Zatanna's Spellbook

Zatanna

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Custom element Japanese name:
Kazan Arashi

Custom element English name:
Volcanic Storm

The element is based on:
Lightning|Fire|Earth|

Facts that prove the element to be possible (in the manga context):

Volcanic Storm exists as extremely hot lightning existing in a form akin to that of ash. In the manga, we clearly see that charka can be used to produce ash through Fire Release, such as through Asuma's flammable ash and Madara's ability to quickly release a cloud of ash as both an offense and defense. The element's existence is further supported by the existence of Darui's Storm Release. The latter element functions as lightning given the ability to flow as though its physical form is that of water, proving that it's possible to create advanced elements through granting one element the physical state of another. Therefore, using Earth and Fire chakra to facilitate the ash-like form granted to Lightning chakra is fully possible.

How it works:

This Elements works by combining the three above elements together into a single medium, to create ash in the form of lightning. Rather than the typical solid remnants of combustion that make up ash, the particles in Volcanic Storm consist of electricity, given shape and form through the user's chakra. Produced through Fire and Lightning Release, Volcanic Storm is extremely hot to the touch and also capable of inducing shocks to the target. The physical form of the element also grants it an advantage in that the element is highly malleable. Similar to normal clouds of ash, the element's form lacks rigidity and is fluid. Its shape is capable of being altered and compressed to suit the user's needs, granting it a dexterity not unlike that of Gaara's sand. Examples of this are compressing the size of an entire building into a single long cylindrical pipe the size of a shoe, by folding it in on itself.

Jutsu Usage Examples:

(Kazan Arashi: ???) Volcanic Storm: ???
Type:
Defensive/Offensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80
Description: The user will expel volcanic storm through their mouth to create a dragon. This dragon will come swoop down on the opponent dealing moderate damage. The amount of chakra inputed into the dragon determines the output of the dragon

(Kazan Arashi: ???) Volcanic Storm: ???
Type:
Defensive/Offensive/Supplementary
Rank: D - S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80
Description: The user will create various structures of Volcanic Storm. Be they waves, blasts, or spikes, as long as it makes sense within Volcanic Storms usage.

Conditions to be able to use it:
Must have learned Lightning, Earth and Fire.

Is weak to:

Lightning and Lightning base Elements:
Volcanic storm is weak to lightning due to the opponent electrical currents. When a secondary current comes into contact with Volcanic storm, the two currents will cancel out, halting Volcanic storms progression, and destroying the Ash due to the combined clash of particles from the outside source.

Wind & Wind Based Elements: Volcanic Storm's physical form is highly susceptible to Wind Release, as the lightning can be neutralized by Wind's insulation and the ash form can be scattered by the wind's force.

Is strong against:
Earth & Earth Based Elements:
Consisting of Lightning, Volcanic Storm can destroy and penetrate through Earth Release and elements whose physical form consists of Earth.

Fire & Fire Based Elements: Volcanic Storm would engulf Fire techniques and elements whose physical form consist of fire, the heat being absorbed into the ash and simply being dispersed within the storm, becoming one with the storm, and being overpowered.

Co-creator: Delta
Student(s): Strix

☣ P a t e n t C e r t i f i c a t e ☣

I, Punk Hazard, moderator of the Custom Elements Bureau, declare for all men to hear that I give you the following:
BusinessManTeno, our "loyal" member, gave on the date August 2nd, 2020, a request for a Patent on his custom element Kazan Arashi; after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned Patent on this element by the following;
Powered by Punk Hazard
Copyright © 2020, BusinessManTeno, Animebase.me
 
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Zatanna

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Hachibushu - Eight Deva Guardians
Type:Nintaijutsu
Background: Master Chen, the developer of Konoha Ryujin was not the only one of his caliber to exist. In reality, there were 8 of them. Master Chen being the most famous. Each of these taijutsu masters were assigned an animal or creature. Using the same general formulation for konoha ryujin, the other seven taijutsu masters were capable of creating all type of creatures. One of the 7 masters took it upon himself to master the styles of all the other. With all these forms mastered, he condensed it into one unique fighting style known as Hashibushu, in honor of himself and the other members.
Description on the Abilities and Inner Workings of the Style:

Hachibushu are based loosely on the concepts behind the powerful jutsu ( Konoha Ryujin ) - Leaf Dragon God. As shown below, the Leaf Dragon God is formed through the the users own physical power (through the use of the spinning kick) shaping the air into currents through movement.



This means that the user kicks out and as he kicks, he shapes the air currents with his leg movement. Through this logic, the user attacks with various limbs, moving at such a level he shapes the air currents around him. Using control over these air currents as he shapes them, the user is capable of forming several different animals with different responses upon formation. This can be done in a series of methods, namely 3 main releases. These forms are named Yasha, Naga and Kinnara. Based on leg movements, Naga attacks are initiated by kicks in different motions, shaping different currents into different beasts. Done in similar fashion to the Konoha Ryujin, these kicks shape the wind in the direction of the kick, curving and causing a small whirlwind of air as the currents shape into different shapes. This alters from the Konoha Ryujin attacks as it shapes the wind into cyclone like formations, constantly spinning in the same direction. The user shapes the air currents to form different four legged animals, air currents constantly flowing in different angles and directions to maintain their shape and power, allowing these beasts to fight off elemental ninjutsu of the same rank and below.

Based around arm movements, Yasha attacks are initiated by swift punches and movements that shape air currents as the arms cut through the air. Similar to the original usage of Konoha Ryujin, these punches shape the air as the user punches, curving the currents in a way they form different winged animals. These beasts all move at swift speeds, capable of moving at high speeds and impacting the enemies at high impacts. These beasts, often of massive sizes, are able to fight against elemental ninjutsu of the same rank and lower, though this of course is situational as some jutsu would obviously not be able to be bested by birds.

Based around full body movements, Kinnara attacks are initiated by full body movements including rotations, flips etc that shape air currents as the person’s entire body cuts through the air. The body moves through the air, similar to the usage of Konoha Ryujin, curving the currents in a way to form different forms of primates. Compared to the other forms, Kinnara involves the entire body therefore making the power of the currents the strongest. These beasts, often of massive sizes, are able to fight against elemental ninjutsu of the same rank or lower. Kinnara based techniques are slower moving than the other forms but make up for it in brute force.

In a close range aspect, the user can use these chakraless gusts of wind to empower their physical hits using the above mentioned styles of the fighting style itself. For example, using Yasha and its swift and sweeping arm movements to strike an opponent in their chest while creating a winged animal such as a bird that slams into the opponent at full force.


Example Techniques:
(Hachibushu: ) Eight Deva Guardians: Sakra Devanam Indra
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampeded of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations.


Additional effects and Restrictions:
Must have mastered Strong Fist Taijutsu and NB Taijutsu
Must be at least a S-Class to learn
Wind gusts, though they aren't wind release, have the same inherent weaknesses as wind release.

1.
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: Using the form of Naga, the user focuses chakra into their leg and performs a slow leg sweep. As the leg cuts through the air, the user manipulates the air currents generated into a large stampede of oxen. The herd of oxen charge toward to opponent destroying all in their path. Each ox is made up of cyclone like formations. The number of oxen is variable and solely depends on he users choosing. The larger the number of oxen created results in each ox being fractionally weaker but the herd always combining into B rank. This allows the user to have a wider spread of coverage while sacrificing the strength of the individual ox.
Can be used four times per battle
Can only be taught by Daemon


2.
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using the form of Yasha, the user focuses chakra into their arm and performs a rotating jab or uppercut. As the arm cuts through the air and rotates, the user manipulates the air current generated into a large flock of birds. The flock of birds quickly rush over the opponent like a wave. The birds not only do damage on impact but can shred the opponent due to the sharp violent winds provided by this technique. Unique to Vajra Yasha, the user can control the flight path of the birds on release allowing the birds to curve around defenses and attack the opponent at varying angles. The number of birds are variable and solely depend on the user's choosing. This gives the user the option of pinpoint attacks with the flock of birds or widespread volleys. Despite the amount of birds created, the sum of their strength will always be equivalent to A rank.
Can be used three times per battle

3. (Hachibushu: Chishi-sei no Augus ) - Eight Deva Guardians: Lethality of Augus
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short (With Mid Range Reach)
Chakra: 40 (-15 per turn)
Damage: N/A (80 if used to attack)
Description: Lethality of Augus is an Eight Deva Guardians technique which pushes the style to its limits. Mainly focusing on the Kinnara sub-style of Eight Deva Guardians, which resolves around full body rotations such as spins, flips, rolls etc. Lethality of Augus initiates with the user rotating their body in nearly any manner giving the technique flexibility in how its used. Once the user rotates their body, they manipulate the currents of air generated by this spinning and shapes it into an primate of choosing, such as an gorilla, orangutan etc. This causes a beast of neutral air to enclose the user at its base forming over the user's body as a shield of incredible size rivaling the size of the Konoha Ryujin technique which the entire style is based off of. This shield is extremely quick to form defending the user from techniques of the same strength. The brute force of this shield can used offensively in close quarter scenarios crushing opponent's under its might and force. Much like Konoha Ryujin, this primate creation can be maintained and sustained at the cost of 15 extra chakra points per turn. This allows the user to control the primate of choice as a giant extension of themselves using its size to reach into Mid range dealing 80 damage if the hit lands. Attacking with the Lethality of Augus costs a move per turn. While maintained, Lethality of Augus still retains its defensive properties but limits the user's offensive options. While encapsulated by Lethality of Augus, the user loses the ability to use Elemental Ninjutsu, however the user still has access to other Eight Deva Guardian and Taijutsu techniques by using the the limbs of Lethality of Augus to swipe through the air to produce the air currents or using its legs or arms to use Taijutsu techniques on the user's command. Lethality of Augus can be used twice per event lasting 4 turns each usage. Once Lethality of Augus is destroyed or deactivated, the user cannot use S rank or higher Eight Deva Guardians techniques for three turns. If not used in maintained usage, this technique can only be used two times per twice per battle with a three turn cool down in between usages.

4. (Hachibushu: Asurazu Rāsu ) - Eight Deva Guardians: Asura's Wrath
Type: Supplementary/Offensive/Defensive
Rank: S
Range:Short - Long
Chakra: 40
Damage: 80
Description: Asura's Wrath is an Eight Deva Guardians technique, based off of the Naga substyle of the technique. The user will focus chakra into their leg and perform a leg sweep. As their leg cuts through the air , the air around the origin of the kick begins to rotate and is shaped into a wolf. The wolf starts off small (roughly the size of a human) and as it travels forward begins to grow in size as it fully develops. It's full size grows to the size of 8m x8m x 8m size and reaches this size when it reaches mid range, allowing it to be fully formed as it enters long range. The wolf can either claw, bite or ram into the target based on the user's needs before dispersing. The wolf is made up of sharp, rotating air currents that is a trade mark of this style and will cause deep cuts as well as blunt force trauma. This technique can only be used twice per battle with a three turn cool down in between usages.

5. (Hachibushu: Mura no Murabit ) - Eight Deva Guardians: Mumbooku, Pillager of Villages
Type: Offensive/Defensive
Rank: A
Range:Short - Mid
Chakra: 30
Damage: 60
Description: Mumbooku, Pillager of Villages is an Eight Deva Guardians technique that utilizes two substyles of the technique at once. The two substyles involved are Kinnara and Naga. The technique initiates by the user performing a sweeping kick through the air (The user has the freedom to determine how the kick is done given the situation). Using the momentum of the kick , the user transitions into a full body rotation by using their other leg to lift off from the ground. This rotation can be done as a corkscrew, front flip, backflip etc that fits the situation at hand. As the user kicks through the air, the force of their kick cause an updraft of air that spirals upward and is shaped into a snake. As the kick converts into a full body rotation, the force of the rotation causes a draft of air to form as the body cuts through the air. This accumulation of air currents shape themselves into a tortoise. The snake formed has a 1m x 1m x 10m length while the Tortoise is confined to a short range space, standing at 3m x 4m x 3m. The snake races at the opponent and swallows them whole, lifting them skyward. The snake then arcs back toward the user and slams into the newly formed Tortoise, crashing the opponent into the tortoise's shell causing blunt damage as well as shredding. This technique can be done three times per battle with a two turn cool down in between usages. Finally, the snake is the only portion of this technique that can reach into mid range, and both the snake, and the tortoise carry a durability of B-Rank each.



(Hachibushu: Karō no te ) - Eight Deva Guardians: Hands of Kalrow
Type: Offensive/Defensive
Rank: B
Range:Short
Chakra: 20
Damage: 40
Description: Hands of Kalrow is a Kinnara based Eight Deva Guardians technique. By quickly rotating their body, the user picks up a gust of air that begins to rotated itself around the user's body forming the shape of a Pangolin. Hands of Kalrow takes after the pengolin's ability to curl in on itself forming a ball to protect itself from predators. As a result, Hands of Kalrow can be generated in two ways: The Uncurled and Curled form. The Uncurled form resembles a normal pangolin with its body fully extended. The Curled form of Hands of Kalrow, generates the Pangolin in it's curled form with its tail tucked into it's body and its head curled into its mid section, revealing its' armored back, thus resulting in an Pangolin shaped orb around the user's body. The size of the Pangolin is variable for the usages of the technique, when made in its "uncurled" form, the Pangolin encompasses a 2m (W) x 2m (H) x4m (L) dimension. When formed in its "curled" form. the Pangolin encompasses a 3m x 3m x 3m space. Hands of Kalrow is normally used for quick defenses and assaults in close range situations, capable of shredding targets on contact while providing a quick defense. But soon after it's created and it's intended usage is complete, Hands of Kalrow disperses making it a technique that is not sustainable by the user, naturally. Hands of Kalrow can be used four times per battle with a two turn cooldown period in between usages.

7.
(Hachibushu: Oruga no miryoku) - Eight Deva Guardians: Olga's Attraction
Type: Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: Olga's Attraction is an Eight Deva Guardians technique, centered around the Naga subskill. The user begins by focusing chakra into their leg and swiping it through the air. This swiped generates intense air currents that can be shaped to form an animal. However, these air currents function differently than normal Eight Deva Guardians techniques. These air currents work similar to suction, able to pull in targets towards the user. Due to the shape manipulation involved in Eight Deva Guardians and the level of complexity and selectivity in the style, the user is able to specifically select the targets in which these air currents can effect. Once caught up in these currents, the user begins to shape the currents into a giant serpent with cutting air currents. The user effectively pulls the target into the body of the serpent causing damage on contact with it. These air currents can pull targets from up to Mid range away from the snake formation.
Note: This can only be used three times per battle with a two turn cool down in between usages.
Note: No Eight Deva Guardians techniques can be used in the same turn as this technique.
 
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Zatanna

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Name:
Yurei Ichizoku | Wraith Clan

Founder:
Zatanna

History of the Clan:
Within the world humans felt compelled to believe in something greater than themselves, whether it be a higher power, mother nature, or their leaders. Several belief systems over the years came and went, with only a few remaining into the present day, where even fewer are actually known. One of these, practices in secret, by two schools of thought are clashing through the world, and fight for the battle to dominate the other. They are the Temple of Sun, and Shrine of Moon. Once from the same school that worshipped the sun, light and life, a fracture centuries ago divided the religion into two splinters.




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The original religion was thought to have been conceived 787 centuries ago, however this number is disputed since many historical documents were burnt in the Great Divide that was the spark for the rebellion both metaphorically and literally.
Among the tribes that dwell upon Mount Targon, the sun is sacred, and none venerate it more than the Solari. Children are raised from birth to honor it, and even to shed blood for it, until its Aspect returns, heralding a grave threat they all must face. Leona was one such child. She took to the Solari faith as naturally as breathing, finding solace and warmth within its rigid structure. This manifested through her rapid achievement of excellence, her peers envious of her capability, willpower, and devotion. None doubted she would one day become one of the Ra’Horak, the holy warriors of the Solari.
Though Leona flourished, she could not help but see her masters struggle with their most exasperating student, an orphan named Diana. Her curiosity was welcomed at first, but soon the teachers began to perceive Diana’s questions as challenging the Solari ways. Leona watched Diana suffer punishment and isolation—but where others saw insolence, she saw a lost soul devoted to a search for meaning.
Leona found her purpose in the Solari teachings, and resolved to share it with Diana as even the most dutiful teachers forsook her. The two would debate late into the night, with Leona hoping to persuade Diana that everything she could ever want was there in the faith, waiting for her to accept it. Though she failed to win Diana over, Leona did find a friend.
A young priestess, displeased with the constant worship of the sun, and punishment of any lunar or moon worship took it upon herself to prove that the moon was as important in life as the sun. The head priest would hear none of this heresy and cast the young priestess out, expelling her from the temple, from the town and into the wilderness to fend for herself. This was both the start of the rebellion, and also what would seal the fate for the high priest to begin the largest exodus from the Sun Temple ever.
One night, Diana confided a secret to Leona. She spoke of discovering a hidden alcove in the mountain, an ancient place where the walls were etched with depictions of strange symbols and forgotten societies. When Diana mentioned climbing the summit of Mount Targon to learn more, Leona urged her to stop. Seeking to protect her from the ire of the other Solari, Leona made Diana promise to abandon this search. Reluctantly, Diana agreed.
Time passed, and the two never spoke of Diana’s discovery again. Leona believed her friend had finally come to her senses.
Her belief was shattered late one night, when she glimpsed Diana slipping out of the temple. While her first instinct was to tell the elders, Leona thought instead of protecting her friend, wrestling her back from the edge. Resolved, Leona set off after Diana…To the summit of Mount Targon.


Diana did not belong on Mount Targon. A group of Solari hunters discovered her swaddled between her frost-claimed parents—strangers to this land, who had clearly travelled a long way. The hunters brought her to their temple, dedicated her, and raised her as a member of the Tribes of the Last Sun, known to many as the Rakkor.
Like all of the Solari faith, she underwent rigorous physical and religious training. However, unlike others, Diana was determined to understand why the Solari act the way they do, and the reasoning behind their beliefs. She spent her evenings digging through the libraries, devouring texts with only pale moonlight to read by. Paradoxically, this pursuit provided more questions than answers, and her teachers’ aphoristic replies did little to sate her inquisitive mind.
When Diana began to notice tomes had whole chapters torn from them, and all references to the moon seemed missing, the teachers assigned harsh punishments, intending to exhaust her into devotion. Likewise, her fellow acolytes distanced themselves from her and her questioning.
There was one shining beacon in these years of confused, frustrated isolation: . The most devout of Diana’s peers, they often found themselves in impassioned debate. Though one never swayed the other in their long and frequent conversations, they developed a close friendship.
Then, one glorious night, Diana discovered a hidden alcove deep within the mountain. Moonlight spilled against its walls, revealing imagery of the sun, of soldiers armoured in gold alongside silver-clad warriors, and matching imagery of the moon, atop Targon’s greatest peak. Delighted, Diana raced to share this clear message with Leona—the sun and moon were not enemies after all!


That night, the young priestess, Diana, prayed to the Moon to show her any sign that she was right. Diana prayed to the Moon that she could have the strength to show the Sun worshippers that the Moon was just as powerful and just as the Sun. Little did she know that the priestess sister had followed her, out of care and out of love to make sure that her sister would be alright. The sister, Leona, was a devout worshipper of the Sun and wouldn't hear any of Diana's speak about the Moon.

"The Moon will never help you, you can't pray to the Moon. It will only cast you in darkness and leave you cold! The Sun provides warmth and light and life. Why can't you see that?"

As if the words had been heard, the clouds parted as Diana was drowned in the light of the moon, her brown hair turning white, crescent marking under her eyes being stained onto her cheeks. Leona reeled back in surprise as her sister transformed into the very Aspect of the Moon. Leona, horrified, ran back from Diana as she was left there looking directly to the Moon as it spoke to her.
According to Diana, the very first words spoken by the moon were as follows:
Ask not the sun why she sets
Why she shrouds her light away
Or why she hides her glowing gaze
When night turns crimson gold to grey
For silent falls the guilty sun
As day to dark does turn
One simple truth she dare not speak
Her light can only blind and burn

No mercy for the guilty
Bring down their lying sun
Blood so silver black by night
Upon their faces pale white

Cruel moon, bring the end
The dawn will never rise again​

Leona hurried to the temple as fast as she could to tell the high priest of what was happening, to try and find some guidance or some kind of advice to help her sister. The high priest, upon hearing the news only looked in a mixture of fear and disgust upon hearing the news and simply said, "We will deal with this". Horrified to find out what had happened, Leona followed the priest, and cried out to see when he picked up the legendary Sun artefact, Daybreaker, the sword said to be forged with the fires from the sun and hold the power of light itself. As if in a sixth sense, Leona turned her head to the entrance to the temple to find Diana standing in the doorway, Lunar Scythe in hand. What ensued was a purging from Diana, destroying the Temple of the Sun, burning as much as she could, crying out for their Sun God to prevent the fire. The battle only ended, when Leona picked up the Sword of Daybreaker, to challenge Diana. Neither willing to kill their own sister, they fought till exhaustion till Diana was forced to flee. Since that day, Diana inspired a rebellion within the Religion of the Sun God, creating the Devout Lunari.

From that day on, Diana and Leona would fight, each time equally matching each other in battle, destroying countless lives, ruining the land and leaving devastation in their wake. After one such battle, both of them breathing heavily Leona looked around, a town familiar to her now was a crater, nothing more than broken bricks, splintered wood and ash where there used to be living beings. As she looked around the landmarks, the mountains in the distance, the lake to the south, she recognized the area they were fighting, her ancestral home, where they grew up. After so much fighting, countless years and battles they had finally destroyed the one place they had met so many years ago and became friends, and turned enemies. It was at this point, Leona knew what she had to do. Putting all her spirit and energy into a final attack, she shattered the physical bodies of both herself and Diana, splitting their souls from the mortal plane. This would have surely ended the war between them, the countless fights, but it was not so, for their chakra forced them to live on, being reincarnated into the next generation, destined to fulfil their endless battle, Day and Night fighting eternally.


Special Abilities:

The Wraiths are beings that come from the lineage of the Solari and the Lunari, warriors that are represented and worship the Sun and Moon respectively. The Solari, donned in gold, crimson and auburn bright colours believe that the Sun is the giver of life, that allows life to grow and become Strong. The Lunari, who wear silver, white and obsidian darker colours, believe the Sun to be a false idol, giving only to take away, burning and hiding when needed. They believe that two warriors are destined to do battle forever, Leona of the Solari, and Diana of the Lunari. Generation after generation these two warriors are reincarnated and take form to fight each other once again and again till either one of them or both of them are killed, and repeating the cycle. This is represented by the clan having a special seed of chakra that is handed down between generations, that makes its way into the next one way or another. This Seed acts as a beacon for the souls of Lunari or Solari devotees to be guided and aligned with the chosen warrior. These spirits can only be seen and interacted with by either the chosen holder of the seed, that is, only the holder of the Seed can see the spirits of the Solari and Lunari or those with spiritual sensing. These spirits are eternally bound by these seeds, following and guiding the users. As holders of the Seed, the spirits of their ancestors can merge with the user, transforming them into the avatars of the Solari and Lunari warriors, causing them to undergo a transformation both physically and spiritually. Thanks to this avatar-like state, those who belong to this clan are tethered to both a spiritual realm known as the Wraith World and the living world, belonging fully in neither. Eventually the devotees of the two factions learned to interact with the Wraith World much like the two creators and now they’re capable of passing their own will to the next generations creating an endless warscape that transcends life and death.

Passive Traits & Abilities:
It's been known that the chakra of a previous generation can be held or placed within a future generation, as seen with Minato and Kushina being held within Naruto to prevent him from fully transforming into the Kyuubi. However, this was limited to only a small amount because of the vessel and amount of chakra placed. The Seeds of Tenshi however, act as beacons for the Spirits of the Solari and Lunari, allowing the previous generational warriors to infuse their chakra into the seed. This Seed then transmutes the user's chakra into Tenshi chakra, a unique form of energy that is used by Leona and Diana and those of the Tenshi clan. This energy is transmuted at 5% of the user's Max Chakra capacity per turn into a separate pool. As this separate chakra is held within the seed itself, the max capacity of the Seed is 50% of the users Max chakra, which also allows the user to still hold their own Max chakra. For example, if a Jounin has 1600 chakra, then the seed can hold 800 Tenshi chakra while the user still holds 1600 regular chakra. The Tenshi Chakra itself can only be used specifically for clan techniques. Tenshi chakra itself is seen as neutral to all forms of chakra, neither being a weakness or a strength to the opposing chakra, but clashing on which one has greater chakra to overcome the other.

An ability granted to the Wraiths is a heightened sense of Spiritual Sensory, being able to detect spiritual entities. This comes from the Seed itself being partially spiritual, a beacon for previous Avatar spirits. Being attuned to this Seed allows the user's natural spiritual abilities to be heightened and allow a greater detection of spiritual entities. When starting out, the user is only able to detect up to B rank spiritual beings, creations and techniques. As the user ranks up, they are then able to increase their spiritual prowess, being able to detect S ranks at Knight and any spiritual beings, creations and techniques at the rank of Avatar.

Due to being present in both the living and the Wraith World simultaneously, Wraiths have the unique ability to shift between them at the cost of a move per turn, meaning it can’t be used to avoid attacks freely. Once shifted into the Wraith World, the user is nearly undetectable by the regular senses except for sight in a limited fashion and any none Spiritual based sensory. When transformed, there is a visible white or black thin trail of light that follows the user, indicating movement location though this trail is thin enough to be masked by a light mist or nightfall. This ability is considered passive to the clan and does not require a CCJ, instead being something that can be done in respect to the dodging mechanic rules. In regards to the dodging mechanic, it can be combined with this ability, allowing the user to avoid attacks in the real world by entering the Wraith World, while consuming their dodge for that turn. After dodging a singular instance, the user must return from the Wraith World. The flow of time is different in the Wraith World and while that does not have any battle use, it does grant the clan members accelerated NW travel. While partially in the Wraith World, they all gain a 25% reduced travel time, however they are not afforded any bonuses outside of this, being visible as a sort of dark/light mist form depending on their allegiance inside the clan. However, remaining in the Wraith World for extended periods fully is dangerous, so when traveling like this, the user is not fully there and remains present in the real world in this smoke like form.

Kekkei Genkai (or equivalent):
The Seed of Tenshi provides two benefits, the first being able to combine the user's chakra with their seed, at the cost of Tenshi chakra to transform into an Avatar of their previous life. This transformation begins instantaneously, however the body itself cannot acclimate instantly to the transformation and takes place over 2 turns as it stabilizes. Once stabilized, as long as the user has Tenshi chakra to fuel the technique, they can stay within this transformation. The Avatar of Solari and Lunari give the user increased strength, power, speed and reactionary capabilities, the transformation physically altering their bodies to be stronger, faster and more powerful, without changing their appearance. While in this transformation the user is also more resistant to spiritual techniques, reasoned by the fact they now have a spiritual guide inhabiting their bodies to effectively combat the foreign spiritual energies that may invade their body. Generally there are two states in which the user exists at any time, their dormant state which is the default, in which they have full control of their faculties and the spiritis taking a backseat and their avatar state in which the spirit is exerting control over their body in a more active capacity providing a power boost but at a cost.

Aside from the above ability, the Seed of Tenshi allows the user's to utilize the transmuted chakra in the form of pure Tenshi energy. This energy appears as either a light or dark shade of white and black energy. This energy does not exist solely as a liquid or solid state, being a purely energized state that has mass and form allowing the user to make solid shapes and forms from it. Due to the nature of this ability it is absolutely devastating to spiritual entities, gaining the equivalent of an elemental superiority over techniques that are spiritual such as phantom dragons or Nara techniques along with being unable to place spiritual tethers on. Unique about this energy is that it does not cause physical damage and instead deals is spiritual damage to targets with a soul, shown in various Tenshi fueled techniques.

The Solari and Lunari both possess exclusive abilities the opposing faction does not have access to, allowing for heightened Wraith World access and abilities at the risk of losing the battle or worst. Should a Solari be defeated in battle but possess Tenshi chakra still, he is capable of expending high amounts of his own chakra to allow his Avatar to possess his being and fight for him until the Tenshi chakra pool is depleted. Inversely, Lunari have the ability to summon lesser Wraiths from the Wraith World to the living world to fight for him. These spirits have limited abilities they are capable of using but are capable of possessing corpses until enough Spiritual Damage is taken. Both of these abilities incur tremendous costs to be outlined in the jutsu, with sufficient training and skill both abilities can be accessed but accessing the opposing factions trump card ability will incur even heavier penalties than usual and is only available to Avatar rank or higher members. In their base form, the user's ability to command spirits is diminished and familiars they create have smaller health pools and no resistances. When in an Avatar form, these Wraith spirits are much more powerful and durable.

Location:
Mount Targon

Purpose:
Leona and Diana are locked in an epic struggle, destined to fight each other till one or the other is completely destroyed. Until then they will unconsciously seek each other out to fight.

Special Info:
Having the seed inside oneself affects their physical appearances albeit in small ways. This can be things such as fair skin or hair pigmentation, a cheerful personality for a happy go lucky personality. Those with a harsher upbringing may have sunken eyes, darker hair or a quiet or darker personality. Those that trend towards different forces may have different tendencies.

Rankings within the clan shown from lowest to top:
1. Initiate (Those accepted)
2. Knight (those with an approved bio and have begun training)
3. Aspirant (Those that have completed training)
4. Avatar (Those that have been recognized by the Head)
5. Deity (Head)


Requirements:
At the discretion of the Clan owner, or Clan head, applicants will be processed.


____________________

C u s t o m C l a n C e r t i f i c a t e
I, Lord of Kaos, RolePlay Admin of AnimeBase's RolePlay, on this day, 30th of May of 2021, by the power vested in me by Versuvio, Rei, Nexus, Caliburn, Scorps, myself and all the RP gods before us, after reading the above updated submission and validating all the needed requirements, give you, Zatanna, our loyal member, property and patent of the updated custom clan:

Wraiths

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Wraith
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Copyright ©20121, Zatanna, AnimeBase.me
( Tenshi: Beru o Koete) - Tenshi: Beyond the Veil
Type:
Offensive/Defensive/Supplementary
Rank: B - S
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80
Description: Beyond the veil is an ability granted thanks to the spirit the user has contained within the seed in their body. beyond the veil refers to a special, glowing, malleable energy reminiscent of Chakra Creation Tools that the user can manipulate from their body. Uniquely this energy can only be accessed by expending tenshi energy in place of the users normal chakra pool, because of this energy usage the technique behaves following the unique interaction mentioned in the clan submission. Due to the nature of this ability, it is neutral to other forms of chakra with the exception of spiritual techniques and entities, gaining the equivalent of an elemental superiority ( +1 rank increase/+20 damage) over techniques that are spiritual such as Yin techniques or Nara techniques along with being unable to place spiritual tethers on. Depending on the users allegiance within the clan, this technique will change in it's aesthetic nature with disciples of the solari producing a myriad of colours and hues, generally angled towards bright and vibrant colours like reds, oranges and golden hues. Opposite to them those in the lunari will produce more subdued colours such as blues, purples and silver hues.
Note: Aspirant rank and below members have a more simplistic use of the energy, being restricted to A rank and below and only being able to use colorations of white and black, for Solari and Lunari respectively.
Note: Tenshi energy exists in a highly energized state, most comparable to lightning release and as such it travels at the speed of said element, when infused into other techniques through the Avatar state it augments their speed to match this.
Note: S ranked usages incur a two turn cooldown after usage, while A rank has a one turn cooldown. S ranks can only be used 5 times.
Note: As outlined in the clan submission, the damage inflicted by Tenshi energy is purely spiritual in nature.

( Tenshi: Seishin-tekina tōitsu) - Tenshi: Spiritual Unity
Type: Mode
Rank: S - Forbidden
Range: Short
Chakra: 60 (-10/30 per turn)
Damage: N/A
Description: Spiritual Unity is an ability granted to the wraith clan, by combining their own chakra with Tenshi energy contained within the seed they can manifest their spiritual companion in a much more substantial way. Due to the nature of bringing a spirit to bear in such a way, the transformation takes time to stabilize regardless of ones experience in the clan. During this stabilization period, the benefits of the mode are lessened. Depending on ones allegiance in the clan, the mode will take on a different appearance visually, with those of the Solari taking on a brighter appearance and those of the Lunari taking on a darker one generally, small alterations are also acceptable similar to the cursed mark transformation, things like a glowing aura, or eyes. Alterations in height or muscle mass within reason are also acceptable, provided it doesn't exceed human parameters. This ability triggers what is considered the avatar state within the clan submission and constitutes a full body surge.
Stage 1: Turn one is the lowest level of the avatar state, this version causes the user to glow as the spirit begins to manifest, and increases all of their Clan Techniques and Taijutsu by +20. The user gains a doubled speed boost as well as tracking. Additionally they receive durability capable of reducing 5 damage from physical techniques and 10 shaving from spiritual based techniques. Stage One burns 10 Tenshi chakra per turn it is active and lasts up to 6 turns.
Stage 2: Stage 2 is a full 100% spiritual pairing and is the final level of the avatar state, this version causes the user to glow as the spirit begins to manifest, and increases all of their Clan Techniques and Taijutsu by +30. The user gains a 3 times speed boost and tracking as well as a durability capable of reducing 10 from physical damage and 15 from spiritual. The Stage 2 transformation lasts only 4 turns at which the user burns through an accelerated rate of Clan Chakra. While in this Mode, the user can manipulate spiritual chakra in both the Physical World as well as in the Spiritual World that the user is able to move between. As such the user can create Clan techniques within the spiritual world, and similar to themselves moving in and out between Worlds, can also phase the Clan Techniques. This still follows spawning rules, in that the user cannot create any clan techniques within 5m of an opponent unless the user is also within 5m.
Note: Due to the presence of the spirit being manifested the user rejects any foreign chakra that enters their system during this transformation equal to the chakra cost each turn, this effect is even more potent in the case of external spiritual energy, rejecting an additional ten as though it had rank advantage.
Note: While active in Stage 2, the user can only use 2 other moves per turn, in order to keep the move active.
Note: After the first usage of Stage 2 ends, the user will be exhausted being unable to perform jutsu above A rank for two turns while taking 10 spiritual damage per turn for the same time that cannot be mitigated. After the second usage ends these drawbacks will be considerably worse, preventing the user from performing jutsu above A rank for four turns and they will take 10 damage a turn for three turns, this damage is spiritual and can not be mitigated by any means.
 
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Zatanna

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Kisei
( Miryoku ) - Charms
Type: Supplementary / Offensive / Defensive
Rank: D-S
Range: Short - Long
Chakra: 10-40
Damage: 20 - 80
Description: Charms are a set of spells that adds certain properties to an object or creature. Charms are distinguished from Transfigurations in that a charm adds or changes properties of an object; it focuses on altering what the object does as opposed to what the object is. Successful casting of a charm is achieved through concentration, precise wand movements, and the proper pronunciation of an incantation. When in use for nearly all spells, mahou used takes the form of a beam of energy that (if it successfully hits the target) begins to "bewitch" upon contact. Divided and taught at different Years, the basic of Charms start at simply levitation while the higher ranks create a very powerful shield. Unless specifically noted, all charms can extend up to long range.

D Rank

Levitation Charm: - Defensive
The Levitation Charm ( Wingardium Leviosa ) allows the user to target an object and lift it using mahou and chakra to do so. This allows even First years to lift items heavier then they normally would be able to. This allows the user to levitate and lift items in front of him should the need arise, proving him with either cover or a way to defend. Despite its strengths, however, the Levitation Charm has one notable flaw: it does not work on human beings. This can target items up to mid range away. It can't destroy or harm objects though it can be used to transform objects into projectiles. The object will leviate while focus is maintained preventing the use of simultaneous techniques.


C Rank

Disarming Charm: - Supplementary
The Disarming Charm ( Expelliarmus ) is a charm which forces the target to release whatever they were holding at the time. This happens by the wave hitting the target and triggers a "knee jerk" reaction on contact that causes a muscle spasm that releases the weapon. The Disarming Charm causes whatever an opponent is holding at the time to fly high out of their reach, landing 5 meters away. The Disarming Charm always appears as a jet of red light; indeed, this is one of the things that makes it recognisable before the effects of the charm are seen. This can be used up to mid range away from the user.


B Rank

Summoning Charm: - Supplementary
The Summoning Charm (Accio) was a charm that caused an object at a distance from the caster to fly into their arms. This spell needs thought behind it, the object must be clear in the caster's mind, before trying to summon. The charm works by the user targeting an object as he speaks and using his mahou to mark it and act as a beacon, the item honing in on the user's location. This spell needs thought behind it, the object must be clear in the caster’s mind, before trying to summon. Should an item be within long range, it will take 1 turn to arrive. Should it not be on the battlefield, it will take 2. Cannot be used on items fueled with foreign chakra. Cannot be used as a substitute to the various summoning techniques.


Banishing Charm: - Supplementary
The Banishing Charm (Depulso) is the counter-charm to the Summoning Charm. As Accio summons objects to the caster, Depulso sends objects away, backwards to mid range away. Unlike the Summoning Charm, which can summon specific objects from anywhere, the Banishing Charm banishes whatever the wand is aimed at. This works by creating a semi circle around the user, filling his short range radius as he wills it forward in the direction his wand is aimed, pushing outwards as it repels anything unranked or up to B rank, pushing it back with equal momentum as it possesses.


A Rank

Stunning Charm: - Offensive
The Stunning Spell ( Stupefy ), also known as a Stunner or Stupefying Charm is a charm that renders a victim physically unable to move and halts moving objects. Appearing as a jet of scarlet light, the spell collides into an opponent and slams into them with great force and, without causing damage, is capable leaving the opponent unable to move. The effects are short lasting, however, never lasting more than a single turn, and can be countered by either preventing the charm from hitting the target or, once the effect triggers, overpowering it with raw physical power. The target can still mold chakra, however; its just that his muscles become unable to move.


Human Presence Revealing Spell: - Supplementary
The Human-presence-revealing Spell ( Homenum Revelio ) is a charm which reveals human presences in the surrounding environment. The spell creates a quick, near instant burst of energy that doesn’t cause injury or any negative effects, being released as a “wave” of mahou that spreads the field near instantly, allowing the user to be given a mental map of every enemy (clones included but not summons or otherwise non ninjas/samurais) on the field in that instant. That awareness pertains to the "geographical position" of the enemies towards the user and it lasts 3 turns, allowing the user to keep track of enemies even if they move up to 3x their normal speed. If, after the charm is used, more enemies appear in the field, they will not be detected by the technique.


S Rank

Severing Charm: - Offensive/Defensive
The Severing Charm ( Diffindo ) is a charm used to precisely and accurately cut something. It is taught in second year charms classes, and if used inappropriately can cause death or injury. Appearing as a thin blue jet, the Severing Charm is able to cut through S rank jutsu and below, splitting the jutsu easily. It is capable of removing limbs and even causing death if used in an irresponsible way. This cannot be used in consecutive turns and only up to mid range. After using, the user cannot use S rank or baove charms for two turns and no other S rank charm on that same turn.


Bombardment: - Offensive/Defensive
Bombardment charm ( Bombarda ) is a charm used to provoke explosions; one use for this explosion is to blast open sealed doors or to blow bars off of windows. When the dark jet of energy make contact with an item, it causes a short range explosion, ripping the item to shreds if of S rank or lower. This allows the user to quickly release a burst of energy to destroy large attacks or to cause great damage to an opponent by creating an explosion on contact. This can only be used in mid or Long range and 3 times max. After usage, the user cannot use any S rank Charms the next turn and must wait two turns before reusing this.


Note: Nearly all Charms take the form of projectiles of mahou, and can be defended against like any other jutsu. For those that do not need to physically travel, their methods of defense varies based on the spell used. If the item targeted is within short range, the user is able to control said object nonverbally and without a wand as well. This can only be done by Year 6 and up Kisei.
Note: S rank applications are usable only by Year 5 Kisei and higher, A rank by Year 4, etc. .
Note: Specifical restrictions for each spell are listed in each’s description.
Note: Only usable by members of the Kisei clan.

( Transfiguration ) - Transfiguration
Type: Supplementary / Offensive / Defensive
Rank: D-S
Range: Short - Long
Chakra: 10 - 40
Damage: 20 - 80
Description: Transfiguration is a field of mahou that deals with changing the form and appearance of an object, animal, or person. Different to other forms of mahou in radical ways, many wizards have difficulty grasping the fundamentals of Transfiguration due to its strict nature, every aspect of the spell must be done correctly for a Transfiguration to be completed. Often requiring firm and decisive wand movements, Transfiguration mahou is (along with charms) almost the signature mahou of the Kisei, as wizards are commonly thought of as making things appear or disappear. The mahou takes the form of a beam of magical energy that ( if it successfully hits the target ) transfigures upon contact. Transfiguration is divided into four main branches/applications:
Transformation - Supplementary ( D - S )

Thought of as the most basic of the four types of Transfiguration, transformation spells focus on deforming the physical features of an object. All Transformation spells are triggered with the spell ( Permuto ). Transformations are divided within 2 types, easily seen based on their applications and targets. The first Basic Transformations, reminiscent of the Transformation and Combination jutsus, are transformations that change the physical properties of a targeted item. This allows the user to change the properties of an item to give it new traits or properties. The user is able to transfigure a solid into a liquid or another solid, a liquid into a solid or into a gas/another liquid, or a gas into a liquid or another gas, all of proportionate size and directed at speeds based on the natural speed of the item manipulated. These items can only be basic items in the sense of they cannot turn something into the properties of an element the user does not have, nor can they change the properties of something created by another Kisei unless with equal or higher power/chakra. Of course, the amount of chakra used must exceed the amount of chakra present in the object being transformed for any change unless the object has no chakra present in it at all ( like a simple chair, stone, pool of water, etc ) in which case it is transformable with a simple D rank application of the spell for small things A for larger things. With an S rank application, the user is able to transfigure his own person and take on temporary enhancements such as using mahou to transfigure his upper body into that of a shark, or his legs into that of a bear, etc, and can only lasts up to 2 turns each usage and can only be used 3 times. The second, Switching greatly resembles general transformation, but with with two main differences: firstly, the features of the two targets are switched simultaneously; secondly, the change in one of the pair is dependent on a change in the other. For example, if the armor on a statue is targeted with the user's clothes, then the two items will be "switched", akin to the outcome of Substitution jutsu. The restriction applied specifically to this type the items must be of comparative size and within mid range of one another. Transformations of any kind can only be used once every 2 turns and cannot target sentient (living) beings besides the user and their own summons. Through Switching, nothing harmful can be switched onto the opponent's body/person. Transfiguration of the terrain spreads out gradually from where the beam strikes, with only A-Rank and above uses being capable of converting the battlefield up to long-range. Transfigurations up to B-Rank can be done without the beam, using only wand movements and incantations. They can can convert a mid-range area at most but cannot be used on anything within short-range of the opponent (e.g. the mid-range area cannot extend to anything within 5 meters of the target). The beam travels slightly faster than a standard wind technique while the beamless usage manifests itself on the target, similar to Switching.
Vanishment: - Defensive ( A )

A purely "A" ranked spell, requiring the use of only a single incantation to vanish almost any object ( Evanesco ). Vanishment is the art of using Mahou to cause objects to go into a state of non being; essentially, making it so that the object does not exist anymore. While called vanishing spells, it should be noted that the title is a bit misleading; while items it makes contact with are “erased”, they do not vanish entirely from existence. When the vanishing spell makes contact, the chakra within it causes it to cause the targeted item to collapse inwards on itself, appearing to fold into space rapidly as it is destroyed. However, this branch of conjuration is unable to be used on objects infused with chakra above A rank. This also isn't capable of being used on the opponent nor any animal or living being. Upon the beam making contact, the item vanishes in a thin mist proportionate to the item vanished, a thinly veiled yet visible mist left behind that doesn’t hinder vision. Usable once every 3 turns. Target is left vanished for 3 turns.
Conjuration - Offensive/Defensive/Supplementary ( D - S )

The most difficult branch of Transfiguration, conjuration deals with the usage of Mahou to create objects from nothing. Conjurations are done with the use of the incantation (Obtestor). With a usage from D-S, the user is able to conjure anything he desires within reason from chairs to swords. However, being the most useful facet of Transfiguration, also leads conjuration to be the most restricted. Nothing within the realms of custom elements, for example, can be summoned. The user could not conjure a "sword that cuts through anything" or an unbreakable shield for example. The Conjured objects are imbued with a measure of mahou, ranging from D-S rank and guided by the user's wand at speeds up to twice as fast as the user's speed. Conjured objects last a maximum of 4 turns before automatically fading away, draining 10 chakra per turn. Additionally, the user is unable to conjure people or sentient/living beings, or anything within short range of the opponent. Additionally, when several items are conjured, the rank of said conjuration is split evenly. S ranked Conjurations can only last 3 turns and be used 3 times in all.
Untransfiguration - Supplementary ( B )

The final branch of Transfiguration magic, and perhaps the second simplest (behind transformation). Untransfiguration deals simply with undoing the effects of a previous Transfiguration, turning something back to its original state, and undoing a conjuration. The amount of magic used in the Untransfiguration is at constant rank of 'B'. Mostly used when students perform a Transfiguration incorrectly, or when the user wishes to return something to its original shape. The incantation used is ( Reparifarge).
Note: S rank applications are usable only by Year 5 Kisei and higher.
Note: After S rank variants have been used, the user cannot use any version S rank and above the next turn.
Note: Only usable by members of the Kisei clan.

( Kuro Mahou ) - Dark Arts
Type: Supplementary / Offensive
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: 40 - 80
Description: The Dark Arts, also known as Dark Magic, refers to any type of magic that is mainly used to cause harm, control, or even death to the victim. The Dark Arts are not necessarily "evil", just because it's labelled "dark". While the Dark Arts have a bad reputation, overall, dark magic is not, by definition, "evil" magic. A Dark spell is primarily defined as any spell that consistently affects the object in a negative manner, usually associated with varying levels of discomfort.

Dark spells can be classified into three groups: jinxes, hexes, & curses. These groups form a hierarchy, with jinxes at the base, hexes in-between, and curses at the top. The further one ascends up this hierarchy, the more wicked, the stronger, the longer-lasting and the less reversible the Dark spell's effects appear to be.

B rank
Ebublio Jinx: - Supplementary
The Ebublio Jinx ( Ebublio ) is a jinx that entraps the target in a very large bubble that absorbs physical force, allowing it to survive attacks of equal rank and lower. Appearing as a brilliant purple jet of light accompanied by purple flame and smoke, when the spell lands a bubble rapidly expands from the point of contact to envelop the target. While it is able to absorb physical force, it is vulnerable to energy based attacks. If the item targeted is within short range, the user is able to create the bubble around said object nonverbally and without a wand.


Leg-Locker Jinx: - Supplementary
The Leg-Locker Jinx ( Locomotor Mortis ) is a hex that is used to bind the legs of the victim together. Similar to the Impediment Jinx, the Leg Lock Jinx renders the target's leg muscles to “freeze” up, preventing movement. In certain scenarios where the opponent is moving, by binding their legs, this jinx can cause them to fall over with great force from their momentum. The effects are short lasting, however, never lasting more than a single turn, and can be countered by overpowering it with raw physical power. The target can still mold chakra, however; it’s just that his muscles become unable to move


A rank

Flagrante Hex: - Supplementary/Offensive
The Flagrante Hex ( Flagrante ) is a Hex that causes objects to emit searing heat when touched. An object bewitched in this way will burn not only flesh, but material as well, causing second degree burns on contact and melting through bones within minutes. Protecting against this curse is difficult, as there are no outward signs of its use though once it's effects only apply to things it touches. This can be applied through direct contact with an object, hexing it and then removing contact with the object with it's effects being triggered or through release of a orange jet of energy. Year 6 and up Kisei are able to add the effects of Flagrante to other spells or jutsu remotely at the cost of a jutsu per turn and can only be done three times per fight. It can only be applied to techniques which physically travel (so not genjutsu) and only to techniques which can travel at speeds that can be reacted to (cannot be applied to hindering sound or anything instant). Can only be used overall 5 times, each with a turn break in between.


Reductor Hex: - Defensive/Offensive
The Reductor Hex ( Reducto ) is a hex that can be used to blast solid objects into pieces.This spell differs from Bombardment as Bombardment creates an explosion through force; Reductor insteads heats the object until expands through heat, reducing it's form into ashes, rapidly heating through and melting it as the heat causes the spontaneous combustion. This can only be used four times with a one turn break in between each use. This cannot be applied to the opponent's clothing or anything on their person.


S rank

Sectumsempra Curse: - Defensive/Offensive
Sectumsempra ( Sectumsempra ) is a curse whose effect is the equivalent of an "invisible" sword; it is used to slash the victim from a distance, causing rather deep wounds. The slash follows the user's wand movements to release a jet of black energy. The jet of energy travels from the wand, towards the intended target, and cuts into them to deal a deep wound upon contact. Due to the depths of the cut, the victim’s run the risk of dying from blood loss if medic treatment is not applied in time, if the wounds are not instantly fatal. Though the aforementioned medjutsu may heal the wounds and may prevent scars, any body parts that have been severed by this curse cannot be grown back ( a trait of dark magic's permanent effects ). This can only be used 4 times, each with a two turn usage limit in between uses. This also can only be used up to mid range, it's effectiveness and lethality raised through closeness. After using, the user cannot use S rank Dark Arts and higher next turn.


Crucio Curse: - Defensive/Offensive
The Cruciatus Curse ( Crucio ) is a curse and one of the most powerful and sinister spells known to wizardkind. When cast successfully, the curse inflicts intense, excruciating pain on the victim. To successfully perform this curse, merely uttering the incantation is not enough. The wizard or witch must possess a deep desire to cause the victim pain and strike the opponent with a red jet of energy. This curse seemingly targets specific parts of the opponent's brain when landed, overloading the pain receptors with intense and great unimaginable pain. This pain is so intense that the target cannot react rationally while under it's effects. In order to sustain the pain, the user cannot use any other jutsu or attacks while it's in use. Doing so will cause the curse to end, leaving the target aching but conscious. This can only be used 3 times, each with a two turn usage limit in between uses. This also can only be used up to mid range and no S rank Dark Arts and higher next turn.


Forbidden rank

Avada Kedavra: -Offensive
The Killing Curse ( Avada Kedavra ) is a curse and one of the most powerful and sinister spells known to wizardkind. When cast successfully on a living person or creature, the curse causes a quick, painless death, without any signs of violence on the outside body. This happens
by the spell having being so comprised of mahou that when it strikes the opponent, it passes through the body, the energy destroying the heart on a cellular level while blasting them backwards 10 meters. However, one may dodge the green bolt or block it with a physical barrier of equal power. An explosion of green fire may result if the spell hits something other than a living target. The Avada Kedavra curse is recognizable by the flash of green light and the rushing noise emitted from the caster's wand. When the curse hits a living, organic target, it is capable of killing them without noticeable, outwards injury. However, when this curse hits an inanimate target, it produces short range greenish explosions of small fire. Can only be used twice per opponent, preventing usage for 3 turns after usage and no S rank and higher Dark Arts for two turns.

Note: Nearly all Dark Arts take the form of projectiles of mahou, and can be defended against like any other jutsu. For those that do not need to physically travel, their methods of defense varies based on the spell used.
Note: S rank applications are usable only by Year 5 Kisei and higher, A rank by Year 4, etc.
Note: Dark Wizards can use Hexes and Curses while Light Wizards can only use Jinxes.
Note: Specific restrictions for each spell are listed in each’s description.
Note: Only usable by members of the Kisei Clan.


( Bōei Mukatte Kuro Mahou ) - Defense Against the Dark Arts

Type: Supplementary / Defensive
Rank: B-S
Range: Short - Long
Chakra: 20-40
Damage: N/A
Description: Defense Against the Dark Arts, or DADA as it's known for short, is a broad field of magic used to combat primarily the Dark Arts and other "evil" and dark natured attacks. These can be seen as advanced, specialized branches of Charms and Transfigurations as they generally use the basis behind these attacks to create the needed defenses or attacks.

B Rank

Impediment Jinx: - Supplementary
The Impediment Jinx ( Impedimenta ) is a jinx that renders a victim physically unable to move and halts moving objects. Appearing as a jet of scarlet light, the spell collides into an opponent and slams into them with great force and, without causing damage, is capable leaving the opponent unable to move. The effects are short lasting, however, never lasting more than a single turn, and can be countered by either preventing the charm from hitting the target or, once the effect triggers, overpowering it with raw physical power. The target can still mold chakra, however; its just that his muscles become unable to move.


Langslock: - Supplementary
Langlock is the incantation to a spell that causes one's tongue to affix to the roof of their mouth by using mahou itself to bind the tongue of the foe to the roof of their mouth. Invented for the sake of preventing someone from speaking aloud or even to prevent a spell from being cast, Langslock is a very useful spell that prevents the opponent from spewing jutsu from their mouth as well as using jutsu that require the mouth to make audible, clear sounds. This allows a wizard to counter another wizard by preventing them from speaking for a certain amount of time ( 4 turns ). Useable every 3 turns, this spell can be bested by a full body surge one rank higher than this one, requiring at least A rank chakra to break it.


A

Shield Charm - Defensive

The lowest level Shield Charm spell ( Protego ) creates an invisible shield appears where the caster's wand is pointed providing a protective barrier between themselves and their attacker. The shield itself does not give off light, but rather, the attack bouncing off of it and dispersing does. By moving their arm as if parrying an attack, the user is able to create a shield in between them and the target, creating an unbreakable shield, blocking jutsu of equal chakra and lower. The higher ranked a member is, he is able to perform this with increased speed, Full Wizards creating it in such speed that it's able to deflect even throw kunais from short range. Lasting until overpowered or ended by the user, the Shield Charm requires an additional 10 chakra per turn to keep up while preventing the user from using any other spells in that same time. After ending, the user cannot use it for 2 turns.


Knockback - Supplementary/Defensive

The Knockback Jinx ( Flippendo ) feels like a blow to the chest, knocking its victim back, along with a loud bang. This alone isn't enough to cause serious or fatal damage however; the attack lands with great force, sending an opponent backwards 10 meters quickly. This can be used to target attacks of lower chakra than this one, causing them to rebound back at the foe, making it a very using spell for any wizard. Can only be used once every two turns and up to 4 times in all.


S

Patronus Charm - Supplementary/Defensive

The Patronus Charm ( Expecto Patronum ) represents that which is hidden, unknown but necessary within the personality. When confronted with inherent evil and dark chakra, such as the Dark Arts, the user is able to cast a corporeal Patronus. Every Patronus is as unique as its creator and even identical twins have been known to produce very different Patronuses, each taking the shape of a different animal of the user. To successfully cast the spell, one must muster the happiest memory they can think of and then say the incantation, Expecto Patronum; the Patronus will come from the tip of the wand and can be directed towards a target by pointing one's wand at said target. When created, the Patronus has the ability to repel dark and naturally "evil" chakra, such as Dark Arts, Keigoku, etc from nearing the Patronus's short range radius. This allows the user to stay safe as long as the Patronus itself is near them, preventing dark energy from reaching it, being the ultimate defense against dark forces. Against other jutsu, the Patronus grants an S rank defense towards them, being able to survive one S ranked attack of any power as long as the user sacrifices 40 chakra for it, allowing it to reform. Can only be used 3 times in all, each use lasting 3 turns. After ending, the user cannot use any DADA spells for 3 turns.


Maximum Shield Defensive

An advance Shield Charms ( Protego Maxima ) is a more powerful version of the previous form. This version allows the user the same level of functionality but with an added ability; now able to imbibe objects with a Shield charm, the user is able to apply this charm to other objects or his person itself, granting limited defensive abilities compared to the primary usage ( the ability to shield said object from A ranks and lower ) This allows the user to "gift" this ability to others by charming their clothes to contain the charm or even other objects, such as armors or shield. If used for it's primary usage, the user is able to create an S ranked shield in front of him. The primary usage can only be used 3 times with a 3 turn cooldown and unable to use any S rank and higher DADA spell for 2 turns once it ends. The primary usage can only last for four turns and no other spells can be used while it's active. The secondary usage will last until deactivated, can be used 3 times and can only be applied to S ranked physical entities with a 2 turn cooldown period in between usages.

Note: Nearly all DADA spells take the form of projectiles of mahou, and can be defended against like any other jutsu. For those that do not need to physically travel, their methods of defense varies based on the spell used.
Note: S rank applications are usable only by Year 5 Kisei and higher, A rank by Year 4, etc.
Note: Light Wizards can use all DADA jutsu while Dark Wizards can only use B ranks.
Note: Specific restrictions for each spell are listed in each’s description.
Note: Only usable by members of the Kisei Clan.

(Pōshon ) - Potions
Type: Supplementary
Rank: A - S
Range: Short
Chakra: N/A
Damage: N/A
Description: Potions are magical mixtures commonly brewed in cauldrons and used to create a number of effects on the drinker. Potions range in effects and nature and in difficulty as well. Potions are brewed from ingredients with magical properties. Potions can be used as medicine, lethal poison, or give the drinker any effect from strength enhancement to immunity to flames. Potions are not necessarily used by drinking, as some can be applied by physical contact or create an effect simply by being created. Potions have to be taken in the right dosages or used a limited amount of times to avoid otherwise disastrous effects. All potions are created prior to battle and carried in vials either on the Kisei's person, or can be summoned to them in battle via Summoning charm or Fuuinjutsu.

A rank

Hufflepuff's Elixir


An elixir of a golden, yellow color, this potions increases the user's ability to control mahou and it's power. By ingesting this, the user gains the ability to augment his spells by +20 by adding that level of chakra to each spell used, adding a green, fiery effect to each projectile/stream style spell, causing second degree burns to each spell. Due to the increased ability to control their mahou, the user is also able to use mahou up to mid range without the use of his wand, however all other requirements are still needed. This potion's effects last up to 3 turns. However, the heightened control of his mahou comes at a cost; after the effects wear off, the user will notice an inability in using high ranking spells ( S rank and higher ) for 3 turns. This potion can only be ingested 2 times in total and once every three turns.


Ravenclaw's Elixir


A blueish elixir that is ideal for stealth purposes, upon ingesting this spell, the user is able to use his mahou to perfectly conceal their form as well as their chakra and the chakra within other jutsu used by the user. This allows him to have a near perfect hidden form, not even able to be sensed outside of basic senses. What this means is, the user becomes chakraless to the opponent, unsensable by even the highest form of chakra Sensory. This extends to jutsu and spells used by the user, making them seemingly devoid of chakra. This effect lasts 4 turns and must wait 3 turns before reusing after it expires and can be used up to 2 times.


S rank

Gryffindor's Elixir


A potion that appears a red color, this elixir siphons chakra and strength from each spell, lowering it's rank and power. This siphoned energy is used as a way to augment the user's defensive abilities, allowing him to tank C ranks initially. For every spell used after this potion has been ingested, it will lose 1 rank in power (20 dmg). However, this one rank reduction will be able to be applied to the user's body, allowing him to tank one jutsu of a higher rank, starting with C ranks and increasing by 20 for each spell, eventually tanking up to 100 damage. However, this does not apply to jutsu that do not physically hit the target, such as Genjutsu. Should an attack land that does not meet the level of durability the user has, his defensive capabilities will not suffer any reduction, only if it is met with equal damage or higher. This potions effects last up to 4 turns. However, the siphoned mahou comes at a cost; after the effects wear off, the user will not be able to utilize S rank jutsu and higher nor any magic for 3 turns. This potion can only be ingested 2 times in total, and once every three turns.

Slytherin's Elixir

A purely empowering elixir, upon ingesting this green liquid, the user will notice his mahou being used to aid his physical form significantly; his physical strength raised highly, the user becomes capable of dealing higher degrees of damage (+20), as well as a speed increase. His speed increases to the equivalent to a user in 2nd gate, he becomes a physical tank, able to survive physical damage up to B rank as well as resist jutsu that physically binds and restricts his movement. However, for all his physical splendor, he sacrifices a lot in exchange; unable to use energy based attacks above S rank and only 3 fields of magic up to A rank, his defense to these likewise takes a harsh fall, each energy based jutsu dealing an additional 40 damage on the user's body. Lasting for 3 turns, after it ends the user's speed is halfed, and his physical strength halved for two turns. After ingesting, the user cannot use again for up to 3 turns and usable 2 times in all.

Note: Usable only by members of the Kisei Clan.
Note: Heads of Houses and up can have up to 4 potions at any time while other members can have at max 3 potions. These potions must be mentioned within the user's bio or mentioned at the start of an event/battle if they have yet to be placed within the bio.
Note: The user is unable to use more than one type of potion per turn.
Note: Members cannot use Potions from their Rival House, meaning Gryffindor and Slytherin cannot use each other's potions and same for Hufflepuff and Ravenclaw.
Note: After using a potion, the user must wait until effects wear off before using any other one.
Note: Specific drawbacks for each potion are listed within the jutsu.

(Antonidasu no arashi no sutaffu) Storm Staff of Antonidas
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description:
The Staff of Antonidas is an ornate wooden staff formerly wielded by Archmage Antonidas. He gifted it to his most promising apprentice, Lady Jaina Proudmoore. In the aftermath of Lei Shen's defeat, Jaina tasked Alliance champions to charge the Staff of Antonidas with the remains of the Thunder King's power. After its transformation, the staff was renamed to the Storm-Stave of Antonidas. The Staff is a powerful magical weapon weilded by Jaina Proudmoore which is used in place of her wand and augments her jutsu in several ways thanks to the glyphs inscribed on it.

-Glyph of Freezing:
The name like it suggests allows Jaina to use her chakra to decrease the temperature of any body of water to the point where it freezes, completely immobolizing any incoming water, and removing its weakness to earth. At the cost of a move per turn, Jaina can passive augment one of her water attacks to come out as ice, should the technique allow. (eg, wouldnt work with colliding water shockwave)
Should Jaina touch someone with the staff and use this glyph, it would completely encase them in ice. Jaina is also able to use this on herself, encasing herself in a block of ice, giving her S rank Defence, at the cost of not being able to move. Jaina can passively unfreeze the ice should she need to.
Notes:
-Can only be used 3 times per battle.
-Activation takes one Moveslot but is passive in the turn.

-Glyph of Burning:
The second glyph on the staff is one of destruction that increases the power of techniques. The glyph of burning allows Jaina to spend 10 chakra (passively per turn at the cost of a moveslot) to increase damage by 20 of certain techniques, (Earth, Fire, Lightning and Transfiguration only) by creating a core of fire that makes it extremely volatile. By doing this, the technique expires at the end of the turn if not detonated, creating a large explosion, (that covers up to mid range) doing damage proportional to the rank of the parent technique (not increased by the boost).
Notes:
-Can only be used 3 times
-No other technique of the same field in the same turn
-Glyph of the Nether:
When chakra from a foreign source that does not come from the user within short range of the staff, a mahou barrier erupts from the tip of the staff. The barrier itself is a charm that deals no damage to the user being of their own chakra, acting as a spike as it pushes all non user chakra that is of 40 Chakra points or below back to mid range.
Notes:
-Activation takes a moveslot
-It takes 40 chakra from the user, and can only be activated 3 times per battle.
 
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Zatanna

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Fistweaving

Type:
Medical Nintaijutsu

Background:
When the Pandaren were subjugated by the Mogu centuries ago, it was the Monks that brought hope to a seemingly dim future. Restricted from using weapons by their slave masters, these pandaren instead focused on harnessing their chakra and learning weaponless combat. When the opportunity for revolution struck, they were well-trained to throw off the yoke of oppression. Whatever their combat role, monks rely mainly on their hands and feet to do the talking, and on strong connection with their inner chakra to power their abilities. Abilities such as Expel Harm and Chakra Wave both heal their allies while at the same time damaging their enemies.
Masters of bare-handed combat, monks never rely solely on the need to have a weapon in their hands to defend against their enemies. Although most widely known to the outside world for their fearsome jabs and flying kicks, they refuse to limit themselves to a single method of combat. Many monks prefer instead to “soak it up” and seem to revel in the intoxicating effect of absorbing blow after blow while their companions press the attack. Other monks specialize in calling upon the restorative power of the mists to balance the good and bad energy within people, returning them to good health and fortune. Monks bring a unique martial arts style to any fight, and harness an exotic form of chakra that’s unfamiliar to those who practice other body arts. They seek spiritual balance in life and in combat, and as dangerous as Monks can be on the battlefield, they’re rarely looking to pick a fight without just cause. They view the world through a different lens, finding power through serenity and inner peace—then expressing it through artful combat techniques and powers that mend life. Perhaps most surprisingly, Monks are also adept at producing powerful brews they consume to aid them in battle.

Description on the Abilities and Inner Workings of the Style:
While normally most medical ninjutsu isnt suited to close quarters or fast paced combat, practitioners of this style have been able to have heightened reflexes and precision, being able to perform precise and accurate medical techniques in the heat of combat. After relentlesstly studying medical ninjutsu, students learn every aspect about the body from pressure points, effects of various medicines, even learning the fastest and most effective way to recover from their own injuries. Medical Ninja are usually the last to enter combat, however famous medical shinobi such as Tsunade and Sakura have shown that medical ninjutsu has more than just a healing capacity, being able to be used in an offensive way such as Chakra enhanced strength. This style focuses more on the other various aspects of Medical ninjutsu that can greatly enhance taijutsu in other ways than chakra control.
This is how Fistweaving works, by 'weaving' medical chakra while performing taijutsu to ones advantage.
Medical chakra has a variety of uses such as healing and restoring wounds (Mystic Palm Technique), Preventing an opponent from molding chakra by manipulating their tenketsu (Medical Technique: Open Tenketsu) or even by strengthening ones body to prevent damage (Medical Mode).
Fistweaving is that ability to use medical like ninjutsu in taijutsu moves, incorporated with unique martial arts. Performing ninjutsu like Mystic Palm, Anaesthesia, strong medical beam or Open Tenketsu usually require one to very carefully prepare and make precision movements usually to heal a friendly person. However, this offensive type of medical taijutsu doesnt need necessarily the patience that regular medical ninjutsu needs. Using anaesthesia to numb an opponents body part isnt designed to reduce their pain but to disable their movement. Being able to manipulate their tenketsu isnt to allow for greater chakra flow but to slow it down. The ability to incorporate medical ninjutsu into ones arsenal is a great feat, and those that master it can even use it along side their close combat as explained above. After learning and mastering medical ninjutsu, one starts to explore and incorporate it into strikes, learning just how long it takes to gather the right amount of anaesthetic chakra to effectively disable an opponents limb, as well as learning just how long contact is maintained to increase the (turns) it is unusable. While in regular medical training, ninja learn the vital points of the body, where the tenketsu is located etc. When combined with taijutsu training that allows one to learn proper strikes to disable opponents, where to strike for greatest effect etc, one can combine these two forms to deliver devastating taijutsu with additional repercussions to the opponent should a blow land.
One such mastery is the ability to generate medical chakra almost instantly instead of the regular slow gather and concentration that is required for regular medical ninja. Because those that master this style have studied this advanced medical nintaijutsu, they have an increased heightened awareness of their body, even more so than regular medical shinobi. This allows them to have a stronger more durable body that increased the rate of their cell division, through sheer willpower alone.

Example Techniques:
Blackout Kick
Type:
Offensive/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user performs a half step turn swinging their leg upwards in a roundhouse motion catching the opponent in the jaw, with the additional effect of their branch. As they connect, the user channels medical chakra through their foot to release a powerful anesthesia to numb the opponents jaw, causing them to be unble to use mouth based ninjutsu for 2 turns until it wears off.

Tiger Palm
Type:
Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:
A basic forward flurry of punches, the user will strike the target in the chest as they side step around them attacking from all angles with an additional effect from their discipline. Channeling medical chakra through their fist, as they strike the chakra is inserted into the opponent internally destroying their muscles instead of externally doing damage.


Additional effects and Restrictions:
-Users of this style must have Medical Ninjutsu mastered
-Masters that specialize in this style of fighting passively heal 5 damage per turn due to the users heightend affinity towards medical ninjutsu, and having a higher rate of recovery after studying medical ninjutsu to such a degree.

Approved with Edits made: Had to remove the passive health recovery boost. Those aren't allowed apparently. Other than that. Nice job. Major improvement from the other cycles. - Daemon

Kiyomeru no Sawaru | Detox Touch
Rank:
B-S
Type: Defensive
Chakra Cost: 50-100
Damage Points: N/A (+25-50)
Description: A purely defensive technique where in by the user will aim to block or parry an incoming close quarters technique aiming to reduce as much damage as possible. The style of the technique is to use the body to block or absorb the damage from the incoming blows while simultaneously healing any damage taken at the same time. While normal medical ninja can heal while stationary, users of the Fistweaving style that have practiced medical techniques while fighting are capable of performing Chakraless taijutsu techniques while using their medical techs. In essence this move combines mystical medical palm while using taijutsu. This isnt to be confused with damage shaving, should the damage itself reduce the users HP to 0 then this technique would have no effect. Simply, the user heals the damage as they take it, should they be capable of tracking and fast enough to intercept the targets attacks.

Notes:
-B rank costs 50 chakra healing 25, A rank costing 75 to heal 35 and S rank costing 100 to heal 50.
-A rank can be used 4 times with S rank being used 2 times.
-1 turn cool down after A rank and 2 turn cool down after S rank

Watashi no Kugutsu | Be my puppet
Type:
Supplementary/Offensive/Defensive
Rank: B
Range:
Short-Mid
Chakra: 20 (+10 if used on another tai tech)
Damage:
40
Description:

An effective technique that combines taijutsu with Medical Technique: Chakra Threads. The user will perform a series of attacks while sending chakra threads around their opponents limbs or body parts, while will in turn pull them towards the users attack. The advantage of this technique is that the threads themselves are woven into the opponents muscles body systems and their chakra network via tenketsu. This allows the user to strike an opponent without any of the opponents chakra getting in the way whether to reinforce defence or to attack as the chakra connection would be severed preventing chakra being released from the tenketsu.
Notes:
- Can only be used three times per battle. with a two turn cool down in between usages.

Black Out Kick | Kuro Kiku
Rank: A
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: 60
Description:
The user will gather medical anesthesia chakra into a foot or fist, and strike the opponent with a roundhouse punch or kick. When connecting with the opponent, the anesthesia chakra will be discharged, causing loss of feeling and connection to the limb for the opponent for 1 turn. Should the user touch an arm, they will unable to use that arm for handseals, should they touch a leg, then they will be taken to half their base speed (unable to use one leg) and should they touch their head, the user will be unable to control their face and mouth, decreasing their tracking by 1/4th.
Notes:
Can only be used 3 times with a two turn cooldown in between

Iryō ken: Toraken - Fistweaving: Tiger palm
Type:
Attack/Defense/Supplementary
Rank: B-S
Range: Short
Chakra: 20-40 (+20)
Damage: 40-80 (+1 rank)
Description:
The user practicing Fistweaving, envelops their hands in aggressive medical chakra, striking blows against the opponent. Depending on the rank of the technique user, the user is able to inflict small to major damage to the user. With the users hands covered in the aggresive medical chakra, when they strike, the chakra is discharged injected into the opponent which then proceeds to internally destroy the users muscles. Additionally, by specifically destroying the area(s) struck, so are the tenketsu within the area. This then causes the user to lose chakra due to user not only losing physical energy (used in the creation of chakra) but also the tenktesu unable to be used in the area. Not to be mistaken that the chakra is sealed, but specifically lost, unless medically healed. With B rank, the user loses 1% of their chakra, A rank loses 2.5% of their chakra, while S rank loses 5% of their chakra.
Additionally, this technique can be applied or other taijutsu the user performs, in the same time frame, which increases it by 1 Rank at the cost of 20 chakra. When used in this fashion the default drawback to the opponent on contact will be equivalent to the B rank usage of this technique(1% chakra loss).
Notes:
- Can only be used every alternate turn
- S rank can only be used 2 times, A rank can be used three times per battle.
 
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Zatanna

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Custom Weapons

Custom Weapons;

(Emerald Mogu Gauntlets) - Emerald Mogu Gauntles
Type:
Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description:
A very proficient group of blacksmiths collectively called the Mogu, had such skill with shaping and using Hugurian Ore, that generals and leaders traveled all over the world to ask for weapons to be made for them. One particular weapon that was made were a pair of gauntlets, designed for close quarters combat however came with a heavy cost. Originally created for an amazing female warrior, they were lost, and then eventually resurfaced.
The Emerald Mogu Gauntlets are a pair of larger than ordinary fists carved and shaped into dragonesque faced gauntlets, crafted from Hungurian Ore, gilded with Jade, each embedded with a jewel. Each of these jewels empower the gauntlets at the cost of additional chakra, creating a large taxing chakra based weapon.
In the left Gauntlet is a orange topaz, etched with the symbol for barrier. When chakra is charged through the gauntlets, the topaz activates, withdrawing in the same amount of chakra that is used for a technique, only up to S rank. Once collected the chakra then spreads over the users body as a 10cm layer of second skin, protecting the user and reducing damage taken from the next technique by the amount of chakra taken (ie 40 chakra taken, reducing 40 damage from the next technique that damages the user). While only lasting a few seconds, it only lasts for one turn, and can only draw in chakra from one technique at a time.
The right gauntlet has a malachite gem embedded into the head in which also taxes the user, enhancing the users gauntlets to provide a +20 to all Taijutsu. This bonus can be overcharged increasing the bonus to a +30 instead, for 4 turns, however once the bonus has ended, for 4 turns the user has -4 speed, and -20 to all taijutsu techniques. Each turn the user slowly regains mobility and power back, regaining 1 speed and lowering the debuff by -5. (Meaning after 1 turn the debuff is -3 speed and -15 damage, turn 2 would be -2 and -10 damage etc). This active buff can only be used twice per battle.
 
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Zatanna

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Technology

Technology

The Banshee's Wail | Josei Himei
Type: Supplementary
Rank: A
Range: N/A
Chakra: (-10 per turn)
Damage: N/A
Description:
The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound.
Notes:
-Must be kept active with 10 chakra per turn.
-Can filter 60 damage worth of Sound jutsu per turn
-Last up to 4 turns per activation and can only be activated twice.

Yoko | Yoko
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: N/A (20)
Damage: 80 (40 and -5 to the user)
Description:
Yoko is a large Heavy Ballistic Seige Rifle, looking very similar to a Barret .50cal sniper.
This Heavy Sniper Rifle is carried around often slung on the back of a user, or summoned from a scroll if desired. The rifle itself uses large ballistic ammo that has been specially crafted from hungurian ore for extra damage. Yoko has two firing modes, Standard Rifling or quick eject cartridge, a custom made style.
When in regular firing mode, the user can use the bipod attached for a steady shot, or those with extreme strength can hold the rifle steady enough to accurately target shots. While in regular Firing mode, ammunition is shot out from a 6 round chamber one at a time with comparable speed to lightning jutsu. This mode requires no chakra on behalf of the user, activating like a regular gun. The extended silencer on the barrel muffles sound, outside of mid range, meaning that when fired only the shot can be heard in short and mid range. In the quick eject mode, Ammunition can be launched out of the holding chamber into the users hand. These cartidges then require 20 chakra from the user to activate to fire off the bullet in the users hand. Doing so causes only 40 damage however and also deals 5 damage to the user for the explosion going off in the users hand.
Notes: Can be fired up to 6 times in total. Only one shot can be fired per turn, including the quick eject mode, counting as a jutsu per turn when used.
Note: Quick Eject shells can only reach within short range.

Schimupanku | Streampunk
Type
: Tool
Rank: N/A (rank of SNT/Summon)
Range:
N/A
Chakra: N/A (cost of SNT/Summon)
Damage:
N/A
Description:
While most of the world developed using technology, a small cut off corner of civilisation found an alternate source of power to use to evolve and create their technology. Steam power created wonders and allowed the civilisation to flourish as much as any other technological society.
The user custom fits their technology to work based off a small fuel cell within the technology itself. This cell is two small seals placed opposite each other. One producing a small flame while the other produces a stream of water. The bigger the tech, the larger the seals able to be used and the more of the fire or water that id able to be let out. Technology that requires drainage of chakra from the user allows them to constantly funnel chakra into these seals or one off uses activate like an on off switch for these seals. Once activated the seals are turned on.
User who have steam punk technology have a uniquely looking style of technology compared to regular technology, mostly with more gears, steam and brass. The advantage of steam based technology compared to regular technology is that it cannot be shorted out by electricity or EMP based devices. High powered raiton based techniques can take out steampunk creations, however they require one addition rank or +20 damage for S rank steampunk creations.
If hit by a fire attack of the same rank, this will super charge the steampunk technology creation, increasing its rank by 1 or damage by 20, for 2 turns.
The disadvantage however is that should a steampunk creation come into contact with an equal rank technique of water, this will cool down the technology, causing it to shut down and be unusable for 2 turns until it sufficiently heats up again.
Should the user wish if they have this in their biography they are capable of summoning steampunk animals from their contracts. These animals follow the same rules, and still have the same abilities (following logical laws and reasoning. Eg snakes can have a container of venom inside their body and use needle like injectors to still use venom based techniques). Summoning work on a battery based system where they can only be activated for the 4 turns they are summoned before dispersing or powering down.
Note:
-If used for Ninja Tools other than Summonings, then it will have the same amount of uses logically, having the appropriate battery life. This does not extend or shorten uses or length of activations.
-Summoning still cost chakra to summon, this tech simply alters the summon from a biological organism to a mechanical one
-Summonings still last the same time as they normally would, either 4 turns normally or indefinite if a specialty.
- User can either place this in their bio, or at the start of a match, or when a summoning technique is used for reference

Tenshi | Valkyrie
Type:
Tool
Rank: N/A
Range: N/A
Chakra: N/A (10/20/30 or -10 per turn)
Damage: N/A
Description:
A simple small backpack type tool, this has several protrusions along the shoulder blade joints that stick out. From these the user can eject chakra to create wing like creations, that allow the user to float gently and softly. Within the backpack are rechargeable solar batteries that can hold 50 chakra.
The wings themselves are able to launch the user in a direction with a cost of 10 per range, meaning 10 for short, 20 for mid and 30 for long. At the cost of 10 chakra per turn the user can keep the wings active to float.
As a the battery itself cannot be charging while in use, meaning that while active it cannot recover chakra.
Notes:
-Should the user wish, they can funnel their own chakra into the tool. Activation of the pack will cost a move, however maintaining for floating is considered passive.
-Activation of wings can only be activated every other turn, meaning once activated it takes a turn to cool down before being activated again.


Wattusansu biribiri fenchi | Wattsons Eletrical Fence
Type: Tool
Rank: A
Range: Short-Mid
Chakra: N/A
Damage: 60
Description:
Portable small collapsed disks, these are capable of extending up to be 3 meters high with several coils running along its pole from the base. When thrown and activated they extend being fueled by a chakra battery however when thrown on their own they are inert. It is only when one or more are within short range of each other do they activate to sync up. When synced they produce an eletrical raiton current that jumps between the two or more poles. This current will deal 60 damage to people inbetween the two poles, or detroy physical objects up to A rank. Multiple poles can be connected at once producing a long chain of eletrical fences extending over long range, so long as all poles are within 5m of each other.
Once per turn, with a 2 turn cool down, they user can touch a pole to send a surge of chakra through to increase the voltage by one rank dealing 80 damage total or detroying any physical object up to S rank.
Notes:
User can only carry 4 discs into battle
Fences last for 3 turns till battery runs out.
Users with a cyborg bio or tech specialty can carry 6 discs
Overcharging can only be used once a turn with a 2 turn cooldown.

Hattori Hanzo
Type: Tool
Rank: S
Range: Short (Long)
Chakra: N/A
Damage: N/A
Description:
Hattori Hanzo is the name of the armour that has been passed down for generations between ninja. This armour set has been word for centuries, each ninja upgrading and perfecting the armour until the armour itself became a weapon that was able to be used in battle. Originally crafted and created by a Samurai named Hattori Hanzo, the actual name of the armour has been lost long ago, after it was stolen and claimed by a ninja, who proceeded to pass it down. They say the spirit of the Samurai who made it still dwells within the armour, watching over who ever may wear it protecting them. (simply cosmetic, doesnt actually give the user any sensing or any abilities)
Hattori Hanzo is a dress armour with unique properties of being both offensive and defensive. While comprised of lightweight leather underneath, on top of the armour actually are slots for ninja tools that may be stacked on top of each other, forming a scale like pattern on top of the leather, but underneath the cloth design cover that is on top (fig. 1). By simply flicking the dress one can fire out a ninja tool in the chosen direction as it comes loose from the dress, travelling at the same speed as if being thrown. These ninja tools are specially made by the current wearer to be custom made chakra metal ninja tools, able to conduct chakra. The advantage of the battle dress firstly is that while all the ninja tools are stacked like scales. They provide the user a reduction of 30 damage from techniques that are physical in nature (Earth, Steel, etc) in one instance of damage. The armor can resist a total of S-Rank (80) damage in total before shattering. Each ninja tool is capable of being taken from the dress by the user and held or thrown. Several of these shuriken are custom made to be larger shuriken (fig. 2) again able to conduct the chakra of what ever element the user is currently using at the cost of an extra 20 chakra dealing 60 damage. Within the same timeframe once per turn, the user can channel elemental chakra through the dress while performing a Bukijutsu technique with the dress as the source of the weapons, increasing its damage by +20. This cannot be performed in consecutive turns
 
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Zatanna

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Med Jutsu:


Type: Offensive/Supplementary
Rank: A - S
Range: Short - long
Chakra: 30 - 40
Damage: 60 - 80 (For physical attacks)
Description: This is a mode based off the basic principles of healing techniques that allow you to regrow flesh. But rather than try to heal and regrow damaged tissue in a persons body, this takes on a more drastic measure. The user will release a surge of chakra around their body and in doing so, their chakra will form pure muscle flesh all around the user, surrounding their entire body but on a large scale, the same size of the earth golem technique. Unlike Akimichi techniques which expand the users body, this grows around the users body, and is linked to their body and their chakra system. Eyes will form that are linked to the users vision, but the rest is just muscle tissue that the user controls through their extreme chakra control. Through chakra control the user will be able to feel what happens to this body, but wont feel the pain of it. The user will be in the in neck part of this giant form of muscle, but their will be a thin layer of skin tissue layered over it, making it look near human, though savage at the same time, with no clothes, and no genitalia. Due to the sheer size and mass of muscle being controlled, the user will gain +20 to their taijutsu in this form, and due to their size their moving speed would increase. Much like leg weights, only the users moving speed would be faster, as with one step they'd cover a distance of 10m, giving them 2x their base speed. This will not stack with other boosts such as dropping leg weights. This is purely based on using chakra control the create new muscle tissue around the user, to form an avatar of muscle tissue, being at Max 30m in stature. This is the A rank version and the basic tai attacks of this beast would be A rank. The user can release jutsu from this flesh body as it's liked to their chakra system.



A unique ability of this form is that the user can harden the outer layer of the titan, by compacting the flesh muscle through chakra control, compressing it to become like stone, increasing the power and density of the Titan to S rank, though in doing this, though their power and defense increase, they will lose their x2 to speed as the hardened flesh wouldn't move as fast while running. The user can create this solid defense from the moment they form it if they so choose. The titan will stand 30m tall and take the shape of the user along with cosmetic features like hair and eyes etc.



Note: Once used, lasts for 4 turns, can be used twice and two turns between uses.
Note: Due to the chakra control it takes and the creation of flesh, once this ends the user can't use any medical jutsu for three turns afterwords.
Note: The user can escape from this at any point through the back of the neck.
Note: S rank version lasts three turns, and elemental techniques cannot be utilized through the S rank version.

(Hisei-Fu : Yu'lon no Kokyu) - Jade Wind: Breath of Yu'lon
Type:
Defensive/Supplementary
Rank: A/S
Range: Short - Long range
Chakra: 60/80 (-15 per turn to sustain A rank)
Damage: N/A (30/40 per turn based on rank)
Description:
Combining wind and medical chakra, the user will exhale a breath of green mist capable of being shaped and manipulated by hand gestures. This technique has two variations, an A rank that costs 60 chakra and an S rank that costs 80 chakra of which only the A rank can be sustained, while the S rank is used once and then it continues without the users input.
Soothing Mist (A Rank)
-After exhaling the first breath, the user will then manipulate with hand gestures while constantly exhaling more chakra every turn to refresh the technique, capable of reaching up to long range of a target. Capable of targeting 1 person, or splitting the technique to two people with 2 hands, the user accurately sends waves of healing mist to envelop the target. Targeting one person will heal them for 30 per turn, while splitting to two people will split the healing, 15 per person.
Rushing Jade Wind (S Rank)
-The S rank application of the technique, the user will exhale a greater amount of chakra, then with a few hand motions, the user will whip up a circling whirlwind with themselves as an eye of the storm making a circling breeze of healing chakra mist. The technique itself can only reach mid range, with a stronger effect being within short range of the user, healing all friendly targets for 40 per turn in short and 30 per turn in mid range. When activated, the technique lasts for 3 turns.
Notes:
-The S rank technique can only be used 3 times with a two turn cool down after it has finished
-A rank technique requires 1 turn cool down after finishing channelling.
 
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Zatanna

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Yoton: Keiken'na tetsu no te | Yang Release: Godly Iron Hands
Type:
Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra: 100 (-50 per turn)
Damage: 100/120 with elements
Description:
Given the nature of Yang, capable of being able to create flesh and vitality from the users flesh, as well as being able to increase the vitality and strength of the user, this technique could be considered the pinnacle of Medjutsu mastery combined with Yang Release. By channelling Yang chakra around their body, the user grows 4 extra arms, although much larger than the users current arms. Comparable to the Akimichi partial expansion jutsu combined with the Yang Release Ring of Hell, these arms are completely connected and part of the user. These arms however are powered completely by Yang Release, coated with Yang chakra causing the arms to have a -30 damage reduction. Should these arms block the user from a technique, the user will still take damage from their health pool. The advantage of these arms is that they allow the user to channel elements into each fist, (up to a max of 2 different elements at a time) to allow the user to perform elemental nintaijutsu with their taijutsu. As the arms themselves are connected to the user they can be used like normal arms should the user require, capable of performing handseals or other taijutsu moves the user has access to.
Each attack with these arms counts towards one of the users moves per turn. Can only attack twice per turn max.
This technique however doesnt come without drawbacks.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain. While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques.
 
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Zatanna

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current void artifacts

(Mukō: Chikara Chūnyū) – Void: Energy Infusion
Type: Void Infused Artifact
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user successfully restores at least 10% of their maximum chakra pool in a single turn they have a 75% chance to gain a single Void Infusion.

(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it..
 
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Zatanna

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Strix bio code
PHP:
[FONT=Book Antiqua][BORDER=][/BORDER][/FONT][BORDER=]
[CENTER][IMG]https://i.imgur.com/Rktagph.jpg[/IMG]

[FONT=Book Antiqua][hr][/hr][SIZE=26px][I][COLOR=PURPLE]Ten great kings took ten great thrones. Nine crowns adorned nine heads. One left to scratch upon their mounds. The crow, alive and dead.[/COLOR][/I][/SIZE][/FONT][/CENTER]
[hr][/hr]
[FONT=Book Antiqua][IMG2=LEFT]https://i.imgur.com/B4RML9F.png[/IMG2][IMG2=RIGHT]https://i.imgur.com/HrADSnp.png[/IMG2][SIZE=18px][COLOR=white]....................................................[/COLOR][B]Name:[/B] [strike]Strix Dahlia[/strike] Strix Whitemane
[COLOR=white]....................................................[/COLOR][B]Nickname:[/B] Singing Snow, Frost Witch, Witch
[COLOR=white]....................................................[/COLOR][B]Gender:[/B] Female
[COLOR=white]....................................................[/COLOR][B]Age:[/B] Unknown
[COLOR=white]....................................................[/COLOR][B]Clan:[/B] Wraith
[COLOR=white]....................................................[/COLOR][B]Alignment:[/B] Lawful Evil[/SIZE]

[hr][/hr][/FONT]
[CENTER][SIZE=22px][B]Appearance & Personality[/B][/SIZE][/CENTER]
[hr][/hr]
[JUSTIFY][FONT=Book Antiqua]Once known as a shinobi from the Village Hidden in the Frost, Strix was formerly known as Strix Dahlia, born to a small family in the northern fishing villages. While most of her family was born with lightly tinted hair, Strix had been born with jet black hair, pondering many to view it as a sign of bad luck. After leaving the village, Strix had set off to find her heritage, to find what destiny lie before her, with a thirst and lust for knowledge. Usually quiet and reserved, when agitated her true personality comes out in the form of aggression and sadistic witty remarks. After becoming a fully fledged witch, Strix forsake her humanity, throwing it away to distance herself from its greed, its lust for power and its backstabbing. She had evolved beyond these concerns, and after finding Demise, Strix had found a new purpose in life, to send humanity back to its Gods, giving them eternal afterlife.[/FONT][/JUSTIFY]

[JUSTIFY]
[CENTER][FONT=Book Antiqua][IMG]https://i.imgur.com/jDPGfFO.png[/IMG][/FONT][/CENTER][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]A trail of blood lead from the front door to where she was standing and looking down she saw a grown mans arm in her grasp. Piecing together what had happened took several weeks as she tried to think back on the memory, wandering through the forest and going from town to town, looking and begging for food, shelter and water. With no help, looking like a dirty orphan, she was shunned, and thus began her life of solitary witchood taking up residence in a nearby forest. Tales grew of the old witch that lived in the forest that would charm and ensare unsuspecting travellers, merchants and men that dared to go into her territory. Feeling like an outcast, she learnt to be self sufficient training on her own from various books and scrolls she would take. An attitude becoming of giving punishment to those that deserve it, Strix became judge, jury and executioner. Not much is known about her. What is known, however, is that she is intelligent and laconic, only speaking when she finds it necessary.[/FONT][/JUSTIFY]

[hr][/hr]
[CENTER][SIZE=22px][B]Traits:[/B][/SIZE]

[/CENTER]
[hr][/hr]
[JUSTIFY][FONT=Book Antiqua]Lawful Evil:[/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]A lawful evil villain methodically takes what she wants within the limits of her code of conduct without regard for whom it hurts. She cares about tradition, loyalty, and order but not about freedom, dignity or life. She plays by the rules but without mercy or compassion. She is comfortable in a hierarchy and would like to rule, but is willing to serve.[/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]She condemns others not according to their actions but according to race, religion, homeland or social rank. She is loath to break laws and promises. This reluctance comes partly from her nature and partly from those who oppose her on moral grounds.[/FONT][/JUSTIFY]
[JUSTIFY][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]For a Lawful Evil character, ‘lawful’ does not necessarily mean legal rules. Lawful Evil characters are often outlaws but they follow their own code perhaps by joining with others in a guild. Corrupt government members are likely to be Lawful Evil. [/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]A Lawful Evil character views themselves as above other unruly criminals. They are part of an ordered system with codes, honour and often strict hierarchies. They carry out evil acts but they do it according to a carefully constructed set of rules and oaths. For a Lawful Evil character, following these codes and keeping their promises is just as important as it is to a Lawful Good character. [/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]The codes they follow might prevent them from harming or eliminating residents of their town, but they can take out anyone else. They are unlikely to do it out of enjoyment (though some Lawful Evil might), they are more likely to do it because they are ordered to and they will gain reputation or other rewards for it.[/FONT][/JUSTIFY]


[FONT=Book Antiqua][hr][/hr][/FONT][/BORDER]
[FONT=Book Antiqua][BORDER=][SIZE=22px][B]Village & Rank Information[/B][/SIZE][hr][/hr]
[B]Land of Birth:[/B] Hallow Bastion
[B]Warring States Clan:[/B] [strike]Shimogakure[/strike] Akatsuki

[hr][/hr]
[B]Rank:[/B] Sage of Iron Fist
[B]Health & Chakra:[/B] 200 &3000

[hr][/hr][SIZE=22px][B]Jutsu Information[COLOR=WHITE]..........................................................[/COLOR]Specialties[/B][/SIZE]
[hr][/hr]
[IMG2=RIGHT]https://i.imgur.com/WCYSyPT.jpg[/IMG2]Ninjutsu[COLOR=WHITE]............................................................................................. [/COLOR]Personal Summoning Specialist
Taijutsu[COLOR=WHITE].............................................................................................[/COLOR]Naturalist Summoning Specialist
Genjutsu[COLOR=WHITE]................................................................................................[/COLOR]Advanced Tracking Specialist
Kenjutsu[COLOR=WHITE]...........................................................................................................[/COLOR]Yang Release Specialty
Fire Release[COLOR=WHITE]........................................................................................................[/COLOR]Fistweaving Specialty
Earth Release[COLOR=WHITE]...................................................................................................[/COLOR]Advanced Elementalist (Ice)
Wind Release
Water Release
Lightning Release
Medical Ninjutsu (2)
Ice Ninjutsu (3)
Sugar Release
Volcanic Storm
Yang Release (4)
Wraith Clan Abilities (5)
Leg Weights
Fistweaving
Eight Deva Guardians
Chakra Enhanced Strength (4)
Slug Contract 
Slug Arts
Treant Contract
Treant Arts

Total Points 20
Points Used: 17
Points Spent On: CC + Yang + CES + Ice + Med
[hr][/hr][/BORDER]
[BORDER=][/BORDER][/FONT][BORDER=]
[CENTER][SIZE=22px][B]History & Background Information[/B][/SIZE][hr][/hr]

[FONT=Book Antiqua][IMG]https://i.imgur.com/rp4lTZb.png[/IMG][/FONT][/CENTER]

[JUSTIFY][FONT=Book Antiqua]It started when old Endo, drunk out his mind on stale beer and the dulled memories of some battle he’d probably run from, locked himself in a shack just outside of Goldleaf. Baron tried to break the door in, good neighbour as he was, but the miserable fossil had more strength than anyone could have anticipated, bracing his entire body against the entrance as he babbled about heights and spiders and being pecked to death by birds. No one believed the man was being pecked to death by anything but a bottle, so we all went home, assuming, as one does, that with a day to dry out, the ordeal would sort itself.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Took only one  night.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]First scream ripped across the village like someone had pulled it out of Endo’s open chest, followed by a second that was almost the same—but worse. It pitched higher, like rusted metal wrapped in burlap, in almost-human words with an almost-human rhythm until the baker’s wife cried, “Ninja's!” and all hell broke loose. People arming themselves, the mayor—if that's what you could call the head of some hinterlands piss-hole—shooing whoever he could into the meeting hall, windows being boarded up in blind panic, the works. You’ve seen it a hundred times, probably two hundred since the Rogue hit up north. Regular folks going mad at the fairest hint of ninjas.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Point is, that’s around when everything went bad. But there’s a bottom to bad, and what happened in Goldleaf broke right past it.[/FONT][/JUSTIFY]
[FONT=Book Antiqua]Don’t believe me?



Go for yourself. Goldleaf ain’t there anymore.[/FONT]

[JUSTIFY][FONT=Book Antiqua]But I’m skipping ahead, and that ain’t fair to Endo. See, Endo was a spy from back when the Hungurian pacifications were still talked about like there was honor in ’em, and he later served the crown as far out as Tobusekai and the Water Isles. The man had seen things. We’re lucky out west, since the worst the hinterlands have to offer are some stray raptors after the hatching season, and maybe a sun-cooked bandit or three, but Endo knew what was out there. What [I]could[/I] be out there. And he gathered up all the folk who were willing to listen and organized a peasant militia to bring those supposed “ninja's” to justice.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]His plan was simple: First light, we’re all going on patrol, two by two, no one alone. Military stuff, and that gives us hope, gins us all up for a fight. For king and country! [I]Rah-rah patriotism[/I], and all that.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Until the sun comes up and a family’s gone missing.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Every one of them—five in all. Farmhouse torn to shreds, livestock slaughtered in their pens. Doors all locked from the inside, windows all latched. They’re [I]gone[/I]. The mayor calls a meeting, but a pair of fieldhands don’t come in from the rows. When Endo calls for them, [I]something calls back[/I]. But it isn’t them. Sounds almost like them, like something is forcing words into almost the right shape, but that old, rusty cage sound keeps cutting through, squeaking and rattling and clicking like it can’t help itself.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Now people are afraid. Some hothead charges into the fields with a sword in his hand—gone. Another follows him—gone. Blacksmith gets the wise idea he’ll ride all the way to Hammerfell and call the guard, but the horse bucks him halfway down the old trade road and something [I]pulls him into the rows[/I]. Endo calls to see if he’s alright, and that awful voice burbles out, saying it’ll take the road to Hammerfell and call the guard.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Endo asks again, and it repeats: [I]“I’ll take the old road to Hammerfell and call the guard.”[/I][/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]There’s something about it… like a pin twisting inside your head, poking through the meat into something darker underneath. I could see it on everyone’s faces. Folks holding their kids close, backing away toward their homes, some just running. That voice could cut away all the parts of a person and leave ’em naked and afraid, shivering in the middle of a blistering afternoon. Like it was pulling something out of you. Something it wanted.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]A little girl says she saw someone standing above the field out where we keep the scarecrow. It’s such an odd thing to notice, and there’s so much going on, that we pay her no mind.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]But we should have.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Night comes and half the houses in town are boarded shut. You can hear folks inside whispering, muttering, giggling like maniacs, but about… I’m not sure. Snakes. Lightning. The dark. Walls closing in. Knives. The sea. They’re laughing and they’re screaming and it sounds like everyone has gone insane, like they’re trapped inside a room with a part of themselves they don’t want to face. It sounds like we’re all stuck in a nightmare.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Then the lights start going out. One after the other in all the boarded-up houses, the lamps flicker and die. And the voices melt away, each suddenly silenced, all save for one. Something croaking behind the old smithy. Muttering to itself. About snakes. About lighting. Muttering about the dark.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Endo, that poor fool, takes the militia and goes in. And I… I’m there with him. I have my blade. I have my lantern. But the rows are deep, and the light casts shadows everywhere you look.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]I… I don’t know exactly what happened. I saw a face—maybe. Something looking back at me just ahead of Endo, but it was like he saw right past it. Like that face was just there for me. All lopsided, twisted sackcloth and rusted teeth. And behind it… something huge. Splayed out on thin legs, but alive with hundreds of black birds rattling inside an old cage we’d thrown into the woods last year. And eyes. So many eyes.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]There’s no one left in Goldleaf now. If no one came after me… I’m the only one left. Hearing those screams fade behind me as crimson light poured out from between the corn stalks—that sickly crunching, and the bellowing, tortured squeals of hogs and horses…[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]And the crows! Hundreds of them—thousands! But crows they aren’t, can’t you see? They’re smoke and fire! They’re not real! They couldn’t be real…[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]They follow that voice! The deep, rumbling voice beneath it all! Don’t you see? [I]Don’t you—[/I][/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][I]Oh, gods… Endo![/I] I left him behind! I left him there—there in the rows with that horrible scarecrow! Everyone—they’re all dead! Gods, gods, it must have followed me. Once it tastes your fear, once it knows you, it never lets go. It won’t let you go, it won’t—[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]What’s that voice?[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Can anyone hear—[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]You don’t hear it?[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]…Endo?[/FONT][/JUSTIFY]


[CENTER][FONT=Book Antiqua][IMG]https://i.imgur.com/DCXu5KM.png[/IMG][/FONT][/CENTER]

[JUSTIFY][FONT=Book Antiqua]I have decided to start writing in a journal. I’m hoping I can ease my mind if I just have somewhere to recount and to get stuff off my chest. I live in an isolated farm house so I don't see many people so It's nice to have somewhere to load my thoughts. Living out in the middle of nowhere has its perks, I live right by bushland so I can go for a nice walk to clear my head and not once have I seen another person out there, it's like my own comfort zone. I'll try and write in here often, nothing interesting happens around here but I can at least make use of this.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Summer is right around the corner so it's getting quite stormy. I really don't like it when it storms, the house feels unstable it's so isolated out here, I don't know what I could do if the roof came crashing down on me. Nearest sign of civilisation is a crappy bar a few miles down the road. I like this peaceful life.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Finally got a break from the storms and I went out to the bushland and it just felt so uncomfortable. I had this strong feeling someone was watching me. I don't like when other people are in my comfort zone, it makes me feel unsafe.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]It happened again, I just had this sinister feeling that I wasn't alone, but this time I heard noises, like someone was actually following me. I kept looking around but there was nothing. I don't know what is happening but I don't think it's just me being paranoid anymore.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Whatever is happening isn't just happening in the bush. I saw something out there last night, standing in my yard looking towards the house, it was way to hard to make out what it looked like but there was definitely something out there. I'm going to set up a camera outside my front door and hopefully that’ll catch anything lurking out there.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]I haven't been to the Bushland recently, I'm too scared now. The camera hasn't caught anything out of the ordinary although I went around the house to grab something and I saw claw marks on the side, like something was trying to climb up, these weren't possum claws, no animal could have done this. I don't know what is going on but I'm scared.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]I heard banging on the door last night. Something was trying to get in, the camera was smashed beyond repair. This is getting really messed up, something is trying to get in. The claw marks had increased and it looked as if something was trying to get to my bedroom window.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]It got into the house last night, I don't know what the **** this thing is or what it wants but I hid for hours. Today I'm going to board up the doors, nothing is going to get through them.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]It got in again. I checked the doors and they were still sealed shut. I don't know what to do. I don't want to go to anyone, this thing leaves no trace. I'm forced to just hope it won't come for me each night. I swear this journal is the only thing between me and complete insanity. I'm too scared to leave the house just in case it's out there. It only seems to come at night but I'm still not going anywhere near that bushland. The scratches on the back seem to have ceased. I swear I'm just going to wake up and have all this be a bad dream, it's starting to seem like it.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]I feel like I'm going insane, I've got tin cans in every doorway, every door and window is boarded shut and I haven't slept through a single night this week. This thing I don't know what it is but it's mentally fucking with me. Every night I spend in my bedroom with a cleaver just waiting for something to come in. Whatever this thing is it tries every night to get in, I'm so scared on of these nights it's going to succeed.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]I've got an escape plan thoroughly planned out. I've accounted for everything and I'm even ready to fight this thing off if I need to. I've dedicated every minute I'm awake into this thing. I’ve done research and I can't find anything to do with this. No mysterious murders, missing people, nothing. I just want to go back to my mundane peaceful life.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]It's getting worse this thing just keeps coming in and thrashing at every window as soon as it gets dark, I don't know how much more of this I can take.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]I'm hiding in the cellar, it's in the house, the house isn't safe anymore, I'm destroying the house with this thing inside, I’m ending this.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]The fire, it burns.[/FONT][/JUSTIFY]


[FONT=Book Antiqua][hr][/hr][/FONT][/BORDER]
[FONT=Book Antiqua][BORDER=][/BORDER][/FONT][BORDER=]
[RIGHT][SIZE=22px][B]Other Information[/B][/SIZE][/RIGHT]
[hr][/hr]

[IMG2=LEFT]https://i.imgur.com/XTwAwEV.png[/IMG2]
[JUSTIFY][FONT=Book Antiqua][B]Relic Core:[/B][/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]After being found by Phetra within the Tomb of Marduk, Strix was guided to the Sanctuary of the Moon where she met the Lord of the Dead face to face. Given a core of Black and White energy implanted into her stomach, Strix was set off to find the meaning of how to transform the core. After a journey that took her across the world, and with some advice from Spider, Strix eventually found the answer and now weilds the weapon, Demise, a scythe.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][B]Personal Summoning Specialist:[/B][/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]Strix has formed summoning contracts with both the Treents and slugs, and as such has a personal summon with her at all times.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][B]Naturalist Summoning Specialist:[/B] Creating a deep connection with her summons, Strix can also produce the same techniques that her summons are capable of using, namely Pollen and Acid.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][B]Advanced Tracking Specialist:[/B][/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]One of the greatest medical shinobi and excelling in close quarters combat, Strix has a higher base tracking ability than most capable of keeping up with higher speeds.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][B]Yang Specialist:[/B] Strix is a master of Yang Release, possessing heightened vitality that grants her an additional 1000 chakra points. Her physical durability is significantly greater than those of her peers, allowing her to reduce up C-rank damage (30 points) from physically damaging techniques. She is also immune to recoil damage from techniques such as Forbidden techniques, though she still succumbs to the jutsu's other effects.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][B]Advanced Elementalist:[/B][/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]Upon learning of her heritage of the Wraith Clan, Strix began to understand just what her ancestry meant. Through many teachings and learning from previous generations, Strix began to master Ice with great proficiency capable of dealing more damage than normal.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][B]Emerald Mogu Gauntlets[/B] The Emerald Mogu Gauntlets is the name of the twin fist weapons that has been passed down for generations between ninja. This weapon set has been word for centuries, each ninja upgrading and perfecting the gauntlets making them a fine and dangerous tool for close quarters combat. Learning from an early age that each medic should still be proficient in defending themselves, Strix currently wear them which hinder her in no way performing any techniques.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][B]Scientific Tools:[/B] Strix wields a number of scientific tools, each serving a different purpose in battle that allows her to gain an edge over whomever she may face.[/FONT][/JUSTIFY]


[JUSTIFY][FONT=Book Antiqua][B]Void Artifacts:[/B][/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]Trinkets and artefacts that were either found or bought from shady markets, Strix found they had a unique and strange power she could learn to harness. Wearing a few of them, she studies them daily.[/FONT][/JUSTIFY]

[spoiler]
[FONT=Book Antiqua](Mukō: Boryoku Hoden) – Void: Violent Discharge
Type: Void Infused Artifact
Rank: S
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Whenever the user is Void Infused with at least one charge they have a 20% chance every other turn to release a Violent Discharge of energy, unleashing a single tracking bolt at an opponent within mid-range. If the user has two Void Infusions then this chance is increased to 33%. This does not consume a move and its damage cannot be boosted unless through additional Void Infusion. On a successful discharge the user can opt into infusing it with additional power, consuming their stacks of Void Infusion to increase its damage by 40. Elementally neutral and is treated as containing 40 chakra.

(Mukō: Soshi Chūnyū) – Void: Elemental Infusion
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 20% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 40% when the user uses a Forbidden ranked elemental technique.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

(Mukō: Okurimono no Tiamato) – Void: Gift of Tiamat
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes all stacks of Void Infusion. Allows the user to transfer their Void Infusions at will to any ally within their range.

(Mukō: Yūryō) – Void: Charged
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or Spender; rather, it passively increases the user’s maximum Void Infusion cap by 1. This can be stacked with other Charged Void Infused Artifacts, including itself if the user owns multiple copies.

[B]( Chakura Tu ) Chakra Blade[/B]
Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body, noted within the biography.
Note: Ninja can have up to 2 Chakra Blades. Custom Cyborgs can have up to 4 Chakra Blades.

[B]( Abusōbu Ude ) - Absorption Arm[/B]
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.


[B]The Banshee's Wail | Josei Himei[/B]
Type: Supplementary
Rank: A
Range: N/A
Chakra: (-10 per turn)
Damage: N/A
Description:
The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound.
Notes:
-Must be kept active with 10 chakra per turn.
-Can filter 60 damage worth of Sound jutsu per turn
-Last up to 4 turns per activation and can only be activated twice.

[B]Schimupanku | Streampunk[/B]
Type: Tool
Rank: N/A (rank of SNT/Summon)
Range: N/A
Chakra: N/A (cost of SNT/Summon)
Damage: N/A
Description:
While most of the world developed using technology, a small cut off corner of civilisation found an alternate source of power to use to evolve and create their technology. Steam power created wonders and allowed the civilisation to flourish as much as any other technological society.
The user custom fits their technology to work based off a small fuel cell within the technology itself. This cell is two small seals placed opposite each other. One producing a small flame while the other produces a stream of water. The bigger the tech, the larger the seals able to be used and the more of the fire or water that id able to be let out. Technology that requires drainage of chakra from the user allows them to constantly funnel chakra into these seals or one off uses activate like an on off switch for these seals. Once activated the seals are turned on.
User who have steam punk technology have a uniquely looking style of technology compared to regular technology, mostly with more gears, steam and brass. The advantage of steam based technology compared to regular technology is that it cannot be shorted out by electricity or EMP based devices. High powered raiton based techniques can take out steampunk creations, however they require one addition rank or +20 damage for S rank steampunk creations.
If hit by a fire attack of the same rank, this will super charge the steampunk technology creation, increasing its rank by 1 or damage by 20, for 2 turns.
The disadvantage however is that should a steampunk creation come into contact with an equal rank technique of water, this will cool down the technology, causing it to shut down and be unusable for 2 turns until it sufficiently heats up again.
Should the user wish if they have this in their biography they are capable of summoning steampunk animals from their contracts. These animals follow the same rules, and still have the same abilities (following logical laws and reasoning. Eg snakes can have a container of venom inside their body and use needle like injectors to still use venom based techniques). Summoning work on a battery based system where they can only be activated for the 4 turns they are summoned before dispersing or powering down.
Note:
-If used for Ninja Tools other than Summonings, then it will have the same amount of uses logically, having the appropriate battery life. This does not extend or shorten uses or length of activations.
-Summoning still cost chakra to summon, this tech simply alters the summon from a biological organism to a mechanical one
-Summonings still last the same time as they normally would, either 4 turns normally or indefinite if a specialty.
- User can either place this in their bio, or at the start of a match, or when a summoning technique is used for reference

[B]Tenshi | Valkyrie[/B]
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A (10/20/30 or -10 per turn)
Damage: N/A
Description:
A simple small backpack type tool, this has several protrusions along the shoulder blade joints that stick out. From these the user can eject chakra to create wing like creations, that allow the user to float gently and softly. Within the backpack are rechargeable solar batteries that can hold 50 chakra.
The wings themselves are able to launch the user in a direction with a cost of 10 per range, meaning 10 for short, 20 for mid and 30 for long. At the cost of 10 chakra per turn the user can keep the wings active to float.
As a the battery itself cannot be charging while in use, meaning that while active it cannot recover chakra.
Notes:
-Should the user wish, they can funnel their own chakra into the tool. Activation of the pack will cost a move, however maintaining for floating is considered passive.
-Activation of wings can only be activated every other turn, meaning once activated it takes a turn to cool down before being activated again.[/FONT][/spoiler]


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[hr][/hr]
[CENTER][SIZE=22px][B]Background Music:[/B][/SIZE]
[FONT=Book Antiqua][hr][/hr]
[MEDIA=YOUTUBE]Q9XN14PCJaw[/MEDIA][/FONT][/CENTER]

[FONT=Book Antiqua][hr][/hr][/FONT][/BORDER]
[FONT=Book Antiqua][BORDER=][/BORDER][/FONT][BORDER=]
[CENTER][SIZE=22px][B]Battles[/B][/SIZE][hr][/hr]
[FONT=Book Antiqua][B]Won:[/B] Some

[B]Lost:[/B] Some[/FONT][/CENTER]

[FONT=Book Antiqua][hr][/hr][/FONT][/BORDER]

[FONT=Book Antiqua][I]Updating: [[URL='https://animebase.me/threads/strix-whitemane-the-plague-knight.780958/']x[/URL]]
Extra Specialty bought here: [URL]https://animebase.me/threads/kumi-exchange-center-2-0.780607/post-22076046[/URL]
Credit to Goetia for the template[/I][/FONT]
prestige tracking
PHP:
Prestige Crown Counting
Current Crowns: 600

20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22019019[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22019262[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22022638[/URL]
30 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22024339[/URL]
20- [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22026366[/URL]
30 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22028001[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22029279[/URL]
30 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22025944[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22033994[/URL]

210 - Rank up (Prestige 2)
-200 for CES

30 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22035586[/URL]
30 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22035586[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22038698[/URL]
40 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22039456[/URL]
30 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22040027[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22040104[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22040191[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22040368[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22040488[/URL]
40 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22042680[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22049052[/URL]
30 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22051708[/URL]

530 - Prestige rank up (Prestige 3)
330 total

50 - [URL]https://animebase.me/threads/lore-arcs-of-the-warring-states-era.757190/post-22039900[/URL]
50 - [URL]https://animebase.me/threads/lore-arcs-of-the-warring-states-era.757190/post-22046942[/URL]
50 - [URL]https://animebase.me/threads/lore-arcs-of-the-warring-states-era.757190/post-22051470[/URL]
50 - [URL]https://animebase.me/threads/lore-arcs-of-the-warring-states-era.757190/post-22071696[/URL]

530 Total Crowns
-400 CC resub
130 total

30 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22052337[/URL]
30 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22054343[/URL]
50 - [URL]https://animebase.me/threads/lore-arcs-of-the-warring-states-era.757190/post-22056908[/URL]
40 - [URL]https://animebase.me/threads/open-bored-i-guess-z-z.778860/[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22056695[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22056992[/URL]
40 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22057677[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22059007[/URL]
30 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22071380[/URL]

410 total crowns

30 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22072113[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22072151[/URL]
30 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22072165[/URL]
30 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22072588[/URL]
40 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22073525[/URL]
40 - [URL]https://animebase.me/threads/official-the-empress-and-the-hierophantissa.780513/[/URL]

Total (27/07/21): 600

-300 - [URL]https://animebase.me/threads/kumi-exchange-center-2-0.780607/post-22076046[/URL] (Extra specialty slot bought)
50 - completed arc [URL]https://animebase.me/threads/lore-arcs-of-the-warring-states-era.757190/post-22072293[/URL]
30 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22088578[/URL]
50 - [URL]https://animebase.me/threads/lore-arcs-of-the-warring-states-era.757190/post-22089346[/URL]
30 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22088578[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22100286[/URL]
20 - [URL]https://animebase.me/threads/storyboard-mission-submission.756508/post-22100788[/URL]

500 Total Crowns
Total crowns ever earned(04/FEB/22): 1400
 
Last edited:

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
Sarada bio code
PHP:
[CENTER][IMG]https://i.imgur.com/5gk3SVm.jpg[/IMG]
[SIZE=15px][IMG align="right"]https://i.imgur.com/eENL7m8.jpg[/IMG][/SIZE][SIZE=22px][FONT=Book Antiqua][B][COLOR=rgb(255, 0, 0)]B[/COLOR][/B][COLOR=#000000][B]asic[/B][/COLOR][COLOR=#FF0000][B] I[/B][/COLOR][COLOR=#000000][B]nformation[/B][/COLOR][/FONT][/SIZE][/CENTER]

[INDENT][SIZE=15px][FONT=Book Antiqua][COLOR=#FF0000][U]N[/U][/COLOR][/FONT][U][COLOR=#000000][FONT=Book Antiqua]ame:[/FONT][/COLOR][/U][COLOR=#000000][FONT=Book Antiqua] [/FONT][/COLOR][FONT=Book Antiqua]Sarada Uchiha[/FONT][/SIZE][/INDENT]
[INDENT][SIZE=15px][FONT=Book Antiqua][FONT=Book Antiqua][COLOR=#FF0000][U]N[/U][/COLOR][U][COLOR=#000000]ickname:[/COLOR][/U][/FONT] N/A[/FONT][/SIZE][/INDENT]
[INDENT][SIZE=15px][FONT=Book Antiqua][FONT=Book Antiqua][COLOR=#FF0000][U]G[/U][/COLOR][U][COLOR=#000000]ender:[/COLOR][/U][FONT=Book Antiqua] Female[/FONT][/FONT][/FONT][/SIZE][/INDENT]
[INDENT][SIZE=15px][FONT=Book Antiqua][FONT=Book Antiqua][COLOR=#FF0000][U]A[/U][/COLOR][U][COLOR=#000000]ge:[/COLOR][/U] [FONT=Book Antiqua]12[/FONT][/FONT][/FONT][/SIZE][/INDENT]
[INDENT][SIZE=15px][FONT=Book Antiqua][FONT=Book Antiqua][COLOR=#FF0000][U]C[/U][/COLOR][U][COLOR=#000000]lan:[/COLOR][/U][/FONT] Uchiha[/FONT][/SIZE][/INDENT]



[INDENT][SIZE=15px][FONT=Book Antiqua][FONT=Book Antiqua][COLOR=#000000][B][I][COLOR=#FF0000][U]L[/U][/COLOR][U]ooks[/U][/I][/B][/COLOR][/FONT][/FONT][/SIZE][/INDENT]
[INDENT][/INDENT]
[JUSTIFY][FONT=Book Antiqua][SIZE=15px]According to Naruto, whereas Sarada's personality takes more after Sakura, her appearance takes more after Sasuke, she has inherited the colour of his eyes and hair, which she keeps shoulder-length and parted to the right, resembling her mother's adult hairstyle. Even though she inherited Sasuke's colouring, Sarada also inherited facial traits from Sakura: her eye shape, eyelashes, and face shape. She wears a pair of red glasses, which are a gift from Karin.[/SIZE][/FONT][/JUSTIFY]
[JUSTIFY][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua][SIZE=15px]Early in her Academy career, Sarada wears a vermilion jacket, under which is a cream coloured vest, under which is a high-collared white shirt with a red tie. She also wears a red skirt and black open-toed boots. As she nears graduation, she begins wearing a red sleeveless qipao shirt - similar to what Sakura wore in Part II - with the Uchiha crest on the back. She also wears a pair of lilac-coloured shorts, dark purple thigh-length stockings, black shinobi sandals, and long dark purple arm warmers. Once she receives a forehead protector, she wears it around her forehead with her bangs hanging over.[/SIZE][/FONT][/JUSTIFY]
[JUSTIFY][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua][SIZE=15px]In the Boruto: Naruto Next Generations manga, Sarada wears a sleeveless, buttoned dull red dress bound by a yellow tie and a white belt. She wears white bandages underneath. She also wears a black fingerless glove on her right hand, similar to her father's, a black arm warmer on her left arm and a pair of black ankle-length, open-toed high-heeled sandals with wooden soles.[/SIZE][/FONT][/JUSTIFY]

[INDENT][SIZE=15px][FONT=Book Antiqua][FONT=Book Antiqua][COLOR=#000000][I][B][COLOR=#FF0000][U]P[/U][/COLOR][U]ersonality[/U][/B][/I][/COLOR][/FONT][/FONT][/SIZE][/INDENT]

[JUSTIFY][SIZE=15px][FONT=Book Antiqua]As a child, Sarada was portrayed to be like her father, Sasuke, after the events of the Uchiha Clan Downfall: unfriendly, unsmiling and sullen, but this changed around the time of her Academy graduation. According to Naruto, her personality takes after Sakura's, which he bases on the suspicion that Sarada is "scary" when she's angry; she indeed has somewhat of a strong temper, which flares up more often after her appointment to Team Konohamaru. In these and other moments of particularly strong feeling, Sarada often exclaims her mother's characteristic "Shannarō!". According to Chōchō, she is also known for having a very dark side to her when confronting problems. Anger aside, she displays a normal range of emotions, from laughing to crying to blushing in appropriate situations, contrasting with Sasuke's typical stoic reaction to every circumstance. In most situations, Sarada is kind-hearted and brave, polite to others and considerate of her friends and family, wishing well for them and standing up for them when they need her. She doesn't mind saying what she's thinking, whether it's a question she wants the answer to, an opinion she holds firmly, or a frustration she can't let go of.[/FONT][/SIZE][/JUSTIFY]
[JUSTIFY][/JUSTIFY]
[JUSTIFY]
[CENTER][COLOR=#FF0000][SIZE=15px][I]“"I plan on becoming Hokage by choosing a different path than my dad!"” [/I][/SIZE][/COLOR]

[FONT=Book Antiqua][B][COLOR=#000000][I][SIZE=12px][SIZE=15px][COLOR=#FF0000][U]L[/U][/COLOR][/SIZE][U]and of [COLOR=#FF0000][SIZE=15px]B[/SIZE][/COLOR]irth[/U]                      -                           [FONT=Book Antiqua][B][COLOR=#000000][I][SIZE=12px][COLOR=#FF0000][SIZE=15px][U]WSE[/U][/SIZE][/COLOR][U] [COLOR=#FF0000][SIZE=15px]C[/SIZE][/COLOR]lan[/U][/SIZE][/I][/COLOR][/B][/FONT][/SIZE][/I][/COLOR][/B]
Fire Country               -                        [FONT=Book Antiqua]N/A[/FONT]       [/FONT][/CENTER][/JUSTIFY]
[JUSTIFY][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua][COLOR=#FF0000][FONT=Book Antiqua][SIZE=18px][B][IMG align="left"]https://qph.fs.quoracdn.net/main-qimg-6b26bdd87f77fd1a86b30de7d6e94c48[/IMG]R[/B][/SIZE][/FONT][/COLOR][COLOR=#000000][SIZE=18px][B]ank & [/B][/SIZE][/COLOR][COLOR=#FF0000][SIZE=18px][B]C[/B][/SIZE][/COLOR][COLOR=#000000][SIZE=18px][B]hakra [/B][/SIZE][/COLOR][COLOR=#FF0000][SIZE=18px][B]I[/B][/SIZE][/COLOR][COLOR=#000000][SIZE=18px][B]nformation[/B][/SIZE][/COLOR][/FONT]

[INDENT][FONT=Book Antiqua][B]- [U][COLOR=rgb(184, 49, 47)]R[/COLOR]ank[/U][/B] - Sage of Iron Fist[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua][B]- [U][COLOR=rgb(184, 49, 47)]C[/COLOR]hakra[/U][/B] - 3000[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua][B]- [U][COLOR=rgb(184, 49, 47)]H[/COLOR]ealth[/U][/B] - 200[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua][B]- [U][COLOR=rgb(184, 49, 47)]P[/COLOR]rimary [COLOR=rgb(184, 49, 47)]S[/COLOR]pecialty[/U][/B] - Single Handseal Specialist (Lightning)[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua][B]- [U][COLOR=rgb(184, 49, 47)]P[/COLOR]rimary [COLOR=rgb(184, 49, 47)]S[/COLOR]pecialty[/U][/B] - Increased Elemental Specialist (Fire)[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua][B]- [U][COLOR=rgb(184, 49, 47)]S[/COLOR]econdary [COLOR=rgb(184, 49, 47)]S[/COLOR]pecialty[/U][/B] - Advanced Chakra Control Specialist[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua][B]- [U][COLOR=rgb(184, 49, 47)]CFS[/COLOR] [COLOR=rgb(184, 49, 47)]S[/COLOR]pecialty[/U][/B] - Fistweaving[/FONT][/INDENT]
[INDENT][SIZE=15px][FONT=Book Antiqua]- [U][COLOR=rgb(184, 49, 47)][b]E[/b][/COLOR][b]xtra [COLOR=rgb(184, 49, 47)]S[/COLOR]pecialty[/b][/U][b][/b] - [/FONT][/SIZE][I][I][B]Yang Specialist:[/B][/I] Users will gain heightened vitality translating to 1000 chakra increase to their natural reserves. As well, their physical durability increases significantly, allowing them to reduce up C-rank damage (30 dmg) from physically damaging techniques like any nin, tai, and kenjutsu. As well, they are immune to recoil damage from techniques that cause it like Forbidden, though they still succumb to the jutsu's other subscribed affects.[/I][/INDENT][/JUSTIFY]
[JUSTIFY][/JUSTIFY]
[JUSTIFY]
[INDENT][FONT=Book Antiqua][B][U][SIZE=18px][COLOR=rgb(184, 49, 47)]E[/COLOR][/SIZE]lements[/U][/B][/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Fire - Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Wind - Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Lightning - Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Earth - Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Water - Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Sugar - Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Volcanic Storm - Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua][B][U][SIZE=18px][COLOR=rgb(184, 49, 47)]N[/COLOR][/SIZE]injutsu[/U][/B][/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Ninjutsu - Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Tai+NB Taijutsu- Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Genjutsu + Sharingan (3T)- Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Slug Summons - Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Snake Summons - Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Yang release - Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Fuinjutsu - Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Kinjutsu - Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Medjutsu - Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Fistweaving - Mastered[/FONT][/INDENT]
[INDENT][FONT=Book Antiqua]- Eight Deva Guardians - Mastered[/FONT][/INDENT]
[CENTER]

[COLOR=#FF0000][SIZE=22px][FONT=Book Antiqua][B]B[/B][/FONT][/SIZE][/COLOR][FONT=Book Antiqua][COLOR=#000000][SIZE=18px][B]ackground[/B][/SIZE][/COLOR][COLOR=#FF0000] [SIZE=22px][B]I[/B][/SIZE][/COLOR][COLOR=#000000][SIZE=18px][B]nformation[/B][/SIZE][/COLOR][/FONT][/CENTER][/JUSTIFY]
[JUSTIFY][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua][SIZE=18px][COLOR=#000000][B][I][U][COLOR=rgb(255, 0, 0)]H[/COLOR][/U][/I][/B][/COLOR][/SIZE][SIZE=15px][COLOR=#000000][B][I][U]istory:[/U][/I][/B][/COLOR][/SIZE][/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua][SIZE=15px]Sarada is the only child of Sakura and Sasuke Uchiha. She was born while Sakura was accompanying Sasuke on his travels, and was delivered with the help of Karin in one of Orochimaru's hideouts; as such, there is no record of her birth at the Konoha Hospital. As a way to keep a connection with Sasuke, despite being happy for him, Karin kept the umbilical cord between Sakura and Sarada. After that, the family returned to Konoha to raise Sarada, where the two helped her learn to walk. During her father's absence from the village while gathering information on Kaguya Ōtsutsuki, she became ill with a high fever and afterwards began wearing glasses, which unknown to her were a gift from Karin. Due to the importance of the mission, her father wasn't around much, and it is because of this that she did not know anything about him, including what he physically looked like as an adult.[/SIZE][/FONT][/JUSTIFY]
[JUSTIFY][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua][SIZE=15px]Sakura did her best to comfort Sarada during Sasuke's absence, assuring her that her father loved her and that, when he completed his important mission, he'd come home. When this conversation went on for too long, Sakura poked Sarada's forehead and promised to continue it some other time. As Sarada's parents continued to stay close to their own childhood friends, she ultimately got to know the kids of her parents' respective friends very well. On the day of Naruto's inauguration as the Seventh Hokage, she watched the ceremony beside her mother and Chōchō Akimichi.[/SIZE][/FONT][/JUSTIFY]


[CENTER][FONT=Book Antiqua][COLOR=#FF0000][SIZE=18px][B][U]O[/U][/B][/SIZE][/COLOR][COLOR=#000000][SIZE=18px][FONT=Book Antiqua][B][U]ther[/U][/B][/FONT][/SIZE][/COLOR][/FONT][/CENTER]
[IMG align="right"]https://i.imgur.com/nBWzzMG.jpg[/IMG][B][U][FONT=Book Antiqua]Elemental Mastery Mastery:[/FONT][/U][/B]
[FONT=Book Antiqua]Due to Sarada having an Uchiha Bloodline, she is very skilled in the art of Fire, mastering the element with ease. She is capable of using half the handseals, for almost all techniques. However she is much more proficiant in Lightning ninjutsu like her father using only a single handseal for techniques requiring handseals.
[B][U]Sharingan Mastery:[/U][/B]
Sarada worked hard to master her families trait, the Sharingan, and has evolved it to a 3 Tomoe Sharingan
[B][U]Hattori Hanzo:[/U][/B]
Kyoko was given a set of armour worn by her family for generations, originally owned by a great samurai leader. This armour is worn at all times by her.
[B][U]Leg Weights:[/U][/B]
After adding significant weights to her legs and getting used to them, Kyoko eventually managed to move normally with them.[/FONT]
[B][FONT=Book Antiqua][U]Futōmei Seido | Opaque Precision[/U][/FONT][/B]
[FONT=Book Antiqua][SPOILER]Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn)
Damage: N/A
Description:
A simple but effective body seal, the user writes onto a paper tag the symbol for light and having it placed on their body. When activated in battle, it creates a bright chakra sphere the covers up to short range, comprised entirely of chakra fueled light being continuelly fueled from the users chakra. This light shines as brightly as a paper flash bomb or Lightning Pillar, obscuring the user and making it difficult to look towards the source. While opponents find it hard to look towards the user, the downside is that even while turned away, they can still tell where the user is from the bright shining light. Lasts up to 3 turns.
Notes:
Must be placed in the users biography or at the start of a fight
Can only be used twice with a 3 turn cooldown in between each use. [/SPOILER]
[B][U][COLOR=#FF0000][SIZE=15px]S[/SIZE][/COLOR][SIZE=15px]cientific [COLOR=#FF0000]T[/COLOR]ools:[/SIZE][/U][/B][/FONT]
[SIZE=15px][FONT=Book Antiqua][FONT=Book Antiqua]- Josei Himei | The Banshee's Wail
- Chakura Tu | Chakra Blade
- Mikagami Dorōn | Mirror Drone
- Abusōbu Ude | Absorption Arm

[B][U][COLOR=#FF0000]A[/COLOR]rtifacts:[/U][/B][/FONT]
- N/A[/FONT][/SIZE]

[CENTER][SIZE=15px][FONT=Book Antiqua][FONT=Verdana][FONT=Book Antiqua][COLOR=#000000][B][I][COLOR=#FF0000][U]T[/U][/COLOR][U]heme Song[/U][/I][/B][/COLOR][/FONT][/FONT]
[FONT=Verdana][FONT=Book Antiqua][youtube]48wCQXl83-s[/youtube][/FONT][/FONT]

[FONT=Verdana][FONT=Book Antiqua][COLOR=#FF0000][FONT=Book Antiqua][B]B[/B][/FONT][/COLOR][COLOR=#000000][FONT=Book Antiqua][B]attles[/B][/FONT][/COLOR][/FONT][/FONT]
[FONT=Verdana][FONT=Book Antiqua][FONT=Book Antiqua][COLOR=#FF0000][U][B]W[/B][/U][/COLOR][U][B]on:[/B][/U] N/A[/FONT][/FONT][/FONT][/FONT][/SIZE]
[FONT=Book Antiqua][FONT=Verdana][FONT=Book Antiqua][SIZE=15px][FONT=Book Antiqua][COLOR=#FF0000][U][B]L[/B][/U][/COLOR][U][B]ost:[/B][/U] N/A[/FONT][/SIZE][/FONT][/FONT][/FONT][/CENTER]
Kazumi Bio Code (Sakura)
PHP:
[CENTER][FONT=Cochin][IMG]https://78.media.tumblr.com/5a00c411a35c4947477533c33d2776e3/tumblr_o8rmxpWSDe1uve7bfo1_500.gif[/IMG][/FONT][/CENTER]
[FONT=Cochin][hr][/hr][/FONT]
[CENTER][FONT=Cochin][IMG]https://i.imgur.com/zjxYeOq.png[/IMG][/FONT][/CENTER]
[FONT=Cochin][hr][/hr]
[B][U][SIZE=15px][COLOR=rgb(238, 130, 238)]N [/COLOR]A M E :[/SIZE][/U][/B][SIZE=15px] 三島 一美 Mishima Kazumi

[B][U][COLOR=#EE82EE]N[/COLOR] I C K N A M E :[/U][/B] Hachijo, Hand of God

[B][U][COLOR=#EE82EE]G[/COLOR] E N D E R :[/U][/B] Female

[B][U][COLOR=#EE82EE]A[/COLOR] G E :[/U][/B] Unknown

[B][U][COLOR=#EE82EE]C[/COLOR] L A N :[/U][/B] N/A

[B][U][COLOR=#EE82EE]L[/COLOR] O O K S :[/U][/B][/SIZE][/FONT]

[JUSTIFY][FONT=Cochin][SIZE=15px]Her appearance resembles that of a white Japanese empress. Kazumi is a very beautiful woman, she has long black hair with a full fringe and is tied in a large Japanese bun and brown eyes. She also has a mole on her bottom right eye.[/SIZE][/FONT][/JUSTIFY]
[IMG align="right"]https://s1.zerochan.net/Mishima.Kazumi.600.2100269.jpg[/IMG]













[JUSTIFY][FONT=Cochin][SIZE=15px]She wears a white short sleeved traditional kimono dress with a red rope tied on each side of her shoulders and a red ribbon attached to the back of her shirt which is connected to the red rope and a gray diamond designed obi which is tucked into her kimono dress. She has an off-white traditional kimono dress which is tied in a white karate belt on her waist and both sleeves of the kimono dress are hanging loose with flower designs on her sleeves and her skirt of her dress. She also wears a white and red fingerless gauntlets with a golden shell design tied in red ribbons on each side underneath her arm and wrists. The interior of her off-white kimono dress is red. She also wears white tabi which is tied in red ribbons and traditional Japanese geta. She also has a Mishima Zaibatsu insignia at the center of her waist while wearing the outfit.[/SIZE][/FONT][/JUSTIFY]

[JUSTIFY][FONT=Cochin][SIZE=15px]At the back of her hair which is just above the nape, she wears a kanzashi shaped like a gold phoenix.[/SIZE][/FONT][/JUSTIFY]

[FONT=Cochin][SIZE=15px][B][U][COLOR=#EE82EE]P[/COLOR] E R S O N A L I T Y :[/U][/B][/SIZE][/FONT]

[JUSTIFY][FONT=Cochin][SIZE=15px]Being a serious and very determined woman who is ready to fight her opponents along with her pet summons but she is also mysterious, cunning and seductive as seen in her scrolls when she fights her ex-husband, Heihachi, especially when she summons her pet slug to attack her opponents. Another of her scrolls is shown that she was very sad and disappointed implying that she becomes very upset towards her ex-husband for his actions. In one of her stories however, she becomes calm and a worrywart and can sense other presences known to her probably her own son, Kazuya who thinks she was dead and she can't accept her fate because of her heritage. Although when she faces her son in a fight, she convinces him to use his powers which is enough to wake up the city despite the latter wanting to gain more power as his own. Another one of her scrolls is shown that she formally bows to her opponent and kindly wants to accept her kindest regard. But in one of her win portraits where she calmly wonders while walking away to her defeated opponent and becomes impressed with her opponent's moves.[/SIZE][/FONT][/JUSTIFY]


[JUSTIFY][FONT=Cochin][SIZE=15px]An interesting note is that Kazumi also shares her ex-husband Heihachi's likeness to train their pets to fight their opponents which both had an affinity for animals. In Kazumi's case, she trains her pet slug which she can summon as she pleases as part of her combo moves, unlike the latter who trains Kuma but not being summoned.[/SIZE][/FONT][/JUSTIFY]
[CENTER]



[FONT=Cochin][SIZE=18px][COLOR=rgb(238, 130, 238)]恐怖を教えて差し上げます.[/COLOR][/SIZE][/FONT][/CENTER]


[FONT=Cochin][SIZE=12px][hr][/hr][/SIZE][/FONT]
[CENTER][FONT=Cochin][IMG]https://i.imgur.com/fKZ3vUK.png[/IMG][/FONT][/CENTER]
[FONT=Cochin][hr][/hr][/FONT]

[CENTER][FONT=Cochin][B][U][COLOR=#EE82EE][SIZE=15px]V[/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=12px] I L L A G E[/SIZE][/COLOR][COLOR=#EE82EE] [SIZE=15px]O[/SIZE] [/COLOR][COLOR=rgb(0, 0, 0)][SIZE=12px]F[/SIZE][/COLOR][COLOR=#EE82EE] [SIZE=15px]B [/SIZE][/COLOR][COLOR=rgb(0, 0, 0)][SIZE=12px]I R T H :[/SIZE][/COLOR][/U][/B]
Land of Snow

[COLOR=#EE82EE][B][U][SIZE=15px]W S E[/SIZE] [/U][/B][/COLOR][COLOR=rgb(0, 0, 0)][B][U][SIZE=12px]C L A N :[/SIZE][/U][/B][/COLOR] 
-



[COLOR=#EE82EE][B][U][SIZE=15px]N[/SIZE][/U][/B][/COLOR][COLOR=rgb(0, 0, 0)][B][U][SIZE=12px] I N J A[/SIZE] [/U][/B][/COLOR][COLOR=#EE82EE][B][U][SIZE=12px]R[/SIZE][/U][/B][/COLOR][COLOR=rgb(0, 0, 0)][B][U][SIZE=12px] A N K :[/SIZE][/U][/B] [/COLOR]
Sage of Iron Fist

[COLOR=#EE82EE][B][U][SIZE=15px]S [/SIZE][/U][/B][/COLOR][COLOR=rgb(0, 0, 0)][B][U][SIZE=12px]P E C I A L T Y :[/SIZE][/U][/B][/COLOR]
- Because of her innate strength, Kazumi is an Advanced Combat Specialist, gaining a passive 20 to all Taijutsu techniques.
- She can use Chakra Enhanced Strength and its related Taijutsu and also bypass the damage stacking rules in regards to her Taijutsu
- She is also a Perfect Chakra Control Specialist, using 10 chakra less for Ninjutsu up to A rank and 15 less for S and Forbidden ranks
- Kazumi has trained hard in combat, giving her an Apex Level Tracking, being able to track at 2.5 times greater.
- After completing her Yang release training, Kazumi also gained proficiency, specialising in Yang.
-Learning from a great master, Kazumi eventually came to master the Eight Deva Guardians style.

[IMG]https://78.media.tumblr.com/9caa9badc5c0868f5a3f9d83fac54c61/tumblr_o7eonw34RI1r960qlo1_500.gif[/IMG][/FONT]

[/CENTER]

[TABLE=width:-250,-align:-center]
[TR]
[TD][CENTER][FONT=Cochin][COLOR=rgb(238, 130, 238)][B][U][SIZE=18px]N[/SIZE][/U][/B][/COLOR][COLOR=rgb(0, 0, 0)][B][U] I N J U T S U[/U][/B][/COLOR][/FONT][/CENTER][/TD]

[TD][CENTER][COLOR=rgb(238, 130, 238)][B][U][SIZE=18px][FONT=Cochin]E[/FONT][/SIZE][/U][/B][/COLOR][COLOR=rgb(0, 0, 0)][B][U][FONT=Cochin] L E M E N T S[/FONT][/U][/B][/COLOR][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][FONT=Cochin]Yang Release[/FONT][/CENTER][/TD]

[TD][CENTER][FONT=Cochin]Fire[/FONT][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][FONT=Cochin]Taijutsu &KTai[/FONT][/CENTER][/TD]

[TD][CENTER][FONT=Cochin]Wind[/FONT][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][FONT=Cochin]Ninjutsu[/FONT][/CENTER][/TD]

[TD][CENTER][FONT=Cochin]Water[/FONT][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][FONT=Cochin]Genjutsu[/FONT][/CENTER][/TD]

[TD][CENTER][FONT=Cochin]Earth[/FONT][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][FONT=Cochin]Kenjutsu[/FONT][/CENTER][/TD]

[TD][CENTER][FONT=Cochin]Lightning[/FONT][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][FONT=Cochin]Fuuinjutsu (Adv)[/FONT][/CENTER][/TD]

[TD][CENTER][FONT=Cochin]Sugar[/FONT][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][FONT=Cochin]Medjutsu[/FONT][/CENTER][/TD]

[TD][CENTER][FONT=Cochin]Fireflies[/FONT][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][FONT=Cochin]Kinjutsu[/FONT][/CENTER][/TD]

[TD][CENTER][FONT=Cochin]Slugs[/FONT][/CENTER][/TD]
[/TR]
[TR]
[TD][CENTER][FONT=Cochin]FistWeaving[/FONT][/CENTER][/TD]

[TD][CENTER][FONT=Cochin]Eight Deva Guardians[/FONT][/CENTER][/TD]
[/TR]
[/TABLE]
[CENTER][/CENTER]
[FONT=Cochin][B](Emerald Mogu Gauntlets) - Emerald Mogu Gauntles[/B]
[SPOILER]Type: Weapon
Rank: S
Range: Short-Mid
Chakra: -20 per turn
Damage: N/A
Description:
A very proficient group of blacksmiths collectively called the Mogu, had such skill with shaping and using Hugurian Ore, that generals and leaders traveled all over the world to ask for weapons to be made for them. One particular weapon that was made were a pair of gauntlets, designed for close quarters combat however came with a heavy cost. Originally created for an amazing female warrior, they were lost, and then eventually resurfaced.
The Emerald Mogu Gauntlets are a pair of larger than ordinary fists carved and shaped into dragonesque faced gauntlets, crafted from Hungurian Ore, gilded with Jade, each embedded with a jewel. Each of these jewels empower the gauntlets at the cost of additional chakra, creating a large taxing chakra based weapon.
In the left Gauntlet is a orange topaz, etched with the symbol for barrier. When chakra is charged through the gauntlets, the topaz activates, withdrawing in the same amouont of chakra that is used for a technique, only up to S rank. Once collected the chakra then spreads over the users body as a 10cm layer of second skin, protecting the user and reducing damage taken from the next technique by the amount of chakra taken (ie 40 chakra taken, reducing 40 damage from the next technique that damages the user). while only lasting a few seconds, it only lasts for one turn, and can only draw in chakra from one technique at a time.
The right gauntlet has a malachite gem embedded into the head in which also taxes the user, chakra per technique used. Destined and designed for war and combat, the symbol for challenge is etched into the malachite in which every turn 20 chakra is taken from the uiser each turn. This chakra is the expanded out from the gem once per turn as an invisible field of omnidirectional chakra, acting similarly to a sonar. This chakra in no way harms or damages the opponent however, will ping back to the user about the closest incoming enemy's physical position.
[/SPOILER]
[SIZE=12px][hr][/hr][/SIZE][/FONT]
[CENTER][FONT=Cochin][IMG]https://i.imgur.com/pHtiDYl.png[/IMG][/FONT][/CENTER]
[FONT=Cochin][hr][/hr]

[SIZE=18px][B][U][COLOR=rgb(238, 130, 238)]H[/COLOR] [/U][/B][/SIZE][SIZE=15px][B][U]I S T O R Y :[/U][/B]
Many years ago, Kazumi Hachijo arrived at Jinpachi Mishima's dojo when she was a young girl. As she trained alongside Heihachi, they became fierce rivals and eventually fell in love. Kazumi then gave birth to their son, Kazuya, and she was enamored by and doted on him. But the family's days of happiness came to an end one day when Kazumi collapsed with a fever during training. While Heihachi was treating her, she got up and suddenly attacked him. The next day, Kazumi had no recollection of what she did to her husband and her fever was gone. For a while, Heihachi believed that Kazumi was suffering from a split personality disorder. But on one stormy night, his belief was proven incorrect. At some point, she found an injured Akuma out of nowhere and secretly tending his wound. As Akuma wants to repay her debt to him, Kazumi task him to eliminate Heihachi, and later Kazuya, should she failed and Kazuya falls into a similar path as Heihachi.[/SIZE][/FONT]

[CENTER][FONT=Cochin][SIZE=18px][COLOR=rgb(238, 130, 238)]仕方ありませんね.[/COLOR][/SIZE][/FONT][/CENTER]

[FONT=Cochin][SIZE=12px][B][U]Scientific Tools:[/U][/B][/SIZE]
[B]The Banshee's Wail | Josei Himei[/B]
[spoiler]Type: Supplementary
Rank: A
Range: N/A
Chakra: (-10 per turn)
Damage: N/A
Description:
The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound.
Notes:
-Must be kept active with 10 chakra per turn.
-Can filter 60 damage worth of Sound jutsu per turn
-Last up to 4 turns per activation and can only be activated twice.[/spoiler]
[B]( Chakura Tu ) Chakra Blade[/B]
[spoiler]Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body.
Note: Ninja can have up to 2 Chakra Blades. Cyborgs can have up to 4 and are able to be double sided for double the chakra cost. [/spoiler][/FONT]
[B][SIZE=15px][FONT=Cochin]Tenshi | Valkyrie[/FONT][/SIZE][/B]
[SIZE=15px][FONT=Cochin][SPOILER]Type: Tool
Rank: N/A
Range: N/A
Chakra[B]:[/B] N/A (10/20/30 or -10 per turn)
Damage: N/A
Description:
A simple small backpack type tool, this has several protrusions along the shoulder blade joints that stick out. From these the user can eject chakra to create wing like creations, that allow the user to float gently and softly. Within the backpack are rechargeable solar batteries that can hold 50 chakra.
The wings themselves are able to launch the user in a direction with a cost of 10 per range, meaning 10 for short, 20 for mid and 30 for long. At the cost of 10 chakra per turn the user can keep the wings active to float.
As a the battery itself cannot be charging while in use, meaning that while active it cannot recover chakra.
[B]Notes:[/B]
-Should the user wish, they can funnel their own chakra into the tool. Activation of the pack will cost a move, however maintaining for floating is considered passive.[/SPOILER][/FONT][SPOILER][/spoiler][/SIZE][SPOILER]
[FONT=Cochin][SIZE=15px]-Activation of wings can only be activated every other turn, meaning once activated it takes a turn to cool down before being activated again.[/SIZE][/FONT][/SPOILER][FONT=Cochin] 
[SIZE=12px][B][U]Artifacts:[/U][/B] N / A
[B][U]Other:[/U][/B][/SIZE][/FONT]
[B][FONT=Cochin]Futōmei Seido | Opaque Precision[/FONT][/B]
[FONT=Cochin][SPOILER]Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn)
Damage: N/A
Description:
A simple but effective body seal, the user writes onto a paper tag the symbol for light and having it placed on their body. When activated in battle, it creates a bright chakra sphere the covers up to short range, comprised entirely of chakra fueled light being continuelly fueled from the users chakra. This light shines as brightly as a paper flash bomb or Lightning Pillar, obscuring the user and making it difficult to look towards the source. While opponents find it hard to look towards the user, the downside is that even while turned away, they can still tell where the user is from the bright shining light. Lasts up to 3 turns.
Notes:
Must be placed in the users biography or at the start of a fight
Can only be used twice with a 3 turn cooldown inbetween each use. [/SPOILER]
[B]( Katai Omori ) - Leg Weights[/B]
[spoiler]Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.[/spoiler]

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Updating: [URL]https://animebase.me/threads/sage-of-iron-fist.776661/[/URL]

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Zatanna

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One day, I will rule. A strong leader is admired, a weak leader overthrown. I have principles and I am right. Chaos brings death. In this world there is only order or oblivion. Rank must be respected and feared. The weak will follow sure leaders. Sin is satisfaction. Everyone has vices.


......................Name: Strix Dahlia
......................Nickname: Witch, Baba Yaga
......................Gender: Female
......................Age: Unknown
......................Clan: N/A
......................Alignment: Lawful Evil




Appearance & Personality


Once known as a shinobi from the Village Hidden in the Frost, Strix Dahlia, born to a small family in the northern fishing villages. While most of her family was born with lightly tinted hair, Strix had been born with jet black hair, pondering many to view it as a sign of bad luck. After leaving the village, Strix had set off to find her heritage, to find what destiny lie before her, with a thirst and lust for knowledge. Usually quiet and reserved, when agitated her true personality comes out in the form of aggression and sadistic witty remarks. After becoming a fully fledged witch, Strix forsake her humanity, throwing it away to distance herself from its greed, its lust for power and its backstabbing.


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A trail of blood lead from the front door to where she was standing and looking down she saw a grown mans arm in her grasp. Piecing together what had happened took several weeks as she tried to think back on the memory, wandering through the forest and going from town to town, looking and begging for food, shelter and water. With no help, looking like a dirty orphan, she was shunned, and thus began her life of solitary witchood taking up residence in a nearby forest. Tales grew of the old witch that lived in the forest that would charm and ensnare unsuspecting travellers, merchants and men that dared to go into her territory. Feeling like an outcast, she learnt to be self sufficient training on her own from various books and scrolls she would take. An attitude becoming of giving punishment to those that deserve it, Strix became judge, jury and executioner. Not much is known about her. What is known, however, is that she is intelligent and laconic, only speaking when she finds it necessary.



Traits:



Lawful Evil:
A lawful evil villain methodically takes what she wants within the limits of her code of conduct without regard for whom it hurts. She cares about tradition, loyalty, and order but not about freedom, dignity or life. She plays by the rules but without mercy or compassion. She is comfortable in a hierarchy and would like to rule, but is willing to serve.
She condemns others not according to their actions but according to race, religion, homeland or social rank. She is loath to break laws and promises. This reluctance comes partly from her nature and partly from those who oppose her on moral grounds.
For a Lawful Evil character, ‘lawful’ does not necessarily mean legal rules. Lawful Evil characters are often outlaws but they follow their own code perhaps by joining with others in a guild. Corrupt government members are likely to be Lawful Evil.
A Lawful Evil character views themselves as above other unruly criminals. They are part of an ordered system with codes, honour and often strict hierarchies. They carry out evil acts but they do it according to a carefully constructed set of rules and oaths. For a Lawful Evil character, following these codes and keeping their promises is just as important as it is to a Lawful Good character.
The codes they follow might prevent them from harming or eliminating residents of their town, but they can take out anyone else. They are unlikely to do it out of enjoyment (though some Lawful Evil might), they are more likely to do it because they are ordered to and they will gain reputation or other rewards for it.





Village & Rank Information

Land of Birth: Land of Snow
Warring States Clan: Shimogakure



Rank: Sage of Iron Fist
Health & Chakra: 200 &3000


Jutsu Information..........................................................Specialties


Ninjutsu............................................................................................. Apex Handseal Specialist (Water)
Taijutsu.............................................................................................Placeholder
Genjutsu................................................................................................Advanced Tracking Specialist
Kenjutsu...........................................................................................................Yang Release Specialty
Fire Release........................................................................................................Fistweaving Specialty
Earth Release
Wind Release
Water Release
Lightning Release
Medical Ninjutsu
Kinjutsu
FuinJutsu
Sugar Release
Volcanic Storm
Yang Release
Leg Weights
Fistweaving
Eight Deva Guardians
Fireflies Contract
Fireflies Arts
Treant Contract
Treant Arts

Nindo: Art is a Blast!

Attributes:
Mind: 8 | Body: 6 | Spirit: 5 | Agility: 4 | Dexterity: 5 | Vitality: 0/0





History & Background Information


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It started when old Endo, drunk out his mind on stale beer and the dulled memories of some battle he’d probably run from, locked himself in a shack just outside of Goldleaf. Baron tried to break the door in, good neighbour as he was, but the miserable fossil had more strength than anyone could have anticipated, bracing his entire body against the entrance as he babbled about heights and spiders and being pecked to death by birds. No one believed the man was being pecked to death by anything but a bottle, so we all went home, assuming, as one does, that with a day to dry out, the ordeal would sort itself.

Took only one night.

First scream ripped across the village like someone had pulled it out of Endo’s open chest, followed by a second that was almost the same—but worse. It pitched higher, like rusted metal wrapped in burlap, in almost-human words with an almost-human rhythm until the baker’s wife cried, “Ninja's!” and all hell broke loose. People arming themselves, the mayor—if that's what you could call the head of some hinterlands piss-hole—shooing whoever he could into the meeting hall, windows being boarded up in blind panic, the works. You’ve seen it a hundred times, probably two hundred since the Rogue hit up north. Regular folks going mad at the fairest hint of ninjas.

Point is, that’s around when everything went bad. But there’s a bottom to bad, and what happened in Goldleaf broke right past it.
Don’t believe me?



Go for yourself. Goldleaf ain’t there anymore.


But I’m skipping ahead, and that ain’t fair to Endo. See, Endo was a spy from back when the Hungurian pacifications were still talked about like there was honor in ’em, and he later served the crown as far out as Tobusekai and the Water Isles. The man had seen things. We’re lucky out west, since the worst the hinterlands have to offer are some stray raptors after the hatching season, and maybe a sun-cooked bandit or three, but Endo knew what was out there. What could be out there. And he gathered up all the folk who were willing to listen and organized a peasant militia to bring those supposed “ninja's” to justice.

His plan was simple: First light, we’re all going on patrol, two by two, no one alone. Military stuff, and that gives us hope, gins us all up for a fight. For king and country! Rah-rah patriotism, and all that.

Until the sun comes up and a family’s gone missing.

Every one of them—five in all. Farmhouse torn to shreds, livestock slaughtered in their pens. Doors all locked from the inside, windows all latched. They’re gone. The mayor calls a meeting, but a pair of fieldhands don’t come in from the rows. When Endo calls for them, something calls back. But it isn’t them. Sounds almost like them, like something is forcing words into almost the right shape, but that old, rusty cage sound keeps cutting through, squeaking and rattling and clicking like it can’t help itself.

Now people are afraid. Some hothead charges into the fields with a sword in his hand—gone. Another follows him—gone. Blacksmith gets the wise idea he’ll ride all the way to Hammerfell and call the guard, but the horse bucks him halfway down the old trade road and something pulls him into the rows. Endo calls to see if he’s alright, and that awful voice burbles out, saying it’ll take the road to Hammerfell and call the guard.

Endo asks again, and it repeats: “I’ll take the old road to Hammerfell and call the guard.”

There’s something about it… like a pin twisting inside your head, poking through the meat into something darker underneath. I could see it on everyone’s faces. Folks holding their kids close, backing away toward their homes, some just running. That voice could cut away all the parts of a person and leave ’em naked and afraid, shivering in the middle of a blistering afternoon. Like it was pulling something out of you. Something it wanted.

A little girl says she saw someone standing above the field out where we keep the scarecrow. It’s such an odd thing to notice, and there’s so much going on, that we pay her no mind.

But we should have.

Night comes and half the houses in town are boarded shut. You can hear folks inside whispering, muttering, giggling like maniacs, but about… I’m not sure. Snakes. Lightning. The dark. Walls closing in. Knives. The sea. They’re laughing and they’re screaming and it sounds like everyone has gone insane, like they’re trapped inside a room with a part of themselves they don’t want to face. It sounds like we’re all stuck in a nightmare.

Then the lights start going out. One after the other in all the boarded-up houses, the lamps flicker and die. And the voices melt away, each suddenly silenced, all save for one. Something croaking behind the old smithy. Muttering to itself. About snakes. About lighting. Muttering about the dark.

Endo, that poor fool, takes the militia and goes in. And I… I’m there with him. I have my blade. I have my lantern. But the rows are deep, and the light casts shadows everywhere you look.

I… I don’t know exactly what happened. I saw a face—maybe. Something looking back at me just ahead of Endo, but it was like he saw right past it. Like that face was just there for me. All lopsided, twisted sackcloth and rusted teeth. And behind it… something huge. Splayed out on thin legs, but alive with hundreds of black birds rattling inside an old cage we’d thrown into the woods last year. And eyes. So many eyes.

There’s no one left in Goldleaf now. If no one came after me… I’m the only one left. Hearing those screams fade behind me as crimson light poured out from between the corn stalks—that sickly crunching, and the bellowing, tortured squeals of hogs and horses…

And the crows! Hundreds of them—thousands! But crows they aren’t, can’t you see? They’re smoke and fire! They’re not real! They couldn’t be real…

They follow that voice! The deep, rumbling voice beneath it all! Don’t you see? Don’t you—

Oh, gods… Endo! I left him behind! I left him there—there in the rows with that horrible scarecrow! Everyone—they’re all dead! Gods, gods, it must have followed me. Once it tastes your fear, once it knows you, it never lets go. It won’t let you go, it won’t—

What’s that voice?

Can anyone hear—

You don’t hear it?

…Endo?


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I have decided to start writing in a journal. I’m hoping I can ease my mind if I just have somewhere to recount and to get stuff off my chest. I live in an isolated farm house so I don't see many people so It's nice to have somewhere to load my thoughts. Living out in the middle of nowhere has its perks, I live right by bushland so I can go for a nice walk to clear my head and not once have I seen another person out there, it's like my own comfort zone. I'll try and write in here often, nothing interesting happens around here but I can at least make use of this.

Summer is right around the corner so it's getting quite stormy. I really don't like it when it storms, the house feels unstable it's so isolated out here, I don't know what I could do if the roof came crashing down on me. Nearest sign of civilisation is a crappy bar a few miles down the road. I like this peaceful life.

Finally got a break from the storms and I went out to the bushland and it just felt so uncomfortable. I had this strong feeling someone was watching me. I don't like when other people are in my comfort zone, it makes me feel unsafe.

It happened again, I just had this sinister feeling that I wasn't alone, but this time I heard noises, like someone was actually following me. I kept looking around but there was nothing. I don't know what is happening but I don't think it's just me being paranoid anymore.

Whatever is happening isn't just happening in the bush. I saw something out there last night, standing in my yard looking towards the house, it was way to hard to make out what it looked like but there was definitely something out there. I'm going to set up a camera outside my front door and hopefully that’ll catch anything lurking out there.

I haven't been to the Bushland recently, I'm too scared now. The camera hasn't caught anything out of the ordinary although I went around the house to grab something and I saw claw marks on the side, like something was trying to climb up, these weren't possum claws, no animal could have done this. I don't know what is going on but I'm scared.

I heard banging on the door last night. Something was trying to get in, the camera was smashed beyond repair. This is getting really messed up, something is trying to get in. The claw marks had increased and it looked as if something was trying to get to my bedroom window.

It got into the house last night, I don't know what the **** this thing is or what it wants but I hid for hours. Today I'm going to board up the doors, nothing is going to get through them.

It got in again. I checked the doors and they were still sealed shut. I don't know what to do. I don't want to go to anyone, this thing leaves no trace. I'm forced to just hope it won't come for me each night. I swear this journal is the only thing between me and complete insanity. I'm too scared to leave the house just in case it's out there. It only seems to come at night but I'm still not going anywhere near that bushland. The scratches on the back seem to have ceased. I swear I'm just going to wake up and have all this be a bad dream, it's starting to seem like it.

I feel like I'm going insane, I've got tin cans in every doorway, every door and window is boarded shut and I haven't slept through a single night this week. This thing I don't know what it is but it's mentally fucking with me. Every night I spend in my bedroom with a cleaver just waiting for something to come in. Whatever this thing is it tries every night to get in, I'm so scared on of these nights it's going to succeed.

I've got an escape plan thoroughly planned out. I've accounted for everything and I'm even ready to fight this thing off if I need to. I've dedicated every minute I'm awake into this thing. I’ve done research and I can't find anything to do with this. No mysterious murders, missing people, nothing. I just want to go back to my mundane peaceful life.

It's getting worse this thing just keeps coming in and thrashing at every window as soon as it gets dark, I don't know how much more of this I can take.

I'm hiding in the cellar, it's in the house, the house isn't safe anymore, I'm destroying the house with this thing inside, I’m ending this.

The fire, it burns.







Other Information




Relic Core:
After being found by Phetra within the Tomb of Marduk, Strix was guided to the Sanctuary of the Moon where she met the Lord of the Dead face to face. Given a core of Black and White energy implanted into her stomach, Strix was set off to find the meaning of how to transform the core. After a journey that took her across the world, and with some advice from Spider, Strix eventually found the answer and now weilds the weapon, Demise, a scythe.

Personal Summoning Specialist:
Strix has formed summoning contracts with both the Treents and slugs, and as such has a personal summon with her at all times.

Naturalist Summoning Specialist: Creating a deep connection with her summons, Strix can also produce the same techniques that her summons are capable of using, namely Pollen and Acid.

Advanced Tracking Specialist:
One of the greatest medical shinobi and excelling in close quarters combat, Strix has a higher base tracking ability than most capable of keeping up with higher speeds.

Yang Specialist: Strix is a master of Yang Release, possessing heightened vitality that grants her an additional 1000 chakra points. Her physical durability is significantly greater than those of her peers, allowing her to reduce up C-rank damage (30 points) from physically damaging techniques. She is also immune to recoil damage from techniques such as Forbidden techniques, though she still succumbs to the jutsu's other effects.

Advanced Elementalist:
Upon learning of her heritage of the Wraith Clan, Strix began to understand just what her ancestry meant. Through many teachings and learning from previous generations, Strix began to master Ice with great proficiency capable of dealing more damage than normal.

Emerald Mogu Gauntlets The Emerald Mogu Gauntlets is the name of the twin fist weapons that has been passed down for generations between ninja. This weapon set has been word for centuries, each ninja upgrading and perfecting the gauntlets making them a fine and dangerous tool for close quarters combat. Learning from an early age that each medic should still be proficient in defending themselves, Strix currently wear them which hinder her in no way performing any techniques.

Scientific Tools: Strix wields a number of scientific tools, each serving a different purpose in battle that allows her to gain an edge over whomever she may face.


Void Artifacts:
Trinkets and artefacts that were either found or bought from shady markets, Strix found they had a unique and strange power she could learn to harness. Wearing a few of them, she studies them daily.

(Mukō: Boryoku Hoden) – Void: Violent Discharge
Type: Void Infused Artifact
Rank: S
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Whenever the user is Void Infused with at least one charge they have a 20% chance every other turn to release a Violent Discharge of energy, unleashing a single tracking bolt at an opponent within mid-range. If the user has two Void Infusions then this chance is increased to 33%. This does not consume a move and its damage cannot be boosted unless through additional Void Infusion. On a successful discharge the user can opt into infusing it with additional power, consuming their stacks of Void Infusion to increase its damage by 40. Elementally neutral and is treated as containing 40 chakra.

(Mukō: Soshi Chūnyū) – Void: Elemental Infusion
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 20% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 40% when the user uses a Forbidden ranked elemental technique.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

(Mukō: Okurimono no Tiamato) – Void: Gift of Tiamat
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes all stacks of Void Infusion. Allows the user to transfer their Void Infusions at will to any ally within their range.

(Mukō: Yūryō) – Void: Charged
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or Spender; rather, it passively increases the user’s maximum Void Infusion cap by 1. This can be stacked with other Charged Void Infused Artifacts, including itself if the user owns multiple copies.

( Chakura Tu ) Chakra Blade
Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body, noted within the biography.
Note: Ninja can have up to 2 Chakra Blades. Custom Cyborgs can have up to 4 Chakra Blades.

( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.


The Banshee's Wail | Josei Himei
Type: Supplementary
Rank: A
Range: N/A
Chakra: (-10 per turn)
Damage: N/A
Description:
The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound.
Notes:
-Must be kept active with 10 chakra per turn.
-Can filter 60 damage worth of Sound jutsu per turn
-Last up to 4 turns per activation and can only be activated twice.

Schimupanku | Streampunk
Type: Tool
Rank: N/A (rank of SNT/Summon)
Range: N/A
Chakra: N/A (cost of SNT/Summon)
Damage: N/A
Description:
While most of the world developed using technology, a small cut off corner of civilisation found an alternate source of power to use to evolve and create their technology. Steam power created wonders and allowed the civilisation to flourish as much as any other technological society.
The user custom fits their technology to work based off a small fuel cell within the technology itself. This cell is two small seals placed opposite each other. One producing a small flame while the other produces a stream of water. The bigger the tech, the larger the seals able to be used and the more of the fire or water that id able to be let out. Technology that requires drainage of chakra from the user allows them to constantly funnel chakra into these seals or one off uses activate like an on off switch for these seals. Once activated the seals are turned on.
User who have steam punk technology have a uniquely looking style of technology compared to regular technology, mostly with more gears, steam and brass. The advantage of steam based technology compared to regular technology is that it cannot be shorted out by electricity or EMP based devices. High powered raiton based techniques can take out steampunk creations, however they require one addition rank or +20 damage for S rank steampunk creations.
If hit by a fire attack of the same rank, this will super charge the steampunk technology creation, increasing its rank by 1 or damage by 20, for 2 turns.
The disadvantage however is that should a steampunk creation come into contact with an equal rank technique of water, this will cool down the technology, causing it to shut down and be unusable for 2 turns until it sufficiently heats up again.
Should the user wish if they have this in their biography they are capable of summoning steampunk animals from their contracts. These animals follow the same rules, and still have the same abilities (following logical laws and reasoning. Eg snakes can have a container of venom inside their body and use needle like injectors to still use venom based techniques). Summoning work on a battery based system where they can only be activated for the 4 turns they are summoned before dispersing or powering down.
Note:
-If used for Ninja Tools other than Summonings, then it will have the same amount of uses logically, having the appropriate battery life. This does not extend or shorten uses or length of activations.
-Summoning still cost chakra to summon, this tech simply alters the summon from a biological organism to a mechanical one
-Summonings still last the same time as they normally would, either 4 turns normally or indefinite if a specialty.
- User can either place this in their bio, or at the start of a match, or when a summoning technique is used for reference

Tenshi | Valkyrie
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A (10/20/30 or -10 per turn)
Damage: N/A
Description:
A simple small backpack type tool, this has several protrusions along the shoulder blade joints that stick out. From these the user can eject chakra to create wing like creations, that allow the user to float gently and softly. Within the backpack are rechargeable solar batteries that can hold 50 chakra.
The wings themselves are able to launch the user in a direction with a cost of 10 per range, meaning 10 for short, 20 for mid and 30 for long. At the cost of 10 chakra per turn the user can keep the wings active to float.
As a the battery itself cannot be charging while in use, meaning that while active it cannot recover chakra.
Notes:
-Should the user wish, they can funnel their own chakra into the tool. Activation of the pack will cost a move, however maintaining for floating is considered passive.
-Activation of wings can only be activated every other turn, meaning once activated it takes a turn to cool down before being activated again.


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Battles

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Lost: Some


 
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Zatanna

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With the paw striking the trio, they would all take the 45 damage, though I believe Mirabelle takes it as a crit due to not initially being able to track the strike, though I could be wrong.




Kurama's giant paw came down, crushing the trio into the ground with tremendous force, though he could still feel their bodies under his paw. In his rage, he gathered a tremendous amount of chakra in it's mouth jumping backwards and releasing a gigantic blast directly down upon the entire area below aiming to wipe everything out in front of him. This blast would be infused with 100 chakra. Due to the size of the blast increasing based on the amount of chakra infused, this blast would be large enough to wipe out an entire village with ease. Due to the strain of using such a mass of chakra, the 9 tails would take 140 damage, though in its enraged state, it did not seem to care for its own wellbeing. The beast only sought to destroy everything before him.

( Bijutsu: Kyubi Bijudama ) - Tailed Beast Skill: Nine Tails’ Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: Dependent on User 100
Damage: Dependent on Chakra Input ( -40 to user ) 200
Description: Not including their various states and transformation, the Tailed Beast Ball is the ultimate technique of a tailed beast, which can also be used by a jinchūriki while transformed. Tailed Beast Balls are made from an 8:2 ratio of positive black chakra (+の黒チャクラ, purasu no kuro chakura) and negative white chakra (−の白チャクラ, mainasu no shiro chakura). Unique to Kurama, he is capable of supercharging his Tailed Beast Ball, allowing the power to raise significantly as well as the chakra it contains. By infusing chakra directly into the Tailed Beast Bomb, the power and size continues to increase proportionately to the chakra included, being double that of the chakra cost. This allows Kurama to increase the damage by as much chakra he is able to use. However, due to this, he is left noticeably fatigued and can only use 2 jutsu the next turn should he exceed 80 chakra for this technique.
Note: Can only be used by Kurama in his Roaming State
Note: Due to the massive power this technique can possess, Kurama’s Bijuu boosts do not apply to this technique.
Note: This technique creates a long ranged explosion on contact that causes an earthquake in the landmarks directly next to it of 80 damage.
Note: This can only be used 2 times and after each use, the user cannot make use of any Tailed Beast Bomb for 4 turns as well as only 1 jutsu in the next turn.
Note: Should Kurama channel more than 80 chakra, he will take damage equal to the chakra cost.

Following the release of this massive blast, the beast wasn't done. It would release a mass volley of fireballs into the skies to rain down on everything before him creating nothing but destructions. This would be empowered by his natural abilities. As they hit the ground covering long range in front of the kyuubi, they would devastate the entire area, wiping out any trace of the great empire that once stood in this location.


(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100+60+15=175
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
The attack came swift, quicker than the three could create their counter for, and they were slammed into the ground. Nadja thankfully due in part to her backpack had some resistance to the blow, however the other two were worse for wear with Mirabelle taking the most damage. A breath escaped Nadja as the paw lifted her head shaking a little bit with some ringing going on in her ears scrambling to her feet as the other two would stand with her. The beast was reading another attack quickly, and Nadja could sense both women ready to counter more determined than ever.

" . . . I will keep you alive, attack hard"

Isabella was struck by the massive paw, the attacks that would ensue stopped on their tracks. It was a disadvantageous position to be in, for sure, but one that she would have to surpass. As the beast began to charge its beam, Isabella would unleash a bolstered invisible arm from her back, turned into the flames of takamabi. These would flicker the arm into crystal clear flames, like shards of liquid glass, retaining its invisibility to the untrained eye and mind, especially from within the paws of the beast. The arm coiled like a spring preparing to attack but firstly as a shield around all 3 of themin a dome like fashion, protecting them from the massive incoming attack as they watched on, destruction in its wake of the explosion, hurting the Kyubi itself. Then just as it was about to prepare another attack, the arm lauched like a snake springing from its position to strike the Kyubi directly into its mouth. Given the properties of Takamabi, turning jutsu clashes into chakra x chakra interactions, the chakra beast ball would clash with the hand and be overpowered, then striking like an invisible snake while dealing the effects of Dejection.
Without turning her head and focusing on her technique, she called out to Mirabelle;

Strike now!

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn ( 110 ; +10 Takamabi )
Damage: 120 ( 125 ; -30 Presence ; +20 Takamabi ; +15 SPRT )
Description: This technique gets its name from one of the deadliest sins, Sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them, creating several chakra arms (up to 8) behind them, each of which is spiritual in nature. The arms themselves are invisible to the naked eye, but they can be sensed by external forms of chakra sensory or Doujutsu. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them intangible if they wish to bypass these physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: All Yin Release users can use the base form of this technique. Yin Release Specialists or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.
( Takamabi: Amenominakanushi ) High Heaven Fire: Central Master
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 50 ( +10 Chakra )
Damage Points: N/A ( +20 Damage )
Description: Amenominakanushi is an infusion of Takamabi onto the genesis of another technique, using High Heaven's reality altering properties ( Shinkai ) to alter the infused technique's physical properties, similar to Change into Heaven. The altered technique will lose it's foundation in reality, and become spiritual instead, akin to a damaging illusion happening before their eyes. While the altered technique follows the original technique's general volume, path and motion, in it's altered form it can take the appearance and function of any other construct or substance, like a fireball becoming a ball of freezing blades. The original technique will lose it's physicality, it's damage turning into spiritual instead. Sentient beings and other spiritual entities will suffer this damage with the same pain and feeling as if they were interacting with the actual substance it has been altered to.
As the infused technique is not Takamabi itself, but altered by it, it will not induce the effects of Yomi onto others, merely inducing a primal and confounding haze, dread and paranoia with excrutiating mental pain, felt as a headache and in the areas that are in contact with the altered technique, the degree of which dependant on the rank and damage of the alterered technique. The user expends 50 chakra, but only 10 chakra is added to the original technique. The infused technique will acquire an increase of 20 damage, but will now deal spiritual damage instead of physical. The reality-altered technique will have Takamabi's neutral S&W when interacting with other techniques, through their chakra tier, whereas it's damage can only be felt by Sentient Beings and Spiritual Entities.
Note: This technique can be performed alongside another Ninjutsu in the same timeframe.
Note: This can only be used up to 4 times with a 2 turn break in between usages.

No matter the choices she’s made thus far; Mirabelle’s actions have been nothing more than subpar. A shadow of whom she can potentially be, as even now…she screamed in pain underneath the foot of the fearsome beast. “I wanted revenge…yet I can’t even mount a proper challenge…” she thought. She wanted to blame others, something she’s done far too long her entire life. In that moment, the mere sight of someone flashed into her head.

Huh?” she took a moment to catch her bearings, as the image of her mother came into mind. "Mom...?" she thought it was one of the last memories she had of her prior to her passing. "GET AWAY FROM MY DAUGHTER!" she yelled, attacking an assailant who tried to kidnap one of the Dragon Twins of the Hayabusa that day.
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Her mother was her inspiration, and here she was...unable to live up to her expectations. "I...have to win..." she uttered, as now the image of her sister, Isabelle flashed into her mind, followed by her children and husband.

While some of them are gone, she still wished to live on a new day in order to make things right in the world- a place where her children don't need to be ninjas themselves, a place where they can live without having to fight. And it is this future she wished for them to attain.

"Matatabi..."
"Hmm?"
"Thank you for everything..."
"Are you sure now is the time to be thanking me?"
"Just take the compliment..."

The Nibi was a bit take back; but she was happy to hear Mirabelle's resolve didn't waver. "
Well, you're allies will be in for a little treat!" the flaming cat said. In unison to Isabella's attack- Mirabelle miraculously fired off the strongest version of her clan's signature technique- the Uzumaki Chakra Chains. Passively triggering techniques at the same time (September and Void Artifacts). The golden chains erupted from her body; quickly ascending at a rapid pace as the bundle spiraled together in order to form piercing drill like form. With her own ability to detect Yin Entities and Isabella verbally aiding her at this moment, they both combined their techniques to assault the Tailed Beast- spiritually and physically of course while also avoiding their respective technique from colliding with one another. While it was reduced in power- it would be enough to cause some level of harm to Kurama. It would pierce into his flesh, and with all her strength- used the chains to restrain the beast's movement- just like how Enkidu pierced and pinned Abzu all those years ago. If successful; the beast would be suspended in the air- being kept away from Mirabelle and the team as they tried to recollect themselves. The chains would be targeting each limb, one for each hand and foot of the beast while a final one would aim directly for the centre of the chest, and should their peirce through, they would wrap around each target to lift the beast into mid air, effectively making it unable to move.

"Nadja, right? Want the honors of finishing him off?" Mirabelle asked.


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(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-70 (70 + 10 = 80)
Damage: 30-120 (120 + 40 = 160 - 30 = 130)
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
 
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CE Draft - Rubicon

Custom element Japanese name: Rubicon

Custom element English name: Rubicon

The element is based on:
Yang Release + Wind + Earth

Facts that prove the element to be possible (in the manga context):
An element looking like a floating sand that glows and orange or red, this volatile communion of wind and earth with a high ration of Yang energy creates an element that is combustible but also linked to the users senses. Through this body and the extension on the user, they can then impart a dose of this element into surrounding techniques or nature to have makeshift control using their own chakra or sentience. Elements of Rubicon can be seen in canon techniques such as Hiding like a mole, Rain Tiger at Will, Birth of Nature, Change into Hell and Ring of Hell, where a user through their technique has an extension of who they are and can feel or sense their surroundings through the technique as well as imparting some of their sentience into another element or object.

How it works:
As a combination of Wind and Earth the base for the element is a lighter than air dust or sand depending on its course grade which glows a soft red or orange in small amounts but can be a brighter colour in concentrations (though not bright enough to blind). This body is infused with a high ration of Yang energy connected by the users chakra to give an extension of their senses acting as a extended touch sense through their chakra network. Despite being an extension of their senses, the element has no chakra network nor any nerve endings physically which means any damaging or hazardous elements or attacks to Rubicon will not harm the user.
Rubicon is best described as glowing red sand that has an imprint of the users consciousness and chakra signature that when clashing with another technique, breaks off and then imparts itself on the clashing element or technique.

Jutsu Usage Examples:

Conditions to be able to use it:

Is weak to:

Is strong against:

Co-creator:

Students I passed this custom element on too:
 
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( Harmonic Tool ) - Chōwadōgu
Type: Prize
Rank: A
Range: Short
Chakra: N/A ( varies )
Damage: N/A ( varies )
Description: The Harmonic Ninja Tool is a unique weapon that forms a unique bond and connection with its owner, allowing it to draw out the user’s true potential. Each wielder has a different specific weapon form, ranging from a shield to a katana to even a gunbai or boxing gauntlets, allowing each Harmonic Ninja Tool to harmonize with each user. In addition to its form which bonds with the user and stays the same long after, this weapon unlocks the user’s hidden potential and allows the user to gain access to an Advanced Ninjutsu or Advanced Element, randomly generated via official roll in the NRP Discord channel by a Moderator. This gained ability cannot be changed after gaining it, remaining with them with the unique ability of being released from the weapon with Sourceless Materializing Specialist applied towards the ability passively. Should it be an AN that debuffs the opponent's AP, it’s debuffing nature will not be utilized unless the user has the AN as his official AN.
Note: This can only be on one bio at any given time, taking the slot of a CW.
 
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PHP:
[FONT=Book Antiqua][BORDER=][/BORDER][/FONT][BORDER=]
[CENTER][IMG]https://i.imgur.com/Rktagph.jpg[/IMG]

[FONT=Book Antiqua][hr][/hr][SIZE=26px][I][COLOR=PURPLE]Ten great kings took ten great thrones. Nine crowns adorned nine heads. One left to scratch upon their mounds. The crow, alive and dead.[/COLOR][/I][/SIZE][/FONT][/CENTER]
[hr][/hr]
[FONT=Book Antiqua][IMG2=LEFT]https://i.imgur.com/B4RML9F.png[/IMG2][IMG2=RIGHT]https://i.imgur.com/HrADSnp.png[/IMG2][SIZE=18px][COLOR=white]....................................................[/COLOR][B]Name:[/B] [strike]Strix Dahlia[/strike] Strix Whitemane
[COLOR=white]....................................................[/COLOR][B]Nickname:[/B] Singing Snow, Frost Witch, Witch
[COLOR=white]....................................................[/COLOR][B]Gender:[/B] Female
[COLOR=white]....................................................[/COLOR][B]Age:[/B] Unknown
[COLOR=white]....................................................[/COLOR][B]Clan:[/B] Wraith
[COLOR=white]....................................................[/COLOR][B]Alignment:[/B] Lawful Evil[/SIZE]

[hr][/hr][/FONT]
[CENTER][SIZE=22px][B]Appearance & Personality[/B][/SIZE][/CENTER]
[hr][/hr]
[JUSTIFY][FONT=Book Antiqua]Once known as a shinobi from the Village Hidden in the Frost, Strix was formerly known as Strix Dahlia, born to a small family in the northern fishing villages. While most of her family was born with lightly tinted hair, Strix had been born with jet black hair, pondering many to view it as a sign of bad luck. After leaving the village, Strix had set off to find her heritage, to find what destiny lie before her, with a thirst and lust for knowledge. Usually quiet and reserved, when agitated her true personality comes out in the form of aggression and sadistic witty remarks. After becoming a fully fledged witch, Strix forsake her humanity, throwing it away to distance herself from its greed, its lust for power and its backstabbing. She had evolved beyond these concerns, and after finding Demise, Strix had found a new purpose in life, to send humanity back to its Gods, giving them eternal afterlife.[/FONT][/JUSTIFY]

[JUSTIFY]
[CENTER][FONT=Book Antiqua][IMG]https://i.imgur.com/jDPGfFO.png[/IMG][/FONT][/CENTER][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]A trail of blood lead from the front door to where she was standing and looking down she saw a grown mans arm in her grasp. Piecing together what had happened took several weeks as she tried to think back on the memory, wandering through the forest and going from town to town, looking and begging for food, shelter and water. With no help, looking like a dirty orphan, she was shunned, and thus began her life of solitary witchood taking up residence in a nearby forest. Tales grew of the old witch that lived in the forest that would charm and ensare unsuspecting travellers, merchants and men that dared to go into her territory. Feeling like an outcast, she learnt to be self sufficient training on her own from various books and scrolls she would take. An attitude becoming of giving punishment to those that deserve it, Strix became judge, jury and executioner. Not much is known about her. What is known, however, is that she is intelligent and laconic, only speaking when she finds it necessary.[/FONT][/JUSTIFY]

[hr][/hr]
[CENTER][SIZE=22px][B]Traits:[/B][/SIZE]

[/CENTER]
[hr][/hr]
[JUSTIFY][FONT=Book Antiqua]Lawful Evil:[/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]A lawful evil villain methodically takes what she wants within the limits of her code of conduct without regard for whom it hurts. She cares about tradition, loyalty, and order but not about freedom, dignity or life. She plays by the rules but without mercy or compassion. She is comfortable in a hierarchy and would like to rule, but is willing to serve.[/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]She condemns others not according to their actions but according to race, religion, homeland or social rank. She is loath to break laws and promises. This reluctance comes partly from her nature and partly from those who oppose her on moral grounds.[/FONT][/JUSTIFY]
[JUSTIFY][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]For a Lawful Evil character, ‘lawful’ does not necessarily mean legal rules. Lawful Evil characters are often outlaws but they follow their own code perhaps by joining with others in a guild. Corrupt government members are likely to be Lawful Evil. [/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]A Lawful Evil character views themselves as above other unruly criminals. They are part of an ordered system with codes, honour and often strict hierarchies. They carry out evil acts but they do it according to a carefully constructed set of rules and oaths. For a Lawful Evil character, following these codes and keeping their promises is just as important as it is to a Lawful Good character. [/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]The codes they follow might prevent them from harming or eliminating residents of their town, but they can take out anyone else. They are unlikely to do it out of enjoyment (though some Lawful Evil might), they are more likely to do it because they are ordered to and they will gain reputation or other rewards for it.[/FONT][/JUSTIFY]


[FONT=Book Antiqua][hr][/hr][/FONT][/BORDER]
[FONT=Book Antiqua][BORDER=][SIZE=22px][B]Village & Rank Information[/B][/SIZE][hr][/hr]
[B]Land of Birth:[/B] Hallow Bastion
[B]Warring States Clan:[/B] [strike]Shimogakure[/strike] Akatsuki

[hr][/hr]
[B]Rank:[/B] Sage of Iron Fist
[B]Health & Chakra:[/B] 200 &3000

[hr][/hr][SIZE=22px][B]Jutsu Information[COLOR=WHITE]..........................................................[/COLOR]Specialties[/B][/SIZE]
[hr][/hr]
[IMG2=RIGHT]https://i.imgur.com/WCYSyPT.jpg[/IMG2]Ninjutsu[COLOR=WHITE]............................................................................................. [/COLOR]Personal Summoning Specialist
Taijutsu[COLOR=WHITE].............................................................................................[/COLOR]Naturalist Summoning Specialist
Genjutsu[COLOR=WHITE]................................................................................................[/COLOR]Advanced Tracking Specialist
Kenjutsu[COLOR=WHITE]...........................................................................................................[/COLOR]Yang Release Specialty
Fire Release[COLOR=WHITE]........................................................................................................[/COLOR]Fistweaving Specialty
Earth Release[COLOR=WHITE]...................................................................................................[/COLOR]Advanced Elementalist (Ice)
Wind Release
Water Release
Lightning Release
Medical Ninjutsu (2)
Ice Ninjutsu (3)
Sugar Release
Volcanic Storm
Yang Release (4)
Wraith Clan Abilities (5)
Leg Weights
Fistweaving
Eight Deva Guardians
Chakra Enhanced Strength (4)
Slug Contract 
Slug Arts
Treant Contract
Treant Arts

Total Points 20
Points Used: 17
Points Spent On: CC + Yang + CES + Ice + Med
[hr][/hr][/BORDER]
[BORDER=][/BORDER][/FONT][BORDER=]
[CENTER][SIZE=22px][B]History & Background Information[/B][/SIZE][hr][/hr]

[FONT=Book Antiqua][IMG]https://i.imgur.com/rp4lTZb.png[/IMG][/FONT][/CENTER]

[JUSTIFY][FONT=Book Antiqua]It started when old Endo, drunk out his mind on stale beer and the dulled memories of some battle he’d probably run from, locked himself in a shack just outside of Goldleaf. Baron tried to break the door in, good neighbour as he was, but the miserable fossil had more strength than anyone could have anticipated, bracing his entire body against the entrance as he babbled about heights and spiders and being pecked to death by birds. No one believed the man was being pecked to death by anything but a bottle, so we all went home, assuming, as one does, that with a day to dry out, the ordeal would sort itself.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Took only one  night.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]First scream ripped across the village like someone had pulled it out of Endo’s open chest, followed by a second that was almost the same—but worse. It pitched higher, like rusted metal wrapped in burlap, in almost-human words with an almost-human rhythm until the baker’s wife cried, “Ninja's!” and all hell broke loose. People arming themselves, the mayor—if that's what you could call the head of some hinterlands piss-hole—shooing whoever he could into the meeting hall, windows being boarded up in blind panic, the works. You’ve seen it a hundred times, probably two hundred since the Rogue hit up north. Regular folks going mad at the fairest hint of ninjas.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Point is, that’s around when everything went bad. But there’s a bottom to bad, and what happened in Goldleaf broke right past it.[/FONT][/JUSTIFY]
[FONT=Book Antiqua]Don’t believe me?



Go for yourself. Goldleaf ain’t there anymore.[/FONT]

[JUSTIFY][FONT=Book Antiqua]But I’m skipping ahead, and that ain’t fair to Endo. See, Endo was a spy from back when the Hungurian pacifications were still talked about like there was honor in ’em, and he later served the crown as far out as Tobusekai and the Water Isles. The man had seen things. We’re lucky out west, since the worst the hinterlands have to offer are some stray raptors after the hatching season, and maybe a sun-cooked bandit or three, but Endo knew what was out there. What [I]could[/I] be out there. And he gathered up all the folk who were willing to listen and organized a peasant militia to bring those supposed “ninja's” to justice.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]His plan was simple: First light, we’re all going on patrol, two by two, no one alone. Military stuff, and that gives us hope, gins us all up for a fight. For king and country! [I]Rah-rah patriotism[/I], and all that.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Until the sun comes up and a family’s gone missing.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Every one of them—five in all. Farmhouse torn to shreds, livestock slaughtered in their pens. Doors all locked from the inside, windows all latched. They’re [I]gone[/I]. The mayor calls a meeting, but a pair of fieldhands don’t come in from the rows. When Endo calls for them, [I]something calls back[/I]. But it isn’t them. Sounds almost like them, like something is forcing words into almost the right shape, but that old, rusty cage sound keeps cutting through, squeaking and rattling and clicking like it can’t help itself.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Now people are afraid. Some hothead charges into the fields with a sword in his hand—gone. Another follows him—gone. Blacksmith gets the wise idea he’ll ride all the way to Hammerfell and call the guard, but the horse bucks him halfway down the old trade road and something [I]pulls him into the rows[/I]. Endo calls to see if he’s alright, and that awful voice burbles out, saying it’ll take the road to Hammerfell and call the guard.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Endo asks again, and it repeats: [I]“I’ll take the old road to Hammerfell and call the guard.”[/I][/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]There’s something about it… like a pin twisting inside your head, poking through the meat into something darker underneath. I could see it on everyone’s faces. Folks holding their kids close, backing away toward their homes, some just running. That voice could cut away all the parts of a person and leave ’em naked and afraid, shivering in the middle of a blistering afternoon. Like it was pulling something out of you. Something it wanted.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]A little girl says she saw someone standing above the field out where we keep the scarecrow. It’s such an odd thing to notice, and there’s so much going on, that we pay her no mind.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]But we should have.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Night comes and half the houses in town are boarded shut. You can hear folks inside whispering, muttering, giggling like maniacs, but about… I’m not sure. Snakes. Lightning. The dark. Walls closing in. Knives. The sea. They’re laughing and they’re screaming and it sounds like everyone has gone insane, like they’re trapped inside a room with a part of themselves they don’t want to face. It sounds like we’re all stuck in a nightmare.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Then the lights start going out. One after the other in all the boarded-up houses, the lamps flicker and die. And the voices melt away, each suddenly silenced, all save for one. Something croaking behind the old smithy. Muttering to itself. About snakes. About lighting. Muttering about the dark.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Endo, that poor fool, takes the militia and goes in. And I… I’m there with him. I have my blade. I have my lantern. But the rows are deep, and the light casts shadows everywhere you look.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]I… I don’t know exactly what happened. I saw a face—maybe. Something looking back at me just ahead of Endo, but it was like he saw right past it. Like that face was just there for me. All lopsided, twisted sackcloth and rusted teeth. And behind it… something huge. Splayed out on thin legs, but alive with hundreds of black birds rattling inside an old cage we’d thrown into the woods last year. And eyes. So many eyes.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]There’s no one left in Goldleaf now. If no one came after me… I’m the only one left. Hearing those screams fade behind me as crimson light poured out from between the corn stalks—that sickly crunching, and the bellowing, tortured squeals of hogs and horses…[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]And the crows! Hundreds of them—thousands! But crows they aren’t, can’t you see? They’re smoke and fire! They’re not real! They couldn’t be real…[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]They follow that voice! The deep, rumbling voice beneath it all! Don’t you see? [I]Don’t you—[/I][/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][I]Oh, gods… Endo![/I] I left him behind! I left him there—there in the rows with that horrible scarecrow! Everyone—they’re all dead! Gods, gods, it must have followed me. Once it tastes your fear, once it knows you, it never lets go. It won’t let you go, it won’t—[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]What’s that voice?[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Can anyone hear—[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]You don’t hear it?[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]…Endo?[/FONT][/JUSTIFY]


[CENTER][FONT=Book Antiqua][IMG]https://i.imgur.com/DCXu5KM.png[/IMG][/FONT][/CENTER]

[JUSTIFY][FONT=Book Antiqua]I have decided to start writing in a journal. I’m hoping I can ease my mind if I just have somewhere to recount and to get stuff off my chest. I live in an isolated farm house so I don't see many people so It's nice to have somewhere to load my thoughts. Living out in the middle of nowhere has its perks, I live right by bushland so I can go for a nice walk to clear my head and not once have I seen another person out there, it's like my own comfort zone. I'll try and write in here often, nothing interesting happens around here but I can at least make use of this.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Summer is right around the corner so it's getting quite stormy. I really don't like it when it storms, the house feels unstable it's so isolated out here, I don't know what I could do if the roof came crashing down on me. Nearest sign of civilisation is a crappy bar a few miles down the road. I like this peaceful life.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Finally got a break from the storms and I went out to the bushland and it just felt so uncomfortable. I had this strong feeling someone was watching me. I don't like when other people are in my comfort zone, it makes me feel unsafe.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]It happened again, I just had this sinister feeling that I wasn't alone, but this time I heard noises, like someone was actually following me. I kept looking around but there was nothing. I don't know what is happening but I don't think it's just me being paranoid anymore.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]Whatever is happening isn't just happening in the bush. I saw something out there last night, standing in my yard looking towards the house, it was way to hard to make out what it looked like but there was definitely something out there. I'm going to set up a camera outside my front door and hopefully that’ll catch anything lurking out there.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]I haven't been to the Bushland recently, I'm too scared now. The camera hasn't caught anything out of the ordinary although I went around the house to grab something and I saw claw marks on the side, like something was trying to climb up, these weren't possum claws, no animal could have done this. I don't know what is going on but I'm scared.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]I heard banging on the door last night. Something was trying to get in, the camera was smashed beyond repair. This is getting really messed up, something is trying to get in. The claw marks had increased and it looked as if something was trying to get to my bedroom window.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]It got into the house last night, I don't know what the **** this thing is or what it wants but I hid for hours. Today I'm going to board up the doors, nothing is going to get through them.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]It got in again. I checked the doors and they were still sealed shut. I don't know what to do. I don't want to go to anyone, this thing leaves no trace. I'm forced to just hope it won't come for me each night. I swear this journal is the only thing between me and complete insanity. I'm too scared to leave the house just in case it's out there. It only seems to come at night but I'm still not going anywhere near that bushland. The scratches on the back seem to have ceased. I swear I'm just going to wake up and have all this be a bad dream, it's starting to seem like it.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]I feel like I'm going insane, I've got tin cans in every doorway, every door and window is boarded shut and I haven't slept through a single night this week. This thing I don't know what it is but it's mentally fucking with me. Every night I spend in my bedroom with a cleaver just waiting for something to come in. Whatever this thing is it tries every night to get in, I'm so scared on of these nights it's going to succeed.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]I've got an escape plan thoroughly planned out. I've accounted for everything and I'm even ready to fight this thing off if I need to. I've dedicated every minute I'm awake into this thing. I’ve done research and I can't find anything to do with this. No mysterious murders, missing people, nothing. I just want to go back to my mundane peaceful life.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]It's getting worse this thing just keeps coming in and thrashing at every window as soon as it gets dark, I don't know how much more of this I can take.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]I'm hiding in the cellar, it's in the house, the house isn't safe anymore, I'm destroying the house with this thing inside, I’m ending this.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua]The fire, it burns.[/FONT][/JUSTIFY]


[FONT=Book Antiqua][hr][/hr][/FONT][/BORDER]
[FONT=Book Antiqua][BORDER=][/BORDER][/FONT][BORDER=]
[RIGHT][SIZE=22px][B]Other Information[/B][/SIZE][/RIGHT]
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[IMG2=LEFT]https://i.imgur.com/XTwAwEV.png[/IMG2]
[JUSTIFY][FONT=Book Antiqua][B]Relic Core:[/B][/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]After being found by Phetra within the Tomb of Marduk, Strix was guided to the Sanctuary of the Moon where she met the Lord of the Dead face to face. Given a core of Black and White energy implanted into her stomach, Strix was set off to find the meaning of how to transform the core. After a journey that took her across the world, and with some advice from Spider, Strix eventually found the answer and now weilds the weapon, Demise, a scythe.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][B]Personal Summoning Specialist:[/B][/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]Strix has formed summoning contracts with both the Treents and slugs, and as such has a personal summon with her at all times.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][B]Naturalist Summoning Specialist:[/B] Creating a deep connection with her summons, Strix can also produce the same techniques that her summons are capable of using, namely Pollen and Acid.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][B]Advanced Tracking Specialist:[/B][/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]One of the greatest medical shinobi and excelling in close quarters combat, Strix has a higher base tracking ability than most capable of keeping up with higher speeds.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][B]Yang Specialist:[/B] Strix is a master of Yang Release, possessing heightened vitality that grants her an additional 1000 chakra points. Her physical durability is significantly greater than those of her peers, allowing her to reduce up C-rank damage (30 points) from physically damaging techniques. She is also immune to recoil damage from techniques such as Forbidden techniques, though she still succumbs to the jutsu's other effects.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][B]Advanced Elementalist:[/B][/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]Upon learning of her heritage of the Wraith Clan, Strix began to understand just what her ancestry meant. Through many teachings and learning from previous generations, Strix began to master Ice with great proficiency capable of dealing more damage than normal.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][B]Emerald Mogu Gauntlets[/B] The Emerald Mogu Gauntlets is the name of the twin fist weapons that has been passed down for generations between ninja. This weapon set has been word for centuries, each ninja upgrading and perfecting the gauntlets making them a fine and dangerous tool for close quarters combat. Learning from an early age that each medic should still be proficient in defending themselves, Strix currently wear them which hinder her in no way performing any techniques.[/FONT][/JUSTIFY]

[JUSTIFY][FONT=Book Antiqua][B]Scientific Tools:[/B] Strix wields a number of scientific tools, each serving a different purpose in battle that allows her to gain an edge over whomever she may face.[/FONT][/JUSTIFY]


[JUSTIFY][FONT=Book Antiqua][B]Void Artifacts:[/B][/FONT][/JUSTIFY]
[JUSTIFY][FONT=Book Antiqua]Trinkets and artefacts that were either found or bought from shady markets, Strix found they had a unique and strange power she could learn to harness. Wearing a few of them, she studies them daily.[/FONT][/JUSTIFY]

[spoiler]
[FONT=Book Antiqua](Mukō: Boryoku Hoden) – Void: Violent Discharge
Type: Void Infused Artifact
Rank: S
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Whenever the user is Void Infused with at least one charge they have a 20% chance every other turn to release a Violent Discharge of energy, unleashing a single tracking bolt at an opponent within mid-range. If the user has two Void Infusions then this chance is increased to 33%. This does not consume a move and its damage cannot be boosted unless through additional Void Infusion. On a successful discharge the user can opt into infusing it with additional power, consuming their stacks of Void Infusion to increase its damage by 40. Elementally neutral and is treated as containing 40 chakra.

(Mukō: Soshi Chūnyū) – Void: Elemental Infusion
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 20% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 40% when the user uses a Forbidden ranked elemental technique.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

(Mukō: Okurimono no Tiamato) – Void: Gift of Tiamat
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes all stacks of Void Infusion. Allows the user to transfer their Void Infusions at will to any ally within their range.

(Mukō: Yūryō) – Void: Charged
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or Spender; rather, it passively increases the user’s maximum Void Infusion cap by 1. This can be stacked with other Charged Void Infused Artifacts, including itself if the user owns multiple copies.

[B]( Chakura Tu ) Chakra Blade[/B]
Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body, noted within the biography.
Note: Ninja can have up to 2 Chakra Blades. Custom Cyborgs can have up to 4 Chakra Blades.

[B]( Abusōbu Ude ) - Absorption Arm[/B]
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.


[B]The Banshee's Wail | Josei Himei[/B]
Type: Supplementary
Rank: A
Range: N/A
Chakra: (-10 per turn)
Damage: N/A
Description:
The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound.
Notes:
-Must be kept active with 10 chakra per turn.
-Can filter 60 damage worth of Sound jutsu per turn
-Last up to 4 turns per activation and can only be activated twice.

[B]Schimupanku | Streampunk[/B]
Type: Tool
Rank: N/A (rank of SNT/Summon)
Range: N/A
Chakra: N/A (cost of SNT/Summon)
Damage: N/A
Description:
While most of the world developed using technology, a small cut off corner of civilisation found an alternate source of power to use to evolve and create their technology. Steam power created wonders and allowed the civilisation to flourish as much as any other technological society.
The user custom fits their technology to work based off a small fuel cell within the technology itself. This cell is two small seals placed opposite each other. One producing a small flame while the other produces a stream of water. The bigger the tech, the larger the seals able to be used and the more of the fire or water that id able to be let out. Technology that requires drainage of chakra from the user allows them to constantly funnel chakra into these seals or one off uses activate like an on off switch for these seals. Once activated the seals are turned on.
User who have steam punk technology have a uniquely looking style of technology compared to regular technology, mostly with more gears, steam and brass. The advantage of steam based technology compared to regular technology is that it cannot be shorted out by electricity or EMP based devices. High powered raiton based techniques can take out steampunk creations, however they require one addition rank or +20 damage for S rank steampunk creations.
If hit by a fire attack of the same rank, this will super charge the steampunk technology creation, increasing its rank by 1 or damage by 20, for 2 turns.
The disadvantage however is that should a steampunk creation come into contact with an equal rank technique of water, this will cool down the technology, causing it to shut down and be unusable for 2 turns until it sufficiently heats up again.
Should the user wish if they have this in their biography they are capable of summoning steampunk animals from their contracts. These animals follow the same rules, and still have the same abilities (following logical laws and reasoning. Eg snakes can have a container of venom inside their body and use needle like injectors to still use venom based techniques). Summoning work on a battery based system where they can only be activated for the 4 turns they are summoned before dispersing or powering down.
Note:
-If used for Ninja Tools other than Summonings, then it will have the same amount of uses logically, having the appropriate battery life. This does not extend or shorten uses or length of activations.
-Summoning still cost chakra to summon, this tech simply alters the summon from a biological organism to a mechanical one
-Summonings still last the same time as they normally would, either 4 turns normally or indefinite if a specialty.
- User can either place this in their bio, or at the start of a match, or when a summoning technique is used for reference

[B]Tenshi | Valkyrie[/B]
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A (10/20/30 or -10 per turn)
Damage: N/A
Description:
A simple small backpack type tool, this has several protrusions along the shoulder blade joints that stick out. From these the user can eject chakra to create wing like creations, that allow the user to float gently and softly. Within the backpack are rechargeable solar batteries that can hold 50 chakra.
The wings themselves are able to launch the user in a direction with a cost of 10 per range, meaning 10 for short, 20 for mid and 30 for long. At the cost of 10 chakra per turn the user can keep the wings active to float.
As a the battery itself cannot be charging while in use, meaning that while active it cannot recover chakra.
Notes:
-Should the user wish, they can funnel their own chakra into the tool. Activation of the pack will cost a move, however maintaining for floating is considered passive.
-Activation of wings can only be activated every other turn, meaning once activated it takes a turn to cool down before being activated again.[/FONT][/spoiler]


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[MEDIA=YOUTUBE]Q9XN14PCJaw[/MEDIA][/FONT][/CENTER]

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[CENTER][SIZE=22px][B]Battles[/B][/SIZE][hr][/hr]
[FONT=Book Antiqua][B]Won:[/B] Some

[B]Lost:[/B] Some[/FONT][/CENTER]

[FONT=Book Antiqua][hr][/hr][/FONT][/BORDER]

[FONT=Book Antiqua][I]Updating: [[URL='https://animebase.me/threads/strix-whitemane-the-plague-knight.780958/']x[/URL]]
Extra Specialty bought here: [URL]https://animebase.me/threads/kumi-exchange-center-2-0.780607/post-22076046[/URL]
Credit to Goetia for the template[/I][/FONT]

[CENTER][I][COLOR=#CC0000]Approved by Imperfect.[/COLOR][/I][/CENTER]
 
Last edited:

Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
(Fūinjutsu: Geijutsu Soshite Kaikaku) – Sealing Technique: Artifice and Revision [5/6]
Spoiler
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 chakra to the applied seal)
Damage: N/A
Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement to a seal, or an adjustment to sealing script, applied to other seals such as the generic Sealing Tag technique. This technique is designed to slightly adjust their sealing script so to emulate the effects of the Multiple Infinite Embraces. Through an infusion of chakra the applied sealing tag will, upon contact with its target, release an intangible barrier on its target, much like armor. Those entrapped within the armor will experience the disruptive effects of the Multiple Infinite Embraces, but to a lesser degree. The target will be unable to mold chakra above S-Rank while affected while also losing 50 chakra per turn, allowing the user to gain the stolen chakra. Unlike the Multiple Infinite Embraces, which can be escaped by destroying the barrier, this barrier can only be destroyed by destroying the tag which it is applied to. Because of the nature of this technique it can be used within the same timeframe as the tag which it is applied to. Can only be used two times per battle, with two turns in between each application. Its effects cannot be boosted to restrict the target further.

(Fūinjutsu: Arashi Monshō) – Sealing Technique: Storm Crest [4/6]
Spoiler
Type: Defensive
Rank: A
Range: Short
Chakra: 30 (-5 per turn)
Damage: N/A
Description: This technique operates akin to Sealing Technique: Living Barrier. However, unlike Living Barrier this technique specializes in the creation of a defensive barrier in order to protect the user. By crossing the user’s arms the user produces a barrier which emerges from their arms as a hemisphere/half-dome construct in front of them, protecting them from frontal attacks. The barrier is incredibly durable, only being able to be broken by A-Rank attacks, playing neutrally to elemental techniques. The advantage created through the use of Storm Crest is its potent speed, enabled simply by the user crossing his arms; this makes the technique very potent and possible to use, even in close quarters combat. When activated Storm Crest can be sustained at a minimal chakra cost per turn. Because the barrier is sustained by the user they are able to regenerate the barrier retroactively from its creation. As such attacks which lack the strength to destroy the barrier simply cause the barrier to return to full strength (at the cost of a move), requiring that the barrier be overpowered completely by an attack in order to neutralize it. Storm Crest can be used three times per battle with a single turn in between applications.

(Fūinjutsu: Ishutaru no Heiki) – Sealing Technique: Ishtar’s Armory [3/6]
Spoiler
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 (-5 per turn)
Damage: 60
Description: This technique is the sibling of Sealing Technique: Ethereal Guardian. Like its sister technique, Ishtar’s Armory employs the same principle of malleability and versatility allowing the user to produce a wide variety of barriers. These barriers, like the familiars created by Ethereal Guardian, are limited only by the user’s imagination in their creation allowing the user to produce objects which range from simple geometric constructs, such as a pillar, to something as complex as a sword, kunai, bird, or dragon. Although, unlike the Ethereal Guardian, which allows the user to produce familiars which siphon chakra these constructs are static and simply drain the user’s chakra should they be sustained over multiple turns. The created objects cannot exceed a maximum of 15 meters in height or width. By default their created color, like Ethereal Guardian, is white. These constructs are created within short-range of the user and can reach up to long-range from the user’s position. They are capable of levitating by default, like Ethereal Guardian. The user is able to produce multiple constructs freely, following normal splitting rules. Ishtar’s Armory can be used four times per battle with two turns in between applications. In the following turn the user is unable to use Sealing techniques above B-Rank. Creations are only able to be sustained for up to two turns, during which it will occupy one of the user's three moves per turn.

(Fūinjutsu: Butsuri Kyōsaku) – Sealing Technique: Physical Arctation [4/6]
Spoiler
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+10 chakra cost to applied seal)
Damage: N/A
Description: This is a unique sealing technique in that it is not a standalone seal; it is actually a supplement to a seal, or an adjustment to sealing script, applied to other seals such as the generic Sealing Tag technique. Physical Arctation is based on the principles of Sealing Technique: Artifice and Revision. This technique is designed to slightly adjust their sealing script so to emulate the effects of the Living Barrier. Through an infusion of chakra the applied adjusted script will release an intangible barrier on its target, much like an armor. Those entrapped within will experience the disruptive effects of the Living Barrier, but to a lesser degree. The barrier creates a seal which effectively seals away 40% of the target’s maximum chakra reserves while also preventing the target from using techniques above S-Rank. Unlike the Living Barrier, Physical Arctation will remain active until the seal which it has adjusted is destroyed. Because of the nature of this technique it can be used within the same timeframe as the technique it is applied to. Physical Arctation can only be used two times per battle, with two turns in between each application. Its effects cannot be boosted to restrict the target further.


Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: The user focuses and channels copious amounts of Bakuton chakra throughout their entire body causing the user’s very form to manifest the properties of pure Bakuton chakra. The result is the user’s body, not simply their skin, will turn into raw explosive energy. The explosive energy manifests itself as a dark bloody crimson expanding throughout the user. This technique, in essence, causes the user to transform into a living bomb. Vestments of Divine Imperials provides inherent natural defenses through this transformation. However, despite what this technique suggests, this does not cause the user to become a suicide bomb. The basic defenses provided by Vestments of Divine Imperials is essentially a reactive armor taking on the properties of an explosion while also allowing the user, because of the very nature of their body, to become immune to their own explosions. The reactive defense provided by Vestments causes opposing techniques, within elemental weaknesses and strengths, to strike the user’s body and produce a reactive natural explosion. The explosions produced act as a natural defense enabling the user to neutralize invading forces. These explosions, due to their neutralizing nature, will reflect the size, speed, and power of the invading force. Because of the user’s incredible control enabled by Vestments of Divine Imperials they will be able to decide entirely at their volition whether objects which strike them will be met by an explosion or not. This only applies to objects which the user has awareness of. Objects and forces which strike the user unknowingly will be naturally met by an explosion of the above set proportions whether according to the user’s will or not. Because the user effectively transforms and converts his body into raw explosive energy he sheds certain traits of his biological body. No longer can the user suffer from pain, rendering them unable to use pain to release from illusionary techniques. Additionally, the user can no longer suffer from the biological effects of poisons, yet certain corrosive agents can still harm the user’s explosive form in some ways if not able to be overpowered by the explosion. However, the user is also vulnerable to Lightning Release techniques due to their unique interactions with Explosion Release. In essence Lightning Release is able to diffuse explosions effectively resulting in the paralysis of the user should he or she be struck. This technique enables the user to defend against S-Ranks and below of neutral elements (A-Ranks and below for weaknesses, F-Ranks and below for strengths). If the user is struck by an attack weaker than their transformation, their explosive form will not weaken or decrease in power at all. If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). Aside from this the user’s ability to weave hand seals, mold chakra, and otherwise all abilities prior to their conversion remain normal. However, while Vestments of Divine Imperials is active the user is only able to use Bakuton and the elements which compose it, their primary elemental affinity and any CEs based on these elements as well as non-elemental abilities. Vestments of Divine Imperials lasts for four turns and can be used twice per battle. On the turn this technique expires the user is unable to produce Lightning, Earth, or Explosive techniques above S-Rank in the same turn. Additionally, upon expiration the user’s body is returned back to its normal biological state. Due to the conversion the user’s base speed will be reduced by 2 levels one turn thereafter. Explosions which occur from the user’s body, voluntarily or not, happen passively but cost one of the user’s three moves per turn. Seals and items otherwise on the user's body during their transformation retain their normal abilities. Body seals will become inscribed as explosive energy in their normal positions.


Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Imperial Authority is designed to only be used while Vestments of Divine Imperials is active. Applying the user’s Explosive energy state the user becomes able to shape their body into anything which suits their needs at the given moment. The technique can produce appendages of varying shapes and sizes to be used as weapons to strike an opponent. Authority can go as far as allowing the user to shape their body into whatever form comes from their imagination as long as the size does not exceed twice their original form. When Vestments of Divine Imperials is deactivated or expires the user’s form will revert to its original shape and size. Reverting to the user’s original form with this technique requires the user use one of their three moves per turn. Imperial Authority can be used four times per battle.
 

Zatanna

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Prologue:
Seoyeong (037) – 1931 local time, Year 817
Whispy plumes of smoke was rising as dancing golden and ruby flames ate and consumed the twigs and pillars of wood that Nadja stood on inching closer as she sighed wearily eyes staring into the distance looking at something that wasn’t there. A crowd before her cheered and jeered at her although Nadja wasn’t paying them any attention, as she shook her head to loose one of the locks of hair that was stuck on her ear, it was tickling her skin and making it hard to focus on relaxing. Slowly looking down at the figures in front of her, she felt no pity for them as they had lost their innocence and humanity when they were overcome with an insanity. Even if they weren’t driven insane by the void, and didn’t have the purplish glow from their eyes, Nadja still wouldn’t pity them nor feel any kinship or attachment to them. They were all lowlifes, humans that clung to their existence and fragile lives as if they could achieve any important goals within their short, miserable pathetic lives. Nadja’s purpose admittedly was trying to turn the village, that was now currently trying to burn her alive, into some kind of benefit under her rule, whether it was serving as farmers or paying taxed to contribute to the household she was building up. The world had been torn asunder, factions rising up and controlling territories, and Nadja needed to build allies to help her take back her homeland. While this one village had not turned out as she wanted, it wouldn’t be for waste learning how to offer the carrot and the stick more efficiently, plus, now she could unwind by wiping this miserable village out from existence. Its not that she was vindictive and had hate for these now less than human, insignificant, worthless to her, pointless, void addled beings, but sometimes a girl just finds it easier to wipe the slate clean completely and start again. She wasn’t talented in earthen techniques, lightning and fire was her strength but that wasn’t to say she couldn’t use basic techniques to flatten everything after she was done erasing any traces after her duty to wipe out this village from existence.

Nadja rolled her head as the warmth of the fire crept up on her while smoke began to rise around her and blocking the view from the crowd below, a thin veil of grey and black shapeless figures while louder successful cheering grew. There was a moment where she thought to unless a huge wave of lightning around her breaking her free and destroying the pyre holding her up as it would also take out everything around her, but it would be over too quickly and not let her savour the thrill of ending everything on her terms. Destroying everything around her and starting again wasn’t because she wanted to, but it would simply be easier rather than trying to correct the mistakes and thinking to herself it would probably be pointless to try and deprogram those driven insane by the void. Instead Nadja would use her overwhelming strength to break free from her bonds with a simple pulling apart the chain links that were thought to have held her hands behind her back. They would split as easily and quickly as if it was plant fibres trying to hold her hands together and Nadja then began to move forward, walking forward and breaking the bonds that had tied her to the upright wooden post that was a stake dug into the earth. She tried to contain her self-indulgence, thinking of this only as work to increase her power but after a terribly long week of having to deal with increased insubordination and the rebellion thanks to the void creeping into her village, but for her own sanity to keep her from rampaging across the rest of the land, she would unleash her frustrations on these villagers instead. That was the excuse and reasoning she told herself anyway. With a single wave of her hand wind coalesced around it and at the apex it was released, buckling and cracking the ground in front of her clearing a path for her to walk down off her supposed execution platform. The wind pushed the logs aside and taking with them the fire that was using the parched wood as fuel, as the crackling embers with orange, yellow and red sparks leaving only a straight path for Nadja to walk to the crowd. Activating her sharingan as she walked down, Nadja’s eyes began to glow crimson, like two rubies that began to shine and reflect the deep crimson that the fires flickered in reflections of pools of blood causing the crowd to quieten down as the quick succession of the wind causing the platform to buckle and the sudden ominous glow of two red lights that descended through the smoke.

(Fūton: Kōha Reppūken) - Wind Release: Hardliner Gale Chop
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: By Covering their hand with wind-natured chakra, The user attacks the enemy with it. The power of this attack is capable of causing the ground to split and buckle around them which could be used to throw the enemy off balance.
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

All that could be heard was a white noise of fire chewing through bark and wood with snaps of twigs being burnt, logs of wood turning as they lost balance with each second of their shape being twisted by the heat of the flames. The pyre that was meant to burn the witch had been engulfed now as it was heavily obscured by smoke, with lights dancing inside of gold and scarlet, back lighting a figure that stood before them causing its features to be hidden by the smoke that it walked forward from. The two red glowing lights that, caused the crowd to quiet down seemed to come from this figure, as Nadja raised her head to show off her face, and a few gasps could be heard escaping into the cool night air. Her mouth curled into a twisted grin as a few figured in the 40 person crowd stepped back, not being able to comprehend the sight before them with the woman clan in dark leathers and a cloak advancing on them slowly with one step at a time. Before anyone could react, Nadja waved her hand in a horizontal arc at chest height, as a blue light crackled around her palm, followed by the tweeting of what seemed to be a flock of birds. From the tips of her fingers blue lights were sent out into the crowd, piercing and burning through 14 of the void crazed group killing them before they hit the ground targeting vital points such as hearts, necks and lungs. Lightning techniques were always so efficient and precise, Nadja’s control and skill with them made the element even more dangerous. The grin on the womans face parted slightly to let a breath of excitement out as shocked faces looked around trying to comprehend what just happened, people falling over with blue spikes sticking out of them in a speed they couldn’t even see.

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.

With another swift singular perfected movement, Nadja twisted on a foot, her cloak whipping in the wind as several shuriken beneath were unleashed further into the crowd, killing and cutting down another 16. In two efficient and quick moves, the witch had taken out half the crowd that had gathered to watch her burn and rid her from the land, but these purple glowing eyed pawns weren’t even a challenge for her, compared to some of the Orichalcum or Adamantine adventurers she had encountered previously. It was when these ones fell, that they seemed to regain their collective senses, breaking the ambient fire bonfire with a scream of fury that this witch would dare to defy her death. Several more of the insane broke silence by screeching and raising their weapons which consisted of a usual peasants defence, that was to say, pitchforks, scythes, farming tools and hammers. They attempted to rush her, beginning to run forward as they had no more fear, only empty thoughts to serve the purple light in their heads, unintelligible words coming from their mouths. In a flash of blue light, Nadja disappeared from their sight but not before several of them had lost limbs or heads detached from their bodies. As she moved through the crowd side stepping corpses and weaving through outstretched arms and weapons, she used her enhanced strength as well as the cutting power of her lightning to sever those she passes, like a dangerously black blade bouncing between each target. The last 9 of the mob dropped to the ground, cradling their arms or bodies before passing out and dying to blood loss, electricity dancing about their body and adding a chirping crackling to the groaning and screeching. Her last target, a young man at the back of the crowd holding a tanning knife with the same purple glowing eyes, let out a gasp for air as Nadja pierced her arm straight through the centre of his chest, her lightning enhance attack even without her massive strength or speed was enough to cut through through.

( Aoi Ryuu Yajuu Suraisu Kichigai ) - Green Dragon Beast Slicing Madness
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with wind chakra the user is able to deliver a storm of numerous light, but enhanced attacks mimicking the changing winds, each one capable of both cutting and pushing the target. The coat of wind chakra extends a few centimeters beyond the user’s limbs, thus making actual physical contact unnecessary for the attacks to affect the target.

She stood there, and lifted her arm, beginning to lift the insane tanner off the ground as his feet began to kick, struggling to find any purchase to throw him off balance. Nadja’s grin turned into one of relish as felt his muscles struggle, looking directly into his eyes with her sharingan, savouring the last of his life beginning to fade from his eyes. The purple began to flash within his eyes, something between flickering and fading, growing dimmer as she watched with curiosity. She had purposefully avoided any important or critical organs so she could enjoy the last moments of this one blood dripping down her arm as he was now a few feet off the ground lifted from her own strength. To her it was as if holding a fruit, nothing more than holding ones arm there and posing, and as the blood from him reached her elbow, she took her free hand to it and let it run down her fingers into her palm. Bringing it to her mouth, she licked the crimson liquid tasting the essence of life from her last victim tonight, though this one was tainted, he wasn’t fresh, he had been somewhere between dead and nearly dead for… she guessed maybe a week. He wasn’t fresh, and the blood had soured. She turned her attention back to his face as his eyes had turned back to normal, dull little brown eye looking in fear down at his situation as tears welled in the corners of his eyes and screams of pain were let out. He had turned back to his normal self, but Nadja already knew that he was too far gone, and even without her arm through his chest, he would die from the insanity before the sun rose. Nadja had enjoyed herself enough, but there was one last treat she would indulge herself with a single purposeful movement, she used her free hand to grip the side of the wound her arm had made and pulled apart while rising him over her head. Blood spilled out and began gushing as she ripped and with her strength she easily ripped him apart while Nadja closed her eyes and enjoyed he feeling. Like a bucket of warm liquid gushed over her, wave after wave rolling over her face and down her body while the screaming above her stopped and her arms dropped to either side letting the lumps of meat fall down with a dull thud. Bones cracked as the body hit the ground on both sides and the smell of blood was now pungent and obvious in the air around her as Nadja slowly opened her eyes. The entire top half of her body was caked in the blood of her victim and she relished it, shivers flowing down her body wave after wave with every breath as the air began to dry the blood on her skin causing a somewhat second red skin look.
Letting out a breath of content, Nadja’s face turned from the grin she wore into a content smile with every wave of pleasure she felt, a prickly feeling right to the ends of her extremities of fingers and toes. Nadja took a few deep breathes to savour the moment, replaying the actions in her mind once more from breaking free of the execution to the slaughter of the villagers and the last pleasure of bathing in the blood. She slowly walked back towards the burning wreckage of where she once stood, ready for the farce that she expected to go exactly as she thought, wandering around it and ignoring the blood pools and bodies on the ground. The village itself was relatively new, only a few housing buildings, half build barns and workhouses with hay, wood and materials stocked up. This village was to be the first of many she had set up to work for her and be dedicated her her glory but alas it would have to be wiped and started again, but it was a lesson learned for next time. Placing herself behind the smouldering wooden embers flickering, she wondered what the most efficient and best way would be to cleanse this land of the traces left behind. The indulging, self-serving deviant Nadja that had taken out the vermin before had disappeared and the efficient, calculating and ruthless dark with had returned. Incineration would be the best case to reduce everything to ash which would remove all the corpses, move all the buildings and any potential traces. Then perhaps some kind of earth technique to turn the earth over to create a simple clearing to cause all the ash to disappear. With that plan decided, Nadja formed a singular seal while gathering the chakra needed and took a breath creating a pinched figure with his hand and exhaled forging the chakra gathered into fire. From her mouth intensely hot golden red energy shot from her mouth forming a stream of flames which suddenly expanded into a massive wall wide and high. The flames roared forwards beginning to engulf and cover everything in front of Nadja from the pyre, the bodies and the wooden buildings in the clearing they had made. Crackling from flames mixed with intense burning heat echoed between the buildings before being drowned out as they were destroyed, and the bodies and wood turned to ash.

(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

The heat from the technique became too much for the structures and the bodies broke down, everything from skin melting, to bones charring and falling apart to particles. After a minute, Nadja ended her technique ending the stream of fire while her let out a short breath to catch herself and the flames died down with nothing left to burn. The ground had turned black, the earth dehydrated of all water from the flames, covered in soot and ash of everything on top of it which now was a flat clearing with Nadja standing at the edge of it. There was one last task she had to do before she was to move on, and to hide all evidence of her being here, to just churn the earth and bury the ash. Clasping her hands together, Nadja made a single seal and channelled chakra into the ground as it began to churn and rumble with the earth tearing itself up. It shifted and began to have jagged rocks sticking out, dips and divets while small mounds here and there being erected in the clearing. Shortly after the original flat clearing covered in ash no longer existed and looked like a earthen animal feeding ground or habitat. Satisfied with her work, Nadja turned to walk back towards the nearest city, it was time for a bath and to cleanse herself of this filthy tainted blood she was covered in. Smirking slightly that her excitement and deviant nature had taken over her decision making, Nadja wondered how long she would be satisfied this time before she would succumb to her desire to feel life sprayed all over her again.

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.[/spoiler[
 
Last edited:

Zatanna

Elite
Joined
Mar 2, 2012
Messages
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Kin
4,926💸
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Trait Points
40⚔️
(Ranton: Fukyōwaon no Raimei) Storm Release: Thundering Cacophony
Type:
Defensive/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: Using the alternate form of Storm release which is a thundering cloud with crackles of lightning, the user forms 3 seals while gathering the Storm Chakra in their mouth. After the preparations, the user will spew forth in a wide cone a dense black cloud of storm chakra which is its thundering cloud form creating not only a visual block but also creating loud thundering sounds as it rumbles forth. The cone of Storm continues forth, enveloping around physical objects as the Storm Clouds tumble over each other filling all gaps as a gas/liquid would. If caught within the Storm cone, targets inside have trouble seeing beyond short range or hearing anything outside of the Storm's attack.
Due to Storms ability to absorb chakra and grow, should this technique overcome any other techniques, it will be able to add 10 chakra and 20 damage of that technique to its damage, increasing it.
Notes:
-Can only be used 3 times, with 2 turns in between use
-No S rank or above Storm techniques the next turn

(Fūton: Fumitsukeru no Konpeki) Wind Release: Azure Stampede
Type:
Defensive/Offensive
Rank: A/S
Range: Short-Long
Chakra: 30/40
Damage: 60/80
Description:
While most Wind techniques will either come from the user or concentration of chakra in the atmosphere to cause a tornado to descend, this advanced Wind technique takes the second form but instead turns it into a singular forceful blow of pressure that comes crashing down onto an opponent. Performing either a single hand seal for the A rank, or 3 hand seals for the S rank, the user will focus their chakra in the air above the user causing a large amount of it to form into Wind Chakra. A rumbling heard above as the wind then begins to descend onto the opponent, it will crush them with its barrage of force in a single breath forcing them into the ground and crushing them breaking the earth. With the A rank, it will encompass 5m around the target, while as an S rank it has a greater area of effect, able to cover up to 7m from its middle point of impact. Effectively, this technique recreates the Pressure Damage/Vacuum bullet, but taking advantage of Winds nature to be everywhere, creates the pressure above an opponent to strike from an advantageous angle.
Notes:
-Can only be used 3 times total, with a 1 turn cooldown if A rank is used or 2 turns if S rank in between each use
-If A rank is used, the user can use wind techniques next turn but with a -10 damage
-If S rank used, No S rank or above Wind techniques next turn

(Fūton: Setsudan ga Moya) Wind Release: Mists Edge
Type:
Defensive/Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description:
A dual action attack, this technique employs both kenjutsu and Wind Elemental chakra to produce a first and second attack designed as a feint and surprise attack via ninkenjutsu. By bending ones knees, forming 3 handseals wind begins to circle around the user blowing up dust and covering their form as it blocks the view with a thin veil to hide their movements. The user then quickly slash in a 360 degree arc covering all angles around them and cutting through the dirt and all enemies within short range. As a secondary attack then is launched, this then launches the windjutsu outwards as an expanding cutting wind slicing all as it roars out to mid range all around the user.
Notes:
-Can only be performed 3 times
-No S rank wind next turn
-2 turns in between each use
- Note the damage is split between the primary and secondary attack. If the target is not within range of the initial sword slash, the wind portion will only carry A rank damage.

Hattori Hanzo
Type:
Tool
Rank:
S
Range: Short (Long)
Chakra: N/A
Damage: N/A
Description:
Hattori Hanzo is the name of the armour that has been passed down for generations between ninja. This armour set has been word for centuries, each ninja upgrading and perfecting the armour until the armour itself became a weapon that was able to be used in battle. Originally crafted and created by a Samurai named Hattori Hanzo, the actual name of the armour has been lost long ago, after it was stolen and claimed by a ninja, who proceeded to pass it down. They say the spirit of the Samurai who made it still dwells within the armour, watching over who ever may wear it protecting them. (simply cosmetic, doesnt actually give the user any sensing or any abilities)
Hattori Hanzo is a dress armour with unique properties of being both offensive and defensive. While comprised of lightweight leather underneath, on top of the armour actually are slots for ninja tools that may be stacked on top of each other, forming a scale like pattern on top of the leather, but underneath the cloth design cover that is on top (fig. 1). By simply flicking the dress one can fire out a ninja tool in the chosen direction as it comes loose from the dress, travelling at the same speed as if being thrown. These ninja tools are specially made by the current wearer to be custom made chakra metal ninja tools, able to conduct chakra. The advantage of the battle dress firstly is that while all the ninja tools are stacked like scales. They provide the user a reduction of 30 damage from techniques that are physical in nature (Earth, Steel, etc) in one instance of damage. The armor can resist a total of S-Rank (80) damage in total before shattering. Each ninja tool is capable of being taken from the dress by the user and held or thrown. Several of these shuriken are custom made to be larger shuriken (fig. 2) again able to conduct the chakra of what ever element the user is currently using at the cost of an extra 20 chakra dealing 60 damage. Within the same timeframe once per turn, the user can channel elemental chakra through the dress while performing a Bukijutsu technique with the dress as the source of the weapons, increasing its damage by +20. This cannot be performed in consecutive turns

(Iryōjutsu/Shikigami: Heiwa-bashi) - Medical Technique/Paper Dance: Bridge of Peace
Type:
Supplementary
Rank: S
Range: Short-Long
Chakra: 120/200
Damage: N/A (-60/100)
Description: The user infuses several pieces of paper with their medical ninjutsu and turns them into either various animals or tools or shapes up to the users distraction. These pieces of paper are then sent to allies which upon contact will heal them by releasing the medical chakra over their wounds (either guided by the user or held by the target ally). This technique can heal up to 60 damage total, however can be split with multiple allies into any number of healing, as long as the total number doesnt exceed 60 (eg 60/0/0, 40/10/10, 10/10/10/30 etc). If the user has Yang Release and funnels Yang chakra into the technique, they can heal an additional 40 damage for a total of 100, as well as use the technique to regrow limbs on allies/heal up more severe wounds. Should the user choose to keep focus on the paper, they can continue to funnel chakra towards them healing for half the original amount 30/50 per turn total, again split however the user decides.
Notes:
-Can only be used 3 times with 2 turns inbetween
-While channelling, the user cannot use any other paper techniques or medical techniques
-Not considered a surge, similar to the 'White Strength Seal Release' this technique releases concentrated chakra from a singular point that will seek out damage to heal on the target.
-After using, the user will be unable to use above A ranks for the next turn


(Iryōjutsu/Shikigami: Funkakumo) - Medical Technique/Paper Dance: Cloudburst
Type:
Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-10 per tag per turn)
Damage: N/A
Description: A passive technique created by a paper ninjutsu healer, the Cloudburst technique is taking advantage of the ability to freely manipulate paper within short range of the user, as well as the excess chakra used within techniques. By either having the tags siphon chakra from the user , or when using a Paper or Medical or Yang technique at 10 per turn per tag (not to increase the technique itself) the extra chakra can be stored within a paper tag that the user can float or hold around their body. The technique can hold up to 60 chakra/30 healing per tag, with a maximum of 3 tags activate around the user at any given time. These tags can then be used by this technique to provided to allies or the user to be released as a burst, restoring health or chakra to the target within short range of the tag.
Notes:
-Only 3 tags can be siphoning chakra per turn
-This technique can only be used 3 times with a 2 turn cooldown inbetween

Boju Yari | Intercept Pylon
Type:
Tool
Rank: S
Range: Short
Chakra: -10/-5 per turn
Damage: N/A (+20/-30)
Description: A tool created and developed by a ninja scientist that had favoured lightning based chakra, a backpack like tool that easily can be attached to clothing or slung over shoulders. This tool is designed to enhance and benefit users with lightning ninjutsu as well as be an efficient defensive tool. When initiated, the tool can store up to 30 chakra at a time, syphoning from the user passively per turn, little more than excess chakra leaking or being used. Stacking up to a maximum of 30, when fully charged, this then begins to create an overshield for the user, reducing 30 damage from incoming attack at the cost of chakra (however capable of reducing up to -40 from earthen based ninjutsu but only -20 from wind based ninjutsu).Additionally, the user can passively at the cost of 10 chakra from the shield, increase the potency of their lightning ninjutsu by adding 10 chakra and 20 damage to a technique. However this trade of becomes removing the damage reduction for increasing the users own power, ie, if the shield was at full for 30 chakra, and the user increases the damage, then they are reduced to 20 chakra.
Notes:
-Saps 5 chakra per turn
-Once full, still saps 5 chakra per turn to maintain
-Boosting can only be applied every second turn, up to 3 times per battle.
- After the over shield of lightning chakra has been overwhelmed, the user has to wait 3 turns before activating it once again. And can only be activated a maximum of 3 times per battle.

Shūchū kaminari | Focused Thunder
Rank: A
Type:
Offensive/Defensive/Supplementary
Chakra Cost: 30 (-15 Senjutsu chakra)
Damage Points:
60 (to enemies, 15 done to allies)
Description:
A supplementary technique designed to be performed on allies, the user will strike several key points within the target to cause a positively greater flow of chakra through the system and rebalance the users body. When using this technique on a friendly target, the user will strike and input chakra into the targets body to balance the equilibrium of the users system. Effectively what this means is by striking certain chakra points or the gates within a targets body, the user can remove limiters or even repair damage done by techniques which limit the users abilities. Striking a target after a target has finished a mode, or used a technique that moves their ability to perform certain techniques, then they will be lessened by 1 rank or 1 turn, depending on the condition itself. (Ex. an S rank technique that doesnt allow lightning S rank and above for 2 turns will lessen to just 1 turn). Alternatively, this technique can also be used offensively when striking a target to distrupt their chakra flow during a transformation. By injecting and disrupting a chakra balance within a target, they can reduce a mode of a target by 1 turn, or reduce the targets chakra pool should the mode have no duration but rely on a pool (ie senjutsu). Targeting enemies with this technique will cause the full damage, however targeting allies will only cause half damage and bypass damage shaving on allies only.

Notes:

-Can only be performed every other/alternate turn, and cannot be used to reduce it's own cooldown. (1 turn cool down)
-If the user is a fistweaving specialist, then this technique can be performed on themselves

Aka Fuhai: Ekzykes no ase | Scarlet Rot: Ekzykes Sweat
Type:
Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: +20
Description: A technique drawing on the users curse of the Scarlet Rot, when performing a water based technique, the user will infused the Scarlet Rot into the technique causing the water to take on a murky red colouration. Additionally the water technique will be strengthened, gaining increased damage while also containing the properties of Scarlet Rot. When the Original technique has finished being cast/used, the water source will additionally be a source of Scarlet Rot causing damage to all enemies that touch it.
Notes:
-Can only be used 4 times
-Requires a turn cool down before use again

(Arukana: Chikara ) - Arcana: Strength
Type:
Offensive/Defensive/Supplementary
Rank: A-S
Range: Short-Mid
Chakra: 30-40
Damage: 60-80
Description:
A nintaijutsu move of strength, the Arcana for Strength causes the user to gather Wind chakra around their fist or fists and form either 1 seal or 3 seals. With the next move the user will punch forth using shape manipulation on the wind tied to their fists to create a large fist or two fists to strike out towards the opponent. The size of the fists fired are at max 3 times the size of the user's fist. The fists will drag along the ground carving through the earth picking up shards of rock and earth to deal cutting and blunt damage as they strike the opponent with one or two blows. A rank is one fight striking, while S rank is both fists Striking. Should the user choose, they can substitute fists for feet, performing kick moves instead. The wind itself is effectively a large form and extension of the users body, just extending and increasing their reach.
Notes:
-A rank requires 1 seal while S rank requires 3
- A rank can be used three times per battle with a 1 turn cool down in between usages. While S rank can only be used two times with a 2 turn cool down

(Arukana: Gusha) - Arcana: Fool
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description:
When performing a Taijutsu, Bukijutsu or Kenjutsu technique, the user can perform the Fool Arcana technique, whereby the user will create a secondary copy of themselves, similar to a clone technique, however without the full details of their clothes, colour, etc, effectively becoming a dummy made of chakra. This copy with then perform the exact technique that the user performed on the next turn. The copy will not receive any boosts or infusions that the original technique inherited, however it can replicate the weaponry or tools needed to perform the technique. If an elemental technique was used, such as a wind kenjutsu slash, lightning punch etc, the user will send forth the same wave of chakra, but without the element, making a raw wave of chakra instead.
Notes:
- Technique can only be performed 2 times per battle at S rank and 3 at A rank.

(Hisei-Fu : Yu'lon no Kokyu) - Jade Wind: Breath of Yu'lon
Type:
Defensive/Supplementary
Rank: A/S
Range: Short - Long range
Chakra: 60/80 (-15 per turn to sustain A rank)
Damage: N/A (30/40 per turn based on rank)
Description:
Combining wind and medical chakra, the user will exhale a breath of green mist capable of being shaped and manipulated by hand gestures. This technique has two variations, an A rank that costs 60 chakra and an S rank that costs 80 chakra of which only the A rank can be sustained, while the S rank is used once and then it continues without the users input.
Soothing Mist (A Rank)
-After exhaling the first breath, the user will then manipulate with hand gestures while constantly exhaling more chakra every turn to refresh the technique, capable of reaching up to long range of a target. Capable of targeting 1 person, or splitting the technique to two people with 2 hands, the user accurately sends waves of healing mist to envelop the target. Targeting one person will heal them for 30 per turn, while splitting to two people will split the healing, 15 per person.
Rushing Jade Wind (S Rank)
-The S rank application of the technique, the user will exhale a greater amount of chakra, then with a few hand motions, the user will whip up a circling whirlwind with themselves as an eye of the storm making a circling breeze of healing chakra mist. The technique itself can only reach mid range, with a stronger effect being within short range of the user, healing all friendly targets for 40 per turn in short and 30 per turn in mid range. When activated, the technique lasts for 3 turns.
Notes:
-The S rank technique can only be used 3 times with a two turn cool down after it has finished
-A rank technique requires 1 turn cool down after finishing channelling.
 
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