Scaze's laboratory >:D

System001

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Link to inventory (Medjutsu, Yang, Yin); https://animebase.me/members/telie.70437/#dbtech-shop-inventory

Link to referenced techniques:
High Breed
Spectral Sense


(R3-I) — R3-I
Type: Tool
Rank: S
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Built by a remanent faction of Root that discovered the eugenic experiment research files that created the High Breed, the R3-I was constructed to further weaponise the Ninken. The initial line of selective breeding was taken, and then accelerated to greater heights through usage of technology. The R3-I exists as a gigantic incubator designed to alter the physiology of Ninken cubs at every stage throughout their mothers gestation period. Pregnant High Breed would be placed within the R3-I, attached to its life support systems, and have vast quantities of Yin and Yang chakra flooded into their wombs. After much experimentation, the eventual result was the birth of new variants of High Breed that were vastly superior to all other Ninken, including their High Breed predecessors. However, the facility of the R3-I was caught in the gyrations of history - the offending root members were destroyed by their very creations, who then escaped far from man deep into the surrounding forests. The products of the R3-I were known as the Yin Breed and Yang Breed, respectively.

Yang Breed exist as High Breed that have been physiologically altered by Yang chakra whilst they were within the womb to possess an even further enhanced constitution. The Yang Chakra that flows throughout their bodies and their naturally heightened physicality increases their strength and speed; as a result all of the Yang Breed's physical and Inuzuka attacks are passively increased by +30, as opposed to a normal High Breed's +20 boost, and their base speed is twice that of Sage rank ninjas. They also gain an increased chakra pool (+500) and their robust body allows them to reduce the damage taken from opposing techniques that strike them by 30. As with High Breed, they possess a single elemental nature, but additionally possess access to the Yang nature, too. However, as with before this does not allow them to use elemental or yang jutsu, however they can wield the chakra natures of either for the purpose of jutsu that are unique to them. Furthermore, when the Yang Breed bites an enemy, it is capable of draining their vitality. If injured, this will allow the Yang Breed to restore their health pool and rapidly regenerate from injuries. Yang Breed have a health pool of 150, and draining of Vitality occurs at a rate of 50 per turn. They also passively regenerate 10 health per turn due to their enhanced cells, and can heal from small cuts and bruises within a turn, and major cuts and broken bones within three. Finally, Yang Breed's senses are enhanced even further to thrice that of a normal Ninken's; they can track scents from an entire country's distance and, the Yang chakra that permeates throughout their bodies prevents their senses from being undermined by B rank and below techniques, and reduces the effectiveness of greater techniques by a rank. (physical phenomena such as bad smells/loud noises, not genjutsu)

Yin Breed exist as High Breed that have been physiologically altered by Yin Chakra whilst they were within the womb to possess an even further enhanced constitution. The infused Yin Chakra heightens their bodies and grants them new mental and spiritual strengths. Therefore, unlike regular High Breed, Yin Breed will be capable of passively activating Spectral Sense, and its usage will be effective at distances of an entire country and enable detection of all spiritual entities. Yin Breed have an increased resistance to genjutsu and other spiritual/mental effects, and when victims of such attacks the effects will be reduced by a rank. As with Yang Breed, they possess a single elemental nature, but additionally possess access to the Yin nature, too. However, as with before this does not allow them to use elemental or Yin jutsu, instead they can wield the chakra natures of either for the purpose of jutsu that are unique to them. Which leads to the real ability of the Yin Breed; much like Hands of Sloth, Yin Breed are capable of shedding their physical forms and converting to a spiritual one. Spiritual form renders a Yin Breed intangible, and completely incapable of interacting with physical structures or techniques - and instead they freely phase through space along the Y, X and Z axis. Due to their intangibility, their attacks will deal spiritual damage. It costs a move to adopt spiritual form, but not to leave it, and a Yin Breed can only adopt this form twice per battle. While intangible, they remain visible and can be damaged through suitable offensive techniques. Yin Breed possess a health pool of 120. Finally, Yin Breed possess enhanced stalking capabilities. On account of advanced spiritual control their chakra and energy signatures are passively silenced, rendering them only detectable through standard means (sight, smell, sound, touch, taste, weight etc etc), but invisible to forms of sensory.

Note: Yin/Yang Breed replace normal Ninken and High Breed. They must either be posted in the users bio (Along with an explanation of how they met a Yin/Yang Breed and a description of their Yin/Yang Breed's look) or posted at the start of a battle. (In which case their Yin/Yang Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken (thrice for Yang).) High Breed must also be posted at either place, too.
Note: Spiritual transformation costs a move, lasts for up to three turns, requires a three turn cooldown between uses, and once it expires a Yin Breed will lose access to their heightened Yin powers, becoming a normal High Breed for a turn. When transformed, on account of a disruption of balance in their chakras, their perfect silencing becomes impaired, instead allowing them to now be detected as spiritual entities.


Permission to resubmit; https://animebase.me/members/zk.49356/
Link to CE: https://animebase.me/threads/custom-elements-bureau-iii.710828/page-4#post-21126831

Heavily edited, added a trigger instead of it being a passive occurrence. Adjusted the power to match the fact that it is now conditional, and excessive growth is reliant on my opponent being retarded.

(Sōruiton ♦ Chōetsu Ijō Zōshoku) – Algae Release ♦ Orbis Caeruleus
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Orbis Caeruleus seeks to encapsulate the nature of one of the two principals qualities of the life cycle - growth and feeding. In this case, Orbis Caeruleus' focus is on growth. At a baseline, techniques produced through use of Orbis will possess an increased potential for rapid growth cycles and explosive levels of asexual reproduction. As such, the traits of endless growth and reproduction will manifest the ability to regenerate to fully restored health - wherein Algae techniques that are not fully destroyed in a clash will experience a spike in asexual reproduction and maturation that will promptly regenerate the technique to their previous apex power. However, perhaps more considerable than this is the innate power of Orbis Algae to, essentially, grow infinitely. As described in the CE, Orbis Caeruleus algae techniques will continuously expand and grow so long as they are left on the field. In the case of the Orbis Caeruleus variety however, it will adopt an enhanced reactive trait wherein when attacked, a rapid growth phase will be triggered. By this growth phase, Caeruleus Algal structures that can withstand the opposing attack will be bolstered by their defensive mechanism of exponential growth, and regrow at increased strength (+20). This effect can be triggered an innumerable amount of times, increasing the boost by a cumulative 20 for each occurrence. For techniques without a damage component, they will instead attain a +20 damage resistance. In line with this, an Algae techniques non-damage related abilities will increase by one ranks worth of effectiveness, thereby reflecting it's continued evolution. For instance, if an Algae technique produces bioluminescence that can illuminate through C rank mist and blind for one turn, it will now be capable of blinding through B rank mist, and for up to two turns. (In turn, the user cannot apply any other damage boosts to Orbis Algae, and any other damage boost already applied will instead be overridden with this effect - the user can however choose to omit this effect entirely from a technique with Orbis) A usage of Transcendence can, through three handseals, produce Algae of the Orbis Caeruleus variety, with structures produced in accordance with Eywa (waves, blasts, shields, spears, spikes, etc, essentially any physical shape imaginable of either liquidus of compressed form) Alternatively, Orbis Caeruleus can be utilised before/directly after the usage of a second Algae technique (works in same timeframe) so as to impart the growth heightened blooms, and the full effects of Orbis onto the Algae technique used. This does not increase or alter the technique's base strength. In this case Transcendence’s potency will be relative to that of the infused Algae techniques strength.


Notes: Creation of Orbis Caeruleus structures, or transfusion to shift the innate qualities of an algae technique to include the effects of Orbis can only be done three times per battle, counts as a move, requires a three turn cooldown between uses and the user cannot use Algae, Earth or Water above A rank on their next turn.
Note: The reactive growth phase only responds to enemy techniques, the user or their allies cannot attack Caeruleus to trigger this trait. Furthermore, the growth phase occurs after the clash, not before or during. Therefore, on impact, the Algae won't suddenly grow strong enough to withstand an enemy technique that would have destroyed it beforehand.
( Haetorisou Kyūshū no Jutsu ) - Flytrap Absorption Technique
Type: Offensive/Supplementary
Rank: B
Chakra cost: N/A ( +100 per use )
Damage points:
Damage points: Should White Zetsu come across a dead body, either one he's defeated or any other means, he is able to devour it , turning his body into a giant Venus Flytrap shape that wraps around the target. Opening it's body, it snaps shut on the target, eating and absorbing chakra from it quickly.
Note: Can only be used by White Zetsu bio and up to 5 times in all.
Note: Can only be used on each ninja one time and not on any clone technique.

A Rank

( Kiseichū Bunshin no Jutsu ) - Parasite Clone Technique

Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This technique allows White Zetsu to biologically produce clones of himself which he is able to communicate and control remotely. Being his perfect duplicates, they resemble him closely, aside from pants, sandals, and his flytrap like appendage. Unlike normal clones, they don't dispel when they are dealt damage or killed. Even if the original user is killed, they will not dispel. When used, the clones grow from the earth. They can also be used with White Zetsu's Substitute Technique to assume the form of any individual that he has touched. These clones are normall able to
Note: Can only be used by White Zetsu and shares the limits of the Shadow Clone jutsu, lasting up to 4 turns.

( Kagero ) - Mayfly
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 ( -10 per turn )
Damage: N/A
Description: The Mayfly is an infiltration technique, which is a signature characteristic of White Zetsu and its clone siblings, due to being infused with the cells of Hashirama Senju. It allows him to merge his body with the ground and flora and travel at very high speeds, 3x the speed it takes one to normally travel. His insectivorous plant-like shell has the ability to merge with the ground, because it is tinged with his chakra. Then, using the underground network of organic matter, consisting of things like plant roots and water veins, he can travel everywhere. Using this technique he can conceal himself in such things as trees and even sand. Once merged, his presence is completely concealed, making it almost impossible to detect him, even for sensor type ninja like Karin. This makes this technique perfect for close-ranged spying. If a White Zetsu does not wish to leave its location, it can connect itself to the nearby network of plant roots in order to send messages to other Zetsu created through the Spore jutsu or through the Parasite Clone jutsu. If an underground technique of higher rank is used, its possible to stop the user or force him to surface.
Note: Can only be used by Zetsu bios.
Note: Usable 5 times per event.

( Zetsu Narikawari no Jutsu ) - Zetsu Substitution technique
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( - 5 per turn )
Damage points: N/A
Description: The Substitute Technique is a technique unique to White Zetsu. It allows him to assume the identity of any individual for a variety of purposes: though similar in nature to the standard Transformation Technique, it boasts far greater utility. Having no fixed appearance or smell, this technique allows White Zetsu to alter his form and chakra, after touching any target. In becoming the perfect duplicate of another individual, he will even possess chakra identical to that of the one that he is impersonating along with any clothing they might be wearing or tools they may be carrying. The clones can also use this technique to copy a target's abilities, using their Advanced Elements or Ninjutsus up to A rank as well as the basic 5 elemental releases. Typically, White Zetsu would employ his parasite clones to serve as substitutes; he was able to control these clones remotely and remained aware of their actions and experiences. The transformed clones can even retain the appearance of the person they were impersonating after death, reverting to its true form only after the technique was voluntarily released by the original White Zetsu.
Note: Can only be used White Zetsu's Parasite Clone technique.

S-Rank

( Hōshi no Jutsu ) - Spore Technique

Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40 ( -80 from opponent per turn )
Damage Points: N/A
Description: White Zetsu is able to plant spores in his opponents' bodies, unbeknownst to the opponents themselves ( including Chakra Sensors, Doujutsu users, etc ), for the purpose of remotely monitoring them. These spores are triggered upon the users will or after a set amount of time and grow into a white mass of a variable number of clones of White Zetsu, that engulf the target, restricting their movement and absorbing their chakra as they grow. They are also able to transfer said chakra to another individual by establishing physical contact with them. The spores can also be activated in order to shield their host from harm, or be forced into activation and expelled from their host's body if that individual takes in senjutsu chakra. Through this technique, the user is able to create up to 4 clones. The clones can then be used for the clone body substitution technique or for simply combat. With this jutsu, the user may make copies of up to 3 Ninja he has already faced before. These Spores can use any canon jutsu the target possessed when the spore was created. Doujutsu and H/A cannot be copied, however any AE or other KG/CC ability may be. Clones cannot be distinguished from the real ninja unless a emotional sensory technique is used.
Note: While the targets chakra is being absorbed, he is limited to A-Ranks and below.
Note: Can only be triggered twice per event and each target can only have a maximum of 3 spores.
Note: Spores must be validated and approved by two RP Mod and cannot be dropped for 1 month, each one lasting at max 3 and can be used in multiple NW events.
Note: Can only be used by White Zetsu
 
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System001

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Link to Mythical Contract in Inventory: https://animebase.me/members/telie.70437/#dbtech-shop-inventory

Dropping Wolves, sorry Roku but it's been 8 years ;_;


Summoning Animal: Inugami / Inukami ( | )
Scroll Owner: I, Scaze Telie!
Other Users who have signed this contract: None
Summoning Boss: Unknown - TBA
Other Summoning Animals tied to this contract: TBA
Description and Background: In Japanese mythology and folklore, Inugami, or 'Dog God', is a familiar spirit that resembles or originates from canines. Typically considered to be either benevolent or malevolent guardians, Inugami are known for performing acts of protection or vengeance on behalf of their Inugami-Mochi, or 'Inugami owner'. It is widely believed that Inugami owners are to be blessed with great fortune and success, however Inugami have also been known to act impulsively, and in rare cases may even turn on their owners. Consequently, Inugami-Mochi are often shunned by society due to feared paranormal interference.

Unique Ability: The special ability of Inugami is that they can passively shed their physical form, and adopt a spiritual one instead. Once transformed, an Inugami loses the ability to attack, but can instead instantly possess their host - as they do in mythos (this can occur as early as the same timeframe of their summoning). Accordingly, they are known for endowing their summoner-hosts with great fortunes, empowering them with an Inugami summon's abilities so long as the summoning lasts. However, by default, possession does not increase a hosts available chakra, health, or mental/spiritual resistance, and a host can only be possessed by one Inugami at a time.

Standard Abilities: As Yokai, Inugami summonings possess a variance of otherworldly appearances, that ranges from spectral or divine variants of standard dog breeds, to mutant, mythical, demonic or godly interpretations of a canine anatomy (i.e multi-headed, humanoid, multiple/enlarged appendages etc etc). They can speak or communicate telepathically and, physically, they can move across land or air at twice Jounin speed to attack with fangs, claws or tail. True to their nature, Inugami possess adept spiritual awareness, thereby allowing them to sense entities with spiritual energy within the landmark. However, Inugami kind possesses no particular universal elemental inclination, instead their affinities for elemental or non-elemental fields (if they have one) is often decided on an individual or familial basis (To be specified within individual summons.) Although, when an Inugami does possess an affinity for a particular field, their millennia of mastery affords their usages of it a rank boost, or +20 dmg (or defensive power) in regards to S rank and above.

Further Restrictions: When a possession ends, there will be a cooldown before subsequent possessions can take place: One turn for B rank summonings, two for A rank, and three for S rank and above, unless otherwise stated)
Possessions do not count as a mode, however the possessed cannot use techniques that actively surges additional natural energy through their body to empower it (CM, SM, Sage Transformation) or opens the bodies gates without first cancelling the possession. (Unless otherwise is explicitly stated within a summon.)
Summoning Animal: Mandragora ( | )
Scroll Owner
: Fushi
Other Users who have signed this contract: None
Summoning Boss: Unknown - TBA
Other Summoning Animals tied to this contract: TBA
Description and Background: A Mandrake, also known as Mandragora, is mythical and sentient plant which has a root that appear to be like a human (like a baby when the plant is young, but maturing as the plant grows). When matured, its cry could be to any person who hears it, when removed from the its "encampment" (Created via CSCJs). They tend to range in many sizes from 10ft wide to 100ft depending on the summon; coming in many forms however still sustaining the familiar appearance of a Mandragora, moreover each summon moves equal to the user's speed and even though Mandragora's can never be summoned above ground or surface, (solids only unless specified). They are known to not be hostile thus reveling their calm easy going nature. Upon summoning them, the white smoke appears to leave on indication of the summon on the surface as the entity is already within such solid substance.

Unique Ability: The special ability of Mandragora is that they are undetectable even to all types chakra sensing means i.e; spirit, life sensors, sharingan, and even the byakugan while within the solid substance/inhabited entity, albeit similar to a White Zetsu but, much more potent. This due to them manipulating their existence to become akin to that form of existence inhibited. Furthermore, while in the earth or solid structure, these beings can sense their environment akin to their 5 senses (in WSE; within one Landmark plus it's adjacent LM). Despite means of stealth, they're quote feeble as creatures unable to survive beyond their embedded entity/ more than half exposed. Notice, this doesn't remove emotional sensing or intent sensing, as these creatures can be sniffed out by these means.

Standard Abilities:
1) At tuned with mother-nature, these creatures are always in a constant surge of irregular sources of chakra influencing them, therefore passively releasing all-Genjutsu bar MS or greater genjutsu types.

2) At tuned with mother-nature, All Mandragora have an affinity for Wood release (+1 rank boost, or +20 dmg in regards to S rank and above), minus the minor influence of Water/ Earth release being albeit lesser (+10 dmg up to S-rank and below).

3) These creatures have a wide range of Mandragora ages that can be summoned, given they grown akin to humans. This enables the user the ability to use canon jutsu: (Kuchiyose no Jutsu) - Summoning Technique.

Further Restrictions: While Mandragora can stealthy inhabit the soil, they however is a limit in their submerging period, before reset to submerge again; two turn cooldown for B rank or below summonings, three turns for A rank, and four turns for S rank and above, and Forbidden ranked summons are unlimited, unless otherwise stated by summon. During this instance, the summons can be sensed as normal they're usually 50% exposed partially lasts for moment. Notice, it takes one of the user's jutsu move slot to submerge summon.
 
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