.

LEVEL 3: The final level, By channeling all his dormant wind chakra from his scythes all around his body and accelerating it, Hidan would be able to perform all the abilites of the previous levels. Furthermore, Hidan would have lightning reflexes and would be capable of performing invincible air medium slashes against his opponent even from Long range. Albeit this time, Hidan can only stay at his level after two turns and becomes extreme exhausted upon deactivation.

Note: There's a downfall to this ability. Due to the fact, Hidan can only used the dormant wind chakra from his scythes, he basically needs to wield them all the time while in this mode. Meaning once he loses contact from his scythes, his scythes will revert back to normal, Thus deactivation.

Example techniques:
(Tsuin karitori āto: Zangeki kūbaku) Twin Reaper arts: Slashing air strike.
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Level 1, The user would channel their dormant wind chakra from their scythes and coats their entire body. Then, they accelerate their wind chakra on their hands and scythes. By this, the user would slash the air medium, and expell out invincible slashes towards their opponent that causes deep cuts injuries.

(Tsuin karitori āto: Tengoku no chōyaku) Twin Reaper arts: Heavenly leap.
Type: Supplementary / Offensive
Rank: B-Rank
Range: Short
Chakra: 20 (+30 on slashing)
Damage: N/A
Description: Level 2, The user will channel their chakra from their scythes and coat their entire body, Then by accelerating their wind chakra on the legs, the user would be capable of executing vast leaps (7meters) and escape jutsus. Also, while the air, the user can perform slashing strikes from above.

(Tsuin karitori āto: Supiningusurasshu) Twin Reaper arts: Spinning strikes.
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 60 (-30 on the user body)
Damage: 80
Description: Level 3, The user would channel all their dormant chakra from the scythes towards their body and accelerate it immensely. By slashing their scythe on the air medium, the user would creata a giant wind that contains numerous slashing properties that would certainly disaccemble the opponent into tiny pieces.

Note: Once this technique is used, the user be unable to enter this mode through out the battle.

Addition effect and Restriction:
  • Requires Wind mastery.
  • Must have started Taijutsu training.
  • Requires Sannin rank and above.
  • Great chakra control.
  • Can only used by Hidan Bios due to his unique scythe.
  • Requires 140 chakra injected into the scythes to split them into halves. Once it gets exhausted, the scythes will revert back to normal, meaning if the user used a technique that requires 60 chakra points, 80 would be left. Albeit, If the chakra deteriorates, the user can simply injects more chakra into the scythes.


✦ Declined, this isn't approvable. For one, this can be done via normal Wind and scythe customs. Another, this partially clashes with Korra's CFS (cant remember the name atm). And it would require Taijutsu training to be completed, not started. ✦
 
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