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<p>[QUOTE="System001, post: 21985329, member: 70437"]</p><p><span style="font-family: 'Cochin'">[hr][/hr]</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><span style="font-family: 'Cochin'">[hr][/hr][hr][/hr]</span>[SPOILER]</span></p><p><span style="font-family: 'Cochin'"><strong>(Suiton: Bāsuto) – Water Release: Burst</strong></span></p><p><span style="font-family: 'Cochin'">Rank: C</span></p><p><span style="font-family: 'Cochin'">Type: Supplementary</span></p><p><span style="font-family: 'Cochin'">Range: Depends on Earth/Wood jutsu used before hand.</span></p><p><span style="font-family: 'Cochin'">Chakra cost: 15</span></p><p><span style="font-family: 'Cochin'">Damage points: N/A</span></p><p><span style="font-family: 'Cochin'">Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.</span></p><p><span style="font-family: 'Cochin'"><a href="http://www.narutobase.net/forums/showthread.php?t=265845">Learned Here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation</strong></span></p><p><span style="font-family: 'Cochin'">Rank: S</span></p><p><span style="font-family: 'Cochin'">Type: Attack/Supplementary/Defence</span></p><p><span style="font-family: 'Cochin'">Range: Short - Long</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: 40 (-10 per turn)</span></p><p><span style="font-family: 'Cochin'">Damage Points: N/A</span></p><p><span style="font-family: 'Cochin'">Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.</span></p><p><span style="font-family: 'Cochin'">Note: Can only be used 2x</span></p><p><span style="font-family: 'Cochin'">Note: Can only be taught by Erzo</span></p><p><span style="font-family: 'Cochin'">Note: Web lasts until either destroyed, or four turns pass.</span></p><p><span style="font-family: 'Cochin'">Note: No Water jutsus higher than S-rank, in the same turn.</span></p><p><span style="font-family: 'Cochin'"><a href="http://www.narutobase.net/forums/showthread.php?t=265845">Learned Here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Suiton: Omoi tatchi ) Water Release: Heavy Touch</strong></span></p><p><span style="font-family: 'Cochin'">Rank: S</span></p><p><span style="font-family: 'Cochin'">Type: Supplementary/Defence</span></p><p><span style="font-family: 'Cochin'">Range: Short - Mid (Mid when released from palms as a burst)</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: 40</span></p><p><span style="font-family: 'Cochin'">Damage Points: N/A</span></p><p><span style="font-family: 'Cochin'">Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Notes:</span></p><p><span style="font-family: 'Cochin'">~ Can only be taught by Erzo</span></p><p><span style="font-family: 'Cochin'">~ Can only be used three times</span></p><p><span style="font-family: 'Cochin'">~No Suiton jutsu higher than A-rank in the next turn</span></p><p><span style="font-family: 'Cochin'">~Must wait one turn after use, before using it again.</span></p><p><span style="font-family: 'Cochin'"><a href="http://narutobase.net/forums/showthread.php?t=358814&p=11211153#post11211153">Learned Here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>Suiton: Mori Hando) Water Release: Helping Hands</strong></span></p><p><span style="font-family: 'Cochin'">Type: Offensive</span></p><p><span style="font-family: 'Cochin'">Rank: S</span></p><p><span style="font-family: 'Cochin'">Range: Short - Long</span></p><p><span style="font-family: 'Cochin'">Chakra: 40</span></p><p><span style="font-family: 'Cochin'">Damage: 80</span></p><p><span style="font-family: 'Cochin'">Description: The user will perform the Tiger – Ox hand sequence, whereas the user will pour their chakra into an existing water source which contains at least 3 cubic meters, and by doing so the user will perform the tiger hand seal and the water will when coming into contact with an object or person explode outwards with a surge of water. This surge of water will blast out and entangle, strangle, crush and drown the person.</span></p><p><span style="font-family: 'Cochin'">Note:</span></p><p><span style="font-family: 'Cochin'">- Can be used twice per battle</span></p><p><span style="font-family: 'Cochin'">- Can only be taught by Gutsy Jiraiya</span></p><p><span style="font-family: 'Cochin'">- Needs a water source</span></p><p><span style="font-family: 'Cochin'"><a href="http://narutobase.net/forums/showthread.php?t=418044">Learned Here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig</strong></span></p><p><span style="font-family: 'Cochin'">Rank: S</span></p><p><span style="font-family: 'Cochin'">Type: Supplementary/Defensive</span></p><p><span style="font-family: 'Cochin'">Range: Short-Long</span></p><p><span style="font-family: 'Cochin'">Chakra cost: 40</span></p><p><span style="font-family: 'Cochin'">Damage points: N/A</span></p><p><span style="font-family: 'Cochin'">Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.</span></p><p><span style="font-family: 'Cochin'">Note: Can only be used four times per battle</span></p><p><span style="font-family: 'Cochin'">Note: Can only be Taught by Negative Knight</span></p><p><span style="font-family: 'Cochin'">Note: Cannot be used on consecutive turns</span></p><p><span style="font-family: 'Cochin'">Note: Can only be used on elements/materials and not on people directly</span></p><p><span style="font-family: 'Cochin'">Note: Follows elemental weaknesses and strengths</span></p><p><span style="font-family: 'Cochin'"><a href="http://narutobase.net/forums/showthread.php?t=441559&page=2&p=16722317#post16722317">Learned Here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Suiton: Suijou Souhou) – Water Release: Aquatic Touch</strong></span></p><p><span style="font-family: 'Cochin'">Rank: A</span></p><p><span style="font-family: 'Cochin'">Type: Supplementary/Defensive</span></p><p><span style="font-family: 'Cochin'">Range: Short</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: 30</span></p><p><span style="font-family: 'Cochin'">Damage Points: N/A</span></p><p><span style="font-family: 'Cochin'">Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacement techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object if they wish to. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Note: Lasts two turns</span></p><p><span style="font-family: 'Cochin'">Note: Can only be used thrice per battle</span></p><p><span style="font-family: 'Cochin'">Note: Can only be Taught by Negative Knight</span></p><p><span style="font-family: 'Cochin'">Note: Follows elemental strengths and weaknesses</span></p><p><span style="font-family: 'Cochin'"><a href="http://narutobase.net/forums/showthread.php?t=622496&highlight=Scaze">Learned Here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Suiton: Yokoshimana Doroppu) - Water Style: Devious Drop</strong></span></p><p><span style="font-family: 'Cochin'">Type: Offensive, Supplementary </span></p><p><span style="font-family: 'Cochin'">Rank: B</span></p><p><span style="font-family: 'Cochin'">Range: Short – Mid </span></p><p><span style="font-family: 'Cochin'">Chakra: 20</span></p><p><span style="font-family: 'Cochin'">Damage: N/A</span></p><p><span style="font-family: 'Cochin'">Description: The user channels their suiton chakra into a water source within mid-range of them. The chakra will target the location where the opponent is standing and treat them as the epicenter for the technique which will cause the water to transform into a prism of syrup, glue-like water. The prism of water will suffocate the target and drag them down if they are unable to escape from it. The size of the prism can vary depending on the decision of the user. Its maximum size can cover up to a 10 meter radius from the epicenter however it can never be more than three meters deep.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Note: Can only be used twice per battle.</span></p><p><span style="font-family: 'Cochin'">Note: Can only be taught by Drackos</span></p><p><span style="font-family: 'Cochin'"><a href="http://narutobase.net/forums/showthread.php?t=627174&highlight=Scaze">Learned Here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Suiton: Sono Kirai Mizu | Water Release: The Loathsome Water</span></p><p><span style="font-family: 'Cochin'">Type: Defensive/Offensive</span></p><p><span style="font-family: 'Cochin'">Rank: S-Rank</span></p><p><span style="font-family: 'Cochin'">Range: Short</span></p><p><span style="font-family: 'Cochin'">Chakra: 40 (-10 per turn)</span></p><p><span style="font-family: 'Cochin'">Damage: 80</span></p><p><span style="font-family: 'Cochin'">Description: The user does one simple hand seal (Ram) and releases a burst of chakra all around his body. By doing so the user forcefully rejects all water molecules around him up to short range by pushing them away with his chakra. As the moisture in the air and all around the user is pushed away from him in an omnidirectional burst, a thin but strong sphere of moisture/water is formed at the limits of the technique (roughly short-range around the user). This technique serves as a defense from incoming water techniques (by forcefully pushing them away and around the user) and fire techniques (by creating the thin spherical "bubble" of water around the user). The technique is so fast and precise that if an enemy is caught within its range, he's pushed back also, as the chakra is able to repel even the water in the enemies body. While the damage isn't that severe, its still powerful enough to knock the enemy backwards several meters. The user can maintain this repulsion effect by continuously feeding it with chakra although doing so restricts the chakra available for other techniques. </span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Note: Can only be used 3 times</span></p><p><span style="font-family: 'Cochin'">Note: Can be maintained for 3 turns at a time but if so, the user is limited to 2 techniques per turn and only up to S-Rank</span></p><p><span style="font-family: 'Cochin'">Note: Can't mold Water above S-Rank the following turn</span></p><p><span style="font-family: 'Cochin'">Note: Can only be taught by Scorps</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Suiton: Suiton kobushi) Water Style: Water fist</strong></span></p><p><span style="font-family: 'Cochin'">Rank: B</span></p><p><span style="font-family: 'Cochin'">Type: Offensive/deffencive</span></p><p><span style="font-family: 'Cochin'">Range: Short/Mid</span></p><p><span style="font-family: 'Cochin'">Chakra cost: 20</span></p><p><span style="font-family: 'Cochin'">Damage points: 40</span></p><p><span style="font-family: 'Cochin'">Description: the user chanels a decent amount of suiton chakra in his fists and after he collects enough he starts punching it out so that he creates a mid sized water vortex which will go towards the opponent and push the user back (this jutsu is very similar to the huricane fist jutsu).</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Notes:</span></p><p><span style="font-family: 'Cochin'">~No other suiton the same move this one was used</span></p><p><span style="font-family: 'Cochin'">~Usable 3 times per battle</span></p><p><span style="font-family: 'Cochin'">Allowed by Darijan</span></p><p><span style="font-family: 'Cochin'">[/SPOILER]</span></p><p>[/QUOTE]</p>
[QUOTE="System001, post: 21985329, member: 70437"] [FONT=Cochin][hr][/hr] [FONT=Cochin][hr][/hr][hr][/hr][/FONT][SPOILER] [B](Suiton: Bāsuto) – Water Release: Burst[/B] Rank: C Type: Supplementary Range: Depends on Earth/Wood jutsu used before hand. Chakra cost: 15 Damage points: N/A Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out. [URL='http://www.narutobase.net/forums/showthread.php?t=265845']Learned Here[/URL] [B](Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation[/B] Rank: S Type: Attack/Supplementary/Defence Range: Short - Long Chakra Cost: 40 (-10 per turn) Damage Points: N/A Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment. Note: Can only be used 2x Note: Can only be taught by Erzo Note: Web lasts until either destroyed, or four turns pass. Note: No Water jutsus higher than S-rank, in the same turn. [URL='http://www.narutobase.net/forums/showthread.php?t=265845']Learned Here[/URL] [B](Suiton: Omoi tatchi ) Water Release: Heavy Touch[/B] Rank: S Type: Supplementary/Defence Range: Short - Mid (Mid when released from palms as a burst) Chakra Cost: 40 Damage Points: N/A Description: A simple Water jutsu which can be used in two different ways. The first way would be where the user makes contact with another being and uses his abilities his suiton chakra to manipulate the water which is released from his palms to have the same effects as the C-ranked Starch Syrup Capture Field (The sticky aspect to the jutsu). The user would simply release the water from his Palms onto whatever part of the opponents body he touches, spreading it all over the opponents body, allowing the sticky water to engulf the opponents body in the slime like substance at blazing speeds. Another way the user could 'catch' the opponent in the sticky water is by concentrating their suiton chakra at a point where the opponent may be touching them, allowing the sticky water to come out from that point rather than from just the users palms. The sticky water would have no dangerous aspects to it, however it'd have the ability to weigh the opponent down, as if a huge boulder was placed on their body, preventing them from moving properly, if at all, depending on where the slime is. The effects of this would begin from the point of the touch but proceed to spread to wherever the sticky water is spreading. Once even a tiny bit of the sticky water ('slime') is on the opponents body, the user can simply release more of his chakra into it and spread it, meaning prolonged contact is not required. Moreover, this jutsu can also in a second, different way. The second way is more defensive and allows the user to release the a burst of sticky water from his Palms, as it bursts out, the slime would take the shape of a net which would have holes just smaller than a Kunai, allowing it to trap the majority of things aimed at the opponent. The burst of Slimy water can be released from either one palm or both, however, when released from both, each burst of water would be equivalent to an A-rank jutsu. The size of the net released from both arms would be able to completely cover something twice as big as Gamakichi after time skip, whilst when released from each palm (separately), it'd cover something half that size. As a normal water jutsu, despite the sticky aspect to it, the water would still be able to be electrified by both user and/or opponent and would still be affected by the normal elemental strengths and weaknesses. Notes: ~ Can only be taught by Erzo ~ Can only be used three times ~No Suiton jutsu higher than A-rank in the next turn ~Must wait one turn after use, before using it again. [URL='http://narutobase.net/forums/showthread.php?t=358814&p=11211153#post11211153']Learned Here[/URL] [B]Suiton: Mori Hando) Water Release: Helping Hands[/B] Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user will perform the Tiger – Ox hand sequence, whereas the user will pour their chakra into an existing water source which contains at least 3 cubic meters, and by doing so the user will perform the tiger hand seal and the water will when coming into contact with an object or person explode outwards with a surge of water. This surge of water will blast out and entangle, strangle, crush and drown the person. Note: - Can be used twice per battle - Can only be taught by Gutsy Jiraiya - Needs a water source [URL='http://narutobase.net/forums/showthread.php?t=418044']Learned Here[/URL] [B](Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig[/B] Rank: S Type: Supplementary/Defensive Range: Short-Long Chakra cost: 40 Damage points: N/A Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids. Note: Can only be used four times per battle Note: Can only be Taught by Negative Knight Note: Cannot be used on consecutive turns Note: Can only be used on elements/materials and not on people directly Note: Follows elemental weaknesses and strengths [URL='http://narutobase.net/forums/showthread.php?t=441559&page=2&p=16722317#post16722317']Learned Here[/URL] [B](Suiton: Suijou Souhou) – Water Release: Aquatic Touch[/B] Rank: A Type: Supplementary/Defensive Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will make direct contact with an object before focusing their suiton chakra directly into their intended target. Through the use of this chakra, the user will apply a process of conversion similar to the ones employed in replacement techniques using various mediums e.g. water, sand, etc. Instead of converting one's own body into water, the user will cause the target substance to undergo the state transition in their stead. Unlike the original technique this jutsu is based on (Water Replacement), the converted object will retain both its shape and form, granting it a certain degree of solidity (Similar to Water Style: Sword of Draining) thus allowing the user to keep a hold of the newly liquefied object if they wish to. If the user wishes instead of the whole object being turned into water, only select components (e.g. hilt or blade of a weapon) can be targeted. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada) Note: Lasts two turns Note: Can only be used thrice per battle Note: Can only be Taught by Negative Knight Note: Follows elemental strengths and weaknesses [URL='http://narutobase.net/forums/showthread.php?t=622496&highlight=Scaze']Learned Here[/URL] [B](Suiton: Yokoshimana Doroppu) - Water Style: Devious Drop[/B] Type: Offensive, Supplementary Rank: B Range: Short – Mid Chakra: 20 Damage: N/A Description: The user channels their suiton chakra into a water source within mid-range of them. The chakra will target the location where the opponent is standing and treat them as the epicenter for the technique which will cause the water to transform into a prism of syrup, glue-like water. The prism of water will suffocate the target and drag them down if they are unable to escape from it. The size of the prism can vary depending on the decision of the user. Its maximum size can cover up to a 10 meter radius from the epicenter however it can never be more than three meters deep. Note: Can only be used twice per battle. Note: Can only be taught by Drackos [URL='http://narutobase.net/forums/showthread.php?t=627174&highlight=Scaze']Learned Here[/URL] Suiton: Sono Kirai Mizu | Water Release: The Loathsome Water Type: Defensive/Offensive Rank: S-Rank Range: Short Chakra: 40 (-10 per turn) Damage: 80 Description: The user does one simple hand seal (Ram) and releases a burst of chakra all around his body. By doing so the user forcefully rejects all water molecules around him up to short range by pushing them away with his chakra. As the moisture in the air and all around the user is pushed away from him in an omnidirectional burst, a thin but strong sphere of moisture/water is formed at the limits of the technique (roughly short-range around the user). This technique serves as a defense from incoming water techniques (by forcefully pushing them away and around the user) and fire techniques (by creating the thin spherical "bubble" of water around the user). The technique is so fast and precise that if an enemy is caught within its range, he's pushed back also, as the chakra is able to repel even the water in the enemies body. While the damage isn't that severe, its still powerful enough to knock the enemy backwards several meters. The user can maintain this repulsion effect by continuously feeding it with chakra although doing so restricts the chakra available for other techniques. Note: Can only be used 3 times Note: Can be maintained for 3 turns at a time but if so, the user is limited to 2 techniques per turn and only up to S-Rank Note: Can't mold Water above S-Rank the following turn Note: Can only be taught by Scorps [B](Suiton: Suiton kobushi) Water Style: Water fist[/B] Rank: B Type: Offensive/deffencive Range: Short/Mid Chakra cost: 20 Damage points: 40 Description: the user chanels a decent amount of suiton chakra in his fists and after he collects enough he starts punching it out so that he creates a mid sized water vortex which will go towards the opponent and push the user back (this jutsu is very similar to the huricane fist jutsu). Notes: ~No other suiton the same move this one was used ~Usable 3 times per battle Allowed by Darijan [/SPOILER][/FONT] [/QUOTE]
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