Unofficial/Closed - Testing

Zatanna

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Prestige 2 tests
Using Strix Will be adding Mei's Boil as prestige 2.

Kha'zix
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: 60 (basic claw slash)
Description:
With the ability to selectively breed ninja fireflies, one of the fireflies that eventually came about was Kha'Zix. He is roughly 5 feet tall, often hunched over, with his wing also often hidden down his back and capable of moving twice the summoners speed. Kha'zix has evolved as a firefly to be just as deadly and just as lethal as his other chakra wielding ninja firefly counterparts by evolving his body. Firstly, on each of his front arms, instead of hands he has blades, which while do restrict him from performing handseals (not that he needs any) does allow him to use all kenjutsu techniques. Due to his size, Kha'Zix cannot fly constantly like other fireflies however he can leap long distances very quickly, and even use his wings to hover for 1 turn, (with a 1 turn cooldown).
During the users turn, Kha'Zix can choose to 'evolve' one of his traits for the battle, where this action takes the entire turn. Each trait can only be evolved once and only one trait can be evolved per turn.
-Claws
Kha'Zix evolves his claws to increase their size, adding a +20 (+10 for S-ranks) to his kenjutsu attacks
-Wings
Kha'Zix grows stronger wings allowing him to fly indefinitely. Once every other turn he can use a move slot to "dodge" an incoming attack within reason.
-Camouflage
Kha'Zix evolves his body and carapace to bend light around himself to be able to seemingly erases his presence visually. This makes him untrackable by physical means.

Xiaoyu
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: 80 from acid (40 per turn)
Description:
Xiaoyu is a slug that is summoning much in the way of Katsuyu, being varying sizes, and sharing the trait to spit acid. What differs Xiaoyu to Katsuyu is in her battle tactics and capabilities. While Katsuyu can be seen as a supplementary or defensive ally, Xiaoyu can be seen as an offensive one. Sharing the ability to absorb people into her body, instead of surrounding them in a large body, effectively like cushioning, Xiaoyu creates a secondary skin shaping her body to match the users without hindering movement. By merging with the user, she can still use her acid attacks. Xiaoyu can use the chakra transfer technique to increase a users technique by 10 chakra to increase its damage by 20 points (10 for S-rank), but only up to S-rank. Should Xiaoyu get the chance to absorb or merge with the enemy target, she can start to break down his body on a cellular lever, burning through him with her acid at 40 damage per turn.
Due to Xaioyu's battle nature, she is able to tank physical attacks that are up to B-rank without damage.
Notes:
-Can only be summoned once per event
-Merging with a target is passive, but take up a move slot in the users turn.

Twin Shadows
Type: Artifact
Rank: A
Range: Short-Long
Chakra: N/A ( 30 )
Damage: N/A
Description:
Twin Shadows is a long velvet cloak that wraps around the users back. A delicately embroidered piece of craftsmanship, this cape was presented to the Queen of the Lightning Mountains regions as a gift from one of the towns in the Frozen North in an attempt to win her favour. A deep Satin Blue with Gold Filigree, this cape has the design of a Water Droplet on its back.
Twin Shadows has a gold chain that connects its around the users neck, with a blue sapphire clasp. By touching this clasp, the Droplet comes to life, passively sending out a wave of water, causing an immediate heavy rain-storm similar to (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique within the vicinity having none of the sensing capabilities. This rain-fall can fill an entire landmark or up to long-range in battle, and last for 3 turns, or until blown away by A-rank or above Wind Release, or similar elements as well as something like (Shuushi Ame) - Stop Rain. Due to the sheer volume of this rain-fall, naked/sharingan/rinnegan vision is limited to short-range. However, doujutsu such as Byakugan and Tenseigan are unaffected due to their telescopic vision.
Notes:
Can only be used twice per arc recharging at the start of the following arc
The rain-fall lasts 3 turns or until dispersed

Haniyasu-Hime - Goddess of the Earth
"The scourge of the Earth"
Granted Abilities:

  • The user doesn't need to do any handseals for his doton jutsu's, instead he just needs to swing his whip.
  • Gives +15 damage to every doton jutsu of the user.
  • Doton jutsu's of the opponent loose -10 damage.
  • Raiton jutsu's of the user loose -10 damage.
  • Though it may seem like a whip, by infusing doton chakra in the blade the metal thread that keeps all the metal plates together instantly hardens, placing the first segments into a straight line. The segments at the top however coil to the left and then to right into some kind of a Celtic knot shape, eventually creating a unique looking hammer. When in this state it's strong enough to even dent normal metal. Twice per battle it can be used to destroy C-rank or below doton jutsu's.
  • Three times per battle the sword can negate the elemental weakness of one doton jutsu, making it so it doesn't have any basic elemental weakness. It has to be said when using this ability on the moment you use the doton jutsu.
  • The whip can excrete very tiny minerals, practically dust or sand. In close combat the user can just blow it into the face of his opponent to irritate his eyes or make him choke on dust. It can produce enough dust to hide the user, roughly covering a territory of 8 by 8 meters. In open fields the dust cloud is still very easy to see, however in places like deserts it could make the user blend in with the environment.
 

Alyx

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I shall be utilizing Mirabelle Hayabusa in signature, as a Prestige 2.
She has CC mix, being Hayabusa and Surgebinder combination. CC + CC (10) with Fuinjutsu (2), Med (2) and Ink Ninjutsu (1) = 15.
Genjutsu A rank/B rank Taijutsu. Also she has extra speciality of Artist instead of Sage Master.
Access to up to 5 CE/CFS/CSC (Wyvern Summoning, Dark Vacuity Release, Artic Earth, Theory of Waves and Winds, Trick Archery)

All seals and junk found in bio and also can find all my ink stuff in Hokusai bio. You may start us off.
 

Zatanna

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The Witch vs The Dragon

Eventually it was going to come down to this, as Strix had made her home on some territory that apparently was owned by some special clan, and someone was sent to deal with her. With Kha'Zix and Xiaoyu at her side, Strix was more than prepared to deal with anything that was going to come her way.

With a simple clap of her hands, the Heavens themselves opened, and immediately a heavy storm began to downpour with severe winds whipping up and pushing from behind Strix towards the young woman. Rain seemed to be heavy, crashing and leaving puddles almost immediately as they turned the dirt into mud. Xiaoyu, taking the offensive at the same time as the rain coming down would throw from her mouth the traditional slug acid, its yellowish viscous form forming into a wave that approached the target, the young woman. It rose up and forwards, covering the air above incase of the escape, but would fall down in a large area covering all around in a short range of her target. Kha'Zix on the other hand would use one of his Firefly abilities, similarly at the same time as the other two, forming a triple threat attack when all three moved at once. The insect simply channeled chakra to create a bright light that shone and would blind anyone looking towards Strix or Kha'Zix.

Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40 (+10 per turn to focus)
Damage: N/A
Description:
A powerful rain release technique that summons forth jet black clouds that cover the battlefield, producing a fierce storm and rain. They create powerful winds comparable to gales and tornado's, although lack any damage capabilities. However, due to the severity and power of the rain falling combined with the powerful winds blowing, it reduces all fire/heat based elements and wind/wind based elements from the opponents by -20 damage. The reason being that the rain falling begins cooling and dousing all fire, while the sheer power from the winds begins to miss shape and redirect all winds. Additionally, this makes any ranged ninja tools B rank and below rendered useless. The technique lasts four turns.
Notes:
-Can only be used twice
- Two turn cooldown inbetween uses on ending

Type: Offensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: A highly concentrated acidic paste is suddenly released from the mouth. The acid boasts such high density and concentration that it is even capable of diluting stone, vaporising it. Because there are no prerequisite moves to do before this techniques' activation, Katsuyu can easily strike quickly, and catch an enemy off-guard with this attack.
Note: Can only be used by Slugs.

Type: Supplementary/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description:
The user will mentally command any fireflies on the field to concentrate chakra into their tails to emit a constant bright light equal to that of the Lightning flash Pillar, but due to the Fireflies ability to constantly funnel chakra into their tail for a light source, able to keep the bright blinding light active for 2 turns.
Notes:
- 2 turn cooldown between each use
 

Alyx

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Well **** you too…” Mirabelle thought to herself when the rain started to come down out of nowhere. At least that’s what she thought, but never the less – she noticed blinding glowing light not too far ahead. She immediately without issue summoned a noble phantasm, a bow of the archer to be exact. The unique quiver and bow were neatly summoned around her person, being swift in its action as immediate contact flushed her body with Prana. Her eyesight immediately became unmatched, as she gained the ability to see through the heavy rain with ease – but it didn’t bother her too much. Her actual attack came in the form of her swiftly reaching for an arrow on her back. As quickly as she did, she infused chakra into it and allowed her to release it swiftly. The arrow (moving twice her base speed) would immediately shoot through the opposing technique at first, allowing her to remain safe but as it shots through it, the arrow locked onto the primary target.


That’s not all…” she said under her breath as she released up to four free-formed arrows as well – though of course they automatically locked onto the enemy with ease. Due to her Taijin, she is able to immediately keep track of the arrows positioning while in flight. She swiftly moved towards the direction of the enemy in a flank, keeping mid-range away and slightly diverting her attention away from the light to regain her eyesight properly.

(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions (Passive)
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Bows of the Archer
The user will summon any kind of bow as well as a quiver full of arrows onto their back. The quiver will appear with a strap that will be fastened onto the user's body. Upon contact with the bow, the user's body will be flooded with an incredible amount of prana. This will enhance their sense of sight without making them more sensitive to bright lights or intense stimuli. This increased visual acuity will allow them to see everything in the landmark they're in as well as see through clouds of dust, mist and heavy rain. This means they will be completely unaffected by such conditions present in certain landmarks. Their eyes will also become capable of following the speed of quicker targets, which translates to a tracking increase of x3. The arrows will not be subject to the effects of gravity or air resistance and so they will continue perpetually nor will they ever slow down since no energy is lost. They will also cleanly slice through basic weapons and ninja tools them without being deflected off their trajectory in the slightest. They will seek out and be drawn to targets with chakra foreign to the user's own once they are fired. When multiple sources of foreign chakra exist, they will always be directed towards the ones with the greatest concentration of chakra. Once per turn, by pulling back the bowstring and releasing it, long stream(s) of wind-infused prana will be emitted from the front of the bow. The infusion of wind chakra will give the prana distinct slicing properties, enabling them to cut straight through solid targets. This is an A-Ranked ability, will cost a move and has a long-range reach. Both the normal arrows and the streams of prana will travel at twice the user's speed.

(Sogeki no Geijutsu: Nagareboshi)- Sniper Art: Shooting Star
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: A single arrow infused with a large amount of water chakra is shot from the user's bow at a target. Great volumes of water are then summoned from the arrow and takes the form of a rapidly spinning missile capable of causing major damage to everything in its path and flooding the area ( short range of the arrow's trajectory ) with water.
-Usable twice per battle

Surgebinders of Heroic Spirit rank and above will become capable of summoning Noble Phantasms passively (without costing a move or taking a slot in the timeframe once per two turns ). This does not mean techniques contained within the Noble Phantasm become passive, this only pertains to the simple act of drawing weapons from the Throne.
 

Zatanna

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Strix tilted her head as she watched the woman loose an arrow towards her, the bow seemingly shine into existence before her. It seems like she had a capability to create weapons out of nothing. It mattered not, it was a weak attack, nothing more than an annoyance for Strix, as she touched her sword to the ground, a stone draw rose from the ground before her as it came into existence, Strix using some extra chakra to give it a form of life. A roar echo'ed from its jaws as it threw itself at the young Dragon, intent in crushing it, while protecting its creator from the arrows fired towards her. Kha'Zix on the other hand would Enlarge his claws, Evolving them into stronger deadlier weapons.

Dragon vs Dragon, though I suppose one of them truly isn't really a dragon...

Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80+15
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: 60 (basic claw slash)
Description:
With the ability to selectively breed ninja fireflies, one of the fireflies that eventually came about was Kha'Zix. He is roughly 5 feet tall, often hunched over, with his wing also often hidden down his back and capable of moving twice the summoners speed. Kha'zix has evolved as a firefly to be just as deadly and just as lethal as his other chakra wielding ninja firefly counterparts by evolving his body. Firstly, on each of his front arms, instead of hands he has blades, which while do restrict him from performing handseals (not that he needs any) does allow him to use all kenjutsu techniques. Due to his size, Kha'Zix cannot fly constantly like other fireflies however he can leap long distances very quickly, and even use his wings to hover for 1 turn, (with a 1 turn cooldown).
During the users turn, Kha'Zix can choose to 'evolve' one of his traits for the battle, where this action takes the entire turn. Each trait can only be evolved once and only one trait can be evolved per turn.
-Claws
Kha'Zix evolves his claws to increase their size, adding a +20 (+10 for S-ranks) to his kenjutsu attacks

-Wings
Kha'Zix grows stronger wings allowing him to fly indefinitely. Once every other turn he can use a move slot to "dodge" an incoming attack within reason.
-Camouflage
Kha'Zix evolves his body and carapace to bend light around himself to be able to seemingly erases his presence visually. This makes him untrackable by physical means.
 

Alyx

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Rather unimpressed by the appearance of the stone dragon, Mirabelle couldn’t help but smirk a bit. Never the less, she intended on keeping the battle hot, as she would stop in her tracks. “Perhaps I’ve been a lenient…” she said underneath her breath, as she immediately summoned another noble phantasm onto her person, this time the “Armadura Fairy Armor” as it neatly shaped around her body, providing it with some sort of defensive properties as it has an immunity to A-rank and below techniques, while utilizing wings on the armor to set into the skies to avoid the dragon. She utilized the Requip ninja tool to add an in a bit more style to the armor, perfecting its look overall. While her bow was now strapped around her, she would passively craft two swords from the armor as she now rushed at the enemy.

She would swing her arm down, causing fragment like shockwaves to be unleashed towards the enemies at twice her normal speed, aimed at cutting them all down easily. “No reason to show my true fangs just yet…” she said to herself in her mind, thinking of more possible outcomes. She shook the thought away as she inched closer and closer to her enemies.

(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Armour of the Berserker
The user will summon an armour slightly larger than their body, made of any material, over their current attire, which will envelop them fully or partially. In the case of full body armours, by default they will not conceal the user's eyes or mouth unless specified otherwise. All armours in this class can be reshaped passively to extend weapons, limbs, spikes, tendrils, prehensile tails, hands which can perform handseals and wings capable of flight. These suit of armour will be both weightless and flexible at the joints, meaning they will not hinder the user's ability to move in the slightest. The composition of the armours makes them incredibly durable, rendering them immune to damage from A-Rank and below techniques. It can completely block/negate the damage of one S-Rank technique but this will neutralize the Noble Phantasm and return it to the Throne. The armour insulates both electrical currents and extreme heats and will also absorb the force of massive impacts or techniques. They user will sustain no fall damage, from any height, and the armour will absorb and reflect the impact of any physical strike onto the attacker. Since they are fully infused with prana, the armour cannot be manipulated by foreign chakra or energy. Only the user can use the armour as a source for techniques.

(Kansō) Requip (Passive)
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.

(Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.
*Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.
 
Last edited:

Zatanna

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Rather unimpressed by the appearance of the stone dragon, Mirabelle couldn’t help but smirk a bit. Never the less, she intended on keeping the battle hot, as she would stop in her tracks. “Perhaps I’ve been a lenient…” she said underneath her breath, as she immediately summoned another noble phantasm onto her person, this time the “Armadura Fairy Armor” as it neatly shaped around her body, providing it with some sort of defensive properties as it has an immunity to A-rank and below techniques, while utilizing wings on the armor to set into the skies to avoid the dragon. She utilized the Requip ninja tool to add an in a bit more style to the armor, perfecting its look overall. While her bow was now strapped around her, she would passively craft two swords from the armor as she now rushed at the enemy.

She would swing her arm down, causing fragment like shockwaves to be unleashed towards the enemies at twice her normal speed, aimed at cutting them all down easily. “No reason to show my true fangs just yet…” she said to herself in her mind, thinking of more possible outcomes. She shook the thought away as she inched closer and closer to her enemies.

(Busou: Kenshoushi no Seiki) – Surge of Armament: Century of Champions
Type: Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: This technique is the most fundamental Armament technique in the Surgebinder arsenal and covers each major class of warrior. The user can summon the Noble Phantasm anywhere on the field, but it must be at least short-range away from the opponent unless the user is also inside that range. Servant rank Surgebinders can sustain the summoned Phantasm indefinitely but they will be prevented from calling forth any further Noble Phantasms until they return this one to the Throne. Heroic Spirits and above can sustain two Noble Phantasms indefinitely but will also be prevented from calling forth any further weapons until at least one is returned.

Armour of the Berserker
The user will summon an armour slightly larger than their body, made of any material, over their current attire, which will envelop them fully or partially. In the case of full body armours, by default they will not conceal the user's eyes or mouth unless specified otherwise. All armours in this class can be reshaped passively to extend weapons, limbs, spikes, tendrils, prehensile tails, hands which can perform handseals and wings capable of flight. These suit of armour will be both weightless and flexible at the joints, meaning they will not hinder the user's ability to move in the slightest. The composition of the armours makes them incredibly durable, rendering them immune to damage from A-Rank and below techniques. It can completely block/negate the damage of one S-Rank technique but this will neutralize the Noble Phantasm and return it to the Throne. The armour insulates both electrical currents and extreme heats and will also absorb the force of massive impacts or techniques. They user will sustain no fall damage, from any height, and the armour will absorb and reflect the impact of any physical strike onto the attacker. Since they are fully infused with prana, the armour cannot be manipulated by foreign chakra or energy. Only the user can use the armour as a source for techniques.

(Kansō) Requip (Passive)
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.

(Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.
*Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used.
*Note: Launches 80 shockwaves with a single use.
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There was magic in these lands, something Strix knew how to weave, the very earth itself listened to her voice, her will, as much as the air or rain. The Dragon crashed forwards as the woman flew upwards, narrowly avoiding the dragons attack, however it turned upwards in search of its prey, roaring with ferocity as it coated itself in earth, turning almost black, its skin now hard as the metals used to carve the earth. Kha'zix, taking this opportunity would leap upwards, level with the woman as the dragon came from below, a co-ordinated attack at the same time. With a swift slash of his claws, the Firefly would aim to behead the woman, or at least aim to strike her throat, his dangerous claws extra sharp now.

This left Strix in a position watching as the shockwaves themselves came towards her. She needn't worry, as with a simple movevement, a seal, her hand falling down, several hundred raindrops turned to spears. the wide breath attack falling simultaneously clashing not only with the shockwaves that were sent out, but also falling on top of the womans head, a predicament to put her in. She was being attacked from above, front on, and below at the same time. Strix would watch with a smirk to see what she would do.

Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80+15+40
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

Chakra 300-20=280
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: An advanced form of the Rain Spear that uses chakra to condense a large amount of rain water into one place to form spears of water in the clouds. The spears can at any time be called down to strike an opponent with only one hand-seal. Unlike its predecessor, these spears are made of constantly moving water that can actually cut an opponent. They also move in a corkscrew pattern that can be slightly manipulated. By widening or sharpening the turns, you can change where the spear will hit mid-technique. The water will stay in the form of spears for a short amount of time (2 turns). Any spears that are not used by that time it will fall uselessly as rain.
 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
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Hehe…”Mirabelle silently laughed, as she retracted the swords from her palms back into the armor. She honestly expected more, but this situation was easily handled as she forged a set of hand seals. The first would create an additional layer of chakra around her body. This forged an aura of prana, swiftly acting as an additional defense towards her. The other seals forged wrapped a layer of neidan around the aura itself. As the enemy techniques clashed, several things happened – with the insect’s claws becoming frozen completely solid by the aura, due to the nature of the Prana forcefully freezing it on contact, with her utilizing her wings to turn the frozen claw to strike the armor instead but due to its superior defense would render it ineffective. The other interaction with the dragon chakra, it would erase a large portion of the earth dragon due to it being composed of chakra. This would render the dragon erased from existence completely as the dragon chakra erases it though even if any remained; it would simply be absorbed by the aura, sent from the current battle to the Throne. Mirabelle infused additional chakra into both of her techniques, increasing their effectiveness.

The rain senbons would suffer the same fate, simply absorbed by the aura as it protected her. Once they all clashed, Mirabelle remained completely unharmed, simply moving backwards away from the damned insect as she extended her swords out once more as she ignored it and immediately charged for the old woman, charging chakra into her sword. “DRAGON BURST!” she said loudly as she shrouded dragon flames on her blade, prepared to strike the woman down.


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(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 (40 + 10 = 50)
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Embrace of Ishtar – Armory of Akkadia
This variant allows the user to manifest armors, auras, and coatings of Prana around their body. This can be used to enshroud a single or multiple body parts in a layer of colored energy. These defenses can be made to fit the body like conventional armors or enveloping it in a formless manner. The first type can be created with additional limbs and appendages such as wings which enable flight. The user can also constantly reshape it and create small-scale weapons from the body of the armor, though at the cost of one of the user's three moves. It should be noted that these constructs remain attached to the main body of the armor and so act as an extension of it. The second type generates a “flowing aura” that appears to flicker like an open flame. This aura is often made as an upwards column that is streamed into the sky with its base remaining around the user. It should be noted that its power is not split or divided as all of the Prana energy is part of one whole. The armors can exhibit tangibility, although this does not hinder the user’s techniques and their passing which can freely move in and out of the armor per the user’s will. B-Rank and below applications require being sustained with 5 chakra per turn while A and S Ranks require 10 chakra per turn. This technique can last a maximum of three turns. S-Rank applications can be used twice per battle. After an S-Rank application expires the user is unable to utilize Prana single turn.

(Neidan: Wuxing) Internal Alchemy: Five Agents
Type: Supplementary
Rank: B – S
Range: N/A
Chakra Cost: 20 - 40 (40 + 10 = 50)
Damage: N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cool down duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.

(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions x2 (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.

(Neidan: Taij Dao ) Internal Alchemey: Way of the Supreme
Type: Supplementary/Offensive/Defensive
Rank: D – Forbidden (B)
Range: Short - Long
Chakra Cost: 10 – 60 (20)
Damage: 20 – 90 (40)
Description: Taiji Dao is the sister technique to Wuji Dao and its polar opposite. Where the latter returns existence to nothigness, Taiji Dao brings existence from nothingness. Fundamentally, the user creates physical, vital, and/or spiritual entities through the use of their Dantian. The user is also capable of returning enties they've erased with Wuji Dao back into existence in the condition they were erased. The constructs and creations that a user can conjure are limited to their imagination. These constructs, if appropriate, are capable of using Neidan techniques that coincide with the dantian used to create them (e.g physical constructs can use techniques with the lower dantian) ( the entities can, not constructs ). Like other techniques that possess the Chakra of the Dragon, the user is capable of keeping track of anything created with this technique via their Taijin ability. The basic application of this technique sees the use of one of the three dantian to create an entity. However, advanced users are capable of combining two or all three dantian to create entities with qualities of multiple dantian. Combining all three of the dantian is the equivalent to creating a sentient familiar. This technique is learned at genin rank and requires 5 hand signs for external uses. Each rank reduces the requirements for hand signs by 2. The upper echleon (Dragon, Head, Master) may use this technique B-rank and below without hand signs.

Middle Dantian: This application sees the creation of vital/etheral entities from Wuji. Entities created with this dantian possess plasma like forms similar to lightning and fire and appear as translucent black energy. The versatility of this application is less than the lower dantian's application as it possesses no such maluable ability to be formed into multiple different states of matter. Entities created with this application is incredibly high energy giving them the capability to burn on touch or even ignite objects and beings within close proximity (ignition at A-rank and above must be within 2 meters of the entity). The user is immune to their own energy's burning effects. Like the previous application, familiars created with this dantian alone are non-sentient. Entities cannot be created within 5 meters of adversaries unless close range is already established between the user and opponent(s).

Note: Genin may use this technique up to C-rank every two turns. Chunin may use this every other turn up to B-rank. Jounin may use this technique up to S-rank (A-rank for upper dantian), however S-rank usage requires a one turn cool down before re-use. Jounin are also capable of using Multi-Dantian.
Note: Dragon/Head Ninja/Master Ninja may use this technique up to Forbidden Rank but only Masters can use Forbidden Rank multi-dantian.
Note: Forbidden usage of any kind can only be used twice per battle and renders the user incapable of using any Neidan technique for two turns after use.
Note: All applications and familiars may be maintained with additional chakra per turn B-rank and below -5 chakra, A to S -10, -15 for Forbidden.
Note: Familiars consisting of multiple dantian last 4 turns if they are A-rank and 3 S-rank and above. However, only one multi-dantian familiar may exist at any given time from the user.
 
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