[ Side Plot ] Field Test: Numero Uno

Apriori

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The Golden Gate Bridge is a suspended bridge, mile wide strait that connects the San Francisco Bay and the Pacific Ocean. The structure also links the American city of San Francisco, the northern tip of the San Francisco Peninsula, to Marin County. It carries both U.S Route 101 and California State Route 1 across the strait. The bridge is one of the most internationally recognized symbols of San Francisco, and the USA. It has been declared one of the Wonders of the Modern World by the American Society of Civil Engineers. Amazing since the world is full of extraordinary things​



Internal Plot Rubric
→ Only Hero Characters that have been Assigned to the Mission: [ Mirabelle ] | [ Jonas ] | [ Escanor ]. Whenever the Character has Posted in this Thread, the Repertoire Threads are Finalized. This Means Only Customs that were Approved, and how it was Approved, before Posting is Permitted.

→ Proper Participation refers to Characters that at least behave with the interest to defeat the individual(s) terrorizing the Golden Gate Bridge. Regardless of your actions, if they are in some fashion supporting the goal to defeat them - then will you be deemed properly participating. Any participation that contradicts that ( without proper Role-Playing ) will suffer immediate void.

→ You are free to do whatever you please, however remember your actions have consequences whether they are deemed positive or negative. You Cannot Power-Play, Meta-Game, or God-Mod Any Named NPC. This Rule Persists Throughout the Entire Side Plot.​

Timeline
Phase I [ Lasts 36 Hours Real Time ]: All Eligible Characters Create a Post [ At Least 300 Words ] Establishing Your Locations. Heroes are arriving to the scene.

Phase II: All Eligible Characters Create Two [2] Posts [ At Least 200 Words ] Per Day. Double Posting is Not Allowed.​

Time of Day + Weather Condition
→ Evening, Sun Setting [Light-Clouds, Mostly Clear Skies]​
 
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Apriori

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Nearby Hero Agencies have been contacted with a distress call about a rampaging monster attacking the area, causing mass destruction in its wake. As new recruits, your internship requires some field work regardless of the doctrines in place – hence the new internships have been tasked to engage and neutralize the situation. Top priority is to ensure civilian safety, thus if the adversary becomes too much to maintain that priority – the interns have all been ordered to place in backup requests. Scattered information pouring into the agencies, all the approaching heroes know that the target is this humanoid like insect capable of spewing highly corrosive acid.
 
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Nakiri

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And so what was a normal day on the road enjoying her, turned into a desperate call for duty. Immediately, her phone rang – which the young heroine identified as the Union’s number. Mirabelle realized swiftly there might be trouble, to which she curiously answered the phone. “Hello?” she said answered in a somewhat awkward tone. The dispatch located at the agency gave her information on a situation occurring at the Golden Gate Bridge. She immediately pressed breaks on her car, heading back to the campus swiftly as she could given that she was only one mile away. Time flew by, as she was now in a simple attire – due to her costume still being worked on by the Doctor at the lab.

Babe?” Sana came into the room, peeping her eye at her wife as she was rushing. “You’re going?” she asked. Mirabelle didn’t answer immediately, her mind being focused on the task. Sana would approach her from behind, wrapping her hands around Mira’s waist as she hugs her from behind. “I know you’re scared…but you need to keep calm” she said. Mira’s motions ceased for a moment, allowing her to now register what was going on. She can feel the warm embrace of her wife finally, before letting out a warm smile. “Sorry…I got a call from the Agency...and apparently something is happening on the bridge. It’s weird considering they don’t send members out as often, but I guess the more the merrier” she said grabbing her items.

Sana finally let go, her eyes showing she was clearly saddened she couldn’t spend some time with Mirabelle. “Be careful out there…” she said before kissing her on the cheek. “I will” Mirabelle assured her before walking past the bow on its mantle. Her sapphire blue eyes took in how amazing the design of the bow is naturally. It wasn’t a tool she intended on ever using in battle, despite her skill in archery. With a deep breath, she took the bow and wrapped it around herself as she exited the dorm and raced back to her car.


Time passed, but her adventures through the streets of Californa allowed her to arrive to the Golden Gate Bridge, leaving her to park her car and immediately rushed out to the scene. Several bystanders can be seen observing something nearby. “Everyone I’m gonna needs you all to start evacuating the area! I’m with the Union Agency to ensure the safety of everyone. Please vacate the area!” she said hoping they would comply with her demands. She glanced over wondering where this “creature” she heard in the report was…or were her allies whereas she alone wouldn’t be enough to handle this creature surely.

She reached into her bag – taking out a seed of hers and applying a swift mutation into it to cause the seed to immediate grow into a grape. She would consume the grape, which immediately causes her to gain a boon to her strength. She would notice two other heroes approaching her, a pair of twins named Nick and Nike.


“Miss Luciano! Reporting for duty!”
“Miss Luciano! Reporting for duty!”

They both yelled at the same time, causing the girl to immediately become annoyed. “The agency sent these two idiots?!” she thought giving an awkward smile. She was either gonna die by their stupidity or whatever monster is lurking here…
Attire
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The above but with shorter hair basically.


Parent Technique
Quirk Name: Harvest
Quirk Type: Emitter
Quirk Level: Basic
Quirk Bonus: Grants the "Technical Genius" Bonus Trait w/ Different Rubric: The Technique Attribute Grants One [1] Additional Item Slot Dedicated to a Collection of Seeds. Each Seed Can Be Submitted w/o Item Day Participation. Grants the "Absolute" Keyword to Harvest Related Mutations. Grants the "Bonus" Keyword to Harvest Related Effects.
Description: The character has manifested the ability to mutate the genetic compound of vegetation and/or plant like life. Initiating the mutation process requires physical contact with their hands and once then, the character can cause genetic mutations that remodel the physical and biological composition of the selected targets. These alterations can lead to various biological function, whether positive or negative. The type of alterations cannot create nor destroy life, especially because the scope of the power is to only mutate the targets.

Quirk Breakdown:

~ The mutations the character can induce vary in effect and significance. Anything pertaining to the genetic composition can be tampered because of the manipulative power of Harvest. From the cellular structures, to biological processes such as photosynthesis, or internal routines such as nutrient breakdowns – the character possesses no limit regarding what can be effected excluding potential Quirk Factors. Any genetic alterations will also have the ”Absolute” keyword unless it encounters other biological manipulating quirks, which would then disable the keyword.

~ Plants-life, Vegetation, Fruit, and etc all possess an organic cap regardless of its sub-classification ( this refers to fruit being the classification but then choosing to mutate an apple ). The organic caps resemble the human caps, however the targets’ delicate nature results in an overall smaller potential. Each mutation allows the character to potentially establish an attribute layout for autonomous mutations ( details explained in Submitted Style Techniques ), durability and damage output for weaponized mutations, and numerical value influence for byproduct creation related mutations. Below is the following rubric:

Plant-Life: Retains Three [3] Health Points | A Maximum of Twenty [20] Attribute Point Allocation | Deals or Defends Three [3] Damage | Grants One [1] Bonus Increase or Reduction to Three Different Potential Attributes Each ( Follows the Boost Regulation Set for Each Style Technique Rank ).

Fruit: Retains Two [2] Health Points | A Maximum of Sixteen [16] Attribute Point Allocation | Deals or Defends Two [2] Damage | Grants One [1] Bonus Increase or Reduction to Two Different Potential Attributes Each ( Follows the Boost Regulation Set for Each Style Technique Rank ).

Vegetation: Retains One [1] Health Point | A Maximum of Twelve [12] Attribute Point Allocation | Deals or Defends One [1] Damage | Grants One [1] Bonus Increase or Reduction to a Potential Attribute ( Follows the Boost Regulation Set for Each Style Technique Rank ).

~ Expressed above is the maximum potential the character can summon via mutations; however, the character can only accomplish such task with mastery of the Quirk. This mastery, or lack thereof, determines how the susceptible targets will emerge from the alterations. Although the mutations allows freedom regarding the attribute allocation, all types of susceptible targets have an organic cap of four [4] points in each attribute ( although all susceptible targets lack the Technique Attribute ). The Level of the Parent Technique will determine the amount of potential the character can summon.

Basic: A Maximum of Twelve [12] Attribute Points Can Be Granted, Regardless of Target Type.
Intermediate: A Maximum of Sixteen [16] Attribute Points Can Be Granted, Regardless of Target Type.
Expert: A Maximum of Twenty [20] Attribute Points Can Be Granted, Regardless of Target Type.

Quirk Drawback(s):

~ All Plant-Life, Vegetation, and Fruit are susceptible to sources that are Fire and Burn Related. Regardless of the mutation, those types of targets will develop the ”Inferior Interaction” keyword. These Fire and Burn Related sources are so detrimental that they inherently possess the ”Superior Interaction” keyword to symbolize the high threat level. Further illustrating the critical drawbacks is the weaken resistance that develops regarding the Fire and Burn Related Sources. The resistance has been lowered enough that the effects of those status effects are doubled.

~ All Plant-Life, Vegetation, and Fruit are susceptible to sources that are Freezing and “Frost” Related. Regardless of the mutation, those types of targets will develop the ”Inferior Interaction” keyword. These Freezing and “Frost” Related sources are so detrimental that they inherently possess the ”Superior Interaction” keyword to symbolize the high threat level. Further illustrating the critical drawbacks is the weaken resistance that develops regarding the Freezing and “Frost” Related Sources. The resistance has been lowered enough that the effects of those status effects are doubled.
Technique(s) Used
Blessing of Gaia, Forbidden Fruit
Quirk Name:
Harvest
Type: Supplementary
Rank: E - G (D)
Scale: Self
Description: Forbidden Fruit is a unique technique that allows Mirabelle to alter plant, fruit, or vegetation to enhance their positive or negative effects they can induce. Via mutation of the genetic compounds, those targets can boost the consumers’ attribute points or reduce the attribute those exposed – this determines on the target’s original compound.

Note: The Rank of this Style Technique Determines the Amount of Attribute Points Boosted or Reduced. This Does Not Include the Bonus Points Offered by the Harvest Parent Technique ( Thus Should Be Added On )
Battle Cards/Attribute Points
Power: 2 (3) | Intelligence: 2 | Defense: 2 | Agility: 2 | Dexterity: 3 | Technique: 3
3 Attack Cards | 3 Block Cards | 1 Dodge Cards | 3 (2)Support Cards
x1 Support Card Spent, +1 in Power Gained, x1 Generic Seed (Fruit) Spent.
Items

Gadget Name: The Bow of Gardenia, Failnaught
Gadget Grade: A
Gadget Perk(s):

  • Possesses Five [5] Health Points
  • Grants the Wielder the "Free-Use" Keyword When Operating this Item.
  • Projectiles Shot by this Gadget Move at One [1] SPM Per Two [2] Points in the Power Attribute.
Gadget Description: The fabled bow that once belonged to the Lufebre Family, hand crafted utilizing the most durable oak found in Australia. The bow has two unique horned animals on either side, showing the pride craftsmanship of the bow and it’s vine bow string capable of handling tension applied to it easily.

Seedlings of Ceres
Gadget Grade:
C
Gadget Perk(s):

  • Has a grand total of 10 seeds on their person, which is divided into five [5] fruit-based seeds and five [5] plant-based seeds.
  • Each Seed has 0.5 HP.
Gadget Description: A generic set of seeds that Mirabelle carries with her in order to utilize her quirk on the fly when access to other natural resources aren't available.

Memory for Gardenia
Gadget Grade:
C
Gadget Perk(s):

  • Has a grand total of 10 seeds on their person, which is divided into five [5] fruit-based seeds and five [5] plant-based seeds.
  • The seeds are capable of decreasing the afflicted's AP. The amount depends on the cultivation of the seed.
  • Each Seed has 0.5 HP.
Gadget Description: Utilizing the notes and knowledge she achieved for herself and while working under Gardenia, Mirabelle was able to construct specialized seeds capable of diminishing their physical body. These seeds, in particular, were based on Wisteria Flowers and are used as the basis for the poisonous nature of the seeds (both fruit wise and plant wise).

NB: Utilizing Cult Following for Sana (however leaving her behind and having no intentions on using her) and the twins.

Moderator Notes: Partial Void
Misuse of the Style Technique has Occurred. Everything Related to Such has Been Voided.
 
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Punk Hazard

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Jonas stood outside of the Valhalla Agency, his eyes locked intently on the building’s first entrance. To the casual onlooker, Jonas likely looked as though he were staring blankly, his face near expressionless. In truth, his mind raced with thoughts surrounding the incident involving the other Valhalla intern, but he hadn’t said a word as they were escorted away from the scene. Above all else, it was the words of the police officers that seemed to echo the loudest.

“We are going to petition the mayor to disband this agency!”

“ We not allowing your agency to get away with anymore careless behavior.”

Just what were those officers thinking? Could they not see that the Valhalla Agency were heroes through and through? Fighters for justice, just like them. They were on the same side and yet, those officers had nothing but vitriol and hate for the Valhalla heroes.

“Hey, lady,” Jonas called out, turning his head to a woman who was walking by. “Hey, out of curiosity, what do you think about the Valhalla Agency?”

The woman stopped, and glanced toward the building upon hearing Jonas’ question.

“The Valhalla Agency? Those wild heroes? I suppose they get the job done, but...they can be so reckless.”

Jonas’ brow furrowed. “I see, I guess.”

The woman shot him a confused look as Jonas seemed to detach himself from the conversation.

“Are you okay, sir?” she murmured, unsure of what to say.

Suddenly, Jonas’ phone began to vibrate incessantly. The young hero pulled it from his pocket, and his eyes went wide. The alert was a signal to all nearby heroes that a terrible monster had began a rampage on the Golden Gate Bridge.

“A lethal threat,” Jonas murmured, looking up at the lady. “I've gotta go stop it.”

The woman fell back, startled, as Jonas’ arms transformed into wings. The hero flipped around and took off into the air. He swung his wings as hard as he could, riding the air currents through the city sky toward the bridge. Jonas circled up above, his eyes locking on the creature in question.

The monster was unlike anything Jonas had seen before, its body reminding him of something like a giant insect. Its skin was a myriad of dark colors, and Jonas squinted as he caught sight of what he thought to be wings.

He felt a rush of excitement fill his body, a grin spreading on his face as he lowered himself toward the road. Jonas landed in front of a group of civilians. His wings were wrapped to obscure his body. He spread his right leg out to the side, bent his left knee for support, and lowered his head. After a few seconds, Jonas spread his wings out to the side and above his head, revealing himself to the civilians and completing his heroic entrance, complete with pose.

“Don't you worry! Its rampage ends here,” Jonas shouted. “That thing thinks it can run around hurting people in the same town heroes like me are in? I guess I’ll have beat why it's dead wrong into that ugly skull!”


Moderator Notes: Partial Void
The Part Regarding Seeing the Creature has been Voided. Only Instruction was to Arrive.
 
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Vayne

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The air is chill, and the day grows late,
And the clouds come in through the Golden Gate:
Phantom fleets they seem to me,
From a shoreless and unsounded sea;
Their shadowy spars and misty sails,
Unshattered, have weathered a thousand gales:
Slow wheeling, lo! in squadrons gray,
They part, and hasten along the bay

Escanor had just finished writing his poem on his phones notepad as he sat in the back of the Uber. It had been a nice day, relatively calm and docile, one spent mostly with Escanor roaming the city. Sight seeing was slowly becoming one of Escanor's pass time hobbies, as it served to both enrich his knowledge of the new city, whilst keeping him distracted for the time being. As Escanor went over his poem his phone would suddenly vibrate as an alert came in. 'Why now?' Escanor would think to himself. The time of the day certainly did not work in his favour, and with the the fact that he had been avoiding sunlight all day long by sitting in a tinted car did not help.

Regardless, people were at risk. Escanor would reach for his suitcase, retrieving his hero costume.

"Excuse me." Escanor would call out to the driver. "Sir, pull over please."

The driver would nod, turning on his signal and taking the right lane. Meanwhile, Escanor would have put on his costume over his clothes. As the Uber parks Escanor would confirm the payment with his phone and exit the car, stepping into the sunlight, absorbing it's essence.


'So, the creature is at the Golden Gate Bridge. That should be three blocks away.' Escanor would think to himself as he begins to transform.

'Everyone, evacuate the area, there's an attack on the bridge.' Escanor would say in his booming voice, getting the attention of those nearby. 'Move now and quickly, the battle could evolve to reaching here.'

As the people began to comply, Escanor would take off, moving in haste towards the bridge while informing people on his way there to stay away.

Soon enough Escanor would arrive at the bridge, and immediately rush forwards, moving past the civilians running in the opposite direction. Escanor would see someone in the distance taking some sort of stance with wings extended. The logical conclusion was that this was a hero of some sorts, so Escanor would move in, aiming to stop besides the winged man.


Quirk Name: Sunshine
Quirk Type: Transformation
Quirk Level: Basic
Quirk Bonus: Grants the Keyword "Raw Power" After the 2nd Turn of Sunshine Triggering. Grants the Bonus Trait "Wild Heart" After the 3rd Turn of Sunshine Triggering. Changes the Original Archetype to the Brawler Archetype and Original Personas to the Arrogant & Adamant Personas. Grants the Keyword "Immunity" regarding Heat Related Sources. Posting this Parent Technique counts as the Quirk being active.
Description: The character has been blessed by the Sun, its radiance bathes them with empowering ambiance. Whenever the character is exposed to the solar energy that radiates from the Sun, their body becomes exponentially stronger. This transformation is passive and uncontrollable, causing the body of the character to massively enlarge to develop a hulk-like physique. The sheer amount of power that swells in the character imbues and empowers their physical identity, drastically influencing their personality, transforming them into the epitome of pride. This hulk like transformation to the character’s physique naturally strengthens their physicality drastically.

Quirk Breakdown:

~ The amount of empowerment the character experiences is exponential and seems virtually endless. The character constantly grows in power with each passing second, their physicality increasing enough to reach the human limitation. Representing this empowerment is a turn-base system that documents that time has passed. Every Two [2] Turns [ Or Every Three [3] Posts Per Phase ], their character will gain X Amount of Points for each Attribute except for the Technique Attribute [ Each Time, the Character will Grow 1 Foot in Height and Remain Body Proportionate ]. The amount of growth depends on the Parent Technique Level.

Quirk Level is Basic: 1 Point​
Quirk Level is Intermediate: None​
Quirk Level is Expert: 2 Points​

~ The amount of solar energy that the character passively absorbs not only serves to strengthen their body, but it also imbues their physical close-quarter combat with heat related effects. The amount of heat build-up in the body also leaks out constantly, which becomes extremely hazardous to the environment. Regarding living targets susceptible to temperature change, the heat grants the Keyword “Raw Power” to physical strikes. A unique ability the character possesses is the option to release the solar energy that is constantly storing within the body. Produced and shaped into spherical objects of intense heat, the character can release and send these spheres from their palms only. Exerting these spheres of heat does come with consequence but simultaneously the character can only release this heat if they have stockpiled enough from the sun:

One [1] Damage Point Requires One [1] Point From Each Attribute, Excluding the Technique Attribute. The dimensions to these spherical projectiles depends on the amount of heat released. One [1] Damage Point Causes the Spherical Projectiles to Grow Three [3] Meters in diameter.​

~ The drastic overhaul of the character requires that their original archetype cannot be Brawler and their original personas cannot be Arrogant or Adamant. Because the overhaul alters the character to become the epitome of pride, they inherently forsake any disciplined behavior. This means they are incapable of using Style Techniques because the character employs simplistic tactics. These tactics grants the Bonus Trait “Wild Heart” when transformed into this prideful state. When the physique has reached its limitations, the character will undergo one more transformation, although its more based in personality than physical attributes. Their Pride has reached the pinnacle - the character becomes the “The One”.

Quirk Drawback(s):

~ Because the Sun is the condition to triggering the transformation, the transformed state will immediately dissipate when the character is separated from the presence of the Sun. Separating the character from the sun involves circumstances by drastic weather changes such as clouds shielding the solar energy from reaching the character. This same shielding effect exist in circumstances when the character is within spaces where the sunlight [ or solar energy ] cannot reach them.

~ The transformation takes a tremendous toll on the body of the character, which only takes effect on their normal body. This tremendous toll has manifested by permanently reducing the human limitation of the attributes to 2 in Each Attribute [ the character also cannot gain attribute points ]. These limitations only persist when the character is not transformed, however once the sun begins to empower their character then the human limitations return to their limits post Archetype decision. The turn after the character had become the ”The One” begins the reduction of attribute points, which is determined by the Parent Technique Level.

Quirk Level is Basic: -2 Point​
Quirk Level is Intermediate: None​
Quirk Level is Expert: -1 Points​

Costume Name: Shackles
Costume Grade: C
Costume Perk(s):
  • Grants 20% Morale Point Multiplier
  • Sunshine Quirk: Because of the Solar Energy being pumped into the physique at a quicken rate, the time duration needed for the empowerment to trigger – is shorten. Instead of Three, Every Two [2] Posts Per Phase triggers empowerment.
Costume Description: Shackles is the prototype costume made specifically for Escanor. Developed by the third-year student Ekko and oversaw by the head of the Department of Support Doctor Corki, this costume was woven with adaptive material that expands with the growth size of its wearer (although during Escanor’s original size – the costume is baggy ). Fitted with multiple miniature, flexible solar panel like devices. The difference is, the solar energy stored does not generate electricity but is funneled through this glass within the inner layer to directly pump into Escanor and fueling their transformation speed.

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Total Battle Cards: 10
Attack Cards 3
Block Cards 3
Dodge Cards 2
Support Cards: 2

Stats: Power 2 | INT 1 | DEF 2 | AGL 2 | DEX 2
Turn 1
 
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DoT_Narrator

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Massive flutters of wings, one akin to a loud wasp that passed by your ears, could be heard off in the distance. The Insect Creature terrorizing the bridge continued to randomly pierce through the abdomens of civilians, others fortune enough to suffer slashes although they too proving to be severe wounds, and worst of all – some doused in corrosive acid. Agonizing screams eventually muffled by the winds of deaths. Aimless with its aggression, the insect creature refused to stop its rampage. Going so far to blindly cause destruction to the bridge.

The railings melted through from the massive spewing of acid, which allowed cars to run clean off the bridge to be swallowed by the ocean below. There lied many huge caters on the pavement of the bridge, revealing the underneath railing accessible to maintenance men. This acid, highly corrosive, even began to melt through the surfaces and dripping onto the pillars and structures responsible for holding up the Golden Gate Bridge. If left unintended and/or the creature left un-engaged, the creature would surely cause the bridge to collapse into the ocean below.


Phase II has Begun ( Look Above For Time Duration ): There are Five Quadrants Due to the Size of Pacific Park:

→ There are Police On the Scene.
→ Each Quadrants Are Occupied by Each Police Squad.

→ Each Quadrant's Identification: Alpha | Beta | Gamma | Delta | Epsilon
→ The Heroes Starting Point is in Sector 1: Alpha Quadrant.

→ Each Quadrant By Default Requires Three [3] Post of Travel.
→ The Post Count is Reduced Based On The Character's Movement SPM: Every Two [2] SPM Removes One [1] Post.

→ Each Quadrant Holds Health Points to Represent the Integrity of that Region.
→ Each Quadrant Holds Two [2] People Per Health Point. Saving X Amount of People Depends On X Amount of INT Attribute.
→ The Police Rescues Two [2] People Per Part Update ( In Phase 2 ) Unless the Region Suffers Damage by the Insect Creature.

→ The Insect Creature is Located in the Gamma Quadrant. Direct Confrontation Requires One [1] Post To Engage w/o Travel.
→ Each Quadrant Loses One [1] Health Point Each Part Update ( In Phase 2 ) Due to the Corrosive Acid Consuming the Area.
→ The Insect Creature Each Part Update Launches Two [2] Damage Acidic Spheres that Harm Each Quadrant, Unless Engaged.

→ Heroes Cannot Move and Save People in the Same Post. Grouping Reduces the Number of Post Each Hero Can Make - From Two [2] Posts to One [1] Post.

Quadrant Health Points: Alpha = 14 | Beta = 10 | Gamma = 8 | Delta = 4 | Epsilon = 11​
 

Nakiri

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Barely hearing the screams of the people being attacked, Mirabelle realized things aren’t going well immediately right off the bat. She turned to the twin idiots, nodding at them to begin the execution of guiding as many innocent people as they can get. The twins gave an affirming gesture immediately sprang into action, each of them managing to guide two [2] people each out of the area, granting a grand total of four [4] people saved. Mirabelle would reach into her pocket as she took out three seeds, mutating each one as she tossed them into the air. This caused the seeds to immediately sprout into large vine-like familiars each one in the shape of golems. “You three, save as many people as you can for me…” she said to her familiars as she instructed them. The golems immediately rushed out from their master’s side, swiftly but also gently removing people from the quadrant. They all shared the same attribute spread of “1 Power | 4 Intelligence | 1 Defense | 3 Dexterity | 3 Agility” which allows for each familiar to attain eight [8] people each. They made sure to avoid any of the current holes in the bridge to avoid falling down.

This with the twin’s aid managed to clear out all the people within the quadrant with relative ease. Her familiars once they performed their tasks would immediately return to her side, each one prepped for further instructions. She would look at Escanor and Jonas, realized she wasn’t the only one nearby. “You two go handle the monster or saving the others elsewhere. My team and I will focus on evacuation!” she said as she hopped onto the shoulder of her familiar.


Summary: Through the efforts of Mirabelle’s plant familiars total Intelligence [12] and the twins [2] they have managed to clear out the quadrant completely of civilians [14]. X3 Support Cards have been used and currently occupied. Three basic Plant Seeds have been utilized. Due to Tapped Potential, G ranks only needed one battle card each.

Technique(s) Used
Blessing of Gaia, Children of the Garden x3
Quirk Name:
Harvest
Type: Supplementary
Rank: E – G (G)
Scale:
Self
Description: Children of the Garden is Mirabelle’s familiar creation technique. This allows her to craft autonomous familiars out of plant life, fruit, and/or vegetation near her. These familiars can be designed with animalistic characteristics or with humanoid feature like golems. Through physical contact, the character can freely manipulate them to her own desire.

Note: The Details Pertaining to Autonomous Familiars are Available in the Parent Technique.
Note: The Support Card used to Create the Familiar is Occupied Until Deactivated or Destroyed.
Note: A Familiar will be Granted a Standard Battle Deck: For Each Card Type, There is One [1] Card.

All Familiars Share the AP Spread of “1 Power | 4 Intelligence | 1 Defense | 3 Dexterity | 3 Agility” and is 10 meters tall.
Item Used

Seedlings of Ceres
Gadget Grade:
C
Gadget Perk(s):


  • Has a grand total of 10 seeds on their person, which is divided into five [5] fruit-based seeds and five [5] plant-based seeds.
  • Each Seed has 0.5 HP.
Gadget Description: A generic set of seeds that Mirabelle carries with her in order to utilize her quirk on the fly when access to other natural resources aren't available.
 

Vayne

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The creature would rampage on the bridge, causing chaotic damage as it travelled around. The bug creature would stop at some distance away from Escanor and those around him, most likely wanting to avoid conflict for the moment to cause more damage and harm to civilians on the bridge. Escanor would see a young woman taking action, commanding two people whilst also bringing out familiars that efficiently clear out the civilians in the vicinity.

You two go handle the monster or saving the others elsewhere. My team and I will focus on evacuation!” The girl would say to Escanor and the man that was besides him.

"Fear not, I will soon handle the entire situation." Escanor would reply to the girl in a matter of fact matter, albeit with a tone that conveyed extreme confidence.

It would seem that the heroine was competent enough to deal with saving the civilians, alleviating Escanor's options for when dealing with the creature. As such, Escanor would make his way across the bridge, moving forward towards the direction of the creature. On his way, Escanor would spare a glance towards the substance the creature had released when it went on it's prior rampage, confirming that this was indeed the creature the alert was about. This indicated that there were no other creatures around, at least for the moment, prompting Escanor to quicken up his pace.


Moving towards Beta.
Stats: Power 3 | INT 2 | DEF 3 | AGL 3 | DEX 3
 

Punk Hazard

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"What a monster."

Jonas' voice was unusually grim, the monster's rampage coming into view. Lives had already been lost, the wanton destruction threatening to collapse the bridge at any moment. A powerful-looking man began a dash toward the monster as a small squad of individuals rushed to save civilians. A woman among them called out to Jonas and the blonde man.

"There's no time to waste!" Jonas shouted.

In an instant, Jonas' body surged with the power of One For All as he mentally prepared himself for battle. Jonas exhaled sharply; even summoning a small portion of One For All's power caused damage to his body. He pushed the pain to the side and crouched slightly, placing his palms on his thighs. His body burst into blue and yellow flame, his form shifting to that of the Phoenix's. With a roar, Jonas took off into the air and flew toward the monster, ready to engage it in combat.

Quirk Name: One For All
Quirk Type: Emitter
Quirk Level: Basic
Quirk Bonus: One For All Effects that Boost Attributes are Considered "Bonus". Summoning Any Percentage of Power Requires Support Cards are Spent, No Style Techniques Can be Made. From that turn onward, those Support Cards are Occupied to Maintain the Boost.
Description: One for All grants the host access to dormant power stored within the quirk. A unique quirk in design, the power conceptually represents an inheritance of will that is transferred from host to host. An ability unable to be recreated or genetically manifest, the individual deemed worthy enough to obtain One for All will be granted the actual lingering wills of all those whom previously held the quirk. Accompanied with many mysteries, there are still key information made known to the inheritors. Whenever One for All is passed to the next inheritor, it grows as the actual design of the Quirk is meant to stockpile power. Within the My Hero Academia Multiverse, Dawn of Tomorrow includes a history where One for All was once in the possession of seven individuals throughout time. The seventh has decided that your character is the rightful person to inherit the wills of the predecessors. Therefore, the power within the quirk is virtually unmatched.

Quirk Breakdown:

~ Activating One for All is accompanied with risks that can prove fatal if left unchecked or recklessly used. Although the user can summon the full power of One for All, doing so at will is impossible at this current level of mastery. The user can only summon a total of 20% of One for All, but even then that does not come without steep consequences. Below is an excerpt explaining the benefits for summoning certain benchmarks of power, and then the consequences.

Summoning 5% Power: 1 Attribute Point in the Power, Defense, Agility, and/or Dexterity Attributes.
Summoning 5% Consequence: 2 Damage (Per Turn) to the Region where the Summoned Power was Placed.

Summoning 10% Power: Grants the Keyword Raw Power to Martial Style Techniques or Free-Form Actions.
Summoning 10% Consequence: 3 Damage (Per Turn) to the Region where the Summoned Power was Placed.

Summoning 15% Power: 2 Attribute Points in the Power, Defense, Agility, and/or Dexterity Attributes.
Summoning 15% Consequence: The Bones, related to where the Summoned Power was Placed, are Fractured

Summoning 20% Power: Grants the Keyword Rushing Winds to Martial Style Techniques or Free-Form Actions.
Summoning 20% Consequence: The Bones, related to where the Summoned Power was Placed, are Broken.​

~ Activating One for All requires a disciplined body and technique, otherwise the control necessary to maintain the power without consequence will not be possible. Even worse, trying to activate the quirk will immediately cause the user to summon all 100%, which will automatically trigger permanent damage on. Permanent Damage refers to a game mode where any damage sustained when this mode is active will forever remain on the character. Below is an excerpt explaining the requirements to properly use One for All.

Summoning 5% Power: Requires 1 Point in the Technique Attribute and occupies 1 Support Card as long 5% is being used.
Summoning 10% Power: Requires 2 Points in the Technique Attribute and occupies 1 Support Card as long 10% is being used.
Summoning 15% Power: Requires 3 Points in the Technique Attribute and occupies 1 Support Card as long 15% is being used.
Summoning 20% Power: Requires 4 Points in the Technique Attribute and occupies 1 Support Card as long 20% is being used.​

Quirk Name: Phoenix Flame
Quirk Type: Transformation
Quirk Level: Basic
Quirk Bonus: Phoenix Flame Grants 1 Bonus SPM to Movement Speed During Flight. Grants the "Immunity" Keyword in Regards to All Status Effects and Quirk Abilities that Target Biological Functions in Mortal Bodies. Grants the "Revitalize" Keyword to the Transformation. Full Transformation and Partial Transformation into the Phoenix Form Requires 2 Support and 1 Support Cards are Spent ( Respectively ), No Style Technique Required. From That Turn Onward, the Card Spent are Occupied.
Description: The manifestation of this quirk allows the character to transform into what is recognized as the mythical creature, phoenix. The transformation causes the character to become this large bird cladded with harmless flames. The physique is identical to the anatomy of a hawk and corporeal in nature. The most prominent ability originating from the transformation is the extraordinary healing power the character gains, which are rarely rivaled.

Quirk Breakdown:

The transformation into a Phoenix causes the character to adopt the physique identical to hawks, although scaled to be 1 meter taller than their original height recording. The character develops two wings, each one spanning three meters and allow for flight. Because of these wings, the character is capable of quick and unconventional maneuvers akin to avian creatures. When the character is in flight, they experience an additional 1 ”Bonus” SPM to the Movement Speed. If either wing should suffer damage half or equal than the transformation's health points, the Bonus SPM will be nullified ( even during flight ).

A unique characteristic about the character’s transformation in the corporeal nature of the physique. Whenever the character transforms, the character is born anew and mostly exist as harmless flames ( blue and yellow in color ). Underneath the flames is this corporeal manifestation of the avian body. Although the physique can interact and be interacted with the ordinary five senses, the character is not governed by natural laws of reality. This state of being provides two advantages not privy to ordinary life. The strongest advantage is the ”Immunity” Keyword, which is against all Status Effects and Quirk Abilities that require the character to possess a mortal body.

In the circumstances that the character suffers damage, then the corporeal body will begin to shatter. Enough shattering will reveal the real body of the character, opening them to true dangers. Whenever the body is shatter, the flames begin to slowly extinguish. The second advantage of the corporeal body, which was referred to earlier, is that the character obtains a Second Health Pool. This health pool represents the corporeal body and establishes the limit of damage it can suffer. The Health Pool of the transformation is half the character's original health pool when the transformation was activated.

The most prominent ability of these flames grants the character extraordinary healing power or ravaging flames. Regarding the extraordinary healing, the corporeal body is granted the ”Revitalize” Keyword to the corporeal body. Revitalize refers to the healing ability of the flames, which will always remain passive and triggers each turn should the character have suffered damage. The flames will exhaust itself repairing the corporeal body, thus restoring the the health points. The scale of the healing cannot be influenced, but it can be groomed through training and mastery of the Quirk:

Quirk Level is Basic: 1 Health Point Per Turn.
Quirk Level is Intermediate: 2 Health Point Per Turn.
Quirk Level is Expert: 3 Health Point Per Turn.​

The character can focus the intensity of the flames, choosing to emphasize the healing property of the flames should their transformation suffer too much damage for comfort. Utilizing the flames to burst heal the body causes more strain on the flames, which will exhaust them more rapidly than their passive mode. Whenever the character chooses to burst heal, the amount restored will cause varying degrees of strain. Every Two [2] Health Points Restored, via this burst method, will cause an One [1] Turn Cool-Down before this tactic can be activated again. This requires a Style Technique to be submitted and approved.

Quirk Drawback(s):

~ In the circumstances that character is exposed to any water, grainy, and/or flame retardant sources then it will drastically inflict the phoenix flames. Those sources will gain the ”Superior Interaction” Keyword while the flames will develop the ”Inferior Interaction” Keyword due to oxygen being a key component to thrive. Whenever the flames that clad the body are extinguished, a three [3] turn duration is required to reignite the flames although the corporeal body will remain. The rank of the flames, that clad the body, is determined by the Parent Technique:

Quirk Level is Basic: Delta Rank
Quirk Level is Intermediate: Beta Rank
Quirk Level is Expert: Zeta Rank​

~ The corporeal body does not factor the Defense Attribute because of its delicacy. This means the perks of granted from the attribute will not trigger and this is because the character has abandoned their real physique. Because of this delicacy, any Traits or Keywords ( Damage Shaving Related ) that normally would be active will deactivate during the transformation. The corporeal body also possesses an inherent weakness to hypersonic sounds or vibrations, which not only will suffer damage despite being sentient but the negative effects administered will either be doubled in turn duration or point infliction. In case the character deactivates the form, whenever they reactivate it the form will reappear in the same condition at deactivation.

Spent and maintaining one Support Card to summon 5% of One For All's power; two Support Cards spent and maintained to activate complete Phoenix transformation. Engaging Nomu. Current HP is 4.5

Current stats:

Power: 4
Intelligent: 1
Defense: 2
Agility: 4
Dexterity: 4
Technique: 2
 

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BACKGROUND
Shelia Oakford was a kindergarten teacher who loved her job beyond measure. Born and raised in California, she grew up fortune enough to dodge the slums of the state. Despite this separation, she developed a passion for the youth that were subjected to the poverty and improper social institutions. Shelia desired to become a teacher to provide an equal and stable footing for the little ones entering the world of education. If she could get them motivated to learn and instill them with great wonder to thrive, then she thought her efforts would be the light they needed to get out of these slums.

The Insect Creature continued its rampage via launching multiple globs of acid that rained upon the bridge. Vehicles severely melted, the metallic structure dripping onto the pavement that served as the road. Beyond frantic, many humans jumped off the bridge while others began pushing each other down – toppling over just to escape the hell that was being unleashed by the Insect Creature. Why? What did it want? The only coherent thing the beast would utter, aside from the fluttering sounds of its wings, was the strange combination of words Stink-Bug. No intention on stopping, the beast continued to soar the sky as it rained doom upon the people.

What was causing this beast to rampage with malice for the surrounding it? Nobody known the source of its anger? Nobody but the creator of this being knew the reasoning. The person responsible for unleashing this creature had forced it into heinous treatments, all for selfish desire. A desire to create something, but what? Was it this chaos? No, that was for degenerates. There was much more at stake, but none of that matter now. What matter that the Insect Creature had begun spewing acid in a manner that resembled a flamethrower. It only stopped its ground pound once it noticed Jonas approaching the scene. No longer aimless aggression, it saw this puny person and turned its sights on him – releasing a hissing sound that sounded like Stinkbug.


Part Update I has Occurred

→ The Alpha Quadrant has been Successfully Rescued.
→ Each Quadrant has Lost 4 People Due to the Corrosive Acid.
→ Each Quadrant has Lost 1 Health Point Due to the Corrosive Acid.


Information on Stinkbug

→ Stinkbug has the Speedster Archetype.
Dimensions: Three [2] Meters ( 9 Feet ) Tall | 620 Lbs
Quirk: Acid [ Intermediate ] + Queen Bee [ Intermediate ]
Trait Layout: Homunculi Physiology | Dashing Winds | Wild Heart
Attribute Layout: PWR: 3 | DEF: 2 | INT: 2 | AGL: 6 | DEX: 6
Battle Deck: Attack: 3 | Block: 1 | Dodge: 5 | Support: 1 [ +3 Bonus Attack & Block Additional Cards Due to Wild Heart ]

Jonas had First Turn | Escanor's Empowerment Triggered Once For Phase I.
 
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Punk Hazard

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"Seems like it took notice," Jonas thought.

His thoughts were normally clear in a fight. There was little that could normally cause a shift in his focus, with a near unflappable spirit and a truly keen eye. But the more Jonas looked on at the monstrosity ahead, the more he felt as though his instincts were about to give. And who could blame him? The beast was beyond anything Jonas had ever dreamed of or imagined possible, blowing anything he had seen himself right out of the water.

So this is what being a hero meant. Jonas steeled his mind, and with a flap of his wings, rose along the air currents from where he was perched. A meter up, he flapped his wings once more, and a gust of wind was launched toward the monster, aimed so that it wouldn't hit any civilians or officers.

Name: Gale Force
Quirk Name: Phoenix Flame
Type: Offensive | Defensive | Supportive
Rank: E - Z
Scale: 1-35 Meters Radius
Description: by flapping their wings, gusts of wind are generated that spans ( in width ) of their wing-span. Offensive, the targets suffer damage upon connection with the winds ( should they not defend or dodge ). This technique can be used supportively via displacing oncoming targets should their speed magnitude valued lower than the speed magnitude of these winds.

Note: The Character can utilize the Spent Support Card to Serve as an Official Block Against Support & Attack Cards.
Note: If the character is not already transformed, the technique can be performed via the spending of an Attack, Block, or Supportive Card. The transformation will only persist for the duration of this technique however.

Spending one Attack Card to attack Nomu with an E-rank Gale Force Style Technique attached. Projectile is 2 meters in radius in each direction.
 

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SHIT!” Mirabelle yelled as she watched the hideous creature launch it’s acid once more. Several people started to jump off the bridge and into the ocean below, some of them pushing and shoving each other. She knew if she didn’t do something quickly, more lives will be lost. “Nick and Nike! Get on the golems, we’re speeding this shit up now!” she yelled to the twins. They immediately complied with her orders, as they moved as swiftly as the golems could allow for them.


Summary: Moving towards Beta Squadron, utilizing the golem as a means of travel for everyone thus moving at 3 SPM. This cuts down the movement cost towards two posts, leaving one more before arriving at the squadron.
 

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Escanor continued with his movement along the bridge, taking note of the creature's attack. The hero that stood besides him would charge forwards, stopping in front of the creature. It would seem that the creature was going to be focusing on the man for the moment, allowing Escanor to gather more power as he moved. Needless to say, Escanor was not pleased by the creature's continued attack on the bridge. He would move forward with determination, now with Wild Heart in place.

Moving to next quadrant, Wild Heart triggered.

Moderator Notes: Partial Void
Wild Heart Will Not Trigger Since the Clause Requires Sunshine to Trigger Three Times. Although It Expresses After the Third Turn, That Was Not a Proper Edit Whenever the Quirk was Approved For You. That Being Said, Wild Heart Will Trigger After the Second Time Sunshine Triggers.
 
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The fluttering of the wings rang throughout the immediate vicinity as Stinkbug began to glare at Jonas. Apart of it hesitated to strike, simply because it thought Jonas resembled him – the inner voice of the Homunculi felt compassion for the horrible state Jonas too found itself it, at least that is what it thought before the rage returned at full throttle. As Jonas flapped his wings, Stinkbug moved against it. Quite strong, they were not enough to stop the speed and momentum that belonged to the Homunculi. [ Stinkbug’s SPM is Greater Than the Winds ] Following up the ability to resist the winds, Stinkbug shot multiple globs of corrosive acid at Jonas. None of them possessed an impactful force, but they were highly acidic in compound. Stinkbug wanted to reduce Jonas to nothing, it simply just felt the urge to.


→ One [1] Support & Block Card Spent.
→ Acidic Globs are One [1] Meter in Diameter
→ Acidic Globs are Spherical in Shape.

Starting Distance: Place Seven [7] Meters.
→ Acidic Globs are Released Once Stinkbug Travels Two [2] Meters Forward.
 

Punk Hazard

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The monster hurled its body forward, meeting Jonas' gust head on and piercing through. Jonas' jaw clenched. The creature was much more durable than he had expected. Had he drawn enough power from One For All? He didn't have much time to ponder, as the creature spew several globules from its maw.

"That's the same stuff melting the bridge."

Jonas shifted his body so that it was angled toward the water, just enough that when he unleashed another burst of wind to block the globules, the wind carried them away from the bridge where they then fell harmlessly into the water below.

"This could be bad," Jonas thought. The creature was incredibly fast, with physical clout to match. "What about the civilians?" Jonas quickly glanced at the other heroes, affirming that they were saving the innocents around before turning back to the creature and attacking with another gust of wind.

Name: Gale Force x 2
Quirk Name: Phoenix Flame
Type: Offensive | Defensive | Supportive
Rank: E - Z
Scale: 1-35 Meters Radius
Description: by flapping their wings, gusts of wind are generated that spans ( in width ) of their wing-span. Offensive, the targets suffer damage upon connection with the winds ( should they not defend or dodge ). This technique can be used supportively via displacing oncoming targets should their speed magnitude valued lower than the speed magnitude of these winds.

Note: The Character can utilize the Spent Support Card to Serve as an Official Block Against Support & Attack Cards.
Note: If the character is not already transformed, the technique can be performed via the spending of an Attack, Block, or Supportive Card. The transformation will only persist for the duration of this technique however.

1 Block Card and 1 Attack Card spent.
 

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Escanor pushes through as he see's the man continue his fight with the creature. Escanor would look back, making sure that the girl was going to handle the civilians. Evidently she was on her way, and based on her prior actions, Escanor was confident she could handle things. He would continue forwards, now stronger and bigger than before.

Wild Heart taking effect now, moving towards Gamma.
Stats: Power 4 | INT 3 | DEF 4 | AGL 4 | DEX 4
Total Battle Cards: 10 +6(wild heart)
Attack Cards 3 + 3
Block Cards 3 + 3
Dodge Cards 2
Support Cards: 2
 

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Alas the team while riding on the golems neared closer to the area. They almost immediately noticed there where some people still alive. "Skipper, Dipper and Yipper! Full speed ahead!" the golems tried their best to speed up even more

Summary: Arriving @Beta Squadron.
 

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Stinkbug possessed the typical eyes belonging to the fly-like insect. Granting it an impressive field of vision, the homunculi eyed down its target – waiting for any signal of the opponent ( Jonas ) initiating his next move. Quite the tactical approach, the creature was not intelligent. It just possessed a unique mindset due to its altered physiology and mind. More akin to hive mind mentality, the insect creature innately studied its surrounding to exercise the best course of action. The wings on the opponent proved strong, at least tougher than its own. Stinkbug noticed that and developed another tactic to slaughter the animal.

Already proving strong enough to overpower the winds, Stinkbug once more rushed against them. Once the wall of winds were pierced, the insect creature would flutter its wings at a quicken paste. If unable to track, the speed of the homunculi would prove to be its most fearsome characteristic. Only the sound of its wings echoed ( once you hear it, Stinkbug has already moved ) around opponent as the creature circled while releasing more globs of corrosive acid. More acidic in compound, these globs were shot once more with the intent to consume the target in pure agony.


Part Update II has Occurred

→ The Alpha Quadrant has been Successfully Rescued.
→ Each Quadrant has Lost 4 More People Due to the Corrosive Acid.
→ Each Quadrant has Lost 1 More Health Point Due to the Corrosive Acid.
→ Delta Quadrant has Suffered Death to All Civilians


Information on Stinkbug

→ One [1] Block Card Spent | Two [1] Attack Cards Spent
→ Stinkbug is Circling Jonas w/ a Four [4] Meter Radius In-between.
→ Acidic Globs are One [1] Meter in Diameter and Spherical in Shape.
→ Six Acidic Globs Total are Shot. Each One Possesses One [1] Damage.

Escanor's Empowerment Triggered Once For Phase II.
 
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Mirabelle! This is bad!” Nike would yell out to the heroine in training. Her eyes glanced over into the general direction in which many of the other people are currently dying. “Damn damn damn it” she snarled – realizing there was a lapse in her judgment of the situation. Realizing this, she needed to think a bit more as she had her familiar lower her to the ground. “Nike, you stay here and escort whomever you can find alive still, I’ll leave Yipper with you. Also, try to get rid of the remaining acid…” she said. Nike nodded, with the familiar understanding it’s masters instructions. The combined effort of Yipper and Nike managed to reduce as many potential casualties as possible [5 HP Reduced from Area].

Yipper would carefully attempt to remove all the acidic material in the zone to prevent any more deaths – craving out small portions of the road with his vines to toss them into the ocean below. He made sure not to have the wires keeping the bridge up weren’t being touched as well. Yipper was also following Nike's command in order to make sure the evacuation was in order.

Mirabelle with Nick riding on Dipper and her on Skipper, they attempt to move from the area as the other two executed the evacuations protocol. “Damn it damn it damn it” Mirabelle continued to curse in her mind, her eyes becoming teared up. It was in this moment she remembered what Gardenia had once said to her. It was one of the few lectures Mirabelle hated…but sometimes had to accept the reality of it all.

🌹Don’t be a hero who wants to save everyone. That type of hero will never exist, even if you tried your hardest…but be a hero that will save the lives of those who can’t defend themselves. There will times where sacrifices of possibly two hundred will be made…but make sure its at the cost of saving three thousand lives in return. Always remember this, Mirabelle🌹

Her teacher's words were right, considering the number of people currently dying before her eyes. Nick would notice this, but it wasn’t the time nor place to be worried about this – the innocent who they can save will be saved no matter what!

Summary: Nike and Yipper’s combined efforts managed to save people, reducing the zone’s HP by 5 thus leaving 3 HP left. The efforts also made an attempt to clear the zone of any of the acidic material carefully by Yipper (utilizing one support card from his own deck). Mirabelle, Nike, Skipper, and Dipper all continue to make way towards Gamma [1 Post Left].
 

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The creature vanished from Jonas' sight, surprising the young hero. The buzzing of its wings remained heavy in the air. Jonas' eyes whipped around as he struggled to keep sight of the monster, with little avail. The buzzing seemed to grow louder in his ears, rattling his heart like an omen. Suddenly, several globs of acid came into view, hurtling toward him from multiple directions. With a powerful flap of his wings, Jonas lifted himself higher and out of the path of the orbs, avoiding them as they crashed together. Then, suddenly, an epiphany struck Jonas.

"Its acid," he shouted, loud enough for the other heroes to hear. "Its skin is really damn tough...but this acid is eating through everything else. We have to use its acid against itself!"

Jonas swooped down toward a large metal rod in the street, one of its ends covered and partially devoured by the corrosive acid, and clutched the safe end in his right talon.

"Come and get me, you ugly little bastard. Don't you know birds eat puny bugs?"

______________
1 Dodge Card spent to avoid acid globues.
 
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