[ Side Plot ] Field Test: Numero Uno

Vayne

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Up ahead, Escanor would see the hero engaging with the creature, with the latter pushing against Jonas's attack. Using this opportunity, Esacnor would help out the civilians still around, specifically helping a small family of three to escape their car that had crashed into another one. Escanor would guide them with a smile towards the cops that were helping out more of the civilians.

"Clear the are as fast as you can, things might get even messier." Escanor would say to the cop. With a thumbs up, Escanor would swiftly take action as he runs towards the duo, breaking off two side mirrors from destroyed cars as he does so. Jonas' words would serve as a warning for the towering ginger.

Escanor, now 9 meters behind where Jonas was positioned, would stand tall and address the creature.

"Winged beast!" he said in his booming but calm voice. "Your fight is now with me."

Escanor would wait for the creature to react to his challenge, one that should lead to the creature's downfall, either by the hands of Escanor himself, or through an opening he provides for the others.
 
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Once more, the opponent proved to be strong enough to thwart the homunculi’s plans. It halted its movement when the opponent proved capable of dodging the globs of acid, frustration building up within the homunculi. The Insect Creature began to screech with this horrendous pitch, it strong enough cause those with human ears to be stricken with paralysis. The sound trembled throughout the body, forcing them to cover their ears to minimize the damage. Some unfortunately stricken with bleeding ears, a sign that their inner eardrum was damaged.

Immediately after, the arms of the creature began to glow an intense purple color. These arms were shaped like elongated, slender sickles. Extremely sharp, they can cut reinforced steel. The homunculi began shifting through the sky with its max speed, wanting to disorientate the opponent. Moving in for the kill, the insect creature wanted to behead the Jonas until the words of Escanor ranged loud. Unable to understand human language, the creature’s erratic mind was grasped by a new sound.

So much that, the creature swooped upwards ( about 3 meters away from Jonas ) and looked down upon the bridge. Unsure of where it came from exactly, the insect creature soared down in an arc – looping once it was a foot above the ground. A direct pathway, StinkBug attempted to slice through the side of Escanor’s ribcage.


Part Update III has Occurred

→ Delta Quadrant has Suffered Death to All Civilians.
→ The Alpha Quadrant has been Successfully Rescued.
→ The Beta Quadrant Has Been Freed of the Corrosive Acid.
→ Each Quadrant [ Excluding Beta ] has Lost 4 More People Due to the Corrosive Acid.
→ Each Quadrant [ Excluding Beta ] has Lost 1 Health Point Due to the Corrosive Acid.


Information on Stinkbug

→ One [1] Attack Card Spent

 
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An ungodly screech filled the air, surprising Jonas. His eyes shifted frantically, struggling to catch the elusive monster as it moved through the air. The noise was undoubtedly coming from the monster. People all around began to buckle, grasping at their ears and crying out in pain as they collapsed to the ground. The bridge's structure was badly damaged. Partially dissolved remains were littered about, in spite of the other heroes' efforts.

Jonas had no choice left. The creature's shriek subsided, and Jonas' body reverted back to its normal form just after tossing the metal rod up. Just as instantly, he channeled the power of One For All through his arms, legs, head and chest. For a brief moment, he clenched his jaw in pain as the bones fractured. It didn't matter. Jonas had decided the moment he saw the corpses: The next thing to fall would be the beast.

Immediately after summoning One For All's power, Jonas shifted the affected parts into his Phoenix form, leaving his pelvis and some of his abdomen unchanged. Jonas reached out and grabbed the acid covered portion of the metal rod. Coating his talons, Jonas directed his eyes around and caught of the Stinkbug as it started to dive toward Escanor.

Following suit, Jonas dashed off toward the Stinkbug, aiming to intercept it and drive his acid-coated claws into the creature's back, sinking his talons through the flesh that connected its wings to its body. With a yell, Jonas yanked back, ripping the wings from the creature's body.

Quirk Name: One For All
Quirk Type: Emitter
Quirk Level: Basic
Quirk Bonus: One For All Effects that Boost Attributes are Considered "Bonus". Summoning Any Percentage of Power Requires Support Cards are Spent, No Style Techniques Can be Made. From that turn onward, those Support Cards are Occupied to Maintain the Boost.
Description: One for All grants the host access to dormant power stored within the quirk. A unique quirk in design, the power conceptually represents an inheritance of will that is transferred from host to host. An ability unable to be recreated or genetically manifest, the individual deemed worthy enough to obtain One for All will be granted the actual lingering wills of all those whom previously held the quirk. Accompanied with many mysteries, there are still key information made known to the inheritors. Whenever One for All is passed to the next inheritor, it grows as the actual design of the Quirk is meant to stockpile power. Within the My Hero Academia Multiverse, Dawn of Tomorrow includes a history where One for All was once in the possession of seven individuals throughout time. The seventh has decided that your character is the rightful person to inherit the wills of the predecessors. Therefore, the power within the quirk is virtually unmatched.

Quirk Breakdown:

~ Activating One for All is accompanied with risks that can prove fatal if left unchecked or recklessly used. Although the user can summon the full power of One for All, doing so at will is impossible at this current level of mastery. The user can only summon a total of 20% of One for All, but even then that does not come without steep consequences. Below is an excerpt explaining the benefits for summoning certain benchmarks of power, and then the consequences.

Summoning 5% Power: 1 Attribute Point in the Power, Defense, Agility, and/or Dexterity Attributes.​
Summoning 5% Consequence: 2 Damage (Per Turn) to the Region where the Summoned Power was Placed.​
Summoning 10% Power: Grants the Keyword Raw Power to Martial Style Techniques or Free-Form Actions.​
Summoning 10% Consequence: 3 Damage (Per Turn) to the Region where the Summoned Power was Placed.​
Summoning 15% Power: 2 Attribute Points in the Power, Defense, Agility, and/or Dexterity Attributes.​
Summoning 15% Consequence: The Bones, related to where the Summoned Power was Placed, are Fractured​
Summoning 20% Power: Grants the Keyword Rushing Winds to Martial Style Techniques or Free-Form Actions.​
Summoning 20% Consequence: The Bones, related to where the Summoned Power was Placed, are Broken.​

~ Activating One for All requires a disciplined body and technique, otherwise the control necessary to maintain the power without consequence will not be possible. Even worse, trying to activate the quirk will immediately cause the user to summon all 100%, which will automatically trigger permanent damage on. Permanent Damage refers to a game mode where any damage sustained when this mode is active will forever remain on the character. Below is an excerpt explaining the requirements to properly use One for All.

Summoning 5% Power: Requires 1 Point in the Technique Attribute and occupies 1 Support Card as long 5% is being used.​
Summoning 10% Power: Requires 2 Points in the Technique Attribute and occupies 1 Support Card as long 10% is being used.​
Summoning 15% Power: Requires 3 Points in the Technique Attribute and occupies 1 Support Card as long 15% is being used.​
Summoning 20% Power: Requires 4 Points in the Technique Attribute and occupies 1 Support Card as long 20% is being used.​

Quirk Name: Phoenix Flame
Quirk Type: Transformation
Quirk Level: Basic
Quirk Bonus: Phoenix Flame Grants 1 Bonus SPM to Movement Speed During Flight. Grants the "Immunity" Keyword in Regards to All Status Effects and Quirk Abilities that Target Biological Functions in Mortal Bodies. Grants the "Revitalize" Keyword to the Transformation. Full Transformation and Partial Transformation into the Phoenix Form Requires 2 Support and 1 Support Cards are Spent ( Respectively ), No Style Technique Required. From That Turn Onward, the Card Spent are Occupied.
Description: The manifestation of this quirk allows the character to transform into what is recognized as the mythical creature, phoenix. The transformation causes the character to become this large bird cladded with harmless flames. The physique is identical to the anatomy of a hawk and corporeal in nature. The most prominent ability originating from the transformation is the extraordinary healing power the character gains, which are rarely rivaled.

Quirk Breakdown:

The transformation into a Phoenix causes the character to adopt the physique identical to hawks, although scaled to be 1 meter taller than their original height recording. The character develops two wings, each one spanning three meters and allow for flight. Because of these wings, the character is capable of quick and unconventional maneuvers akin to avian creatures. When the character is in flight, they experience an additional 1 ”Bonus” SPM to the Movement Speed. If either wing should suffer damage half or equal than the transformation's health points, the Bonus SPM will be nullified ( even during flight ).

A unique characteristic about the character’s transformation in the corporeal nature of the physique. Whenever the character transforms, the character is born anew and mostly exist as harmless flames ( blue and yellow in color ). Underneath the flames is this corporeal manifestation of the avian body. Although the physique can interact and be interacted with the ordinary five senses, the character is not governed by natural laws of reality. This state of being provides two advantages not privy to ordinary life. The strongest advantage is the ”Immunity” Keyword, which is against all Status Effects and Quirk Abilities that require the character to possess a mortal body.

In the circumstances that the character suffers damage, then the corporeal body will begin to shatter. Enough shattering will reveal the real body of the character, opening them to true dangers. Whenever the body is shatter, the flames begin to slowly extinguish. The second advantage of the corporeal body, which was referred to earlier, is that the character obtains a Second Health Pool. This health pool represents the corporeal body and establishes the limit of damage it can suffer. The Health Pool of the transformation is half the character's original health pool when the transformation was activated.

The most prominent ability of these flames grants the character extraordinary healing power or ravaging flames. Regarding the extraordinary healing, the corporeal body is granted the ”Revitalize” Keyword to the corporeal body. Revitalize refers to the healing ability of the flames, which will always remain passive and triggers each turn should the character have suffered damage. The flames will exhaust itself repairing the corporeal body, thus restoring the the health points. The scale of the healing cannot be influenced, but it can be groomed through training and mastery of the Quirk:

Quirk Level is Basic: 1 Health Point Per Turn.​
Quirk Level is Intermediate: 2 Health Point Per Turn.​
Quirk Level is Expert: 3 Health Point Per Turn.​

The character can focus the intensity of the flames, choosing to emphasize the healing property of the flames should their transformation suffer too much damage for comfort. Utilizing the flames to burst heal the body causes more strain on the flames, which will exhaust them more rapidly than their passive mode. Whenever the character chooses to burst heal, the amount restored will cause varying degrees of strain. Every Two [2] Health Points Restored, via this burst method, will cause an One [1] Turn Cool-Down before this tactic can be activated again. This requires a Style Technique to be submitted and approved.

Quirk Drawback(s):

~ In the circumstances that character is exposed to any water, grainy, and/or flame retardant sources then it will drastically inflict the phoenix flames. Those sources will gain the ”Superior Interaction” Keyword while the flames will develop the ”Inferior Interaction” Keyword due to oxygen being a key component to thrive. Whenever the flames that clad the body are extinguished, a three [3] turn duration is required to reignite the flames although the corporeal body will remain. The rank of the flames, that clad the body, is determined by the Parent Technique:

Quirk Level is Basic: Delta Rank​
Quirk Level is Intermediate: Beta Rank​
Quirk Level is Expert: Zeta Rank​

~ The corporeal body does not factor the Defense Attribute because of its delicacy. This means the perks of granted from the attribute will not trigger and this is because the character has abandoned their real physique. Because of this delicacy, any Traits or Keywords ( Damage Shaving Related ) that normally would be active will deactivate during the transformation. The corporeal body also possesses an inherent weakness to hypersonic sounds or vibrations, which not only will suffer damage despite being sentient but the negative effects administered will either be doubled in turn duration or point infliction. In case the character deactivates the form, whenever they reactivate it the form will reappear in the same condition at deactivation.

Spending 1 Support Card to summon 15% of OFA's power. Spending 1 Support Card to partially transform into the Phoenix. Spending 1 Attack Card with Aerial Ace attached to damage Stinkbug and inflict Corrosive/Acidic Keyword through coating the talons in Stinkbug's acid. Current HP is 3.5 I think
Current stats:

Power: 5
Intelligent: 1
Defense: 1
Agility: 5
Dexterity: 5
Technique: 2

Name: Aerial Ace
Quirk Name: Phoenix Flame
Type: Offensive | Defensive
Rank: E - Z
Scale: Self
Description: The character, while either partially or completely transformed, becomes capable of staging melee attacks against others through razor sharp beak or talons.This technique is considered a Martial Style Technique as well.

Note: If the character is not already transformed, the technique can be performed via the spending of an Attack or Block Card. The transformation will only persist for the duration of this technique however.
 

Vayne

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It's arms shifted and began to glow, taking the form of sickles that should have some cutting powers. The creature soared high, away from Jonas for the moment, then back down. Escanor, now even stronger than before, would track and turn with the creature's movement, keeping it in his eyesight now that he was capable of tracking it.

Escanor now fully aware of the creature's movements would begin to take initiative. As the creature moved in and began to close the distance, Escanor would throw one of the mirrors he held towards the creature's direction, aiming for the projectile to hit the creature towards it's left shoulder. Naturally this accounted for Jonas's own movement and likely path, whilst being no more than a momentary distraction. While it did carry the potential to harm the creature, it was meant to shift it's focus from Escanor who would move in to strike it with a thundering left hand uppercut. The sickles, as sturdy as they could be, would be of little consequence to Escanor were they to hit, as his natural defense shaves 2.5 DMG, allowing his Adamant persona effect of ignoring knockbacks to be demonstrated.



☀
Stats: Power 5 | INT 4 | DEF 5 | AGL 4 | DEX 5
Total Battle Cards: 10 +6(wild heart)
Attack Cards 3 + 3
Block Cards 3 + 3
Dodge Cards 2
Support Cards: 2

2 Attack cards spent

Moderator Notes: Void
Your Attributes are Wrong. You Did Not Receive Another Empowerment Trigger. Since You Did Not, You Would Not Be Able to Track the Insect Creature.
 
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The heroic efforts of Mirabelle and her unit finally began to pay off, at least in some capacity. The duo of Yipper and Nike was flawless, the two of them managing to clear the area out completely out acid but also managing to save the lives of those who were left. The combined efforts with the police also made things possible.

Good job…Yipper was it?
Grrrrrrr
Right

Despite the familiar having a minor sense of intelligence – it seemed to understand the praise it got from Nike, but this wasn’t exactly true as the creature would naturally just give vague grunts due to it lack of vocal capability. Once the deeds have been done, they both looked in the direction of Mirabelle and the others as they approached the area further ahead.

Let’s take a five…we’ll catch up with the others soon
Grrrr

The familiar “agreed” with Nike. Meanwhile, on the other end of the path, Mirabelle and her team were swiftly approaching the Gamma zone. Nick would look back, seeing his brother wave towards them indicating the area as clear. “Sees things are going well behind us…

Yes but our efforts aren’t enough…
Huh? What do you mean?
Well…considering that a lot of lives are still lost…we couldn’t save everyone. That’s a failure in my eyes…
Hmm nope
What do you mean nope?”
You’re just being stupid

Mira paused mid-conversation, looking at Nick with a perplexed look. “Is this idiot, calling me an idiot??” she thought to herself. She really didn’t care to ask why but never the less, they swiftly took their attention towards the creature. It seems Jonas and now Escanor are about to engage the creature, lucky for her she didn’t have to deal with it herself – surely she would have died by now considering the possible advantage via the acid.

Summary: Nike and Yipper immediately evacuate the rest of civilians in Beta, Mirabelle, and others finally arrive at Gamma.
 
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As the Insect Creature pushed towards Escanor, aiming to slice through their ribcage, it was intercepted by Jonas. As the claws of the phoenix gripped onto its slimy wings, StinkBug began to chaotically flail around. The wings were the most delicate appendage on its body and that instinctual awareness caused creature to panic. It could feel the wings being ripped from its back, screeching in response. During the final tear, the creature would become limp. The dead weight would drag Jonas down, green blood oozing from its now exposed wounds. Once screeches had become gargling sounds that became fainter, only to cease once the body laid upon the pavement.

At that moment, the structural integrity of Quadrant Delta had suffered far too much. The pavement experienced too many melting points, causing that section to collapse. Due to the weight of several automobiles, the rest of the pavement began to crack under the pressure – causing cars to slide down the now sinking bridge. The pillar structures beneath, the ones that stretched into the ocean below, were strong enough to maintain most of the bridge but it could not prevent the slope that occurred due to Quadrant Delta’s meltdown. It endangered everyone in the immediate area, for now massive vehicles were slowly becoming projectiles.

People were losing their footing on the bridge, some already falling into the ocean. If not saved, most would drown while others potentially crushed from the falling debris. One situation seemed to be handled, but the conclusion of such only created more problems.


Part Update IV has Occurred

→ Delta Quadrant has Suffered Death to All Civilians.
→ The Alpha Quadrant has been Successfully Rescued.
→ The Beta Quadrant Has Been Freed of the Corrosive Acid.

→ Each Quadrant [ Excluding Beta ] has Lost 1 Health Point Due to the Corrosive Acid.
→ Delta Quadrant has Been Destroyed Due to the Corrosive Acid.

→ Quadrants Gamma & Epsilon Suffered Up To Maximum of Four [4] Additional Deaths Due to Quadrant Delta's Destruction.
→ Quadrants Gamma & Epsilon Suffered Up To Maximum of Six [6] People Falling into the Ocean Due to Quadrant Delta's Destruction.


Information on Stinkbug

→ StinkBug has Entered Recovery Mode, Which Will Last Until the Beginning of Phase III.

 

Nakiri

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The mission to save the other started to grow more and more dangerous over time, Mirabelle and her team finally arrived towards Gamma section but immediately saw the bridge’s road start to collapse. “Oh no…” she said, watching as the structure of the zone starts to break apart. “Fall back a bit!” she ordered the familiars to do so – not leaving much of a choice. However, she heard voices coming from below as some of the people start to drop down into the ocean below. “Shit!” she said, running towards the edge – taking a grip on Failnaught. Utilizing the bow’s string, she tightly pulled it back as she forcefully grew an arrow of vine from it to shoot towards the people falling. This would immediately explode into a net – allowing it to wrap the vines around the pillar and some of the remaining slope of the bridge.

With the others now saved, she sighed a bit – realizing they might be stuck but she looked a Nike and nodded. “Dipper, get moving!” she yelled towards the golem who would react with a grunt, going king kong style by jumping from areas on the bridge lacking acid to attempt to reach the other side. Dipper would allow Nike mount its body, attempting to move towards Delta, leaving Mirabelle and Skipper behind who attempts to evacuate and remove any acidic material left-back by tossing it down into the ocean without getting its body melted by the acid.

In the back, Nick would mount Yipper and make an attempt to regroup with Mirabelle and company.

Mega Move Attempt: Due to Mirabelle’s support cards being at zero [0] she forcefully attempts to rescue the falling civilians in a desperate anime moment type of fashion. This would cause a forced regeneration of her battle card in order to save them.

Summary: Mirabelle and Skipper finally arrive at Gamma, attempts to save the fallen civilians via Power Move, Skipper attempts to remove acid material from the zone via one support card. Nike and Dipper continue towards Squadron Delta . Nick and Yipper attempt to rejoin Mirabelle and Skipper by moving from squadron Beta to Gamma [1 Post Remaining]
 
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Punk Hazard

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The monster's fell limp and collapsed to the ground, the damage of Jonas' attack taking its toll. A sickly substance oozed from its wounds, and Jonas felt a surge of anger fill him. There was no humanity to this being, no reasoning. Just carnage and destruction incarnate. The image of the corpses around the bridge flashed to Jonas' mind, and the anger was replaced by determination.

His train of thought was shattered by the sound of the bridge collapsing. Screams filled the air as cars began to slide. "I have to move," Jonas thought, gripping the monster tighter with his claws. Using as much strength as he could muster, Jonas raised the beast and threw it toward the windshield of one of the sliding cars just as it reached the edge of the slope, ensuring no one was inside as he did so. The car continued to fall into the water below, taking the Stinkbug that crashed through the glass and into the car with it.

Turning his head toward the falling civilians, Jonas moved himself into the right position and geared his wings and moved released a gust of wind toward them. Supplementary in nature, the large wind blast scooped up the civilians without harming them, carrying those caught back to a stable portion of the bridge, in a spot free from acid.

Mega Move Attempt: Using a Support Card to save civilians in the nearby quadrant through Gale Force. Using Aerial Ace and an attack card to slam Stinkbug into a car as it falls.

Name: Gale Force
Quirk Name: Phoenix Flame
Type: Offensive | Defensive | Supportive
Rank: E - Z
Scale: 1-35 Meters Radius
Description: by flapping their wings, gusts of wind are generated that spans ( in width ) of their wing-span. Offensive, the targets suffer damage upon connection with the winds ( should they not defend or dodge ). This technique can be used supportively via displacing oncoming targets should their speed magnitude valued lower than the speed magnitude of these winds.

Note: The Character can utilize the Spent Support Card to Serve as an Official Block Against Support & Attack Cards.
Note: If the character is not already transformed, the technique can be performed via the spending of an Attack, Block, or Supportive Card. The transformation will only persist for the duration of this technique however.

Name: Aerial Ace
Quirk Name: Phoenix Flame
Type: Offensive | Defensive
Rank: E - Z
Scale: Self
Description: The character, while either partially or completely transformed, becomes capable of staging melee attacks against others through razor sharp beak or talons.This technique is considered a Martial Style Technique as well.

Note: If the character is not already transformed, the technique can be performed via the spending of an Attack or Block Card. The transformation will only persist for the duration of this technique however.
 

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BACKGROUND
Shelia awoke within this bright lit room, so bright that they were blinding on the eyes. It wasn’t until some minutes of adjusting, and knocking the sleep off herself, that Shelia realized the blaring light belonged to this ceiling light. Only then did the teacher attempt to move, only to learn he was unable to. Her back laid upon a cold metallic table, one that was equipped with locking points. Those points cuffed the woman’s wrist and ankles to the table, effectively keeping him captive. Shelia would struggle against the metal bars that kept him down, instinctively wanting to be free.

Shelia would not stop tussling, despite the pain settling in from clashing against metal, until he heard a click which was then followed by a blaring alarm. One of familiarity, it sounded like entry was just granted to someone but who. Shelia would begin to shout, demanding answers. None were given, just a man dressed in traditional doctor clothes. If Shelia was smart enough, she could tell they were not just any ordinary doctor clothes. The stranger was prepped for surgery….

Phase III has Occurred

As the car descended towards the ocean, the insect creature began to tremble from within. Its heart restarted but only to secure survival. From its stinger, which protruded from the car, shot out massive faded – brown eggs that flew back to the bridge in various angles due to the volleying vehicle. They would land on the pavement, each one covered in slime and each one trembling violently. In mere seconds, the eggs would hatch and reveal small insect creatures which the same make as Stink-Bug. Each one, although young, extremely adaptable and lethal.

In fact, they would prove to be more dangerous than the original Stink-Bug due to there being numbers. Although not physically powerful, each insect possessed the hive mentality and began to attack all nearby causalities. As for the main body? The car would plummet into the ocean, it no longer releasing eggs but survival for secured. It would make its return and accomplish its goal. What was its goal?

Information on the Fifteen Mini StinkBugs

→ Mini-StinkBugs has the Speedster Archetype.
Quirk: Acid [ Intermediate ] + Queen Bee [ Intermediate ]
Dimensions: Two [2] Meters ( 6 Feet ) Tall | 310 Lbs
Trait Layout: Homunculi Physiology | Dashing Winds | Wild Heart
Attribute Layout: PWR: 2 | DEF: 1 | INT: 1 | AGL: 4 | DEX: 5
Battle Deck: Attack: 2 | Block: 5 | Dodge: 1 | Support: 2 [ +4 Bonus Attack & Block Additional Cards Due to Wild Heart ]

Information on Homunculi Physiology

Homunculi PhysiologyPricing
An assembly of genetic mutations, the creature whether its human or animal has undergone many biological surgeries that consist of alterations to their anatomy. A genetic mashup, the creature has been modified to become a biological weapon.​
Prized Earned​
Trait EffectsRestrictions
Composed of various genetic signatures, the creature develops the benefits of every canon existing diet trait, but prestige. This means the trait effects granted by those traits are doubled in their effects. Another prominent ability granted is the regenerative ability, which allows the creature to regrow their entire physique ( or limb ) within one turn if the brain is not completely destroyed.​
Cannot Purchase Other Physique Trait​
 

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With both of the others arriving at Gamma to meet with Mirabelle and the others, the heroine would occasionally look back towards the advancing members of her party. She made note of all the routes they took to get to the other side, despite the collapsed part of the bridge. They managed to make it across, causing her a sign of relief for a moment. The others who lagged behind finally caught up, which they all agree to keep moving forward with the area now cleaned off the acidic material. Mirabelle and the others started to repeat the same pattern performed by Nike and Dipper as they all attempt to now head to squadron Delta.

The team of Nike and Dipper continue to squadron Delta, soon approaching it fully. “This is really bad…” Nike said, looking at the broken parts of the bridge in fear of his life. The familiar simply gave a grunt, signaling it say “don’t worry” . The two carry on, with Nike looking back to see the others are coming behind them as well now.

Summary: Mirabelle meets up with the squad from Beta, now moving to Delta. Other time is nearing Delta as well.
 

Punk Hazard

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Jonas caught sight of the monster's eggs, launched from beyond the edge of the bridge and onto the asphalt. His wings flapped, steadying the young hero in the air. His eyes scanned the area, and the disgusting shells cracked open. Several miniature-Stinkbugs emerged, though the thought of calling them "miniature" was almost enough to make Jonas laugh. As tall as a man, their numbers were abundant.

"Great," Jonas groaned.

Jonas flexed his wings, flapping once more to release another large burst of wind toward the monsters. 15 meters in diameter, the wind blast was aimed to strike two of the mini-bugs head on while smacking the other just enough to deal damage to each of their heads. In a burst of speed, Jonas took off towards another. With his acid-soaked claws, he slashed at its head, aiming to impale the talons straight through its face.

"I'm just about tired of you Bug Juniors already!"

Name: Aerial Ace
Quirk Name: Phoenix Flame
Type: Offensive | Defensive
Rank: E - Z
Scale: Self
Description: The character, while either partially or completely transformed, becomes capable of staging melee attacks against others through razor sharp beak or talons.This technique is considered a Martial Style Technique as well.

Note: If the character is not already transformed, the technique can be performed via the spending of an Attack or Block Card. The transformation will only persist for the duration of this technique however.

Name: Gale Force
Quirk Name: Phoenix Flame
Type: Offensive | Defensive | Supportive
Rank: E - Z
Scale: 1-35 Meters Radius
Description: by flapping their wings, gusts of wind are generated that spans ( in width ) of their wing-span. Offensive, the targets suffer damage upon connection with the winds ( should they not defend or dodge ). This technique can be used supportively via displacing oncoming targets should their speed magnitude valued lower than the speed magnitude of these winds.

Note: The Character can utilize the Spent Support Card to Serve as an Official Block Against Support & Attack Cards.
Note: If the character is not already transformed, the technique can be performed via the spending of an Attack, Block, or Supportive Card. The transformation will only persist for the duration of this technique however.

Using one Attack Card with a D-rank Gale Force attached, and another Attack Card with an E-rank Aerial Ace attached
 
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