[Unofficial Battle] Kagami vs Kid

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Time: Noon
Distance: 10 meters
Terrain: Flat, unbroken city street, buildings lining the sides

Kagami stood in the center of an open street, void of people and cars. Without hesitation, she produced six Doubles of herself, twirling as she did so and changing positions with the similarly spinning Doubles. By the end of her twirl, Kagami was two meters back from her initial starting point, with herself and her Doubles all equidistant from each other.

"So then-"
"shall-"
"we begin?"


Three of the Doubles chimed, as if scripted.

@Punk Hazard

Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 6 | Stamina: 60 55
Attack: 2 | Block: 2
Dodge: 3 | Support: 5 4
Quirk Name: Double
Quirk Type: Emitter
Quirk SubClass: Special
Quirk Bonus: Double has been Granted the Bonus Trait "Persist". Creating a Replica ( Or 2 ) Requires 1 Support Card to be Spent, No Style Technique Required. From that Turn Onward, the Spent Support Cards will Remain Occupied. Grants the "Free Use" Keyword to Double, which allows Battle Cards to be Spent without Style Techniques Attached.
Description: The character manifests the ability to create a copy of any person, although two copies can be created by the creator, via touch. These copies must be perfect replicas of the original person, regardless of the state of condition that person was in. The state of condition is an important element to the replicas because that condition, when the first replica of said person is made, will determine how the replicas will always be produced until measurements are taken again.

Quirk Drawback(s):

~ Because of the Persist Trait, the character can permanently document flawless images ( Flawless pertaining to the state of condition at the time of recording ). The Role-Player must continuously update the Persist Trait through Custom Submission with a link to either a Crisis, Internal Plot, or Free-Roam Thread that reveals their character documenting the measurements and features. They can only exit the thread with two targets documented.

~ Perfect Replicas are identical to the individual in every nuance possible, which is depended on the state of condition when the measurements were documented. The replicas will not only retain the same Traits ( whether its Archetypes, Personas, and Novel ) but they will possessed the same Attribute Layout at the time of recording. Even the mental cognitive abilities of the individual is replicated, which can prove risky should the individual doubled conceive you as an enemy than the replica will too.

~ Perfect Replicas are less durable than the original individual, dissolving into vicious liquids after suffering enough damage. The Replicad produced by its creator will retain the same attribute allocation of the original, except for a One [1] Point reduction to the Health Pool. Regardless of the the number of replicas made, each one will possess their own Battle Deck.
Name: Vanquish In The Crowd
Quirk Name: Double
Type: Support
Rank: E - Z
Scale: Self - Five Meters
Description: The character will create doubles of themselves while moving. Once created, the character begins to swap positions with said clones while they create doubles. This results in a total of six doubles being made, thus establishing a number advantage the opponent. Should the opponent(s) lack the ability to track all seven bodies, they will be forced to lose sights on the real body.
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 5 | Stamina: 50
Attack: 1 | Block: 1
Dodge: 1 | Support: 1
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 5 | Stamina: 50
Attack: 1 | Block: 1
Dodge: 1 | Support: 1
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 5 | Stamina: 50
Attack: 1 | Block: 1
Dodge: 1 | Support: 1
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 5 | Stamina: 50
Attack: 1 | Block: 1
Dodge: 1 | Support: 1
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 5 | Stamina: 50
Attack: 1 | Block: 1
Dodge: 1 | Support: 1
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 5 | Stamina: 50
Attack: 1 | Block: 1
Dodge: 1 | Support: 1
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
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Kin
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Kumi
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Power: 5
Intelligent: 2
Defense: 2
Agility: 6
Dexterity: 5
Technique: 0

Archetype: Speedster
Persona(s): Reckless | Nonchalant

Aimless Aggression
Speed Demon

Total Battle Cards: 14
Attack Cards: 4
Block Cards: 2
Dodge Cards: 6
Support Cards: 2

Quirk Name: Overhaul
Quirk Type: Emitter
Quirk SubClass: Touch
Quirk Bonus: Grants the "Absolute" Keyword to the Overhaul Process. Posting this Parent Technique counts as the Quirk being active, this Quirk does not require Style Techniques. Grants the "Free Use" Keyword to Overhaul, which allows Battle Cards to be Spent without Style Techniques Attached.
Description: This grants the character to disassemble and reassemble targets [ these targets must be whole in structure and not grainy | loose ] with their bare hands. The reassembling and disassembling occurs various speeds ( although this is determined on the scaling ), allowing the character to deconstruct or reconstruct the susceptible targets. The power has no boundaries between the living and non-living, although the basic control of this Quirk prevents the character from reconstructing sentient targets due to their complexity in design.

Quirk Breakdown & Drawbacks:

~ The character can choose how much the susceptible target is deconstructed or reconstructed, as well determine the new shape and form the target will possess once reconstructed. The effective zone of manipulation can reach Ten [10] Meters in Diameter when performing Free-Form Actions. When the character reconstructs or deconstructs any target(s) that are equal or below Two [2] Meters in scaling, the process will occur at instant speeds. Any scaling that is above will possess a travel speed determined by the power attribute.

~ When performing Free-Form Actions, the character can only overhaul an accumulative of Ten [10] Meters. This means the character cannot create a target(s) that exceeds ten meters and in the situation of multiple targets being made, each one has to be a minimum of One [1] Meter. The effects of Overhaul is centered on primary targets and does not extend to secondary targets. This means, should the character overhaul the ground – a target standing above it will not be susceptible to the effects of the Quirk.

Gadget Name: Punk Gibson
Gadget Grade: C
  • Punk Gibson Possesses Three [3] Health Points.
  • Punk Gibson Grants the Character the Option to Spend One [1] Attack | Block Card to Assault | Defend.
  • Overhaul: Punk Gibson is in Contact with the Character's Fingers, thus can be Altered via the Free-Use Capabilities of the Overhaul Quirk. Can Potentially Inflict the Status Effect Associated with the Mention of Cuts | Slashes | Pierce.
Gadget Description: Punk Gibson is a large metal gauntlet that the character wears on his right arm. A dull, blue-grey color – the gauntlet consists of a gloved portion with square fingers that is segmented with bolts to allow for optimum dexterity. The hand is in the shape of a cuboid with a large circular bulge on the back. The wrist consists of an enlarge padded groove that allows the character to bend his wrist as he normally could. The forearm is a large cuboid, like the hand, with a segmentation along the length of its topside. The elbow consists of a groove outfitted with what appears to be a gear, allowing the character to bend his elbow as normal. The topside of the gauntlet’s length is shaped to resemble an amalgamation of several mechanic objects, giving it an overall erratic and clunky look despite the ease the character can operate it.

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Kagami began to move, producing several doubles that engaged with her in a deceptive dance. Their bodies twirled among themselves, like a flurry of petals cast into the wind. Kid's eyes followed the main body as it moved, his gaze set upon her the moment she produced the first clone without break. Kid sneered and tapped his hand against the ground. Two meters to his right, the ground cracked and lurched upward, its shape changed to erect into four spikes that extended toward the clones on toward the left of Kagami. The spikes, however, wouldn't reach the clones, instead acting as a distraction as Kid himself continued forward. He ran past the clones in order to get close to Kagami, slapping his hand against her chest and causing it to explode toward her right side.

Spending one Support Card to create the spikes. Spending one Attack Card to destroy Kagami's chest. Overhaul Parent Technique attached to both.
 
Joined
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Messages
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Kin
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Kumi
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Trait Points
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Before Kagami could finish creating all six Doubles, she caught movement from Kid out of the corner of her eye. Four spikes lurched out of the ground aimed at her left, but stopped short of the two clones she'd managed to create, having instantly transformed as he continued moving. Continuing her twirl, Kagami kept moving six meters to her right and dipping out of the way of Kid's reaching hand, while her Doubles moved left around the spikes. She was barely able to keep track of Kid, but she could see he was coming for her from his trajectory, and from how he ignored the Doubles completely.

While Kagami dodged around Kid's deadly grasp, her first Double repeated her previous attempt, producing six Doubles of its own, while her second manifested two Deidara clones which each picked up four small rocks and held two in each hand [total 8].


Kagami spending 1 Dodge Card while Double 1 and Double 2 simultaneously spend Support Cards (all 3 Cards expend in the same timeframe, coming from different sources)

Kagami moving 6 meters away from the two initial Doubles and attempting to distance herself from Kid and slip away from the Overhaul based on being able to track Kid's movements

Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 6 | Stamina: 60 55
Attack: 2 | Block: 2
Dodge: 3 2 | Support: 5 4
Quirk Name: Double
Quirk Type: Emitter
Quirk SubClass: Special
Quirk Bonus: Double has been Granted the Bonus Trait "Persist". Creating a Replica ( Or 2 ) Requires 1 Support Card to be Spent, No Style Technique Required. From that Turn Onward, the Spent Support Cards will Remain Occupied. Grants the "Free Use" Keyword to Double, which allows Battle Cards to be Spent without Style Techniques Attached.
Description: The character manifests the ability to create a copy of any person, although two copies can be created by the creator, via touch. These copies must be perfect replicas of the original person, regardless of the state of condition that person was in. The state of condition is an important element to the replicas because that condition, when the first replica of said person is made, will determine how the replicas will always be produced until measurements are taken again.

Quirk Drawback(s):

~ Because of the Persist Trait, the character can permanently document flawless images ( Flawless pertaining to the state of condition at the time of recording ). The Role-Player must continuously update the Persist Trait through Custom Submission with a link to either a Crisis, Internal Plot, or Free-Roam Thread that reveals their character documenting the measurements and features. They can only exit the thread with two targets documented.

~ Perfect Replicas are identical to the individual in every nuance possible, which is depended on the state of condition when the measurements were documented. The replicas will not only retain the same Traits ( whether its Archetypes, Personas, and Novel ) but they will possessed the same Attribute Layout at the time of recording. Even the mental cognitive abilities of the individual is replicated, which can prove risky should the individual doubled conceive you as an enemy than the replica will too.

~ Perfect Replicas are less durable than the original individual, dissolving into vicious liquids after suffering enough damage. The Replicad produced by its creator will retain the same attribute allocation of the original, except for a One [1] Point reduction to the Health Pool. Regardless of the the number of replicas made, each one will possess their own Battle Deck.
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 5 | Stamina: 50
Attack: 1 | Block: 1
Dodge: 1 | Support: 1 0
Name: Vanquish In The Crowd
Quirk Name: Double
Type: Support
Rank: E - Z
Scale: Self - Five Meters
Description: The character will create doubles of themselves while moving. Once created, the character begins to swap positions with said clones while they create doubles. This results in a total of six doubles being made, thus establishing a number advantage the opponent. Should the opponent(s) lack the ability to track all seven bodies, they will be forced to lose sights on the real body.
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 5 | Stamina: 50
Attack: 1 | Block: 1
Dodge: 1 | Support: 1 0
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 4 | Stamina: 40
Attack: 1 | Block: 1
Dodge: 1 | Support: 1
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 4 | Stamina: 40
Attack: 1 | Block: 1
Dodge: 1 | Support: 1
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 4 | Stamina: 40
Attack: 1 | Block: 1
Dodge: 1 | Support: 1
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 4 | Stamina: 40
Attack: 1 | Block: 1
Dodge: 1 | Support: 1
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 4 | Stamina: 40
Attack: 1 | Block: 1
Dodge: 1 | Support: 1
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 4 | Stamina: 40
Attack: 1 | Block: 1
Dodge: 1 | Support: 1
Power: 4 | Technique: 1
Defense: 2 | Intelligence: 3
Agility: 3 | Dexterity: 7

HP: 3 | Stamina: 30
Attack: 1 | Block: 1
Dodge: 1 | Support: 1
Power: 4 | Technique: 1
Defense: 2 | Intelligence: 3
Agility: 3 | Dexterity: 7

HP: 3 | Stamina: 30
Attack: 1 | Block: 1
Dodge: 1 | Support: 1
 

Punk Hazard

Active member
Immortal
Joined
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Messages
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Kin
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Kumi
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Trait Points
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The real Kagami began to move backwards, seeking to increase the distance between her and Kid. But the assailant wouldn’t let up, directing his hand against the ground once more. Kid immediately triggered another shift in the ground’s shape. In area consisting of a crescent-moon shaped arc, Kid deconstructed a foot of the road’s surface into countless small grains. The ground below that, in the same arc, was elevated at a 45 degree angle away from Kid and Kagami, launching the dust made from the ground’s deconstruction(the elevation triggered at the same time that the surface is deconstructed). Kid was sure to design the restructuring so that the base of the angled wall was to the sides closer to the clones, while the ground consisting the wall’s top was closer to Kid.

The deconstructed surface, the machination of which was designed to begin two meters behind Kid and two meters toward his sides(as well as continue on for five meters away from Kid in the given directions), would be kicked up by rising wall, sending a dust cloud outward that would surround the clones while the wall separated Kid and Kagami from them. The wall itself was erected to be 5 meters high and start one meter behind Kid.

Isolated in the make shift arena, Kid carried onward to the retreating Kagami before she could escape close ranged distance, delivering a sharp slap that would cause her head to explode into mush.
_________
Spending one Support Card to erect wall and dust cloud. Spending one Attack Card to kill Kagami.
 

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Joined
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Kin
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As Kid closed in on her, she watched as his hand reached down to the ground, presumably to Overhaul it once again. As the ground began to shift, Kagami was already activating her own quirk, producing two doubles in front of her at once. She would continue to create four more, winding up two meters back from her initial position (roughly 3 meters away from Kid's position) with six Doubles all placed between herself and Kid. By the time the reconstruction was finished, Kagami would have at least two Doubles created, more depending on Kid's actions.

On the other side of the wall, the two Deidara Doubles each picked up two rocks, using their Live Art quirks to morph the rocks into owls and sending them flying up and over the wall in pursuit of Kid. Each owl moved at 3 SPM and once within 1 meter of Kid, they would detonate in a 6 meter spherical explosion, while each Deidara shouted "Katsu!"


Timeline: Kid activates his Support Card to wall himself and Kagami off from the others - Kagami activates her own Support Technique while Deidara Doubles simultaneously activating their own Quirks to create four Owls using one Attack Card each, putting 30 stamina into each Owl

Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 6 | Stamina: 60 55 50
Attack: 2 | Block: 2
Dodge: 3 2 | Support: 5 4 3
Name: Vanquish In The Crowd
Quirk Name: Double
Type: Support
Rank: E - Z
Scale: Self - Five Meters
Description: The character will create doubles of themselves while moving. Once created, the character begins to swap positions with said clones while they create doubles. This results in a total of six doubles being made, thus establishing a number advantage the opponent. Should the opponent(s) lack the ability to track all seven bodies, they will be forced to lose sights on the real body.
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 5 | Stamina: 50
Attack: 1 | Block: 1
Dodge: 1 | Support: 1
Power: 4 | Technique: 1
Defense: 2 | Intelligence: 3
Agility: 3 | Dexterity: 7

HP: 3 | Stamina: 30 0
Attack: 1 0 | Block: 1
Dodge: 1 | Support: 1
Power: 4 | Technique: 1
Defense: 2 | Intelligence: 3
Agility: 3 | Dexterity: 7

HP: 3 | Stamina: 30 0
Attack: 1 0 | Block: 1
Dodge: 1 | Support: 1
Quirk Name: Live Art
Quirk Type: Selective Breeding
Quirk SubClass: Range
Quirk Bonus: Grants the "Hive Mind" Keyword to the Character and Live Art Related Creations. Grants the "Free-Use" to the Live Art Quirk, which allows Battle Cards to be Spent without Style Techniques Attached. Posting this Parent Technique counts as the Quirk being active, this Quirk does not require Style Techniques.
Description: The manifestation of this power grants the character the ability to mold any target of solid nature ( except for sentient targets ) they touch into a various anatomy: such as animals, dolls, clones, etc. During this molding process, the character implants their own vitality within the target – although this results in a compression of energy that becomes volatile. This implant of vitality causes the molded targets to gain limited sentience due to gaining the abilities to talk, listen, and perform actions based on the creator’s mental commands ( much like a hive mind ). The dangerous ability is when the energy starts to un-compress, resulting in the molded targets swelling and violently bursting with destructive energy – like explosions.

Quirk Breakdown & Drawback(s): ~ The character can only mold targets of solid nature that are independent of the environment. This means susceptible targets cannot be a part of the ground nor attached to any surface or wall. The number of targets the character can implant their vitality into, maintain, and control depends on their Target Tracking Clause - Plus Three More. The range the character can maintain this control depends on the distance of accuracy, which is also explained in the Dexterity Attribute instead of the Style Technique’s Rank Scaling. The character must be careful because maintaining and tracking their projectiles constitutes that they are tracking targets.

~ While there is an endless diversity to the type of creatures the character can create, the creatures are categorized into main categories based on their volatile nature, which is determined by the amount of vitality implanted. Although the creations are allowed freedom in the attribute allocation, there is a limitation: each attribute must have one [1] point in each attribute. ( all creations lack the Technique Attribute | Intelligent | Defense attributes ). Live Art requires the character spends their own vitality, thus [ Stamina Points ] are exchanged for damage output. This exchange replaces the Standard Stamina Pool Reduction Rates discussed for Style Techniques and Free-Form Actions.

The Exchange RateFor Each Five [5] Stamina Points, a One [1] Bonus Damage is Granted to Each Target Created.
For Each Five [5] Stamina Points, the Blast Zone is Increased by Two [2] Meters in Diameter.
For Each Ten [10] Stamina Points Exchanged, the Creatures Gain One [1] Point in the Power and Agility Attributes.
Less Stamina Exchanged Results in the the Creatures Possessing One [1] Point in the Power and Agility Attributes.

~ The creations that have vitality poured into them are extremely delicate, reason why each target possesses One [1] Health Point and Lack the Defense Attribute. Because the creations require command from the character ( due to the character being the central hub of authority ) they lack the Intelligent Attribute. This Quirk has granted the character the "Hive Mind" Keyword. This means the creations that the character can create will rely information to them, mentally. Despite tracking being focused on the targets, they each lend grant the creator more tracking capability ( Each Creation Lends 1 Target Tracking Ability ). The creations track Speed Movements determined by the Speed Movements the creator can track.

~ The explosive nature of this Quirk does not lack the possibility of harming the creator. They simply hold the power to implant their own vitality into targets, but the volatile nature of the energy can still decompress and damage them. Even though they retain the control when to decompress the targets, doing so does not benefit the creator. This control is reason why the character is granted the "Free-Use" keyword. When activating Live Art to assault targets, it requires One [1] Attack Card is Spent. When activating Live Art to defend against oncoming danger, it will require One [1] Block Card is Spent. Whenever the character simply wants to animate targets ( the number targets that can be animated depends on the Target Tracking Clause ), it will require One [1] Support. Whenever pouring vitality into the attack, the character can decide whatever amount of Stamina they want to exchange for damage. Spending Cards to use Live Art Related Style Technique or Free-Form Actions will not drain Stamina.
Power: 3 | Technique: 0
Defense: 0 | Intelligence: 0
Agility: 3 | Dexterity: 8 SPM

HP: 1 | Damage: 3 | Explosion Radius: 6
[/Spoiler]
 
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