Sharingan Techniques

Status
Not open for further replies.

Zenryoku

Active member
Legendary
Joined
Feb 27, 2009
Messages
13,507
Kin
801💸
Kumi
1,697💴
Trait Points
0⚔️
Sharingan Activations
( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


( Doujutsu: Mangekyou Sharingan ) - Eye Technique: Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 ( -20 per turn to keep active )
Damage: N/A ( -5 per turn )
Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.







Sharingan Ninjutsu

( Doujutsu: Kopī no Jutsu ) - Eye Technique: Copy Technique
Type: Supplementary
Rank: E - Forbidden
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: After gaining the 3 Tomoe Sharingan, the user gains the ability to copy the technique the enemy is using and use it as his own in the same timeframe. The user will first need to witness the technique completely to memorize all aspects of it, including the opponents chakra flow and focus upon using it as well as the hand seals. A limitation of the technique is the inability to mimic and copy KG Techniques, Advanced Elements or Hidden Abilities unless the user also has these same abilities.
Note: User needs to have at least the 3 Tomoe active.
Note: Can only be done 2 times per opponent on techniques that have hand seals.
Note: Copied technique can only be used in the event recorded in and the event following this. In the case of Battle Arena fights, this refers to one fight and the fight following it.
Note: User needs to be capable of performing the technique himself, meaning he needs to have the correct chakra natures, rank, abilities, etc to use the technique. This is also valid for the various Specialties, where the user might be unable to copy a technique with only one handseal unless he has the same specialty as the enemy.
Note: Copying techniques can be done in the same timeframe as the user's techniques.

( Dojutsu: Isō Idō ) - Eye Technique: Phasing Migration
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -5 per turn )
Damage points: N/A
Description: A variation of his Kamui, using this technique, Obito is also able to render himself intangible, through the use of his 3 Tomoe Sharingan or MS, to allow other objects to pass harmlessly through his own body, which he employs primarily to avoid incurring injury from incoming attacks. In reality, this is but another extension of his space–time ninjutsu, where Obito instead teleports any part of his body that occupies the same space as another object to a separate dimension. As the transported portions of his body are always obscured by the other objects, Obito appears completely whole to those observing him. By overlapping his entire body with a sufficiently large object, such as the ground, he can not only conceal himself from view, but also erase all traces of his chakra. Obito often exploits this characteristic to ambush his opponents from below. Though unable to establish any physical contact while intangible, Obito can move while phased at great speeds and can trigger the technique on instinct alone, relying on his Sharingan to perceive and calculate attacks and how to activate the technique in the most precise manner. He also seemingly possesses the capability to extend this intangibility to whatever he's presently touching, as long as he is able to maintain some form of contact with at least part of the desired item. Described as a perfect defense, Obito is able to phase through anything, avoiding damage completely.
Note: Can only be used 4 times and up to 3 turns each use.
Note: Can only be used by Obito Uchiha bios and must have the Sharingan active.

Uchiha Kaenjin ) - Uchiha Flame Battle Encampment
Type: Defensive/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40 (-10 per turn to maintain)
Damage: 80 (on touch)
Description:
The user focuses his chakra on one of his hands, manifesting small flames on each of his fingers. The user then slams their palm on the ground, resulting in the creation of a cylindrical barrier enveloping a location of their choosing, protecting anything contained within and burning whatever comes into contact with the barrier's exterior. While able to withstand even one Forbidden Rank attack (although it dispels it), the barrier is opened on the top and is big enough to fully contain even a fully released Bijuu. The barrier can be overpowered by a joint, double S-rank attack.
Note: Can only be used by Uchiha Madara and Uchiha Obito bios once they gain access to the Senju DNA
Note: Can only be used twice in the battle and will last until dispelled or overpowered

( Doujutsu: Tensha Fūin ) - Eye Technique: Transcription Seal
Type: Supplementary
Rank: S
Range: Short
Chakra: 70 ( + chakra of jutsu )
Damage: N/A ( Jutsu dependent )
Description: Transcription Seal is a technique that has the ability to seal a technique of the user's Mangekyō Sharingan within a designated host. Upon being sealed, the technique is typically, involuntarily activated whenever the host when a condition is met; which is predetermined by the user at the moment of sealing. While often being used involuntarily, a skilled user is able to activate it a will when placed upon himself. There are several methods to perform this technique, the most common being channeling chakra to one's fingers and then placing his fingers upon the target's forehead, transferring it to him.
Note: The user is only able to seal Amaterasu based attacks, Tsukiyomi, and other Sharingan attacks barring Susano'o within another eye. He is able to trigger Izanagi within his own eye, however with specific triggers to activate it.
Note: Only one technique can be sealed at any time, and must be stated either in the user's bio or before battle.
Note: Can only be used twice per event.
Note: If Mangekyo Sharingan is needed to activate said sealed techniques, then the Mangekyo will be auto activated when used, taking place of an activation. This counts towards the user's usage count even if the Transcription Seal was created by someone else.

( Uchihagaeshi ) - Uchiha's Return
Type: Defensive/Offensive
Rank: S-Rank
Range: Short-Mid
Chakra: 10-40
Damage: 20-80
Description: Using his Gunbai as a medium, Madara blocks an incoming attack and absorbs it, nulifying its effects. Not only that but upon demand, Madara is able to deflect the attack back at the enemy as a raw burst of chakra. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade. However, the technique, while powerful, can only be used against attacks that can be intercepted by the Gunbai and mainly against "energy-like" techniques. The redirected attack is not the technique initially used against the user but rather a raw blunt version from it.
Note: Can only be used once every 2 turns by Madara Uchiha or Obito Uchiha through his Gunbai or by Izuna Uchiha through his Sword.
 
Last edited by a moderator:

Zenryoku

Active member
Legendary
Joined
Feb 27, 2009
Messages
13,507
Kin
801💸
Kumi
1,697💴
Trait Points
0⚔️
Sharingan Genjutsu
( Bōshi Magen: Kyouten Chiten ) - Demonic Eye Illusion: Heaven And Earth Change
Type: Supplementary
Rank: C-S
Range: Short - Long
Chakra Cost: N/A (equal to the cost of the countered technique)
Damage Points: N/A (equal to the power of the countered technique)
Description: This is a illusion counter where, through the use of their sharingan, a Uchiha can take control over an enemy's Genjutsu and reverse it back into the opponent by taking control of it and releasing oneself at the same time. With 1 Tomoe, it can affect C-Rank and below illusions. With 2 Tomoe, it can affect B-Rank and below illusions. With a 3 Tomoe, it can affect A-Rank and below illusions. With MS, it can affect S-Rank and below illusions and EMS can affect any rank Genjutsu.
Note: Can only be used once every two turns.
Note: Does not require eye contact and must be able to cast ( I.e., cannot reverse a Sound Genjutsu without Sound Ninjutsu.

( Doujutsu: Chouetsu no Shunmin ) – Eye Technique: Transcend to Deep Slumber technique
Type: Supplementary
Rank: C
Range: Short
Chakra cost: 15
Damage points: N/A
Description: The user will use their Sharingan to cast an illusion upon the opponent by looking them into their eyes; this illusion makes the enemy fall asleep but makes them think they are still watching the opponent without realizing they have fallen asleep.
Note: Requires direct eye contact with 2 Tomoe Sharingan and up.

( Doujutsu: Shiranui ) - Eye Technique: Phosphorescent light
Type: Offensive/Supplementary
Rank: C
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will cast an illusion to make the opponent see six copies of the user that detonate simultaneously harming the target.The explosions are explosive kunai to deal damage whilst the enemy is distracted in the genjutsu.
Note: Requires 2 Tomoe sharingan and up.

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note: While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.

( Bōshi Magen: Nenshou Kamihada ) Demonic Eye Illusion: Burning Paper Body
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: The user casts a Genjutsu that makes the opponent believe that their body is made of paper and is burning, reducing their dexterity of movement, stopping them from performing handseals.
Note: Requires three tomoe Sharingan and eye contact

( Bōshi Genjutsu: Koukon Karasu ) – Illusionary Eye Technique: Dusk Crow
Type: Supplementary
Rank: B
Range: Mid
Chakra cost: 20
Damage points: N/A
Description: This is an advanced Sharingan technique the user traps the enemy in an illusion without any eye contact, similar to Ephermal. The Genjutsu traps the victim in a torrent of crows, leaving them at the users mercy.

( Bōshi Magen: Ketataumo ) Demonic Eye Illusion: Piercing Feathers
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: A weaker version of Demonic Illusion: Shackling Stakes, it makes the opponent believe that numerous black feathers have pierced their body and trapped them, causing them pain and immobility.
Note: Requires two tomoe Sharingan and eye contact to use

( Bōshi Genjutsu: Utakata ) - Illusion Eye Technique: Ephemeral
Type: Supplementary
Rank: B
Range:Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: An illusion where the user simply points at the target and if the target glances at the pointing hand, they fall into a genjutsu where they first see birds that soon after turn into kunai that attack them.They are further damaged by being tortured by images of their friends insulting them.
Note: Requires 3 Tomoe Sharingan.

( Doujutsu: Chuubo no Yuuku ) – Eye Technique: Paralyzing Fear
Type: Supplementary
Rank: B
Range: Short – Mid
Chakra cost: 20
Damage points: N/A
Description: The user will cast a Genjutsu upon the target in which they will see a shadowy figure appear in front of them bearing the Sharingan and then, the figure will grow to an enormous size over shadowing the target in pitch-black darkness. The figure will then grab hold of the target and then will cover them in black threads, leaving them paralyzed for a period of time.
Note: Must have 3 Tomoe Sharingan to use and paralyzing effects last 1 turn.

( Doujutsu: Hazumi no Reikon ) - Eye Technique: Bound by Soul Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user will cast a genjutsu that immobilizes the target. In the genjutsu, the target is bound to a leaf spinning around in the dark. This technique temporarily binds the target leaving them open to attack.
Note: Must have 3 Tomoe Sharingan and binding lasts 1 turn.

( Dōjutsu: Kyōdaitaizēn ) – Visual Technique: Powerful Calm
Type: Offensive
Rank: B
Range: Mid
Chakra cost: 20
Damage points: N/A
Descrition: The user activates their Mankegyo Sharingan binding his opponent in an illusion. The victim is then sucked in a black hole that devours everything in its path, leaving the victim unconscious.
Note: Target stays unconcious for 1 turn.

( Dōjutsu: Jigokuken ) - Eye Technique: Sword Hell
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage points: N/A
Descrption: The user casts the illusion upon the opponent where the surroundings, similar to Tsukiyomi, go black and white and swords then begin levitating around the user and the opponent spinning around. The user then manipulates the swords to pierce the opponent's body. The initial attack causes mental damage and temporarily paralyzes the opponents body restricting their overall performance, preventing movement for one turn.
Note: Can only be used with 3 Tomoe Sharingan.

( Bōshi Magen: Shinkirō Karasu ) - Demonic Eye Illusion: Mirage Raven
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: While in Tsukuyomi Mode, the user expels illusionary crows from their body which spread in all directions, knocking enemies away. This technique cannot affect anything outside the Tsukuyomi barrier.
Note: Can only be used in Tsukuyomi Mode.

( Doujutsu: Chikan ) Eye Technique: Substitution
Type: Defensive
Rank: B
Range: Short - Long
Chakra: 20
Damage: N/A
Description: A simple technique, usable by Sharingan users through their prowess with illusionary arts, this genjutsu works solely as a defensive measure. The user will produce an illusionary copy of himself while he escapes the path/area of the attack with a rapid movement, unnoticed and masked by the technique. The enemy will see and hear the user in the original place until the attack connects with the illusionary copy, at which point it will disperse, revealing the true location of the user. The technique can be controlled so as to have the illusionary copy interact and talk in specific ways with the enemy for other purposes, while the user remains hidden from the targets perception. The illusion is often personalized from user to user, namely in its dispersion, sometimes in relation to the users elemental affinity or summoning companions, following a theme unique to him. The limitation is that the user cannot escape large techniques with this ability nor incredibly fast ones. Only techniques which can be escaped by moving out of their way running or through movement can be defended from with this. The main limit however, is that, since its a sustainable illusion, triggering any offensive action towards the target will immediately release the illusion, be it a simple taijutsu move or a ninjutsu attack; any aggressive action the user wants to take will immediately break his focus and control over the technique, releasing the target from it. The stronger the user is with Genjutsu, the easier the technique is to use.
Note: This version of the technique is used by Sharingan users
Note: Usable 6 times per match for Primary Genjutsu Specialists, without the need for eye contact; other Sharingan users can use it 3 times and require eye contact for Mid and Long range usage.
Note: Requires 3 Tomoe Sharingan active.
Note: Movement speed is bound by the users rank.

(Bōshi Magen: Kasegui no Jutsu) - Demonic Eye Illusion :Shackling Stakes
Rank: A
Type:Supplementary
Range: Close
Chakra Cost:30
Damage Points: N/A
Description:A Genjutsu technique unique to the Uchiha bloodline Sharingan holders. After activating their Sharingan, the clan member will look into the eyes of their target to bind them with a paralyzing illusion. This illusion takes the form of giant spikes which stake them in place and restrict their movement. A powerful enough ninja will be able to fight the bind to give themselves an opportunity to gain freedom.
Note: Requires Tomo 3 sharingan.

( Doujutsu: Totsuka no Tsurugi ) - Eye Technique: Sword of Totsuka
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After summoning Susano'o, Itachi uses the Sword of Totsuka to smash the target and causes a huge wave of chakra to appear, extending up to mid range.
Note: This technique does not seal the target within the blade.

( Bōshi Magen: Tsume Mahi ) - Demonic Eye Illusion: Nail Paralysis
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: Similar to Demonic Illusion: Shackling Stakes Technique, the user, while in Tsukuyomi Mode, summons large white spikes to impale any enemies within the barrier from above.
Note: Can only be used in Tsukuyomi Mode.

( Doujutsu: Sakusei Dansei ) - Eye Technique: Creation Male
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user will look upon the enemy and bind them in a A-Rank illusion where black chains rise from the ground to wrap around and lock them into place only to be burned by fire quickly afterwards. In reality, after putting the target into the painless binding genjutsu, the user will spit a large fire S-rank stream at the enemy, burning him in reality.
Note: Requires Mangekyo Sharingan active and can only be used by Itachi Uchiha bios
Note: Reduces duration of MS by 2 turns
Note: Doesn't require eye contact but requires the user to have a line of sight to his enemy

( Doujutsu: Tsukuyomi Seitai ) Eye Technique: Tsukuyomi Mode
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra Cost: 40 (+10 per turn active)
Damage: N/A
Description: This technique is a weaker variation of the Tsukuyomi where the user casts a powerful genjutsu upon the enemy through eye contact that makes him believe that a sudden barrier has formed around the user, holding him back while making it seem as if time has slowed down. In reality, the enemy is just put into a painless genjutsu that makes him believe time was slowed down around the user in a form of a barrier and as such will move, in reality, slow while inside the illusionary barrier.
Note: Requires the user to have the Mangekyo Sharingan active and eye contact
Note: The time delaying effect lasts for 2 turns and reduces the duration of MS by 2 turns
[/FONT]
 
Last edited by a moderator:

Zenryoku

Active member
Legendary
Joined
Feb 27, 2009
Messages
13,507
Kin
801💸
Kumi
1,697💴
Trait Points
0⚔️
Mangekyō Sharingan Techniques

( Doujutsu: Tsukuyomi ) - Eye Technique: Nightmare Realm
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description: One of the basic techniques awoken with MS, this illusion renders the victim at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The only limitation of the technique is the users own imagination and skill, a fact proven by Itachi Uchiha who was must more masterful with its use than any other Uchiha before him. The technique itself only lasts for but a mere second in reality, but the one affected could have suffered through the equivalent of several weeks of torture which will manifest in severe mental damage and physical fatigue.
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: Its unblockable and unreleasable
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left unconscious and unable to fight regardless of body's physical condition
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter

( Dojutsu: Kamui ) - Eye Technique: Authority of the Gods
Type: Offensive/Defensive/Supplementary
Rank: S (Forbidden)
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: 100 ( -20 per use )
Description: Kamui is a set of abilities born in Obito Uchiha's eyes. Differentiating from normal MS techniques, some of Kamui's abilities are accessible to Obito without having to activate his MS and using only his Right 3 Tomoe Sharingan as is the case of his (Isō Idō no Jutsu) - Phasing Migration Technique. A Ninjutsu technique which uses the Mangekyou Sharingan eye to link this reality to an unknown alternate dimension is the key ability of both the Right and Left MS eyes of Obito Uchiha. While his right eye has the ability to absorb and teleport things into that dimension (even Obito himself) by proximity and acting as a portal itself (that draws things to it, much like a miniature black hole), the left eye creates the same type of portal but on focal point, much like the workings of Amaterasu (albeit somewhat slower acting). At a given point in his early life, Obito gave his left eye to Hatake Kakashi. In this way, while Obito retained the self-teleportation abilities of his right eye, Kakashi was bestowed with the ranged version of those abilities in his left eye. While Obito showed the ability to activate his right eye's abilities without having to activate his MS, Kakashi always needed to activate his MS to use Kamui. The main difference is that once Obito activates his MS, the speed at which he can absorb something or himself drastically increases as well as the size of what he can absorb and the pull of the "portal" itself, making it coming into close range of him quite dangerous, while his normal use of the technique takes a couple of seconds to fully absorb something and can never target things bigger than himself. This form of teleportation can be used to travel in the normal world in a virtually instant manner. The user will teleport himself to the alternate dimension and then teleport back into the normal world in another location. Another difference initially noted was that is that while Kakashi could send something into said dimension through his use of Kamui, he could not retrieve it, something that Obito is capable off and has mastered to a great extent, proving capable of even adding great momentum and speed to the objects he retrieves, using them as projectiles to attack. However, after his fight with Obito, Kakashi eventually learned how to teleport himself in and out of the same dimension. This ability however, puts a great toll on him and he can only do it a very limited number of times during which he can only teleport himself. Should one gain a Dual MS Obito or an Advanced Kakashi bio, they will have access to both variants.
Note: Obito needs to be tangible to use his absorption abilities and he can use them 6 times per battle. If used with his MS active, its duration is decreased by 1 turn per use.
Note: Kakashi can use it up to 4 times, requiring him to have his MS active and reducing its duration by 1 turn per use, while severely draining his chakra, making it a forbidden rank technique for him to use.
Note: The speed of the right eye is dependent on the state the eye is in. With 3T active, the portal expands and absorbs the target at 30 speed and with MS active, this becomes 40, and increases to 50 when Dual MS is used. The ranged variant can only be used with MS active and moves at 50 speed.
Note: Dual MS Obito can make use of each side a collective 7 times, the ranged variant requiring his MS to be active and reduces its duration by 1 turn per use. Advanced Kakashis can make use of both sides a collective 5 times, each requiring his Mangekyou to be active and reduces its duration by one turn

( Kamui: Haishutsu ) - Authority of the Gods: Ejection
Type: Offensive/Defensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: A technique in which the user ejects generic ninja tools stored within the Kamui dimension using the power of the right eye, these tools are ejected from the portal the user creates at increased speed adding a degree of lethality not normally present with thrown tools. The ability can be used with MS active or without it activated however it is considerably faster and more powerful with mangekyo active, being considered S ranked. Any generic tools can be ejected as a barrage, including kunai, shuriken, etc.
Note: When used with 3T, it’s considered A rank moves at 20 speed. When used with MS it is considered S rank, moving at 35 speed.
Note: Can only be used by bios with the right Kamui eye who have MS and only four times per battle collectively.

( Kamui: Haishutsu ) - Fire Release: Blast Wave Wild Dance
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 100 ( -10 to user )
Description: A technique where the user does one hand seal (Tiger), gathers a lot of chakra inside his body and, while focusing, molds it, converting it into fire. As the user expels the fire chakra, he creates a dense and massive fire stream. Using the distortion effect of his right Sharingan's space/time abilities, the user spirals the fire stream, resulting in the creation of a massive vortex of fire that spirals progressively outward, as it is propelled forwards at great speed and range.
Note: Thanks to the usage of Kamui this technique moves at 30 speed.
Note: Can only be used by Obito Uchiha bios with MS and up to 3 times per battle, reducing MS duration by one turn for each use.

( Doujutsu: Kotoamatsukami ) - Eye Technique: Kotoamatsukami
Type: Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra Cost: 70
Damage: N/A ( -30 to the user )
Description: Kotoamatsukami is the ultimate genjutsu granted by Shisui Uchiha's Mangekyō Sharingan. The technique itself allows the user to enter the opponent's mind and manipulate them by giving them false experiences, making it seem as if they were doing things of their own free will. It is regarded as a genjutsu of the highest class, due to the victim being entirely unaware that they are being manipulated. Danzō gained access to this dōjutsu by taking and later implanting Shisui's Sharingan into his own right eye-socket while Shisui was still alive. The technique will imprint an absolute "order" inside the enemies mind, manipulating his thoughts, memories and even his feelings to make him behave or decided something. This type of mind control technique is so perfect that only sensors or Byakugan users will know of it, not for deciphering it, but by noticing their chakra ( or that of the one affected by it ) flow altered. The control is absolute and can break even the binding done to a revived Edo Tensei summon. However, the user can't control the targets actions to a great detail. He can only imprint a set of simple but absolute "core truths" that the enemy will take as his own "truth" and react upon it.
Note: Can only be used by Danzo Shimura bios or Shishui Uchiha bios with MS
Note: Can only be used once per battle and immediately deactivates the users MS while it renders the user unable to reactivate it for the rest of the match, with a 2 turn coldown to activate the sharingan once again.
Note: The control is only kept as long as the user focuses to keep it, during which he can't perform any techniques. If the target is an already subdued enemy or an Edo Tensei summoned body, then its absolute and can't be broken for the rest of the fight.
Note: Does not require eye contact.

( Doujutsu: Izanagi ) – Eye Technique: Izanagi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra cost: 100
Damage points: N/A ( loss of a Sharingan eye )
Description: Izanagi is a Genjutsu that is intended to be cast upon oneself and not the enemy though it actually seems to imbue reality with the users will and alter it according to his own needs. When activated the user removes the boundaries between reality and illusion and bends it to achieve the best outcome to his situation. In a certain degree this allows the user to control their own state of existence as well as that of those around him. However, this is only maintained for the briefest of moments. When activated it is capable of turning an injury or even death into an illusion allowing the user to escape harm, but not without a grave cost. The use of this technique results in the loss of a Sharingan eye. The technique essentially allows the user to alter reality and negate any event that might have happened in the last moments of battle (negates anything that has happened to either the user or the enemy in the last 2 turns), the only exception being his own chakra levels.
Note: This version can only be used by Uchiha Bios with access to MS/EMS
Note: Can only be used twice per battle, once per eye, rendering the used eye blind for the rest of the match, even if the user has EMS
Note: Those around the user as well as the user are well aware of the altered reality though they cannot do anything to change it

( Doujutsu: Izanagi ) – Eye Technique: Izanagi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra cost: 100 ( -35 per turn to sustain )
Damage points: N/A
Description: Izanagi is a Genjutsu that is intended to be cast upon oneself and not the enemy though it actually seems to imbue reality with the users will and alter it according to his own needs. When activated the user removes the boundaries between reality and illusion within their personal space. In a certain degree this allows the user to control their own state of existence. When activated it is capable of turning an injury or even death into an illusion allowing the user to escape harm, but not without a grave cost. The user is capable of seemingly instant movement (similar to S/T techniques) as he disappears and reappears and can negate any harmful effect cast upon himself in terms of physical damage during the time the technique is active, essentially allowing the user full control over his own existence within the battlefield. Whenever the user receives a fatal injury, he or she automatically fades away as a genjutsu, and then returns back to reality, physically real and unscathed in a place of his choosing. The catch is that the use of this technique results in the loss of a Sharingan eye. Izanagi can only be used by those with the Genetic imprint of the Uchiha Clan. In Danzo’s case, he was able to use the technique because he had multiple Sharingan implanted into his right arm which was, in itself, almost entirely made out of cells from Senju Hashirama. The cells from the First Hokage were needed because, not being an Uchiha or Senju, Danzo didn't have the required stamina or chakra to use the technique correctly or sustain a high number of Sharingan implanted in him. Because of this, however, he could activate this technique multiple times, each time losing one of the eyes. Also, as a result of having the First Hokage's DNA sustaining the Sharingan, he could keep the technique active for a limited amount of time where as a normal Uchiha can only cast a momentary use of the technique. This prolonged use of the technique allowed complete control over the users existence and a period of time of complete invulnerability to harm. Not being an Uchiha, however, brought him another challenge as Danzo couldn't tell by himself when the technique was about to end and if he didn't look into the eyes of his arm, he could risk keeping it active for to long and draining too much chakra as well as erasing all of his implanted Sharingan.
Note: This version can only be used by Advanced Danzo Shimura bios
Note: Danzo can activate the technique 4 times through the Sharingan implanted in the right arm, each time lasting for 2 turns. If not willingly deactivated when the Sharingan in use fades, it will replenish itself automatically, with no control by Danzo, draining him of chakra as a result
Note: Danzo can do a final use of the technique through the eye implanted in his right socket, the MS of Uchiha Shishui though at the cost of leaving it unusable

( Doujutsu: Izanami ) - Eye Technique: Izanami
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 100
Damage: N/A ( loss of a Sharingan eye )
Description: Izanami is one of the ultimate techniques of the Uchiha clan, said to have been created to deal with Izanagi users that went mad or abused it. It is a genjutsu which affects the target through physical sensations shared between them and the user. Like its counterpart, in exchange for the temporary ability that it grants the user, the Sharingan with which Izanami is cast is sealed away and loses its light forever, leftblind for the rest of the match. According to Itachi, this technique and Izanagi form a pair, but while Izanagi is a technique capable of altering destiny, Izanami is instead one that "decides" it. To begin the technique, after selecting any arbitrary moment, the caster uses their Sharingan to remember the physical sensations and every detail that surrounds him and his opponent as well as the information gathered by all his senses and that of their opponent's during that instant like a photograph. The user must then intentionally replicate the same sensation, feeling and moment and in the same way, memorise it with their Sharingan. Then, upon casting the technique, Izanami overlaps and connects these two identical "moments" as well as the flow of time between them, creating an infinite loop of events that entraps the opponent's consciousness. Whilst under the effects of the technique, the target stands motionlessly as the loop of events continually replays inside their mind. Each time a loop is repeated, any physical damage incurred is reset as it were before the start of the loop. Despite being able to become consciously aware of their situation and act differently, the victim is unable to significantly alter or escape from the inevitable progression of these events. However, because this technique was created to reprimand and save the users of Izanagi, the victim is able to escape the infinite loop if they can acknowledge the real results of their actions and in doing so, accept their fate.
Note: Can only be used by Uchiha bios and the user must have mastered all Sharingan Genjutsu as well as gained access to MS or EMS, even if he doesn't need it to cast the illusion.
Note: Can only be used once per eye, after which the used eye loses its light for the rest of the fight.
Note: Doesn't require eye contact and takes 2 turns to set up and then trigger, during which the user can't use Genjutsu on the enemy.
Note: The user is left noticeably exhausted once the technique is fully triggered, while the target is left locked inside the illusion for up to 3 turns, unable to move or be aware of anything from the real world during that time. During those 3 turns, the user can make use of Genjutsu to interrogate the target freely without him knowing. After the 3 turns pass, the target is released but left in an exausted state, unable to fight or flee.
Note: Once triggered, target can't release himself from the illusion for the full 3 turns.

[/justify]
 
Last edited by a moderator:

Zenryoku

Active member
Legendary
Joined
Feb 27, 2009
Messages
13,507
Kin
801💸
Kumi
1,697💴
Trait Points
0⚔️

Susano'o Techniques

( Susano'o: Katachi Hafu ) - Susano'o: Incomplete Form
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 80 ( - 10 to user )
Description: Uchiha who have achieved Susano'o and have their Mangekyou activated are capable of calling upon Susano'o's skeletal structure, such as a ribcage for basic defence or an arm for interacting with the surroundings. This allows him to attack with quick force or to defend just as well, requiring no hand seals to trigger. The user can do this once every two turns and 4 times in total. If the user has an EMS or higher, the damage and/or defense increases by 20 damage or 40 for Rinnegan.
Note: Mangekyou or higher must be active to utilize. Can only be used by Uchiha or Hagoromo.
Note: Does not count as a full usage of Susano'o. However, if Susano'o has been used and cannot be used again, this cannot be as well.

( Doujutsu: Susano'o ) - Eye Technique: Sasuke's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: Susano'o is a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susano'o is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susano'o, being brought with it as it moves. This connection allows Susano'o to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Standard:
In its initial form (requires EMS), Sasuke's Susano'o has S-rank durability and for combat, employs either a sabre or a bow (S-rank constructs). With regards to the latter, it is able to produce arrows of chakra to use in tandem with said bow via an orb held by its third hand. Up to two arrows can be shot per turn with each retaining the same damage output and traveling quickly (2x Sage base speed). Alternatively, the arrows can be used as makeshift melee weapons. More notably, its own abilities can be used in conjunction with Blaze Release, which occurs passively. At this level, it becomes able to use Yasaka Magatama as well.


Complete Body:
Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susano'o to advance to its final form. In its final form, Susano'o acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a Bijuu. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (100 damage). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains.​

Indra Susano'o:
When drawing on the power of the Rinnegan, the armor surrounding the Complete-Body form is reduced somewhat while the size of the Susano'o nearly doubles, exposing the humanoid within. The humanoid form below glows like lightning and emits this lightning from it's body like Chidori. This Susano'o gains a significant power increase, allowing it to reduce up to 120 damage. It can also use it's blades to deal damage on the same scale, dealing 120 damage with the sword it generates. Sasuke is also able to perform his Chidori through this Susano'o as well as Susano'o: Great Fireball Technique and Indra's Arrow. This form can only be activated once per event and only after Complete Body form has been reached, being able to trigger it at any point after. However, this form only lasts 3 turns due to it's tremendous chakra burn, requiring 100 to activate and 40 per turn to sustain.​
Note: Counts as a move each turn it is active; moreover, Izanagi and Izanami cannot be used.
Note: For Sasuke with EMS, Susano'o is usable twice and lasts up to six turns, with a three-turn cooldown after EMS is reactivated.
Note: For Sasuke with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown.

( Doujutsu: Susano'o ) - Eye Technique: Itachi's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Standard:

In its initial form (requires MS), Itachi's Susanoo has A-rank durability and for combat, uses the Sword of Totsuka, an ethereal weapon with an enchanted blade that can seal anyone it pierces. In its primary left hand, Itachi's Susanoo wields the Yata Mirror, a shield that can change its nature depending on the attack it receives, thus nullifying it. After stabilizing two turns after used, Itachi's Susanoo gains S-rank durability as it benefits from a newly gained second layer of armor. At this level, it becomes able to use Yasaka Magatama as well.

Note: Counts as a move each turn it is active; moreover, Tsukuyomi, Izanagi, and Izanami cannot be used.
Note: Susanoo is usable once and lasts up to six turns, whereupon he is left blind in both eyes

( Doujutsu: Susano'o ) - Eye Technique: Madara's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Standard:
In its initial form (requires EMS), Madara's Susanoo has S-rank durability and for combat, employs swords or chakra blades (S-rank constructs). two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique in which case the user can only make 2 clones and their incomplete, smaller Susano'o bestows only a A-Rank defense and an A-Rank attack. At this level, it becomes able to use Yasaka Magatama as well.
Complete Body:
Two turns after it initially manifests, the user stabilizes their chakra and hence induces their Susanoo to advance to its final form. In its final form, Susanoo acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a biju. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (120 damage defense). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains. It also becomes capable of being utilized alongside the user's Deva Path abilities should he have obtained Rinnegan, calling down meteorites for the user.
Note: Counts as a move each turn it is active; moreover, Tsukuyomi, Izanagi, and Izanami cannot be used
Note: For Madara with EMS, Susanoo is usable twice and lasts up to six turns, with a three-turn cooldown after which EMS is deactivated.
Note: For Madara with Rinnegan, Susanoo is usable twice and lasts up to eight turns, with a three-turn cooldown.

( Doujutsu: Susano'o ) - Eye Technique: Obito's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: a gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Complete:
Formed directly in its Complete form, Obito's Susanoo has a forehead protector-like plating on its head, two locks of hair falling on either side of its face, a hole in its chin, and a vertical mark extending across its left eye, similar to Kakashi's own signature scar as well as wielding a KatanaSusanoo acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a biju. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (100 damage defense). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains. It is also capable of utilizing Kamui Shurikens, a ranged variation of Kamui usable only while Susano'o is active.

Note: Counts as a move each turn it is active; moreover, Kamui, Izanagi, and Izanami cannot be used.
Note: Susanoo is usable once and lasts up to eight turns, whereupon he is left blind in both eyes

( Doujutsu: Susano'o ) - Eye Technique: Izuna's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: A gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Standard:
In its initial form (requires MS), Izuna’s Susanoo has A-rank durability and for combat uses a Kusarigama made out of the black flames of Amaterasu, able to reach into Long range. After stabilizing two turns after used, Izuna's Susanoo shrouds itself in an Amaterasu flame-like armor, bolstering it's defense. The defensive capabilities of this Susanoo rivals that of the complete form of Susanoo, defending the user against 100 damage. It's offensive powers increase too, it's attacks dealing S ranked damage once stabilized. While in it's stabilized form Izuna's Susanoo gains access to the technique Ōhirume-no-Muchi.​
Note: Counts as a move each turn it is active; moreover, Tsukuyomi, Izanagi, and Izanami cannot be used.
Note: Susanoo is usable once and lasts up to six turns, whereupon he is left blind in both eyes



[hr[/hr]


Susano'o Ninjutsu

( Kamui Shuriken ) - Authority of the Gods Shuriken
Type: Offensive
Rank: S
Range: Short- Long
Chakra cost: 60
Damage points: 100
Description: Through the use of Susano'o, the user is able to create several large projectiles shaped like Obito's Mangekyō Sharingan, which he imbues with Kamui. Due to this structure, the tools act exactly like a shuriken when thrown by Susano'o — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations being faster and more adept at fighting in close quarters and larger ones carrying bigger impact or a bigger area of effect. On collision with something, the shuriken's effect can be delayed, or if the user wants it, instantly warp and pull whatever struck within a short range radius into the Kamui Dimension, making it very possible to RIP things in half. Creating up to 4 Shuriken, the user is able to release 2 per turn, one from each hand.
Note: Requires the user to have activated his Susano'o and have achieved the complete form.
Note: Can only be used by Duel MS Obito bios or Advanced Kakashi bios.

( Susano'o: Yata no Kagami ) - Susano'o Yata Mirror
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 120
Damage Points: N/A
Description: In the left hand of Itachi's Susano'o is the Yata Mirror, a shield which is endowed with all nature transformations, allowing it to change its own characteristics depending on the attack it receives, and thus, nullify it completely. This shield can only be used in a different turn of the Sword of Totsuka.
Note: The Yata Mirror can block one technique per turn, regardless of its nature and strength as long as it can be intercepted by the shield. Using it costs a move per turn.
Note: The Yata Mirror is passively summoned when Itachi summons Susano'o.

( Totsuka no Tsurugi ) - Susano'o Sword of Totsuka
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 120
Damage Points: N/A
Description: In its right hand it wields the Sword of Totsuka which is sheathed in a sake jar held by the third hand growing from Susano'o's right forearm. It is an ethereal weapon with an enchanted blade capable of sealing the target it pierces. Those who are stabbed by the sword are drawn into the jar and trapped in a genjutsu-like "world of drunken dreams". It can also cut through objects like a normal blade, thereby giving the wielder great versatility in his attacks. This sealing effect ends a battle, sealing a target into the blade unless they have a way to escape via S/T.
Note: The Sword of Totsuka can seal off any technique or chakra regardless of nature and rank or any enemy if it pierces it, once per turn. In the case that the user seals an enemy, the enemy will be kept seal in the nightmarish world for as long as the user wishes and can only escape if he so decides to or S/T is utilized.
Note: The Sword of Totsuka is passively summoned when Itachi summons Susano'o.

( Doujutsu: Susano'o: Indora no Ya ) - Eye Technique: Sasuke's Tempestuous God of Valor: Indra's Arrow
Type: Offensive
Rank: Forbidden
Range: Mid - Long
Chakra: 100
Damage: 160
Description: Sasuke's strongest technique, Indra's Arrow can only be used by his Indra Susano'o. Sasuke creates a longbow and arrow that is infused with lightning-natured chakra and Six Path Chakra. This technique is massive in scale, with it's point alone being 5 meters wide. This arrow can cross landmarks, reaching as far as Sasuke can sense chakra. The technique due to it's Six Paths influence, has no natural weaknesses but retains Lightning's strength over Earth and it's properties. When released, this technique sounds much like Chidori and the chirping birds that gives it it's iconic name. Should it make contact with an opponent, a massive short range explosion occurs after it pierces them.
Note: Can only be used by Sasuke while in his Indra Susano'o.
Note: Can only be used once per turn.

( Susano'o: Tsuin Ken no Mai ) - Susano'o: Twin Blade Dance )
Type: Offensive
Rank: S - Forbidden
Range: Short - Long
Chakra: 40 - 80
Damage: 80 - 140
Description: The user channels chakra through the blades of his Susano'o. Swinging the blades forward, the user releases waves of raw chakra released from the swords with great force and power, cut through mountains. These waves are capable of crippling large buildings with ease, leaving behind only shattered remains of items as they impact it.
Note: Can only be done with either stabilized Standard Susano'o or a Complete Susano'o ( Perfect Susano'o form ). When used by Complete Susano'o, it is capable of delivering 100 damage to attacks per use.
Note: Susano'o with Rinnegans are able to use the next highest damage variant, dealing 120 damage three times per fight.
Note: Sasuke is capable of using the highest level when in his Indra Susano'o up to 3 times per battle with a turn break in between.

( Susano'o: Gōkakyū no Jutsu ) - Susano'o: Great Fireball Technique
Type: Offensive
Rank: S - Forbidden
Range: Short - Long
Chakra: 80
Damage: 160
Description: Using Complete Body - Susanoo as a medium, the user can fire a multitude of fireballs from the construct's mouth. The fireballs vary in size, capable of becoming as large as a Tailed Beast. As the technique doesn't explode on impact, the fireballs can be repelled with enough force. By launching the technique into the sky, it creates thunderclouds, making it possible to use Kirin.
Note: Can only be used by Sasuke Uchiha with Susano'o active.

( Yasaka no Magatama ) - Eight Slopes Curved Jewel Technique
Type: Offensive
Rank: S
Range: Short- Long
Chakra cost: 50
Damage points: 100
Description:
Through the use of Susanoo, the user is able to create the Yasaka Magatama from any of its hands, which can comprise of a single magatama to several bound together through their respective centres by a thread of chakra. Due to this structure, the tools act in a similar manner to that of a shuriken when thrown by Susanoo — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations being faster and more adept af fighting in close quaters and larger ones carrying bigger impact or a bigger area of effect. While the manner in which they work is somewhat similar, the technique can assume multiple forms that differ slightly both in appearance and use. So ffar the 2 users of this technique have been seen using them in 2 unique ways: Itachi produces three magatama bound together by a single, circular thread that are created either between two of Susanoo's hands or from just one. The 3 magatama spin at 35 speeds around its chakra thread and are then propelled towards the target as a single combined projectile. Madara, on the other hand, creates a considerable number of magatama strung out between two of Susanoo's hands, using an interconnecting thread. These then detach themselves from one another once propelled towards the target, so that each magatama becomes a separate projectile, covering a large area of effect. Or, in alternative, instead of firing the magatama individually, Madara's Susanoo can use the stringed together magatamas as a chain/whip-like weapon, albeit with a smaller area of effect.
Note: Requires the user to have activated his Susanoo and have achieved the complete form.
Note: Can only be used by Itachi and Izuna Uchiha bios with MS or Madara Uchiha bios with EMS
 
Last edited by a moderator:

Zenryoku

Active member
Legendary
Joined
Feb 27, 2009
Messages
13,507
Kin
801💸
Kumi
1,697💴
Trait Points
0⚔️

Blaze Release

B]( Enton: Gōkakyū no Jutsu ) - Blaze Release: Great Fireball Technique
[/B]Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120
Description: The user creates a massive Great Fireball that he launches at the opponent. As he does this, he utilizes his Blaze Release to generate black flames with the fireball as he expels it, augmenting it's powers. This Fireball takes on the properties of both Blaze and Fire release.
Note: Can only be used by Uchiha with Amaterasu as an ability..
Note: Cannot be used in consecutive turns.

( Doujutsu: Kuro no gādian ) - Eye Technique: Black Guardian
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra Cost: 60
Damage Points: 120
Description: Izuna focuses on a target causing his right eye to bleed. Similar to the mechanics found in Amaterasu, the target erupts in black flames. These black flames are then molded to form a black dragon which then coils around its target and squeezes it, restricting the target's motions , making the flames difficult to get rid of. Similar to it's parent technique, this technique can be avoided by individuals with amazing speed or S/T abilities. Black Guardian can also be used from a preexisting source of black flames, using the user's left eye to cause to flames to swell and form into the dragon which will then coil around its target. When used in this manner, Izuna focuses his left eye on the pre existing black flames and formulates the dragon which can then be sent out to wrap around its opponent and burn them alive.
Note: Requires Mangekyou Sharingan to be active
Note: This technique can be used two times with a three turn cooldown in between usages.
Note: Can only be used by Izuna Uchiha

( Doujutsu: Ōhirume-no-Muchi ) - Eye Technique: Wife of the Sun
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 70(-50 per turn)
Damage Points: 140 (-30 to to the user)
Description: Izuna initiates the technique by closing both his eyes and reopening them, resulting in blood trailing from his eyes. Suddenly a swelling of controlled black flame shrouds Izuna's Susano'o's body, forming a kimono of black flames. Ōhirume-no-Muchi is known as the ultimate Blaze Release Technique as it exemplifies the mastery and control of the black flame, using his prowess to manipulate the eternal flames around him without causing direct harm to himself or setting himself ablaze. This ethereal cloak of everlasting flame can be easily wielded and manipulated by Izuna and his Susanoo, able to attack or defend with the cloak at range or perform fine movements with the garment. As a result the black flamed cloak can give off fiery protrusions that can be manipulated as he wishes for example even forming long reaching arms of black flame. Naturally, this makes Izuna deadly in close quarters as well, igniting opponents or targets ablaze with the inextinguishable fires of Amaterasu. Unlike Amaterasu, however, this technique both spawns and travels at the speed of a Forbidden Ranked Fire jutsu. Usage of the cloak uses up a move in the turn.
Note: Requires Mangekyo Sharingan active and can only be used once.
Note: Ōhirume-no-Muchi lasts for 4 turns.
Note: Reduces MS duration by 2 turns and leaves the user's stamina drained.
Note: Can only be used by Izuna Uchiha while Susanoo is active.

( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 80 per turn (-30 to the user)
Description: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This depiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas capable of moving at least 50 Speed can move out of the focal point before the flames actually ignite. While they burn for an incredibly long time, these flames cannot be doused nor extinguished by Water, burning it within a turn regardless of size or power. While these flames are hard to avoid, they spread and burn through the target slowly, spreading at the speed of a Forbidden Fire Ranked Jutsu. Also, its been noticed that Chakra sensors can sense the increase in chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's Shield of Sand. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemies will experience 80 damage per turn until the flames are either sealed or removed in some form.

( Enton: Kaijutsu ) - Blaze Release: Flame Control Jumping Flames
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 120
Description: Once Amaterasu is cast from the user’s left eye, he uses his right eye to coat a sword with black flames, manipulating the flames to surround his blade or to create one of pure flames. Despite being created from the flames of Amaterasu, this jutsu has corporeal form behind it, creating arcs of Blaze Release flames as he swings that are able to cut through opponents with ease.
Note: Can only be used by Uchiha with Blaze as their eye abilities.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use.
Note: Cannot be dodged unless the user has an ability that fits the ones described

( Enton: Yasaka Magatana ) - Blaze Release: Eight Slopes Curved Jewel
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 70
Damage: 140
Description: Utilizing the orb of black flames in his Susanoo's hand, the user is able to rapidly produce a number of magatama projectiles, which are composed entirely of the flames and have solid, corporeal form. The size of the created projectiles are dependent upon the user's intent and situation though they all travel at high speeds, moving at 30 speed. While the manner in which they work is somewhat similar, the technique can assume multiple forms that differ slightly both in appearance and use - similar to the normal Yasaka Magatana technique. Upon impact, victims are forcefully thrown off of their feet and quickly incinerated, taking full damage at one time before the Magatana disperse that turn.
Note: Can only be used by Uchiha with Blaze as their eye abilities.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 3 times and reduces MS duration by 2 turns each use.
Note: Cannot be dodged unless the user has an ability that fits the ones described.

( Doujutsu: Shounetsujigoku ) - Eye Technique: Burning Hell
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra cost: 100
Damage points: 140 ( -40 to user per use)
Description: The user will focus his Mangekyo upon the ground under the opponent's location and cause black flames to erupt from beneath them, forming a giant pillar of flames. The flames initially create a ring of 5 meters around the target of flames before shortly after erupting into a gigantic pillar of flames, incinerating everything within the ring. Before they fully manifest, the flames manifest on the ground for a mere second, allowing enemies moving faster than 40 to avoid it as well as enemies that use S/T abilities. The flames have all the properties of Amaterasu and as such, can be sealed away or expelled from the body of the target before they can completely consume him.
Note: Can only be used by Uchiha with Blaze as their eye abilities.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 2 times and reduces MS duration by 2 turns each use.
Note: Cannot be dodged unless the user has an ability that fits the ones described

( Enton: Kagutsuchi ) - Blaze Release: Fire God
Type: Defensive/Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 70
Damage: N/A
Description: Sasuke Uchiha uses this technique to apply Shape Transformation to the inextinguishable black flames of Amaterasu manipulating them at will. With it he can create a barrier that not only shields him, but also burns and pierces any opponent that touches the flames. The technique can also be used in conjunction with his Susanoo, and its weaponry. While Amaterasu is cast from Sasuke's left eye, he uses his right eye to manipulate the flames and, as such, wield this technique. However, the manipulation can only be done to flames in short range of him and can't create them. This said, the flames manipulated by this technique can be stretched, enhanced, spread or even enlarged to any desired effect. The flames will not gain any additional property, lacking the physical tangibility to stop physical attacks but will serve as a very effective deterrence for most enemies. The user can also use this technique to extinguish Amaterasu flames.
Note: Can only be used by Sasuke Uchiha bios and requires the user to have his EMS active.
Note: Can only be used 4 times a battle.
Note: Cannot be dodged unless the user has an ability that fits the ones described.

( Doujutsu: Toku Amaterasu ) - Eye Technique: Shield of Amaterasu
Type: Defensive/Offensive
Rank: Forbidden
Range: Short
Chakra: 50 ( -10 per turn to maintain )
Damage: 100 ( -20 to the user )
Description: The user uses this technique on his Susano'o’s body to engulf it in black flames that will spread through it acting as an effective defense from most melee attackers. The technique itself ignites the susano parts of choice in black flames that will keep burning as long as the user fuels them with chakra. This technique is capable of causing lasting burns after the first turn should the target still be ignited, dealing an additional 40 damage per turn.
Note: Can only be used by Uchiha bios with Blaze as their abilities.
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described

( Doujutsu: Hinokami ) - Eye Technique: Rising Sun
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra: 70
Damage: 140 ( -20 to the user )
Description: Using the principle behind Amaterasu, the user closes both eyes and then opens them one at a time, each time burning an area near the target with black fire. When both eyes are open the target is burned in a large circle of black fire that only leaves a crater behind. The scale of the technique is enormous but the cost is also severe. The user will drain most of his stamina into this one attack and, like all Amaterasu based attacks, this attacks also lacks physical momentum and impact as well as kinetic energy. While the flames aren't capable of being extinguished, they also lack the ability to do kinetic damage, increasing the defensive counters that the enemy may produce. These flames also only burn for a single turn, fading away afterwards.
Note: Requires Mangekyo Sharingan active and can only be used once.
Note: Reduces MS duration by 4 turns and leaves the user's stamina drained.

( Doujutsu: Amaterasu Zanka) - Eye Technique: Lingering Flames
Type: Offensive
Rank: Forbidden
Range: Short - Mid
Chakra: 70 ( -20 per turn )
Damage: 140 ( -20 to the user )
Description: After activating Susano'o, Sasuke causes up to 5 smaller Amaterasu orbs to grow from the larger orb in his Susano'o arm. As they grow, these orbs extend outwards, releasing them as traps on the battlefield, each comparable to the size of a Truth-Seeking Orb. Should these come in contact with an opponent, they generate explosions of fire that burn anything near them and deliver small force to force opponents away a range backwards. These orbs last up to 2 turns on the field.
Note: Can only be used three times with at least 2 turns in between usage.
 
Last edited by a moderator:
Status
Not open for further replies.
Top