Zone 8

Gobi Gobletsson

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Arriving from; https://animebase.me/threads/zone-7.784032/



Amaimon would stand afore his opponent. With a flick of his hand a chilling sensation would run down his combatant's spine, as it would severely weaken his upcoming, defensive or offensive technique.
Rank: A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: Hakai Sokushitsu, is a technique which is primarily based on the Genki's capability to satsify their hunger on chakra, split it in two, Yin and Yang, and decompose of the latter while extending their life time on the field by the first. Through a sacrificial amount of chakra the user calls forth the Generic Genki and spawns them into the Impure World, yet invisible to all but Kinsmen. This however can also be used with already spawned Genki. The Genki itself will remain stationery untill mentally commanded which is instantanously whenever done. Upon command, the Genki surges to the target and will phase straight through them, or other objects containing chakra, deliberately eating away a portion of chakra(-20, -30, -40, -50), and thereby weakning their target vaguely depending on the strength which differs from Clansmen, and their ranks. When the opponent is hit, they will feel a cold chill down their spike, a glistering feel of sweat beads on their body, and a bit of terror, momentarily shocking them. Phasing through the opponent causes their chakra path-system to harshly dip, deliberately weakening their following technique due the inability to mold properly. The turn hit, their first upcoming offensive or defensive move looses overall strength (-10, 15, -20, -20). The technique itself can only be used (2, 3, 4, 4,) per match and have a cooldown of one turn per usage. In the same turn as this is used the user can't use above A-ranked Clan techniques while Initiates, Pledged, Elders and The Voice follow the above stats in parenthesis respectively.

What had happened, was but a Genki that had dashed through Amaimon's opponent. It came from behind.
Following the notion of his flick, Amaimon would enact pushing motion with both hands, causing earth to materialize, and an earthen dragon would be shot forth with high speed, with the sole purpose of crashing against his combatant

Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Following the commotion, Amaimon would also materialize an array of swords scattered in a sphere, around the opponent. These would be reactive to foreign chakra, which will result in them bursting into a mass of shards which will home in on the combatant.

Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user will materlize a high amount of blades made out of visible chakra in the air, at the users desired location. These blades emit a distinctive and intimidating howling sound upon generation but despite the evident danger they possess from being suspended precariously around/above the intended victims, both of these qualities serve only to belie the technique's true nature. The attack's actual threat lies within its fragility, which results in the production of numerous razor-sharp shards that descend down at the target when disturbed by the foreign chakra(Opponent's), which would cause the swords to trigger and they will subsequently mincing the enemy to pieces. If one blade triggers, the rest triggers aswell.
~Can be use twice per battle.
~The Blades last aslong they haven't been destroyed.
~The blades would 'detonate' when foreign chakra goes through the air, past them, or jutsu being fired from target's location.
These swords will be spawned in the near vicnity of his opponent, and not near Amaimon himself.



@Arthorius

Chakra: 3000-30-40-20=2920
 

Arthorius

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Arriving from; https://animebase.me/threads/zone-7.784032/



Amaimon would stand afore his opponent. With a flick of his hand a chilling sensation would run down his combatant's spine, as it would severely weaken his upcoming, defensive or offensive technique.
Rank: A
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: Hakai Sokushitsu, is a technique which is primarily based on the Genki's capability to satsify their hunger on chakra, split it in two, Yin and Yang, and decompose of the latter while extending their life time on the field by the first. Through a sacrificial amount of chakra the user calls forth the Generic Genki and spawns them into the Impure World, yet invisible to all but Kinsmen. This however can also be used with already spawned Genki. The Genki itself will remain stationery untill mentally commanded which is instantanously whenever done. Upon command, the Genki surges to the target and will phase straight through them, or other objects containing chakra, deliberately eating away a portion of chakra(-20, -30, -40, -50), and thereby weakning their target vaguely depending on the strength which differs from Clansmen, and their ranks. When the opponent is hit, they will feel a cold chill down their spike, a glistering feel of sweat beads on their body, and a bit of terror, momentarily shocking them. Phasing through the opponent causes their chakra path-system to harshly dip, deliberately weakening their following technique due the inability to mold properly. The turn hit, their first upcoming offensive or defensive move looses overall strength (-10, 15, -20, -20). The technique itself can only be used (2, 3, 4, 4,) per match and have a cooldown of one turn per usage. In the same turn as this is used the user can't use above A-ranked Clan techniques while Initiates, Pledged, Elders and The Voice follow the above stats in parenthesis respectively.

What had happened, was but a Genki that had dashed through Amaimon's opponent. It came from behind.
Following the notion of his flick, Amaimon would enact pushing motion with both hands, causing earth to materialize, and an earthen dragon would be shot forth with high speed, with the sole purpose of crashing against his combatant

Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Following the commotion, Amaimon would also materialize an array of swords scattered in a sphere, around the opponent. These would be reactive to foreign chakra, which will result in them bursting into a mass of shards which will home in on the combatant.

Rank: A
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage points: 40
Description: The user will materlize a high amount of blades made out of visible chakra in the air, at the users desired location. These blades emit a distinctive and intimidating howling sound upon generation but despite the evident danger they possess from being suspended precariously around/above the intended victims, both of these qualities serve only to belie the technique's true nature. The attack's actual threat lies within its fragility, which results in the production of numerous razor-sharp shards that descend down at the target when disturbed by the foreign chakra(Opponent's), which would cause the swords to trigger and they will subsequently mincing the enemy to pieces. If one blade triggers, the rest triggers aswell.
~Can be use twice per battle.
~The Blades last aslong they haven't been destroyed.
~The blades would 'detonate' when foreign chakra goes through the air, past them, or jutsu being fired from target's location.
These swords will be spawned in the near vicnity of his opponent, and not near Amaimon himself.



@Arthorius

Chakra: 3000-30-40-20=2920
Feeling a sense of chill pass through him as his former ally turned assailant enters his vicinity, Cole would immediately throw a ember at the ground, designating himself safe from its blast but engulfing his foe and the terrain all around in a maelstrom of atavistic flames. The moment the pillar erupts, seeds of atavistic energy would be implanted all across the terrain, due to them being embedded within the initial ember in the same timeframe.

(Kaen Kakkusei Iden: Eikō no Honō) – Atavistic Flame: Blaze of Glory
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 80 (110)
Description: Blaze of Glory is a powerful Atavistic Fire technique that employs devastation on a wide scale. From their hand or their mouth, the user generates a single golden ember and launches it to a targeted destination on the battlefield. Upon reaching its destination the ember erupts in a massive inferno, encompassing up to 40 meters to unleash fiery devastation in a widespread area. Upon creation the user is able to designate allies, following Atavistic Flame’s rules, and render them immune, along with the user, to the damage inflicted by Blaze of Glory. Those designated by the user instead are healed for a massive 80 spiritual Health Points, not including the user themselves. Activation of this technique requires the user expend 30 spiritual Health Points. They will heal themselves for 10 spiritual Health Points over three turns, 10 per turn. This technique can be used three times per battle, once every two turns. Grandmaster applications increase the damage of this technique by an additional 30, not counting as a boost.

(Kaen Kakkusei Iden: Kusubutte iru tane) – Atavistic Flame: Smouldering Seeds
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: N/A
Damage: Dependant
Description: Smouldering Seeds is a technique utilized within the same timeframe of another Atavistic flame technique, the technique will be injected with miniscule seeds of Atavistic flame aimed to grow and erupt in the following turn, these seeds are scattered when the technique they're implanted in is used and thus only works on ranged atavistic flame techniques. Once scattered the seeds will embed all over the terrain covering a range determined by the technique they're implanted in also, with a mid range technique casting them up to mid range. During the following turn these seeds will erupt covering the terrain in roaring flames, the user can assign who they view as enemies or allies, in the case of enemies they will be subject to half the damage of the technique that initially carried the seeds while allies will be receive spiritual healing of that amount. For example if the initial technique was 100 damage then 50 damage will be carried by the seeds.

Note: Implanting seeds within a technique will consume 10 spiritual health from the user which will not recover.
Note: May only be used by masters and grandmasters of Atavistic Flame
Note: May only be used four times per battle.

This would occur after the genki but before the earth and stone dragon, leaving the terrain as a dangerous minefield, covering everywhere that the pillar covered.

Finally with a string of handseals using his first chakra powered technique, Cole would cast his foe in a sinister genjutsu in which he will see himself stabbed in the back by his former team mates from each stage of the event.

(Genjutsu: Abusaromo no Iwari) — Illusionary Technique: Absalom’s End
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 80 -20 = 60
Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be suddenly impaled from behind by one or several blades, this will prevent the opponent from moving as the blades are all curved and hooked to prevent mobility. Once this has happened figure/figures will step in front of the victim holding the blades, these figures can either be simply visually similar to creations of the sea of life, or they can be a corrupted version of people important to the victim, such as their parents, lovers, friends, or other relatives. This doesn't cause additional effects, the damage caused will be mental damage caused by the blades.
Note: While the victims can't run or walk they can make handseals, so it's not a full body paralysis.
Note: Can only be used twice.
Note: No Genjutsu above A-rank next turn.
 

Arthorius

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Feeling a sense of chill pass through him as his former ally turned assailant enters his vicinity, Cole would immediately throw a ember at the ground, designating himself safe from its blast but engulfing his foe and the terrain all around in a maelstrom of atavistic flames. The moment the pillar erupts, seeds of atavistic energy would be implanted all across the terrain, due to them being embedded within the initial ember in the same timeframe.

(Kaen Kakkusei Iden: Eikō no Honō) – Atavistic Flame: Blaze of Glory
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 80 (110)
Description: Blaze of Glory is a powerful Atavistic Fire technique that employs devastation on a wide scale. From their hand or their mouth, the user generates a single golden ember and launches it to a targeted destination on the battlefield. Upon reaching its destination the ember erupts in a massive inferno, encompassing up to 40 meters to unleash fiery devastation in a widespread area. Upon creation the user is able to designate allies, following Atavistic Flame’s rules, and render them immune, along with the user, to the damage inflicted by Blaze of Glory. Those designated by the user instead are healed for a massive 80 spiritual Health Points, not including the user themselves. Activation of this technique requires the user expend 30 spiritual Health Points. They will heal themselves for 10 spiritual Health Points over three turns, 10 per turn. This technique can be used three times per battle, once every two turns. Grandmaster applications increase the damage of this technique by an additional 30, not counting as a boost.

(Kaen Kakkusei Iden: Kusubutte iru tane) – Atavistic Flame: Smouldering Seeds
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: N/A
Damage: Dependant
Description: Smouldering Seeds is a technique utilized within the same timeframe of another Atavistic flame technique, the technique will be injected with miniscule seeds of Atavistic flame aimed to grow and erupt in the following turn, these seeds are scattered when the technique they're implanted in is used and thus only works on ranged atavistic flame techniques. Once scattered the seeds will embed all over the terrain covering a range determined by the technique they're implanted in also, with a mid range technique casting them up to mid range. During the following turn these seeds will erupt covering the terrain in roaring flames, the user can assign who they view as enemies or allies, in the case of enemies they will be subject to half the damage of the technique that initially carried the seeds while allies will be receive spiritual healing of that amount. For example if the initial technique was 100 damage then 50 damage will be carried by the seeds.

Note: Implanting seeds within a technique will consume 10 spiritual health from the user which will not recover.
Note: May only be used by masters and grandmasters of Atavistic Flame
Note: May only be used four times per battle.

This would occur after the genki but before the earth and stone dragon, leaving the terrain as a dangerous minefield, covering everywhere that the pillar covered.

Finally with a string of handseals using his first chakra powered technique, Cole would cast his foe in a sinister genjutsu in which he will see himself stabbed in the back by his former team mates from each stage of the event.

(Genjutsu: Abusaromo no Iwari) — Illusionary Technique: Absalom’s End
Type: Offensive/Supplementary
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 80 -20 = 60
Description: Making three handseals the user will cast a genjutsu upon the opponent, this illusionary technique causes the opponent to be suddenly impaled from behind by one or several blades, this will prevent the opponent from moving as the blades are all curved and hooked to prevent mobility. Once this has happened figure/figures will step in front of the victim holding the blades, these figures can either be simply visually similar to creations of the sea of life, or they can be a corrupted version of people important to the victim, such as their parents, lovers, friends, or other relatives. This doesn't cause additional effects, the damage caused will be mental damage caused by the blades.
Note: While the victims can't run or walk they can make handseals, so it's not a full body paralysis.
Note: Can only be used twice.
Note: No Genjutsu above A-rank next turn.
24h have passed meaning you take the full damage of my attacks. 80 and 60 and remain in the genjutsu. Also I rolled 9 so the terrain is that one.



Cole would follow up on his attacks by blasting his opponent with a wave of crown fire of S ranked strength. Before stepping forward in to the Smouldering Seeds eruption to heal himself and watch the flames finish off his weakened foe.

(Kaen Kakkusei Iden: Ōkan Hi) – Atavistic Flame: Crown Fire
Type: Offensive, Defensive, Supplementary
Rank: A – S
Range: Short – Long
Chakra: N/A
Damage: 60 – 80 (90 – 110)
Description: Crown Fire is an advanced application of the Human Principle available to Masters and Grandmasters. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. The technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it throughout their body. Unlike Human Principle, which can only be used from the user’s hands, Crown Fire can be released anywhere from the user’s body and in significantly greater quantities. This fire can be shaped to the user’s will and inflicts combustible physical damage to anything it strikes. Activating the technique requires the user expend 20 spiritual Health Points. The user regenerates 10 spiritual Health Points per turn for the following two turns. Grandmasters are able to use Crown Fire with an additional 30 damage to each rank, not counting as a boost. S-Rank applications can be used four times per battle, once every two turns.

Blades of wind follow behind the flames, after a string of handseals. Ending the fight with almost utter certainty.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
 
Last edited:

Gobi Gobletsson

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24h have passed meaning you take the full damage of my attacks. 80 and 60 and remain in the genjutsu. Also I rolled 9 so the terrain is that one.



Cole would follow up on his attacks by blasting his opponent with a wave of crown fire of S ranked strength. Before stepping forward in to the Smouldering Seeds eruption to heal himself and watch the flames finish off his weakened foe.

(Kaen Kakkusei Iden: Ōkan Hi) – Atavistic Flame: Crown Fire
Type: Offensive, Defensive, Supplementary
Rank: A – S
Range: Short – Long
Chakra: N/A
Damage: 60 – 80 (90 – 110)
Description: Crown Fire is an advanced application of the Human Principle available to Masters and Grandmasters. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. The technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it throughout their body. Unlike Human Principle, which can only be used from the user’s hands, Crown Fire can be released anywhere from the user’s body and in significantly greater quantities. This fire can be shaped to the user’s will and inflicts combustible physical damage to anything it strikes. Activating the technique requires the user expend 20 spiritual Health Points. The user regenerates 10 spiritual Health Points per turn for the following two turns. Grandmasters are able to use Crown Fire with an additional 30 damage to each rank, not counting as a boost. S-Rank applications can be used four times per battle, once every two turns.

Blades of wind follow behind the flames, after a string of handseals. Ending the fight with almost utter certainty.

(Fūton: Shinkū Renpa) – Wind Release: Serial Waves
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.
Ah, I've must have fallen asleep yesterday. So I've taken 80 physical damage, and 60 mental damage. My bio attr, should shave off 10 points of physical damage as well.



Amaimon instantly and passively activates his Sixth Gate, after enduring the damage of his combatant. Whether or not he had been a genjutsu, it would be broken upon his release. Being an EIG Master, Amaimon doesn't suffer any damage from this release.

Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.

With a quick step Amaimon would've propelled himself into the air whilst releasing a crescent shaped wave of chakra which would force its way through the maelstorms unbeknownst to Cole, as his vision would've been obscured.

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80(+40+10=130)
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.
Note: Requires the user to have opened at least six of the Eight Gates.

Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users to move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This follows the same rules and restrictions of Flicker Evasion.

The crescent wave would deliberately cut its way through the soul fire, it finally would ram against Cole, preventing his usage of his wind technique.

Amaimon would've easily outsped the roaring flames from below - Alas, as he makes his descent he would unleash yet another crescent wave of chakra to pave his way towards Cole, as he would travel in the slipstream of his technique effectively avoiding all harm.


Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80(+40+10=130)
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.
Note: Requires the user to have opened at least six of the Eight Gates.
 

Arthorius

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Ah, I've must have fallen asleep yesterday. So I've taken 80 physical damage, and 60 mental damage. My bio attr, should shave off 10 points of physical damage as well.



Amaimon instantly and passively activates his Sixth Gate, after enduring the damage of his combatant. Whether or not he had been a genjutsu, it would be broken upon his release. Being an EIG Master, Amaimon doesn't suffer any damage from this release.

Type: Mode
Rank: Forbidden
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the 7th gate. When one initially opens up to a given EIG, that opening lasts up to 4 turns. After completing training, users are capable of opening up to the 5th Gate passively. Opening additional gates after initial activation adds 2 turns per activation. However, there is an exception; opening the last and 8th gate can only lasts for 3 turns.
  • ( Kaimon ) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage per turn.
  • ( Kyūmon ) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x User suffers -10 damage.
  • ( Seimon ) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. User suffers -15 damage.
  • ( Shōmon ) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
  • ( Tomon ) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. User suffers -15 damage.
  • ( Keimon ) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. User suffers -25 damage.
  • ( Kyōmon ) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
  • ( Shimon ) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted power far exceeding their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his Taijutsu and its speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match.
Note: Starting with the fifth gate, EIG users begin to feel the side effects of each gate as they time out.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: After use of the 8th Gate, the user will pass away.

With a quick step Amaimon would've propelled himself into the air whilst releasing a crescent shaped wave of chakra which would force its way through the maelstorms unbeknownst to Cole, as his vision would've been obscured.

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80(+40+10=130)
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.
Note: Requires the user to have opened at least six of the Eight Gates.

Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users to move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This follows the same rules and restrictions of Flicker Evasion.

The crescent wave would deliberately cut its way through the soul fire, it finally would ram against Cole, preventing his usage of his wind technique.

Amaimon would've easily outsped the roaring flames from below - Alas, as he makes his descent he would unleash yet another crescent wave of chakra to pave his way towards Cole, as he would travel in the slipstream of his technique effectively avoiding all harm.


Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80(+40+10=130)
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.
Note: Requires the user to have opened at least six of the Eight Gates.
We should discuss this
 

Lord of Kaos

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Much like ReXii mentioned, the use of the EIG activation can be considered metagame-ish; While there is actually no indication of why the EIG technique is used, one can assume it was for a few reasons: the first action done was to launch himself high and towards Rexii as he states the Genjutsu is broken. The issue with this is there is no actual justification behind the action; it is one think to activate the Gate and attack but with the method of attack, i.e. an aerial one that protects from the attack below when the Genjutsu afflicted on Gobi would make an omnidirectional or attack aimed towards his back make more sense ( even launching himself directly forward seems more of an immediate action than becoming airborne ). Because both the activation of the Gate as well as the subsequent attack used after it have no justification given, I find them both to be metagamed actions.

To address if the Genjutsu is still active, it should be noted that in the Damage Interaction thread, it states in regards to Genjutsu: For Genjutsu, should a specific jutsu that damages the mind remain active for an entire turn after it is cast, the victim will take the amount of damage described in the technique. For each turn the Genjutsu is unbroken, the afflicted member will sustain half the damage again. Thus the longer one remains in the Genjutsu, the more they are damaged.

These illusions must be broken or they will continue to inflict the target. Because of this, I rule this post to have been metagamed and the activation of the EIG to have failed due to this. Because of the wording of the previous post and this one, the Crown Fire technique will be launched prior to the detonation of the flames as Rexii mentions he releases it before stepping into the detonation. This would mean that with the initial CF landing, the detonation would follow and it would now be Rexii’s turn.
 

Arthorius

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Much like ReXii mentioned, the use of the EIG activation can be considered metagame-ish; While there is actually no indication of why the EIG technique is used, one can assume it was for a few reasons: the first action done was to launch himself high and towards Rexii as he states the Genjutsu is broken. The issue with this is there is no actual justification behind the action; it is one think to activate the Gate and attack but with the method of attack, i.e. an aerial one that protects from the attack below when the Genjutsu afflicted on Gobi would make an omnidirectional or attack aimed towards his back make more sense ( even launching himself directly forward seems more of an immediate action than becoming airborne ). Because both the activation of the Gate as well as the subsequent attack used after it have no justification given, I find them both to be metagamed actions.

To address if the Genjutsu is still active, it should be noted that in the Damage Interaction thread, it states in regards to Genjutsu: For Genjutsu, should a specific jutsu that damages the mind remain active for an entire turn after it is cast, the victim will take the amount of damage described in the technique. For each turn the Genjutsu is unbroken, the afflicted member will sustain half the damage again. Thus the longer one remains in the Genjutsu, the more they are damaged.

These illusions must be broken or they will continue to inflict the target. Because of this, I rule this post to have been metagamed and the activation of the EIG to have failed due to this. Because of the wording of the previous post and this one, the Crown Fire technique will be launched prior to the detonation of the flames as Rexii mentions he releases it before stepping into the detonation. This would mean that with the initial CF landing, the detonation would follow and it would now be Rexii’s turn.
Appreciate the check, with both the crown fire and detonation landing that would bring the total damage sustained as 70 and 60 from the initial turns damage and 70 and 40 from crown fire and the seeds. Meaning you have sustained 240 damage from your 200 health pool, ending the fight.



Cole watched as his foe fell before him, he was disheartened somewhat, he didn't enjoy the violence especially against someone who had previously helped him.

He wished these conflicts would end but looking around at how many remained, that seemed unlikely.

Cole leaves his zone, traveling onwards. Making a single sign as he does, creating two shadow clones.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
 

Corazon

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Arriving in the zone, Boa and her two clones would see that they were late, and would wait until more answers are given out on discord before proceeding....
Arriving from here

The duo would arrive in the new zone and find the three women stood together. TVA Loki would immediately weave the necessary handseals and create a swamp below the trio of Empresses ( the swamp would have a radius of 5 meters and depth of 15 meters ) that would pull them in. Simultaneously, Loki would move 3 meters forward ( 2 meters away from the edge of the swamp ) and with the Obtestor incantation, would conjure a transparent dome around the trio ( it would cover the distance of the swamp, so just over 5 meters away, let's say 5.1 lol ). The dome would have spikes, enhanced with the Flagrante hex, that would shoot inwards towards the women at twice his speed following his wands movements, piercing through their heads and bodies if they didn't defend themselves.

Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

Type: Supplementary / Offensive / Defensive
Rank: D-S ( S )
Range: Short - Long
Chakra: 10 - 40 + 10 = 50
Damage: 20 - 80 + 20 = 100
Description: Transfiguration is a field of mahou that deals with changing the form and appearance of an object, animal, or person. Different to other forms of mahou in radical ways, many wizards have difficulty grasping the fundamentals of Transfiguration due to its strict nature, every aspect of the spell must be done correctly for a Transfiguration to be completed. Often requiring firm and decisive wand movements, Transfiguration mahou is (along with charms) almost the signature mahou of the Kisei, as wizards are commonly thought of as making things appear or disappear. The mahou takes the form of a beam of magical energy that ( if it successfully hits the target ) transfigures upon contact. Transfiguration is divided into four main branches/applications:

Conjuration - Offensive/Defensive/Supplementary ( D - S )

The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.​

Note: S rank applications are usable only by Year 5 Kisei and higher.
Note: After S rank variants have been used, the user cannot use any version S rank and above the next turn.
Note: Only usable by members of the Kisei clan.

Type: Supplementary / Offensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: The Dark Arts, also known as Dark Magic, refers to any type of magic that is mainly used to cause harm, control, or even death to the victim. The Dark Arts are not necessarily "evil", just because it's labelled "dark". While the Dark Arts have a bad reputation, overall, dark magic is not, by definition, "evil" magic. A Dark spell is primarily defined as any spell that consistently affects the object in a negative manner, usually associated with varying levels of discomfort.

Dark spells can be classified into three groups: Jinxes, Hexes, & Curses. These groups form a hierarchy, with jinxes at the base, hexes in-between, and curses at the top. The further one ascends up this hierarchy, the more wicked, the stronger, the longer-lasting and the less reversible the Dark spell's effects appear to be.

Flagrante Hex: - Supplementary/Offensive

The Flagrante Hex ( Flagrante ) is a Hex that causes objects to emit searing heat when touched. An object bewitched in this way will burn not only flesh, but material as well, causing second degree burns on contact and melting through bones within minutes. Protecting against this curse is difficult, as there are no outward signs of its use though once it's effects only apply to things it touches. This can be applied through direct contact with an object, hexing it and then removing contact with the object with it's effects being triggered or through release of a orange jet of energy. Year 6 and up Kisei are able to add the effects of Flagrante to other spells or jutsu remotely at the cost of a jutsu per turn and can only be done three times per fight, increasing the damage by 20 damage. It can only be applied to techniques which physically travel and only to techniques which can travel at speeds that can be reacted to (cannot be applied to hindering sound or anything instant). Can only be used overall 5 times, each with a turn break in between.​

Note: Nearly all Dark Arts take the form of projectiles of mahou, and can be defended against like any other jutsu. For those that do not need to physically travel, their methods of defense varies based on the spell used.
Note: S rank applications are usable only by Year 5 Kisei and higher, A rank by Year 4, etc.
Note: Dark Wizards can use Hexes and Curses while Light Wizards can only use Jinxes.
Note: Specific restrictions for each spell are listed in each’s description.
Note: Only usable by members of the Kisei Clan.
Post automatically merged:

Apologies in advance, my post will probably be auto-merged.

Original and TVA Loki watched as the Empress and her clones were affected/hit by their attacks, the clones proofing away while Boa took critical damage and suffocated within the swamp. But the duo wanted to be sure and continued their assault, Loki would cast an illusion on the Empress wherein snakes would appear and bind her, restricting her movement. TVA Loki meanwhile channeled lightning chakra in his hand as he ran forward ( stopping 1 meter from away from the edge of the swamp ) before releasing a 120° attack towards Boa, blasting through the swamp and hitting her.

Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Descripton: The user will channel lightning chakra into his hand, covering it with a massive chidori. The user will then point his palm forwards, unleashing that chakra, creating a massive 120º blast of lightning that spreads from his hand, outwards and forward towards the enemy.
Post automatically merged:

The Loki's watched as the Lightning struck the Empress' body, draining the last bit of her life. It was done for now. They made their way to another Zone after securing the point.​
 
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