Zatanna's Spellbook

Zatanna

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current void artifacts

(Mukō: Chikara Chūnyū) – Void: Energy Infusion
Type: Void Infused Artifact
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user successfully restores at least 10% of their maximum chakra pool in a single turn they have a 75% chance to gain a single Void Infusion.

(Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it..
 
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Zatanna

Elite
Joined
Mar 2, 2012
Messages
8,683
Kin
4,926💸
Kumi
18,043💴
Trait Points
40⚔️
Naruto TTRPG
Alpha 0.001
Subject to change upon discrection/balance/suggestion/trial

Goal:
To create a fun, exciting and dynamic TTRPG game based around Naruto, taking inspiration from the Naruto series, TTRPG games, other creative series and other games.

Base Game Aspects:
-Turn based combat centred around 3 moves per player, with damage based on dice roll per rank.
-Maps used to visualise and understand the positioning on battlefield as well as have a give and specific range for attacks/techniques
-Potential for up to 4 player combat for a smoother and easier
-Dynamic potential map change to player attacks/techniques
-Escape via substitution technique 3 times per match based on users speed
-Movement based on players rank
-Progression through an EXP system based on reward for participation to encourage action

Movement speeds:
  • Academy Student - 1 tiles
  • Genin - 2 tiles
  • Chunin - 3 tiles
  • Jonin - 4 tiles
  • Sage - 5 tiles
-Elemental interactions with environment
  • Fire leaves burning for 1 turn
  • Water covers 1 extra tile after use
  • Earth can create unmovable/difficult terrain
  • Lightning can reduce opponents movements
  • Wind can push opponents/force movement
Attack ranks based on Dice
  • E/D rank - 1d4 - 2
  • C rank - 1d6 - 3
  • B rank - 2d4 - 4
  • A rank - 1d10 - 5
  • S Rank - 2d6 - 6
  • F rank - 2d8 - 8
  • Player can either roll dice for damage or take “Standard” damage
Players choose elements based on which they want strongest to weakest, which affects their rank, eg favourite being up to F ranks, 2nd being up to S rank, 3rd A rank, 4th B rank, 5th C ranks, showing mastery of the element they choose.

Players can specialise in either Ninjutsu, Taijutsu or Genjutsu, which opens up various skill trees.
Players can learn specialised skills or abilities based on canon techniques, such as Eight Inner Gates, Flying Thunder God, Lightning Armour, with unique techniques and interactions.
Players can choose a ‘heritage’ from which the originate to give them a core set of skills

Player Health
  • Academy Student - 20
  • Genin - 30
  • Chunin - 40
  • Jounin - 50
  • Sage - 60
Combat:
Players use 3 techniques/moves per turn which is taken up by either a movement action, attack action, block action, tool action or support action.
Attack Action - Using a style technique or attacking technique on an opponent
Movement action - Moving a player to X tile
Block Action - Defend against incoming attacks/techniques
Tool Action - Use of a tool/item (pills, traps, supportive items)
Support action - Techniques/style techniques that dont fall into attack or defensive style techniques (lightning armour, strength of 100, etc)

Light green tiles indicate plain open field/no obstruction.
Blue Tiles indicate water source (river/lake etc)
Other tiles to be included
Tiles that reduce incoming damage:
Dark Green-forest
Dark brown-mountainous/large rocks

Tiles can change over the course of a battlefield if destroyed/altered
EG tiles can change from light green to blue over 2 turns of rain creating more water sources

Technique ranks affect distance they can travel/cover
D rank - 3 tiles
C rank - 6 tiles
B rank - 12 tiles
A rank - 18 Tiles
S rank - 36 tiles
F rank - 60 tiles

Ranks and technique access
Academy Student - up to C ranks
Genin - up to B ranks
Chunin - up to A ranks
Jounin - up to F ranks
Sage - up to F ranks

Example of a battle using field above
Both players Chunin level
Player A (Strix) going first
Strix turn:
Action 1:
Strix uses an attack action to use an A rank fire - (Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater towards her opponent. As an A rank technique it can use up to 18 Tiles, however as a canon technique its path is set to run 3 tiles wide, 6 tiles long.
Strix opts to roll the damage and gets a 2. This also turns the tiles into ‘Burning’ for 1 turn causing 1 damage
Action 2:
Strix uses a movement action to moves 3 tiles to the left
Action 3: Strix uses a support action to consume a soldier pill
Enemy Turn:
Action 1:
Taking the damage instead of using a defending action, the user uses a movement action to move 3 tiles to the right (his left) to avoid burn damage from starting next turn in the burning tiles
Action 2 :
Enemy uses an attack action to use A ranked (Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash to attack and flood the battlefield
As an A rank technique it covers up to 18 tiles from the closest water source to the target. Rolling an 8, the ninja would deal 8 damage to Strix.

Action 3:
Pressing the attack, the ninja would use the same attack again on Strix, however this time taking the average damage which would deal 5 damage instead.
After turn 1 the field would now look like this:
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This is an example of 1 turn.
Many other actions can be taken.
Each attack must either be defended against or dodged using substitution jutsu and cannot be dodged with a movement action.

Character Progression:
Character improvements and progression is measured through EXP.
Everything from Ranking up, unlocking techniques or even acquiring abilities is earned through EXP which is done through missions.
This is to incentivise players to unlock more abilities and participate to improve themselves and gain more abilities and power.
EXP is done through a mission system which grants 1-5 EXP based on difficulty of mission.
Ranks - EXP awarded
D - 1 EXP
C - 2 EXP
B - 3 EXP
A - 4 EXP
S - 5 EXP

(If the system was adapted to current spec, awards can be given for reaching a landmark for the first time, 1 EXP per landmark - 250 landmarks, 250 free exp to boost someone up to Jounin, which will unlock basic 5 elements plus the skills techniques)
Ninja Rankings:
Academy Student - 0 EXP
Genin - 25 EXP
Chuunin - 50 EXP
Jounin - 100 EXP
Sages - Through a special mission if passed or through grinding 500 EXP

Unlocking abilities are done through basic EXP grinds, but are still restricted by Rank, eg so Academy Students wouldnt be able to unlock B rank abilities
As an example, Unlocking a 1 Tomoe Sharingan would take 10 EXP, which once used is spent. If a user has 12 EXP then spends 10 on Sharingan, then they would go down to 2 EXP. This system reflects the ability to gain and use EXP on specifically learning abilities. Unlocking an ability does not unlock to the techniques associated with the ability.
So a User may spend EXP to unlock the Sharingan up to the 3 Tomoe without ever spending any EXP on the genjutsu abilities.
Abilities later on will require more abilities to be unlocked, however this still allows the user to use the base of the ability and learn about it before having to use more advanced techniques.

EG unlocking the Mangekyou Sharingan is unlocked after unlocking 3 Tomoe and all genjutsu techniques, and spending 50 EXP. This will only unlock the Mangekyou, and not the techniques such as Amaterasu and Susanoo. These techniques then can be unlocked via EXP such as 20 exp with battles/missions where Mangekyou is used.

-revision 14/JAN/2023-
 
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