The Long Road To Mastery (4)

Ańbu Juniør

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Mid Range (10 Meters)
Terrain: Grassy clearing

Kōtetsu Inuzuka

Fenriru No Gimuzuke | Fenrir's Lesser Oblige (Always Active, Reference)
Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the user's body and the user will gain the ability to use techniques that require 'Four-Legged Beast' transformation as a prerequisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the user's senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead, it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the user's biography, and is active at all times.
- In the case of deactivation (On the user's account or as a result of an enemy technique) this technique can be reactivated again at the cost of a move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka clan members. After using another transformation the user is capable of reverting back to this form without completely canceling the previous transformation, instead, they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)
(Ani) Brother (Always Active, Reference)
TType: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.
(Tennotsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber (Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
(Yōton/Fuuinjutsu: Kokū no Zantō - Sorarisu) Yang Release/Sealing Art: Remnants of the Void - Solaris
(Yōton/Fuuinjutsu: Kokū no Zantō - Sorarisu) Yang Release/Sealing Art: Remnants of the Void - Solaris
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 (-10 per turn)
Damage: N/A
Description: Solaris is a unique Advanced Fuuinjutsu seal placed on the body that incorporates Yang chakra. This seal works by passively siphoning Yang chakra from the user’s body and storing it, with the seal being capable of storing up to 80 chakra in total. Making use of the body’s condition as a trigger this seal will activate whenever the user falls unconscious as a result of an enemy technique. Upon activation it floods the user’s body with the previously stored chakra, purging any invading chakra and healing the body by the amount of chakra stored within the seal and essentially “breathing life” back into the user, allowing them to regain consciousness as the invading chakra is flushed from their system. In addition to resuscitation, the user’s constitution will be temporarily boosted for the following two turns due to the abundant Yang chakra, making them immune to Spiritual techniques with less chakra than that stored in the seal. While this energy heals physical wounds, it does nothing to mitigate the damage done to the spirit, meaning that if the user’s health is depleted through damage done spiritually, this technique will not resuscitate them. Due to the overwhelming amount of Yang energy present within the body, the user will be unable to make use of Yin release, other Spiritual techniques, or elemental techniques for the following two turns. Their speed is also reduced by -3 levels, and they are unable to use techniques above A-rank for the same duration.

Notes:
- This technique must be placed on the user’s biography.
- This technique can only be used once per battle, with the seal’s activation counting as a move.
- Upon resuscitation, this technique will heal the user up to the amount of chakra stored in the seal, though it cannot recover HP lost from spiritual damage
(Sagīnjōzu) - The Sanguine Maw
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: 80
Description: The Sanguine Maw is a two-handed and double-edged axe crafted from Tiamat’s ivory bones. At the base of the grip is a single crystalline orb flickering with black and white energies representative of a fully powered weapon core. The axe is bound to the Boar seal and can be summoned to the user or sealed passively at their discretion. When wielded with two hands the user can, at the cost of a move, swing the axe to inflict 80 damage.

Intrinsic Traits:

Sanguine Affinity (I-III): Fortifies the user’s vitality, enhancing their health by an additional 20/40/60 points. (II)
Roiling Blood (I-III): The intensity of battle augments the user’s power. Increases all damage by 10/15/20% of Health Points missing from biography’s maximum Health, up to a maximum of 40.
Fortified Anatomy (I-III): Enhanced physical durability confers the user a passive damage reduction to physical-based techniques. Reduces physical damage taken by 10/20/30 points. (I)

Exsanguination (I-II): Exsanguination is a devastating ability that combines the power of Roiling Blood with the user’s own overwhelming life force, augmented by the Sanguine Maw. The ability manifests on the Maw as blood, a physical representation of the user’s own lost health. When unleashed it forms a crescent blood wave, launched at the speed of twice an S-Rank Water Release technique and neutral to all techniques it clashes with. It has a long-range reach. The damage it inflicts is correlated to 125%/150% of Health Points currently missing. Tier II Exsanguination passively affords the user a 50% reduction to all effects of Health Fatigue. This passive is not active when Exsanguination is on cooldown. Can be used twice per battle, once every ten turns.

Blood Brawler
A warrior born in blood and battle. Alters the appearance of Sanguine Maw into that of a one-handed axe, allowing its swings to be performed with a single hand.

Sanguinary (B-Rank, active): A skill that enhances the benefit conferred by Fortified Anatomy, exchanging its passive benefit for a significantly increased physical damage reduction. The drawback is that it increases the damage intake of Spiritual-based techniques by 50%. This ability lasts for three turns and reduces physical damage by 30/50/80. Can be used twice per battle, once every three turns. While on cooldown the effects of Fortified Anatomy remain inert.
Bloodied Veteran (A-Rank, passive): Passively strengthens Roiling Blood, increasing its damage enhancement to 30/40/50% of the user’s missing Health Points in exchange for it only being applied to Taijutsu and Bukijutsu. Cannot be applied to elemental Taijutsu.
Reborn in Blood (S-Rank, passive): When the user’s Health Points fall to zero they will passively gain a single point of health back, allowing them to continue fighting. Can be activated once per arc.
Tunnel Vision (S-Rank, active): For a moment the user is able to ignore the effects of Health Fatigue and pain entirely, becoming an unrelenting scourge. This technique lasts for two turns or until an enemy is not within short-range of the user. Can be activated twice per battle.
Blood Render (F-Rank, active): Converts Exsanguination into a devastating close-quarters ability. The technique remains the same with the exception of the blood forming on the axe and remaining on it, unleashed in short-range in a massive explosion of blood. Increases damage done to 175%/250% of the user’s missing Health Points.

Scarlet Virulence
A bloodborne plague spread from user to foe. Alters the appearance of the Sanguine Maw into a red and black two-handed axe dripping blood from its edges.

Vile Disease (B-Rank, passive): A virus born from the user’s blood. The user is immune to the effects of Vile Disease. The disease is released from the Sanguine Maw through its techniques and swings, most notably the blood that drips from its edges passively. The disease infects through a single moment of contact, inflicting 20 damage per turn indefinitely until cured with an S-Rank Medical Ninjutsu or A-Rank Yang/Utu technique.
Wave of Blood (A-Rank, active): A technique that produces waves and streams of blood from the Sanguine Maw, inflicting 60 damage and passively applying Vile Disease to any living target it touches. Costs the user 20 Health Points to activate.
Unholy Empowerment (S-Rank, passive): Converts the damage bonus of Roiling Blood into a powerful boon toward the user’s Scarlet Virulence abilities, and other techniques that manipulate their blood. Increases the damage bonus to 30/35/40% of missing Health Points.
Blood Familiar (S-Rank, active): Forms a familiar from the user’s blood, granting it 200 Health Points at the cost of 50. The familiar moves at a base speed of 17 and is able to use Vile Disease, Wave of Blood, and Exsanguination. Its Taijutsu inflicts 80 damage at the cost of a move, increased by 20 points of damage for every 20 points of Health lost.
Vector of Infection (F-Rank, passive): A passive augmentation to Vile Disease, increasing the damage it deals by an additional 20 points. It also saps the strength and agility of the victim, reducing their speed by 70% of its base and causing the Vile Disease to spread each turn to any other living target within 20 meters of their position, with the only exception being the user.

Endless Devourer
Consume the life of your foes. Alters the appearance of the Sanguine Maw into two one-handed axes.

The Butcher (B-Rank, passive): The user’s Bukijutsu with the Sanguine Maw siphons the life of the target they strike, whether the damage is inflicted or not. Each strike siphons 5% of the base damage of the technique used, unless it is evaded outright.
Empowered through War (A-Rank, passive): Whenever the user gains excess healing through The Butcher they activate Empowered through War, increasing their speed by 2.0x their base and all damage they do by 20. Lasts for two turns or until the user’s Health Points fall from their maximum.
Open Wounds (S-Rank, passive): When an opponent falls below 20% of their maximum health they will gain an Open Wound, causing them to bleed 10 Health per turn that can only be stopped when they fully heal themselves again. This bleed increases in potency to 20 and 30 points per turn when their health falls below 50 and 80% of their maximum health respectively.
Consumption (S-Rank, passive): A passive technique that accumulates any excess healing acquired through The Butcher. Excess healing is defined as any healing that goes beyond the user’s maximum health capacity. This healing is stored, up to 80, and can be added to Taijutsu or Bukijutsu technique as a boost to its damage, including Exsanguination.
Extinguish (F-Rank, active): Activated within the same timeframe as Exsanguination, causing any damage it inflicts to increase the rate of The Butcher from 5% to 15%.
 

Serpent

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Sure, ig I'll use Hei for this fight. Rolled Crystal Release for Chakra Edible when and if I use it. If you want me to use another bio I'm good with that too as all my bio's are open rn.
 
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Ańbu Juniør

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Only change is my Speed Resistance only affecting you in short range.
With all but one of his Ninken merged within and the only visible weapon being the jagged black blade strapped across the back of his waist, Kōtetsu comes across another Otsutsuki. This time it was an ally who'd raided the Underworld with him, but now the man was his enemy. The Inuzuka activates his enhanced strength as Sirris channels chakra to her nose to heighten her sense of smell to the point where she becomes able to visualize scents, an ability that the Inuzuka himself was able to tap into due to their merger. At the same time Sif, who stands to his right, gathers chakra in his mouth that he releases in the form of a compressed silver beam towards Hei.

Supekutoru-Kan | Spectral Sense
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20 (-10 per turn)
Damage: N/A
Description: Spectral Sense is a technique usable only by ninken that takes advantage of the ability to sense and track targets through scent. By channeling chakra to their nose a Ninken’s sense of smell is heightened to the point where they become able to visualize scents. Much like synesthesia, this technique enables scents detected by the ninken’s sense of smell to be interpreted visually, with whatever smelt being interpreted as visible colors that will seep and ooze out of techniques and people. This will not be limited to the ninken’s visual range, but will instead exist independently as an experience-able phenomenon that will be interpreted visually - for instance, a ninken will be able to close their eyes yet will still see colors, with scents from behind them interpreted in a way akin to peripheral vision, yet more rear reaching and so on. The stronger or fresher the scent - whether it be a person or technique, the more vivid and bright the color will be. Staler sources of released chakra will take on more bland and faded tones, while those interpreted as dangerous or fatal will take or strong and alarming red, yellow and purple tones. Stronger scents, such as that produced by a ninja performing a technique or an active attack will produce stronger, more block colors, while dormant sources, such as a ninja at rest or passive or dormant techniques will produce more patchy and whispy tones. Elemental affinities and other disciplines of chakra transformation will also have their own distinct colors, even pure physical and spiritual energies, including spiritual beings/entities, will have their own hue.

Note:
- This technique can only be used three times per battle/arc.
- Color perception will appear like a filter that overlays onto the normal view of the world.
- Once activated this technique lasts until deactivated, draining -10 chakra per turn from the user.
( Chakura Chikara ) - Chakra Enhanced Strength
Rank: B
Type: Supplementary
Range: Short
Chakra cost: ( +25 to taijutsu techniques )
Damage points: ( +25 to taijutsu techniques )
Description: A technique that uses the refine chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet and releasing it onto the target with pinpoint timing. With this strength, the user can decimate the ground or even kill opponents with a single strike.
Note: Can only be used by Sakura, Momoshiki, Sarada or Tsunade bios.
Note: Once activated, lasts the entire battle.
Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl
Type Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (60 +20 + 10 = 90)
Description: This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques.
Notes:
- Can only be used 3x per Ninken.
- Cannot be used consecutively.
- No Inuzuka techniques above S rank can be used during the same turn
(Mukō: Mukō Hābesuta) – Void: Void Harvester (Reference)
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that periodically gives its user a random chance to gain a single Void Infusion. In the user’s first turn of battle they have a 5% chance to gain a Void Infusion. In their second turn they have a 10% chance, and in their third a 15% chance. This increases by increments of 5% until it caps out at 25% or they receive a Void Infusion. Upon receiving a Void Infusion this Artifact goes dormant until the user runs out of Void Infusions.
Health
200
Chakra
1,600 - 145​
Movement Speed: 14 - 3 (ALW) = 11
Tracking: 81

Solaris: 10/80
Void Harvester: (5%)
Void Infusions: 0/4
 

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The winds blow softly across the grassy fields that were about to become a battlefield. Heishiki stood unimpressed by his opponents size. His pale white skin almost glowing in the sun light as his light grey hair flows in the breeze. The veins around his eyes protrude from his face as the blood and chakra flow increases to into them, causing his eyes to focus and become more define as his Byakugan passively activates. His chakra sensory ability will also passively activate.​

"Don't think I'll go down easily."

Hei spoke with a firm tone as he takes his battle stance, raising his right arm and grasping his sword along his back, the motion also moving his cloak over his shoulder, showing his golden armor plating, leather gauntlets and Otsutsuki inspired Robes beneath. It was clear by his attire that he was accustomed to combat. As the silvery beam blazed across the land right for Heishiki. He draw's his blade, causing a white translucent flickering aura to emanate from it. His sword crossing down across his torso in a defensive positioning this aura will form into a flat circle, reminiscent of a shield that blocks the beam, causing it to break apart as it clashes against it and randomly disperse and deflect in a multitude of directions as Hei remains safe behind the Yang shield created from his sword.​

"I feel like I've met you before, but I cannot quite place it?"

Hei says in a questioning tone, in attempts to possibly anger his opponent for forgetting a fellow champion of humanity. His chakra siphon will also passively begin siphoning chakra from Hei.​

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills. To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Jingi: Akarui) - Sacred Treasure: Brightroar
Type: Weapon
Rank: S
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: 100 + 20 = 120
Description: Brightroar is an ancestral blade of the Otsutsuki, passed down though millennia. Described as being a white bladed longsword with a dark brown hilt wrapped in leather and a golden guard and pommel that creates a soft and simplistic design. When wielded the blade will instantly drain a massive amount of chakra from the user and excrete a translucent white aura of yang energy around the blade that uses Senjutsu as a medium to maintain stability. The sword will continue to drain the users chakra allowing them to wield and manipulate this yang aura around the blade to form any geometric shape, only limited in scope to a short ranged area. The sword needs to be in physical possession of the user in order to manipulate the yang aura and cannot be manipulated at a distance. The user cannot reshape the aura while using his chakra for another technique. Using the sword outside of reshaping it, either for attack or defense counts as one of the user's three moves per turn. Due to the nature of possessing Senjutsu the blade can be a potent weapon against spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. Although Brightroar is a powerful weapon, it does come with it's drawbacks. First is it's immense chakra cost and drain, rapidly taxing the users Senjutsu. Second is that the constant flow of Yang prevents the user from using Genjutsu, Yin Release and Yin-Yang Release while wielding Brightroar.
Note:
-Can only be used by biographies with Senjutsu or Six Paths Senjutsu
-The user cannot use Yin release while wielding Brightroar
-Can only be used by biographies with Yang Specialty.
-Can only be used by Serpent
(Chakra Saifon) Chakra Siphon (Passive)
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique (Passive)
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Chakra: 3750 - 120 = 3630
Health: 250
Speed: 15
Tracking: 95

Chakra Siphon: 20/100
 

Ańbu Juniør

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The aura of yan energy burns brightly as it defended Hei against the beam, resulting in a brilliant display as the silvery beam of chakra is scattered over the battlefield. "That's enough, Sif," Kōtetsu orders. "I'll take this one myself." The ninken merges back into his pack-brother's body, and the Inuzuka pulls Angurvadal from his back. He flexes his leg muscles, causing his leg weights to be automatically removed via the automated clamps that hold them in place. to return his speed to its original state. He also makes use of his weapon's ability to change shape, having it shape-shift into the form of Caladbolg, a jet black straight sword of little detail, but of incredible size.

"It's been a long time since I cut down an enemy," he says to the Otsutsuki as a menacing grin spreads across his face. "Don't let me down!"

(Densetsu-no Kamei Gigei: Karadoborugu) Legendary Command Art: Caladbolg (Passive)
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: +25 Boost to Kenjutsu and Command Arts
Description: The Legendary Command Arts are a series of Command Arts unique to Keotsu himself, and can only be performed with his blade Mythos ("Legend"). The shape-shifting sword can change its form to take on the shape and ability of other blades of myth and legend. This form is known as "Caladbolg", a Welsh word for "Great Sword". In this form, Mythos takes on the form of a jet black straight sword of little detail, but of incredible size. Using it's incredible size and cutting edge to augment physical attacks, and by refining energies for energy attacks, the blade draws more power from Keotsu to augment his damage, granting +25 for offensive techniques and a similar increase in efficacy for defensive/supplemental techniques (an A rank technique would be treated as an empowered S Rank, etc, as analogous to Mythos’s boost); Caladbolg allows non-elemental Kenjutsu to be treated as elementally equal to all elements.

*Note: Can only be used once per battle. If Mythos leaves this form, it cannot return to it during the battle. However, taking the form does not consume a moveslot/is done passively.

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(Kaihou Kasugai) Automated Clamps (Passive)
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Katai Omori) Leg Weights (Reference)
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
Once the weapon is in hand a pre-applied seal that binds the weapon to him and allows for the release of jutsu through it takes hold. As this happens, he leaps into the air and spins at a ferocious speed as chakra leaks from his body to take the form of a drill-like shell that surrounds him. With his sword at the tip of his rotation, he tears through the air towards the Otsutsuki, aiming to pierce his chest.

( Fuuinjutsu: Hecate's Nekutai ) - Sealing Arts: Hecate's Binding (Reference)
Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15 ( -5 each turn )
Damage points: N/A
Description: The user forms a Fuuinjutsu that is simple in nature yet advanced in it's applications. Channeling chakra, the user creates a seal that is applied to a weapon of the user's choice. The purpose of this seal is to extend the user's chakra manipulation through an instrument of his choosing. This allows the user to release Jutsu from this instrument or item of choice as long as it's in the form of a streamed jutsu, like Great Majestic Annihilation or a projectile like Water Bullet. A one time use seal, this can be applied either in battle or pre applied before battle by placing in the user's bio. After applied, lasts until the user cancels it. In order for this to work, the weapon has to be in contact with the user's body or said jutsu will be released from their original point of release.
Note: Can only be used on weapons the user owns.
Note: This seal also binds the weapon to the user, meaning it can't be lost unless the user himself throws it away.
(Jūjin Taijutsu Ougi: Kantsū Kiba) Beast Human Martial Art: Penetrating Fang
Type: Offensive
Rank: A - S
Range: Short - Mid
Chakra: N/A - 40
Damage: 60 - 80 (80 + 25 + 25 + 20 = 150)
Description: Penetrating Fang is a technique that combines Kenjutsu/Bukijutsu and the Gatsuuga and Gatenga rotational methods of the Inuzuka Clan. The user will spin at a ferocious speed toward their target with their weapon held upward, putting it at the tip of their drill-like rotation as air is gathered around them to form a protective shell, protecting them from attacks and techniques up to equal rank. Alternatively, instead of rotating along the horizontal axis in the shape of a drill, the user can spin across the ground vertically, similar to Dance of the Wolf God where they appear as an upright vortex as they rapidly traverse across the ground, with their weapon held perpendicular to their body. This allows the user to attack in a 360-degree fashion, and even defend against techniques that come from multiple angles. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user will leak chakra from their entire body as they rapidly rotate. This chakra will form a drill-like shell around the user and their sword and can be made of either raw or elemental chakra such as fire, lightning, or wind. The usage of raw chakra will allow this technique to be equivalent in strength to elemental technique due to shape manipulation, while the use of elemental chakra will cause it to adopt the appropriate strengths and weaknesses of the chosen element.

Notes:
- The A-ranked version of this technique can only be used four times per battle, while S ranked can only be used twice and requires a single turn cooldown between uses.
- Due to their sharp nails, members of the Inuzuka clan can perform this technique with their bare hands.
- This technique can only be used by members of the Inuzuka Clan.
Health
200
Chakra
1,455 - 105​
Movement Speed: 14 (56)
Tracking: 81

Solaris: 20/80
Void Harvester: (10%)
Void Infusions: 0/4
 

Serpent

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The young Inuzuka will burst forth with speed and ferocity, having just released his leg weights with seemingly no effort at all as he simultaneously leaks out chakra with a drilling assault. Although his speed is no match for his opponents' at his current level, Hei is more then capable of tracking his opponents movement with the aid of his Byakugan and Chakra Sensory abilities respectively. With minimal movement, Hei aims to trust his sword forward, while adding the infusion of lighting to increase it's cutting power. This as the aura reshapes to coat the sword in a smaller more focused cone shape akin to his opponents drilling shape. This increase cutting power provided by the vibrating frequency of the lightning chakra would normally be enough to overcome his opponents technique as they clash, however Hei will hold back ever so slightly, evenly matching his opponents attack.

"If I didn't know any better, I'd say you're out for blood big guy."

Hey says with a cheeky smile and a delighted tone as they become locked in a stalemate. Meanwhile his chakra siphon stores more of his chakra.

"Since we're touching tips, I might as well ask.. how do you like my vibrations?"

(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword

Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.
(Jingi: Akarui) - Sacred Treasure: Brightroar (Reference)
Type: Weapon
Rank: S
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: 100 + 20 + 40 = 160 (Holding back: 150)
Description: Brightroar is an ancestral blade of the Otsutsuki, passed down though millennia. Described as being a white bladed longsword with a dark brown hilt wrapped in leather and a golden guard and pommel that creates a soft and simplistic design. When wielded the blade will instantly drain a massive amount of chakra from the user and excrete a translucent white aura of yang energy around the blade that uses Senjutsu as a medium to maintain stability. The sword will continue to drain the users chakra allowing them to wield and manipulate this yang aura around the blade to form any geometric shape, only limited in scope to a short ranged area. The sword needs to be in physical possession of the user in order to manipulate the yang aura and cannot be manipulated at a distance. The user cannot reshape the aura while using his chakra for another technique. Using the sword outside of reshaping it, either for attack or defense counts as one of the user's three moves per turn. Due to the nature of possessing Senjutsu the blade can be a potent weapon against spiritual techniques such as Yin Release’s Hands of Sloth, able to interact with techniques of this type as normal. Although Brightroar is a powerful weapon, it does come with it's drawbacks. First is it's immense chakra cost and drain, rapidly taxing the users Senjutsu. Second is that the constant flow of Yang prevents the user from using Genjutsu, Yin Release and Yin-Yang Release while wielding Brightroar.
Note:
-Can only be used by biographies with Senjutsu or Six Paths Senjutsu
-The user cannot use Yin release while wielding Brightroar
-Can only be used by biographies with Yang Specialty.
-Can only be used by Serpent
Chakra: 3630 - 5 - 5 - 20 - 40 - 20 = 3540
Health: 250
Speed: 15
Tracking: 95

Chakra Siphon: 40/100
 
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Ańbu Juniør

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I'm only moving at 14 speed unless running
Judging by the chakra amass in the man's blade, Kōtetsuknows that he had held back during their clash. It was an insult to his pride, and one he wouldn't stand for. As he exits his rotation and touches the ground he ignores Hei's cheeky and incredibly sus comment about tips and passively applies a unique seal to his weapon that activates with his own use of the Super Vibrating Lightning Release Sword technique that sees him channel lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power. At the same time, he utilizes a large extent of his physical capabilities to swing his sword in a downward diagonal arc from right to left with ferocious velocity.

(Fuuinjutsu: Baundoenchanto) - Sealing Arts: Bound Enchantment (Passive)
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 (-5 per turn)
Damage: N/A
Description: This seal may only be used on weapons that are in contact with the user. This seal may also be passively applied to the user's weapons or formed onto a weapon the user is holding by expending a move. Only activated when the user is utilizing a jutsu to enhance or otherwise affect said weapon, this seal (which is marked with the kanji for "bind") will activate and drain chakra from the user to fuel said jutsu, even when the user uses another jutsu. It will permanently (or for as long as the user chooses to keep paying chakra) bind the enhancement to the weapon by doing so, as it is constantly being fueled. Each turn the weapon will be able to be used as if the enhancement that was made on it was newly activated, so that they may block and attack with the weapon it was used on without breaking the freeform dodging/blocking rules.
- Only one of these seals may be active at a time on a single weapon
- Only works on weapons
(Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to Kenjutsu/sword-related attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.
(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 (60 + 40 + 25 + 25 + 20 = 170)
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
Health
200
Chakra
1,350 - 90​
Movement Speed: 14 (56)
Tracking: 81

Solaris: 30/80
Void Harvester: (15%)
Void Infusions: 0/4
 

Serpent

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With his opponents anger clearly getting the better of him. Hei easily reads his predictable attack, having shifted back to the ground and swinging his blade downward and diagonally, Hei uses his ability of flight as he twists his body, aligning with the direction of his opponents slash as he moves off the ground up and to the right (his opponents left) to evade the technique. The unpredictable nature of the dodge being only something one capable of flight could catch most opponents off guard. However if that is the case is to be seen. As Hei twists and lifts off the ground he will simultaneously extend his leg outward as he moves toward his opponent, aiming his leg to kick down on his shoulder. Using his opponents own momentum and weight of his sword from his swing to carry him forward as his kick knocks him down face first to the ground. This Otsutsuki styled aerial acrobatics only boosted by Hei's affinity to taijutsu.

"If you wanted to get closer, you just have to ask, beautiful"

(Furaito no Jutsu) - Flight Technique

Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: Through the use of their chakra, the user gains the ability of unsupported flight and levitation. The user moves and maneuvers at his running speed. This can be used upon activation as a means of dodging attacks but afterwards cannot be utilized like such.
Note: This can be used by canon Otsutsuki clan bios, canon Otsutsuki noted to have flight, and Juubi Jinchuriki bios.
(Otsutsuki Taijutsu) Otsutsuki Body Art
Type: Offensive/Defensive
Rank: B - S (A)
Range: Short
Chakra Cost: N/A
Damage points: 40 - 80 (60 + 20 + 10 = 90)
Description: A Taijutsu technique developed by the Otsutsuki clan using it's base principle revolves around their flight technique. Taking the method of flight to alter the users momentum freely allows the user of this art to more efficiently attack while flying. The user can preform a simple punch and/or kick or a series of punches and/or kicks, even from multiple angles as the flight technique allows freedom of mobility while airborne by altering their momentum mid-air to increase the unpredictability behind each strike. The attack(s) made using this method are not faster then what would otherwise be allowed via the flight technique. However the free motion of flight allows the user to more effectively deliver higher levels of Taijutsu that would otherwise be difficult to achieve. The power behind the attack is depended on the user. The user can even apply this method to another Taijutsu technique to alter it's momentum to effectively create a Taijutsu combination attack.
Notes:
-Can only be used with Otsutsuki Flight technique
-Can only use S-rank variant three times per battle/event
-Requires a Taijutsu Specialty
-Can only be taught by Serpent
Chakra: 3540 - 5 - 5 - 20 - 40 - 30 = 3440
Health: 250
Speed: 15
Tracking: 95

Chakra Siphon: 60/100
 

Ańbu Juniør

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We both have advanced speed resistance so that's -2 lvls from both of us
The Otsutsuki activates his flight technique as he evades the sword strike and counterattacks with a kick to the Inuzuka's shoulder. Undaunted, Kōtetsu uses the momentum of his swing to transition into a rotation in a counter-clockwise manner to deflect the blow as well as pull Hei closer, as as he comes around he uses his free left hand to deliver a claw strike that tears into the thigh of his attacking leg. Blood gushes over the Inuzuka's hand as the man's leg becomes disabled and he's pushed a few meters away from the force of the strike.

(Jūjin Taijutsu Ougi: Konton Saikuron) Beast Human Martial Art: Chaotic Cyclone
Type: Offensive/Defensive
Rank: B - (A)
Range: Short
Chakra: N/A - 30 (30 + 25 = 55)
Damage: 40 - 60 (60 + 25 + 20 + 10 = 115)
Description: Created primarily as a means of counter-attacking an opponent in short-range, Konton Saikuron makes use of an Inuzuka’s rotational ability but to a lesser extend. When faced with a technique that targets a specific part of the body, the user will rotate their body in a clockwise or counterclockwise manner to dodge or deflect the blow, and as they come around the user will strike the opponent with a claw strike directed at vital parts of the body such as the eyes, throat, armpits, or thighs. When these areas are struck they not only cause bleeding that causes the opponent to lose -15 health per turn, but has the potential to either blind the opponent, make them unable to speak or use techniques above B-rank from the mouth, or prevent the movement of a targeted limb. When used with the aid of chakra (A-rank), the rotational force created from the user’s spin not only adds more power to their strike but will also create a suction effect that pulls the opponent forward and leaves them open to attack by throwing them off balance.

Notes:
- The bleeding effect lasts for four turns.
- The A-ranked version of this technique can only be used four times per battle and requires a single turn cooldown between uses.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Reference)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
Health
200
Chakra
1,260 - 115​
Movement Speed: 12 (48)
Tracking: 81

Solaris: 40/80
Void Harvester: (20%)
Void Infusions: 1/4
 

Serpent

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Even with his back turned to his opponent as he span around. His gaze was clear via his Byakugan. Watching their every move Hei notices the chance in posture as they go to counterstrike, rapidly rotating causing the very air to pull Hei in as the young Inuzuka goes to strike Hei's leg. With limited time and knowing simply shifting his momentum wouldn't be enough to escape the technique, Hei decided to take the technique head on. With a single handseal Hei will fortify his body and increasing the yang resistance his body has to it's maximum limit. By flooding his body with Yang just before contact his natural resistance is increased. (110 damage resistance) The strike landing and dealing minimal damage, nothing more then a standard freeform attack would do, although the force of the strike still remained the same knocking Hei several meters away as he gracefully lands softly along the ground to face his opponent once more as he releases fortify.

"All that suction on the first date? You got some skills with that rotation, made me turn all white."

Hei says flamboyantly further attempting to anger his opponent. A rippled pattern will then stretch across Hei's eyes, turning them red as six tomoe form evenly among the first two ripples. It was a clear indication that Hei was ready to take this fight to the next level.

(Yoton: Genni) - Yang Release: Fortify
Rank: S
Type: Defensive
Range: N/A
Chakra cost: 50
Damage points: N/A
Description: A defensive technique used by creating a single handseal and infusing Yang chakra throughout the body causing the user to glow white as the Yang surges within them. This Technique uses the basic concept of increasing the durability granted by specializing in Yang Release and increasing it to it's maximum effectiveness. The user's body will become a soft glowing white that is not harmful to the eyes. This technique increases the users damage resistance by 80, allowing them to withstand all but the most powerful attacks. The drawback to this technique is that the user cannot move or use any other technique while using this technique. The user can hold the hand seal to sustain this technique for a short time, being able to be held the turn it was activated if he so chooses; however doing so can leave them as a sitting target, allowing an opponent to better strategize against them.
Note:
-Can only be used twice per battle
-Requires a two turn cooldown
-Requires Yang Release specialty
-Can only be used by Serpent
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye (Passive)
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.
Chakra: 3440 - 5 - 5 - 20 - 40 - 50 = 3320
Health: 250 - 5 = 245
Speed: 15
Tracking: 114

Chakra Siphon: 80/100
 

Ańbu Juniør

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Uninstered in exchanging words, Kōtetsu readies his blade as Hei lands softly without taking much damage. He leaps towards the Otsutsuki and once again spins at a ferocious speed as chakra leaks from his body to take the form of a drill-like shell that surrounds him. With his sword at the tip of his rotation, he tears through the air towards his target, aiming to pierce his chest. Unlike his previous rotation, this one was much stronger.

(Jūjin Taijutsu Ougi: Kantsū Kiba) Beast Human Martial Art: Penetrating Fang
Type: Offensive
Rank: A - S
Range: Short - Mid
Chakra: N/A - 40
Damage: 60 - 80 (80 + 40 + 25 + 25 + 20 + 10 = 200)
Description: Penetrating Fang is a technique that combines Kenjutsu/Bukijutsu[/B] and the Gatsuuga and Gatenga rotational methods of the Inuzuka Clan. The user will spin at a ferocious speed toward their target with their weapon held upward, putting it at the tip of their drill-like rotation as air is gathered around them to form a protective shell, protecting them from attacks and techniques up to equal rank. Alternatively, instead of rotating along the horizontal axis in the shape of a drill, the user can spin across the ground vertically, similar to Dance of the Wolf God where they appear as an upright vortex as they rapidly traverse across the ground, with their weapon held perpendicular to their body. This allows the user to attack in a 360-degree fashion, and even defend against techniques that come from multiple angles. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user will leak chakra from their entire body as they rapidly rotate. This chakra will form a drill-like shell around the user and their sword and can be made of either raw or elemental chakra such as fire, lightning, or wind. The usage of raw chakra will allow this technique to be equivalent in strength to elemental technique due to shape manipulation, while the use of elemental chakra will cause it to adopt the appropriate strengths and weaknesses of the chosen element.

Notes:
- The A-ranked version of this technique can only be used four times per battle, while S ranked can only be used twice and requires a single turn cooldown between uses.
- Due to their sharp nails, members of the Inuzuka clan can perform this technique with their bare hands.
- This technique can only be used by members of the Inuzuka Clan.
Health
200
Chakra
1,145 - 75​
Movement Speed: 12 (48)
Tracking: 81

Solaris: 50/80
Void Harvester: (Dormant)
Void Infusions: 2/4
 

Serpent

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As you said you're ending the fight after this post, so I'll go ahead on finish it here.
His opponent once again acting on impulse with no regard to Hei's words. Will begin to rotate with intense power toward him. Hei simply remains in place as he is as he seethes his sword, seemingly leaving himself open and accepting his fate. In the moment before the Inuzuka makes contact with Hei, his Rinnegan eyes will glow blue as he completely vanishes from sight causing the Inuzuka's attack to miss him completely as several ten crimson glowing Origami swans softly float around the Inuzuka, down to the ground as if to mock him. Hei will then be heard 10m away, behind the Inuzuka's current location.

"All the power, with no way to land the hit on your target. A brute with wasted potential."

Hei says simply disappointed in his opponents performance. Without speaking more on it. Hei's Rinnegan will shift once again, back to the red pattern as a tear in spacetime opens next to him. Entering through he will leave the battlefield with no means to know where he has gone.

( Origami Kawarimi ) - Origami Replacement Technique
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 50
Damage: N/A
Description: Prior to being struck by an attack, Urashiki activates his base Rinnegan and causes it to glow blue. His body then disappears without warning, leaving behind ten glowing red orizuru, which slowly float to the ground before fading away when the user reveals himself. Afterwards, Urashiki's chakra signature is completely untraceable for 2 turns, allowing him to escape elsewhere unnoticed, or until he uses a Jutsu, whichever comes first. This allows him to escape damage from a technique he is aware of and reposition himself up to mid range away from his original location undetected, only being sensed if he chooses to use a Jutsu.
Note: This can be used up to 4 times a battle but only against any opponent twice. After using, the user cannot use for 2 turns.
Note: Can only be used by Urashiki bios.
( Yomotsu Hirasaka ) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spatial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilize this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.

I'll concede so we can go right for the Kumi collection or whatever lol.
 
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