Technique Interactions

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Kai NB

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Technique Interactions


In this thread, I will be explaining the updated mechanics of our RP when dealing with jutsus interacting with each other. This is largely in part due to our Health System [X]. Of course, this thread will attempt to go over technique interactions as as whole, but at the end of the day, every situation is unique and may require more case-by-case evaluation.


Technique Potency - Rank vs. Damage Points
The current method of technique interaction in regards to damage is simple. First, let us establish the hierarchy and potency of Techniques.


Technique Rank

Damage Point Range

E-Rank

10-19

D-Rank

20-29

C-Rank

30-39

B-Rank

40-59

A-Rank

60-79

S-Rank

80-89

Forbidden Rank

90+



Ranks can be broken down in two classes, normal and "Strong". Normal Ranks would be the standard Rank with standard Damage Points applied. "Strong" Ranks are just a way refer to techniques that provide more Damage Points than typical.

~BOOSTS & AUGMENTATIONS~
There are 2 ways to strengthen a technique: Damage Point Stacking & Rank Increases. Each of these are used for the same principle, empower a technique. However, the specific mechanic for each is unique.


The former method strictly applies to raising the numerical value of Damage Points. This augmentation can increase the relative strength of a technique and place it in the same class as another higher level. This can essentially make a 70 Damage Point technique seen as Strong A, even if it originally started at a lower level. Despite this though, the Rank of the technique does not change. So, if a normal B-Rank technique gets +20 Damage Points to it, it is now considered an A-Rank "Powered".


The latter method completely moves the technique to a higher class. Raising the Rank of a technique means it's official Rank goes up by one, as well as it's falling into the appropriate Damage Point Range. This change affects the technique itself, not just it's strength, making it official change. So, if a B-Rank technique gets 1 Rank added to it, it is now considered an Official A-Rank with the appropriate amount of Damage Points (60).

Each empowerment method has it's own usefulness, especially when dealing with interactions with other jutsus. This will be explained in the following section.

~DEDUCTIONS~
When a technique loses power though (from an effect, not simple clash), it does falls down a class and takes on the Official Rank and Damage Points of whatever class it falls into. So, if another technique forces a certain attack to lose Damage Points, and it falls into the range of a lower Rank, it officially takes on that rank. For example


— Normal S-Rank technique loses 10 Damage Points, falls to 70 Damage, and is officially considered A-Rank but still has 70 Damage Points

— Strong S-Rank technique loses 1 Rank, it not only goes down to A-Rank, it's Damage Points also matches whatever class it falls into, in this case 60 Damage Points
Boosts and deductions are either active or passive. At any given point, a maximum of two debuffing techniques or boosting techniques of any type may be active at any given points. For example, if two passive augmenting jutsu are active at the same time, a deduction of any type or a third augmentation may not be used. Individuals are able to use any combination of deductions or boosts of any type so long as the usage adheres to the maximum application of two.


Technique Interactions - Rank vs. Damage Points
The following will explain the current system of techniques interacting with one another. Interactions are going to based on either Rank and/or Damage Points. When dealing with these interactions, one must establish logically (based on descriptions) which category the interaction will fall into.


In regards to dealing with the "Power" of technique, this generally becomes a matter of Damage Points. Between a clash of two opposing techniques, the result between them depends on the difference of Damage Points. If there is no difference in damage points between the techs, then they both cancel out. However, if there is a difference of:

— 5-10 Damage Points, The Stronger Tech continues, but is lowered by 30 Damage Points

— 15-20 Damage Points, The Stronger Tech continues, but is lowered by 20 Damage Points

— 25-30 Damage Points, The Stronger Tech continues, but is lowered by 10 Damage Points

— 35-40 Damage Points, The Stronger Tech continues unchanged


The second sort of interaction deals with Ranks and are found in Dark Release and Fuinjutsu. These interactions are dealing with the actual Rank of the technique. Typically you will find descriptions that say things including, but not limited to, "Can absorb B-Rank technique" or "The opponent can not use techniques above A-Rank". In these situations, the rank of the technique takes precedence over the power. Even if a technique is boosted in Damage Points to higher levels, if a technique description is applied based on rank, it can still affect it.

For example, if a Sealing Jutsu was capable of absorbing any attack up to A-Rank, then even it can still absorb techniques that are S-Rank POWERED, but not officially S-Rank. So, if somebody were to add +20 Damage Points to their A-Rank tech to make it 80 Damage Points, since it's official Rank did not change from A-Rank, it can still be absorbed. However, if the technique was actually raised by 1 Rank, then the seal can no longer absorb it, because the technique officially moved up a class to S-Rank.


Elemental Interactions and Properties
Elemental Interactions are simple. Following the Strengths and Weakness Thread [X], you will see the basic rundown and explanation for Elemental/Advanced Ninjutsu clashing. Using that thread, you will first determine if your technique has a strength or weakness. You then determine which technique is naturally "stronger" based on the chart, and you augment the power of that technique by 1 Rank. This is not an official Rank Up though, as the technique is not getting inherently stronger or weaker. For Specific Examples, refer below


Scenario 1
Person 1 releases an A-Rank Fireball Technique. Person 2 counters by releasing a B-Rank Waterball Technique.
1) First you determine the naturally stronger element, in this case the Water Technique
2) Now that you determined the stronger element, you merely consider the Water Ball to be A-Rank ONLY against the Fireball Technique. It has NOT actually gone through any change to be considered A-Rank.
3) Now that you know the level of each, you determine the Rank setup and outcome. The Ranks match, so both cancel.


Result: Both Techs Cancel
Scenario 2
Person 1 releases an A-Rank Fireball Technique. Person 2 counters by releasing a A-Rank Waterball Technique.
1) First you determine the naturally stronger element, in this case the Water Technique
2) Now that you determined the stronger element, you merely consider the Water Ball to be S-Rank ONLY against the Fireball Technique. It has NOT actually gone through any change to be considered S-Rank.
3) Now that you know the level of each, you determine the Rank setup and outcome. The weaker tech would lowers the stronger one by 1 Rank in this clash (as explained above), so A-Rank Waterball continues.
4) You consider now that since the technique itself never actually was boosted, you remove the rank you consider it, because it is only a higher rank compared to the weaker element. But overall, the rank is unchanged. So


Result: B-Rank Waterball
Scenario 3
Person 1 releases an A-Rank Fireball Technique with +10 Damage, totaling 70 Damage Points. Person 2 counters by releasing a B-Rank Waterball Technique.
1) First you determine the naturally stronger element, in this case the Water Technique
2) Now that you determined the stronger element, you merely consider the Water Ball to be A-Rank ONLY against the Fireball Technique. It has NOT actually gone through any change to be considered A-Rank.
3) Now that you know the level of each, you determine the Rank setup and outcome. Since it is a match up between two of the same technical Rank, both are cancelled.


Result: Both Techs Cancel
 
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