Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Zatanna's Spellbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Zatanna, post: 21843968, member: 115479"]</p><p>Technology</p><p></p><p>Technology</p><p></p><p><strong>The Banshee's Wail | Josei Himei</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: (-10 per turn)</p><p>Damage: N/A</p><p>Description:</p><p>The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound.</p><p>Notes:</p><p>-Must be kept active with 10 chakra per turn.</p><p>-Can filter 60 damage worth of Sound jutsu per turn</p><p>-Last up to 4 turns per activation and can only be activated twice. [/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/custom-technology-submission.764499/post-21875467"><strong>Yoko | Yoko</strong></a></p><p>[SPOILER]<strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> N/A (20)</p><p><strong>Damage:</strong> 80 (40 and -5 to the user)</p><p><strong>Description:</strong></p><p>Yoko is a large Heavy Ballistic Seige Rifle, looking very similar to a Barret .50cal sniper.</p><p>This Heavy Sniper Rifle is carried around often slung on the back of a user, or summoned from a scroll if desired. The rifle itself uses large ballistic ammo that has been specially crafted from hungurian ore for extra damage. Yoko has two firing modes, Standard Rifling or quick eject cartridge, a custom made style.</p><p>When in regular firing mode, the user can use the bipod attached for a steady shot, or those with extreme strength can hold the rifle steady enough to accurately target shots. While in regular Firing mode, ammunition is shot out from a 6 round chamber one at a time with comparable speed to lightning jutsu. This mode requires no chakra on behalf of the user, activating like a regular gun. The extended silencer on the barrel muffles sound, outside of mid range, meaning that when fired only the shot can be heard in short and mid range. In the quick eject mode, Ammunition can be launched out of the holding chamber into the users hand. These cartidges then require 20 chakra from the user to activate to fire off the bullet in the users hand. Doing so causes only 40 damage however and also deals 5 damage to the user for the explosion going off in the users hand.</p><p>Notes: Can be fired up to 6 times in total. Only one shot can be fired per turn, including the quick eject mode, counting as a jutsu per turn when used.</p><p>Note: Quick Eject shells can only reach within short range. [/SPOILER]</p><p></p><p><strong>Schimupanku | Streampunk</strong></p><p><strong>Type</strong>: Tool</p><p><strong>Rank: </strong>N/A <strong>(rank of SNT/Summon)</strong></p><p><strong>Range:</strong> N/A</p><p><strong>Chakra:</strong> N/A <strong>(cost of SNT/Summon)</strong></p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong></p><p>While most of the world developed using technology, a small cut off corner of civilisation found an alternate source of power to use to evolve and create their technology. Steam power created wonders and allowed the civilisation to flourish as much as any other technological society.</p><p>The user custom fits their technology to work based off a small fuel cell within the technology itself. This cell is two small seals placed opposite each other. One producing a small flame while the other produces a stream of water. The bigger the tech, the larger the seals able to be used and the more of the fire or water that id able to be let out. Technology that requires drainage of chakra from the user allows them to constantly funnel chakra into these seals or one off uses activate like an on off switch for these seals. Once activated the seals are turned on.</p><p>User who have steam punk technology have a uniquely looking style of technology compared to regular technology, mostly with more gears, steam and brass. The advantage of steam based technology compared to regular technology is that it cannot be shorted out by electricity or EMP based devices. High powered raiton based techniques can take out steampunk creations, however they require one addition rank or +20 damage for S rank steampunk creations.</p><p>If hit by a fire attack of the same rank, this will super charge the steampunk technology creation, increasing its rank by 1 or damage by 20, for 2 turns.</p><p>The disadvantage however is that should a steampunk creation come into contact with an equal rank technique of water, this will cool down the technology, causing it to shut down and be unusable for 2 turns until it sufficiently heats up again.</p><p>Should the user wish if they have this in their biography they are capable of summoning steampunk animals from their contracts. These animals follow the same rules, and still have the same abilities (following logical laws and reasoning. Eg snakes can have a container of venom inside their body and use needle like injectors to still use venom based techniques). Summoning work on a battery based system where they can only be activated for the 4 turns they are summoned before dispersing or powering down.</p><p><strong>Note:</strong></p><p><strong>-If used for Ninja Tools other than Summonings, then it will have the same amount of uses logically, having the appropriate battery life. This does not extend or shorten uses or length of activations.</strong></p><p><strong>-Summoning still cost chakra to summon, this tech simply alters the summon from a biological organism to a mechanical one</strong></p><p><strong>-Summonings still last the same time as they normally would, either 4 turns normally or indefinite if a specialty.</strong></p><p><strong>- User can either place this in their bio, or at the start of a match, or when a summoning technique is used for reference</strong></p><p><strong></strong></p><p><strong>Tenshi | Valkyrie</strong></p><p><strong>Type:</strong> Tool</p><p><strong>Rank: </strong>N/A</p><p><strong>Range:</strong> N/A</p><p><strong>Chakra:</strong> N/A (10/20/30 or -10 per turn)</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong></p><p>A simple small backpack type tool, this has several protrusions along the shoulder blade joints that stick out. From these the user can eject chakra to create wing like creations, that allow the user to float gently and softly. Within the backpack are rechargeable solar batteries that can hold 50 chakra.</p><p>The wings themselves are able to launch the user in a direction with a cost of 10 per range, meaning 10 for short, 20 for mid and 30 for long. At the cost of 10 chakra per turn the user can keep the wings active to float.</p><p>As a the battery itself cannot be charging while in use, meaning that while active it cannot recover chakra.</p><p><strong>Notes:</strong></p><p>-Should the user wish, they can funnel their own chakra into the tool. Activation of the pack will cost a move, however maintaining for floating is considered passive.</p><p>-Activation of wings can only be activated every other turn, meaning once activated it takes a turn to cool down before being activated again.</p><p></p><p></p><p><strong>Wattusansu biribiri fenchi | Wattsons Eletrical Fence</strong></p><p>Type: Tool</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: N/A</p><p>Damage: 60</p><p>Description:</p><p>Portable small collapsed disks, these are capable of extending up to be 3 meters high with several coils running along its pole from the base. When thrown and activated they extend being fueled by a chakra battery however when thrown on their own they are inert. It is only when one or more are within short range of each other do they activate to sync up. When synced they produce an eletrical raiton current that jumps between the two or more poles. This current will deal 60 damage to people inbetween the two poles, or detroy physical objects up to A rank. Multiple poles can be connected at once producing a long chain of eletrical fences extending over long range, so long as all poles are within 5m of each other.</p><p>Once per turn, with a 2 turn cool down, they user can touch a pole to send a surge of chakra through to increase the voltage by one rank dealing 80 damage total or detroying any physical object up to S rank.</p><p>Notes:</p><p>User can only carry <strong>4</strong> discs into battle</p><p>Fences last for<strong> 3</strong> turns till battery runs out.</p><p>Users with a cyborg bio or tech specialty can carry <strong>6</strong> discs</p><p>Overcharging can only be used once a turn with a 2 turn cooldown.</p><p></p><p>[URL unfurl="true"]https://animebase.me/threads/custom-item-submission.764499/post-22126868[/URL]</p><p>Hattori Hanzo</p><p>Type: Tool</p><p>Rank: S</p><p>Range: Short (Long)</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description:</p><p>Hattori Hanzo is the name of the armour that has been passed down for generations between ninja. This armour set has been word for centuries, each ninja upgrading and perfecting the armour until the armour itself became a weapon that was able to be used in battle. Originally crafted and created by a Samurai named Hattori Hanzo, the actual name of the armour has been lost long ago, after it was stolen and claimed by a ninja, who proceeded to pass it down. They say the spirit of the Samurai who made it still dwells within the armour, watching over who ever may wear it protecting them. (simply cosmetic, doesnt actually give the user any sensing or any abilities)</p><p>Hattori Hanzo is a dress armour with unique properties of being both offensive and defensive. While comprised of lightweight leather underneath, on top of the armour actually are slots for ninja tools that may be stacked on top of each other, forming a scale like pattern on top of the leather, but underneath the cloth design cover that is on top (fig. 1). By simply flicking the dress one can fire out a ninja tool in the chosen direction as it comes loose from the dress, travelling at the same speed as if being thrown. These ninja tools are specially made by the current wearer to be custom made chakra metal ninja tools, able to conduct chakra. The advantage of the battle dress firstly is that while all the ninja tools are stacked like scales. They provide the user a reduction of 30 damage from techniques that are physical in nature (Earth, Steel, etc) in one instance of damage. The armor can resist a total of S-Rank (80) damage in total before shattering. Each ninja tool is capable of being taken from the dress by the user and held or thrown. Several of these shuriken are custom made to be larger shuriken (fig. 2) again able to conduct the chakra of what ever element the user is currently using at the cost of an extra 20 chakra dealing 60 damage. Within the same timeframe once per turn, the user can channel elemental chakra through the dress while performing a Bukijutsu technique with the dress as the source of the weapons, increasing its damage by +20. This cannot be performed in consecutive turns</p><p>[/QUOTE]</p>
[QUOTE="Zatanna, post: 21843968, member: 115479"] Technology Technology [B]The Banshee's Wail | Josei Himei[/B] [SPOILER]Type: Supplementary Rank: A Range: N/A Chakra: (-10 per turn) Damage: N/A Description: The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound. Notes: -Must be kept active with 10 chakra per turn. -Can filter 60 damage worth of Sound jutsu per turn -Last up to 4 turns per activation and can only be activated twice. [/SPOILER] [URL='https://animebase.me/threads/custom-technology-submission.764499/post-21875467'][B]Yoko | Yoko[/B][/URL] [SPOILER][B]Type:[/B] Offensive/Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra:[/B] N/A (20) [B]Damage:[/B] 80 (40 and -5 to the user) [B]Description:[/B] Yoko is a large Heavy Ballistic Seige Rifle, looking very similar to a Barret .50cal sniper. This Heavy Sniper Rifle is carried around often slung on the back of a user, or summoned from a scroll if desired. The rifle itself uses large ballistic ammo that has been specially crafted from hungurian ore for extra damage. Yoko has two firing modes, Standard Rifling or quick eject cartridge, a custom made style. When in regular firing mode, the user can use the bipod attached for a steady shot, or those with extreme strength can hold the rifle steady enough to accurately target shots. While in regular Firing mode, ammunition is shot out from a 6 round chamber one at a time with comparable speed to lightning jutsu. This mode requires no chakra on behalf of the user, activating like a regular gun. The extended silencer on the barrel muffles sound, outside of mid range, meaning that when fired only the shot can be heard in short and mid range. In the quick eject mode, Ammunition can be launched out of the holding chamber into the users hand. These cartidges then require 20 chakra from the user to activate to fire off the bullet in the users hand. Doing so causes only 40 damage however and also deals 5 damage to the user for the explosion going off in the users hand. Notes: Can be fired up to 6 times in total. Only one shot can be fired per turn, including the quick eject mode, counting as a jutsu per turn when used. Note: Quick Eject shells can only reach within short range. [/SPOILER] [B]Schimupanku | Streampunk Type[/B]: Tool [B]Rank: [/B]N/A [B](rank of SNT/Summon) Range:[/B] N/A [B]Chakra:[/B] N/A [B](cost of SNT/Summon) Damage:[/B] N/A [B]Description:[/B] While most of the world developed using technology, a small cut off corner of civilisation found an alternate source of power to use to evolve and create their technology. Steam power created wonders and allowed the civilisation to flourish as much as any other technological society. The user custom fits their technology to work based off a small fuel cell within the technology itself. This cell is two small seals placed opposite each other. One producing a small flame while the other produces a stream of water. The bigger the tech, the larger the seals able to be used and the more of the fire or water that id able to be let out. Technology that requires drainage of chakra from the user allows them to constantly funnel chakra into these seals or one off uses activate like an on off switch for these seals. Once activated the seals are turned on. User who have steam punk technology have a uniquely looking style of technology compared to regular technology, mostly with more gears, steam and brass. The advantage of steam based technology compared to regular technology is that it cannot be shorted out by electricity or EMP based devices. High powered raiton based techniques can take out steampunk creations, however they require one addition rank or +20 damage for S rank steampunk creations. If hit by a fire attack of the same rank, this will super charge the steampunk technology creation, increasing its rank by 1 or damage by 20, for 2 turns. The disadvantage however is that should a steampunk creation come into contact with an equal rank technique of water, this will cool down the technology, causing it to shut down and be unusable for 2 turns until it sufficiently heats up again. Should the user wish if they have this in their biography they are capable of summoning steampunk animals from their contracts. These animals follow the same rules, and still have the same abilities (following logical laws and reasoning. Eg snakes can have a container of venom inside their body and use needle like injectors to still use venom based techniques). Summoning work on a battery based system where they can only be activated for the 4 turns they are summoned before dispersing or powering down. [B]Note: -If used for Ninja Tools other than Summonings, then it will have the same amount of uses logically, having the appropriate battery life. This does not extend or shorten uses or length of activations. -Summoning still cost chakra to summon, this tech simply alters the summon from a biological organism to a mechanical one -Summonings still last the same time as they normally would, either 4 turns normally or indefinite if a specialty. - User can either place this in their bio, or at the start of a match, or when a summoning technique is used for reference Tenshi | Valkyrie Type:[/B] Tool [B]Rank: [/B]N/A [B]Range:[/B] N/A [B]Chakra:[/B] N/A (10/20/30 or -10 per turn) [B]Damage:[/B] N/A [B]Description:[/B] A simple small backpack type tool, this has several protrusions along the shoulder blade joints that stick out. From these the user can eject chakra to create wing like creations, that allow the user to float gently and softly. Within the backpack are rechargeable solar batteries that can hold 50 chakra. The wings themselves are able to launch the user in a direction with a cost of 10 per range, meaning 10 for short, 20 for mid and 30 for long. At the cost of 10 chakra per turn the user can keep the wings active to float. As a the battery itself cannot be charging while in use, meaning that while active it cannot recover chakra. [B]Notes:[/B] -Should the user wish, they can funnel their own chakra into the tool. Activation of the pack will cost a move, however maintaining for floating is considered passive. -Activation of wings can only be activated every other turn, meaning once activated it takes a turn to cool down before being activated again. [B]Wattusansu biribiri fenchi | Wattsons Eletrical Fence[/B] Type: Tool Rank: A Range: Short-Mid Chakra: N/A Damage: 60 Description: Portable small collapsed disks, these are capable of extending up to be 3 meters high with several coils running along its pole from the base. When thrown and activated they extend being fueled by a chakra battery however when thrown on their own they are inert. It is only when one or more are within short range of each other do they activate to sync up. When synced they produce an eletrical raiton current that jumps between the two or more poles. This current will deal 60 damage to people inbetween the two poles, or detroy physical objects up to A rank. Multiple poles can be connected at once producing a long chain of eletrical fences extending over long range, so long as all poles are within 5m of each other. Once per turn, with a 2 turn cool down, they user can touch a pole to send a surge of chakra through to increase the voltage by one rank dealing 80 damage total or detroying any physical object up to S rank. Notes: User can only carry [B]4[/B] discs into battle Fences last for[B] 3[/B] turns till battery runs out. Users with a cyborg bio or tech specialty can carry [B]6[/B] discs Overcharging can only be used once a turn with a 2 turn cooldown. [URL unfurl="true"]https://animebase.me/threads/custom-item-submission.764499/post-22126868[/URL] Hattori Hanzo Type: Tool Rank: S Range: Short (Long) Chakra: N/A Damage: N/A Description: Hattori Hanzo is the name of the armour that has been passed down for generations between ninja. This armour set has been word for centuries, each ninja upgrading and perfecting the armour until the armour itself became a weapon that was able to be used in battle. Originally crafted and created by a Samurai named Hattori Hanzo, the actual name of the armour has been lost long ago, after it was stolen and claimed by a ninja, who proceeded to pass it down. They say the spirit of the Samurai who made it still dwells within the armour, watching over who ever may wear it protecting them. (simply cosmetic, doesnt actually give the user any sensing or any abilities) Hattori Hanzo is a dress armour with unique properties of being both offensive and defensive. While comprised of lightweight leather underneath, on top of the armour actually are slots for ninja tools that may be stacked on top of each other, forming a scale like pattern on top of the leather, but underneath the cloth design cover that is on top (fig. 1). By simply flicking the dress one can fire out a ninja tool in the chosen direction as it comes loose from the dress, travelling at the same speed as if being thrown. These ninja tools are specially made by the current wearer to be custom made chakra metal ninja tools, able to conduct chakra. The advantage of the battle dress firstly is that while all the ninja tools are stacked like scales. They provide the user a reduction of 30 damage from techniques that are physical in nature (Earth, Steel, etc) in one instance of damage. The armor can resist a total of S-Rank (80) damage in total before shattering. Each ninja tool is capable of being taken from the dress by the user and held or thrown. Several of these shuriken are custom made to be larger shuriken (fig. 2) again able to conduct the chakra of what ever element the user is currently using at the cost of an extra 20 chakra dealing 60 damage. Within the same timeframe once per turn, the user can channel elemental chakra through the dress while performing a Bukijutsu technique with the dress as the source of the weapons, increasing its damage by +20. This cannot be performed in consecutive turns [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Zatanna's Spellbook
Top