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<p>[QUOTE="Zatanna, post: 21811553, member: 115479"]</p><p>Hachibushu - Eight Deva Guardians</p><p>Type:Nintaijutsu</p><p>Background: Master Chen, the developer of Konoha Ryujin was not the only one of his caliber to exist. In reality, there were 8 of them. Master Chen being the most famous. Each of these taijutsu masters were assigned an animal or creature. Using the same general formulation for konoha ryujin, the other seven taijutsu masters were capable of creating all type of creatures. One of the 7 masters took it upon himself to master the styles of all the other. With all these forms mastered, he condensed it into one unique fighting style known as Hashibushu, in honor of himself and the other members.</p><p>Description on the Abilities and Inner Workings of the Style:</p><p></p><p>Hachibushu are based loosely on the concepts behind the powerful jutsu ( Konoha Ryujin ) - Leaf Dragon God. As shown below, the Leaf Dragon God is formed through the the users own physical power (through the use of the spinning kick) shaping the air into currents through movement.</p><p></p><p></p><p></p><p>This means that the user kicks out and as he kicks, he shapes the air currents with his leg movement. Through this logic, the user attacks with various limbs, moving at such a level he shapes the air currents around him. Using control over these air currents as he shapes them, the user is capable of forming several different animals with different responses upon formation. This can be done in a series of methods, namely 3 main releases. These forms are named Yasha, Naga and Kinnara. Based on leg movements, Naga attacks are initiated by kicks in different motions, shaping different currents into different beasts. Done in similar fashion to the Konoha Ryujin, these kicks shape the wind in the direction of the kick, curving and causing a small whirlwind of air as the currents shape into different shapes. This alters from the Konoha Ryujin attacks as it shapes the wind into cyclone like formations, constantly spinning in the same direction. The user shapes the air currents to form different four legged animals, air currents constantly flowing in different angles and directions to maintain their shape and power, allowing these beasts to fight off elemental ninjutsu of the same rank and below.</p><p></p><p>Based around arm movements, Yasha attacks are initiated by swift punches and movements that shape air currents as the arms cut through the air. Similar to the original usage of Konoha Ryujin, these punches shape the air as the user punches, curving the currents in a way they form different winged animals. These beasts all move at swift speeds, capable of moving at high speeds and impacting the enemies at high impacts. These beasts, often of massive sizes, are able to fight against elemental ninjutsu of the same rank and lower, though this of course is situational as some jutsu would obviously not be able to be bested by birds.</p><p></p><p>Based around full body movements, Kinnara attacks are initiated by full body movements including rotations, flips etc that shape air currents as the person’s entire body cuts through the air. The body moves through the air, similar to the usage of Konoha Ryujin, curving the currents in a way to form different forms of primates. Compared to the other forms, Kinnara involves the entire body therefore making the power of the currents the strongest. These beasts, often of massive sizes, are able to fight against elemental ninjutsu of the same rank or lower. Kinnara based techniques are slower moving than the other forms but make up for it in brute force.</p><p></p><p><strong>In a close range aspect, the user can use these chakraless gusts of wind to empower their physical hits using the above mentioned styles of the fighting style itself. For example, using Yasha and its swift and sweeping arm movements to strike an opponent in their chest while creating a winged animal such as a bird that slams into the opponent at full force.</strong></p><p></p><p></p><p>Example Techniques:</p><p>(Hachibushu: ) Eight Deva Guardians: Sakra Devanam Indra</p><p>Rank: B</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampeded of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations.</p><p></p><p></p><p>Additional effects and Restrictions:</p><p>Must have mastered Strong Fist Taijutsu and NB Taijutsu</p><p>Must be at least a<strong> S-Class</strong> to learn</p><p>Wind gusts, though they aren't wind release, have the same inherent weaknesses as wind release.</p><p></p><p>1. <a href="https://narutobase.net/forums/showthread.php?t=689138&page=9&p=21771922&viewfull=1#post21771922">(Hachibushu: Gongen Wyzen ) Eight Deva Guardians: Incarnation Wyzen</a></p><p>Rank: B</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampede of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations. The number of oxen is variable and solely depends on he users choosing. The larger the number of oxen created results in each ox being fractionally weaker but the herd always combining into B rank. This allows the user to have a wider spread of coverage while sacrificing the strength of the individual ox.</p><p>Can be used four times per battle</p><p>Can only be taught by Daemon</p><p></p><p></p><p>2. <a href="https://narutobase.net/forums/showthread.php?t=689138&page=9&p=21771922&viewfull=1#post21771922">(Hachibushu: Vajra Yasha ) Eight Deva Guardians: Vajra Yasha</a></p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: Using the form of Yasha, the user focuses chakra into their arm and performs a rotating jab or uppercut. As the arm cuts through the air and rotates, the user manipulates the air current generated into a large flock of birds. The flock of birds quickly rush over the opponent like a wave. The birds not only do damage on impact but can shred the opponent due to the sharp violent winds provided by this technique. Unique to Vajra Yasha, the user can control the flight path of the birds on release allowing the birds to curve around defenses and attack the opponent at varying angles. The number of birds are variable and solely depend on the user's choosing. This gives the user the option of pinpoint attacks with the flock of birds or widespread volleys. Despite the amount of birds created, the sum of their strength will always be equivalent to A rank.</p><p>Can be used three times per battle</p><p></p><p>3. <a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/#post-21862158">(Hachibushu: Chishi-sei no Augus ) - Eight Deva Guardians: Lethality of Augus</a></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: S</p><p>Range: Short (With Mid Range Reach)</p><p>Chakra: 40 (-15 per turn)</p><p>Damage: N/A (80 if used to attack)</p><p>Description: Lethality of Augus is an Eight Deva Guardians technique which pushes the style to its limits. Mainly focusing on the Kinnara sub-style of Eight Deva Guardians, which resolves around full body rotations such as spins, flips, rolls etc. Lethality of Augus initiates with the user rotating their body in nearly any manner giving the technique flexibility in how its used. Once the user rotates their body, they manipulate the currents of air generated by this spinning and shapes it into an primate of choosing, such as an gorilla, orangutan etc. This causes a beast of neutral air to enclose the user at its base forming over the user's body as a shield of incredible size rivaling the size of the Konoha Ryujin technique which the entire style is based off of. This shield is extremely quick to form defending the user from techniques of the same strength. The brute force of this shield can used offensively in close quarter scenarios crushing opponent's under its might and force. Much like Konoha Ryujin, this primate creation can be maintained and sustained at the cost of 15 extra chakra points per turn. This allows the user to control the primate of choice as a giant extension of themselves using its size to reach into Mid range dealing 80 damage if the hit lands. Attacking with the Lethality of Augus costs a move per turn. While maintained, Lethality of Augus still retains its defensive properties but limits the user's offensive options. While encapsulated by Lethality of Augus, the user loses the ability to use Elemental Ninjutsu, however the user still has access to other Eight Deva Guardian and Taijutsu techniques by using the the limbs of Lethality of Augus to swipe through the air to produce the air currents or using its legs or arms to use Taijutsu techniques on the user's command. Lethality of Augus can be used twice per event lasting 4 turns each usage. Once Lethality of Augus is destroyed or deactivated, the user cannot use S rank or higher Eight Deva Guardians techniques for three turns. If not used in maintained usage, this technique can only be used two times per twice per battle with a three turn cool down in between usages.</p><p></p><p>4. <a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/#post-21862158">(Hachibushu: Asurazu Rāsu ) - Eight Deva Guardians: Asura's Wrath</a></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: S</p><p>Range:Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Asura's Wrath is an Eight Deva Guardians technique, based off of the Naga substyle of the technique. The user will focus chakra into their leg and perform a leg sweep. As their leg cuts through the air , the air around the origin of the kick begins to rotate and is shaped into a wolf. The wolf starts off small (roughly the size of a human) and as it travels forward begins to grow in size as it fully develops. <strong>It's full size grows to the size of 8m x8m x 8m </strong>size and reaches this size when it reaches mid range, allowing it to be fully formed as it enters long range. The wolf can either claw, bite or ram into the target based on the user's needs before dispersing. The wolf is made up of sharp, rotating air currents that is a trade mark of this style and will cause deep cuts as well as blunt force trauma. This technique can only be used twice per battle with a <strong>three</strong> turn cool down in between usages.</p><p></p><p>5. <a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/#post-21862158">(Hachibushu: Mura no Murabit ) - Eight Deva Guardians: Mumbooku, Pillager of Villages</a></p><p>Type: Offensive/Defensive</p><p>Rank: A</p><p>Range:Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Mumbooku, Pillager of Villages is an Eight Deva Guardians technique that utilizes two substyles of the technique at once. The two substyles involved are Kinnara and Naga. The technique initiates by the user performing a sweeping kick through the air (The user has the freedom to determine how the kick is done given the situation). Using the momentum of the kick , the user transitions into a full body rotation by using their other leg to lift off from the ground. This rotation can be done as a corkscrew, front flip, backflip etc that fits the situation at hand. As the user kicks through the air, the force of their kick cause an updraft of air that spirals upward and is shaped into a snake. As the kick converts into a full body rotation, the force of the rotation causes a draft of air to form as the body cuts through the air. This accumulation of air currents shape themselves into a tortoise. The snake formed has a 1m x 1m x 10m length while the Tortoise is confined to a short range space, standing at 3m x 4m x 3m. The snake races at the opponent and swallows them whole, lifting them skyward. The snake then arcs back toward the user and slams into the newly formed Tortoise, crashing the opponent into the tortoise's shell causing blunt damage as well as shredding. This technique can be done three times per battle with a two turn cool down in between usages. Finally, the snake is the only portion of this technique that can reach into mid range, and both the snake, and the tortoise carry a durability of B-Rank each.</p><p></p><p></p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/#post-21877017">(Hachibushu: Karō no te ) - Eight Deva Guardians: Hands of Kalrow</a></p><p>Type: Offensive/Defensive</p><p>Rank: B</p><p>Range:Short</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: Hands of Kalrow is a Kinnara based Eight Deva Guardians technique. By quickly rotating their body, the user picks up a gust of air that begins to rotated itself around the user's body forming the shape of a Pangolin. Hands of Kalrow takes after the pengolin's ability to curl in on itself forming a ball to protect itself from predators. As a result, Hands of Kalrow can be generated in two ways: The Uncurled and Curled form. The Uncurled form resembles a normal pangolin with its body fully extended. The Curled form of Hands of Kalrow, generates the Pangolin in it's curled form with its tail tucked into it's body and its head curled into its mid section, revealing its' armored back, thus resulting in an Pangolin shaped orb around the user's body. The size of the Pangolin is variable for the usages of the technique, when made in its "uncurled" form, the Pangolin encompasses a 2m (W) x 2m (H) x4m (L) dimension. When formed in its "curled" form. the Pangolin encompasses a 3m x 3m x 3m space. Hands of Kalrow is normally used for quick defenses and assaults in close range situations, capable of shredding targets on contact while providing a quick defense. But soon after it's created and it's intended usage is complete, Hands of Kalrow disperses making it a technique that is not sustainable by the user, naturally. Hands of Kalrow can be used four times per battle with a two turn cooldown period in between usages.</p><p></p><p>7.</p><p>(Hachibushu: Oruga no miryoku) - Eight Deva Guardians: Olga's Attraction</p><p>Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Olga's Attraction is an Eight Deva Guardians technique, centered around the Naga subskill. The user begins by focusing chakra into their leg and swiping it through the air. This swiped generates intense air currents that can be shaped to form an animal. However, these air currents function differently than normal Eight Deva Guardians techniques. These air currents work similar to suction, able to pull in targets towards the user. Due to the shape manipulation involved in Eight Deva Guardians and the level of complexity and selectivity in the style, the user is able to specifically select the targets in which these air currents can effect. Once caught up in these currents, the user begins to shape the currents into a giant serpent with cutting air currents. The user effectively pulls the target into the body of the serpent causing damage on contact with it. These air currents can pull targets from up to Mid range away from the snake formation.</p><p>Note: This can only be used three times per battle with a two turn cool down in between usages.</p><p>Note: No Eight Deva Guardians techniques can be used in the same turn as this technique.</p><p>[/QUOTE]</p>
[QUOTE="Zatanna, post: 21811553, member: 115479"] Hachibushu - Eight Deva Guardians Type:Nintaijutsu Background: Master Chen, the developer of Konoha Ryujin was not the only one of his caliber to exist. In reality, there were 8 of them. Master Chen being the most famous. Each of these taijutsu masters were assigned an animal or creature. Using the same general formulation for konoha ryujin, the other seven taijutsu masters were capable of creating all type of creatures. One of the 7 masters took it upon himself to master the styles of all the other. With all these forms mastered, he condensed it into one unique fighting style known as Hashibushu, in honor of himself and the other members. Description on the Abilities and Inner Workings of the Style: Hachibushu are based loosely on the concepts behind the powerful jutsu ( Konoha Ryujin ) - Leaf Dragon God. As shown below, the Leaf Dragon God is formed through the the users own physical power (through the use of the spinning kick) shaping the air into currents through movement. This means that the user kicks out and as he kicks, he shapes the air currents with his leg movement. Through this logic, the user attacks with various limbs, moving at such a level he shapes the air currents around him. Using control over these air currents as he shapes them, the user is capable of forming several different animals with different responses upon formation. This can be done in a series of methods, namely 3 main releases. These forms are named Yasha, Naga and Kinnara. Based on leg movements, Naga attacks are initiated by kicks in different motions, shaping different currents into different beasts. Done in similar fashion to the Konoha Ryujin, these kicks shape the wind in the direction of the kick, curving and causing a small whirlwind of air as the currents shape into different shapes. This alters from the Konoha Ryujin attacks as it shapes the wind into cyclone like formations, constantly spinning in the same direction. The user shapes the air currents to form different four legged animals, air currents constantly flowing in different angles and directions to maintain their shape and power, allowing these beasts to fight off elemental ninjutsu of the same rank and below. Based around arm movements, Yasha attacks are initiated by swift punches and movements that shape air currents as the arms cut through the air. Similar to the original usage of Konoha Ryujin, these punches shape the air as the user punches, curving the currents in a way they form different winged animals. These beasts all move at swift speeds, capable of moving at high speeds and impacting the enemies at high impacts. These beasts, often of massive sizes, are able to fight against elemental ninjutsu of the same rank and lower, though this of course is situational as some jutsu would obviously not be able to be bested by birds. Based around full body movements, Kinnara attacks are initiated by full body movements including rotations, flips etc that shape air currents as the person’s entire body cuts through the air. The body moves through the air, similar to the usage of Konoha Ryujin, curving the currents in a way to form different forms of primates. Compared to the other forms, Kinnara involves the entire body therefore making the power of the currents the strongest. These beasts, often of massive sizes, are able to fight against elemental ninjutsu of the same rank or lower. Kinnara based techniques are slower moving than the other forms but make up for it in brute force. [B]In a close range aspect, the user can use these chakraless gusts of wind to empower their physical hits using the above mentioned styles of the fighting style itself. For example, using Yasha and its swift and sweeping arm movements to strike an opponent in their chest while creating a winged animal such as a bird that slams into the opponent at full force.[/B] Example Techniques: (Hachibushu: ) Eight Deva Guardians: Sakra Devanam Indra Rank: B Type: Offensive Range: Short-Mid Chakra cost: 20 Damage points: 40 Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampeded of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations. Additional effects and Restrictions: Must have mastered Strong Fist Taijutsu and NB Taijutsu Must be at least a[B] S-Class[/B] to learn Wind gusts, though they aren't wind release, have the same inherent weaknesses as wind release. 1. [URL='https://narutobase.net/forums/showthread.php?t=689138&page=9&p=21771922&viewfull=1#post21771922'](Hachibushu: Gongen Wyzen ) Eight Deva Guardians: Incarnation Wyzen[/URL] Rank: B Type: Offensive Range: Short-Mid Chakra cost: 20 Damage points: 40 Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampede of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations. The number of oxen is variable and solely depends on he users choosing. The larger the number of oxen created results in each ox being fractionally weaker but the herd always combining into B rank. This allows the user to have a wider spread of coverage while sacrificing the strength of the individual ox. Can be used four times per battle Can only be taught by Daemon 2. [URL='https://narutobase.net/forums/showthread.php?t=689138&page=9&p=21771922&viewfull=1#post21771922'](Hachibushu: Vajra Yasha ) Eight Deva Guardians: Vajra Yasha[/URL] Rank: A Type: Offensive Range: Short-Mid Chakra cost: 30 Damage points: 60 Description: Using the form of Yasha, the user focuses chakra into their arm and performs a rotating jab or uppercut. As the arm cuts through the air and rotates, the user manipulates the air current generated into a large flock of birds. The flock of birds quickly rush over the opponent like a wave. The birds not only do damage on impact but can shred the opponent due to the sharp violent winds provided by this technique. Unique to Vajra Yasha, the user can control the flight path of the birds on release allowing the birds to curve around defenses and attack the opponent at varying angles. The number of birds are variable and solely depend on the user's choosing. This gives the user the option of pinpoint attacks with the flock of birds or widespread volleys. Despite the amount of birds created, the sum of their strength will always be equivalent to A rank. Can be used three times per battle 3. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/#post-21862158'](Hachibushu: Chishi-sei no Augus ) - Eight Deva Guardians: Lethality of Augus[/URL] Type: Supplementary/Offensive/Defensive Rank: S Range: Short (With Mid Range Reach) Chakra: 40 (-15 per turn) Damage: N/A (80 if used to attack) Description: Lethality of Augus is an Eight Deva Guardians technique which pushes the style to its limits. Mainly focusing on the Kinnara sub-style of Eight Deva Guardians, which resolves around full body rotations such as spins, flips, rolls etc. Lethality of Augus initiates with the user rotating their body in nearly any manner giving the technique flexibility in how its used. Once the user rotates their body, they manipulate the currents of air generated by this spinning and shapes it into an primate of choosing, such as an gorilla, orangutan etc. This causes a beast of neutral air to enclose the user at its base forming over the user's body as a shield of incredible size rivaling the size of the Konoha Ryujin technique which the entire style is based off of. This shield is extremely quick to form defending the user from techniques of the same strength. The brute force of this shield can used offensively in close quarter scenarios crushing opponent's under its might and force. Much like Konoha Ryujin, this primate creation can be maintained and sustained at the cost of 15 extra chakra points per turn. This allows the user to control the primate of choice as a giant extension of themselves using its size to reach into Mid range dealing 80 damage if the hit lands. Attacking with the Lethality of Augus costs a move per turn. While maintained, Lethality of Augus still retains its defensive properties but limits the user's offensive options. While encapsulated by Lethality of Augus, the user loses the ability to use Elemental Ninjutsu, however the user still has access to other Eight Deva Guardian and Taijutsu techniques by using the the limbs of Lethality of Augus to swipe through the air to produce the air currents or using its legs or arms to use Taijutsu techniques on the user's command. Lethality of Augus can be used twice per event lasting 4 turns each usage. Once Lethality of Augus is destroyed or deactivated, the user cannot use S rank or higher Eight Deva Guardians techniques for three turns. If not used in maintained usage, this technique can only be used two times per twice per battle with a three turn cool down in between usages. 4. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/#post-21862158'](Hachibushu: Asurazu Rāsu ) - Eight Deva Guardians: Asura's Wrath[/URL] Type: Supplementary/Offensive/Defensive Rank: S Range:Short - Long Chakra: 40 Damage: 80 Description: Asura's Wrath is an Eight Deva Guardians technique, based off of the Naga substyle of the technique. The user will focus chakra into their leg and perform a leg sweep. As their leg cuts through the air , the air around the origin of the kick begins to rotate and is shaped into a wolf. The wolf starts off small (roughly the size of a human) and as it travels forward begins to grow in size as it fully develops. [B]It's full size grows to the size of 8m x8m x 8m [/B]size and reaches this size when it reaches mid range, allowing it to be fully formed as it enters long range. The wolf can either claw, bite or ram into the target based on the user's needs before dispersing. The wolf is made up of sharp, rotating air currents that is a trade mark of this style and will cause deep cuts as well as blunt force trauma. This technique can only be used twice per battle with a [B]three[/B] turn cool down in between usages. 5. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/#post-21862158'](Hachibushu: Mura no Murabit ) - Eight Deva Guardians: Mumbooku, Pillager of Villages[/URL] Type: Offensive/Defensive Rank: A Range:Short - Mid Chakra: 30 Damage: 60 Description: Mumbooku, Pillager of Villages is an Eight Deva Guardians technique that utilizes two substyles of the technique at once. The two substyles involved are Kinnara and Naga. The technique initiates by the user performing a sweeping kick through the air (The user has the freedom to determine how the kick is done given the situation). Using the momentum of the kick , the user transitions into a full body rotation by using their other leg to lift off from the ground. This rotation can be done as a corkscrew, front flip, backflip etc that fits the situation at hand. As the user kicks through the air, the force of their kick cause an updraft of air that spirals upward and is shaped into a snake. As the kick converts into a full body rotation, the force of the rotation causes a draft of air to form as the body cuts through the air. This accumulation of air currents shape themselves into a tortoise. The snake formed has a 1m x 1m x 10m length while the Tortoise is confined to a short range space, standing at 3m x 4m x 3m. The snake races at the opponent and swallows them whole, lifting them skyward. The snake then arcs back toward the user and slams into the newly formed Tortoise, crashing the opponent into the tortoise's shell causing blunt damage as well as shredding. This technique can be done three times per battle with a two turn cool down in between usages. Finally, the snake is the only portion of this technique that can reach into mid range, and both the snake, and the tortoise carry a durability of B-Rank each. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/#post-21877017'](Hachibushu: Karō no te ) - Eight Deva Guardians: Hands of Kalrow[/URL] Type: Offensive/Defensive Rank: B Range:Short Chakra: 20 Damage: 40 Description: Hands of Kalrow is a Kinnara based Eight Deva Guardians technique. By quickly rotating their body, the user picks up a gust of air that begins to rotated itself around the user's body forming the shape of a Pangolin. Hands of Kalrow takes after the pengolin's ability to curl in on itself forming a ball to protect itself from predators. As a result, Hands of Kalrow can be generated in two ways: The Uncurled and Curled form. The Uncurled form resembles a normal pangolin with its body fully extended. The Curled form of Hands of Kalrow, generates the Pangolin in it's curled form with its tail tucked into it's body and its head curled into its mid section, revealing its' armored back, thus resulting in an Pangolin shaped orb around the user's body. The size of the Pangolin is variable for the usages of the technique, when made in its "uncurled" form, the Pangolin encompasses a 2m (W) x 2m (H) x4m (L) dimension. When formed in its "curled" form. the Pangolin encompasses a 3m x 3m x 3m space. Hands of Kalrow is normally used for quick defenses and assaults in close range situations, capable of shredding targets on contact while providing a quick defense. But soon after it's created and it's intended usage is complete, Hands of Kalrow disperses making it a technique that is not sustainable by the user, naturally. Hands of Kalrow can be used four times per battle with a two turn cooldown period in between usages. 7. (Hachibushu: Oruga no miryoku) - Eight Deva Guardians: Olga's Attraction Type: Offensive/Defensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: Olga's Attraction is an Eight Deva Guardians technique, centered around the Naga subskill. The user begins by focusing chakra into their leg and swiping it through the air. This swiped generates intense air currents that can be shaped to form an animal. However, these air currents function differently than normal Eight Deva Guardians techniques. These air currents work similar to suction, able to pull in targets towards the user. Due to the shape manipulation involved in Eight Deva Guardians and the level of complexity and selectivity in the style, the user is able to specifically select the targets in which these air currents can effect. Once caught up in these currents, the user begins to shape the currents into a giant serpent with cutting air currents. The user effectively pulls the target into the body of the serpent causing damage on contact with it. These air currents can pull targets from up to Mid range away from the snake formation. Note: This can only be used three times per battle with a two turn cool down in between usages. Note: No Eight Deva Guardians techniques can be used in the same turn as this technique. [/QUOTE]
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